History YMMV / QuakeI

12th Apr '18 1:19:32 PM Taxi-Pizzatime
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* TooAwesomeToUse:
** The Lightning Gun's limited ammo can make players feel like saving it for being cornered by the most deadly enemies, or when they find a QuadDamage.
** To a lesser extent, the Super Nail Gun may become too awesome due to how quickly it can empty your nails, and because it's an ideal weapon to kill Shamblers from a safe distance.
5th Apr '18 10:03:38 PM Taxi-Pizzatime
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** The Crypt of Decay in Episode 2 is a rude awakening. The goal is to reach the top tier of a castle to reach the main exit or you can opt for the secret portal. The level has a fair number of Shamblers as well as traps that can wear down your heath to critical, and tight-quarter ambushes. Better save your strength for the grand finale where a Shambler and friends throw a surprise party at the upper bridge of the castle. Still a memorable level for beautifully showing the 3d capabilities of Quake engine. Not to mention the [[CommanderKeen Easter Egg,]] should you manage to activate it in the Introduction.

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** The Crypt of Decay in Episode 2 is a rude awakening. The goal is to reach the top tier of a castle to reach the main exit or you can opt for the secret portal. The level has a fair number of Shamblers as well as Shamblers, traps that can wear down your heath to critical, and heath, tight-quarter ambushes.ambushes, and limited healing items. Better save your strength for the grand finale where a Shambler and friends throw a surprise party at the upper bridge of the castle. Still a memorable level for beautifully showing the 3d capabilities of Quake engine. Not to mention the [[CommanderKeen Easter Egg,]] should you manage to activate it in the Introduction.
3rd Apr '18 4:09:05 AM REV6Pilot
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** Hearing a Shambler's death moan [[HowTheMightyHaveFallen will fill you with joy.]]

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** Hearing a Shambler's death moan [[HowTheMightyHaveFallen will fill you with joy.]]joy]].



** [[AvertedTrope Averted]] with the UsefulNotes/SegaSaturn port; it doesn't even use the original ''Quake'' engine, but Lobotomy Software's in-house Slavedriver engine, specially tailored to the Saturn. Despite this, it's a lot closer to the PC original.
* SeinfeldIsUnfunny: This game codified a lot of tropes associated with modern FPS', such as [[RocketJump weapon jumping/climbing]], CaptureTheFlag, 1v1 arena, dedicated servers, lag compensation, [[RealIsBrown green/brown palette]], etc. However, it rarely gets mentioned in many Best Game Ever lists along with its progeny. ''VideoGame/QuakeIIIArena'' "steal" most of these honors instead.
* SpecialEffectsFailure: Depending on where [[spoiler:Armagon stands when he explodes]] during the final cutscene in ''Scourge of Armagon'', the player may walk through [[spoiler:Armagon's legs]] when the scripted cutscene has the player [[spoiler:running for the portal]].

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** [[AvertedTrope Averted]] with the UsefulNotes/SegaSaturn port; it doesn't even use the original ''Quake'' engine, but Lobotomy Software's in-house Slavedriver engine, specially tailored to the Saturn. Despite this, it's As such, optimization allows it to be a lot closer to the PC original.
original than other ports.
* SeinfeldIsUnfunny: This game codified a lot of tropes associated with the modern FPS', FPS, such as [[RocketJump weapon jumping/climbing]], CaptureTheFlag, 1v1 arena, dedicated servers, lag compensation, [[RealIsBrown green/brown palette]], etc. However, it rarely gets mentioned in many Best Game Ever lists along with its progeny. ''VideoGame/QuakeIIIArena'' "steal" "steals" most of these honors instead.
* SpecialEffectsFailure: Depending on where [[spoiler:Armagon stands when he explodes]] during the final cutscene in ''Scourge of Armagon'', the player may walk through [[spoiler:Armagon's legs]] when the scripted cutscene has the player Ranger [[spoiler:running for the portal]].
30th Mar '18 4:40:26 PM larry4163
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** Hearing a Shambler's death moan will fill you with joy.

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** Hearing a Shambler's death moan [[HowTheMightyHaveFallen will fill you with joy.]]
11th Mar '18 8:17:55 PM larry4163
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**Anytime an enemy gets caught in the crossfire of a different type of enemy, they'll start fighting each other until one of them dies! This actually turns out to be very useful in saving ammunition whenever you are running short, which might happen in the two later expansion packs, "Abyss Of Pandemonium" and "Dimensions of the Past".
9th Mar '18 12:03:08 AM larry4163
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** The Crypt of Decay in Episode 2 is a rude awakening. The goal is to reach the top tier of a castle to reach the main exit or you can opt for the secret portal. The level has a fair number of Shamblers as well as traps that can wear down your heath to critical, and tight-quarter ambushes. Better save your strength for the grand finale where a Shambler and friends throw a surprise party at the upper bridge of the castle. Still a memorable level for beautifully showing the 3d capabilities of Quake engine.

to:

** The Crypt of Decay in Episode 2 is a rude awakening. The goal is to reach the top tier of a castle to reach the main exit or you can opt for the secret portal. The level has a fair number of Shamblers as well as traps that can wear down your heath to critical, and tight-quarter ambushes. Better save your strength for the grand finale where a Shambler and friends throw a surprise party at the upper bridge of the castle. Still a memorable level for beautifully showing the 3d capabilities of Quake engine. Not to mention the [[CommanderKeen Easter Egg,]] should you manage to activate it in the Introduction.
4th Mar '18 8:19:11 PM CodyDBuni
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** Spawns. They're fast, they bounce all over the place making them incredibly hard to hit, hit you for visible chunks of damage, and being blue blobs who don't move when they immediately see you, preferring to wait a second, it's easy to miss them in the dark until they're all over you. On top of that, they [[ActionBomb explode like a rocket]] upon death, meaning it's easy to maim yourself (or [[LudicrousGibs worse]]) if you're careless while killing them when they're in your face.

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** Spawns. They're fast, they bounce all over the place making them incredibly hard to hit, hit going ''full Kamikaze'' on you for visible chunks of damage, and being blue blobs who don't move when they immediately see you, preferring to wait a second, it's easy to miss them in the dark until they're all over you. On top of that, they [[ActionBomb explode like a rocket]] upon death, death (which doubles as SuicideAttack), meaning it's easy to maim yourself (or [[LudicrousGibs worse]]) if you're careless while killing them when they're in your face.



** In the literal sense, Vores. They move slowly, but they have 400 health & their attack is to launch an exploding pod that moves insanly fast & won't stop following you until they hit something (and it's homing ability is ''very'' accurate, meaning that if you don't get it to hit something inbetween you and the Vore, you're almost guaranteed to get hit no matter how long you run for.)
** The Shambler is really tough monster that has [[MadeOfIron 600 hp]] & [[LightningBruiser can move quickly]]. Even worse, it has a lightning attack that is guaranteed to hit you as long as you aren't behind cover. Oh, and explosives [[OhCrap only do half damage against it.]]

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** In the literal sense, Vores.[[MightyGlacier Vores]]. They move slowly, but they have 400 health & their attack is to launch an exploding pod that moves insanly fast & won't stop following you until they hit something (and it's homing ability is ''very'' accurate, meaning that if you don't get it to hit something inbetween you and the Vore, you're almost guaranteed to get hit no matter how long you run for.)
** **[[LightningBruiser The Shambler Shambler]] is really tough monster that has [[MadeOfIron 600 hp]] & [[LightningBruiser can move quickly]]. quickly. Even worse, it has a HitScan lightning attack that is guaranteed to hit you as long as you aren't behind cover. Oh, and explosives [[OhCrap [[NoSell only do half damage against it.it]] [[ThisIsGonnaSuck without the Quad Damage.]]



* MostAnnoyingSound: The Hell Knight/Death Knight's pain grunt can get pretty annoying after a while.

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* MemeticMutation: '''*HUP!*'''[[labelnote:Explanation]]The [[https://www.youtube.com/watch?v=H6qMQjTLtj4 Ranger's jumping grunt]], which is heard [[MostAnnoyingSound everytime you jump]]. The same sound effect is also heard in ''Quake 2'', albeit with higher audio quality.[[/labelnote]]
* MostAnnoyingSound: The Hell Knight/Death Knight's '''URGH!''' pain grunt can get pretty annoying after a while.while.
** Don't forget the Ranger's jumping grunt as well, even in it's [[VideoGame/QuakeII second installment]] as well.


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* {{Narm}}: While [[TheGoomba the Grunt]] enemy may look terrifying, but his pain and death scream sounds like [[Music/NineInchNails Trent Reznor]] himself doing ridiculous noises on the microphone, shouting '''BLEGH!'''/'''BLARGH!''''
14th Dec '17 1:51:37 PM AM_NK
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* GoodBadBugs: [=HIP3M1=] of ''Scourge of Armagon'', Tur Torment, has a group of fiends spawn when you reach a slime pit [[spoiler:that has red armor inside it]]. However, it seems that some of them freeze or jump in place instead of all running after you.

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* GoodBadBugs: GoodBadBugs:
**
[=HIP3M1=] of ''Scourge of Armagon'', Tur Torment, has a group of fiends spawn when you reach a slime pit [[spoiler:that has red armor inside it]]. However, it seems that some of them freeze or jump in place instead of all running after you.you.
** You can prevent the pawning of the Mummy Queen in ''Dissolution of Eternity'' by standing in her spawning place while the casket is opening. As monsters cannot telefrag players (it's the other way around), she will be telefragged, [[DamageSpongeBoss saving you a lot of ammo]].


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* SpecialEffectsFailure: Depending on where [[spoiler:Armagon stands when he explodes]] during the final cutscene in ''Scourge of Armagon'', the player may walk through [[spoiler:Armagon's legs]] when the scripted cutscene has the player [[spoiler:running for the portal]].
12th Dec '17 10:06:32 AM AM_NK
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* [[AwesomeMusic/Quake the Awesome Music page for the series]].

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* [[AwesomeMusic/Quake [[AwesomeMusic/{{Quake}} the Awesome Music page for the series]].
12th Dec '17 10:06:18 AM AM_NK
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''YMMV/QuakeII'' - ''YMMV/QuakeIIIArena'' - ''YMMV/QuakeIV'' - ''YMMV/EnemyTerritoryQuakeWars'' - ''YMMV/QuakeChampions''

See also:
* [[AwesomeMusic/Quake the Awesome Music page for the series]].
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* SugarWiki/AwesomeMusic: [[Music/NineInchNails Trent Reznor]].
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