Note: Unlike most other games listed under Awesome Music
, the OST for Portal 2
is available for free
directly from Valve!note
- The theme from the trailer of Portal 2, "Reconstructing Science", just doesn't want to come out from the listener's ears. "It's been a looong time..."
- Robots FTW... FTW.
- Which is a remix of nothing else other than... BRODYQUEST.
- "Exile Vilify", by The National, certainly counts.
- The Part Where He Kills You is basically Portal 2's "4,000 Degrees Kelvin". Plays in one of the tensest moments of the game.
- "I AM NOT A MORON!" starts off as a cheery electronic theme that turns into pure orchestrated awesome. And scariness.
- "You Know Her?" is a fittingly ominous track for GLaDOS waking up, killing Wheatley and throwing you into the incinerator.
- "An Accent Beyond", a fast paced tune that fits perfectly with the situation.
- Bombs for Throwing at You, Wheatley's final boss theme. It's like "You Can't Escape, You Know", GLaDOS's final boss theme from the original, except it is faster, more frantic, and has some of Wheatley's Leitmotif mixed in at some points.
- Cave Johnson, we're done here.
- "Don't Do It". It's played twice, first during the confrontation with GLaDOS, and again at the analogous spot in the Final Boss battle. What's awesome is how it starts out calm, then grows in intensity at "Please press the Stalemate Resolution Button", and then goes freaking nuts after the Booby Trap goes off.
- With the release of the first volume of the official soundtrack, we now have The Courtesy Call from the opening without the voice over. And it's as awesome as you imagined it would be.
- The Friendly Faith Plate is an awesome tune you may have missed.
- Vitrification Order, You Are Not Part Of The Control Group and Forwarding The Cause Of Science all count on their own, but they all become even better when you listen to them all together and see how the first two build on each other to create the third, and then combine with another track (Music Of The Spheres) to create The Reunion, arguably one of the best pieces in the game.
- Caroline Deleted. Even without knowing the context of the song, you can just feel that something bad is going to happen about half-way through... even though something good happens instead.
- Your Precious Moon, the music that plays when Chell fires the Moon-portal. And yes, it is appropriately awesome.
- Omg, What Has He Done? The first half of the song leaves you feeling terrified at how wrecked Aperture has become... and the second half pumps you up in preparation for one hell of a Final Boss battle that places the weight of all of Aperture on your shoulders.
- Spaaaaace: short, incredibly sad for those who finish, and feeling just so empty... And where is Wheatley? Spaaaace...
- The ending song, "Want You Gone", (spoilers, of course) is really good too.
- Before the end song, the player is greeted with a choir of turrets.
- "Wheatley's Song", by Miracle of Sound.
- PotatOS Lament. This song only plays on the title screen while you're in the old Aperture Science testing spheres, but it's one of the most haunting, etherial melodies in the entire game. Despite the digital effects and the nigh-incomprehensable lyrics, the sheer emotion in GLaDOS' singing is enough to make you want to shed a tear.
- "This Is Aperture", a Portal-themed take on "This Is Halloween". Some of the voices in there are so good you'd swear they were the original VAs. note
- Why Wheatley Why? really captures the emotions of most players when Wheatley betrays you.
- "Triple Laser Phase", a haunting ambient track.
- Love As A Construct, a beautiful track to accompany a relationship that will never be until the ending
- There She Is, a gorgeous tune that plays as Chell and Wheatley enter GLaDOS's ruined chamber. It's haunting and even somewhat intimidating, and it fits the scene perfectly.
- Space Phase, a tune so calm, yet so saddening.
- Wheatley Science. It's sinister, mischievous, and almost Danny Elfman-like, and hints at just how badly the Enrichment Center is doing under Wheatley's control. Aside from strings and drums, the ENTIRE TRACK is made up of ALARMS. As a menu-screen track, you would hear it when you open up the game in Wheatley's third of the game- so imagine booting up the game, and the first thing you hear is blaring alarms. You KNOW that Aperture is in great danger, and Wheatley doesn't have a clue how to stop it. This is the music of destruction right here.
- Several pieces of brilliant soundtrack are missed simply due to perfect integration during certain contexts; notable examples include synthesized Bach when "flying" and rhythmically whirring lasers when near welders.
- 9999999 is the very first thing you hear upon playing Portal 2 for the first time. The first 1:07 are quiet and mysterious... and then, at 1:08, the full orchestra kicks in, letting the player know that, this time, the stakes are held even higher than they were the previous game.
- Players only get to hear a small snippet of (defun botsbuildbots () (botsbuildbots)) on the main menu during GLaDOS's tests, but the full song truly shows how awesome it is. It recycles a single melody a few times, and each time it does so, it grows in strength until it peaks at 1:53. Combined with the visuals on the main menu of the turret assembly line, the song provides a perfect feeling of Aperture's machinery hard at work, and how it all combines together to form an impossibly large facility.
- 'Hard Sunshine' is a beautiful, melancholy track that kind of gives you the impression of what a Hard Light Bridge is like- imagine walking on sunshine, but not being able to feel the actual sun on your skin...
- Smooth Jazz will be deployed in 3...2...1...DING!
- Now in the full version! The song is called Offering, by Larry Stephens.
- Oh no, He's Playing Classical Music.
- Machiavellian Bach, actually. Now that volume's out. Adds all the bits together, for better, um, book-reading. One of Machiavelli's best songs, that, I know, not a moron...
- Also, the electronic version of the song that plays when you're being flung, and the mixture of the two. If you're wondering, this is where it came from.