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** Sigma discovering [[spoiler: Alice's dead body after she runs off and kills herself]] is suitably dramatic until he screams "Yeeeeaaaaaaaarrrrggggghh!". The strange onomatopoeia used to describe the scream is rather funny and over the top, not helped by the accompanying screen shaking and motion lines.
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** K's ending, in light of WordOfGod and revelations that occur during ''Zero Time Dilemma''. [[spoiler:K effectively forced Sigma to choose which of his children he would save from imminent death.]]
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* BrokenBase: Sigma's pervertedness. It's either extremely funny, or really creepy with how insistent he is (plus, Junpei from ''Nine Hours Nine Persons Nine Doors'' was far more subtle). [[spoiler: Doesn't help that Sigma is actually 67 years old with the mind of a 22-year-old throughout the story.]]

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* BrokenBase: Sigma's pervertedness. It's either extremely funny, or really creepy with how insistent he is (plus, Junpei from ''Nine Hours Hours, Nine Persons Persons, Nine Doors'' was far more subtle). [[spoiler: Doesn't help that Sigma is actually 67 years old with the mind of a 22-year-old throughout the story.]]
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* BrokenBase: Sigma's pervertedness. It's either extremely funny, or really creepy with how insistent he is (plus, Junpei from 999 was far more subtle). [[spoiler: Doesn't help that Sigma is actually 67 years old with the mind of a 22-year-old throughout the story.]]

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* BrokenBase: Sigma's pervertedness. It's either extremely funny, or really creepy with how insistent he is (plus, Junpei from 999 ''Nine Hours Nine Persons Nine Doors'' was far more subtle). [[spoiler: Doesn't help that Sigma is actually 67 years old with the mind of a 22-year-old throughout the story.]]
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* SpecialEffectFailure: It's clear that the budget didn't allow for very amazing CGI models of the characters. For the most part, it isn't a huge deal, especially since the game was originally for portable devices. Whenever characters stop talking, they default to a rather neutral face. But for whatever reason, Quark and especially Clover default to a smile for their neutral face, which clashes horribly when their dialogue makes it clear they aren't happy.

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* SpecialEffectFailure: It's clear that the budget didn't allow for very amazing CGI 3D models of the characters. For the most part, it isn't a huge deal, especially since the game was originally for portable devices. Whenever characters stop talking, they default to a rather neutral face. But for whatever reason, Quark and especially Clover default to a smile for their neutral face, which clashes horribly when their dialogue makes it clear they aren't happy.
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This addition seems to not have been discussed, as it isn't in the writeup on MagnificentBastard.Visual Novels


* MagnificentBastard: [[spoiler:The brilliant [[GreaterScopeVillain Dr. Sigma Klim]] is [[RecurringElement Zero, mastermind of this game's Nonary Game]] and the protagonist's future self. A revolutionist in the fields of science and leading doctor in curing the Radical-6 pandemic, Klim intended to prevent the spread of Radical-6 and nuclear apocalypse from happening by training his past self and Phi into mastering their psychic abilities to jump into different timelines and travel back to where the infection first started and stop it. Setting up the Nonary Game as the training ground for the two, Klim place the two and the others kidnapped players, including his loved ones, in a DeadlyGame of trust and betrayal with death lurking in every corner, even letting a terrorist and the virus itself run rampant to force Phi and Sigma in danger to grow their psychic abilities. A man with plans to save the worlds, Dr. Sigma Klim would even create a death game to achieve it. Not to mention that, once past Akane abducts Sigma, Dr. Klim jumps into his younger body and goes to ground zero of the virus to put a stop to it.]]

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* MagnificentBastard: [[spoiler:The brilliant [[GreaterScopeVillain Dr. Sigma Klim]] is [[RecurringElement Zero, mastermind of this game's Nonary Game]] and the protagonist's future self. A revolutionist in the fields of science and leading doctor in curing the Radical-6 pandemic, Klim intended to prevent the spread of Radical-6 and nuclear apocalypse from happening by training his past self and Phi into mastering their psychic abilities to jump into different timelines and travel back to where the infection first started and stop it. Setting up the Nonary Game as the training ground for the two, Klim place the two and the others kidnapped players, including his loved ones, in a DeadlyGame of trust and betrayal with death lurking in every corner, even letting a terrorist and the virus itself run rampant to force Phi and Sigma in danger to grow their psychic abilities. A man with plans to save the worlds, Dr. Sigma Klim would even create a death game to achieve it. Not to mention that, once past Akane abducts Sigma, Dr. Klim jumps into his younger body and goes to ground zero of the virus to put a stop to it.]]
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"What an Idiot!" is now Flame Bait.


* WhatAnIdiot: You've just inspected the Laboratory with Dio and Clover, found [[spoiler: Axelavir in the safe, and had Dio steal it from you, who tells you to vote Ally in the next AB Game and tell nobody that he has it, or else he'll smash it.]]\\
'''You'd expect:''' [[spoiler: Dio to stay where he can see them and hear what they're talking to the others about.]]\\
'''Instead:''' [[spoiler: He leaves their side no less than three times]]\\
'''Even Worse:''' [[spoiler: He goes into one of the soundproof AB Rooms prematurely, leaving Clover and Sigma with everybody else, and no way for him to know if they tell the others about the Axelavir]]\\
'''You'd Expect:''' Sigma and Clover to tell everyone, especially the physically intimidating K, that [[spoiler: Dio stole the Axelavir, and perhaps ask K to grab and search him after he leaves the AB Room]]\\
'''Instead:''' [[spoiler: They never do this, and they're forced to risk either Sigma dying, or Quark to never have any hope of being cured from Radical-6]]\\
There is also no option to point out to [[spoiler:Dio that if you told others and he did smash the Axelavir, most if not all of the other players would want him dead after that, with nothing to hold them back.]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** Clover falls into this with her unfitting perpetual grin mixed with the soulful voice acting she can come off as quite creepy. Her actions don't help either.
** Luna's stiff movements and occasional monotone voice can be unsettling. This becomes a bit of FridgeBrilliance following TheReveal in her route.
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FPC requires at least one character to have a creator-preferred love interest, which neither have.


* FanPreferredCouple: Alice/Clover has a surprisingly large amount of fans.
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* SequelDifficultySpike: Many of the puzzles in this game are radically more difficult than the puzzles in the previous installment, particularly those past the third set of Chromatic Doors. On top of that, the previous game allowed the player to skip a few obsolete puzzles and still get the best ending after only two playthroughs. This game requires the player to do every puzzle in the game[[note]]Some puzzles can be skipped through SequenceBreaking, but doing so will mess up the story by revealing plot points the game expects the player to already know.[[/note]] in order to get the true ending, and were it not for [[AuthorsSavingThrow the [=FLOW=] mechanic]] allowing players to jump to already completed events, the number of playthroughs needed to get the true ending would be in the double digits due to the vast amount of plot locks.

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* SequelDifficultySpike: Many of the puzzles in this game are radically more difficult than the puzzles in the previous installment, particularly those past the third set of Chromatic Doors. On top of that, the previous game allowed the player to skip a few obsolete puzzles and still get the best ending after only two playthroughs. This game requires the player to do every puzzle in the game[[note]]Some puzzles can be skipped through SequenceBreaking, but doing so will mess up the story by revealing plot points the game expects the player to already know.[[/note]] in order to get the true ending, and were it not for [[AuthorsSavingThrow the [=FLOW=] mechanic]] allowing players to jump to already completed events, the number of playthroughs needed to get the true ending would be in the double digits digits: 12 at the bare minimum,[[note]]The nine character endings, plus Phi's game over, the FissionMailed on Sigma's route, and an extra run of Quark's route to clear a lock on Alice's route before Quark's route can be finished.[[/note]] and most people would need significantly more due to the vast amount of plot locks.locks and dead ends.
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* WhatDoYouMeanItsNotForKids: The game falls into the category of being a game that would likely be passed off by parents as being a cartoon and for their kids. Just a few moments of playing said game and seeing the heavy cussing, violent situations and heavy use of sex jokes, should show anyone that that it's not for kids. Heck, just looking at the rating the game got, M for Mature [16+ in the UK], would tell parents it's not for kids.
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Big spoilers.


* MagnificentBastard: The brilliant [[GreaterScopeVillain Dr. Sigma Klim]] is [[RecurringElement Zero, mastermind of this game's Nonary Game]] and the protagonist's future self. A revolutionist in the fields of science and leading doctor in curing the Radical-6 pandemic, Klim intended to prevent the spread of Radical-6 and nuclear apocalypse from happening by training his past self and Phi into mastering their psychic abilities to jump into different timelines and travel back to where the infection first started and stop it. Setting up the Nonary Game as the training ground for the two, Klim place the two and the others kidnapped players, including his loved ones, in a DeadlyGame of trust and betrayal with death lurking in every corner, even letting a terrorist and the virus itself run rampant to force Phi and Sigma in danger to grow their psychic abilities. A man with plans to save the worlds, Dr. Sigma Klim would even create a death game to achieve it. Not to mention that, once past Akane abducts Sigma, Dr. Klim jumps into his younger body and goes to ground zero of the virus to put a stop to it.

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* MagnificentBastard: The [[spoiler:The brilliant [[GreaterScopeVillain Dr. Sigma Klim]] is [[RecurringElement Zero, mastermind of this game's Nonary Game]] and the protagonist's future self. A revolutionist in the fields of science and leading doctor in curing the Radical-6 pandemic, Klim intended to prevent the spread of Radical-6 and nuclear apocalypse from happening by training his past self and Phi into mastering their psychic abilities to jump into different timelines and travel back to where the infection first started and stop it. Setting up the Nonary Game as the training ground for the two, Klim place the two and the others kidnapped players, including his loved ones, in a DeadlyGame of trust and betrayal with death lurking in every corner, even letting a terrorist and the virus itself run rampant to force Phi and Sigma in danger to grow their psychic abilities. A man with plans to save the worlds, Dr. Sigma Klim would even create a death game to achieve it. Not to mention that, once past Akane abducts Sigma, Dr. Klim jumps into his younger body and goes to ground zero of the virus to put a stop to it. ]]
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Urgh, I added this because of a stupid Reddit thread. Removing invalid example.


* HilariousInHindsight: If the letters on this game's title are rearranged, they can make up the sentence "Delta virus, erst war". Then the sequel came, and not only was its title an intentional anagram, but it revealed that [[spoiler:Radical-6 was created by a man named Delta and used to prevent a nuclear war from happening]].

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* SequelDifficultySpike: Many of the puzzles in this game are radically more difficult than the puzzles in the previous installment, particularly those past the third set of Chromatic Doors. On top of that, the previous game allowed the player to skip a few obsolete puzzles and still get the best ending after only two playthroughs. This game requires the player to do every puzzle in the game[[note]]Some puzzles can be skipped through SequenceBreaking, but doing so will mess up the story by revealing plot points the game expects the player to already know.[[/note]] in order to get the true ending, and were it not for [[AuthorsSavingThrow the [=FLOW=] mechanic]] allowing players to jump to already completed events, the number of playthroughs needed to get the true ending would be in the double digits due to the vast amount of plot locks.



* ThatOnePuzzle: The [[spoiler:Q Room]] contains revamped versions of some of the hardest puzzles across the game, but what stands out is its dice puzzle. Like before, it provides the player with clues to where the dice need to go, and the player has to roll the dice to the indicated locations. However, instead of matching one face and the die's position, the ''entire die's orientation'' must match the clue.

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* ThatOnePuzzle: ThatOnePuzzle:
** The Director's Office contains an optional puzzle where the player has to rearrange shapes in a screen to create a parallelogram. While this doesn't seem difficult on paper, the detection for whether the shape is correct or not is ridiculously sensitive so that even if the player thinks or should have it right, the game can still treat it as the wrong answer.
**
The [[spoiler:Q Room]] contains revamped versions of some of the hardest puzzles across the game, but what stands out is its dice puzzle. Like before, it provides the player with clues to where the dice need to go, and the player has to roll the dice to the indicated locations. However, instead of matching one face and the die's position, the ''entire die's orientation'' must match the clue.



** [[spoiler:Dio is so repugnant that finding out he's the antagonist of the scenario is...really surprising because it's so unsurprising. You keep expecting him to have some sort of hidden redeeming value. Nope. He doesn't. He really is as bad as he appears to be, and then some. Particularly surprising in the sequel of a game where the biggest jerkasses turn out to be caring and selfless people]]

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** [[spoiler:Dio is so repugnant that finding out he's the antagonist of the scenario is...really surprising because it's so unsurprising. You keep expecting him to have some sort of hidden redeeming value. Nope. He doesn't. He really is as bad as he appears to be, and then some. Particularly surprising in the sequel of a game where the biggest jerkasses turn out to be supposedly caring and selfless people]]people.]]



** While only [[spoiler:Dio]] was intended to be hated, most of the cast can come out as {{Jerkass}}es when they promise to vote "ally" and then betray your trust (and insult you for it).

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** While only [[spoiler:Dio]] was intended to be hated, most of the cast cast, including [[JerkassHero Sigma himself]], can come out as {{Jerkass}}es when they promise to vote "ally" and then betray your trust (and insult you for it).it). [[spoiler:Luna and Quark]] are the only characters not to invoke this trope.
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* SugarWiki/AwesomeMusic: We have the full list [[AwesomeMusic/VirtuesLastReward here]], but three of them come to mind:
** [[http://tindeck.com/listen/ozhv Clarification.]] Especially awesome because it plays during... [[TheReveal well,]] [[MindScrewdriver guess.]]
** [[http://tindeck.com/listen/ybxj Divulgation,]] a mysterious, slow-build, unsettling track reminiscent of "Chill and Rigor".
** [[http://tindeck.com/listen/fuah Demise,]] a surprisingly upbeat tune for the {{Bad End}}s. [[spoiler:Probably because it also plays when everyone escapes in the true end.]]
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** Myrmidons were originally called Clay Dolls, another way of saying golems (or a phonetic romanji of "Cradles"). It is implying that [[spoiler: Dio and the other Left clones]] are similar in nature to the gaulems. Myrmidons, on the other hand, are a reference to "ant people" from Greek mythology which also suggests that while autonomous, they are a hivemind like the gaulems. It also has a double meaning as "fanatical warrior".

to:

** Myrmidons were originally called Clay Dolls, another way of saying golems (or a phonetic romanji romaji of "Cradles"). It is implying that [[spoiler: Dio and the other Left clones]] are similar in nature to the gaulems. Myrmidons, on the other hand, are a reference to "ant people" from Greek mythology which also suggests that while autonomous, they are a hivemind like the gaulems. It also has a double meaning as "fanatical warrior".
Is there an issue? Send a MessageReason:
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* SpecialEffectFailure: It's clear that the budget didn't allow for very amazing CGI models of the characters. For the most part, it isn't a huge deal, especially since the game was originally for portable devices. But even though most characters default to a rather neutral face, for whatever reason Quark and especially Clover default to a smile for their neutral face, which clashes horribly when their dialogue makes it clear they aren't happy.

to:

* SpecialEffectFailure: It's clear that the budget didn't allow for very amazing CGI models of the characters. For the most part, it isn't a huge deal, especially since the game was originally for portable devices. But even though most Whenever characters stop talking, they default to a rather neutral face, face. But for whatever reason reason, Quark and especially Clover default to a smile for their neutral face, which clashes horribly when their dialogue makes it clear they aren't happy.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Many people were put-off by [[TookALevelInDumbass how]] [[CharacterDerailment different]] Clover was personality-wise in this game from the first installment. A pretty ironic turnaround when you consider that Clover returned in this game because she was a fan favorite in [[VisualNovel/NineHoursNinePersonsNineDoors the first game]].

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* TheScrappy: Many people were put-off by [[TookALevelInDumbass how]] [[CharacterDerailment how different]] Clover was personality-wise in this game from the first installment. A pretty ironic turnaround when you consider that Clover returned in this game because she was a fan favorite in [[VisualNovel/NineHoursNinePersonsNineDoors the first game]].
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* TheScrappy: Many people were kinda put-off by how different Clover was personality-wise in this game from the first installment. A pretty ironic turnaround when you consider that Clover returned in this game because she was a fan favorite in [[VisualNovel/NineHoursNinePersonsNineDoors the first game]].

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* TheScrappy: Many people were kinda put-off by how different [[TookALevelInDumbass how]] [[CharacterDerailment different]] Clover was personality-wise in this game from the first installment. A pretty ironic turnaround when you consider that Clover returned in this game because she was a fan favorite in [[VisualNovel/NineHoursNinePersonsNineDoors the first game]].



** Clover falls into this with her unemotional perpetual grin mixed with the soulful voice acting she can come off as quite creepy. Her actions don't help either.

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** Clover falls into this with her unemotional unfitting perpetual grin mixed with the soulful voice acting she can come off as quite creepy. Her actions don't help either.
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** [[spoiler:Quark is such an innocent and well-behaved child and Luna such a nice and caring woman that anyone who played the first game will become immediately suspicious and may even for a while believe Dio's story that Quark is the one who picks "Betray" against Tenmyouji. They turn out to be, respectively, even more adorably innocent and heroically selfless than initially apparent]]

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** [[spoiler:Quark Quark is such an innocent and well-behaved child and Luna such a nice and caring woman that anyone who played the first game will become immediately suspicious and may even for a while believe Dio's story that Quark is the one who picks "Betray" against Tenmyouji. They turn out to be, respectively, even more adorably innocent [[spoiler:While Luna does have a secret that she is keeping from the rest and heroically selfless than initially apparent]]is working with the people responsible for the game, she is also as genuinely kind as she appears to be and is only involved because she doesn't really have a say in the matter as a robot. And Quark is just a kind hearted kid, what you see is exactly what you get.]]
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* MagnificentBastard: The brilliant [[GreaterScopeVillain Dr. Sigma Klim]] is [[RecurringElement Zero, mastermind of this game's Nonary Game]] and the protagonist's future self. A revolutionist in the fields of science and leading doctor in curing the Radical-6 pandemic, Klim intended to prevent the spread of Radical-6 and nuclear apocalypse from happening by training his past self and Phi into mastering their psychic abilities to jump into different timelines and travel back to where the infection first started and stop it. Setting up the Nonary Game as the training ground for the two, Klim place the two and the others kidnapped players, including his loved ones, in a DeadlyGame of trust and betrayal with death lurking in every corner, even letting a terrorist and the virus itself run rampant to force Phi and Sigma in danger to grow their psychic abilities. Once the two prove they mastered their power, Klim had Akane sent to the past and taken to ground zero of the virus and put a stop to it. A man with plans to save the worlds, Dr. Sigma Klim would even create a death game to achieve it.

to:

* MagnificentBastard: The brilliant [[GreaterScopeVillain Dr. Sigma Klim]] is [[RecurringElement Zero, mastermind of this game's Nonary Game]] and the protagonist's future self. A revolutionist in the fields of science and leading doctor in curing the Radical-6 pandemic, Klim intended to prevent the spread of Radical-6 and nuclear apocalypse from happening by training his past self and Phi into mastering their psychic abilities to jump into different timelines and travel back to where the infection first started and stop it. Setting up the Nonary Game as the training ground for the two, Klim place the two and the others kidnapped players, including his loved ones, in a DeadlyGame of trust and betrayal with death lurking in every corner, even letting a terrorist and the virus itself run rampant to force Phi and Sigma in danger to grow their psychic abilities. Once the two prove they mastered their power, Klim had Akane sent to the past and taken to ground zero of the virus and put a stop to it. A man with plans to save the worlds, Dr. Sigma Klim would even create a death game to achieve it. Not to mention that, once past Akane abducts Sigma, Dr. Klim jumps into his younger body and goes to ground zero of the virus to put a stop to it.
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Approved by the thread.

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* MagnificentBastard: The brilliant [[GreaterScopeVillain Dr. Sigma Klim]] is [[RecurringElement Zero, mastermind of this game's Nonary Game]] and the protagonist's future self. A revolutionist in the fields of science and leading doctor in curing the Radical-6 pandemic, Klim intended to prevent the spread of Radical-6 and nuclear apocalypse from happening by training his past self and Phi into mastering their psychic abilities to jump into different timelines and travel back to where the infection first started and stop it. Setting up the Nonary Game as the training ground for the two, Klim place the two and the others kidnapped players, including his loved ones, in a DeadlyGame of trust and betrayal with death lurking in every corner, even letting a terrorist and the virus itself run rampant to force Phi and Sigma in danger to grow their psychic abilities. Once the two prove they mastered their power, Klim had Akane sent to the past and taken to ground zero of the virus and put a stop to it. A man with plans to save the worlds, Dr. Sigma Klim would even create a death game to achieve it.
Is there an issue? Send a MessageReason:
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* HilariousInHindsight: If the letters on this game's title are rearranged, they can make up the sentence "Delta's virus, erst war". Then the sequel came, and not only was its title an intentional anagram, but it revealed that [[spoiler:Radical-6 was created by a man named Delta and used to prevent a nuclear war from happening]].

to:

* HilariousInHindsight: If the letters on this game's title are rearranged, they can make up the sentence "Delta's "Delta virus, erst war". Then the sequel came, and not only was its title an intentional anagram, but it revealed that [[spoiler:Radical-6 was created by a man named Delta and used to prevent a nuclear war from happening]].



** [[spoiler:Accordingly, Quark is such an innocent and well-behaved child and Luna such a nice and caring woman that anyone who played the first game will become immediately suspicious and may even for a while believe Dio's story that Quark is the one who picks "Betray" against Tenmyouji. They turn out to be, respectively, even more adorably innocent and heroically selfless than initially apparent]]
** The True End, for some players. [[spoiler: If you know PrisonersDilemma, then you know from the start of the game that there's only one way for everyone to survive: cooperate. Unlike ''999'' and the "q/9" twist, VLR has no way to disguise this.]]

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** [[spoiler:Accordingly, Quark [[spoiler:Quark is such an innocent and well-behaved child and Luna such a nice and caring woman that anyone who played the first game will become immediately suspicious and may even for a while believe Dio's story that Quark is the one who picks "Betray" against Tenmyouji. They turn out to be, respectively, even more adorably innocent and heroically selfless than initially apparent]]
** The True End, for some players.End. [[spoiler: If you know PrisonersDilemma, then you know from the start of the game that there's only one way for everyone to survive: cooperate. Unlike ''999'' and the "q/9" twist, VLR has no way to disguise this.]]



** Some people feel this way about Luna as well, due to her stiff movements and occasional monotone voice. This becomes a bit of FridgeBrilliance following TheReveal in her route.

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** Some people feel this way about Luna as well, due to her Luna's stiff movements and occasional monotone voice.voice can be unsettling. This becomes a bit of FridgeBrilliance following TheReveal in her route.



* TheWoobie: Luna, especially on her ending route.

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* %%* TheWoobie: Luna, especially on her ending route.
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** Zero Jr [[spoiler: scolding Sigma for betraying Luna. Given that they're both creations of Dr. Klim and that this is the only time after the first round when he appears, it's possible that he saw Luna as his sister. And considering that Sigma is the one who created them, and earlier he refers to Zero Sr. as his "parent", his scolding may come across as CallingTheOldManOut. Or rather, given Luna's explanation that she hacked Zero Jr in her ending, it could very well be Luna speaking ''as'' Zero Jr., indirectly calling out Sigma and Phi for betraying her trust.]]

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** Zero Jr [[spoiler: scolding Sigma for betraying Luna. Given that they're both creations of Dr. Klim and that this is the only time after the first round when he appears, it's possible that he saw Luna as his sister. And considering that Sigma is the one who created them, and earlier he refers to Zero Sr. as his "parent", his scolding may come across as CallingTheOldManOut. Or rather, alternatively, given Luna's explanation reveal that she hacked Zero Jr in her ending, it could very well be Luna speaking ''as'' Zero Jr., indirectly calling out Sigma and Phi for betraying her trust.]]
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** Zero Jr [[spoiler: scolding Sigma for betraying Luna. Given that they're both creations of Dr. Klim and that this is the only time after the first round when he appears, it's possible that he saw Luna as his sister. And considering that Sigma is the one who created them, and earlier he refers to Zero Sr. as his "parent", his scolding may come across as CallingTheOldManOut.]]

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** Zero Jr [[spoiler: scolding Sigma for betraying Luna. Given that they're both creations of Dr. Klim and that this is the only time after the first round when he appears, it's possible that he saw Luna as his sister. And considering that Sigma is the one who created them, and earlier he refers to Zero Sr. as his "parent", his scolding may come across as CallingTheOldManOut. Or rather, given Luna's explanation that she hacked Zero Jr in her ending, it could very well be Luna speaking ''as'' Zero Jr., indirectly calling out Sigma and Phi for betraying her trust.]]
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** Myrmidons were originally called Clay Dolls, another way of saying golems. It is implying that [[spoiler: Dio and the other Left clones]] are similar in nature to the gaulems. Myrmidons, on the other hand, are a reference to "ant people" from Greek mythology which also suggests that while autonomous, they are a hivemind like the gaulems. It also has a double meaning as "fanatical warrior".

to:

** Myrmidons were originally called Clay Dolls, another way of saying golems.golems (or a phonetic romanji of "Cradles"). It is implying that [[spoiler: Dio and the other Left clones]] are similar in nature to the gaulems. Myrmidons, on the other hand, are a reference to "ant people" from Greek mythology which also suggests that while autonomous, they are a hivemind like the gaulems. It also has a double meaning as "fanatical warrior".
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* CaptainObviousReveal: You'll probably guess that Tenmyouji is [[spoiler:actually Junpei]] ''way'' before the game actually reveals it. [[spoiler:Him having Akane's photo in his wallet is a dead giveaway, but there's also Quark mentioning how Tenmyouji was "looking for a very important lady", and his strange behavior around Clover and Alice.]]

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* CaptainObviousReveal: You'll probably guess figure out that Tenmyouji is [[spoiler:actually Junpei]] ''way'' before the game actually reveals it. [[spoiler:Him having Akane's photo in his wallet is a dead giveaway, but there's also Quark mentioning how Tenmyouji was "looking for a very important lady", lady" after establishing that Akane went missing after the events of ''[[VisualNovel/NineHoursNinePersonsNineDoors 999]]'', and his strange behavior around Clover and Alice.Alice, the only two characters returning from ''999''.]]

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** The [[spoiler: alternate timelines]] theory that is often explored in the game seems to explain why certain characters [[spoiler: that are not espers like Sigma, Phi, and Akane]] tend to be inconsistent in their behaviour and motivations. One example is during a vote in the AB Game where [[spoiler: Alice]] is your opponent. If the [[spoiler: alternate timeline ]] theory is in effect, it's very likely that [[spoiler: the Alice who votes Betray against Sigma and Phi if you choose to Ally with her, is not actually the same 'Alice' who votes Ally if you choose to Betray her]].

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** The [[spoiler: alternate timelines]] theory that is often explored in the game seems to explain why certain characters [[spoiler: that are not espers like Sigma, Phi, and Akane]] tend to be inconsistent in their behaviour behavior and motivations. One example is during a vote in the AB Game where [[spoiler: Alice]] is your opponent. If the [[spoiler: alternate timeline ]] theory is in effect, it's very likely that [[spoiler: the Alice who votes Betray against Sigma and Phi if you choose to Ally with her, is not actually the same 'Alice' who votes Ally if you choose to Betray her]].



* BrokenBase: Sigma's pervertedness. It's either extremely funny, or really creepy with how insistent he is (plus, Junpei from 999 was far more subtle). [[spoiler: Doesn't help that Sigma is actually 67 years old with the mind of a 22 year-old throughout the story.]]

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* BrokenBase: Sigma's pervertedness. It's either extremely funny, or really creepy with how insistent he is (plus, Junpei from 999 was far more subtle). [[spoiler: Doesn't help that Sigma is actually 67 years old with the mind of a 22 year-old 22-year-old throughout the story.]]
* CaptainObviousReveal: You'll probably guess that Tenmyouji is [[spoiler:actually Junpei]] ''way'' before the game actually reveals it. [[spoiler:Him having Akane's photo in his wallet is a dead giveaway, but there's also Quark mentioning how Tenmyouji was "looking for a very important lady", and his strange behavior around Clover and Alice.
]]



* InferredHolocaust: Every single ending except the GoldenEnding almost certainly results in [[spoiler:everyone involved dying not too long afterwards, even if they get out of the Nonary Game, as they are all infected with Radical-6. Only Alice in her bad ending has much of a chance, as she has nine points and has already been cured of the infection, although it's easy to imagine the other players not allowing her to leave after seeing her kill Sigma by accident. Quark, in his ending, has also been cured of the infection, although he's likely to end up alone in the facility after everyone else kills themselves with no way to escape.]]

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* InferredHolocaust: Every single ending except the GoldenEnding almost certainly results in [[spoiler:everyone involved dying not too long afterwards, afterward, even if they get out of the Nonary Game, as they are all infected with Radical-6. Only Alice in her bad ending has much of a chance, as she has nine points and has already been cured of the infection, although it's easy to imagine the other players not allowing her to leave after seeing her kill Sigma by accident. Quark, in his ending, has also been cured of the infection, although he's likely to end up alone in the facility after everyone else kills themselves with no way to escape.]]



* SpecialEffectFailure: It's clear that the budget didn't allow for very amazing CGI models of the characters. For the most part it isn't a huge deal, especially since the game was original for portable devices. But even though most characters default to a rather neutral face, for whatever reason Quark and especially Clover default to a smile for their neutral face, which clashes horribly when their dialogue makes it clear they aren't happy.

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* SpecialEffectFailure: It's clear that the budget didn't allow for very amazing CGI models of the characters. For the most part part, it isn't a huge deal, especially since the game was original originally for portable devices. But even though most characters default to a rather neutral face, for whatever reason Quark and especially Clover default to a smile for their neutral face, which clashes horribly when their dialogue makes it clear they aren't happy.



** [[spoiler:Accordingly, Quark is such an innocent and well behaved child and Luna such a nice and caring woman that anyone who played the first game will become immediately suspicious and may even for a while believe Dio's story that Quark is the one who picks "Betray" against Tenmyouji. They turn out to be, respectively, even more adorably innocent and heroically selfless than initially apparent]]

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** [[spoiler:Accordingly, Quark is such an innocent and well behaved well-behaved child and Luna such a nice and caring woman that anyone who played the first game will become immediately suspicious and may even for a while believe Dio's story that Quark is the one who picks "Betray" against Tenmyouji. They turn out to be, respectively, even more adorably innocent and heroically selfless than initially apparent]]



** While only [[spoiler:Dio]] was intended to be hated, most of the cast can come out as {{Jerkass}}es when they promisses to vote "ally" and them betray your trust (and insult you for it).

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** While only [[spoiler:Dio]] was intended to be hated, most of the cast can come out as {{Jerkass}}es when they promisses promise to vote "ally" and them then betray your trust (and insult you for it).



** Myrmidons were originally called Clay Dolls, another way of saying golems. It is implying that [[spoiler: Dio and the other Left clones]] are similar in nature to the gaulems. Myrmidons on the other hand are a reference to "ant people" from Greek mythology which also suggests that while autonomous, they are a hivemind like the gaulems. It also has a double meaning as "fanatical warrior".

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** Myrmidons were originally called Clay Dolls, another way of saying golems. It is implying that [[spoiler: Dio and the other Left clones]] are similar in nature to the gaulems. Myrmidons Myrmidons, on the other hand hand, are a reference to "ant people" from Greek mythology which also suggests that while autonomous, they are a hivemind like the gaulems. It also has a double meaning as "fanatical warrior".

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