History YMMV / SilentScope

12th Jul '17 10:04:15 PM LucaEarlgrey
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* MemeticMutation: ''Bone Eater''[='=]s title has been subject to a number of jokes, from the AccidentalInnuendo to being similar to the title of [[VideoGame/MetalGearSolid3SnakeEater a certain big-name Konami game]].
4th Jul '17 1:48:11 AM LucaEarlgrey
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* GermansLoveDavidHasselhoff: ''Bone Eater'' was well-received when a cabinet of it appeared at [=MAGFest=] 2017, being one of a handful of games besides {{Rhythm Game}}s to have a queue at all times.

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* GermansLoveDavidHasselhoff: ''Bone Eater'' was well-received when a cabinet of it appeared at [=MAGFest=] 2017, being one of a handful of games besides {{Rhythm Game}}s to have a queue at all times. It would eventually become one of a small handful of Konami non-music games to be imported by Round 1's USA branches.
4th Jul '17 1:46:21 AM LucaEarlgrey
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* GermansLoveDavidHasselhoff: ''Bone Eater'' was well-received when a cabinet of it appeared at [=MAGFest=] 2017, being one of a handful of games besides {{Rhythm Game}}s to have a queue at all times.
4th Jun '16 9:49:04 PM nombretomado
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* PortingDisaster: Arguable for the console ports. While they are solid from a technical standpoint, the versions on the Dreamcast, PS2 and GBA didn't even try to give you a sniper controller, or any form of light gun support at all for that matter, which took out a lot of the games' appeal. The Xbox version did have light gun support, and some editions even came bundled a sniper rifle accessory, but the scope didn't really work and it was very unwieldy and cheap-feeling.

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* PortingDisaster: Arguable for the console ports. While they are solid from a technical standpoint, the versions on the Dreamcast, PS2 [=PS2=] and GBA didn't even try to give you a sniper controller, or any form of light gun support at all for that matter, which took out a lot of the games' appeal. The Xbox version did have light gun support, and some editions even came bundled a sniper rifle accessory, but the scope didn't really work and it was very unwieldy and cheap-feeling.
13th Nov '15 3:37:36 PM NisjayCakecup
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** Almost every boss in the console-only ''SS 3'' is this, due to the lack of a light gun peripheral and the clumsy controls.
*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it. Needless to say, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"]] once you take him down, though.

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** Almost every boss in the console-only ''SS 3'' is this, due to the lack of a light gun peripheral and the clumsy controls.
controls. It's rather telling that Cobra makes a return from the first two games as the first boss of the third.
*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it. Needless to say, it; Shaker becomes somewhat easier once you take out all the goons, as he himself doesn't attack at all. Still, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"]] once you take him down, though.
12th Nov '15 9:39:54 PM NisjayCakecup
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*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it. Needless to say, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"] once you take him down, though.

to:

*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it. Needless to say, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"] god!"]] once you take him down, though.
12th Nov '15 9:38:27 PM NisjayCakecup
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*** Shaker, the boss of the casino stage, makes those aforementioned problems worse via use of his giant roulette wheel, which also has hostages and some of his goons riding it. Needless to say, it's hell to get a headshot on him. He does let out a rather amusing [[BigOMG "Oh my god!"] once you take him down, though.
2nd Aug '15 8:43:59 PM xxbiasonxxx
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* MoralEventHorizon: The BigBad in the second game, ''Dark Silhouette'', crosses it when he places launch devices of the missiles onto three hostages in the opera to guarantee that the missiles will launch and so that Falcon and Jackal won't be able to prevent it.
5th Oct '14 12:55:03 PM Kalrot
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* PortingDisaster: Arguable for the console ports. The versions on the Dreamcast, PS2 and GBA didn't even try to give you a sniper controller, which took out a lot of the games' appeal. The Xbox version did try to make a sniper rifle accessory, but the scope didn't really work and it was very unwieldy and cheap-feeling.

to:

* PortingDisaster: Arguable for the console ports. The While they are solid from a technical standpoint, the versions on the Dreamcast, PS2 and GBA didn't even try to give you a sniper controller, or any form of light gun support at all for that matter, which took out a lot of the games' appeal. The Xbox version did try to make have light gun support, and some editions even came bundled a sniper rifle accessory, but the scope didn't really work and it was very unwieldy and cheap-feeling.
8th Feb '14 2:08:58 PM LucaEarlgrey
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** All three penultimate stages in ''EX'' are just horrendous no matter which one you pick. Take your pick between:
*** A StealthBasedMission where one missed shot or instance of taking too long results in mission failure.
*** A hang-gliding stage where you have to snipe enemies in a moving hang glider. It will end in failure if you don't clear the landing platform of enemies.
*** An underwater stage that is not only on a time limit, but this being underwater, your shots move much more slowly and are easily affected by currents that are not always obvious to see.

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** * ThatOneLevel: All three penultimate stages in ''EX'' are just horrendous no matter which one you pick. Take your pick between:
*** ** A StealthBasedMission where one missed shot or instance of taking too long results in mission failure.
*** ** A hang-gliding stage where you have to snipe enemies in a moving hang glider. It will end in failure if you don't clear the landing platform of enemies.
*** ** An underwater stage that is not only on a time limit, but this being underwater, your shots move much more slowly and are easily affected by currents that are not always obvious to see.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SilentScope