History YMMV / QuakeI

21st Sep '17 9:05:02 PM Bootlebat
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** The quad damage sound effect, which not only plays when you pick up the thing but also with every shot you fire when under it's effects.
21st Jul '17 8:56:35 PM Az0riusG4m3r
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** The death scream of Armagon in ''Scourge of Armagon''. Ditto the dragon in ''Dissolution of Eternity''.
21st Jul '17 8:42:46 PM Az0riusG4m3r
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** Ogres. Their grenades don't do quite as much damage as yours, but even if you don't take it directly in the face, they still bounce around, making them very annoying to keep track of and avoid. And they're beefy enough to take two rockets/grenades before going down.

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** Ogres. Their grenades don't do quite as much damage as yours, but even if you don't take it directly in the face, they still bounce around, making them very annoying to keep track of and avoid. And they're beefy enough to take two rockets/grenades before going down. If you use grenades/rockets and don't miss (or gib!) an ogre, you can be ammo-neutral at least half the time, as ogres drop 2 rockets each on death.
1st Jul '17 2:27:27 PM REV6Pilot
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* VindicatedByHistory: The single-player campaign has undergone something of a rediscovery nearly two decades after its initial release. When the game first released some couldn't help but be disappointed in how close it stuck to the formula of ''VideoGame/{{Doom}}'' and it was overshadowed by the runaway success of the multiplayer. Quake's single-player was virtually forgotten after ''VideoGame/QuakeIIIArena'' dumped single-player entirely and transformed the series into a landmark multiplayer shooter. However, in recent years there's been a new appreciation for the single-player of this game, namely the refinements it made to the ''Doom'' formula and for its unique GothicHorror atmosphere that no other game in the series attempted again.

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* VindicatedByHistory: The single-player campaign has undergone something of a rediscovery nearly two decades after its initial release. When the game first released some couldn't help but be disappointed in how close it stuck to the formula of ''VideoGame/{{Doom}}'' and it was overshadowed by the runaway success of the multiplayer. Quake's single-player was virtually forgotten after ''VideoGame/QuakeIIIArena'' dumped single-player entirely and transformed the series into a landmark multiplayer shooter. However, in recent years there's been a new appreciation for the single-player of this game, namely the refinements it made to the ''Doom'' formula and for its unique GothicHorror atmosphere with a Lovecraftian touch that no other game in the series attempted again.attempted.
29th Jun '17 6:30:29 PM BaronVonFistcrunch
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* VindicatedByHistory: The single-player campaign has undergone something of a rediscovery nearly two decades after its initial release. When the game first released some couldn't help but be disappointed in how close it stuck to the formula of ''VideoGame/{{Doom}}'', and it was virtually forgotten after ''VideoGame/QuakeIIIArena'' dumped single-player entirely and transformed the series into a landmark multiplayer shooter. However, in recent years there's been a new appreciation for the single-player of this game. Namely the refinements it made to the ''Doom'' formula, and for its unique GothicHorror atmosphere that no other game in the series attempted again.

to:

* VindicatedByHistory: The single-player campaign has undergone something of a rediscovery nearly two decades after its initial release. When the game first released some couldn't help but be disappointed in how close it stuck to the formula of ''VideoGame/{{Doom}}'', ''VideoGame/{{Doom}}'' and it was overshadowed by the runaway success of the multiplayer. Quake's single-player was virtually forgotten after ''VideoGame/QuakeIIIArena'' dumped single-player entirely and transformed the series into a landmark multiplayer shooter. However, in recent years there's been a new appreciation for the single-player of this game. Namely game, namely the refinements it made to the ''Doom'' formula, formula and for its unique GothicHorror atmosphere that no other game in the series attempted again. again.
24th Jun '17 6:45:31 PM BaronVonFistcrunch
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* VindicatedByHistory: The single-player campaign has undergone something of a rediscovery nearly two decades after its initial release. When the game first released some couldn't help but be disappointed in how close it stuck to the formula of ''VideoGame/{{Doom}}'', and it was virtually forgotten after ''VideoGame/QuakeIIIArena'' dumped single-player entirely and transformed the series into a landmark multiplayer shooter. However, in recent years there's been a new appreciation for the single-player of this game. Namely the refinements it made to the ''Doom'' formula, and for its unique GothicHorror atmosphere that no other game in the series attempted again.
24th Mar '17 7:22:51 PM nombretomado
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** The [[{{Nintendo 64}} N64]] port. Many of the best levels were removed or simplified, and the multiplayer mode is limited to two players only.

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** The [[{{Nintendo 64}} [[UsefulNotes/Nintendo64 N64]] port. Many of the best levels were removed or simplified, and the multiplayer mode is limited to two players only.
8th Mar '17 12:47:23 AM Anddrix
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* HellIsThatNoise: Scrags may be more annoying than deadly, but damn if they don't make some creepy noises.
** Upon hearing it for the first time, the Shambler's roar will likely fill you with absolute terror. (and fill your pants with [[BringMyBrownPants something else...]])
9th Sep '16 10:23:43 AM Taxi-Pizzatime
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* BreatherLevel: The majority of "Episode 3: The Netherworld" is quite short and the difficulty isn't a match for Episode 2. Conversely, "Episode 4: The Elder World" picks up the slack, and contains some of the hardest levels in the original game.
21st Jul '16 11:51:14 PM OrgaNik
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** It's debatable, but the Rocket Launcher is far and away more powerful than anything else in the game. The Lightning Gun, which is the last gun to be found and the one with the highest position, is only a true WaveMotionGun when amped up with Quad Damage.

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** It's debatable, but the Rocket Launcher is far and away more powerful than anything else in the game. The Lightning Gun, which is the last gun to be found and the one with the highest position, is only a true WaveMotionGun when amped up with Quad Damage. Of course, it's quite easy to accidentally kill yourself with both weapons.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.QuakeI