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* BreatherLevel: Lower Paradise and the Publisher Office Complex in ''Apocalypse Weekend'', since they come right after the hair-yankingly frustrating Military Base.



** Postal III features Creator/UweBoll, kill-able in the same way you could kill Gary Coleman in Postal 2.

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** Postal III features Creator/UweBoll, Uwe Boll, kill-able in the same way you could kill Gary Coleman in Postal 2.



* ScrappyLevel: The brewery in Postal 2.
** The Military Base to the end of the game are a long string of these in ''Apocalypse Weekend''.

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* ScrappyLevel: ThatOneLevel: The brewery in Postal 2.
** The Military Base
2, since [[NoGearLevel you start it out with none of your items]], meaning that you have to go get them all back yourself. Alleviated somewhat by the end of fact that items you missed return to your inventory at the game are a long string of these in ''Apocalypse Weekend''.end, though.


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** The Military Base to the end of the game are a long string of these in ''Apocalypse Weekend''. Starting at the Military Base, like the Brewery, [[NoGearLevel all of your items are stripped upon starting the level]]. Unlike the Brewery, however, upon finishing any of the level, ''none of your previous items are returned''. Made worse by the fact that some of the items you were using don't appear in the base at all, meaning that they are officially LostForever. Plus, the Military Base is [[MarathonLevel LONG]], clocking in at four parts altogether. Adding on to that, the entire level is absolutely ''swarming'' with [[DemonicSpiders the National Guard]], all of which are very resilient, are immune to [[YourHeadAsplode their heads exploding]] from the Sledgehammer or Baseball Bat and all carry machine guns. These traits all put together mean that you'll be torn to shreds faster than you can say "I regret nothing". Oh, and all those GameBreaker melee weapons you were having so much fun using? The soldiers are either immune to them, or block them with their two-handed weapons, rendering all of those Game Breakers completely useless! Hope you can find the Axe in there, since it's the only practical melee weapon in the level!
** The following levels aren't too bad in comparison, since most of them will be full of zombies, who die immediately if you inflict YourHeadAsplode on them. The Dog Pound is where the game starts to ramp up again. The main enemy type in this case will be Rednecks (who are, incidentally, the same type of enemy that appeared in the Brewery). Although they will also be happy to use their two-handed weapons to block your melee strikes, they aren't as resilient as the National Guard. The real problem in this case arises from the swarms of [[GoddamnedBats dogs]] who are fast moving and hard to hit.
** Then there's the final stretch before the end... the Bridge. The Bridge is mostly full of the aforementioned zombies. Not too bad, right? Except the game throws in more National Guard on top of it, as well as some crazed civilians, who all attack you on sight. As a plus, some of them are flinging around [[StuffBlowingUp grenades]], along with the bridge being bombed from time to time. Was it mentioned that explosions do huge amounts of damage? This wouldn't be too horrible, if the bridge wasn't cramped, leaving very little room to avoid the damn things. And at the end of it all, you have [[spoiler: [[FinalBoss Mad Cow]] [[DamageSpongeBoss Mike J]]]]...

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* AcceptableTargets: In the first game, it's suggested in the manual that the citizens of Paradise may (keyword: may) be infected with some sort of "madness plague" (i.e. they're zombies) and that the Postal Dude truly is fighting off evil...well, up until you reach the ending anyways. Let's just say that you're not as much of a hero as you deluded yourself to be.
** Postal 2 lets you shoot Islamic (Hindu? [[FridgeBrilliance Maybe Pakistani?]]) terrorists, MoralGuardians, the game's developers, and shotgun-wielding rednecks, among others. The expansion also includes a PETA-like organization.

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* AcceptableTargets: In the first game, it's suggested in the manual that the citizens of Paradise may (keyword: may) be infected with some sort of "madness plague" (i.e. they're zombies) and that the Postal Dude truly is fighting off evil...well, up until you reach the ending anyways. Let's just say that you're not as much of a hero as you deluded yourself to be.
**
Postal 2 lets you shoot Islamic (Hindu? [[FridgeBrilliance Maybe Pakistani?]]) terrorists, MoralGuardians, the game's developers, and shotgun-wielding rednecks, among others. The expansion also includes a PETA-like organization.

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* AcceptableTargets: Postal 2 lets you shoot Islamic (Hindu? [[FridgeBrilliance Maybe Pakistani?]]) terrorists, MoralGuardians, the game's developers, and shotgun-wielding rednecks, among others. The expansion also includes a PETA-like organization.
** Postal III has all that plus violent anti-porn Hockey Moms and [[TakeThatAudience annoying video game nerds.]]

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* AcceptableTargets: In the first game, it's suggested in the manual that the citizens of Paradise may (keyword: may) be infected with some sort of "madness plague" (i.e. they're zombies) and that the Postal Dude truly is fighting off evil...well, up until you reach the ending anyways. Let's just say that you're not as much of a hero as you deluded yourself to be.
**Postal
2 lets you shoot Islamic (Hindu? [[FridgeBrilliance Maybe Pakistani?]]) terrorists, MoralGuardians, the game's developers, and shotgun-wielding rednecks, among others. The expansion also includes a PETA-like organization.
** *** Postal III has all that plus violent anti-porn Hockey Moms and [[TakeThatAudience annoying video game nerds.]]
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* AcceptableTargets: Postal 2 lets you shoot Islamic (Hindu?) terrorists, MoralGuardians, the game's developers, and shotgun-wielding rednecks, among others. The expansion also includes a PETA-like organization.

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* AcceptableTargets: Postal 2 lets you shoot Islamic (Hindu?) (Hindu? [[FridgeBrilliance Maybe Pakistani?]]) terrorists, MoralGuardians, the game's developers, and shotgun-wielding rednecks, among others. The expansion also includes a PETA-like organization.
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* DudeNotFunny: the rather blatant violence against certain groups (animals, random civilians, police/servicemen) smacks a little too hard if brought into the light of reality.

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* DudeNotFunny: the The rather blatant violence against certain groups (animals, random civilians, police/servicemen) smacks a little too hard if brought into the light of reality.
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* CultClassic: Mainly Postal 2 as it is the most well developed compared to the first and especially the third game.
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** Meat World, specifically the final stretch where you have to fight your way back out of the building that is now swarming with cops and SWAT. After you've likely used up all the health items in the area and the SWAT are much tougher and better equipped than the butchers you just fought.
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* FunnyAneurysmMoment: In Postal 2, you have the option to kill Gary Coleman (canonically, he dies whether or not you kill him), which, if you killed him, has the Postal Dude ask his wife how much an autographed book can sell for. Remember this game did star Gary himself, and was made before his death...

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* GoodBadBugs: There are several - lighting yourself on fire makes the instant-death fire harmless, dogs propel you skyhigh, and one well-aimed rocket lets you skip the "Confess your sins" and "Uncle Dave's birthday" chores.

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** The 2013/2014 patches have gone some way to avoid this - whereas in earlier versions of ''A Week in Paradise'' you could get the machete five seconds into the game, now it takes significant effort to find anything of comparable power before the halfway point. And then Enhanced Mode goes straight towards this trope, with higher-powered weapons being much more plentiful, and new bonuses such as [[BottomlessMagazines no upper limit on any ammo type]].
* GoodBadBugs: There are several - lighting yourself on fire makes the instant-death fire harmless, dogs can [[LadderPhysics float up ladders]] to get to you and propel you skyhigh, and one well-aimed rocket lets you skip the "Confess your sins" and "Uncle Dave's birthday" chores.



* GuideDangIt: When you're off to get the Krotchy doll, [[BossInMookClothing Krotchy]] himself decides to fight you if you're on your way back from the back of the store. And he got a rocket launcher with him. Of course it's easy to defeat him prior to fetching the doll, and [[GoodBadBugs spamming the gas can and setting him on fire, literally breaks his ability to use the rocket launcher for a while.]] He does pull out a shotgun if you did the bug.

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* GuideDangIt: When you're off to get the Krotchy doll, [[BossInMookClothing Krotchy]] himself decides to fight you if you're on your way back from the back of the store. And he got has a rocket launcher with him. Of course it's easy to defeat him prior to fetching the doll, and [[GoodBadBugs spamming the gas can and setting him on fire, fire literally breaks his ability to use the rocket launcher for a while.]] He does pull out a shotgun if you did the bug.]]


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** The Military Base to the end of the game are a long string of these in ''Apocalypse Weekend''.
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The Great Character Alignment Debate: Character Alignment is only to be used in works where it is canonical, and only for characters who have alignments In Universe.


* LawfulGood: It's actually possible to play the Dude as this if you go on a PacifistRun in the second game.
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** Postal III features UweBoll, kill-able in the same way you could kill Gary Coleman in Postal 2.

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** Postal III features UweBoll, Creator/UweBoll, kill-able in the same way you could kill Gary Coleman in Postal 2.
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!!The movie:
* CrossesTheLineTwice: The opening scene alone undoubtedly offended MANY people and the film just kept going from there.
* {{Squick}}: Dave Foley's penis makes an appearance in all its uncensored glory.
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* CrossesTheLineTwice: The opening scene alone undoubtedly offended MANY people and is the main reason why the film was barely given any sort of significant theatrical release.

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* CrossesTheLineTwice: The opening scene alone undoubtedly offended MANY people and is the main reason why the film was barely given any sort of significant theatrical release.just kept going from there.
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* ScrappyLevel: The brewery in Postal 2.
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* LawfulGood: It's actually possible to play the Dude as this if you go on a PacifistRun in the second game.
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* GoodBadBugs: There are several - lighting yourself on fire makes the instant-death fire harmless, dogs propel you skyhigh, and one well-aimed rocket lets you skip the "Confess your sins" chore.

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* GoodBadBugs: There are several - lighting yourself on fire makes the instant-death fire harmless, dogs propel you skyhigh, and one well-aimed rocket lets you skip the "Confess your sins" chore.and "Uncle Dave's birthday" chores.

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These aren\'t YMMV. Moving.


* ExcusePlot: Everyone is your enemy and you want to kill them all because... well, that bit was excised so it wouldn't get in the way so much. You're probably just deranged.
** In the sequel, you do your chores, mostly by killing anyone who denies you the objective. [[PacifistRun Or you can just watch]] [[HumansAreBastards the world fall]] [[WeirdnessMagnet apart around you.]]
** Postal III is really just about the Dude trying to escape Catharsis, as it's not much better then Paradise.



* OffscreenMomentOfAwesome: The Pigeon Hunting mission. The Postal Dude has been given a rocket launcher and told to take out flocks of pigeons carrying disease. The game then cuts to a live-action video where it's shown the developers have run out of money and cannot possibly afford designing another mission. When we return to the Postal Dude later in the day, he is standing amidst ''enormous'' puddles of blood and feathers, proclaiming what he has just experienced as "[[LampshadeHanging the most awesome thing [he's] ever done]]." Also doubles as a CrowningMomentOfFunny.
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This was actually possible prior to Apocalypse Weekend as well, but the dismemberment mechanics in Apocalypse Weekend makeit MUCH, MUCH EASIER. (>:-D)


** In Postal 2, you can pee on things. Peeing on people generally causes them to throw up violently, with some fairly advanced liquid physics for the game's time. In one level, the Dude gets gonorrhea, and his urine becomes green and burns when you pee, which guarantees that people you pee on will throw up in reaction. And, in Apocalypse Weekend, it's possible to decapitate someone as they're vomiting, causing it to continue to spew out of their neck stump.

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** In Postal 2, you can pee on things. Peeing on people generally causes them to throw up violently, with some fairly advanced liquid physics for the game's time. In one level, the Dude gets gonorrhea, and his urine becomes green and burns when you pee, which guarantees that people you pee on will throw up in reaction. And, in Apocalypse Weekend, And it's possible to decapitate someone as they're vomiting, causing it to continue to spew out of their neck stump.
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** Even people who hate the games tend to admit the badgersaw is pretty cool.
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** And you can trade him a signed Gary Coleman book for a Krotchy doll to skip the entire sequence. Or just buy it off of him (any amount of cash seems to do, but he'll take all the money you're carrying).
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* GuideDangIt: When you're off to get the Krotchy doll, [[BossInMookClothing Krotchy]] himself decides to fight you if you're on your way back from the back of the store. And he got a rocket launcher with him. Of course it's easy to defeat him prior to fetching the doll, and [[GoodBadBugs spamming the gas can and setting him on fire, literally breaks his ability to use the rocket launcher for a while.]] He does pull out a shotgun if you did the bug.
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** Even people who hate the games tend to admit the badgersaw is pretty cool.
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I\'ve long since grown used to it, but that first time was just... ugh.


* OffscreenMomentOfAwesome: The Pigeon Hunting mission. The Postal Dude has been given a rocket launcher and told to take out flocks of pigeons carrying disease. The game then cuts to a live-action video where it's shown the developers have run out of money and cannot possibly afford designing another mission. When we return to the Postal Dude, he is standing amidst puddles of blood and feathers, proclaiming what he has just experienced as "[[LampshadeHanging the most awesome thing [he's] ever done]]." Also doubles as a CrowningMomentOfFunny.

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* OffscreenMomentOfAwesome: The Pigeon Hunting mission. The Postal Dude has been given a rocket launcher and told to take out flocks of pigeons carrying disease. The game then cuts to a live-action video where it's shown the developers have run out of money and cannot possibly afford designing another mission. When we return to the Postal Dude, Dude later in the day, he is standing amidst ''enormous'' puddles of blood and feathers, proclaiming what he has just experienced as "[[LampshadeHanging the most awesome thing [he's] ever done]]." Also doubles as a CrowningMomentOfFunny.



** In Postal 2, you can pee on things. Peeing on people causes them to throw up violently, with some fairly advanced liquid physics for the game's time. In one level, the Dude gets gonorrhea, and his urine becomes green and burns when you pee.

to:

** In Postal 2, you can pee on things. Peeing on people generally causes them to throw up violently, with some fairly advanced liquid physics for the game's time. In one level, the Dude gets gonorrhea, and his urine becomes green and burns when you pee.pee, which guarantees that people you pee on will throw up in reaction. And, in Apocalypse Weekend, it's possible to decapitate someone as they're vomiting, causing it to continue to spew out of their neck stump.

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** Postal III has all that plus violent anti-porn Hockey Moms and [[TakeThatAudience annoying video game nerds.]]



** Confirmed by Postal III's intro.



** Postal III promises to feature UweBoll, kill-able in the same way you could kill Gary Coleman in Postal 2.
* CrazyAwesome: The Dude

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** Postal III promises to feature features UweBoll, kill-able in the same way you could kill Gary Coleman in Postal 2.
2.
* CrazyAwesome: The DudeDude himself.


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** Postal III is really just about the Dude trying to escape Catharsis, as it's not much better then Paradise.
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* GameBreaker: The likely reason that the ''Apocalypse Weekend'' expansion does not have a multiplayer component is that the new melee weapons are so much more effective than, well, every other weapon in the game.
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* BigLippedAlligatorMoment: The ostriches in Postal 1. Just...the ostriches.

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* BigLippedAlligatorMoment: The ostriches in Postal 1. Just...the ostriches.
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** The game's initial start-up screen is the developers blatantly stating that this type of violence should stay in the game and not be played out for real.
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this page is already ymmv


* DudeNotFunny: YourMilageMayVary. For a lot of people, the rather blatant violence against certain groups (animals, random civilians, police/servicemen) smacks a little too hard if brought into the light of reality.

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* DudeNotFunny: YourMilageMayVary. For a lot of people, DudeNotFunny: the rather blatant violence against certain groups (animals, random civilians, police/servicemen) smacks a little too hard if brought into the light of reality.
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Your Milage May Vary cannot have examples, only its subtropes can.


* YourMileageMayVary - SoBadItsGood or completely terrible? Your call.
** And then, surprisingly enough for a Boll movie, there's a lot of people who find it legitimately good. In fact, several of Boll's most vocal detractors changed their minds about him after seeing this movie.
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* AcceptableTargets: Postal 2 lets you shoot Islamic (Hindu?) terrorists, MoralGuardians, the game's developers, and shotgun-wielding rednecks, among others. The expansion also include a PETA-like organization.

to:

* AcceptableTargets: Postal 2 lets you shoot Islamic (Hindu?) terrorists, MoralGuardians, the game's developers, and shotgun-wielding rednecks, among others. The expansion also include includes a PETA-like organization.

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