History YMMV / PathOfExile

20th Sep '17 9:22:51 AM Enhas
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* ScrappyMechanic: After completing the main story content, you lose 10% of your experience towards the next level every single time you die. This makes trying to level up in the map system especially painful as enemies gradually get to the point where they can easily kill you if you get stun-locked (which is often), so an unlucky death can potentially set you back ''days''. Getting to level 90 is nearly impossible for most builds, let alone past 80 or so.
17th Sep '17 2:44:55 PM Zaptech
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** ''The Lord's Labyrinth''; a giant maze of traps and monsters that must be fully completed without dying...and having NO checkpoint system for the ability to do a portion of the labyrinth, then come back at a later time. Unless your character is built to rush through the dungeon to reach the Izaro fights, the length you have to go in order to get the Ascendancy class for your Exile is just disgusting.

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** ''The Lord's Labyrinth''; a giant maze of traps and monsters that must be fully completed without dying...and having NO checkpoint system for the ability to do a portion of the labyrinth, then come back at a later time. Unless your character is built to rush through the dungeon to reach the Izaro fights, the length you have to go in order to get the Ascendancy class for your Exile is just disgusting. This was made easier in later patches, so that usually the hardest part is fighting Izaro himself instead of the corridors between each stage of his boss fight.
16th Sep '17 8:47:15 AM Felcis
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** Timed Quests from Zana can be downright unwinnable in some cases, because they might expect the player to find AND defeat a map boss in under two minutes without being able to extend the time. Add that doesn't even takes into account the potential for getting some really unlucky map-modifiers.

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** Timed Quests from Zana can be downright unwinnable in some cases, because they might expect the player to find AND defeat a map boss in under two minutes without being able to extend the time. Add And that doesn't even takes into account the potential for getting some really unlucky map-modifiers.



** In general, parts of the high-tier endgame map system are only viable with a few '''very''' specific builds and equipment (in Hardcore at least). Otherwise, expect to be killed almost instantly on a regular basis because you didn't have the foresight to have both massive energy shield / life and life leech to stay alive past one or two hits. It is especially annoying to have invested into a character only to find them useless, and it's more likely that most people will simply give up rather than start over entirely.

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** In general, parts of the high-tier endgame map system are only viable with a few '''very''' specific builds certain build- and equipment equipment-choices (in Hardcore at least). Otherwise, expect to be killed almost instantly on a regular basis because you didn't have the foresight to have both massive energy shield / life and life leech to stay alive past one or two hits. It is especially annoying to have invested into a character only to find them useless, and it's more likely that most people will simply give up rather than start over entirely.
16th Sep '17 7:47:31 AM Felcis
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** Timed Quests from Zana can be downright unwinnable in some cases, because they might expect the player to find AND defeat a map boss in under two minutes without being able to extend the time. Add that doesn't even takes into account the potential for getting some really unlucky map-modifiers.



** In general, the endgame map system is only viable with a few '''very''' specific builds and equipment. Otherwise, expect to be killed almost instantly by nearly everything you come across because you didn't have the foresight to have both massive energy shield / life and life leech to stay alive past one or two hits. It is especially annoying to have invested into a character only to find them useless, and it's more likely that most people will simply give up rather than start over entirely.

to:

** In general, parts of the high-tier endgame map system is are only viable with a few '''very''' specific builds and equipment. equipment (in Hardcore at least). Otherwise, expect to be killed almost instantly by nearly everything you come across on a regular basis because you didn't have the foresight to have both massive energy shield / life and life leech to stay alive past one or two hits. It is especially annoying to have invested into a character only to find them useless, and it's more likely that most people will simply give up rather than start over entirely.
10th Sep '17 3:40:56 PM deathmaster87
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**
--> Blizzard: "We are introducing the Necromancer"
--> GGG: "Hold my beer" [[labelnote:Explanation]]The ''Rise of the Necromancer'' DLC for VideoGame/Diablo3 was announced around the same time as ''The Fall of Oriath'' and was released a month sooner. Given that one is a paid DLC that adds one new PC and no new story content while the other is a free expansion that adds six acts to the existing four as well as new skills and mechanics, the comparison [[https://i.redd.it/hkgbkdfwqf9z.jpg has not been favorable]] to Blizzard.[[/labelnote]]
3rd Sep '17 7:08:39 PM Enhas
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*** In general, the endgame map system is only viable with a few '''very''' specific builds and equipment. Otherwise, expect to be killed almost instantly by nearly everything you come across because you didn't have the foresight to have both massive energy shield / life and life leech to stay alive past one or two hits. It is especially annoying to have invested into a character only to find them useless, and it's more likely that most people will simply give up rather than start over entirely.

to:

*** ** In general, the endgame map system is only viable with a few '''very''' specific builds and equipment. Otherwise, expect to be killed almost instantly by nearly everything you come across because you didn't have the foresight to have both massive energy shield / life and life leech to stay alive past one or two hits. It is especially annoying to have invested into a character only to find them useless, and it's more likely that most people will simply give up rather than start over entirely.
3rd Sep '17 6:58:27 PM Enhas
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*** In general, if you want to see most of the endgame content past the first few tiers of maps, you '''absolutely need''' either Chaos Inoculation and Energy Shield, or '''very''' high life, damage per second and life leech. If you don't, expect to be killed nearly instantly by most bosses (and in some cases, mere rare or magic-tier enemies) unless you can manage to kite them and very slowly whittle them down. This tends to make dexterity-based builds and classes (such as the Ranger) harder to stay relevant since they don't tend to get the stats or skills for either.

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*** In general, if you want to see most of the endgame content past the first map system is only viable with a few tiers of maps, you '''absolutely need''' either Chaos Inoculation and Energy Shield, or '''very''' high life, damage per second specific builds and life leech. If you don't, equipment. Otherwise, expect to be killed nearly almost instantly by most bosses (and in some cases, mere rare or magic-tier enemies) unless nearly everything you can manage come across because you didn't have the foresight to kite them have both massive energy shield / life and very slowly whittle them down. This tends to make dexterity-based builds and classes (such as the Ranger) harder life leech to stay relevant since they don't tend alive past one or two hits. It is especially annoying to get the stats or skills for either.have invested into a character only to find them useless, and it's more likely that most people will simply give up rather than start over entirely.
1st Sep '17 8:08:11 PM Zaptech
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* DisappointingLastLevel: The Sceptre of God. ''Six floors'' of the exact same types of enemies with no variation aside from a miniboss on the second and sixth floors, and unlike the Lunaris Temple, the environment remains [[CutAndPasteEnvironments exactly the same]] no matter how far you are. Oh, and the Waypoint is located on the ''third'' floor, so if you die to [[spoiler:Dominus]] and forgot to use a portal scroll, or if your game disconnects or crashes, then you have to slog through three levels of the same damn enemies just to get back to the final battle.
** Luckily, the developers implemented a checkpoint system that allows you to revive just before the final boss fight. Still doesn't help if you crash, though.
** It also isn't the last level anymore, since Act 4 was added, which has some way more impressive final areas.
1st Sep '17 8:07:11 PM Zaptech
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** The Harbinger league throws the titular Harbingers at you: EnemySummoner foes who are invincible on their own and spam devastating spells at the player. The only way to kill them is to slay their minions, as each dead minion drains a little more of their health. Unfortunately, the minions are also powerfully-buffed as well. Rounding a corner and coming face to face with a glowing blue Harbinger and it's backup turns a normal dungeon run into a surprise round of desperate kiting and minion-slaying against an enemy just as dangerous as most bosses.
28th Aug '17 11:55:47 PM Zaptech
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* ScrappyMechanic: [[BladderOfSteel You cannot pause the game, even if you're not in a party.]] If you need to momentarily step away from the game (such as to use the bathroom or answer messages from a friend), you'll either need to hide someplace you know for sure is free of enemies or portal back to town. At least ''Diablo'' "Error 37" ''III'' lets you pause in a private single-player game.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PathOfExile