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** "Did you know that ''VideoGame/SuperMarioBros2'' was originally a different game called ''VideoGame/DokiDokiPanic''?"[[labelnote:Explanation]]This fact, while once considered a legitimately interesting and scarcely-discussed piece of ''Mario''-series trivia, ended up becoming the subject of backlash in the late 2010s and early 2020s thanks to how damn-near every video game-related trivia outlet and know-it-all fan kept repeating it as if it was still a hugely obscure fact, even after the info was spread so heavily that it became common knowledge. As a result, it's often now brought up mockingly as a way of making fun of those who still treat it as obscure information, as well as in response to other reiterations of once-obscure but now well-documented pieces of trivia about popular video games.[[/labelnote]][[labelnote:Ironically...]] While this piece of trivia has become so well known that it's considered one of ''the'' most well known things about the game, the fact that it actually started life as a Mario prototype and, technically, always had some Mario in its history that "Super Mario 2/USA has always been a Mario game" has become the new obsure trivia of choice.[[/labelnote]]

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** "Did you know that ''VideoGame/SuperMarioBros2'' was originally a different game called ''VideoGame/DokiDokiPanic''?"[[labelnote:Explanation]]This fact, while once considered a legitimately interesting and scarcely-discussed piece of ''Mario''-series trivia, ended up becoming the subject of backlash in the late 2010s and early 2020s thanks to how damn-near every video game-related trivia outlet and know-it-all fan kept repeating it as if it was still a hugely obscure fact, even after the info was spread so heavily that it became common knowledge. As a result, it's often now brought up mockingly as a way of making fun of those who still treat it as obscure information, as well as in response to other reiterations of once-obscure but now well-documented pieces of trivia about popular video games.[[/labelnote]][[labelnote:Ironically... Even those that still mention this detail usually start with something along the lines of "In case you ''somehow'' don't know this..."[[/labelnote]][[labelnote:Ironically...]] While this piece of trivia has become so well known that it's considered one of ''the'' most well known things about the game, the fact that it actually started life as a Mario prototype and, technically, always had some Mario in its history that "Super Mario 2/USA has always been a Mario game" has become the new obsure trivia of choice.[[/labelnote]]
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* SuspiciouslySimilarSong: The boss theme sounds a whole lot like the castle theme from the first ''VideoGame/SuperMarioBros''. Creator/KojiKondo did the music for both games.

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* SuspiciouslySimilarSong: The boss theme sounds a whole lot like the castle theme from the first ''VideoGame/SuperMarioBros''.''VideoGame/SuperMarioBros1''. Creator/KojiKondo did the music for both games.
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** Clawgrip. He throws lightning-fast rocks that aren't always guaranteed to slow down enough before going down a pit. Good luck getting past him with Princess or Luigi. Fun fact: Clawgrip was introduced in Super Mario Bros. 2 proper as a replacement for Doki Doki Panic's third Mouser boss, which was considered even ''more difficult''.[[note]] The third Mouser fight gave him even more HP and the room had spikes in the floor.[[/note]]

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** Clawgrip. He throws lightning-fast rocks that aren't always guaranteed to slow down enough before going down a pit. Good luck getting past him with Princess or Luigi. Fun fact: Clawgrip was introduced in Super ''Super Mario Bros. 2 2'' proper as a replacement for ''Doki Doki Doki Panic's Panic''[='=]s third Mouser boss, which was considered even ''more difficult''.[[note]] The [[note]]The third Mouser fight gave him even more HP and the room had spikes in on the floor.[[/note]]
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* BizarroEpisode: The biggest example in the franchise. It being a reskin of a game that had nothing to do with the franchise, even in its infancy, didn't help. Mario must liberate a land that isn't the Mushroom Kingdom from a villain that isn't Bowser; Toad and Princess Toadstool[[note]]In America, she hadn't updated to her original Japanese name of Peach yet[[/note]] are playable; you kill enemies by uprooting and throwing vegetables (or picking up and throwing other enemies) at them instead of stomping them; there are no Goombas, Koopas, Bullet Bills, or Hammer Bros as enemies.? Blocks and Fire Flowers don't exist; most enemies and items introduced in this game don't come back in future installments; there is [[TakeYourTime no time limit]]; and the game turns out to be AllJustADream in the end, something no other ending in a ''Mario'' game does.

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* BizarroEpisode: The biggest example in the franchise. It being a reskin of a game that had nothing to do with the franchise, even in its infancy, didn't help. Mario must liberate a land that isn't the Mushroom Kingdom from a villain that isn't Bowser; Toad and Princess Toadstool[[note]]In America, she hadn't updated to her original Japanese name of Peach yet[[/note]] are playable; you kill enemies by uprooting and throwing vegetables (or picking up and throwing other enemies) at them instead of stomping them; there are no Goombas, Koopas, Bullet Bills, or Hammer Bros Bros. as enemies.? enemies. Blocks and Fire Flowers don't exist; most enemies and items introduced in this game don't come back in future installments; there is [[TakeYourTime no time limit]]; and the game turns out to be AllJustADream in the end, something no other ending in a ''Mario'' game does.
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* BizarroEpisode: The biggest example in the franchise. It being a reskin of a game that had nothing to do with the franchise, even in its infancy, didn't help. Mario must liberate a land that isn't the Mushroom Kingdom from a villain that isn't Bowser; Toad and Princess Toadstool[[note]]In America, she hadn't updated to her original Japanese name of Peach yet[[/note]] are playable; you kill enemies by uprooting and throwing vegetables (or picking up and throwing other enemies) at them instead of stomping them; there are no Goombas, Koopas, Bullet Bills, or Hammer Bros as enemies.? Blocks and Fire Flowers don't exist; enemies and items introduced in this game don't come back in future installments; there is [[TakeYourTime no time limit]]; and the game turns out to be AllJustADream in the end, something no other ending in a ''Mario'' game does.

to:

* BizarroEpisode: The biggest example in the franchise. It being a reskin of a game that had nothing to do with the franchise, even in its infancy, didn't help. Mario must liberate a land that isn't the Mushroom Kingdom from a villain that isn't Bowser; Toad and Princess Toadstool[[note]]In America, she hadn't updated to her original Japanese name of Peach yet[[/note]] are playable; you kill enemies by uprooting and throwing vegetables (or picking up and throwing other enemies) at them instead of stomping them; there are no Goombas, Koopas, Bullet Bills, or Hammer Bros as enemies.? Blocks and Fire Flowers don't exist; most enemies and items introduced in this game don't come back in future installments; there is [[TakeYourTime no time limit]]; and the game turns out to be AllJustADream in the end, something no other ending in a ''Mario'' game does.
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** Clawgrip. He throws lightning-fast rocks that aren't always guaranteed to slow down enough before going down a pit. Good luck getting past him with Princess or Luigi. Fun fact: Clawgrip was introduced in Super Mario Bros. 2 proper as a replacement for Doki Doki Panic's third Mouser boss, which was considered even ''more difficult''. Let that sink in.

to:

** Clawgrip. He throws lightning-fast rocks that aren't always guaranteed to slow down enough before going down a pit. Good luck getting past him with Princess or Luigi. Fun fact: Clawgrip was introduced in Super Mario Bros. 2 proper as a replacement for Doki Doki Panic's third Mouser boss, which was considered even ''more difficult''. Let that sink in.[[note]] The third Mouser fight gave him even more HP and the room had spikes in the floor.[[/note]]
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Dolled Up Installment specifically refers to when something that's initially unrelated is reworked to fit in with an existing franchise. The Lost Levels, despite its similarity with the first game, can't count as a Dolled-Up Installment simply because it was created as a Mario sequel from the get-go and was never intended to be anything else.


* VindicatedByHistory: [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game In 2012]], Creator/ShigeruMiyamoto shocked many by dubbing this game as his [[CreatorPreferredAdaptation favorite]] ''Mario'' game, tied with the first ''Super Mario Bros.'' This surprise was because, while the game itself was popular during the first few years following its original release on the NES, bad word of mouth regarding its origins as a DolledUpInstallment (especially during TheNoughties) battered its reputation considerably. General audience reaction has been kinder towards the game in the following years, partly because it is a game that breaks the formula in many ways and introduced numerous defining gameplay mechanics. In particular, modern-era games like ''VideoGame/SuperMario3DWorld'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' were inspired by it, [[https://www.usgamer.net/articles/25-years-later-the-spirit-of-super-mario-bros-2-looms-large-at-e3 which has been noticed positively]]. The BrokenBase surrounding the modern 2D ''VideoGame/NewSuperMarioBros'' titles (the 2012 games released for [[VideoGame/NewSuperMarioBros2 3DS]] and [[VideoGame/NewSuperMarioBrosU Wii U]] especially), contributes to this as well. The previous criticisms of it being a DolledUpInstallment have also withered under the facts that A: the [[VideoGame/SuperMarioBrosTheLostLevels "true" SMB2]] is a MissionPackSequel and therefore technically a DolledUpInstallment of the first game, and ''B:'' very few of Nintendo's titles start out as belonging to this franchise or that, so this game isn't some special case; their standard method of creating has typically been to come up with an interesting concept, ''then'' figure out which IP it fits into the best.

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* VindicatedByHistory: [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game In 2012]], Creator/ShigeruMiyamoto shocked many by dubbing this game as his [[CreatorPreferredAdaptation favorite]] ''Mario'' game, tied with the first ''Super Mario Bros.'' This surprise was because, while the game itself was popular during the first few years following its original release on the NES, bad word of mouth regarding its origins as a DolledUpInstallment (especially during TheNoughties) battered its reputation considerably. General audience reaction has been kinder towards the game in the following years, partly because it is a game that breaks the formula in many ways and introduced numerous defining gameplay mechanics. In particular, modern-era games like ''VideoGame/SuperMario3DWorld'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' were inspired by it, [[https://www.usgamer.net/articles/25-years-later-the-spirit-of-super-mario-bros-2-looms-large-at-e3 which has been noticed positively]]. The BrokenBase surrounding the modern 2D ''VideoGame/NewSuperMarioBros'' titles (the 2012 games released for [[VideoGame/NewSuperMarioBros2 3DS]] and [[VideoGame/NewSuperMarioBrosU Wii U]] especially), contributes to this as well. The previous criticisms of it being a DolledUpInstallment have also withered withered, under the facts fact that A: the [[VideoGame/SuperMarioBrosTheLostLevels "true" SMB2]] is a MissionPackSequel and therefore technically a DolledUpInstallment of the first game, and ''B:'' very few of Nintendo's titles start out as belonging to this franchise or that, so this game isn't some special case; their standard method of creating has typically been to come up with an interesting concept, ''then'' figure out which IP it fits into the best.
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** ''VideoGame/SuperMarioWorld2YoshisIsland'' is another. The main enemies of the game are Shy Guys, and the game itself takes a slower, more exploratory approach to its gameplay and downplays the GoombaStomp in favor of other, more puzzle-based methods of killing enemies.

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** ''VideoGame/SuperMarioWorld2YoshisIsland'' is another. The main enemies of the game are Shy Guys, and the game itself takes a slower, more exploratory approach to its gameplay and downplays the GoombaStomp in favor of other, more puzzle-based methods of killing enemies. And like in [=SMB2=], the castles and dungeons feature {{Locked Door}}s and much of the gameplay is based on finding keys to open them.
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* VindicatedByHistory: [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game In 2012]], Creator/ShigeruMiyamoto shocked many by dubbing this game as his [[CreatorPreferredAdaptation favorite]] ''Mario'' game, tied with the first ''Super Mario Bros.'' This surprise was because, while the game itself was popular during the first few years following its original release on the NES, bad word of mouth regarding its origins as a DolledUpInstallment (especially during TheNoughties) battered its reputation considerably. General audience reaction has been kinder towards the game in the following years, partly because it is a game that breaks the formula in many ways and introduced numerous defining gameplay mechanics. In particular, modern-era games like ''VideoGame/SuperMario3DWorld'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' were inspired by it, [[https://www.usgamer.net/articles/25-years-later-the-spirit-of-super-mario-bros-2-looms-large-at-e3 which has been noticed positively]]. The BrokenBase surrounding the modern 2D ''VideoGame/NewSuperMarioBros'' titles (the 2012 games released for [[VideoGame/NewSuperMarioBros2 3DS]] and [[VideoGame/NewSuperMarioBrosU Wii U]] especially), contributes to this as well.

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* VindicatedByHistory: [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game In 2012]], Creator/ShigeruMiyamoto shocked many by dubbing this game as his [[CreatorPreferredAdaptation favorite]] ''Mario'' game, tied with the first ''Super Mario Bros.'' This surprise was because, while the game itself was popular during the first few years following its original release on the NES, bad word of mouth regarding its origins as a DolledUpInstallment (especially during TheNoughties) battered its reputation considerably. General audience reaction has been kinder towards the game in the following years, partly because it is a game that breaks the formula in many ways and introduced numerous defining gameplay mechanics. In particular, modern-era games like ''VideoGame/SuperMario3DWorld'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' were inspired by it, [[https://www.usgamer.net/articles/25-years-later-the-spirit-of-super-mario-bros-2-looms-large-at-e3 which has been noticed positively]]. The BrokenBase surrounding the modern 2D ''VideoGame/NewSuperMarioBros'' titles (the 2012 games released for [[VideoGame/NewSuperMarioBros2 3DS]] and [[VideoGame/NewSuperMarioBrosU Wii U]] especially), contributes to this as well. The previous criticisms of it being a DolledUpInstallment have also withered under the facts that A: the [[VideoGame/SuperMarioBrosTheLostLevels "true" SMB2]] is a MissionPackSequel and therefore technically a DolledUpInstallment of the first game, and ''B:'' very few of Nintendo's titles start out as belonging to this franchise or that, so this game isn't some special case; their standard method of creating has typically been to come up with an interesting concept, ''then'' figure out which IP it fits into the best.

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* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' [[InNameOnly in terms of similar titles]]. ''VideoGame/SuperMario3DWorld'', on the other hand, is this trope, minus any vegetables.
** ''VideoGame/SuperMarioWorld2YoshisIsland'' is another. The main enemies of the game are Shy Guys, and the game itself takes a slower, more exploratory approach to its gameplay and downplays the GoombaStomp in favor of other, more puzzle-based methods of killing enemies.

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* SpiritualSuccessor: SpiritualSuccessor:
**
Averted with ''VideoGame/NewSuperMarioBros2'' [[InNameOnly in terms of similar titles]]. ''VideoGame/SuperMario3DWorld'', on the other hand, is this trope, minus any vegetables.
** ''VideoGame/SuperMarioWorld2YoshisIsland'' is another. The main enemies of the game are Shy Guys, and the game itself takes a slower, more exploratory approach to its gameplay and downplays the GoombaStomp in favor of other, more puzzle-based methods of killing enemies.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioWorld2YoshisIsland'' is another. The main enemies of the game Shy Guys, and the game itself takes a slower, more exploratory approach to its gameplay and downplays the GoombaStomp in favor of other, more puzzle-based methods of killing enemies.

to:

** ''VideoGame/SuperMarioWorld2YoshisIsland'' is another. The main enemies of the game are Shy Guys, and the game itself takes a slower, more exploratory approach to its gameplay and downplays the GoombaStomp in favor of other, more puzzle-based methods of killing enemies.

Changed: 88

Removed: 88

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* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' [[InNameOnly in terms of similar titles]].
''VideoGame/SuperMario3DWorld'', on the other hand, is this trope, minus any vegetables.

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* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' [[InNameOnly in terms of similar titles]]. \n ''VideoGame/SuperMario3DWorld'', on the other hand, is this trope, minus any vegetables.
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** ''VideoGame/SuperMarioWorld2YoshisIsland'' is another example. The main enemies of the game Shy Guys, and the game itself takes a slower, more exploratory approach to its gameplay and downplays the GoombaStomp in favor of other, more puzzle-based methods of killing enemies.

to:

** ''VideoGame/SuperMarioWorld2YoshisIsland'' is another example.another. The main enemies of the game Shy Guys, and the game itself takes a slower, more exploratory approach to its gameplay and downplays the GoombaStomp in favor of other, more puzzle-based methods of killing enemies.

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Changed: 88

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* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' [[InNameOnly in terms of similar titles]]. ''VideoGame/SuperMario3DWorld'', on the other hand, is this trope, minus any vegetables.

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* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' [[InNameOnly in terms of similar titles]].
''VideoGame/SuperMario3DWorld'', on the other hand, is this trope, minus any vegetables.vegetables.
** ''VideoGame/SuperMarioWorld2YoshisIsland'' is another example. The main enemies of the game Shy Guys, and the game itself takes a slower, more exploratory approach to its gameplay and downplays the GoombaStomp in favor of other, more puzzle-based methods of killing enemies.
Is there an issue? Send a MessageReason:
None


* BizarroEpisode: The biggest example in the franchise. It being a reskin of a game that had nothing to do with the franchise, even in its infancy, didn't help. Mario must liberate a land that isn't the Mushroom Kingdom from a villain that isn't Bowser; Toad and Princess Toadstool[[note]]In America, she hadn't updated to her original Japanese name of Peach yet[[/note]] are playable; you kill enemies by uprooting and throwing vegetables (or picking up and throwing other enemies) at them instead of stomping them; ? Blocks and Fire Flowers don't exist; enemies and items introduced in this game don't come back in future installments; there is [[TakeYourTime no time limit]]; and the game turns out to be AllJustADream in the end, something no other ending in a ''Mario'' game does.

to:

* BizarroEpisode: The biggest example in the franchise. It being a reskin of a game that had nothing to do with the franchise, even in its infancy, didn't help. Mario must liberate a land that isn't the Mushroom Kingdom from a villain that isn't Bowser; Toad and Princess Toadstool[[note]]In America, she hadn't updated to her original Japanese name of Peach yet[[/note]] are playable; you kill enemies by uprooting and throwing vegetables (or picking up and throwing other enemies) at them instead of stomping them; there are no Goombas, Koopas, Bullet Bills, or Hammer Bros as enemies.? Blocks and Fire Flowers don't exist; enemies and items introduced in this game don't come back in future installments; there is [[TakeYourTime no time limit]]; and the game turns out to be AllJustADream in the end, something no other ending in a ''Mario'' game does.
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None


* ContestedSequel: Among fans, this game is one of two things: a very different but fun ''Mario'' game that deserves its status in the series as a classic, or a lazy [[GameMod ROM hack]] of an unrelated Japanese game that, while good, [[FanonDiscontinuity doesn't belong in the franchise]].

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* ContestedSequel: Among fans, this game is one of two things: a very different but fun ''Mario'' game that deserves its status in the series as a classic, classic and which is generally considered at least more forgiving and enjoyable than the [[ItsHardSoItSucks sadistic]] ''VideoGame/SuperMarioBrosTheLostLevels'', or a lazy [[GameMod ROM hack]] of an unrelated Japanese game that, while good, [[FanonDiscontinuity doesn't belong in the franchise]].
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** "Did you know that ''VideoGame/SuperMarioBros2'' was originally a different game called ''VideoGame/DokiDokiPanic''?"[[labelnote:Explanation]]This fact, while once considered a legitimately interesting and scarcely-discussed piece of ''Mario''-series trivia, ended up becoming the subject of backlash in the late 2010s and early 2020s thanks to how damn-near every video game-related trivia outlet and know-it-all fan kept repeating it as if it was still a hugely obscure fact, even after the info was spread so heavily that it became common knowledge. As a result, it's often now brought up mockingly as a way of making fun of those who still treat it as obscure information, as well as in response to other reiterations of once-obscure but now well-documented pieces of trivia about popular video games.[[/labelnote]][[labelnote:Ironically...]] While this piece of trivia has become so well known that it's considered one of ''the'' most well known things about the game, the fact that it actually started life as a Mario prototype and, technically, always had some Mario in it's history that "Super Mario 2/USA has always been a Mario game" has become the new obsure trivia of choice.[[/labelnote]]

to:

** "Did you know that ''VideoGame/SuperMarioBros2'' was originally a different game called ''VideoGame/DokiDokiPanic''?"[[labelnote:Explanation]]This fact, while once considered a legitimately interesting and scarcely-discussed piece of ''Mario''-series trivia, ended up becoming the subject of backlash in the late 2010s and early 2020s thanks to how damn-near every video game-related trivia outlet and know-it-all fan kept repeating it as if it was still a hugely obscure fact, even after the info was spread so heavily that it became common knowledge. As a result, it's often now brought up mockingly as a way of making fun of those who still treat it as obscure information, as well as in response to other reiterations of once-obscure but now well-documented pieces of trivia about popular video games.[[/labelnote]][[labelnote:Ironically...]] While this piece of trivia has become so well known that it's considered one of ''the'' most well known things about the game, the fact that it actually started life as a Mario prototype and, technically, always had some Mario in it's its history that "Super Mario 2/USA has always been a Mario game" has become the new obsure trivia of choice.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** "Did you know that ''VideoGame/SuperMarioBros2'' was originally a different game called ''VideoGame/DokiDokiPanic''?"[[labelnote:Explanation]]This fact, while once considered a legitimately interesting and scarcely-discussed piece of ''Mario''-series trivia, ended up becoming the subject of backlash in the late 2010s and early 2020s thanks to how damn-near every video game-related trivia outlet and know-it-all fan kept repeating it as if it was still a hugely obscure fact, even after the info was spread so heavily that it became common knowledge. As a result, it's often now brought up mockingly as a way of making fun of those who still treat it as obscure information, as well as in response to other reiterations of once-obscure but now well-documented pieces of trivia about popular video games.[[/labelnote]]

to:

** "Did you know that ''VideoGame/SuperMarioBros2'' was originally a different game called ''VideoGame/DokiDokiPanic''?"[[labelnote:Explanation]]This fact, while once considered a legitimately interesting and scarcely-discussed piece of ''Mario''-series trivia, ended up becoming the subject of backlash in the late 2010s and early 2020s thanks to how damn-near every video game-related trivia outlet and know-it-all fan kept repeating it as if it was still a hugely obscure fact, even after the info was spread so heavily that it became common knowledge. As a result, it's often now brought up mockingly as a way of making fun of those who still treat it as obscure information, as well as in response to other reiterations of once-obscure but now well-documented pieces of trivia about popular video games.[[/labelnote]][[/labelnote]][[labelnote:Ironically...]] While this piece of trivia has become so well known that it's considered one of ''the'' most well known things about the game, the fact that it actually started life as a Mario prototype and, technically, always had some Mario in it's history that "Super Mario 2/USA has always been a Mario game" has become the new obsure trivia of choice.[[/labelnote]]
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Moved Spiritual Successor from main page.

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* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' [[InNameOnly in terms of similar titles]]. ''VideoGame/SuperMario3DWorld'', on the other hand, is this trope, minus any vegetables.
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That wasn't the reason.


** Once the west caught wind about [[DolledUpInstallment what the game]] [[VideoGame/DokiDokiPanic actually was]], a somewhat sizable debate began on whether or not this change was a good idea, or if it made the game worse in retrospect. Some feel that they were essentially lied to about the game being a sequel to ''VideoGame/SuperMarioBros1'', and wished that ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' got released in the US proper instead. Others argue that Nintendo was [[NetworkToTheRescue more than right]] with their reasoning that ''Lost Levels'' was too hard for the American market at the time and a blatant MissionPackSequel, and reskinning a game that would have otherwise been lost to time was a smart compromise.

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** Once the west caught wind about [[DolledUpInstallment what the game]] [[VideoGame/DokiDokiPanic actually was]], a somewhat sizable debate began on whether or not this change was a good idea, or if it made the game worse in retrospect. Some feel that they were essentially lied to about the game being a sequel to ''VideoGame/SuperMarioBros1'', and wished that ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' got released in the US proper instead. Others argue that Nintendo was [[NetworkToTheRescue more than right]] with their reasoning that ''Lost Levels'' was too hard for the American market at the time and a blatant MissionPackSequel, time, and reskinning a game that would have otherwise been lost to time was a smart compromise.
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None

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** [[https://youtu.be/1gQOprzFxxQ The boss music]] is really eerie and anxiety-inducing.
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Fair For Its Day is a sub-trope/side-trope to Values Dissonance. As in, it's a cultural issue thing, so it can't apply here.


** Once the west caught wind about [[DolledUpInstallment what the game]] [[VideoGame/DokiDokiPanic actually was]], a somewhat sizable debate began on whether or not this change was a good idea, or if it [[FairForItsDay made the game worse in retrospect]]. Some feel that they were essentially lied to about the game being a sequel to ''VideoGame/SuperMarioBros1'', and wished that ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' got released in the US proper instead. Others argue that Nintendo was [[NetworkToTheRescue more than right]] with their reasoning that ''Lost Levels'' was too hard for the American market at the time and a blatant MissionPackSequel, and reskinning a game that would have otherwise been lost to time was a smart compromise.

to:

** Once the west caught wind about [[DolledUpInstallment what the game]] [[VideoGame/DokiDokiPanic actually was]], a somewhat sizable debate began on whether or not this change was a good idea, or if it [[FairForItsDay made the game worse in retrospect]].retrospect. Some feel that they were essentially lied to about the game being a sequel to ''VideoGame/SuperMarioBros1'', and wished that ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' got released in the US proper instead. Others argue that Nintendo was [[NetworkToTheRescue more than right]] with their reasoning that ''Lost Levels'' was too hard for the American market at the time and a blatant MissionPackSequel, and reskinning a game that would have otherwise been lost to time was a smart compromise.
Is there an issue? Send a MessageReason:
None


** Once the west caught wind about [[DolledUpInstallment what the game]] [[VideoGame/DokiDokiPanic actually was]], a somewhat sizable debate began on whether or not this change was a good idea, or if it [[FairForItsDay made the game worse in retrospect]]. Some feel that they were essentially lied to about the game being a sequel to ''VideoGame/SuperMarioBros1'', and wished that ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' got released in the US proper instead. Others argue that Nintendo was [[NetworkToTheRescue more than right]] with their reasoning that ''Lost Levels'' was too hard for the American market at the time, and reskinning a game that would have otherwise been lost to time was a smart compromise.

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** Once the west caught wind about [[DolledUpInstallment what the game]] [[VideoGame/DokiDokiPanic actually was]], a somewhat sizable debate began on whether or not this change was a good idea, or if it [[FairForItsDay made the game worse in retrospect]]. Some feel that they were essentially lied to about the game being a sequel to ''VideoGame/SuperMarioBros1'', and wished that ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' got released in the US proper instead. Others argue that Nintendo was [[NetworkToTheRescue more than right]] with their reasoning that ''Lost Levels'' was too hard for the American market at the time, time and a blatant MissionPackSequel, and reskinning a game that would have otherwise been lost to time was a smart compromise.
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** Whereas Yellow Beezos have a slow arcing angle and can be easily worked around, Red Beezos fly in a completely straight line, which, coupled with them {{Zerg Rush}}ing you in 4-2, causes them to be almost impossible to predict in a short amount of time, resulting in ''extremely'' precise ducking and jumping.
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I don't think that goes there.


* DarthWiki/MostAnnoyingSound: The "Lose A Life" jingle is normally fine, but having it play constantly during the "Bonus Chance" minigame can get annoying. Especially if you collected a lot of coins and you have to burn through them all.
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* DarthWiki/MostAnnoyingSound: The "Lose A Life" theme is normally fine, but having it play constantly during the "Bonus Chance" minigame can get annoying. Even worse if you collected a lot of coins and you have to burn through them.

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* DarthWiki/MostAnnoyingSound: The "Lose A Life" theme jingle is normally fine, but having it play constantly during the "Bonus Chance" minigame can get annoying. Even worse Especially if you collected a lot of coins and you have to burn through them.them all.

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* DifficultySpike: Depending on whether or not 3-3 is difficult for you, this either happens there or in 4-2, a level with a very hard to find fourth mushroom, ZergRush Beezos BEFORE you get to the third mushroom, and some annoying platforming involving an Autobomb, not to mention fighting Birdo on ice. The difficulty spikes again in 5-3 with an area overflowing with enemies plus a tough climb up inside a tree. Then you have to fight Clawgrip, who is one of the tougher bosses.


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* DifficultySpike: Depending on whether or not 3-3 is difficult for you, this either happens there or in 4-2, a level with a very hard to find fourth mushroom, ZergRush Beezos BEFORE you get to the third mushroom, and some annoying platforming involving an Autobomb, not to mention fighting Birdo on ice. The difficulty spikes again in 5-3 with an area overflowing with enemies plus a tough climb up inside a tree. Then you have to fight Clawgrip, who is one of the tougher bosses.


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* MemeticPsychopath: Phanto, already a [[NightmareFuel creepy enemy]] with [[GoddamnedBats very annoying patterns]], has gained a reputation on the internet for being a relentless killer who nobody can escape from.

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* BreatherLevel: World 6-2. It's a fairly short level with virtually no platforming or enemies at all. The player just has to ride an Albatoss across the stage, occasionally leaping over oncoming enemies or jumping off to get an item, challenges made easy by just using the Princess. At the end of the stage, Birdo is stuck on an elevated platform and there's one above her as well, allowing players to strike at her while basically being untouchable.

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* BreatherLevel: BreatherLevel:
** World 4-1 is a very straightforward level sandwiched between 3-3 and 4-2. It has simple-to find Mushrooms, easy to dodge Flurries, and Birdo doesn't even appear.
**
World 6-2. It's a fairly short level with virtually no platforming or enemies at all. The player just has to ride an Albatoss across the stage, occasionally leaping over oncoming enemies or jumping off to get an item, challenges made easy by just using the Princess. At the end of the stage, Birdo is stuck on an elevated platform and there's one above her as well, allowing players to strike at her while basically being untouchable. untouchable.
** World 6-3 is also rather easy. Its the third-to-last level and after the previous castle levels [[DifficultySpike 3-3]], [[SlippySlideyIceWorld 4-3]], and [[ThatOneLevel 5-3]], you'd expect 6-3 to be a nightmare, especially seeing that huge intimidating-looking gate you enter, but it really isn't. You only have to deal with a mild bomb "maze", and lots of climbing on vines with Hoopsters. You have to fight the Red Birdo and a rematch with Tryclyde (Who unlike Mouser, didn't get more HP), and that's it. The stage is such a breather it even has a hidden shortcut that takes you to the very end of the level.
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** Mouser. He constantly moves/jumps around, and if he moves just a ''little'' too far away from a bomb before it goes off, it won't hurt him. You only have so much time to pick up a bomb he threw and throw it back at him before it hurts ''you'' instead, while ''also'' being conscious of the various other bombs littered around.

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** Mouser. He constantly moves/jumps around, and if he moves just a ''little'' too far away from a bomb before it goes off, it won't hurt him. You only have so much time to pick up a bomb he threw and throw it back at him before it hurts ''you'' instead, while ''also'' being conscious of the various other bombs littered around. Oh, and not only is he the first boss of the game, you have to fight him a ''second'' time in World 3 (World 6 in the GBA version).

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