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  • Anti-Climax Boss: Despite being the final boss, the Iron Dogfish is incredibly easy to beat and quite an unsatisfying final battle, regardless of what version you're playing.
  • Awesome Music: See here.
  • Broken Base: SuperSponge is one of the more divisive installments in the SpongeBob video game series. Some say it's a perfectly serviceable PlayStation platformer and a fun game in its own right, while others criticize it for its average gameplay, underwhelming graphics, and deviations from the source material.
  • Demonic Spiders:
    • From Fish Hooks Park onwards, you will start to see yellow, sunglasses-wearing cuttlefish enemies. (Called "Squid Darts" in the files.) These will quickly rush at you with no warning, and usually come in packs. It's hard to simply stomp on or expect them. You can predict their coming by a wooshing-like sound. Also can count as Ledge Bats as sometimes they will swoop in on you without warning due to being out of view of the camera.
    • The floating skulls from Graveyard can get pretty annoying too as they constantly chase after you and fly around in a weird arc all while obnoxiously laughing.
  • Even Better Sequel: While it's divisive, it's still considered a step-up from SpongeBob's first video game outing.
  • Fridge Logic:
  • Fridge Horror: When you get a game over, you get a continue screen with Patrick alone in SpongeBob's house wondering where everyone is on his birthday. That's sad enough but it gets worse when you realize that if SpongeBob was in charge of handing out invitations then if he wasn't able to, it means that he died on his journey! Which leaves Patrick all alone in SpongeBob's house since he isn't around anymore and quite possibly wasn't able to feed Gary (or since Gary was also on SpongeBob's journey, he might have suffered a similar fate as his owner since he probably couldn't be taken home safely.)
  • Heartwarming Moment: After purchasing all the birthday favors, everyone showing up to Patrick's birthday, all saying "Happy Birthday" to him (even Squidward and Plankton).
    • The fact Spongebob went through all this trouble (even going back in time) just to have Mermaid and Barnacle Boy sign an autographed photo for Patrick as a birthday present, shows how much Spongebob respects and appreciates Patrick as a best friend.
  • Most Wonderful Sound: Pressing Start on the continue screen.
    SpongeBob: (laughing) Let's try that again!
  • Nightmare Fuel:
    • Doubles as Nausea Fuel, but the Inside the Whale level is just disturbing...from the scenery to the music to the enemies, you have undead fish who were very much digested by the whale and you have to avoid falling into the whale's stomach acid lest you suffer a similar fate. What's worse is that the boss is a parasitic worm which has buried it's way deep into the whale's body. Gross.
    • You even go through a Canning Factory level and yes, this is a tuna canning factory complete with dead fish remains, and having to avoid getting chopped up and tenderized by all the blenders.
  • Nintendo Hard: Collecting 100 spatulas in every level means you have to complete a No-Damage Run as enemies and objects can easily cheap-shot you and make you lose all your progress in the level since the spatulas have an annoying habit of spreading around a huge radius like the rings from Sonic games where you only have a few seconds to collect them all again or else they disappear forever, forcing you to restart the entire level. And as That One Level describes below, the game isn't that easier even when you aren't going for all the spatulas. The game's manual even lampshades the difficulty.
    So when SpongeBob arrives to ask [Mermaid Man and Barnacle Boy] for their autographs, they send him away on increasingly difficult challenges.
  • No Problem with Licensed Games: Downplayed. While it's So Okay, It's Average to most, it's still decidedly above normal license game standards.
  • Scrappy Weapon: The Reef Blower is a power-up first introduced in Chapter 2 that allows Spongebob to suck up and fire out certain items to either take out enemies from a distance or to create platforms. Sounds well and good, right? Well, that is until you find out that having the thing equipped causes Spongebob's movement speed, jump height, and momentum to be heavily gimped, on top of removing Spongebob's ability to Butt Bounce on enemies. It doesn't help that the stages you get them in are platform heavy, making it a really bad handicap that you have to have on in order to progress. Thankfully, the GBA version tones down some of these issues, notably letting you move normally while you have the Coral Blower. (You still can't ground pound, though.)
  • So Okay, It's Average: The general opinion, from both critics and players alike.
  • Tear Jerker: The Game Over screen in the Playstation version. Poor Patrick is left in Spongebob's house, wondering why nobody is coming to his birthday party, before sadly claiming that nobody likes him anymore.
  • That One Level:
    • Downtown Bikini Bottom in the Playstation version is a MASSIVE Difficulty Spike. Not only do the Squid Darts from Fish Hooks Park appear a lot in this level, but they're also even FASTER than they were in that level. Not to mention, there's a bunch of enemies, cars that damage you on contact, which cannot be destroyed, and a boss at the end. It's rather jarring, considering that Downtown Bikini Bottom is only the 4th level in the game.
    • Acrid Air Pockets, again in the Playstation version. Where do we even begin? The first half of the level has a falling rock that you have to run from, otherwise you die INSTANTLY, and the rest of the level has some incredibly precise jumps over a bottomless pit.

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