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** While the first ''VideoGame/{{Metroid}}'' is credited with introducing a strong, capable female lead, this game wasn't far behind. While it came out a year later, the packaging, manual, and opening cutscene firmly establish Alis as a heroine who wasn't out for treasure, saving the world, or rescuing princesses, she was on a journey of revenge and the text makes explicit that she intends to kill the man who murdered her brother. And unlike Metroid, it didn't disguise the fact that you were playing a main character that just so happened to be a girl.

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** While the first ''VideoGame/{{Metroid}}'' is credited with introducing a strong, capable female lead, this game wasn't far behind. While it came out a year later, the packaging, manual, and opening cutscene firmly establish Alis as a heroine who wasn't out for treasure, saving the world, or rescuing princesses, princesses (or princes as the case may be), she was on a journey of revenge and the text makes explicit that she intends to kill the man who murdered her brother. And unlike Metroid, it didn't disguise the fact that you were playing a main character that just so happened to be a girl.
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* SugarWiki/VisualEffectsOfAwesome: The 3D first-person dungeons are unlike anything seen in other console [=RPGs=] of the time, and helped the game stand out.

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* SugarWiki/VisualEffectsOfAwesome: The 3D first-person dungeons are unlike anything seen in other console [=RPGs=] of the time, and helped the game stand out. Just look at almost any screenshot from the game, and remind yourself again that this was on an ''8-bit console!''
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* SelfImposedChallenge: The most common are capping the characters' levels or beating the game without Laconian items.
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* SequelDifficultyDrop:
** The remake is a lot less difficult than the original version. Exploring the many dungeons is also made significantly easier by the addition of an 'Atlas'-item, which helps a lot, despite the fact that it's only temporary and lasts for about 100 steps.
** The Switch port of the Master System version has an "Ages Mode" that includes an auto-map function for dungeons, as well as increasing the amount of Meseta earned from battles.
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* PolishedPort: The Switch AGES release allows for use of the FM soundtrack, displays a map while investigating dungeons, and contains a bestiary and item list for easy reference. There's also a mode which rebalances experience and meseta drops from enemies.


* MostAnnoyingSound: The Laser Gun. Even worse, it's arguably Odin's best weapon so you'll hear it a lot.

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Removed: 102

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* SeinfeldIsUnfunny: To many gamers nowadays, this game just looks like a generic space RPG. What people forget is this is one of the ''earliest'' space [=RPGs=] created, possibly being the UrExample of the sub-genre, as it was unthinkable at the time for [=RPGs=] to be anything ''but'' [[MedievalEuropeanFantasy Medieval European Fantasies]]. Back then, something like this was considered to be an interesting take on the genre, and a nice breath of fresh air.[[note]]''VideoGame/Ultima2'' had done a bit of space travel stuff, but that was very much a case of ThrowItIn, even by the admission of [[WordOfGod Garriott himself]]. ''Phantasy Star'', meanwhile, was consistent with its setting and the games that followed would expand on the ideas it began.[[/note]]
* WhatAnIdiot: While Odin had the foresight to bring a cure to petrification before fighting Medusa, he gave that cure to a creature (Myau) that is unable to open the container it was kept in.
** Since Odin is petrified when the party first meets him, this proves he was literally TooDumbToLive.

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* SeinfeldIsUnfunny: To many gamers nowadays, this game just looks like a generic space RPG. What people forget is this is one of the ''earliest'' space [=RPGs=] created, possibly being the UrExample of the sub-genre, as it was unthinkable at the time for [=RPGs=] to be anything ''but'' [[MedievalEuropeanFantasy Medieval European Fantasies]]. Back then, something like this was considered to be an interesting take on the genre, and a nice breath of fresh air.[[note]]''VideoGame/Ultima2'' [[note]]''VideoGame/UltimaII'' had done a bit of space travel stuff, but that was very much a case of ThrowItIn, even by the admission of [[WordOfGod Garriott himself]]. ''Phantasy Star'', meanwhile, was consistent with its setting and the games that followed would expand on the ideas it began.[[/note]]
* WhatAnIdiot: While Odin had the foresight to bring a cure to petrification before fighting Medusa, he gave that cure to a creature (Myau) that is unable to open the container it was kept in.
**
in. Since Odin is petrified when the party first meets him, this proves he was literally TooDumbToLive.
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* SugarWiki/VisualEffectsOfAwesome: The 3D first-person dungeons are unlike anything seen in other console [=RPGs=] of the time, and helped the game stand out.
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** Unusually for an RPG, technological weapons do a set amount of damage, ignoring the attributes of both the user and the target. The ''[[Franchise/SaGaRPG SaGa]]'' games are the most well-known ones that use this mechanic, but ''Phantasy Star'' did it two years earlier. Later games would have them work more like conventional weapons.

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** Unusually for an RPG, technological weapons do a set amount of damage, ignoring the attributes of both the user and the target. The ''[[Franchise/SaGaRPG SaGa]]'' ''VideoGame/{{SaGa|RPG}}'' games are the most well-known ones that use this mechanic, but ''Phantasy Star'' did it two years earlier. Later games would have them work more like conventional weapons.
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** Unusually for an RPG, technological weapons do a set amount of damage, ignoring the attributes of both the user and the target. The VideoGame/SaGa games are the most well-known ones that use this mechanic, but ''Phantasy Star'' did it two years earlier. Later games would have them work more like conventional weapons.

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** Unusually for an RPG, technological weapons do a set amount of damage, ignoring the attributes of both the user and the target. The VideoGame/SaGa ''[[Franchise/SaGaRPG SaGa]]'' games are the most well-known ones that use this mechanic, but ''Phantasy Star'' did it two years earlier. Later games would have them work more like conventional weapons.

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* NintendoHard: Even the starting enemies will kick your butt until you grind enough.
* OlderThanTheyThink: Unusually for an RPG, technological weapons do a set amount of damage, ignoring the attributes of both the user and the target. The VideoGame/SaGa games are the most well-known ones that use this mechanic, but ''Phantasy Star'' did it two years earlier. Later games would have them work more like conventional weapons.

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* NintendoHard: Even the starting enemies will kick your butt until you grind enough.
* OlderThanTheyThink:
OlderThanTheyThink:
**
Unusually for an RPG, technological weapons do a set amount of damage, ignoring the attributes of both the user and the target. The VideoGame/SaGa games are the most well-known ones that use this mechanic, but ''Phantasy Star'' did it two years earlier. Later games would have them work more like conventional weapons.weapons.
** While the first ''VideoGame/{{Metroid}}'' is credited with introducing a strong, capable female lead, this game wasn't far behind. While it came out a year later, the packaging, manual, and opening cutscene firmly establish Alis as a heroine who wasn't out for treasure, saving the world, or rescuing princesses, she was on a journey of revenge and the text makes explicit that she intends to kill the man who murdered her brother. And unlike Metroid, it didn't disguise the fact that you were playing a main character that just so happened to be a girl.
Is there an issue? Send a MessageReason:
None


* AccidentalInnuendo: The dream fight with [[spoiler:Dark Force]] (appropriately called "Nightmare" in Japanese) got mistranslated as "Saccubus" in English. So apparently, Dark Force was trying to ''[[HornyDevils seduce]]'' Alis....

to:

* AccidentalInnuendo: The dream fight with [[spoiler:Dark Force]] (appropriately called "Nightmare" in Japanese) got mistranslated as "Saccubus" in English. So apparently, Dark Force [[spoiler:Dark Force]] was trying to ''[[HornyDevils seduce]]'' Alis....
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None


* AccidentalInnuendo: The dream fight with Dark Force (appropriately called "Nightmare" in Japanese) got mistranslated as "Saccubus" in English. So apparently, Dark Force was trying to ''[[HornyDevils seduce]]'' Alis....

to:

* AccidentalInnuendo: The dream fight with Dark Force [[spoiler:Dark Force]] (appropriately called "Nightmare" in Japanese) got mistranslated as "Saccubus" in English. So apparently, Dark Force was trying to ''[[HornyDevils seduce]]'' Alis....
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: To many gamers nowadays, this game just looks like a generic space RPG. What people forget is this is one of the ''earliest'' space [=RPGs=] created, possibly being the UrExample of the sub-genre, as it was unthinkable at the time for [=RPGs=] to be anything ''but'' [[MedievalEuropeanFantasy Medieval European Fantasies]]. Back then, something like this was considered to be an interesting take on the genre, and a nice breath of fresh air.

to:

* SeinfeldIsUnfunny: To many gamers nowadays, this game just looks like a generic space RPG. What people forget is this is one of the ''earliest'' space [=RPGs=] created, possibly being the UrExample of the sub-genre, as it was unthinkable at the time for [=RPGs=] to be anything ''but'' [[MedievalEuropeanFantasy Medieval European Fantasies]]. Back then, something like this was considered to be an interesting take on the genre, and a nice breath of fresh air.[[note]]''VideoGame/Ultima2'' had done a bit of space travel stuff, but that was very much a case of ThrowItIn, even by the admission of [[WordOfGod Garriott himself]]. ''Phantasy Star'', meanwhile, was consistent with its setting and the games that followed would expand on the ideas it began.[[/note]]
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* AccidentalInnuendo: The dream fight with Dark Force (appropriately called "Nightmare" in Japanese) got mistranslated as "Saccubus" in English. So apparently, Dark Force was trying to ''[[HornyDevils seduce]]'' Alis...

to:

* AccidentalInnuendo: The dream fight with Dark Force (appropriately called "Nightmare" in Japanese) got mistranslated as "Saccubus" in English. So apparently, Dark Force was trying to ''[[HornyDevils seduce]]'' Alis...Alis....



* NightmareFuel: Undead type enemies pull a horrific GameFace when they attack or use an ability. It involves the flesh on their faces liquifying and hanging around their knees.

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* NightmareFuel: Undead type enemies pull a horrific GameFace when they attack or use an ability. It involves the flesh on their faces liquifying liquefying and hanging around their knees.



* OlderThanTheyThink: Unusually for an RPG, technological weapons do a set amount of damage, ignoring the attributes of both the user and the target. The {{Videogame/Saga}} games are the most well-known ones that use this mechanic, but Phantasy Star did it two years earlier. Later games would have them work more like conventional weapons.
* PortingDisaster: While the GameboyAdvance port fixed most of the [[BlindIdiotTranslation engrish]] of the original version, it had a couple problems. For one, the game had a [[GameBreakingBug tendency to freeze when the player saved]]. The other is the RNG seemed to be broken, so attacks would either always hit or always miss and they would always do a set amount of damage.
* SeinfeldIsUnfunny: To many gamers now a days, this game just looks like a generic space RPG. What people forget is this is one of the ''earliest'' space [=RPGs=] created, possibly being the UrExample of the sub-genre, as it was unthinkable at the time for [=RPGs=] to be anything ''but'' [[MedievalEuropeanFantasy Medieval European Fantasies]]. Back then, something like this was considered to be an interesting take on the genre, and a nice breath of fresh air.

to:

* OlderThanTheyThink: Unusually for an RPG, technological weapons do a set amount of damage, ignoring the attributes of both the user and the target. The {{Videogame/Saga}} VideoGame/SaGa games are the most well-known ones that use this mechanic, but Phantasy Star ''Phantasy Star'' did it two years earlier. Later games would have them work more like conventional weapons.
* PortingDisaster: While the GameboyAdvance UsefulNotes/GameBoyAdvance port fixed most of the [[BlindIdiotTranslation engrish]] Engrish]] of the original version, it had a couple of problems. For one, the game had a [[GameBreakingBug tendency to freeze when the player saved]]. The other is the RNG seemed to be broken, so attacks would either always hit or always miss and they would always do a set amount of damage.
* SeinfeldIsUnfunny: To many gamers now a days, nowadays, this game just looks like a generic space RPG. What people forget is this is one of the ''earliest'' space [=RPGs=] created, possibly being the UrExample of the sub-genre, as it was unthinkable at the time for [=RPGs=] to be anything ''but'' [[MedievalEuropeanFantasy Medieval European Fantasies]]. Back then, something like this was considered to be an interesting take on the genre, and a nice breath of fresh air.
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None

Added DiffLines:

* NightmareFuel: Undead type enemies pull a horrific GameFace when they attack or use an ability. It involves the flesh on their faces liquifying and hanging around their knees.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SeinfeldIsUnfunny: To many gamers now a days, this game just looks like a generic space RPG. What people forget is this is one of the ''earliest'' space [=RPGs=] created, possibly being the UrExample of the sub-genre, as it was unthinkable at the time for [=RPGs=] to be anything ''but'' [[MedievalEuropeanFantasy Medieval European Fantasies]]. Back then, something like this was considered to be an interesting take on the genre, and a nice breath of fresh air.
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None

Added DiffLines:

* NintendoHard: Even the starting enemies will kick your butt until you grind enough.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AccidentalInnuendo: The dream fight with Dark Force (appropriately called "Nightmare" in Japanese) got mistranslated as "Saccubus" in English. So apparently, Dark Force was trying to ''[[HornyDevils seduce]]'' Alis...
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unfortunate implications need citations.


* UnfortunateImplications: In Twin Town the church is located on the side with the liars.
** In the American translation lying Dezorians tend to speak with a French accent for some reason.
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* OlderThanTheyThink: Unusually for an RPG, technological weapons do a set amount of damage, ignoring the attributes of both the user and the target. The {{Videogame/Saga}} games are the most well-known ones that use this mechanic, but Phantasy Star did it two years earlier. Later games would have them work more like conventional weapons.
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None

Added DiffLines:

* MostAnnoyingSound: The Laser Gun. Even worse, it's arguably Odin's best weapon so you'll hear it a lot.
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None

Added DiffLines:

** In the American translation lying Dezorians tend to speak with a French accent for some reason.
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None

Added DiffLines:

* UnfortunateImplications: In Twin Town the church is located on the side with the liars.
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None

Added DiffLines:

* PortingDisaster: While the GameboyAdvance port fixed most of the [[BlindIdiotTranslation engrish]] of the original version, it had a couple problems. For one, the game had a [[GameBreakingBug tendency to freeze when the player saved]]. The other is the RNG seemed to be broken, so attacks would either always hit or always miss and they would always do a set amount of damage.
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** Since Odin is petrified when the party first meets him, this proves he was literally TooDumbToLive.
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Removing bad example. Go to this thread to see why.


* CompleteMonster: Lassic hasn't been treating the Algol star system well.
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* WhatAnIdiot: While Odin had the foresight to bring a cure to petrification before fighting Medusa, he gave that cure to a creature (Myau) that is unable to open the container it was kept in.
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None

Added DiffLines:

* CompleteMonster: Lassic hasn't been treating the Algol star system well.
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Added DiffLines:

* GermansLoveDavidHasselhoff: ''Phantasy Star'' was one of the first games officially translated ([[BlindIdiotTranslation sorta]]) into Portuguese. 20 years later, Brazilian gamers still have fond memories of it.
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