Follow TV Tropes

Following

History YMMV / QuakeI

Go To

OR

Added: 673

Changed: 264

Is there an issue? Send a MessageReason:
None


* GameBreaker: It's debatable, but the Rocket Launcher is far and away more powerful than anything else in the game. The Lightning Gun, which is the last gun to be found and the one with the highest position, is only a true WaveMotionGun when amped up with Quad Damage.

to:

* GameBreaker: GameBreaker:
**
It's debatable, but the Rocket Launcher is far and away more powerful than anything else in the game. The Lightning Gun, which is the last gun to be found and the one with the highest position, is only a true WaveMotionGun when amped up with Quad Damage.



** The Multi Rocket Launcher from ''Dissolution of Eternity'' fires four rockets at the cost of one, with each rocket dealing half the damage of a regular one. Most of the time it will be your weapon of choice as it not only runs on a completely different kind of ammo than the regular rockets, you only need half the amount to defeat any enemy. That's right, they managed to overpower an already overpowered weapon.



** [[FinalBoss The Dragon]] from ''Dissolution of Eternity'' is somewhat easier than Armagon in terms of having more cover (Even though the Dragon is perfectly capable of doing a OneHitKill with its fireballs) and having [[MacrossMissileMassacre the Quad-Rocket Launcher]], but it's otherwise still a difficult fight because the Dragon will not forgive a single mistake. The arena has several powerups, but they are not very convenient, and the Anti-Grav Belt in particular is a PowerupLetdown as it will compromise your ability to dodge the fireballs... and you may fall in the lava.

to:

** [[FinalBoss The Dragon]] from ''Dissolution of Eternity'' is somewhat easier than Armagon in terms of having more cover (Even though the Dragon is perfectly capable of doing a OneHitKill with its fireballs) and having [[MacrossMissileMassacre the Quad-Rocket Multi Rocket Launcher]], but it's otherwise still a difficult fight because the Dragon will not forgive a single mistake. The arena has several powerups, but they are not very convenient, and the Anti-Grav Belt in particular is a PowerupLetdown as it will compromise your ability to dodge the fireballs... and you may fall in the lava.
Is there an issue? Send a MessageReason:
None


** [[FinalBoss Armagon himself]] in ''Scourge of Armagon'', which is basically a buffed [[VideoGame/Doom Cyberdemon]] in terms of attacks. It has '''two''' fast-firing Rocket Launchers whose rockets not only hit as hard as yours, but are much faster and Armagon is surprisingly good at leading with them, firing four rockets every time. He also carries two Laser Cannons, which while less threatening than the rockets, they are tricky to dodge. And just in case you are trying to take cover right behind him, Armagon can unleash a shockwave that sends you flying (And very vulnerable to his rockets). And he's no slouch in terms of health either, topping at over 4000 in Hard/Nightmare. You better hope [[GoodBadBugs he gets stuck on a wall]] because it will be a very difficult fight otherwise.

to:

** [[FinalBoss Armagon himself]] in ''Scourge of Armagon'', which is basically a buffed [[VideoGame/Doom [[VideoGame/{{Doom}} Cyberdemon]] in terms of attacks. It has '''two''' fast-firing Rocket Launchers whose rockets not only hit as hard as yours, but are much faster and Armagon is surprisingly good at leading with them, firing four rockets every time. He also carries two Laser Cannons, which while less threatening than the rockets, they are tricky to dodge. And just in case you are trying to take cover right behind him, Armagon can unleash a shockwave that sends you flying (And very vulnerable to his rockets). And he's no slouch in terms of health either, topping at over 4000 in Hard/Nightmare. You better hope [[GoodBadBugs he gets stuck on a wall]] because it will be a very difficult fight otherwise.

Changed: 1335

Removed: 51

Is there an issue? Send a MessageReason:
None


** Shamblers.
** The final boss is quite difficult as well.

to:

** Shamblers.
** The final boss
[[FinalBoss Armagon himself]] in ''Scourge of Armagon'', which is quite basically a buffed [[VideoGame/Doom Cyberdemon]] in terms of attacks. It has '''two''' fast-firing Rocket Launchers whose rockets not only hit as hard as yours, but are much faster and Armagon is surprisingly good at leading with them, firing four rockets every time. He also carries two Laser Cannons, which while less threatening than the rockets, they are tricky to dodge. And just in case you are trying to take cover right behind him, Armagon can unleash a shockwave that sends you flying (And very vulnerable to his rockets). And he's no slouch in terms of health either, topping at over 4000 in Hard/Nightmare. You better hope [[GoodBadBugs he gets stuck on a wall]] because it will be a very difficult fight otherwise.
** [[FinalBoss The Dragon]] from ''Dissolution of Eternity'' is somewhat easier than Armagon in terms of having more cover (Even though the Dragon is perfectly capable of doing a OneHitKill with its fireballs) and having [[MacrossMissileMassacre the Quad-Rocket Launcher]], but it's otherwise still a difficult fight because the Dragon will not forgive a single mistake. The arena has several powerups, but they are not very convenient, and the Anti-Grav Belt in particular is a PowerupLetdown
as well.it will compromise your ability to dodge the fireballs... and you may fall in the lava.



** The final boss level is quite difficult as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: The final boss is a defenseless FlunkyBoss who you kill with a single {{Telefrag}}. [[ThatOneLevel The part leading up to the teleporter more than makes up for it, though.]]
Is there an issue? Send a MessageReason:
None


** [[AvertedTrope Averted]] with the SegaSaturn port; it doesn't even use the original ''Quake'' engine, but Lobotomy Software's in-house Slavedriver engine, specially tailored to the Saturn. Despite this, it's a lot closer to the PC original.

to:

** [[AvertedTrope Averted]] with the SegaSaturn UsefulNotes/SegaSaturn port; it doesn't even use the original ''Quake'' engine, but Lobotomy Software's in-house Slavedriver engine, specially tailored to the Saturn. Despite this, it's a lot closer to the PC original.
Is there an issue? Send a MessageReason:
Most annoying sound - Death Knight: UUUH!

Added DiffLines:

* MostAnnoyingSound: The Hell Knight/Death Knight's pain grunt can get pretty annoying after a while

Added: 391

Changed: 479

Is there an issue? Send a MessageReason:
None


* MostWonderfulSound: The meaty noises and the "nyom" of a zombie you just gibbed, the deep, fast BA-DUM-BA-DUM-BA-DUM-BA-DUM-BA-DUM of the Super Nailgun firing, or the thunderclap that comes along with discharging the Thunderbolt on some hapless mook that won't live more than 3 or 4 seconds. Among others. Take your pick.
** Hearing a Shambler's death cry will fill you with joy.
** That pinging sound when a grenade bounces off a wall.

to:

* MostWonderfulSound: Take your pick.
**
The meaty noises and the "nyom" of a zombie you just gibbed, the gibbed.
** The
deep, fast BA-DUM-BA-DUM-BA-DUM-BA-DUM-BA-DUM of the Super Nailgun firing, or the firing.
** The
thunderclap that comes along with discharging the Thunderbolt on some hapless mook that won't live more than 3 or 4 seconds. Among others. Take your pick.
seconds.
** Hearing a Shambler's death cry moan will fill you with joy.
** That pinging sound when a grenade bounces off a wall.wall (except when it's not ''your'' grenade).
** The hot "fizz" sound of a Nailgun loaded with Lava Nails stops firing, often after a prolonged carnage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** That pinging sound when a grenade bounces off a wall.

Added: 290

Changed: 35

Is there an issue? Send a MessageReason:
None


** The Shambler is really tough monster that has [[LightningBruiser 600 hp & can move quickly]]. Even worse, it has a lightning attack that is guaranteed to hit you as long as you aren't behind cover.

to:

** The Shambler is really tough monster that has [[MadeOfIron 600 hp]] & [[LightningBruiser 600 hp & can move quickly]]. Even worse, it has a lightning attack that is guaranteed to hit you as long as you aren't behind cover.cover.
*** Oh, and explosives [[OhCrap only do half damage against it.]]



** Upon hearing it for the first time, the Shambler's roar will likely fill you with absolute terror. (and fill your pants with [[BringMyBrownPants something else...]])



* MostWonderfulSound: The meaty noises and the "nyom" of a zombie you just gibbed, the deep, fast BA-DUM-BA-DUM-BA-DUM-BA-DUM-BA-DUM of the Super Nailgun firing, or the thunderclap that comes along with discharging the Thunderbold on some hapless mook that won't live more than 3 or 4 seconds. Among others. Take your pick.

to:

* MostWonderfulSound: The meaty noises and the "nyom" of a zombie you just gibbed, the deep, fast BA-DUM-BA-DUM-BA-DUM-BA-DUM-BA-DUM of the Super Nailgun firing, or the thunderclap that comes along with discharging the Thunderbold Thunderbolt on some hapless mook that won't live more than 3 or 4 seconds. Among others. Take your pick.pick.
** Hearing a Shambler's death cry will fill you with joy.
Is there an issue? Send a MessageReason:
Put more explanation on why The Pain Maze is That One Level


** The Pain Maze.

to:

** The Pain Maze.Maze truly lives up to its name. While not that maze-like, the sheer number of Spawns makes it a nightmare to get through, including one section where you are helplessly pushed into a pit full of the things, and [[ButThouMust which you have to traverse because it's where the Gold Key is]].

Changed: 158

Removed: 154

Is there an issue? Send a MessageReason:


* JustHereForGodzilla: The Multiplayer was far and away the main draw of this game (to the point of being the entire purpose of [=QuakeWorld=]), and id didn't make a predominantly single player game again until ''VideoGame/{{DOOM}} 3''.
** Return To Castle Wolfenstein and Quake II both feature strong single player campaigns. Quake III, of course, was built around Multiplayer and MP alone.

to:

* JustHereForGodzilla: The Multiplayer was turned out to be far and away the main draw of this game (to the point of being the entire purpose of [=QuakeWorld=]), and id didn't make a predominantly single player game again until ''VideoGame/{{DOOM}} 3''.
** Return To Castle Wolfenstein and Quake II both feature strong single player campaigns. Quake III, of course, was
[=QuakeWorld=]). Fan reaction to it is what ultimately led ''Quake III'' to be built around Multiplayer and MP alone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostWonderfulSound: The meaty noises and the "nyom" of a zombie you just gibbed, the deep, fast BA-DUM-BA-DUM-BA-DUM-BA-DUM-BA-DUM of the Super Nailgun firing, or the thunderclap that comes along with discharging the Thunderbold on some hapless mook that won't live more than 3 or 4 seconds. Among others. Take your pick.
Is there an issue? Send a MessageReason:
None


** The Tower of Despair, thanks to being a DroughtLevelOfDoom early in Episode 4 when you've got nothing but a shotgun and a nailgun, and still forcing you to fight a Shambler and a Vore on top of that.

to:

** The Tower of Despair, thanks to being a DroughtLevelOfDoom early in Episode 4 when you've got nothing but a shotgun and a nailgun, and still forcing you to fight a Shambler and a Vore on top of that. It also forces you to make an unreasonable number of drops long enough to guarantee falling damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Tower of Despair, thanks to being a DroughtLevelOfDoom early in Episode 4 when you've got nothing but a shotgun and a nailgun, and still forcing you to fight a Shambler and a Vore on top of that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HellIsThatNoise: Scrags may be more annoying than deadly, but damn if they don't make some creepy noises.
Is there an issue? Send a MessageReason:
None


** Ogres. Their grenades don't do quite as much damage as yours, but even if you don't take it directly in the face, they still bounce around, making them very annoying to keep track of and avoid.

to:

** Ogres. Their grenades don't do quite as much damage as yours, but even if you don't take it directly in the face, they still bounce around, making them very annoying to keep track of and avoid. And they're beefy enough to take two rockets/grenades before going down.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Ogres. Their grenades don't do quite as much damage as yours, but even if you don't take it directly in the face, they still bounce around, making them very annoying to keep track of and avoid.
Is there an issue? Send a MessageReason:
None


** In the literal sense, Vores. They move slowly, but they have 400 health & their attack is to launch an exploding pod that moves insanly fast & won't stop following you until they hit something.

to:

** In the literal sense, Vores. They move slowly, but they have 400 health & their attack is to launch an exploding pod that moves insanly fast & won't stop following you until they hit something.something (and it's homing ability is ''very'' accurate, meaning that if you don't get it to hit something inbetween you and the Vore, you're almost guaranteed to get hit no matter how long you run for.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Shambler is really tough monster that has [[LightningBruiser 600 hp & can move quickly]]. Even worse, it has a lightning attack that is guaranteed to hit you as long as you aren't behind cover.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The laser cannon from ''Scourge of Armagon'' does away with most of the Lightning Gun's cons in exchange for a slower firing speed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even without Quad Damage, the Lightning Gun is still a pretty powerful weapon, due to the high damage & quick firing speed of its lightning attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the literal sense, Vores. They move slowly, but they have 400 health & their attack is to launch an exploding pod that moves insanly fast & won't stop following you until they hit something.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMomentOfFunny: At the end of the "Commonly Asked Questions" section of the manual:
-->'''Q:''' Are you guys Satan-worshipers?
-->'''A:''' No.
Is there an issue? Send a MessageReason:
Changing this to Lava Is Boiling Kool Air in the main page.


* YouFailGeologyForever: Lava (even when molten) is thick, viscous and opaque, not the "fiery water" it is in this game (e.g. in the "Ziggurat Vertigo" level).

Added: 656

Changed: 377

Is there an issue? Send a MessageReason:
None


* GameBreaker: It's debatable, but the Rocket Launcher was far and away more powerful than anything else in the game. The Lightning Gun, which was the last gun to be found and the one with the highest position, was only a true WaveMotionGun when amped up with Quad Damage.

to:

* GameBreaker: It's debatable, but the Rocket Launcher was is far and away more powerful than anything else in the game. The Lightning Gun, which was is the last gun to be found and the one with the highest position, was is only a true WaveMotionGun when amped up with Quad Damage.



** Goddamned Scrags.

to:

** Goddamned Scrags.Scrags. They're there to make your life miserable, but not in the deadly sense. They're kind of tough, taking four shotshells to kill, can fly, which means they'll follow you ''everywhere'' (including underwater) and their ridiculously weak projectiles fire two in a burst that will be interrupted only if you outright kill the damn thing - flinching won't stop it.
** Knights. These guys have as much health as a Scrag - not much, but enough to irritate -, they're fast, and their sword swipes can be started from a fair distance off. To make it worse, the mechanics of the game counts the swipe as a multi-hit attack, which equals a [[InterfaceScrew jittery screen full of red tint]]. But their biggest danger is evident when you're fighting them alongside other, more dangerous monsters. Why? Simple: their low threat level, attack method and high speed has them running right in your face when you're going trigger happy the rocket launcher, and then it's too late to do anything except suck up your own splash damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Return To Castle Wolfenstein and Quake II both feature strong single player campaigns. Quake III, of course, was built around Multiplayer and MP alone.
Is there an issue? Send a MessageReason:
Namespace stuff!!


* JustHereForGodzilla: The Multiplayer was far and away the main draw of this game (to the point of being the entire purpose of [=QuakeWorld=]), and id didn't make a predominantly single player game again until ''{{DOOM}} 3''.

to:

* JustHereForGodzilla: The Multiplayer was far and away the main draw of this game (to the point of being the entire purpose of [=QuakeWorld=]), and id didn't make a predominantly single player game again until ''{{DOOM}} ''VideoGame/{{DOOM}} 3''.

Added: 790

Changed: 52

Removed: 583

Is there an issue? Send a MessageReason:
Spawns don\'t \"borderline\" Demonic Spiders, they ARE Demonic Spiders. Goddamned Bats are annoying, but not a threat, and spawns definitely ARE a threat. Plus, their Collision Damage attacks do cause considerable damage. Also, Vores only classify as Boss In Mook Clothing, being as rare as they are.


* DemonicSpiders: Spawns, Fiends, and Vores. (Almost literal spiders)

to:

* DemonicSpiders: DemonicSpiders:
** Spawns. They're fast, they bounce all over the place making them incredibly hard to hit, hit you for visible chunks of damage, and being blue blobs who don't move when they immediately see you, preferring to wait a second, it's easy to miss them in the dark until they're all over you. On top of that, they [[ActionBomb explode like a rocket]] upon death, meaning it's easy to maim yourself (or [[LudicrousGibs worse]]) if you're careless while killing them when they're in your face.
** Fiends. They're less mobile than
Spawns, Fiends, but in exchange, they're much more resilient, taking three rockets to kill, their leap attack hits very hard, and Vores. (Almost literal spiders)they're very keen on cornering you in a place where they can cut your ass to shreds with their claws. To make it worse, they almost don't flinch.



** Spawns. They're fast, they bounce all over the place making them incredibly hard to hit, hit you for visible chunks of damage, and being blue blobs who don't move when they immediately see you, preferring to wait a second, it's easy to miss them in the dark until they're all over you. On top of that, they [[ActionBomb explode like a rocket]] upon death, meaning it's easy to maim yourself (or [[LudicrousGibs worse]]) if you're careless while killing them when they're in your face. If not for their low hit points and low-damage regular attack, they'd border on DemonicSpiders.

Added: 758

Changed: 750

Is there an issue? Send a MessageReason:


* GoddamnedBats: Spawns. They're fast, they bounce all over the place making them incredibly hard to hit, hit you for visible chunks of damage, and being blue blobs who don't move when they immediately see you, preferring to wait a second, it's easy to miss them in the dark until they're all over you. On top of that, they [[ActionBomb explode like a rocket]] upon death, meaning it's easy to maim yourself (or [[LudicrousGibs worse]]) if you're careless while killing them when they're in your face. If not for their low hit points and low-damage regular attack, they'd border on DemonicSpiders.

to:

* GoddamnedBats: GoddamnedBats:
**
Spawns. They're fast, they bounce all over the place making them incredibly hard to hit, hit you for visible chunks of damage, and being blue blobs who don't move when they immediately see you, preferring to wait a second, it's easy to miss them in the dark until they're all over you. On top of that, they [[ActionBomb explode like a rocket]] upon death, meaning it's easy to maim yourself (or [[LudicrousGibs worse]]) if you're careless while killing them when they're in your face. If not for their low hit points and low-damage regular attack, they'd border on DemonicSpiders.



* PortingDisaster: The [[{{Nintendo 64}} N64]] port. Many of the best levels were removed or simplified, and the multiplayer mode is limited to two players only.

to:

* PortingDisaster: PortingDisaster:
**
The [[{{Nintendo 64}} N64]] port. Many of the best levels were removed or simplified, and the multiplayer mode is limited to two players only.



* ThatOneBoss: Shamblers.

to:

* ThatOneBoss: ThatOneBoss:
**
Shamblers.



* ThatOneLevel The Pain Maze.

to:

* ThatOneLevel ThatOneLevel
**
The Pain Maze.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMusicOfAwesome: [[NineInchNails Trent Reznor]].
* DemonicSpiders: Spawns, Fiends, and Vores. (Almost literal spiders)
* GameBreaker: It's debatable, but the Rocket Launcher was far and away more powerful than anything else in the game. The Lightning Gun, which was the last gun to be found and the one with the highest position, was only a true WaveMotionGun when amped up with Quad Damage.
* GoddamnedBats: Spawns. They're fast, they bounce all over the place making them incredibly hard to hit, hit you for visible chunks of damage, and being blue blobs who don't move when they immediately see you, preferring to wait a second, it's easy to miss them in the dark until they're all over you. On top of that, they [[ActionBomb explode like a rocket]] upon death, meaning it's easy to maim yourself (or [[LudicrousGibs worse]]) if you're careless while killing them when they're in your face. If not for their low hit points and low-damage regular attack, they'd border on DemonicSpiders.
** Goddamned Scrags.
* JustHereForGodzilla: The Multiplayer was far and away the main draw of this game (to the point of being the entire purpose of [=QuakeWorld=]), and id didn't make a predominantly single player game again until ''{{DOOM}} 3''.
* PortingDisaster: The [[{{Nintendo 64}} N64]] port. Many of the best levels were removed or simplified, and the multiplayer mode is limited to two players only.
** [[AvertedTrope Averted]] with the SegaSaturn port; it doesn't even use the original ''Quake'' engine, but Lobotomy Software's in-house Slavedriver engine, specially tailored to the Saturn. Despite this, it's a lot closer to the PC original.
* SeinfeldIsUnfunny: This game codified a lot of tropes associated with modern FPS', such as [[RocketJump weapon jumping/climbing]], CaptureTheFlag, 1v1 arena, dedicated servers, lag compensation, [[RealIsBrown green/brown palette]], etc. However, it rarely gets mentioned in many Best Game Ever lists along with its progeny. ''VideoGame/QuakeIIIArena'' "steal" most of these honours instead.
* ThatOneBoss: Shamblers.
** The final boss is quite difficult as well.
* ThatOneLevel The Pain Maze.
** The final boss level is quite difficult as well.
* YouFailGeologyForever: Lava (even when molten) is thick, viscous and opaque, not the "fiery water" it is in this game (e.g. in the "Ziggurat Vertigo" level).
----

Top