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** Finally, the concept of having a Piranha Plant as a weapon introduced in SMBX as "Toothy". This would then find its way to SuperMario3DWorld and ''VideoGame/MarioKart8'' in form of Potted Piranha Plant-item.

to:

** Finally, the concept of having a Piranha Plant as a weapon introduced in SMBX as "Toothy". This would then find its way to SuperMario3DWorld ''VideoGame/SuperMario3DWorld'' and ''VideoGame/MarioKart8'' in the form of the Potted Piranha Plant-item.Plant item.
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** Rinkas. As in the energy rings that continually shoot at you, straight from the ''{{Metroid}}'' series. The worst thing about them being that you cannot stop them from coming until you run away.

to:

** Rinkas. As in the energy rings that continually shoot at you, straight from the ''{{Metroid}}'' ''Franchise/{{Metroid}}'' series. The worst thing about them being that you cannot stop them from coming until you run away.
Is there an issue? Send a MessageReason:
None


** Yoshi is back from VideoGame/SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario's flight is somewhat game-breaking in its own right, this is less severe than you might think. In early versions, Yoshi with a blue shell actually ''could'' fly forever. GameBreaker indeed.

to:

** Yoshi is back from VideoGame/SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style ''VideoGame/YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario's flight is somewhat game-breaking in its own right, this is less severe than you might think. In early versions, Yoshi with a blue shell actually ''could'' fly forever. GameBreaker indeed.
Is there an issue? Send a MessageReason:
None


** Finally, the concept of having a Piranha Plant as a weapon introduced in SMBX as "Toothy". This would then be find its way to SuperMario3DWorld and ''VideoGame/MarioKart8'' in form of Potted Piranha Plant-item.

to:

** Finally, the concept of having a Piranha Plant as a weapon introduced in SMBX as "Toothy". This would then be find its way to SuperMario3DWorld and ''VideoGame/MarioKart8'' in form of Potted Piranha Plant-item.
Is there an issue? Send a MessageReason:
None


** Finally, the concept of having a Piranha Plant you can carry and use as a weapon was introduced in SMBX as "Toothy". This concept would then find it's way to SuperMario3DWorld and ''VideoGame/MarioKart8'' in form of Potted Piranha Plant-item.

to:

** Finally, the concept of having a Piranha Plant you can carry and use as a weapon was introduced in SMBX as "Toothy". This concept would then be find it's its way to SuperMario3DWorld and ''VideoGame/MarioKart8'' in form of Potted Piranha Plant-item.

Added: 246

Changed: 25

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** Some may think [[Franchise/TheLegendOfZelda Link's]] inclusion in the game as unnecessary and out of nowhere given it's essentially a Mario game. Then comes certain [=DLC=] for ''VideoGame/MarioKart8'' which includes Link as a driver...

to:

** Some may think [[Franchise/TheLegendOfZelda Link's]] inclusion in the game as unnecessary and out of nowhere given it's essentially a Mario game. Then comes certain [=DLC=] for ''VideoGame/MarioKart8'' which includes Link as a driver...


Added DiffLines:

** Finally, the concept of having a Piranha Plant you can carry and use as a weapon was introduced in SMBX as "Toothy". This concept would then find it's way to SuperMario3DWorld and ''VideoGame/MarioKart8'' in form of Potted Piranha Plant-item.

Added: 520

Changed: 236

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* HilariousInHindsight: Some may think [[Franchise/TheLegendOfZelda Link's]] inclusion in the game as unnecessary and out of nowhere given it's essentially a Mario game. Then comes certain [=DLC=] for ''VideoGame/MarioKart8'' which includes Link as a driver...

to:

* HilariousInHindsight: HilariousInHindsight:
**
Some may think [[Franchise/TheLegendOfZelda Link's]] inclusion in the game as unnecessary and out of nowhere given it's essentially a Mario game. Then comes certain [=DLC=] for ''VideoGame/MarioKart8'' which includes Link as a driver...driver...
** This fangame introduces the concept of riding the Koopa Clown Car, usually left out in the open with no Bowser in sight. Eventually, ''VideoGame/SuperMarioMaker'' officially introduces this mechanic proper. Bonus points for both games having a LevelEditor as their main feature.
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** GREEN SPINY EGGS ARGH. green Spiny eggs CHASE YOU, and they almost always have strength in numbers because the only default Mario 3 Lakitu throws them. Thankfully, a spin jump will dispatch them.

to:

** GREEN SPINY EGGS ARGH. green Green Spiny eggs CHASE YOU, and they almost always have strength in numbers because the only default Mario 3 Lakitu throws them. Thankfully, a spin jump will dispatch them.

Added: 149

Changed: 1678

Removed: 61

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* GameBreaker: The Hammer Suit is back from VideoGame/SuperMarioBros3, and once again can kill nearly everything. Including Thwomps, Boos, and ''Podoboos''. You can even modify the angle of the throw!
** Yoshi is back from VideoGame/SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario's flight is somewhat game-breaking in its own right, this is less severe than you might think.
*** In early versions, Yoshi with a blue shell actually ''could'' fly forever. GameBreaker indeed.

to:

* GameBreaker: GameBreaker:
**
The Hammer Suit is back from VideoGame/SuperMarioBros3, and once again can kill nearly everything. Including Thwomps, Boos, and ''Podoboos''. You can even modify the angle of the throw!
** Yoshi is back from VideoGame/SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario's flight is somewhat game-breaking in its own right, this is less severe than you might think.
***
think. In early versions, Yoshi with a blue shell actually ''could'' fly forever. GameBreaker indeed.



* GoddamnedBats: GREEN SPINY EGGS ARGH
** To elaborate, green Spiny eggs CHASE YOU, and they almost always have strength in numbers because the only default Mario 3 Lakitu throws them.
*** Thankfully, a spin jump will dispatch them. (Bug, maybe)?

to:

* GoddamnedBats: GoddamnedBats:
**
GREEN SPINY EGGS ARGH
** To elaborate,
ARGH. green Spiny eggs CHASE YOU, and they almost always have strength in numbers because the only default Mario 3 Lakitu throws them.
***
them. Thankfully, a spin jump will dispatch them. (Bug, maybe)?them.



** There's also the flying enemies coded to track you. What makes them particularly annoying is they track you in an undefined, roundabout way, making it difficult to predict where they'll come at you.

to:

** There's also the The flying enemies coded to track you. What makes them particularly annoying is they track you in an undefined, roundabout way, making it difficult to predict where they'll come at you.



* ThatOneLevel: Hardmode Tanks. More tanks, more enemies, and MORE Birdos to defeat. They spit... fireballs. All the time. You'll need a hammer suit for this one.

to:

* ThatOneLevel: ThatOneLevel:
**
Hardmode Tanks. More tanks, more enemies, and MORE Birdos to defeat. They spit... fireballs. All the time. You'll need a hammer suit for this one.



*** Also qualifying is the Secret Star Exit of Dire Dire Rocks. You have to collect all ''[[UpToEleven fifteen]]'' red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...

to:

*** Also qualifying is the ** The Secret Star Exit of Dire Dire Rocks. You have to collect all ''[[UpToEleven fifteen]]'' red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...



*** Day at the Races 2 had another hidden star, and it's arguably even harder than the first Day at the Races. This star can only be accessed by playing in 2-player mode, and in this Koopa the Slow's shell race, you have to ''ride'' on a rainbow shell to get there. It's almost impossible to win, because you have to stay on the shell the ''entire time'', and if you so happen to have an accident requiring you to get off, you'll automatically lose.

to:

*** ** Day at the Races 2 had another a hidden star, and it's arguably even harder than the first Day at the Races. This star can only be accessed by playing in 2-player mode, and in this Koopa the Slow's shell race, you have to ''ride'' on a rainbow shell to get there. It's almost impossible to win, because you have to stay on the shell the ''entire time'', and if you so happen to have an accident requiring you to get off, you'll automatically lose.
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** One of the game's unique features as a ''Mario'' fangame is the ability to pilot Bowser's [[FlyingCar Koopa Clown Car]], something Mario could never do in any game before, official or fanmade.
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This feels like WMG


** One of the game's unique features as a ''Mario'' fangame is the ability to pilot Bowser's [[FlyingCar Koopa Clown Car]], something Mario could never do in any game before, official or fanmade. ''VideoGame/SuperMarioMaker'' probably got the idea from ''somewhere''... It's especially telling given that ''Maker'' also brings back Kuribo's Shoe, plus Nintendo themselves brought down legal action against ''Super Mario Bros. X'' years before.

to:

** One of the game's unique features as a ''Mario'' fangame is the ability to pilot Bowser's [[FlyingCar Koopa Clown Car]], something Mario could never do in any game before, official or fanmade. ''VideoGame/SuperMarioMaker'' probably got the idea from ''somewhere''... It's especially telling given that ''Maker'' also brings back Kuribo's Shoe, plus Nintendo themselves brought down legal action against ''Super Mario Bros. X'' years before.
Is there an issue? Send a MessageReason:
None


** One of the game's unique features as a ''Mario'' fangame is the ability to pilot Bowser's [[FlyingCar Koopa Clown Car]], something Mario could never do in any game before, official or fanmade. ''[[VideoGame/SuperMarioMaker]]'' probably got the idea from ''somewhere''... It's especially telling given that Nintendo themselves brought down legal action against ''Super Mario Bros. X'' years before.

to:

** One of the game's unique features as a ''Mario'' fangame is the ability to pilot Bowser's [[FlyingCar Koopa Clown Car]], something Mario could never do in any game before, official or fanmade. ''[[VideoGame/SuperMarioMaker]]'' ''VideoGame/SuperMarioMaker'' probably got the idea from ''somewhere''... It's especially telling given that ''Maker'' also brings back Kuribo's Shoe, plus Nintendo themselves brought down legal action against ''Super Mario Bros. X'' years before.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the game's unique features as a ''Mario'' fangame is the ability to pilot Bowser's [[FlyingCar Koopa Clown Car]], something Mario could never do in any game before, official or fanmade. ''[[VideoGame/SuperMarioMaker]]'' probably got the idea from ''somewhere''... It's especially telling given that Nintendo themselves brought down legal action against ''Super Mario Bros. X'' years before.
Is there an issue? Send a MessageReason:
None


*** Day at the Races 2 had another hidden star, and it's arguably even harder than the first Day at the Races. This star can only be accessed by playing in 2-player mode, and in this Koopa the Slow's shell race, you have to ''ride'' on a rainbow shell to get there. It's almost impossible to win. Trying to place the door exit to the finish line so you'll win easily? Won't work. Yes, a random Layer/Event made it impossible for you to win when placed near the finish line. Yeeeesh.

to:

*** Day at the Races 2 had another hidden star, and it's arguably even harder than the first Day at the Races. This star can only be accessed by playing in 2-player mode, and in this Koopa the Slow's shell race, you have to ''ride'' on a rainbow shell to get there. It's almost impossible to win. Trying win, because you have to place stay on the door exit to shell the finish line ''entire time'', and if you so happen to have an accident requiring you to get off, you'll win easily? Won't work. Yes, a random Layer/Event made it impossible for you to win when placed near the finish line. Yeeeesh.automatically lose.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: Some may think [[Franchise/TheLegendOfZelda Link's]] inclusion in the game as unnecessary and out of nowhere given it's essentially a Mario game. Then comes certain [=DLC=] for ''VideoGame/MarioKart8'' which includes Link as a driver...
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Mother Brain in the Secret Star Exit of Pwnhammer Duece. It wouldn't be so bad if it wasn't that your ONLY weapon for the battle is a rainbow-flashing Koopa Shell, and the fact that there's blocks shooting harmful rings at you, ALL THE TIME.

to:

* ThatOneBoss: Mother Brain in the Secret Star Exit of Pwnhammer Duece. It wouldn't be so bad if it wasn't that your ONLY only weapon for the battle is a rainbow-flashing Koopa Shell, unless you have a hammer or Link's sword, and the fact that there's blocks shooting harmful rings at you, ALL THE TIME.TIME. And she has ''12 hit points''.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Hammer Suit is back from SuperMarioBros3, and once again can kill nearly everything. Including Thwomps, Boos, and ''Podoboos''. You can even modify the angle of the throw!

to:

* GameBreaker: The Hammer Suit is back from SuperMarioBros3, VideoGame/SuperMarioBros3, and once again can kill nearly everything. Including Thwomps, Boos, and ''Podoboos''. You can even modify the angle of the throw!
Is there an issue? Send a MessageReason:
None


*** Also qualifying is the Secret Star Exit of Dire Dire Rocks. You have to collect all the red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...

to:

*** Also qualifying is the Secret Star Exit of Dire Dire Rocks. You have to collect all the ''[[UpToEleven fifteen]]'' red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...

Added: 398

Changed: 1

Is there an issue? Send a MessageReason:
None


** Rinkas. As in the energy rings that continually shoot at you, straight from the ''{{Metroid}}'' series. The worst thing about them being that you cannot stop them from coming until you run away.
** There's also the flying enemies coded to track you. What makes them particularly annoying is they track you in an undefined, roundabout way, making it difficult to predict where they'll come at you.



*** Also qualifing is the Secret Star Exit of Dire Dire Rocks. You have to collect all the red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...

to:

*** Also qualifing qualifying is the Secret Star Exit of Dire Dire Rocks. You have to collect all the red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Hammer Suit is back from SuperMarioBros3, and once again can kill nearly everything. Including Thwomps, Boos, and ''Poodoboos''. You can even modify the angle of the throw!
** Yoshi is back from VideoGame/SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario is game-breaking in its own right, this is less severe than you might think.

to:

* GameBreaker: The Hammer Suit is back from SuperMarioBros3, and once again can kill nearly everything. Including Thwomps, Boos, and ''Poodoboos''.''Podoboos''. You can even modify the angle of the throw!
** Yoshi is back from VideoGame/SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario Mario's flight is somewhat game-breaking in its own right, this is less severe than you might think.



*** Also qualifing is the Secret Star Exit of Dire Dire Docks. You have to collect all the red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...
** In Return to Yoshi's Island, we get the Day at the Races levels. The first one, which is ''only the second level in the entire game'', isn't actually that bad, but that's only for the normal exit. The hidden star in this level is accessed by racing the Koopa the Slow. Sounds easy? [[note]](He's named Koopa the Slow, so he's slow)[[/note]]. Too bad it's not Koopa the Slow who's racing you. It's his shell. ''And it goes faaaassstttt''. You have to have near ''perfect'' timing on all tricky parts if want to win, plus if you DO lose, you have to kill yourself if you want to start over again.

to:

*** Also qualifing is the Secret Star Exit of Dire Dire Docks.Rocks. You have to collect all the red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...
** In the episode Return to Yoshi's Island, we get the Day at the Races levels. The first one, which is ''only the second level in the entire game'', isn't actually that bad, but that's only for the normal exit. The hidden star in this level is accessed by racing the Koopa the Slow. Sounds easy? [[note]](He's named Koopa the Slow, so he's slow)[[/note]]. Too bad it's not Koopa the Slow who's racing you. It's his shell. ''And it goes faaaassstttt''. You have to have near ''perfect'' timing on all tricky parts if want to win, plus if you DO lose, you have to kill yourself if you want to start over again.
Is there an issue? Send a MessageReason:
None


* In Return to Yoshi's Island, we get the Day at the Races levels. The first one, which is ''only the second level in the entire game'', isn't actually that bad, but that's only for the normal exit. The hidden star in this level is accessed by racing the Koopa the Slow. Sounds easy? [[note]](He's named Koopa the Slow, so he's slow)[[/note]]. Too bad it's not Koopa the Slow who's racing you. It's his shell. ''And it goes faaaassstttt''. You have to have near ''perfect'' timing on all tricky parts if want to win, plus if you DO lose, you have to kill yourself if you want to start over again.
** Day at the Races 2 had another hidden star, and it's arguably even harder than the first Day at the Races. This star can only be accessed by playing in 2-player mode, and in this Koopa the Slow's shell race, you have to ''ride'' on a rainbow shell to get there. It's almost impossible to win. Trying to place the door exit to the finish line so you'll win easily? Won't work. Yes, a random Layer/Event made it impossible for you to win when placed near the finish line. Yeeeesh.

to:

* ** In Return to Yoshi's Island, we get the Day at the Races levels. The first one, which is ''only the second level in the entire game'', isn't actually that bad, but that's only for the normal exit. The hidden star in this level is accessed by racing the Koopa the Slow. Sounds easy? [[note]](He's named Koopa the Slow, so he's slow)[[/note]]. Too bad it's not Koopa the Slow who's racing you. It's his shell. ''And it goes faaaassstttt''. You have to have near ''perfect'' timing on all tricky parts if want to win, plus if you DO lose, you have to kill yourself if you want to start over again.
** *** Day at the Races 2 had another hidden star, and it's arguably even harder than the first Day at the Races. This star can only be accessed by playing in 2-player mode, and in this Koopa the Slow's shell race, you have to ''ride'' on a rainbow shell to get there. It's almost impossible to win. Trying to place the door exit to the finish line so you'll win easily? Won't work. Yes, a random Layer/Event made it impossible for you to win when placed near the finish line. Yeeeesh.
Is there an issue? Send a MessageReason:
None


*** Also qualifing is the Secret Star Exit of Dire Dire Docks. You have to collect all the red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...

to:

*** Also qualifing is the Secret Star Exit of Dire Dire Docks. You have to collect all the red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...AGAIN...
* In Return to Yoshi's Island, we get the Day at the Races levels. The first one, which is ''only the second level in the entire game'', isn't actually that bad, but that's only for the normal exit. The hidden star in this level is accessed by racing the Koopa the Slow. Sounds easy? [[note]](He's named Koopa the Slow, so he's slow)[[/note]]. Too bad it's not Koopa the Slow who's racing you. It's his shell. ''And it goes faaaassstttt''. You have to have near ''perfect'' timing on all tricky parts if want to win, plus if you DO lose, you have to kill yourself if you want to start over again.
** Day at the Races 2 had another hidden star, and it's arguably even harder than the first Day at the Races. This star can only be accessed by playing in 2-player mode, and in this Koopa the Slow's shell race, you have to ''ride'' on a rainbow shell to get there. It's almost impossible to win. Trying to place the door exit to the finish line so you'll win easily? Won't work. Yes, a random Layer/Event made it impossible for you to win when placed near the finish line. Yeeeesh.
Is there an issue? Send a MessageReason:
Added Goddamned Bats

Added DiffLines:

*GoddamnedBats: GREEN SPINY EGGS ARGH
** To elaborate, green Spiny eggs CHASE YOU, and they almost always have strength in numbers because the only default Mario 3 Lakitu throws them.
*** Thankfully, a spin jump will dispatch them. (Bug, maybe)?
Is there an issue? Send a MessageReason:
None


** The in-level items might also count, such as the Billy Gun (shoots bullets at an extremely fast pace), Toothy (a Piranha Plant in a pipe that kills enemies for you) and most of all the Super Flamethrower (which combines the Propeller Block to slow your fall and fast-moving Yoshi fireballs). However, you can't bring these out of the level they're found in.

to:

** The in-level items might also count, such as the Billy Gun (shoots bullets at an extremely fast pace), Toothy (a Piranha Plant in a pipe that kills enemies for you) and most of all the Super Flamethrower (which combines the Propeller Block to slow your fall and fast-moving Yoshi fireballs). However, you can't bring these out of the level they're found in.in, and there tends to be a proportionate amount of enemies in the area.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The in-level items might also count, such as the Billy Gun (shoots bullets at an extremely fast pace), Toothy (a Piranha Plant in a pipe that kills enemies for you) and most of all the Super Flamethrower (which combines the Propeller Block to slow your fall and fast-moving Yoshi fireballs). However, you can't bring these out of the level they're found in.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***In early versions, Yoshi with a blue shell actually ''could'' fly forever. GameBreaker indeed.
Is there an issue? Send a MessageReason:
None


** Yoshi is back from SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario is game-breaking in its own right, this is less severe than you might think.

to:

** Yoshi is back from SuperMarioWorld, VideoGame/SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario is game-breaking in its own right, this is less severe than you might think.



*** Also qualifing is the Secret Star Exit of Dire Dire Docks. You have to collect all the red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...

to:

*** Also qualifing is the Secret Star Exit of Dire Dire Docks. You have to collect all the red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...
Is there an issue? Send a MessageReason:
None


** Yoshi is back from SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario is game-breaking in its own right, this is less severe than you might think.

to:

** Yoshi is back from SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario is game-breaking in its own right, this is less severe than you might think.think.
* ThatOneBoss: Mother Brain in the Secret Star Exit of Pwnhammer Duece. It wouldn't be so bad if it wasn't that your ONLY weapon for the battle is a rainbow-flashing Koopa Shell, and the fact that there's blocks shooting harmful rings at you, ALL THE TIME.
* ThatOneLevel: Hardmode Tanks. More tanks, more enemies, and MORE Birdos to defeat. They spit... fireballs. All the time. You'll need a hammer suit for this one.
** The Secret Star Exit of Pyramid of Fail. In order to get it, you have to go PAST the exit. Indication that this exit is hard is that there seems to be no floor... when there is safe ground above lava, whereas it's INVISIBLE. Only Tanooki Mario would be able to reveal the path correctly by transforming into a statue.
*** Also qualifing is the Secret Star Exit of Dire Dire Docks. You have to collect all the red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...

Changed: 44

Removed: 143

Is there an issue? Send a MessageReason:
None


* GameBreaker: The Hammer Suit is back from SuperMarioBros3, and once again can kill nearly everything. Including Thwomps, Boos, and ''Poodoboos''.
** Yoshi is back from SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario is game-breaking in its own right, this is less severe than you might think.
** The Tanooki Suit also appears and is identical to its [=SMB3=] incarnation. Yes, this means that you can statue-stomp ''anything'' to death.

to:

* GameBreaker: The Hammer Suit is back from SuperMarioBros3, and once again can kill nearly everything. Including Thwomps, Boos, and ''Poodoboos''.
''Poodoboos''. You can even modify the angle of the throw!
** Yoshi is back from SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario is game-breaking in its own right, this is less severe than you might think.
** The Tanooki Suit also appears and is identical to its [=SMB3=] incarnation. Yes, this means that you can statue-stomp ''anything'' to death.
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* GameBreaker: The Hammer Suit is back from SuperMarioBros3, and once again can kill nearly everything. Including Thwomps, Boos, and ''Poodoboos''.
** Yoshi is back from SuperMarioWorld, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can GroundPound ''YoshisIsland''-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario is game-breaking in its own right, this is less severe than you might think.
** The Tanooki Suit also appears and is identical to its [=SMB3=] incarnation. Yes, this means that you can statue-stomp ''anything'' to death.

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