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*** [[spoiler:However, when Sigma experienced the slowdown effect, nothing out of the ordinary was happening. He was just listening to Phi.]]
** [[spoiler:Why had Dio been infected with Radical-6 when his goal was to prevent the AB game from working? It's unlikely that Brother would be so careless as to have Dio be infected before he infiltrated the base, seeing as Dio has a high rank and was told this is an important mission. On top of that, why did he play dumb about Radical-6 upon seeing the article about it in the Infirmary? Telling everyone about it would have sent the Nonary Game into chaos for at least a small amount of time, which would be useful to Dio.]]
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** Considering that [[spoiler:Dio was also infected with the Radical-6 to keep pace with the other players, it is likely that the timers were adjusted accordingly]]. Or else that [[spoiler:the bombs were tampered with by Akane after placing Dio in the AB Room to adjust for their altered perceptions]].

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** Considering that [[spoiler:Dio was also infected with the Radical-6 to keep pace with the other players, it is likely that the timers were adjusted accordingly]]. Or else that [[spoiler:the bombs were tampered with by Akane after placing Dio in the AB Room to adjust for their altered perceptions]].perceptions, something that WordOfGod confirms]].
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*** [[spoiler:This seemed more like subtle foreshadowing. The game shows that eventually the effects of Radical-6 get worse under certain conditions which of course accumulates in the ending where everyone dies. The conditions seem to relate to the character's mental state.]]
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** Dio calls himself one if you opt to go in the red door with him.


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** Sigma [[spoiler:suffering from Radical-6's slowdown effect in the security room, making Phi's voice sound fast ''while everybody already being under the slowdown effect of Radical-6 for a few hours''. Quark also suffered from this in the infirmary once.]]
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**[[spoiler: And, as all the characters are also infected with Radical-6, any non-cured character still alive after any ending will eventually commit suicide due to the disease. Essentially, any ending excluding the true one would end up like Clover’s ending.]]



* {{Woolseyism}}: The game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue's Last Reward".

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* {{Woolseyism}}: The game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue's Last Reward".
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** [[spoiler: Learning that the dead old woman is akane.]]

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** [[spoiler: Learning that the dead old woman is akane.Akane.]]
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** [[spoiler: Learning that the dead old woman is akane.]]
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** To say nothing about the fact that [[spoiler: You're on the MOON.]]
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*** [[spoiler: You only find the bombs on paths that stem from going through the ''cyan'' door...and going through the cyan door is the only door that ensures you ''do not'' find Akane's dead body. Thus, Akane could easily have tampered with the bombs, as speculated above.]]
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*** [[spoiler: The latter makes the most sense by the way. Think about it, which path was the only path where you found the bombs?]]
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* HarsherInHindsight: [[spoiler: In a lot of the bad endings, someone manages to escape and then promises to contact the police to come and save everyone else left behind. The problem is, as you play through all the routes you gradually learn that the world is now ''post-apocalypse''...as Tenmyouji (who knows about the Radical-6 pandemic) snarks in his own first bad ending, let's hope there's someone left out there ''to'' contact for help...]]

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* HarsherInHindsight: [[spoiler: In a lot of the bad endings, someone manages to escape and then promises to contact the police to come and save everyone else left behind. The problem is, as you play through all the routes you gradually learn that the world is now ''post-apocalypse''...as Tenmyouji (who knows about the Radical-6 pandemic) snarks in his own first bad ending, let's hope there's someone left ''left'' out there ''to'' to contact for help...]]
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* HarsherInHindsight: [[spoiler: In a lot of the bad endings, someone manages to escape and then promises to contact the police to come and save everyone else left behind. The problem is, as you play through all the routes you gradually learn that the world is now ''post-apocalypse''...as Tenmyouji (who knows about the Radical-6 pandemic) snarks in his own first bad ending, let's hope there's someone left out there ''to'' contact for help...]]
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* NightmareFuel: The Clover Ending. [[spoiler:Suddenly everyone in the warehouse is gone. When you find most of them, it's as a heap of dead bodies. Then Sigma's own Radical-6 kicks in and he slits his own throat with a used scalpel. Have fun sleeping.]]
** [[spoiler: Luna]] appearing out of nowhere at the AB room during [[spoiler:Luna]]'s Path, especially when considering that [[spoiler: you've only just found out that she is a GAULEM and was thought to have be killed by Clover]]. Slightly migated later on as [[spoiler: despite Luna being a robot, she still has no intentions of hurting anyone.]]

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Some found Luna\'s sudden appearance in her path to be rather unnerving.


* NightmareFuel: The Clover Ending. [[spoiler:Suddenly everyone in the warehouse is gone. When you find most of them, it's as a heap of dead bodies. Then Sigma's own Radical-6 kicks in and he slits his own throat. Have fun sleeping.]]

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* NightmareFuel: The Clover Ending. [[spoiler:Suddenly everyone in the warehouse is gone. When you find most of them, it's as a heap of dead bodies. Then Sigma's own Radical-6 kicks in and he slits his own throat.throat with a used scalpel. Have fun sleeping.]]
** [[spoiler: Luna]] appearing out of nowhere at the AB room during [[spoiler:Luna]]'s Path, especially when considering that [[spoiler: you've only just found out that she is a GAULEM and was thought to have be killed by Clover]]. Slightly migated later on as [[spoiler: despite Luna being a robot, she still has no intentions of hurting anyone.
]]
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* NightmareFuel: The Clover Ending. [[spoiler:Suddenly everyone in the warehouse is gone. When you find most of them, it's as a heap of dead bodies. Then Sigma's own Radical-6 kicks in and he slits his own throat. Have fun sleeping.]]

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** Considering that [[spoiler:Dio was also infected with the Radical-6 to keep pace with the other players, it is likely that the timers were adjusted accordingly]]. Or else that [[spoiler:the bombs were tampered with by Akane after placing Dio in the AB Room to adjust for their altered perceptions]].



* {{Woolseyism}}: The game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue Is Its Last Reward".

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* {{Woolseyism}}: The game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue Is Its "Virtue's Last Reward".
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It\'s 4 am. I can\'t type. XD


* PlotHolt: [[spoiler:Wouldn't the four bombs have been counting down in 30 minutes of ''real time'' instead of ''Radical-6'' time, thus making it impossible for Sigma and Phi to deactivate them?]]

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* PlotHolt: PlotHole: [[spoiler:Wouldn't the four bombs have been counting down in 30 minutes of ''real time'' instead of ''Radical-6'' time, thus making it impossible for Sigma and Phi to deactivate them?]]

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* PlayerPunch: The game definitely makes you feel like a jerk any time you choose "betray", but it's especially bad if the opponent is [[spoiler: Luna]] or [[spoiler: a comatose Quark.]]

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* PlayerPunch: The game definitely makes you feel like a jerk any time you choose "betray", but it's especially bad if the opponent is [[spoiler: Luna]] or [[spoiler: a comatose Quark.]] ]]
* PlotHolt: [[spoiler:Wouldn't the four bombs have been counting down in 30 minutes of ''real time'' instead of ''Radical-6'' time, thus making it impossible for Sigma and Phi to deactivate them?]]
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-> [[spoiler: '''Luna''']]: [[spoiler: I watched six people die and did nothing. I deserve this.]]
-> [[spoiler: '''Sigma''']]: [[spoiler: No! No you don't! Even if you ''had'' done something, you would have been killed anyway! You can't blame yourself! You did what you could, you're not wrong! The game is what's wrong! Forcing you to watch your friends die is what's wrong!]]
-> [[spoiler: '''Luna''']]: [[spoiler: Oh Sigma... Thank you. I'm... I'm really glad I met you... At least I get to die in your arms...]]

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-> --> [[spoiler: '''Luna''']]: [[spoiler: I watched six people die and did nothing. I deserve this.]]
-> --> [[spoiler: '''Sigma''']]: [[spoiler: No! No you don't! Even if you ''had'' done something, you would have been killed anyway! You can't blame yourself! You did what you could, you're not wrong! The game is what's wrong! Forcing you to watch your friends die is what's wrong!]]
-> --> [[spoiler: '''Luna''']]: [[spoiler: Oh Sigma... Thank you. I'm... I'm really glad I met you... At least I get to die in your arms...]]
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Noticed that Luna is a popular character compared to the rest of the cast.

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* EnsembleDarkhorse: Luna.
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* CounterpartComparison: Once again to {{Ever17}}.

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* TheUntwist: [[spoiler:Dio is so repugnant that finding out he's the antagonist of the scenario is...really surprising because it's so unsurprising. You keep expecting him to have some sort of hidden redeeming value. Nope. He doesn't. He really is as bad as he appears to be, and then some.]]
* {{Woolseyism}}: The game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue Is Its Last Reward".

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* TheUntwist: [[spoiler:Dio is so repugnant that finding out he's the antagonist of the scenario is...really surprising because PlayerPunch: The game definitely makes you feel like a jerk any time you choose "betray", but it's so unsurprising. You keep expecting him to have some sort of hidden redeeming value. Nope. He doesn't. He really is as especially bad as he appears to be, and then some.]]
* {{Woolseyism}}: The game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning,
if the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue Is Its Last Reward".opponent is [[spoiler: Luna]] or [[spoiler: a comatose Quark.]]



-> [[spoiler: '''Luna''']]: [[spoiler: Oh Sigma... Thank you. I'm... I'm really glad I met you... At least I get to die in your arms...]]

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-> [[spoiler: '''Luna''']]: [[spoiler: Oh Sigma... Thank you. I'm... I'm really glad I met you... At least I get to die in your arms...]]]]
* TheUntwist: [[spoiler:Dio is so repugnant that finding out he's the antagonist of the scenario is...really surprising because it's so unsurprising. You keep expecting him to have some sort of hidden redeeming value. Nope. He doesn't. He really is as bad as he appears to be, and then some.]]
* TheWoobie: Luna, especially on her ending route
* {{Woolseyism}}: The game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue Is Its Last Reward".
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-> [[spoiler: '''Luna''']]: [[spoiler: Oh Sigma... Thank you. I'm... I'm really glad I met you...]]

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-> [[spoiler: '''Luna''']]: [[spoiler: Oh Sigma... Thank you. I'm... I'm really glad I met you... At least I get to die in your arms...]]

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-> [[spoiler: '''Luna''']: [[spoiler: I watched six people die and did nothing. I deserve this.]]

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-> [[spoiler: '''Luna''']: '''Luna''']]: [[spoiler: I watched six people die and did nothing. I deserve this.]]
-> [[spoiler: '''Sigma''']]: [[spoiler: No! No you don't! Even if you ''had'' done something, you would have been killed anyway! You can't blame yourself! You did what you could, you're not wrong! The game is what's wrong! Forcing you to watch your friends die is what's wrong!]]
-> [[spoiler: '''Luna''']]: [[spoiler: Oh Sigma... Thank you. I'm... I'm really glad I met you...
]]
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* {{Woolseyism}}: The game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue Is Its Last Reward".

to:

* {{Woolseyism}}: The game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue Is Its Last Reward".Reward".
* TearJerker: [[spoiler: Luna's last moments, as she hugs Sigma in the hydroponic garden:]]
-> [[spoiler: '''Luna''']: [[spoiler: I watched six people die and did nothing. I deserve this.]]
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* TheUntwist: [[spoiler:Dio is so repugnant that finding out he's the antagonist of the scenario is...really surprising because it's so unsurprising. You keep expecting him to have some sort of hidden redeeming value. Nope. He doesn't. He really is as bad as he appears to be, and then some.]]
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Cleanup project — only use this when it happens in-universe.


* AndTheFandomRejoiced: The announcement of the American release was met very, VERY well.
** Initially, there was no planned release for Europe (just like the first game) so you can imagine the surprise European fans had when Zero Escape has been confirmed for a November release.
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** Initially, there was no planned release for Europe (just like the first game) so you can imagine the surprise European fans had when Zero Escape has been confirmed for a November release.
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Forgot to edit Woolseyism - fixing it to refer to VLR as the game being discussed instead of how it was on the 999 page (mentioned as the sequel).


* {{Woolseyism}}: The second game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue Is Its Last Reward".

to:

* {{Woolseyism}}: The second game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue Is Its Last Reward".
Is there an issue? Send a MessageReason:

Added DiffLines:

* AndTheFandomRejoiced: The announcement of the American release was met very, VERY well.
* {{Woolseyism}}: The second game's Japanese title was generally translated as ''Good People Die'', but it also could be read as ''I Want To Be a Good Person''. To preserve this double meaning, the English title was changed to ''Virtue's Last Reward'' to play off the idea of virtue being its own reward and the phrase "gone to his last reward" (death). The scenario writer liked it so much he had the game's main theme on the soundtrack renamed to "Virtue Is Its Last Reward".

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