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  • Difficulty Spike: The dungeons are much harder and longer than the levels.
  • Game-Breaker:
    • The Hammer Suit is back from Super Mario Bros. 3, and once again can kill nearly everything. Including Thwomps, Boos, and Podoboos. You can even modify the angle of the throw!
    • Yoshi is back from Super Mario World, and he's just as useful here as he was there. The original 4 colors return and are joined by new varieties, including a purple Yoshi that can Ground Pound Yoshi's Island-style and a pink Yoshi that turns everything it eats into veggies (which it can spit back out). However, Yoshi with a blue shell (or blue Yoshi with any shell) has been nerfed, and is now merely about as flight-capable as Raccoon Mario - he can't keep gaining height forever. Considering that Raccoon Mario's flight is somewhat game-breaking in its own right, this is less severe than you might think. In early versions, Yoshi with a blue shell actually could fly forever. Game-Breaker indeed.
    • The in-level items might also count, such as the Billy Gun (shoots bullets at an extremely fast pace), Toothy (a Piranha Plant in a pipe that kills enemies for you) and most of all the Super Flamethrower (which combines the Propeller Block to slow your fall and fast-moving Yoshi fireballs). However, you can't bring these out of the level they're found in, and there tends to be a proportionate amount of enemies in the area.
  • Goddamned Bats:
    • Green Spiny eggs CHASE YOU, and they almost always have strength in numbers because the only default Mario 3 Lakitu throws them. Thankfully, a spin jump will dispatch them.
    • Rinkas. As in the energy rings that continually shoot at you, straight from the Metroid series. The worst thing about them being that you cannot stop them from coming until you run away.
    • The flying enemies coded to track you. What makes them particularly annoying is they track you in an undefined, roundabout way, making it difficult to predict where they'll come at you.
  • Hilarious in Hindsight:
    • Some may think Link's inclusion in the game is unnecessary and out of nowhere given it's a Mario game. Then Mario Kart 8 included Link as a racer, Super Mario Maker had multiple Links as Mystery Mushroom costumes, and Super Mario Maker 2 introduced the Master Sword powerup, which turns your character into Link, complete with a few of his tools to make your way through levels.
    • This fangame introduces the concept of riding the Koopa Clown Car, usually left out in the open with no Bowser in sight. Eventually, Super Mario Maker officially introduced this mechanic proper. Bonus points for both games having a Level Editor as their main feature.
    • Finally, the concept of having a Piranha Plant as a weapon was introduced in SMBX as "Toothy". This would then find its way to Super Mario 3D World and Mario Kart 8 in the form of the Potted Piranha Plant item.
  • That One Boss: Mother Brain in the Secret Star Exit of Pwnhammer Duece. It wouldn't be so bad if it wasn't that your only weapon for the battle is a rainbow-flashing Koopa Shell, unless you have a hammer or Link's sword, and the fact that there's blocks shooting harmful rings at you, ALL THE TIME. And she has 10 hit points.
  • That One Level:
    • Hardmode Tanks. More tanks, more enemies, and MORE Birdos to defeat. They spit... fireballs. All the time.
    • The Secret Star Exit of Pyramid of Fail. In order to get it, you have to go PAST the exit. Indication that this exit is hard is that there seems to be no floor... when there is safe ground above lava, whereas it's INVISIBLE. Only Tanooki Mario would be able to reveal the path correctly by transforming into a statue.
    • The Secret Star Exit of Dire Dire Rocks. You have to collect all fifteen red coins. In areas filled with Cheep Cheeps. And if you die, start the search all over again... and again... AND AGAIN...
    • In the episode Return to Yoshi's Island, we get the Day at the Races levels. The first one, which is only the second level in the entire game, isn't actually that bad, but that's only for the normal exit. The hidden star in this level is accessed by racing the Koopa the Slow. Sounds easy? note . Too bad it's not Koopa the Slow who's racing you. It's his shell. And it goes faaaassstttt. You have to have near perfect timing on all tricky parts if you want to win, plus if you DO lose, you have to kill yourself if you want to start over again.
    • Day at the Races 2 had a hidden star, and it's even harder than the first Day at the Races. This star can only be accessed by playing in 2-player mode, and in this Koopa the Slow's shell race, you have to ride on a rainbow shell to get there. It's almost impossible to win, because you have to stay on the shell the entire time, and if you so happen to have an accident requiring you to get off, you'll automatically lose.

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