Follow TV Tropes

Following

Context YMMV / PathOfExile

Go To

1The following tropes are on their own pages:
2* DemonicSpiders: [[DemonicSpiders/PathOfExile page here]]
3* GameBreaker: [[GameBreaker/PathOfExile page here]]
4* Memes (MemeticMutation): [[Memes/PathOfExile page here]]
5* ScrappyMechanic: [[ScrappyMechanic/PathOfExile page here]]
6* ThatOneBoss: [[ThatOneBoss/PathOfExile page here]]
7
8----
9[[foldercontrol]]
10
11[[folder: A-E]]
12* ArcFatigue:
13** There were several areas that were thought to be too long, or pointless, to traverse to get to the main objectives that it was considered boring for some players. As a result, the 2.0 patch went about updating the game world to reduce such fatigue. Some of the changes included:
14*** Act 1: Reducing the Submerged Passage from 2 levels to 1. Deleting the Coves area between the Ship Graveyard and Merveil's home.
15*** Act 2: Reducing the Chamber of Sins from 3 levels to 2. Deleting the Blackwood area between the Riverways and Western Forest. Reducing the Vaal Ruins from 2 levels to 1. Reducing the Caverns from 2 levels to 1.
16*** Act 3: Deleting the Sewer Waterway area between the Warehouse Sewers and Ebony Barracks. Reducing the Lunaris Temple from 3 levels to 2.
17** The Act 2 quest to kill off the three Bandit Lords was considered to be annoying because you couldn't reach the northern Bandit Lord, Oak, until the Exile made his/her way through the Vaal Ruins, which was blocked off from entering until the Lorrata tree blocking the entrance was killed. But in order to kill Lorrata, the player had to journey to the Chamber of Sin and Weaver Spider home first to collect items needed to kill said tree. The 2.0 patch fixed this by moving the Wetlands zone with Oak in it to come before the Vaal Ruins instead of after it. Another noticeable change for this quest was getting rid of the Blackwood zone so that the journey to the western Bandit Lord, Alira, would be a bit shorter.
18* AuthorsSavingThrow: Patch 3.15 featured a wide array of {{Nerf}}s to many systems, and had [[BrokenBase an extremely polarized reception]]. Then 3.16 brought vast beneficial and quality of life changes.
19* SugarWiki/AwesomeMusic: Quite a lot, actually! The Solaris Temple music in particular is very popular.
20** The bombastic, climactic theme of the Kitava bossfight and the creepy ''VideoGame/DiabloII''-esque music of the Abyssal Depths are also highly regarded.
21* BreatherLevel: Back before the ''The Fall of Oriath'' patch, Act 1 of Cruel difficulty. Yes, the monsters have their health and damage scaled up, but they're still mostly the same shambling pushovers that they were before, as opposed to the fast moving, hard hitting, projectile spamming DemonicSpiders that you've been dealing with throughout Normal Act 4. Going from Cruel Act 4 to Merciless Act 1 involved a similar difficulty drop.
22* BrokenBase:
23** The orb market, either it's a great replacement over using gold, or it's too complicated and grindy.
24** The community is split on whether the game implementing more convenient trade options is good or not. GGG has repeatedly denied adding any "auction house"-like systems to the game, stating how drastically it can affect the in-game economy. While there are players that agree it's for the best, seeing what kind of effect it had on ''VideoGame/DiabloIII'', some players would still like to see some form of automated trading so that they can buy items in bulk without messaging players who put up listings that they never respond to, or vice versa. But even small amount of automation can open up potential to be exploited by price fixers and can be a slippery slope towards more automation.
25** The skill-tree has always been a split between those that love it for players being able to control how to evolve their character, and those who think that the skill-tree is too simple and lopsided towards certain builds to bring any depth or creativity to the game. A prime example being when a player works around the skill-tree to pile up on the skill points that increase health over experimenting with any of the other skills, because piling up on health is considered to be one of the more powerful builds in the end-game.
26*** The overly powerful health is averted nowadays, because other means of defense have been buffed. A somewhat solid reserve of HP is still considered to be very helpful though.
27** The Beastcrafting system introduced in the Beastiary League. Either it's a buggy, tedious, RNG-infested mess of a mechanic that only makes the game more complex for the sake of being complex and/or is an inferior copy of Essences, or it's a unique ARPG idea that happens to be extremely useful for "solo self-found" players. Also the beast-capturing system, mostly because it's much more difficult to capture beasts for some builds than others, although this has lessened after Necromancy nets were introduced (which allows you to capture dead Beasts if you accidentally killed them).
28*** The Betrayal League completely redid Beastcrafting in an AuthorsSavingThrow; now you don't need nets at all to capture beasts, as Einhar (who is now a Master) will automatically capture them for you when you kill them.
29** The {{Nerf}} of the Harvest crafting system had a very split response. Opponents said that Harvest was an accessible way to get item crafting without too much randomization, while supporters agreed with the developers in saying that Harvest made it way too easy to get top-tier equipment.
30** Similarly, the large slate of {{Nerf}}s that came with the Expedition league split the player base. GGG and supporters of the nerfs felt that player power creep had gotten out of hand and that it needed to be reined in, while opponents said that player power and speed was what made the game fun for them, and that the nerfs just made the game more tedious. The league saw a large drop-off in player counts, compared to previous leagues.
31* ComplacentGamingSyndrome:
32** League starter builds in general. Designed to work without requiring difficult to get items yet hold up on their own in maps, they're a good way to start a new update. However, as any new league opens with a wave of buffs and nerfs, people's usual choices are... whichever is the last league's common league starter that wasn't nerfed this time.
33** Honorable mention goes to Essence Drain/Contagion, which has been in the game since 2015 with no changes, and Spell Totems, with no changes to the playstyle other than "pick which spell will the totems cast" ''for as long as the game has existed''.
34** The Cast When Damage Taken/Immortal Call combination, which made players briefly immune to physical damage every few seconds in combat with minimal investment, was used in a large majority of all builds for years before Legion league announced Immortal Call would no longer grant physical immunity, and would interact with consuming endurance charges in a way that was more integral to its functioning (making frequent automated casting less effective).
35** Just walk around Lioneye's Watch and see how many people are running with Tabula Rasas and Goldrims. The two items are very useful in starting a character, so almost anyone doing a second character in a league will buy them before starting.
36* CompleteMonster:
37** [[BigBad High Templar Dominus]] is the master of the Templar Order, TheEmperor of the theocratic nation of Oriath, and the ArchEnemy of the [[PlayerCharacter Exiles]] as a whole. Dominus runs a corrupt regime in Oriath where he uses threats of torture, execution, and exile to keep the population under control as he conducts his experiments in thaumaturgy (miracle working). In an effort to [[ImmortalityImmorality seek immortality]], he masterminded the experimentation of slaves and criminals which most often resulted in an excruciating death or all manner of BodyHorror on survivors. In order to make his experiments run faster and more efficiently, he moved his operations to the continent of Wraeclast and exiled many innocent people there to be used in the experiments en masse, if they weren't killed by the local wildlife or undead first. [[AllCrimesAreEqual Oriathan citizens were exiled with the likes of serial killers and rapists]] for crimes such as speaking out against the Templars, running businesses without a license, or even simply being homeless. As his skills in thaumaturgy improved, Dominus's goals expanded to infusing those loyal to him with virtues gems in order to make a perfect race for him to rule over as their immortal GodEmperor. As his experiments reached their climax, Dominus had thousands of slaves imported from Oriath to be twisted into abominations and become his servants, or be tossed aside into oceans of blood and mountains of corpses if they didn't survive.
38** [[GreaterScopeVillain Malachai, the Nightmare]], is the greatest thaumaturgist who ever lived and the being responsible for all the horrors that infest the haunted continent of Wraeclast. Malachai was once the right hand of Emperor Chitus of the Eternal Empire and the lead thaumaturgist for the Empire. With Malachai's skill, he was able to successfully implant virtue gems into the aristocracy and make them immortal and into the soldiers to make them powerful warriors. [[AmbitionIsEvil Ever seeking to expand his skill]], Malachai experimented on slaves and, to Chitus's reluctance, the lower class. This lead to the Purity Rebellion under the Templar Voll who slew Chitus, but spared Malachai as he made Voll a promise he couldn't refuse. Malachai promised to kill the Beast, the source of thaumaturgy, but had plans of his own. He manipulated Dialla, the former consort of Chitus, into loving him and life and sought to sacrifice her to power a device to kill the Beast. As Malachai planned, she didn't want to die and the device only succeeded in opening a way to the Beast. Malachai took control of the Beast and used its godlike power to create his own kingdom: his [[{{Dystopia}} perfect world of nightmare]]. In a single day, Malachai destroyed the Eternal Empire and corrupted Wraeclast by driving everyone and everything on the continent insane with horrible nightmares, and further hunted the survivors by resurrecting anyone who died into undeath. Sealed away by survivors, Malachai captured the souls of great heroes such as Koam of the Karui, arena champion Daresso, and even his enemy Voll and used their tortured spirits to plan his release. In the present day, Malachai sought to escape his prison and spread his eternal nightmare to the entire world.
39* DifficultySpike:
40** The Vaal Oversoul in Act 2, and then the Lunaris Temple in Act 3, both considerably step up the difficulty from what came before. Then you get to the Scepter of God, where even normal enemies start gaining powerful effects like range-nullifying bubble shields. Of particular note is the level boss who turns the screen into Lightning Trap BulletHell. And, of course, Dominus himself is no pushover.
41** Act 4 pretty much turns the difficulty curve into a difficulty wall, with both Daresso's Dream and Kaom's Dream throwing swarms of particularly nasty enemies at you, and every boss fight - particularly [[LightningBruiser Daresso]] - is likely to either [[FinalDeathMode bring your hardcore run to an early end]] or simply cause your death count to skyrocket.
42** If you enter the Labyrinth right after you unlock it, then you are guaranteed to be underleveled for it (without twinking). Even if you're thorough in earlier acts, the highest level you're likely to be upon reaching the Sarn encampment, from which you can access the Labyrinth, is 28; the Labyrinth itself is 33. (If you haven't done the act 3 trials yet, you will be a little higher, but still.) The game isn't going to hand over those Ascendency Points and Enchantments that easily. On the bright side, if you ''do'' have a good build and/or are well-equipped you can level ''very'' quickly inside the Labyrinth.
43** Hitting Act 5 in ''Fall of Oriath'' sends the difficulty skyrocketing; rare enemies can kill you in a few seconds if you're not on your toes, unique enemies become extremely deadly cases of BossInMooksClothing, and ''actual'' bosses become BulletHell titans with massive health pools and incredible damage output that can kill even a well-built end-game character in an instant. It's not uncommon for players to remark upon how easy later acts seem.
44* DuelingGames: With ''VideoGame/DiabloIII'' (and perhaps ''VideoGame/Torchlight2'') as the prime action-rpg of this time-period. Marvel Heroes is sometimes brought into the conversation as well. More recently with ''VideoGame/GrimDawn'' and ''{{VideoGame/Wolcen}}''.
45* EnsembleDarkhorse: The game has had several among the fans, especially league-specific ones.
46** '''Einhar Frey'''. He immediately became a FountainOfMemes in Bestiary (often considered the best part of that league) for his narm-tastic voice acting, his hilariously blunt dialogue, and his CloudCuckoolander personality. In the Betrayal League, he was brought back as a Master specifically because of fan demand with [[TookALevelInBadass several dozen new levels in badass]] to boot. Tellingly, he's the very first Master fresh accounts unlock, not counting the current League Master.
47** Niko the Mad and Alva also became well-liked for similar reasons, although not to the same extent as Einhar.
48** Izaro has also become a FountainOfMemes with his deep voice and hammy delivery making everything he says quotable.
49** Guff "Tiny" Grenn, one of the Immortal Syndicate members, is quite popular because of his funny lines and general LaughablyEvil attitude.
50--->You hit me in the eyeball! Why the eyeball, exile?
51[[/folder]]
52
53[[folder: F-M]]
54* FandomVIP:
55** Multiple long-time streamers have become an inseparable part of the game's community.
56** Openarl is famous for creating Path of Building, a powerful application for simulating and planning characters. After GGG hired them and [=PoB=]'s development slowed down, this fame extended to [=LocalIdentity=], who maintained its community version.
57** Neversink is renown for their widely used and highly customizable loot filter
58* GetBackHereBoss: Tormented Temptress, the boss of the unique map Whakawairua Tuahu, has a nasty combination of high movement speed, TeleportSpam, proximity shield, wide area cold spells to slow you down, Temporal Chains to slow you down more, and Frost Walls to block your movement. The result is a [[GoddamnedBoss relatively harmless but extremely annoying fight]].
59* GoodBadBugs: Similar to ''VideoGame/DiabloII'', Path of Exile is notorious/beloved for the interesting and weird bugs it has had over the years.
60** Originally it was possible to use Punishment to get infinite damage and attack speed. Your damage got so high that it underflowed and you could one-shot anything, and your movement skills were so fast you essentially would just teleport around.
61** "Double-dipping": Before patch 3.0, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain massively increased damage on top of the damage increase of the initial hit.
62** During Ascendency, there was an short-lived infinite currency bug where getting 100% duration on the Summon Skeletons skill gem would cause skeletons to instantly die when you summon them. The game counted this as "Monsters slain too close together" if you used the Beyond map mod, essentially summoning infinite Beyond monsters that you could endlessly kill for loot and XP.
63** Another of the more GameBreaker style of bugs was briefly introduced in patch 3.2 before being hurriedly fixed. Bones of Ullr, a Unique boot gear that allows you to summon an extra spectre, was bugged that it forgot to check how many extra spectres you had; this allowed you to summon up to ''40'' maximum spectres rather than 4. HilarityEnsues.
64** In 3.16, reduced reservation was changed to reservation efficiency, so instead of reducing the reservation amount by a fixed percentage, it has greater diminishing returns the more reservation efficiency you have. Many people saw this as a (long time coming) nerf to aurabots. What they forgot to account for, however, was for builds that managed to get their maximum mana down to 0, so reserving a percentage of 0 mana equaled 0-cost reservations. Ironically, GGG accidentally made aurabots more broken than ever, for a few brief hours before it was hotfixed.
65* HarsherInHindsight: Zana's CatchPhrase "Still sane, Exile?" prior to ''Conquerors of the Atlas'', which essentially shows just what happens to Exiles who delve too deep into the Maps.
66* SugarWiki/HeartwarmingMoments: For all the chaos they're causing with the war against Solaris, the Lunaris Cultists in Act 8 seem to be attempting to give proper burials to the victims of Piety's death camp from Act 3. They've also allowed survivors of Piety's experiments to join their ranks.
67** While a lot of the Immortal Syndicate are completely unrepentant in their actions, there are two in particular that have a fair bit of hesitation - Haku and Elreon. On rare occasions, if you don't Execute the other people they're with, if any, they plead with you to let them leave the syndicate entirely. This is especially poignant if you knew them before their FaceHeelTurn.
68---> '''Haku''': I do not wish to be here any longer, exile. The Ancestors whisper in my ear. They tell me that I am needed back home in Ngamakanui. Have you the mercy to let a man return to his family?\
69'''If you accept Haku's request''': It will be good to see my family again...\
70'''Elreon''': All this time, all this bloodshed, I kept telling myself that the ends justify the means. But I can't stop asking myself: [[MyGodWhatHaveIDone what if I'm wrong? Have I damned myself?]] Reckon it's time I took a sabbatical. I'll retreat from all this and wait for a divine sign.\
71'''If you accept Elreon's request''': Go with peace, exile. And if you see God somewhere on your journey, tell him I'm waiting to hear from him.
72*** In the Heist league, syndicate characters that aren't or are no longer members of the syndicate can randomly show up as background [=NPCs=] in Rogue's Harbor, which means the player basically freed them to live their own lives. Maybe not so heartwarming when it's Gravicus or Cameria there (in which case they'd kinda be [[KarmaHoudini Karma Houdinis]]), but at least they aren't in Catarina's grasp anymore.
73** The various lost memories you explore in the Synthesis league are, a lot of the time, just as nightmarish as the rest of the game. However, there are a few flickers of hope. Depending on your progress through the story, the lost spirit Cavas or the familiar Zana will comment on this if you manage to find a fully formed memory (4-pointed).
74---> '''Memory''': I cannot escape the feeling that I am being cooked by the sun in a cauldron made of sand. As I dream of water, walking, dying, I see it: an oasis. I slake my thirst with chill liquid that sparkles in the sun. I dunk my head, then lie down, exhausted and exhilarated. Today, I get to live.\
75'''Cavas''': Even if I could remember my life, Exile, I am certain no single drink would ever have tasted so good.\
76'''Zana''': At long last, a memory that didn't make me want to curl up into a ball and weep!
77* HilariousInHindsight:
78** The ''Betrayal'' patch introduces the player going after the mysterious enemy known as the Immortal Syndicate. This new content patch was announced just a few days after the controversy surrounding Blizzard Entertainment regarding their announcement of the ''VideoGame/DiabloImmortal'' mobile game. According to WordOfGod it was completely unintentional (the Betrayal league had already been in development for a month and a half before Blizzcon), but humorous nonetheless.
79*** If that wasn't funny enough, in 2019, GGG announced that they too are also working on a mobile version of their ARPG. However, the reaction was far less negative given that they prioritized other major announcements (such as Path of Exile 2) first before this one.
80*** And to make it even funnier, one of Einhar's new voice lines mirrors an infamous statement from said reveal, as well as poking fun at the much-maligned Net system from the previous iteration of the Bestiary.
81-->''What? Do you not have nets, exile?''
82** The unique bow Infractem is a shout-out to ''VideoGame/{{Minecraft}}'' both in its name and its description. Years later, ''Minecraft'' would get its own ARPG spin-off in the form of ''Minecraft Dungeons''.
83* SugarWiki/MomentOfAwesome: Beating the Aspirant's Trial / The Labyrinths. It involves you going through TheMaze and fight ThatOneBoss three times in a row, and he gets stronger every time. [[MarathonLevel And all must be done without Porting back to town]] (though there's a leeway that they provide access to your Stash every so often). But beat the boss, and he outright congratulates you for your perseverance and how you are worthy of Ascendancy. For your troubles, you are rewarded with [[PrestigeClass Ascendancy Points]], and boy have you earned it.
84* MoralEventHorizon: Given what you see of the results of Piety's... "experiments" inside the Lunaris Temple, she'd crossed this point long ago.
85* SugarWiki/MostWonderfulSound: "'''THE MIRROR OF KALANDRA!'''" which means that the rarest and most valuable item in the entire game just dropped in your instance - and you just became extremely rich in the process.
86** If you're using an item filter, the "''SHING''" noise alert that plays when a very valuable item drops on the ground. Definitely gets your hopes up for an Exalted Orb or powerful piece of gear.
87[[/folder]]
88
89[[folder: N-Z]]
90* PlayTheGameSkipTheStory: Among experienced players, story acts are commonly seen as just a tutorial to the main game, which is the endgame map system. It probably helps that the Atlas introduces many mechanics (like Breaches and Legions) that don't appear in acts.
91* PortingDisaster: If the [[https://www.pathofexile.com/forum/view-forum/716 official console feedback forum]] is any indication, the [=PS4=] and Xbox One versions of the game are plagued by performance issues, especially in endgame. Certain attacks from endgame map bosses kill the framerate at best and kill the client itself at worst, making boss fights a LuckBasedMission for all the wrong reasons.
92* ReplacementScrappy: Sirus is generally considered to be one to the Shaper. The Shaper is given much more importance to the epilogue questline, having personal ties to Zana, serves as an introduction to the epilogue storyline and is given a healthy amount of backstory, and also gives a well done performance via his narrations, and this was back in his first apperance in ''Atlas of Worlds''. Meanwhile, Sirus [[GiantSpaceFleaFromNowhere is not even mentioned by name until nearly at the end of the epilogue]] when you kill the Conquerors, the little you learn about him are read in just five logbooks, and the boss fight itself has a lot of [[ScrappyMechanic Scrappy Mechanics]] behind them. As a result, Sirus ends up feeling like a GenericDoomsdayVillain.
93* SelfImposedChallenge:
94** Hardcore leagues run FinalDeathMode, sending dead characters back to Standard. This makes defense much more important.
95** In Solo Self-Found mode (SSF), players cannot form parties or trade with other players. This means everyone has to craft their own gear and farm bosses for their uniques.
96** Ruthless mode drastically reduces the amount of dropped items, makes some categories of items much harder to obtain, and limits or removes certain gameplay mechanics. Its intention is to shift the game back to slow, methodical playstyle it had in its early days.
97** Players can create private leagues, which can optionally include mods that buff monsters or force limits on players.
98** There are some entirely player-created rule sets, such as "Gucchi hobo" - a character that is only allowed to wear unique items.
99* ThatOneAchievement: All Ears. This achievement requires you to, on one character, hear every optional line of dialogue in the game. Not only can you [[PermanentlyMissableContent screw this up]] within ten minutes of making the character, but it requires you to take [[GuideDangIt extremely specific]] and [[MoonLogicPuzzle often non-obvious and counterintuitive]] actions at many points of the story. A guide of who to talk to, at what time, and in what conditions is mandatory due to the extremely limited time windows of some dialogue choices.
100** As of at least the 3.9 expansion, the All Ears achievement requires two dialogues that are only available due to [[DevelopersForesight doing certain quest-related actions before being assigned those quests]], which in almost every other quest chain makes you lose required dialogues. This would be a solid GuideDangIt on its own merits but between the sheer number of the required dialogues that such a guide needs to document (over 500) and the fact that one of these dialogues has the same name in the dialogue menu as another dialogue that you get by doing the quest in proper order, ''even following a guide'' may not allow you to figure out exactly what you need to do for this achievement on the first try.
101* ThatOneAttack:
102** What's one of the deadliest attack in the game? Any big [=AoE=] blast or slam? Sure, but you can easily see them coming. The Shaper's bullet hell spam? That you can hide away from. Not unlike one of Baran's basic attacks, where he fires three blasts of lightning at the ground towards you. Just getting hit by one of these deals massive damage, and he will just casually delete ''your entire life bar'' if you get hit by less than the tail end of each blast. His own big slam attack on average will deal ''less damage'' than this.
103** Generally, players don't like the boss's invulnerability phases, but Sirus's takes the cake. At around each quarter of health, he goes invulnerable and creates a Deatomization Storm underneath him, forcing you out of the small circle that acts as the boss arena. Getting even near one is extremely lethal and it's huge. Then, you have to wait for the storm to slowly move out of the general area until it's no longer covering Sirus, then run up to him to start the next phase, all while he uses his FightingSpirit to bombard your general direction. Dying in this phase is [[ContinuingIsPainful especially painful]] because you have to walk back from the entrance through multiple storms scattered across the stage. It was even worse when the storm he created was homing, which could actually ''brick the entire fight'' if you let it go in the wrong direction. Also, ''never'' leave the circle around Sirus or he will use this attack.
104* ThatOneDisadvantage: Endgame Mapping uses the suffix/prefix modifier system, but a few of the modifiers are absolutely destructive to some builds. The wrong modifier can make the Map Unwinnable for your character, at which you'll be forced to reroll or enlist another's help to clear them. Chief among these are Reflect Physical / Elemental Damage, No Regeneration, and No Leeching.
105* ThatOneLevel:
106** ''The Lord's Labyrinth''; a giant maze of traps and monsters that must be fully completed without dying...and having NO checkpoint system for the ability to do a portion of the labyrinth, then come back at a later time. Unless your character is built to rush through the dungeon to reach the Izaro fights, the length you have to go in order to get the Ascendancy class for your Exile is just disgusting. This was made easier in later patches, so that usually the hardest part is fighting Izaro himself instead of the corridors between each stage of his boss fight.
107*** Within the Lord's Labyrinth (specifically, the second dungeon section), one of the special chests hidden within requires escorting a totem to the end of a path stuffed with several traps that can shred your health within seconds and causes undead monsters to spawn while it's moving. Dodging the traps while fighting monsters and staying close enough for the totem to progress can be quite a pain, with its only saving grace being that it's not required to finish the dungeon.
108** Several high-tier maps have this reputation, but the most notable is the Hall of the Grandmasters, which is filled with the most powerful Rogue Exiles in the game. It's difficult to the point of being flat-out {{Unwinnable}} for most builds.
109** The Vaal City in Act 7 is rather notorious among players for being extremely confusing and time consuming to navigate, even though it's not too difficult combat-wise. It doesn't help also lacks the subtle "hints" (such as the dead bodies around the correct warehouses in Grain Gate zone) that other zones give to point the player in a certain direction.
110* ThatOneSidequest: Some of the missions for the Forsaken Masters used to be very difficult or almost impossible depending on a characters skillset. For example, Vorici's missions of only killing certain enemies were extremely difficult if your character heavily specialized in AreaOfEffect-skills. Haku's missions were considered to be especially hard for almost everyone, because they are very strict [[TimedMission Timed Missions]] of quickly reaching a certain place in narrow, monster-infested caves, in a game that often forces the player to proceed carefully. Oh, and it also throws indestructable Totems into the mix, that attack the player with elemental damage. There's a good reason why they were largely scrapped in the Betrayal League.
111** Timed Quests from Zana can be downright unwinnable in some cases, because they might expect the player to find AND defeat a map boss in under two minutes without being able to extend the time. And that doesn't even takes into account the potential for getting some really unlucky map-modifiers.
112* TheyWastedAPerfectlyGoodCharacter: For someone who's proclaimed himself as the new ruler of Wraeclast, it's actually quite surprising how little [[TheEmperor High Templar Dominus]] contributes to the plot. Given her recurring appearances throughout the first three story Acts, you'd think that the BigBad was going to be Piety. However, for one final Act 3 quest after the player deals with Piety, Dominus enters at the last second as [[FinalBoss the one]] [[TheManBehindTheMan behind her]]. ''Fall of Oriath'' somewhat rectifies this by making it clear right from the character creation screen that Dominus is the [[spoiler:initial]] BigBad, while also adding new NPC dialogue that fleshes out him and his plans.
113* TooAwesomeToUse: While currency items are designed to be both traded between players and used for item crafting, high level currency items fall into this because of just how rare they actually are. Exalted Orbs add further bonuses to your rare gear, but exactly ''what'' these bonuses are can only be somewhat controlled in a handful of situations, and one of them may only show up once every hour so you're usually better off just buying gear with them. Mirrors of Kalandra are so rare that mere shards are still worth multiple Exalts, and using them to create copies of items is only considered for the top 0.1% of items, if even that.
114* UnpopularPopularCharacter: In-universe, the most flattering thing you'll hear other characters say about Einhar is that they admire his skills from very, very far away. Out-of-universe, he may be one of the most recognizable characters of the whole game.
115* {{Woolseyism}}: The Spanish translation is notorious for two things:
116** Unlike what is almost industry-standard regarding Spanish translations, the game is translated to Mexican Spanish, despite the original dialogue is spoken and written into British English, instead of using the European dialect, which it would be more fitting in this particular case.[[note]]For the record, the developers are from New Zealand, which makes this translation choice even more strange. There's the possibility using Mexican Spanish was a compromise for making the text more accessible to Spanish-speaking audiences.[[/note]]
117** Some thick UK accents, such as Irish or Cockney, are translated into Mexico City or ''[[DeepSouth Norteño]]'' (Northener, mostly from Monterrey) accents, and sometimes, even Sinaloa/Sonora accents (the accents stereotypically used by criminals from drug cartels from the Mexican Northwest states) are used as well. This is especially baffling when you hear a pirate with a thick, stereotypical British accent, being translated in the same way as a Mexican ''sicario''. On the other hand, outside some ocassional slang, the Spanish translation avoids using too many Mexico-specific terminology and tries to keep as neutral as possible.
118[[/folder]]

Top