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Tiny correction.


*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it; Shaker becomes somewhat easier once you take out all the goons, as he himself doesn't attack at all. Still, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"]] once you take him down, though.

to:

*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it; Shaker becomes somewhat easier once you take out all the goons, as he himself doesn't attack at all. Still, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh "Oh, my god!"]] God!"]] once you take him down, though.
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* ThatOneBoss: Cobra, in the first two games. In the first game, he's either running with the president's daughter on his shoulder, or riding in an erratically-moving car while using her as a {{human shield}}, and ramming you with a semi truck after that. In the second game, he once again uses a human shield while on a moving vehicle, and he also throws a lot of stuff, including hostages, at you.

to:

* ThatOneBoss: Cobra, in the first two games. In the first game, he's either running with the president's daughter on his shoulder, shoulder (with 2 football teams worth of innocent bystanders trying to catch him), or riding in an erratically-moving car while using her as a {{human shield}}, and ramming you with a semi truck after that. In the second game, he once again uses a human shield while on a moving vehicle, and he also throws a lot of stuff, including hostages, at you.
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* ScrappyMechanic: Starting with the second game, the operator menu toggle to enable the on-screen scope disables the scope screen on the gun controller. There is no way for a non-operator player to enable the scope screen if the on-screen scope is enabled.

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* ScrappyMechanic: Starting with the second game, the operator menu toggle to enable the on-screen scope (meant as a fall back in case the gun scope screen is unusable) disables the scope screen on the gun controller. There is no way for a non-operator player to enable the scope screen if the on-screen scope is enabled.
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* PortingDisaster: Arguable for the console ports. While they are solid from a technical standpoint, the versions on the Dreamcast, [=PS2=] and GBA didn't even try to give you a sniper controller, or any form of light gun support at all for that matter, which took out a lot of the games' appeal. The Xbox version did have light gun support, and some editions even came bundled a sniper rifle accessory, but the scope didn't really work and it was very unwieldy and cheap-feeling.

to:

* PortingDisaster: Arguable for the console ports. While they are solid from a technical standpoint, the versions on the Dreamcast, [=PS2=] and GBA didn't even try to give you a sniper controller, or any form of light gun support at all for that matter, which took out a lot of the games' appeal. The Xbox version did have light gun support, and some editions even came bundled a sniper rifle accessory, but the scope didn't really work and it was very unwieldy and cheap-feeling. That being said, the [=PS2=] version supports a mouse and [=PCSX2=] emulator can emulate the functionality.
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* ScrappyMechanic: Starting with the second game, the operator menu toggle to enable the on-screen scope disables the scope screen on the gun controller. There is no way for a non-operator player to enable the scope screen if the on-screen scope enabled.

to:

* ScrappyMechanic: Starting with the second game, the operator menu toggle to enable the on-screen scope disables the scope screen on the gun controller. There is no way for a non-operator player to enable the scope screen if the on-screen scope is enabled.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: Starting with the second game, the operator menu toggle to enable the on-screen scope disables the scope screen on the gun controller. There is no way for a non-operator player to enable the scope screen if the on-screen scope enabled.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Cobra, in the first two games. In the first game, he's either running with the president's daughter on his shoulder, or riding in an erratically-moving car while using her as a {{human shield}}, and ramming you with a semi truck after that. In the second game, he once again uses a human shield while on a moving vehicle, and he also throws alot of stuff, including hostages, at you.

to:

* ThatOneBoss: Cobra, in the first two games. In the first game, he's either running with the president's daughter on his shoulder, or riding in an erratically-moving car while using her as a {{human shield}}, and ramming you with a semi truck after that. In the second game, he once again uses a human shield while on a moving vehicle, and he also throws alot a lot of stuff, including hostages, at you.


** Monica in the original. She wears armor, has 10 HitPoints (instead of 5 for previous bosses), hides a lot, [[MostAnnoyingSound taunts you repeatedly]], and uses the President as a human shield.

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** Monica in the original. She wears armor, has 10 HitPoints (instead of 5 for previous bosses), hides a lot, [[MostAnnoyingSound taunts you repeatedly]], repeatedly, and uses the President as a human shield.HumanShield.
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* MemeticMutation: ''Bone Eater''[='=]s title has been subject to a number of jokes, from the AccidentalInnuendo to being similar to the title of [[VideoGame/MetalGearSolid3SnakeEater a certain big-name Konami game]].

to:

* MemeticMutation: ''Bone Eater''[='=]s title has been subject to a number of jokes, from the AccidentalInnuendo to being similar to the title of [[VideoGame/MetalGearSolid3SnakeEater a certain big-name famous Konami game]].



* TheyChangedItNowItSucks: Not everyone is pleased with ''Bone-Eater'' [[ArtShift taking the anime approach with its character designs]].

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* TheyChangedItNowItSucks: Not everyone is was pleased with ''Bone-Eater'' [[ArtShift taking the anime approach approach]] with its character designs]].designs, let alone the considerable GenreShift from the modern day to a science-fiction setting.
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* VisualEffectsOfAwesome: In addition to having very slick graphics, ''Bone-Eater'' has two screens, one layered on top of another, creating a unique three-dimensional effect.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: In addition to having very slick graphics, ''Bone-Eater'' has two screens, one layered on top of another, creating a unique three-dimensional effect.
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Added DiffLines:

* TheyChangedItNowItSucks: Not everyone is pleased with ''Bone-Eater'' [[ArtShift taking the anime approach with its character designs]].
Is there an issue? Send a MessageReason:
None


** An underwater stage that is not only on a time limit, but this being underwater, your shots move much more slowly and are easily affected by currents that are not always obvious to see.

to:

** An underwater stage that is not only on a time limit, but this being underwater, your shots move much more slowly and are easily affected by currents that are not always obvious to see.see.
* VisualEffectsOfAwesome: In addition to having very slick graphics, ''Bone-Eater'' has two screens, one layered on top of another, creating a unique three-dimensional effect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: ''Bone Eater''[='=]s title has been subject to a number of jokes, from the AccidentalInnuendo to being similar to the title of [[VideoGame/MetalGearSolid3SnakeEater a certain big-name Konami game]].
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff: ''Bone Eater'' was well-received when a cabinet of it appeared at [=MAGFest=] 2017, being one of a handful of games besides {{Rhythm Game}}s to have a queue at all times.

to:

* GermansLoveDavidHasselhoff: ''Bone Eater'' was well-received when a cabinet of it appeared at [=MAGFest=] 2017, being one of a handful of games besides {{Rhythm Game}}s to have a queue at all times. It would eventually become one of a small handful of Konami non-music games to be imported by Round 1's USA branches.
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None

Added DiffLines:

* GermansLoveDavidHasselhoff: ''Bone Eater'' was well-received when a cabinet of it appeared at [=MAGFest=] 2017, being one of a handful of games besides {{Rhythm Game}}s to have a queue at all times.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: Arguable for the console ports. While they are solid from a technical standpoint, the versions on the Dreamcast, PS2 and GBA didn't even try to give you a sniper controller, or any form of light gun support at all for that matter, which took out a lot of the games' appeal. The Xbox version did have light gun support, and some editions even came bundled a sniper rifle accessory, but the scope didn't really work and it was very unwieldy and cheap-feeling.

to:

* PortingDisaster: Arguable for the console ports. While they are solid from a technical standpoint, the versions on the Dreamcast, PS2 [=PS2=] and GBA didn't even try to give you a sniper controller, or any form of light gun support at all for that matter, which took out a lot of the games' appeal. The Xbox version did have light gun support, and some editions even came bundled a sniper rifle accessory, but the scope didn't really work and it was very unwieldy and cheap-feeling.
Is there an issue? Send a MessageReason:
None


** Almost every boss in the console-only ''SS 3'' is this, due to the lack of a light gun peripheral and the clumsy controls.
*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it. Needless to say, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"]] once you take him down, though.

to:

** Almost every boss in the console-only ''SS 3'' is this, due to the lack of a light gun peripheral and the clumsy controls.
controls. It's rather telling that Cobra makes a return from the first two games as the first boss of the third.
*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it. Needless to say, it; Shaker becomes somewhat easier once you take out all the goons, as he himself doesn't attack at all. Still, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"]] once you take him down, though.
Is there an issue? Send a MessageReason:
None


*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it. Needless to say, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"] once you take him down, though.

to:

*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it. Needless to say, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"] god!"]] once you take him down, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it. Needless to say, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"] once you take him down, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoralEventHorizon: The BigBad in the second game, ''Dark Silhouette'', crosses it when he places launch devices of the missiles onto three hostages in the opera to guarantee that the missiles will launch and so that Falcon and Jackal won't be able to prevent it.
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None


* PortingDisaster: Arguable for the console ports. The versions on the Dreamcast, PS2 and GBA didn't even try to give you a sniper controller, which took out a lot of the games' appeal. The Xbox version did try to make a sniper rifle accessory, but the scope didn't really work and it was very unwieldy and cheap-feeling.

to:

* PortingDisaster: Arguable for the console ports. The While they are solid from a technical standpoint, the versions on the Dreamcast, PS2 and GBA didn't even try to give you a sniper controller, or any form of light gun support at all for that matter, which took out a lot of the games' appeal. The Xbox version did try to make have light gun support, and some editions even came bundled a sniper rifle accessory, but the scope didn't really work and it was very unwieldy and cheap-feeling.
Is there an issue? Send a MessageReason:
None


** All three penultimate stages in ''EX'' are just horrendous no matter which one you pick. Take your pick between:
*** A StealthBasedMission where one missed shot or instance of taking too long results in mission failure.
*** A hang-gliding stage where you have to snipe enemies in a moving hang glider. It will end in failure if you don't clear the landing platform of enemies.
*** An underwater stage that is not only on a time limit, but this being underwater, your shots move much more slowly and are easily affected by currents that are not always obvious to see.

to:

** * ThatOneLevel: All three penultimate stages in ''EX'' are just horrendous no matter which one you pick. Take your pick between:
*** ** A StealthBasedMission where one missed shot or instance of taking too long results in mission failure.
*** ** A hang-gliding stage where you have to snipe enemies in a moving hang glider. It will end in failure if you don't clear the landing platform of enemies.
*** ** An underwater stage that is not only on a time limit, but this being underwater, your shots move much more slowly and are easily affected by currents that are not always obvious to see.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** All three penultimate stages in ''EX'' are just horrendous no matter which one you pick. Take your pick between:
*** A StealthBasedMission where one missed shot or instance of taking too long results in mission failure.
*** A hang-gliding stage where you have to snipe enemies in a moving hang glider. It will end in failure if you don't clear the landing platform of enemies.
*** An underwater stage that is not only on a time limit, but this being underwater, your shots move much more slowly and are easily affected by currents that are not always obvious to see.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Cobra, in the first two games. In the first game, he's either running with the president's daughter on his shoulder, or riding in an erratically-moving car while using her as a [[MeatShield shield]], and ramming you with a semi truck after that. In the second game, he once again uses a human shield while on a moving vehicle, and he also throws alot of stuff, including hostages, at you.

to:

* ThatOneBoss: Cobra, in the first two games. In the first game, he's either running with the president's daughter on his shoulder, or riding in an erratically-moving car while using her as a [[MeatShield shield]], {{human shield}}, and ramming you with a semi truck after that. In the second game, he once again uses a human shield while on a moving vehicle, and he also throws alot of stuff, including hostages, at you.

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