History YMMV / PathOfExile

7th Jun '17 8:19:37 AM Moopsball
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** "WE TOUHOU NOW LADS!" [[labelnote:Explanation]]From the ''Atlas of Worlds'' expansion onwards a lot of new boss fights have involved BulletHell - style attacks and stage hazards. [[/labelnote]]
13th Feb '17 12:00:59 PM Gosicrystal
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* ThatOneAchievement: All Ears. This achievement requires you to, on one character, hear every optional line of dialogue in the game. Not only can you [[LostForever screw this up]] within ten minutes of making the character, but it requires you to take an [[GuideDangIt extremely specific set of nonsensical actions]] in Act 2 across all three difficulties that require a rather expensive item to finish. A guide of who to talk to, at what time, and in what conditions is mandatory due to the extremely limited time windows of some dialogue choices.

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* ThatOneAchievement: All Ears. This achievement requires you to, on one character, hear every optional line of dialogue in the game. Not only can you [[LostForever [[PermanentlyMissableContent screw this up]] within ten minutes of making the character, but it requires you to take an [[GuideDangIt extremely specific set of nonsensical actions]] in Act 2 across all three difficulties that require a rather expensive item to finish. A guide of who to talk to, at what time, and in what conditions is mandatory due to the extremely limited time windows of some dialogue choices.
8th Jan '17 7:49:26 AM Moopsball
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** The DemonicSpiders factor can be compounded by enemies with multiple modifiers. A rare monster with a Nemesis mod, possessed by a Tormented Spirit, and bearing multiple Essences will probably drop some nice loot, but fighting it is going to be a real bad time.
14th Dec '16 10:53:52 AM ImperialMajestyXO
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* AwesomeMusic: Quite a lot, actually ! The Solaris Temple music in particular is very popular.

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* AwesomeMusic: SugarWiki/AwesomeMusic: Quite a lot, actually ! The Solaris Temple music in particular is very popular.
8th Dec '16 10:58:42 AM BobTheBard
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* ThatOneAchievement: All Ears. This achievement requires you to, on one character, hear every optional line of dialogue in the game. Not only can you [[LostForever screw this up]] within ten minutes of making the character, but it requires you to take an [[GuideDangIt extremely specific set of nonsensical actions]] in Act 2 across all three difficulties that require a rather expensive item to finish. A guide of who to talk to, at what time, and in what conditions is mandatory due to the extremely limited time windows of some dialogue choices.


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** Chaos Inoculation and Energy Shield. This pair has been, for several leagues, the hands-down best defensive option in the game with nearly every quality build making use of it. It is capable of getting more than ''triple'' the equivalent hit points of a Life build with similar levels of gear while also regenerating much faster and making a player immune to the nastiest damage type. This is widely hated by poorer players because the popularity and effectiveness has made good Energy Shield items incredibly expensive. It's also hated because of the fact that [[SerialEscalation as these builds gain more energy shield they require enemies who deal more damage to kill]], which leads to enemies dealing higher damage and players who aren't using this mechanic getting [[OneHitKill one-shotted]] with increasing frequency.
29th Sep '16 7:16:53 PM BobTheBard
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** Monster packs with Bloodline mods can be horrifically dangerous. Bearers of the Guardian causes the pack to summon an Animated Guardian that cannot be killed until the pack is exterminated. Voidspawn of Abaxoth summons a BonusBoss unique demon when the last pack member is killed. Heralds of the Obelisk leave behind lightning-spell spamming untargetable obelisks until the last member of the pack is killed.

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** Monster packs with Bloodline mods can be horrifically dangerous. Bearers of the Guardian causes the pack to summon an Animated Guardian that cannot be killed until the pack is exterminated. Voidspawn of Abaxoth summons a BonusBoss unique demon when the last pack member is killed. Heralds of the Obelisk leave behind lightning-spell spamming untargetable obelisks until the last member of the pack is killed. Frost and Storm Bearers get an honorable mention, as each one spawns a circular AoE that explodes a few seconds after killing them, doing respectable damage. Easy to avoid... if you can see where the circles are, which is not possible on some maps.


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** Izaro in the Endgame Labyrinth, especially in the final room. Izaro himself is tough, since he charges at you, fires shockwaves at you, or has a screen-sized ground slam, depending what weapon he's wielding that day, and the ground slam especially is a guaranteed one-shot kill against all but the most durable characters. He also has a phenomenal amount of health, taking most characters a long time to wear down. The Goddess is even deadlier, chiming in with her mortar bombardment, which is quite capable of instantly killing more fragile characters if they get caught in the middle of it, and will occasionally teleport anyone close to Izaro into a large number of traps. Further, unlike Izaro, she cannot be distracted or taunted and will never target minions or totems, always aiming for the player. And in the final room he may or may not have impossible-to-remove buffs from his two previous fights and the arena is covered in traps, decreasing the space you have to get out of the way. This is one of the most-complained about fights in the game for a reason.
26th Aug '16 1:58:25 PM Reflextion
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** "Where there is a [adjective] key, there must be a [adjective] door."[[labelnote:Explanation]]Whenever the player picks up a key in the Labyrinth, Izaro will chime in with some form of the above line. Fans quickly latched on to the line's exploitability and CaptainObvious nature.[[/labelnote]

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** "Where there is a [adjective] key, there must be a [adjective] door."[[labelnote:Explanation]]Whenever the player picks up a key in the Labyrinth, Izaro will chime in with some form of the above line. Fans quickly latched on to the line's exploitability and CaptainObvious nature.[[/labelnote][[/labelnote]]
26th Aug '16 7:11:14 AM Reflextion
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* MemeticMutation: "Skillgrimage."
** Vagan's 'ear-bending' catchphrase.

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* MemeticMutation: MemeticMutation:
**
"Skillgrimage."
** Vagan's 'ear-bending' catchphrase.greeting, "Let me bend your ear for a moment!". Helps that it's [[{{Mondegreen}} easy to mishear as]] "Let me bend your ''rear'' a moment," and Vagan is [[CasanovaWannabe the kind of guy]] who would probably think that's a suave come-on.
** "Where there is a [adjective] key, there must be a [adjective] door."[[labelnote:Explanation]]Whenever the player picks up a key in the Labyrinth, Izaro will chime in with some form of the above line. Fans quickly latched on to the line's exploitability and CaptainObvious nature.[[/labelnote]
14th Aug '16 5:55:36 AM Retloclive
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** The Act 2 quest to kill off the three Bandit Lords was considered to be annoying because you couldn't reach the northern Bandit Lord, Oak, until the Exile made his/her way through the Vaal Ruins, which was blocked off from entering until the Loratta tree blocking the entrance was killed. The 2.0 patch fixed this by moving the Wetlands zone with Oak in it to come before the Vaal Ruins instead of after it. Another noticeable change for this quest was getting rid of the Blackwood zone so that the journey to the western Bandit Lord, Alira, would be a bit shorter.

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** The Act 2 quest to kill off the three Bandit Lords was considered to be annoying because you couldn't reach the northern Bandit Lord, Oak, until the Exile made his/her way through the Vaal Ruins, which was blocked off from entering until the Loratta tree blocking the entrance was killed. But in order to kill Loratta, the player had to journey to the Chamber of Sin and Weaver Spider home first to collect items needed to kill said tree. The 2.0 patch fixed this by moving the Wetlands zone with Oak in it to come before the Vaal Ruins instead of after it. Another noticeable change for this quest was getting rid of the Blackwood zone so that the journey to the western Bandit Lord, Alira, would be a bit shorter.
8th Aug '16 8:24:52 AM Retloclive
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* ArcFatigue: There were several areas that were thought to be too long, or pointless, to traverse to get to the main objectives that it was considered boring for some players. As a result, the 2.0 patch went about updating the game world to reduce such fatigue. Some of the changes included:
** Act 1
*** Reducing the Submerged Passage from 2 levels to 1.
*** Deleting the Coves area between the Ship Graveyard and Merveil's home.
** Act 2
*** Reducing the Chamber of Sins from 3 levels to 2.
*** Deleting the Blackwood area between the Riverways and Western Forest.
*** Reducing the Vaal Ruins from 2 levels to 1.
*** Reducing the Caverns from 2 levels to 1.
** Act 3
*** Deleting the Sewer Waterway area between the Warehouse Sewers and Ebony Barracks.
*** Reducing the Lunaris Temple from 3 levels to 2.

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* ArcFatigue: ArcFatigue:
**
There were several areas that were thought to be too long, or pointless, to traverse to get to the main objectives that it was considered boring for some players. As a result, the 2.0 patch went about updating the game world to reduce such fatigue. Some of the changes included:
** *** Act 1
***
1: Reducing the Submerged Passage from 2 levels to 1.
***
1. Deleting the Coves area between the Ship Graveyard and Merveil's home.
** *** Act 2
***
2: Reducing the Chamber of Sins from 3 levels to 2.
***
2. Deleting the Blackwood area between the Riverways and Western Forest.
***
Forest. Reducing the Vaal Ruins from 2 levels to 1.
***
1. Reducing the Caverns from 2 levels to 1.
** *** Act 3
***
3: Deleting the Sewer Waterway area between the Warehouse Sewers and Ebony Barracks.
***
Barracks. Reducing the Lunaris Temple from 3 levels to 2.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PathOfExile