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* SignatureScene: The cutscene at the end of the first level, which has Shredder jump out of April's blazing apartment with her in tow as the Turtles follow after them. It helps set the tone for Shredder's [[AdaptationalBadass more badass portrayal here]] and is reminiscent of the original comics in terms of tone.

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* SignatureScene: The cutscene at the end of the first level, which has Shredder jump out of April's blazing apartment with her in tow as the Turtles follow after them. It helps set the tone for Shredder's [[AdaptationalBadass more badass portrayal here]] and is reminiscent of the original comics occasionally homaged in terms of tone.fan works.
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Added DiffLines:

* SignatureScene: The cutscene at the end of the first level, which has Shredder jump out of April's blazing apartment with her in tow as the Turtles follow after them. It helps set the tone for Shredder's [[AdaptationalBadass more badass portrayal here]] and is reminiscent of the original comics in terms of tone.

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Changed: 244

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* SugarWiki/AwesomeMusic: You better bet this has awesome music. No matter how many times you listen to it. IT'S AWESOME, DUDE!! The music is that legendary. Case in point: [[https://www.youtube.com/watch?v=0hGF83f7gNA Fire! (NES version)]]

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* SugarWiki/AwesomeMusic: You better bet this has awesome music. No matter how many times you listen to it. IT'S AWESOME, DUDE!! DUDE! The music is that legendary. Case in point: [[https://www.youtube.com/watch?v=0hGF83f7gNA Fire! (NES version)]]version)]].
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Added DiffLines:

** The cover version of the 80s theme song found in the initial [=Arcade1up=] cabinets and the ''[[CompilationRerelease Cowabunga Collection]]'' that was done due to the original recordings being ScrewedByTheLawyers for the rerelease; a butchering of the original song, or a cover that did the best it could to emulate the original?
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* BrokenBase: Which version is the better version: The NES or Arcade version? Heck, just comparing the music between the two versions (higher fidelity versus smoother instrumentation) can cause a fight.

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* BrokenBase: Which version is the better version: The NES or Arcade version? Heck, just comparing the music between the two versions (higher fidelity versus smoother instrumentation) can cause a fight. There are many who prefer the arcade version who nonetheless feel that Konami did the best they could with the NES hardware, but even then, not everyone feels that way.
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What was that supposed to say?


** Shredder, despite already being the FinalBoss. He creates a duplicate of himself for each Turtle fighting him, making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKill attack (which is he and a clone use is guaranteed to kill you, so having more players in the boss fight can actually make it more difficult), the final battle can be downright infuriating. His duplicates have less health than he does, but if you kill them, he just creates a replacement. This is on top of him being fought immediately after the above-mentioned Krang.

to:

** Shredder, despite already being the FinalBoss. He creates a duplicate of himself for each Turtle fighting him, making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKill attack (which is he and a clone use is guaranteed to kill you, so having more players in the boss fight can actually make it more difficult), the final battle can be downright infuriating. His duplicates have less health than he does, but if you kill them, he just creates a replacement. This is on top of him being fought immediately after the above-mentioned Krang.
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Fix typos and poor word choices


* SurprisinglyImprovedSequel: The NES version, despite being the first number entry was a TMNT game InNameOnly. This game on the other hand had characters from the show, ranging from: Bebop and Rocksteady, Baxter Stockman, Lieutenant Granitor, to General Traag, had a very fluid battle system and set the stone for the next two TMNT console games. Note however that this is not the case in the original Japanese release, which had [[MarketBasedTitle a different title from the first,]] establishing it as its own game.

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* SurprisinglyImprovedSequel: The original NES version, game, despite being the first number entry entry, was a TMNT game InNameOnly. This game on the other hand had characters from the show, ranging from: Bebop and Rocksteady, Baxter Stockman, Lieutenant Granitor, to General Traag, had a very fluid battle system and set the stone tone for the next two TMNT console games. Note however that this is not the case in the original Japanese release, which had [[MarketBasedTitle a different title from the first,]] establishing it as its own game.
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* SurprisinglyImprovedSequel: The NES version, despite its previous game was a TMNT game InNameOnly, had characters from the show, ranging from: Bebop and Rocksteady, Baxter Stockman, Lieutenant Granitor, to General Traag, had a very fluid battle system and set the stone for the next two TMNT console games.

to:

* SurprisinglyImprovedSequel: The NES version, despite its previous game being the first number entry was a TMNT game InNameOnly, InNameOnly. This game on the other hand had characters from the show, ranging from: Bebop and Rocksteady, Baxter Stockman, Lieutenant Granitor, to General Traag, had a very fluid battle system and set the stone for the next two TMNT console games.games. Note however that this is not the case in the original Japanese release, which had [[MarketBasedTitle a different title from the first,]] establishing it as its own game.
Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: The NES version, despite its previous game was a TMNT game InNameOnly, had characters from the show, ranging from: Bebop and Rocksteady, Baxter Stockman, Lieutenant Granitor, to General Tragg, had a very fluid battle system and set the stone for the next two TMNT console games.

to:

* SurprisinglyImprovedSequel: The NES version, despite its previous game was a TMNT game InNameOnly, had characters from the show, ranging from: Bebop and Rocksteady, Baxter Stockman, Lieutenant Granitor, to General Tragg, Traag, had a very fluid battle system and set the stone for the next two TMNT console games.
Is there an issue? Send a MessageReason:
None


** Shredder, despite already being the final boss. He creates a duplicate of himself for each Turtle fighting him, making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKill attack (which if he and a clone use is guaranteed to kill you, so having more players in the boss fight can actually make it more difficult), the final battle can be downright infuriating. His duplicates have less health than he does, but if you kill them he just creates a replacement. This is on top of him being fought immediately after the above-mentioned Krang.
** Lieutenant Granitor, in the Arcade version (though he's no slouch in the NES). Similar to above he takes a considerable amount of hits and his attacks can be quite challenging to dodge. And when they connect, ''especially'' when he fires his Hibachi Blaster Cannon, it does a major blow to the player's health. There's reason this particular boss fight has a rep of being the bane of No Death-Runs.

to:

** Shredder, despite already being the final boss. FinalBoss. He creates a duplicate of himself for each Turtle fighting him, making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKill attack (which if is he and a clone use is guaranteed to kill you, so having more players in the boss fight can actually make it more difficult), the final battle can be downright infuriating. His duplicates have less health than he does, but if you kill them them, he just creates a replacement. This is on top of him being fought immediately after the above-mentioned Krang.
** Lieutenant Granitor, in the Arcade version (though he's no slouch in the NES). Similar to above above, he takes a considerable amount of hits and his attacks can be quite challenging to dodge. And when they connect, ''especially'' when he fires his Hibachi Blaster Cannon, it does a major blow to the player's health. There's a reason this particular boss fight has a rep of being the bane of No Death-Runs.
Is there an issue? Send a MessageReason:
None


** Shredder, despite already being the final boss. He creates a duplicate of himself for each turtle fighting him, making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKill attack (which if he and a clone use is guaranteed to kill you, so having more players in the boss fight can actually make it more difficult), the final battle can be downright infuriating. His duplicates have less health than he does, but if you kill them he just creates a replacement. This is on top of him being fought immediately after the above mentioned Krang.
** Lieutenant Granitor, in the Arcade version (though he's no slouch in the NES). Similar to above he takes a considerable amount of hits and his attacks can be quite challenging to dodge. And when they connect, ''especially'' when he fires his Hibachi Blaster Cannon, it does a major blow to the player's health. There's reason this particular boss-fight has a rep of being the bane of No Death-Runs.

to:

** Shredder, despite already being the final boss. He creates a duplicate of himself for each turtle Turtle fighting him, making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKill attack (which if he and a clone use is guaranteed to kill you, so having more players in the boss fight can actually make it more difficult), the final battle can be downright infuriating. His duplicates have less health than he does, but if you kill them he just creates a replacement. This is on top of him being fought immediately after the above mentioned above-mentioned Krang.
** Lieutenant Granitor, in the Arcade version (though he's no slouch in the NES). Similar to above he takes a considerable amount of hits and his attacks can be quite challenging to dodge. And when they connect, ''especially'' when he fires his Hibachi Blaster Cannon, it does a major blow to the player's health. There's reason this particular boss-fight boss fight has a rep of being the bane of No Death-Runs.
Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: The NES version, despite its previous game was a TMNT game InNameOnly, had characters from the show, ranging from: Bebop and Rocksteady, Granitor, to General Tragg, had a very fluid battle system and set the stone for the next two TMNT console games.

to:

* SurprisinglyImprovedSequel: The NES version, despite its previous game was a TMNT game InNameOnly, had characters from the show, ranging from: Bebop and Rocksteady, Baxter Stockman, Lieutenant Granitor, to General Tragg, had a very fluid battle system and set the stone for the next two TMNT console games.
Is there an issue? Send a MessageReason:
None


** Granitor, in the Arcade version (though he's no slouch in the NES). Similar to above he takes a considerable amount of hits and his attacks can be quite challenging to dodge. And when they connect, ''especially'' when he fires his Hibachi Blaster Cannon, it does a major blow to the player's health. There's reason this particular boss-fight has a rep of being the bane of No Death-Runs.

to:

** Lieutenant Granitor, in the Arcade version (though he's no slouch in the NES). Similar to above he takes a considerable amount of hits and his attacks can be quite challenging to dodge. And when they connect, ''especially'' when he fires his Hibachi Blaster Cannon, it does a major blow to the player's health. There's reason this particular boss-fight has a rep of being the bane of No Death-Runs.
Is there an issue? Send a MessageReason:
None


** Shredder, despite already being the final boss. Between his duplicates making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKill attack (which if he and a clone use is guaranteed to kill you), the final battle can be downright infuriating. This is on top of him being fought immediately after the above mentioned Krang.

to:

** Shredder, despite already being the final boss. Between his duplicates He creates a duplicate of himself for each turtle fighting him, making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKill attack (which if he and a clone use is guaranteed to kill you), you, so having more players in the boss fight can actually make it more difficult), the final battle can be downright infuriating.infuriating. His duplicates have less health than he does, but if you kill them he just creates a replacement. This is on top of him being fought immediately after the above mentioned Krang.
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* MostAnnoyingSound:
** The buzzing noise when you're electrocuted.
** The loud chiming accompanying your character losing a life in the arcade version. Given that game's difficulty, you can expect to hear this sound a lot.

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Changed: 43

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* MostAnnoyingSound: The buzzing noise when you're electrocuted.

to:

* MostAnnoyingSound: MostAnnoyingSound:
**
The buzzing noise when you're electrocuted.electrocuted.
** The loud chiming accompanying your character losing a life in the arcade version. Given that game's difficulty, you can expect to hear this sound a lot.
Is there an issue? Send a MessageReason:
None


** Granitor, in the Arcade version (though he's no slouch in the NES). Similar to above he takes a considerable amounts of hits and his attacks can be quite challenging to dodge. And when they connect, ''especially'' when he fires his Hibachi Blaster Cannon, it does a major blow to the player's health. There's reason this particular boss-fight has a rep of being the bane of No Death-Runs.

to:

** Granitor, in the Arcade version (though he's no slouch in the NES). Similar to above he takes a considerable amounts amount of hits and his attacks can be quite challenging to dodge. And when they connect, ''especially'' when he fires his Hibachi Blaster Cannon, it does a major blow to the player's health. There's reason this particular boss-fight has a rep of being the bane of No Death-Runs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Granitor, in the Arcade version (though he's no slouch in the NES). Similar to above he takes a considerable amounts of hits and his attacks can be quite challenging to dodge. And when they connect, ''especially'' when he fires his Hibachi Blaster Cannon, it does a major blow to the player's health. There's reason this particular boss-fight has a rep of being the bane of No Death-Runs.
Is there an issue? Send a MessageReason:
Renamed some tropes.


* AwesomeMusic: You better bet this has awesome music. No matter how many times you listen to it. IT'S AWESOME, DUDE!! The music is that legendary. Case in point: [[http://www.youtube.com/watch?v=0hGF83f7gNA Fire! (NES version)]]

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: You better bet this has awesome music. No matter how many times you listen to it. IT'S AWESOME, DUDE!! The music is that legendary. Case in point: [[http://www.[[https://www.youtube.com/watch?v=0hGF83f7gNA Fire! (NES version)]]



* NoProblemWithLicensedGames: The Arcade and NES versions are both fondly remembered by fans.

to:

* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: The Arcade and NES versions are both fondly remembered by fans.



** Shredder, despite already being the final boss. Between his duplicates making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKO attack (which if he and a clone use is guaranteed to kill you), the final battle can be downright infuriating. This is on top of him being fought immediately after the above mentioned Krang.

to:

** Shredder, despite already being the final boss. Between his duplicates making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKO OneHitKill attack (which if he and a clone use is guaranteed to kill you), the final battle can be downright infuriating. This is on top of him being fought immediately after the above mentioned Krang.

Changed: 91

Removed: 69



* AwesomeMusic: You better bet this has awesome music. No matter how many times you listen to it. ITS AWESOME, DUDE!! The music is that legendary.
** [[http://www.youtube.com/watch?v=0hGF83f7gNA Fire! (NES version)]]

to:

* AwesomeMusic: You better bet this has awesome music. No matter how many times you listen to it. ITS IT'S AWESOME, DUDE!! The music is that legendary.
**
legendary. Case in point: [[http://www.youtube.com/watch?v=0hGF83f7gNA Fire! (NES version)]]



** Shredder himself, despite already being the final boss. Between his duplicates making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKO attack (which if he and a clone use is guaranteed to kill you), the final battle can be downright infuriating. This is on top of him being fought immediately after the above mentioned Krang.

to:

** Shredder himself, Shredder, despite already being the final boss. Between his duplicates making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKO attack (which if he and a clone use is guaranteed to kill you), the final battle can be downright infuriating. This is on top of him being fought immediately after the above mentioned Krang.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: The buzzing noise when you're electrocuted.
Is there an issue? Send a MessageReason:
None


** Shredder himself, despite already being the final boss. Between his duplicates making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKO attack, the final battle can be downright infuriating.

to:

** Shredder himself, despite already being the final boss. Between his duplicates making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKO attack, attack (which if he and a clone use is guaranteed to kill you), the final battle can be downright infuriating.infuriating. This is on top of him being fought immediately after the above mentioned Krang.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: You better bet this has awesome music.

to:

* AwesomeMusic: You better bet this has awesome music. No matter how many times you listen to it. ITS AWESOME, DUDE!! The music is that legendary.

Added: 458

Changed: 235

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* ThatOneBoss: Krang takes way more damage than anything before him and will hit you with a kick attack that does a lot of damage and has a lot of reach whenever you get near him, meaning about the only reliable way to hurt him is with jump attacks.

to:

* ThatOneBoss: ThatOneBoss:
**
Krang takes way more damage than anything before him and will hit you with a kick attack that does a lot of damage and has a lot of reach whenever you get near him, meaning about the only reliable way to hurt him is with jump attacks.attacks.
** Shredder himself, despite already being the final boss. Between his duplicates making it almost impossible to tell which is the ''real'' Shredder, and his OneHitKO attack, the final battle can be downright infuriating.
Is there an issue? Send a MessageReason:
None


** [[http://www.youtube.com/watch?v=0hGF83f7gNA Fire! - NES version]]

to:

** [[http://www.youtube.com/watch?v=0hGF83f7gNA Fire! - NES version]](NES version)]]



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* BrokenBase: Which version is the better version: The NES or Arcade version?

to:

* BrokenBase: Which version is the better version: The NES or Arcade version?version? Heck, just comparing the music between the two versions (higher fidelity versus smoother instrumentation) can cause a fight.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Krang takes way damage than anything before him and will hit you with a kick attack that does a lot of damage and has a lot of reach whenever you get near him, meaning about the only reliable way to hurt him is with jump attacks.

to:

* ThatOneBoss: Krang takes way more damage than anything before him and will hit you with a kick attack that does a lot of damage and has a lot of reach whenever you get near him, meaning about the only reliable way to hurt him is with jump attacks.
Willbyr MOD

Added: 4

Changed: 4

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* ThatOneBoss: Krang, he takes way damage than anything before him and will hit you with a kick attack that does a lot of damage and has a lot of reach whenever you get near him, meaning about the only reliable way to hurt him is with jump attacks.

to:

* ThatOneBoss: Krang, he Krang takes way damage than anything before him and will hit you with a kick attack that does a lot of damage and has a lot of reach whenever you get near him, meaning about the only reliable way to hurt him is with jump attacks.attacks.

----
Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: The NES version, despite its previous game was a TMNT game InNameOnly, had characters from the show, ranging from: Bebop and Rocksteady, Granitor, to General Tragg, had a very fluid battle system and set the stone for the next two TMNT console games.

to:

* SurprisinglyImprovedSequel: The NES version, despite its previous game was a TMNT game InNameOnly, had characters from the show, ranging from: Bebop and Rocksteady, Granitor, to General Tragg, had a very fluid battle system and set the stone for the next two TMNT console games.games.
* ThatOneBoss: Krang, he takes way damage than anything before him and will hit you with a kick attack that does a lot of damage and has a lot of reach whenever you get near him, meaning about the only reliable way to hurt him is with jump attacks.
Is there an issue? Send a MessageReason:
Added some examples to this blank page.

Added DiffLines:

* AwesomeMusic: You better bet this has awesome music.
** [[http://www.youtube.com/watch?v=0hGF83f7gNA Fire! - NES version]]
* BrokenBase: Which version is the better version: The NES or Arcade version?
* NoProblemWithLicensedGames: The Arcade and NES versions are both fondly remembered by fans.
* SurprisinglyImprovedSequel: The NES version, despite its previous game was a TMNT game InNameOnly, had characters from the show, ranging from: Bebop and Rocksteady, Granitor, to General Tragg, had a very fluid battle system and set the stone for the next two TMNT console games.

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