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* {{Padding}}: Come the endgame, and the game starts to [[FakeLongetivity pad itself to ludicrous degrees.]] The final world, "Living Dead Party", almost entirely consists of rehashes of the various worlds [[FakeDifficulty with obnoxious video filters slapped on]], and unlocking the last character basically requires you to do a near-perfect run on ''every single level in the game''.

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* {{Padding}}: Come the endgame, and the game starts to [[FakeLongetivity [[FakeLongevity pad itself to ludicrous degrees.]] The final world, "Living Dead Party", almost entirely consists of rehashes of the various worlds [[FakeDifficulty with obnoxious video filters slapped on]], and unlocking the last character basically requires you to do a near-perfect run on ''every single level in the game''.
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Oops, turns out its just a secret character you can unlock, not another level or boss.


* {{Padding}}: Come the endgame, and the game starts to [[FakeLongetivity pad itself to ludicrous degrees for a modern game.]] The final world, "Living Dead Party", almost entirely consists of rehashes of the various worlds with obnoxious video filters slapped on, and unlocking the TrueFinalBoss basically requires you to do a near-perfect run on ''every single level in the game''.

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* {{Padding}}: Come the endgame, and the game starts to [[FakeLongetivity pad itself to ludicrous degrees for a modern game.degrees.]] The final world, "Living Dead Party", almost entirely consists of rehashes of the various worlds [[FakeDifficulty with obnoxious video filters slapped on, on]], and unlocking the TrueFinalBoss last character basically requires you to do a near-perfect run on ''every single level in the game''.



** Getting OneHundredPercentCompletion in this game is probably the hardest its been in the series since [[VideoGame/Rayman1995 the original 1995 game]], and is a particularly brazen modern example of FakeLongetivity. Unlocking all of the bonus levels and the TrueFinalBoss requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea") and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).
** Unlocking all of the extra characters, which requires you to collect a total of '''1,000,000 Lums'''. While Lums aren't hard to grind for in the game (particularly if you play the Challenges), it'll still take you an agonizingly long time to reach that goal. Thankfully, this part of the game is completely optional.

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** Getting OneHundredPercentCompletion in this game is probably the hardest its been in the series since [[VideoGame/Rayman1995 the original 1995 game]], and is a particularly brazen modern example of FakeLongetivity. game]] Unlocking all of the bonus levels and the TrueFinalBoss final unlockable character requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea") and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).
** Unlocking all of the other extra characters, which requires you to collect a total of '''1,000,000 Lums'''. While Lums aren't hard to grind for in the game (particularly if you play the Challenges), it'll still take you an agonizingly long time to reach that goal. Thankfully, this part of the game is completely optional.
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* {{Padding}}: Come the endgame, and the game starts to [[FakeLongetivity pad itself to ludicrous degrees for a modern game.]] The final world, "Living Dead Party", almost entirely consists of rehashes of the various worlds with obnoxious video filters slapped on, and unlocking the TrueFinalBoss basically requires you to do a near-perfect run on ''every single level in the game''.


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* ThatOneSidequest:
** Getting OneHundredPercentCompletion in this game is probably the hardest its been in the series since [[VideoGame/Rayman1995 the original 1995 game]], and is a particularly brazen modern example of FakeLongetivity. Unlocking all of the bonus levels and the TrueFinalBoss requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea") and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).
** Unlocking all of the extra characters, which requires you to collect a total of '''1,000,000 Lums'''. While Lums aren't hard to grind for in the game (particularly if you play the Challenges), it'll still take you an agonizingly long time to reach that goal. Thankfully, this part of the game is completely optional.
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* SpiritualLicensee: This, alongside the prequel, are considered the best ''Franchise/SonicTheHedgehog'' games ever made.

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* SpiritualLicensee: This, alongside the prequel, are considered some of the best ''Franchise/SonicTheHedgehog'' games ever made.
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** Heck the [[GoddamnedBats little]] [[DemonicSpiders fuzzballs]] themselves. They follow whatever direction your going and there are sections you have to lure them into pits just to continue.

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** Heck the [[GoddamnedBats little]] [[DemonicSpiders fuzzballs]] themselves. They follow whatever direction your you're going and there are sections you have to lure them into pits just to continue.


* MostAnnoyingSound:
** Murfy.
** Hope you don't mind hearing whiny voices begging "Help me!" every four seconds.
Tabs MOD

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* EarWorm:
** The Main Gallery theme and Murfy's Dungeon stand out so far.
** GLOO-GLOO, GLOO-GLOO-GLOO
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* InternetBackdraft: The announcement of the delay, combined for its reasons (multiplatform) got ''a lot'' of hate from Nintendo fans, some of which quickly added Ubisoft to the same group as Square-Enix, Capcom and Activision. To put it in perspective: [[http://www.nintendolife.com/news/2013/02/rayman_legends_no_longer_a_wii_u_exclusive_delayed_to_september the Nintendolife post]][[note]](detailing both the delay and the expired exclusivity, as both were poorly timed enough to come together)[[/note]] got a whopping ''623'' (and counting) comments, which is slightly less - if not more - than the comments for the rest of the site's weekly news combined.
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* BestBossEver: Fans generally agree that the Mechanical Dragon’s the best boss in the game, a fun and challenging battle accompanied by what is also usually considered the [[AwesomeMusic best boss theme in the game as well.]]

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* BestBossEver: Fans generally agree that the Mechanical Dragon’s the best boss in the game, a fun and challenging battle accompanied by what is also usually considered the [[AwesomeMusic [[SugarWiki/AwesomeMusic best boss theme in the game as well.]]
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** Invaded Infiltration Station can be turn into this, if you want to get [[HundredPercentCompletion gold cup]].

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** Invaded Infiltration Station can be turn into this, is this as well, with zero check points and zero mercy, especially if you want to get [[HundredPercentCompletion are going for gold cup]].cup.
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* AwesomeMusic: Castle Rock, aka Black Betty by Ram Jam.

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* AwesomeMusic: SugarWiki/AwesomeMusic: Castle Rock, aka Black Betty by Ram Jam.



* VisualEffectsOfAwesome: The [[https://www.youtube.com/watch?v=_IQuDbycE3k Epic Trailer]].

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The [[https://www.youtube.com/watch?v=_IQuDbycE3k Epic Trailer]].
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* BestBossEver: Fans generally agree that the Mechanical Dragon’s the best boss in the game, a fun and challenging battle accompanied by what is also usually considered the [[AwesomeMusic best boss theme in the game as well.]]
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* MisBlamed: Some are claiming that its ''Creator/{{Nintendo}}'s'' fault that the game is so touch screen centered, saying that they want to "sabotage" Rayman and Ubisoft (despite the fact that Nintendo themselves said that they aren't forcing any developers to use the [=GamePad=]).

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* MisBlamed: Some are claiming claimed that its ''Creator/{{Nintendo}}'s'' fault that the game is so touch screen centered, hosts touchscreen controls, saying that they want to "sabotage" Rayman and Ubisoft (despite Ubisoft, despite the fact that Nintendo themselves said that they aren't forcing any developers to use the [=GamePad=]).Wii U's [=GamePad=].

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* EightPointEight: Gamespot's Tom [=McShea=] can't seem to escape from this trope. His review of the game was highly positive, but he docked a full point from the Wii U version (generally considered to be the definitive version of the game) for its touch screen-based sections. Let's just say people aren't too happy about this.



* EightPointEight: Gamespot's Tom [=McShea=] can't seem to escape from this trope. His review of the game was highly positive, but he docked a full point from the Wii U version (generally considered to be the definitive version of the game) for its touch screen-based sections. Let's just say people aren't too happy about this.



* FanPreferredCouple: Rayman/Barbara seems to have become the fan-favourite pairing, helped by the two starring together in ''Rayman Adventures''.



* HilariousInHindsight: The Wii U version of ''Legends'' has unlockable [[Franchise/SuperMarioBros Mario and Luigi costumes]] for Rayman and Globox respectively. This becomes even more amusing when one remembers that in ''VideoGame/Rayman3HoodlumHavoc'', Globox was voiced by John Leguizamo, who also played Luigi in the infamous [[Film/SuperMarioBros film adaptation]] of Super Mario Bros.

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* HilariousInHindsight: HilariousInHindsight:
**
The Wii U version of ''Legends'' has unlockable [[Franchise/SuperMarioBros Mario and Luigi costumes]] for Rayman and Globox respectively. This becomes even more amusing when one remembers that in ''VideoGame/Rayman3HoodlumHavoc'', Globox was voiced by John Leguizamo, who also played Luigi in the infamous [[Film/SuperMarioBros film adaptation]] of Super Mario Bros.
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It seems like a lot of the problems with the Switch version have been patched out. The loading is almost (but not quite) on par with Wii U, and I'm not getting slowdown anymore. I wouldn't know if they've done anything with multiplayer, though.


* PortingDisaster: Despite the UsefulNotes/NintendoSwitch version being titled as the "Definitive Edition," it suffers from LoadsAndLoadsOfLoading (which can take upwards of two minutes), degraded artwork quality, worse performance even than the Wii U version, significant slowdown in a few levels, and various feature cuts to the multiplayer modes, meaning that if anything it's actually the ''worst'' version of the game released to date (with the arguable exception of only the [=PlayStation Vita=] version, which at least had the excuse of having to deal with far less powerful hardware).
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* PortingDisaster: Despite the UsefulNotes/NintendoSwitch version being titled as the "Definitive Edition," it suffers from LoadsAndLoadsOfLoading, degraded artwork quality, worse performance even than the Wii U version, significant slowdown in a few levels, and various feature cuts to the multiplayer modes, meaning that if anything it's actually the ''worst'' version of the game released to date (with the arguable exception of only the [=PlayStation Vita=] version, which at least had the excuse of having to deal with far less powerful hardware).

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* PortingDisaster: Despite the UsefulNotes/NintendoSwitch version being titled as the "Definitive Edition," it suffers from LoadsAndLoadsOfLoading, LoadsAndLoadsOfLoading (which can take upwards of two minutes), degraded artwork quality, worse performance even than the Wii U version, significant slowdown in a few levels, and various feature cuts to the multiplayer modes, meaning that if anything it's actually the ''worst'' version of the game released to date (with the arguable exception of only the [=PlayStation Vita=] version, which at least had the excuse of having to deal with far less powerful hardware).



** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the Vita version, which carries over the touch-screen functionality of the Wii U version (you can even use the rear pad!).

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** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the Vita version, which carries over the touch-screen functionality of the Wii U version (you can even use the rear pad!). However, even some people who played it with a touch screen don't like them because, unless you're playing with someone else, you have to play as Murfy instead of the standard playstyle.
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* PortingDisaster: Despite the UsefulNotes/NintendoSwitch version actually being titled as the "Definitive Edition," it suffers from LoadsAndLoadsOfLoading, degraded artwork quality, worse performance even than the Wii U version, and various feature cuts to the multiplayer modes, meaning that if anything it's actually the ''worst'' version of the game released to date (with the arguable exception of only the [=PlayStation Vita=] version, which at least had the excuse of having to deal with far less powerful hardware).

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* PortingDisaster: Despite the UsefulNotes/NintendoSwitch version actually being titled as the "Definitive Edition," it suffers from LoadsAndLoadsOfLoading, degraded artwork quality, worse performance even than the Wii U version, significant slowdown in a few levels, and various feature cuts to the multiplayer modes, meaning that if anything it's actually the ''worst'' version of the game released to date (with the arguable exception of only the [=PlayStation Vita=] version, which at least had the excuse of having to deal with far less powerful hardware).
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* PortingDisaster: Despite the UsefulNotes/NintendoSwitch version actually being titled as the "Definitive Edition," it suffers from LoadsAndLoadsOfLoading, degraded artwork quality, worse performance even than the Wii U version, and various feature cuts to the multiplayer modes, meaning that if anything it's actually the ''worst'' version of the game released to date (with the arguable exception of only the [=PlayStation Vita=] version, which at least had the excuse of having to deal with far less powerful hardware).
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** The game's initial WiiU exclusivity brought about quite a bit of backlash about having to buy a new console just to play the sequel to a multiplatform game. However, once it was revealed that it was delayed for the sake of making it multiplatform, this just caused backlash from WiiU owners who now have to wait for it just because [[ExecutiveMeddling Ubisoft wants it to be multiplatform]]. And now Ubi says Rayman was delayed for a multi-platform release because [[VideoGame/ZombiU Zombi U]] [[http://www.gonintendo.com/?mode=viewstory&id=207020 bombed]].

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** The game's initial WiiU UsefulNotes/WiiU exclusivity brought about quite a bit of backlash about having to buy a new console just to play the sequel to a multiplatform game. However, once it was revealed that it was delayed for the sake of making it multiplatform, this just caused backlash from WiiU Wii U owners who now have to wait for it just because [[ExecutiveMeddling Ubisoft wants it to be multiplatform]]. And now Ubi says Rayman was delayed for a multi-platform release because [[VideoGame/ZombiU Zombi U]] [[http://www.gonintendo.com/?mode=viewstory&id=207020 bombed]].
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** The boss of Olympus Maximus. [[spoiler: It's a giant floating cloud of the Dark Creatures from previous levels, which shape into the form of [[GiantHandsOfDoom a giant hand,]] two flying demons, and then a ''giant floating demon.'' The music is also very dark and low key, unlike most of the music in the game. It's just too bad that it's a very easy boss.]]

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** The boss of Olympus Maximus. [[spoiler: It's a giant floating cloud of the Dark Creatures from previous levels, which shape into the form of [[GiantHandsOfDoom a giant hand,]] two flying demons, and then a ''giant floating demon.'' The music is also very dark and low key, unlike most of the music in the game. It's just too bad that it's a very easy boss.]]
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* GoodBadBugs: Sitting at a distance where the Wii U gamepad fights to stay connected, if you're lucky in the 'fall forever' challenges will the obstacles not be truly solid and you'll TeleportSpam down quickly. This means that you can go from a barely bronze rating to one of the top in gold.
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* BaseBreaker: Barbara, when she was first revealed. Some found her cool, others felt that a barbarian girl is somehow [[TokenHuman unfitting]] in Rayman Universe (and yet [[VideoGame/RaymanOrigins the nymphs]], who are likewise human-looking and even share some of the same designs, but didn't seem to get any complaints) and already considered her TheScrappy. This reaction died down after ''Legends'' was released and Barbara ended up being received fairly well, to the point where the MobilePhoneGame, ''Rayman Adventures'', had her starring alongside Rayman right out the gate, as opposed to the usual pairing of Rayman and Globox (though both Globox and the Teensies are in the game as unlockable characters).

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* BaseBreaker: BaseBreakingCharacter: Barbara, when she was first revealed. Some found her cool, others felt that a barbarian girl is somehow [[TokenHuman unfitting]] in Rayman Universe (and yet [[VideoGame/RaymanOrigins the nymphs]], who are likewise human-looking and even share some of the same designs, but didn't seem to get any complaints) and already considered her TheScrappy. This reaction died down after ''Legends'' was released and Barbara ended up being received fairly well, to the point where the MobilePhoneGame, ''Rayman Adventures'', had her starring alongside Rayman right out the gate, as opposed to the usual pairing of Rayman and Globox (though both Globox and the Teensies are in the game as unlockable characters).

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* BaseBreaker: Barbara. Some find her cool, others find that a barbarian girl is [[TokenHuman unfitting]] in Rayman Universe (and yet the nymphs, who are likewise human-looking and even share the same designs, but don't seem to get any complaints) and already consider her as TheScrappy.

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* BaseBreaker: Barbara. Barbara, when she was first revealed. Some find found her cool, others find felt that a barbarian girl is somehow [[TokenHuman unfitting]] in Rayman Universe (and yet [[VideoGame/RaymanOrigins the nymphs, nymphs]], who are likewise human-looking and even share some of the same designs, but don't didn't seem to get any complaints) and already consider considered her TheScrappy. This reaction died down after ''Legends'' was released and Barbara ended up being received fairly well, to the point where the MobilePhoneGame, ''Rayman Adventures'', had her starring alongside Rayman right out the gate, as TheScrappy.opposed to the usual pairing of Rayman and Globox (though both Globox and the Teensies are in the game as unlockable characters).



* NightmareFuel: The boss of Olympus Maximus. [[spoiler: It's a giant floating cloud of the Dark Creatures from previous levels, which shape into the form of [[GiantHandsOfDoom a giant hand,]] two flying demons, and then a ''giant floating demon.'' The music is also very dark and low key, unlike most of the music in the game. It's just too bad that it's a very easy boss.]]

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* NightmareFuel: NightmareFuel:
**
The boss of Olympus Maximus. [[spoiler: It's a giant floating cloud of the Dark Creatures from previous levels, which shape into the form of [[GiantHandsOfDoom a giant hand,]] two flying demons, and then a ''giant floating demon.'' The music is also very dark and low key, unlike most of the music in the game. It's just too bad that it's a very easy boss.]]



* SidetrackedByTheGoldSaucer: The challenge mode is addictive. It even has been launched before the game.
* SpiritualLicensee: This, and it's prequel, is one of the best Franchise/SonicTheHedgehog games ever made.

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* SidetrackedByTheGoldSaucer: The challenge mode is addictive. It was even has been launched before the game.
full game was.
* SpiritualLicensee: This, and it's alongside the prequel, is one of are considered the best Franchise/SonicTheHedgehog ''Franchise/SonicTheHedgehog'' games ever made.
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Examples are not recent.


** Many ''vocal'' people are not so delighted about playing as Murphy, protecting an AI-controlled Globox, during certain sections. Though the fanbase is coming back together as the man who originally said this turned out to have misunderstood the whole thing.



** The possible return of the [[VideoGame/RavingRabbids Rabbids]] has caused this, ''despite the game still being in development'' and the trailer being made as a demonstration of possible ideas. Although, some fans are delighted at the idea of ''finally'' letting Rayman beat up the Rabbids, something that he would have done in the cancelled ''Rayman 4'' before it became ''Raving Rabbids''.
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** Don't forget [[https://www.youtube.com/watch?v=WOw8un7q_ME Gloo Gloo]], aka "Woo Hoo" by 5678 (used in Vonage commercials and ''Film/KillBill''.)
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It\'s always an AI Globox. Never an AI rayman.


** Many ''vocal'' people are not so delighted about playing as Murphy, protecting an AI-controlled Rayman, during certain sections. Though the fanbase is coming back together as the man who originally said this turned out to have misunderstood the whole thing.

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** Many ''vocal'' people are not so delighted about playing as Murphy, protecting an AI-controlled Rayman, Globox, during certain sections. Though the fanbase is coming back together as the man who originally said this turned out to have misunderstood the whole thing.

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* InternetCounterattack: When the announcement of Rayman Legends being delayed was made, boy did people ever tear into Ubisoft. Canceled preorders and calling out [[http://www.youtube.com/watch?v=KxpF7qlBdsU Ubisoft's hypocrisy]] of not delaying other recent and coming projects just to give Wii U owners their own ports/versions.
** Ubisoft [[http://www.gonintendo.com/?mode=viewstory&id=195852 had to look]] for a new PR lead due to the backlash of Rayman Legends Wii U being delayed.
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Not An Example This is for games that are good but have a mediocre or a bad plot.


* PlayTheGameSkipTheStory: The game is guilty of this, having an ExcusePlot, and almost 0 interaction between NPC's, and plot or so to speak, moreso than ''VideoGame/RaymanOrigins''.
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* BaseBreaker: Barbara. Some find her cool, others find that a barbarian girl is unfitting in Rayman Universe (and yet the nymphs, who are likewise human-looking and even share the same designs, but don't seem to get any complaints) and already consider her as TheScrappy.

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* BaseBreaker: Barbara. Some find her cool, others find that a barbarian girl is unfitting [[TokenHuman unfitting]] in Rayman Universe (and yet the nymphs, who are likewise human-looking and even share the same designs, but don't seem to get any complaints) and already consider her as TheScrappy.
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* PlayTheGameSkipTheStory: The game is guilty of this, having an ExcusePlot, and almost 0 interaction between NPC's, and plot or so to speak, moreso than ''VideoGame/RaymanOrigins''.

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