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Corrected a mistake I made; there's no bonus hearts in the normal versions of the music levels.


** [[BrutalBonusLevel Living. Dead. Party.]] Apart from the very first stage, "Grannies World Tour", which is no worse than any of the other standard music levels, the entire world consists of retreads of the previous Music Levels from the other worlds played with [[{{Retraux}} 8-bit music effects]]. These levels are notorious for their addition of FakeDifficulty to the already challenging format of the original levels: [[OneHitPointWonder there are no hearts to be had]], [[CheckpointStarvation all checkpoints are removed and players must replay from the start if they mess up]] and, worst of all [[InterfaceScrew each level has its own unique graphical interference that gets worse the deeper into the level the player gets]]. The very final stage, "Grannies World Tour, 8-Bit" has ''every single InterfaceScrew in sequence'', including an all-new visual impediment where the level gets divided into increasingly smaller multiple screens. Getting to the end of these stages is ''maddening'', and getting all three Teensies along the way is even worse.

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** [[BrutalBonusLevel Living. Dead. Party.]] Apart from the very first stage, "Grannies World Tour", which is no worse than any of the other standard music levels, the entire world consists of retreads of the previous Music Levels from the other worlds played with [[{{Retraux}} 8-bit music effects]]. These levels are notorious for their addition of FakeDifficulty to the already challenging format of the original levels: not only are [[OneHitPointWonder there are no hearts to be had]], but now [[CheckpointStarvation all checkpoints are removed and players must replay from the start if they mess up]] and, worst of all [[InterfaceScrew each level has its own unique graphical interference that gets worse the deeper into the level the player gets]]. The very final stage, "Grannies World Tour, 8-Bit" has ''every single InterfaceScrew in sequence'', including an all-new visual impediment where the level gets divided into increasingly smaller multiple screens. Getting to the end of these stages is ''maddening'', and getting all three Teensies along the way is even worse.
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** The game's initial UsefulNotes/WiiU exclusivity brought about quite a bit of backlash about having to buy a new console just to play the sequel to a multiplatform game. However, when ''VideoGame/ZombiU'' [[http://www.gonintendo.com/?mode=viewstory&id=207020 bombed]], Ubisoft delayed this game for the sake of making it multiplatform, to the joy of the previous group and the anger of Wii U owners who now had even longer for a game that was already delayed once.

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** The game's initial UsefulNotes/WiiU Platform/WiiU exclusivity brought about quite a bit of backlash about having to buy a new console just to play the sequel to a multiplatform game. However, when ''VideoGame/ZombiU'' [[http://www.gonintendo.com/?mode=viewstory&id=207020 bombed]], Ubisoft delayed this game for the sake of making it multiplatform, to the joy of the previous group and the anger of Wii U owners who now had even longer for a game that was already delayed once.



** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the Gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the UsefulNotes/PlayStationVita version as well the UsefulNotes/NintendoSwitch rerelease which carry over the touch-screen functionality of the Wii U version (you can even use the rear pad for the former). However, those players are split on the mechanic as, unless you're playing multiplayer, you ''have'' to play as Murfy instead of the standard playstyle.

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** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the Gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the UsefulNotes/PlayStationVita Platform/PlayStationVita version as well the UsefulNotes/NintendoSwitch Platform/NintendoSwitch rerelease which carry over the touch-screen functionality of the Wii U version (you can even use the rear pad for the former). However, those players are split on the mechanic as, unless you're playing multiplayer, you ''have'' to play as Murfy instead of the standard playstyle.
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** [[BrutalBonusLevel Living. Dead. Party.]] Apart from the very first stage, "Grannies World Tour", which is no worse than any of the other standard music levels, the entire world consists of retreads of the previous Music Levels from the other worlds played with [[{{Retraux}} 8-bit music effects]]. These levels are notorious for their addition of FakeDifficulty to the already challenging format of the original levels: [[OneHitPointWonder there are no hearts to be had]], [[CheckpointStarvation all checkpoints are removed and players must replay from the start if they mess up]] and, worst of all [[InterfaceScrew each level has its own unique graphical interference that gets worse the deeper into the level the player gets]]. The very final stage, "Grannies World Tour, 8-Bit" has ''every single InterfaceScrew in sequence'', including an all-new visual impediment where the level gets divided into increasingly smaller multiple screens. Getting to the end of these stages is ''maddening'', and getting all three Teensies along the way is even worse.
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* ContestedSequel: Most reviews agree that the game outmatches ''VideoGame/RaymanOrigins'', which was already a beloved game. To elaborate, it has a wider choice of character designs, more levels, more special features, various different bosses, worldwide challenges, and a beautiful art style. While ''still'' keeping the breezy feel of its predecessor. Meanwhile, fans are more split, with some seeing it as little more than a MissionPackSequel that fails to bring much new to the table.

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* ContestedSequel: CriticalDissonance: Most reviews agree that the game outmatches ''VideoGame/RaymanOrigins'', which was already a beloved game. To elaborate, it has a wider choice of character designs, more levels, more special features, various different bosses, worldwide challenges, and a beautiful art style. While ''still'' keeping the breezy feel of its predecessor. Meanwhile, fans are more split, with some seeing it as little more than a MissionPackSequel that fails to bring much new to the table.

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