- Marc Summers himself, having hosted the entire 1986-93 series despite having (undiagnosed) Obsessive Compulsive Disorder.
- Teams would normally choose to "dare" only if they didn't know the answer. A team on one episode figured out they could make more money by intentionally daring the other team, getting the "double dare" back, and then answering. They did this many times in a row. Considering that Marc explicitly gives this advice in his instruction spiel, you have to wonder why people didn't try it more often.
- Obstacle course wins were rare enoughnote that any win can count as being awesome, but this especially applies to wins where either a contestant grabs the eighth flag just as the timer hits zero or the team completes the obstacle course in a ridiculously short time (times of under 50 seconds were very rare, but they did happen; the record was 43 seconds by the Fischler family on the FOX version of Family Double Dare). Doubly awesome if the winning time is ridiculously fast even when the course includes an obstacle that is usually a huge time sink, such as "The Sundae Slide" or multiple "Find the flag in the gunge" obstacles.
- Any time a team reaches an incredibly high score in the main game, a score often not reached. According to 1988's The Double Dare Game Book, the highest score under the original format was $750. This happened only once on the original Super Sloppy in 1987. Under the Family format, it was $1,050, which happened twice, once in 1990 and once in 1992.
- Meta-example: An angry parent blames Marc because their kids turned their house upside-down after watching Double Dare. Marc's response:
Marc: Be a parent. My job is to host TV shows. If you canít rule your kids, itís not my problem. Itís your problem.
- The final season, which incidentally wasn't supposed to be (they were renewed for an eighth year, but Marc realized they had done enough episodes [525 to be exact] to be in reruns forever, so DD was put to bed), ended with a Tournament of Champions pitting those with high front game scores vs those who won the Obstacle Course in the fastest time. The Grand Finale was a one hour special; two truncated games with the two families who achieved each qualification facing each other with the winners moving on to the finals. The winning family, a team known as Granite Toast, who won the finals with $1000, successfully completed the final Obstacle Course to end the series on a high note, winning a Mercury Villager in the process.
Awesome / Double Dare (1986)
Known for its messiness, the second Game Show to bear the name Double Dare had plenty of great moments.