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Now Trivia needing Word of God to back it up.


* AuthorsSavingThrow:
** The number of adjustments from game to game, be it to monster hitboxes or weapon mechanics, over the course of the series could easily fill an entire page on its own, such as correcting the hitboxes of the Plesioth and Diablos in later generations, completely redesigning and repackaging the Jhen Mohran fight as the far more forgiving and varied Dah'ren Mohran fight, or revamping the mounting mechanic from ''4 Ultimate'' to ''Generations'' so that additional hits to a monster that's mounted don't carry the chance of knocking the player off, or the numerous quality-of-life improvements in ''World''.
** After more than ''two years'' of waiting, on May 10th, 2018, Nintendo finally announced ''Monster Hunter XX'' would be localized in the west as ''Generations Ultimate'', albeit only on the Switch.
** In earlier games, one of the complaints about monster cutscenes is that they can trigger in a multiplayer hunt, and in order to skip them, all players in the party have to press the Skip button to do so. Come ''Generations'' and ''Generations Ultimate'', and now lengthy cutscenes are relegated to single-player quests; Hub quests at most show a five-second cutscene showing off the monster and its name before starting the quest.
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Addendum on Charge Blade's Element Phials, which have become significantly more powerful in Sunbreak.


** Element Phial Charge Blades, compared to their Impact counterparts. Impact phials can stun, exhaust, and deal consistent damage to any part of the monster, and can be boosted by the Artillery skill. Element phials deal [[AwesomeButImpractical element damage]]. Additionally, the Super Amped Element Discharge for Impact is a small circle that strikes instantly, while the SAED for Element is a wide fan shape with a slight delay, so not all the attacks might hit. Lastly, the majority of Element [=CBs=] have lower raw than Impact [=CBs=], and the Element [=CBs=] that ''do'' have high raw [[note]]like Colossus's Edge and Oppressor's Charge Blade[[/note]] often have low or below-average elemental power.

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** Element Phial Charge Blades, compared to their Impact counterparts. Impact phials can stun, exhaust, and deal consistent damage to any part of the monster, and can be boosted by the Artillery skill. Element phials deal [[AwesomeButImpractical element damage]]. Additionally, the Super Amped Element Discharge for Impact is a small circle that strikes instantly, while the SAED for Element is a wide fan shape with a slight delay, so not all the attacks might hit. Lastly, the majority of Element [=CBs=] have lower raw than Impact [=CBs=], and the Element [=CBs=] that ''do'' have high raw [[note]]like Colossus's Edge and Oppressor's Charge Blade[[/note]] often have low or below-average elemental power. Subverted in ''Sunbreak'', which gives several skills that allow Element Phials to reach up to [[ThereIsNoKillLikeOverkill five times the damage]] of Impact against particular monsters, making it the generally accepted meta for Charge Blade.
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Divisive means "some like it, some hate it". These only explain the detractors, so these examples aren't really "divisive". They're hated outright


** Khezu is very popular with Japanese players due to them finding it both CreepyAwesome and CreepyCute, to the point where it was [[http://www.capcom.co.jp/monsterhunter/10th/download/ the most popular Flying Wyvern in Japan]], but is divisive at best among Western players, with them seeing its design as [[{{Squick}} very unappealing]] and its fight as [[GoddamnedBoss bland and annoying]].

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** Khezu is very popular with Japanese players due to them finding it both CreepyAwesome and CreepyCute, to the point where it was [[http://www.capcom.co.jp/monsterhunter/10th/download/ the most popular Flying Wyvern in Japan]], but is divisive at best less positively received among Western players, with them seeing its design as [[{{Squick}} very unappealing]] and its fight as [[GoddamnedBoss bland and annoying]].



** Kirin is highly popular in Japan due to it being the source of one of the most [[MsFanservice provocative female armors]] in the series, but tends to be divisive at best in the West due to being [[GoddamnedBoss painful to fight]] and for having a design that many Westerners find [[OvershadowedByAwesome bland and nonthreatening compared to those of other monsters]]. ''World'' did little to help this due to its promotion to being a [[ThatOneBoss very nasty wall of a boss.]]

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** Kirin is highly popular in Japan due to it being the source of one of the most [[MsFanservice provocative female armors]] in the series, but tends to be divisive at best it's hated in the West due to being [[GoddamnedBoss painful to fight]] and for having a design that many Westerners find [[OvershadowedByAwesome bland and nonthreatening compared to those of other monsters]]. ''World'' did little to help this due to its promotion to being a [[ThatOneBoss very nasty wall of a boss.]]
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** Khezu is very popular with Japanese players due to them finding it both CreepyAwesome and CreepyCute, to the point where it was [[http://www.capcom.co.jp/monsterhunter/10th/download/ the most popular Flying Wyvern in Japan]], but is divisive at best among Western players, with them seeing its design as [[{{Squick}} very unappealing]] and its fight as [[GoddamnedBoss bland and annoying]].

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8.8 is now a disambiguation page. Cut.


[[folder:#-A]]
* EightPointEight: [[WebAnimation/ZeroPunctuation Yahtzee's review]] of ''Tri'' sparked an edit war on the ZP Dethroning Moment page and a Hiroshima's worth of backdraft across the internet. Things got worse when he talked about the game in his "Extra Punctuation" column the following week, in which he announced that he had stopped after the Great Jaggi fight. Said fight is occasionally considered by the community to be the unofficial end of ''the tutorial for Tri'', which certainly did not reflect well on him in their eyes. It went VindicatedByHistory since Yahtzee was much more favorable to ''World'' while acknowledging he hadn't really understood what ''Tri'' was going for.

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[[folder:#-A]]
* EightPointEight: [[WebAnimation/ZeroPunctuation Yahtzee's review]] of ''Tri'' sparked an edit war on the ZP Dethroning Moment page and a Hiroshima's worth of backdraft across the internet. Things got worse when he talked about the game in his "Extra Punctuation" column the following week, in which he announced that he had stopped after the Great Jaggi fight. Said fight is occasionally considered by the community to be the unofficial end of ''the tutorial for Tri'', which certainly did not reflect well on him in their eyes. It went VindicatedByHistory since Yahtzee was much more favorable to ''World'' while acknowledging he hadn't really understood what ''Tri'' was going for.
[[folder:A]]
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Up To Eleven is a defunct trope


* {{Moe}}: The Meowstress in ''Generations'', a short and adorable Wyverian girl who scouts Palicoes for you and can't help but speak in rhymes. ''Generations Ultimate'' takes it UpToEleven with her younger sister, the Mewstress, who rambles enthusiastically about Horns Coins, refers to Armor Fusion as "armor smooshing", and can often be seen drawing in some sort of sketchbook.

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* {{Moe}}: The Meowstress in ''Generations'', a short and adorable Wyverian girl who scouts Palicoes for you and can't help but speak in rhymes. ''Generations Ultimate'' takes it UpToEleven up to eleven with her younger sister, the Mewstress, who rambles enthusiastically about Horns Coins, refers to Armor Fusion as "armor smooshing", and can often be seen drawing in some sort of sketchbook.
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* ThatOneComponent: Flagship monsters tend to drop gemstones which are necessary to upgrade weapons into their most powerful forms. However, said items are exceedingly rare, generally having no more than a 3% chance of being acquired by carving the monster's body, or 4% by completing certain quests.
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** Genprey, Vespoids, and Great Thunderbugs are infamous for inflicting Paralysis, rendering you immobile for about 15 seconds. This is usually a minor annoyance, like if you're just gathering items or on a small monsters quest. But if you're fighting a large monster at the moment, getting paralyzed by a small monster may well set you up for a lethal attack from the large monster.

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** Genprey, Vespoids, and Great Thunderbugs are infamous for inflicting Paralysis, rendering you immobile for about 15 seconds. This is usually a minor annoyance, like if you're just gathering items or on a small monsters quest. But if you're fighting a large monster at the moment, getting paralyzed by a small monster may well set you up for a lethal attack from the large monster. This is somewhat mitigated in later games since small Bird Wyverns become smart enough to stay out of the way and watch together from a distance, but you can still get stung by a Vespoid or Great Thunderbugs, who will ''not'' get out of the way.

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* DemonicSpiders: The Egyurasu from ''Frontier'' are considerably dangerous for small monsters, being extremely quick, [[MadeOfIron incredibly durable]], and having a OneHitKill attack that can be tricky to avoid. There's a reason many ''Frontier'' players consider them to be the most challenging part of Guanzorumu's first phase.

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* DemonicSpiders: DemonicSpiders:
**
The Egyurasu from ''Frontier'' are considerably dangerous for small monsters, being extremely quick, [[MadeOfIron incredibly durable]], and having a OneHitKill attack that can be tricky to avoid. There's a reason many ''Frontier'' players consider them to be the most challenging part of Guanzorumu's first phase.phase.
** Genprey, Vespoids, and Great Thunderbugs are infamous for inflicting Paralysis, rendering you immobile for about 15 seconds. This is usually a minor annoyance, like if you're just gathering items or on a small monsters quest. But if you're fighting a large monster at the moment, getting paralyzed by a small monster may well set you up for a lethal attack from the large monster.
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Tastes Like Diabetes is no longer a trope. Moving examples to other tropes when applicable.


** How [[RealIsBrown dreadfully flat and dreary]] the 1st and 2nd gen games looked in terms of art direction vs. how ''[[TastesLikeDiabetes sickeningly bright and colorful]]'' the 3rd and 4th gen games look in comparison.

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** How [[RealIsBrown dreadfully flat and dreary]] the 1st and 2nd gen games looked in terms of art direction vs. how ''[[TastesLikeDiabetes sickeningly ''sickeningly bright and colorful]]'' colorful'' the 3rd and 4th gen games look in comparison.
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** Deviljho is either liked for being an iconic "invader" monster that can spice up any given hunt in High Rank or G/Master Rank, or disliked due to its tall body making it difficult to hit and its invader schtick being perceived as done to death and overhyped, having appeared in ''nine'' consecutive mainline games (including G/Master Rank expansions).

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** Deviljho is either liked for being an iconic "invader" monster that can spice up any given hunt in High Rank or G/Master Rank, Rank and is fondly known for its "giant angry pickle" design, or disliked due to its tall body making it difficult to hit and its invader schtick being perceived as done to death and overhyped, having appeared in ''nine'' consecutive mainline games (including G/Master Rank expansions).
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** Deviljho is either liked for being an iconic "invader" monster that can spice up any given hunt in High Rank or G/Master Rank, or disliked due to its tall body making it difficult to hit and its invader schtick being perceived as done to death and overhyped, having appeared in ''nine'' consecutive mainline games (including G/Master Rank expansions).
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* AnticlimaxBoss: In general, ''[=MonHun=]'' has historically had a bit of trouble with this trope. To wit:

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* AnticlimaxBoss: AntiClimaxBoss: In general, ''[=MonHun=]'' has historically had a bit of trouble with this trope. To wit:



* AuthorsSavingThrow

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** After more than ''two years'' of waiting, on May 10th, 2018, Nintendo finally announced Monster Hunter XX would be localized in the west as Generations Ultimate, albeit only on the Switch.
** In earlier games, one of the complaints about monster cutscenes is that they can trigger in a multiplayer hunt, and in order to skip them, all players in the party have to press the Skip button to do so. Come ''Generations'' and ''Generations Ultimate'' and now lengthy cutscenes are relegated to single-player quests; Hub quests at most show a five-second cutscene showing off the monster and its name before starting the quest.

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** After more than ''two years'' of waiting, on May 10th, 2018, Nintendo finally announced Monster ''Monster Hunter XX XX'' would be localized in the west as Generations Ultimate, ''Generations Ultimate'', albeit only on the Switch.
** In earlier games, one of the complaints about monster cutscenes is that they can trigger in a multiplayer hunt, and in order to skip them, all players in the party have to press the Skip button to do so. Come ''Generations'' and ''Generations Ultimate'' Ultimate'', and now lengthy cutscenes are relegated to single-player quests; Hub quests at most show a five-second cutscene showing off the monster and its name before starting the quest.

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** Bowgun users mainly use Piercing ammo, due to being able to hit the monster multiple times per shot for lots of damage. About the only time you'll see them use Normal shots is against monsters that are not wide or long enough for Pierce shots to get all of their hits in (mainly Fanged Beasts). [[SpreadShot Pellet shots]] are [[ScrappyWeapon widely avoided]] since they can easily trip up other hunters and need to be dangerously close to get all of the damage on the monster, thus defeating the point of using a Gunner weapon. Elemental shots are [[CripplingOverspecialization too situational]].

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** Bowgun users mainly use Piercing ammo, due to being able to hit the monster multiple times per shot for lots of damage. About the only time you'll see them use Normal shots is against monsters that are not wide or long enough for Pierce shots to get all of their hits in (mainly Fanged Beasts). [[SpreadShot Pellet shots]] are [[ScrappyWeapon widely avoided]] since they can easily trip up other hunters and need to be dangerously close to get all of the damage on the monster, thus defeating the point of using a Gunner weapon. Meanwhile Elemental shots are [[CripplingOverspecialization too situational]].



** In multiplayer, melee weapons with long sweeping reaches tend to be loathed for the same reasons as Pellet Shots due to the knockback and tripping when accidentally hitting other players, the usual culprits being the Long Sword, Insect Glaive, Switch Axe (in axe form), Charge Blade (in axe form) and Hunting Horn (otherwise a stellar support class due to its AreaOfEffect buffs and healing). Unless the monster is big enough that everyone can spread out to avoid hitting each other, it is hard to avoid interrupting other players' combos with these weapons.

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** In multiplayer, Other multiplayer-specific candidates are melee weapons with long sweeping reaches reaches, since they tend to be loathed for the same reasons as Pellet Shots due to the knockback and tripping when accidentally hitting other players, the usual culprits being the Long Sword, Insect Glaive, Switch Axe (in axe form), Charge Blade (in axe form) and Hunting Horn (otherwise a stellar support class due to its AreaOfEffect buffs and healing). Unless the monster is big enough that everyone can spread out to avoid hitting each other, it is hard to avoid interrupting other players' combos with these weapons.weapons.
** Yet another multiplayer-specific candidate is the Lance. One of its attacks is a ChargedAttack in which the user sprints forward until either their stamina is depleted or they get knocked out of the attack by something or someone else, and if their weapon makes contact with the monster, it will ''shred'' through its health with a flurry of hits. The problem is is that this weapon also ''knocks down'' any Hunters who happen to be in the way (seeing the pattern here?). If you encounter a Lance user in a public lobby, chances are they will use their charge irreponsibly, becoming a human [[GoddamnedBats Bullfango]] who knocks over other Hunters, which can prolong the fight and possibly even [[NiceJobBreakingItHero indirectly lead to a quest failure]]. While Longsword spam is generally only a problem for other melee Hunters, Lance users can be problematic for ranged players as well, as charge Lancers usually space themselves from the monster first so they can build up charge, meaning you could be using Crouching Fire (as a Heavy Bowgun user) to machinegun the monster in first-person view and then get knocked over by a Lance user who you didn't see rushing into you from behind. Last but not least is the {{Griefer}} potential of this weapon; a Lance user could theoretically just intentionally charge into their teammates over and over, either because of a grudge or because they think ruining other players' fun is funny.



** Another multiplayer-specific candidate is the Lance. One of its attacks is a ChargedAttack in which the user sprints forward until either their stamina is depleted or they get knocked out of the attack by something or someone else, and if their weapon makes contact with the monster, it will ''shred'' through its health with a flurry of hits. The problem is is that this weapon also ''knocks down'' any Hunters who happen to be in the way. If you encounter a Lance user in a public lobby, chances are they will use their charge irreponsibly, becoming a human [[GoddamnedBats Bullfango]] who knocks over other Hunters, which can prolong the fight and possibly even [[NiceJobBreakingItHero indirectly lead to a quest failure]]. While Longsword spam is generally only a problem for other melee Hunters, Lance users can be problematic for ranged players as well, as charge Lancers usually space themselves from the monster first so they can build up charge, meaning you could be using Crouching Fire (as a Heavy Bowgun user) to machinegun the monster in first-person view and then get knocked over by a Lance user who you didn't see rushing into you from behind. Last but not least is the {{Griefer}} potential of this weapon; a Lance user could theoretically just intentionally charge into their teammates over and over, either because of a grudge or because they think ruining other players' fun is funny.
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* PopularWithFurries: You would not ''believe'' how much the furry fandom loves the games [[AdmiringTheAbomination if only because of the monsters]], since some of them bear characteristics of real animals while most others are [[OurDragonsAreDifferent dragons and wyverns of varying sizes and shapes]]. There's also the Felyne race and "Prowler" weapon class, which singlehandedly sell the games to some furries.

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* PopularWithFurries: You would not ''believe'' how much the furry fandom loves the games [[AdmiringTheAbomination if only because of the monsters]], since some of them bear characteristics of real animals while most others are [[OurDragonsAreDifferent dragons and wyverns of varying sizes and shapes]]. There's also the Felyne race and "Prowler" weapon class, and now the rideable Palamutes, both of which singlehandedly sell the games to some furries.
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* PopularWithFurries: You would not ''believe'' how much the furry fandom loves the games [[AdmiringTheAbomination if only because of the monsters]] for its monsters that bear characteristics of real animals. There's the Felyne race and the "Prowler" weapon class, which singlehandedly sell the games to furries.

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* PopularWithFurries: You would not ''believe'' how much the furry fandom loves the games [[AdmiringTheAbomination if only because of the monsters]] for its monsters that monsters]], since some of them bear characteristics of real animals. animals while most others are [[OurDragonsAreDifferent dragons and wyverns of varying sizes and shapes]]. There's also the Felyne race and the "Prowler" weapon class, which singlehandedly sell the games to some furries.
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** Given how irritating Kushala Daora can be to hunt in some games, its ButtMonkey status in ''Sunbreak'', detailed above in MemeticLoser, can be seen as this.

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** Given how irritating Kushala Daora can be to hunt in some games, its ButtMonkey status in ''Sunbreak'', detailed above in MemeticLoser, ''Sunbreak'' can be seen as this.
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** Given how irritating Kushala Daora can be to hunt in some games, its ButtMonkey status in ''Sunbreak'', detailed above in MemeticLoser, can be seen as this.
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** Kushala Daora has also become this in ''Sunbreak'', being on the receiving end of TheWorfEffect in ''two'' monster trailers (Furious Rajang and Gold Rathian) and getting crushed by Espinas in their turf war. What makes it worse is that Kushala Daora is an ''Elder Dragon'', while none of the three monsters mentioned above are.
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Wasn't World the first game to feature English quotes? Feel free to correct me in terms of my edit.


** Monster Hunter Rise added English quotes rather than hunters SpeakingSimlish. People repeated the quotes ''so much''.

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** Monster ''Monster Hunter Rise World'' added English quotes rather than hunters Hunters SpeakingSimlish. People repeated the quotes ''so much''.



** The unique fanfare that plays when you uncover a Rustshard, Battered Weapon, or a high-grade Talisman, or when a Hunters for Hire team comes back with a "Big Success", the latter of which is accompanied by the team of hunters cheering in unison.

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** The unique fanfare that plays when you uncover a Rustshard, Battered Weapon, or a high-grade Talisman, or when a Hunters for Hire team comes back with a "Big Success", the latter of which is accompanied by the team of hunters Hunters cheering in unison.
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Nope, this is bad indentation


*** "WELCOME to ''PIECES''!"[[labelnote:Explanation]]One voice clip sounds like someone is yelling "WELCOME to PIECES!" or "Pueblo to Pieces!" And it always ends up being ''spammed'' whenever somebody has that voice as their hunter's.[[/labelnote]]

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*** ** "WELCOME to ''PIECES''!"[[labelnote:Explanation]]One voice clip sounds like someone is yelling "WELCOME to PIECES!" or "Pueblo to Pieces!" And it always ends up being ''spammed'' whenever somebody has that voice as their hunter's.[[/labelnote]]
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*** "WELCOME to ''PIECES''!"

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*** "WELCOME to ''PIECES''!" ''PIECES''!"[[labelnote:Explanation]]One voice clip sounds like someone is yelling "WELCOME to PIECES!" or "Pueblo to Pieces!" And it always ends up being ''spammed'' whenever somebody has that voice as their hunter's.[[/labelnote]]
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** Monster Hunter Rise added English quotes rather than hunters SpeakingSimlish. People repeated the quotes ''so much''.
*** "WELCOME to ''PIECES''!"
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** Gammoth has become this as of ''Sunbreak'', being the only one of ''Generations's'' "Fated Four" to not make an appearance since its debut generation.
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* AndYouThoughtItWouldFail: When ''Generations Ultimate'', a port of a 3DS game, was announced for the West, many fans were concerned that it would sell poorly even relative to games before it due to being released after ''World'' ([[SequelFirst unlike in Japan where it was released before]]), which became a blockbuster hit because of the many changes made to appeal to a wider audience. While ''Generations Ultimate'' obviously doesn't come anywhere near the worldwide standing ovation that ''World'' got, Capcom seems to be calling ''GU''[='=]s Western release [[http://www.nintendolife.com/news/2018/10/capcoms_yearly_operating_income_up_110_percent_monster_hunter_generations_ultimate_enjoyed_robust_sales a success]]. Capcom would later develop a ''Monster Hunter'' game specifically for the Switch, ''VideoGame/MonsterHunterRise'', showing that despite the runaway success of ''World'', they still have faith in ''[=MonHun=]'' on portable, less powerful hardware.
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Works with their own YMMV pages:

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Works !!Works with their own YMMV pages:






** ''Generations'' to an extent. A VocalMinority of fans lamented that ''Generations'' didn't have enough content due to the number of monsters dropped (''4U'' had 75 large monsters, Gen had 73) and no G Rank, but once ''World'' came out with an even ''smaller'' list (only 31 large monsters), another faction grew and started to appreciate Generations for not only having more monsters, but for the sheer ''variety'' of monsters within it. Many of ''World'''s monsters are, aside from series staples, mostly wyverns and dinosaurs, whereas Generations and ''4U'' featured mammalian monsters and arthropod monsters, and even some such as the Ludroth and Nibelsnarf that were very distinctive. Some feel that ''World'' is a step back, but others point out that it has various room for improvement and that it is essentially a SoftReboot due to featuring a new engine.

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** ''Generations'' to an extent. A VocalMinority of fans lamented that ''Generations'' didn't have enough content due to the number of having less monsters dropped (''4U'' had 75 large monsters, Gen ''Generations'' had 73) and no G Rank, but once ''World'' came out with an even ''smaller'' list (only 31 large monsters), another faction grew and started to appreciate Generations for not only having more monsters, but for the sheer ''variety'' of monsters within it. Many of ''World'''s monsters are, aside from series staples, mostly wyverns and dinosaurs, whereas Generations and ''4U'' featured mammalian monsters and arthropod monsters, and even some such as the Ludroth and Nibelsnarf that were very distinctive. Some feel that ''World'' is a step back, but others point out that it has various room for improvement and that it is essentially a SoftReboot due to featuring a new engine.
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The count is VERY off. There are 75 large monsters in 4 Ultimate, not 82


** ''Generations'' to an extent. A VocalMinority of fans lamented that ''Generations'' didn't have enough content due to the number of monsters dropped (''4U'' had 81 large monsters, Gen had 73) and no G Rank, but once ''World'' came out with an even ''smaller'' list (only 31 large monsters), another faction grew and started to appreciate Generations for not only having more monsters, but for the sheer ''variety'' of monsters within it. Many of ''World'''s monsters are, aside from series staples, mostly wyverns and dinosaurs, whereas Generations and ''4U'' featured mammalian monsters and arthropod monsters, and even some such as the Ludroth and Nibelsnarf that were very distinctive. Some feel that ''World'' is a step back, but others point out that it has various room for improvement and that it is essentially a SoftReboot due to featuring a new engine.

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** ''Generations'' to an extent. A VocalMinority of fans lamented that ''Generations'' didn't have enough content due to the number of monsters dropped (''4U'' had 81 75 large monsters, Gen had 73) and no G Rank, but once ''World'' came out with an even ''smaller'' list (only 31 large monsters), another faction grew and started to appreciate Generations for not only having more monsters, but for the sheer ''variety'' of monsters within it. Many of ''World'''s monsters are, aside from series staples, mostly wyverns and dinosaurs, whereas Generations and ''4U'' featured mammalian monsters and arthropod monsters, and even some such as the Ludroth and Nibelsnarf that were very distinctive. Some feel that ''World'' is a step back, but others point out that it has various room for improvement and that it is essentially a SoftReboot due to featuring a new engine.
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** Many in Generations Ultimate:

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** Many There are quite a few that can invoke this in Generations Ultimate:''Generations Ultimate'':
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** Following the theme of Blast element being absurd, the Kelbi Stringshot / Great Kelbi Deershot bow in 3U was this. Being able to use Spread 3 / Spread 4 arrows and having 350 Blast made it an effective tool to stunlock a monster. There's a reason it was effectively nerfed in 4U, then had its Blast capabilities stripped from it in Generations.

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** Following the theme of Blast element being absurd, the Kelbi Stringshot / Great Kelbi Deershot bow in 3U was this. Being able to use Spread 3 / Spread 4 arrows and having 350 Blast made it an effective tool to stunlock a monster. There's a reason it was effectively nerfed in 4U, ''4U'', then had its Blast capabilities stripped from it in Generations.



** Many endgame Blademaster sets in ''[=4U=]'' can be reduced to a few key pieces: Grand Divine Ire (Furious Rajang) chest+waist, Rusted Daora gloves, and Dire Miralis legs. These four pieces -- give or take some situational alternatives -- are crucial for getting the skills ''Honed Blade''[[note]]Attack Up Large and Sharpness+1; formerly known as Stellar Sword in ''Unite'' and was exclusive to [[BraggingRightsReward the Fatalis Z armor set]][[/note]] and ''Challenger+2''[[note]][[TurnsRed causes players to enter their own Rage Mode]] at the same time as monsters[[/note]], which are both highly sought after for speedkilling monsters. If these aren't available, there are also the ''[=MiKu=] [=MiKu=] Mi''[[note]]Chameleos + Daora armor which provides Earplugs and Windproof (Lo) at base level[[/note]] and ''U-Ka U-Ka U''[[note]]Ukanlos + Teostra armor which provides Sharpness+1 and Mind's Eye out of the box[[/note]] sets, both of which were popularized by [=GaijinHunter=].

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** Many endgame Blademaster sets in ''[=4U=]'' ''4U'' can be reduced to a few key pieces: Grand Divine Ire (Furious Rajang) chest+waist, Rusted Daora gloves, and Dire Miralis legs. These four pieces -- give or take some situational alternatives -- are crucial for getting the skills ''Honed Blade''[[note]]Attack Up Large and Sharpness+1; formerly known as Stellar Sword in ''Unite'' and was exclusive to [[BraggingRightsReward the Fatalis Z armor set]][[/note]] and ''Challenger+2''[[note]][[TurnsRed causes players to enter their own Rage Mode]] at the same time as monsters[[/note]], which are both highly sought after for speedkilling monsters. If these aren't available, there are also the ''[=MiKu=] [=MiKu=] Mi''[[note]]Chameleos + Daora armor which provides Earplugs and Windproof (Lo) at base level[[/note]] and ''U-Ka U-Ka U''[[note]]Ukanlos + Teostra armor which provides Sharpness+1 and Mind's Eye out of the box[[/note]] sets, both of which were popularized by [=GaijinHunter=].



** The Star Knight DLC armor in 4U is one of the best all-purpose armor sets in the game. The blademaster version has the Steady Hand skill, which combines Mind's Eye and Razor Sharp, and has four points towards the Handicraft skill. The gunner version has Load Up and seven points towards the Unscathed skill. In addition, both versions have Rodeo God and Challenger +2 and three pieces of armor with three decoration slots.

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** The Star Knight DLC armor in 4U ''4U'' is one of the best all-purpose armor sets in the game. The blademaster version has the Steady Hand skill, which combines Mind's Eye and Razor Sharp, and has four points towards the Handicraft skill. The gunner version has Load Up and seven points towards the Unscathed skill. In addition, both versions have Rodeo God and Challenger +2 and three pieces of armor with three decoration slots.



** The Insect Glaive and (to a slightly lesser extent) the Charge Blade are mostly this in [=MH4U=]. The Glaive is '''the''' go-to weapon if you want to mount monsters (in fact, mounting itself can be considered a GameBreaker if abused correctly), and in addition to its phenomenal air combat abilities, it's also one of the few weapons with a built-in [[{{StatusBuff}} buffing mechanic]] (the other two being the Charge Blade and the Hunting Horn), but without the [[SomeDexterityRequired dexterity requirements]] that place the Hunting Horn in DifficultButAwesome instead of GameBreaker territory.\\

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** The Insect Glaive and (to a slightly lesser extent) the Charge Blade are mostly this in [=MH4U=].''4U''. The Glaive is '''the''' go-to weapon if you want to mount monsters (in fact, mounting itself can be considered a GameBreaker if abused correctly), and in addition to its phenomenal air combat abilities, it's also one of the few weapons with a built-in [[{{StatusBuff}} buffing mechanic]] (the other two being the Charge Blade and the Hunting Horn), but without the [[SomeDexterityRequired dexterity requirements]] that place the Hunting Horn in DifficultButAwesome instead of GameBreaker territory.\\



** The Insect Glaive weapon seems to be exceptionally popular within the French ''[=MH4U=]'' community, which results in players on the non-Asian versions being subject to the "Je suis monté!" French-default mounting message ''[[SignatureLine ad infinitum]]''.

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** The Insect Glaive weapon seems to be exceptionally popular within the French ''[=MH4U=]'' ''4U'' community, which results in players on the non-Asian versions being subject to the "Je suis monté!" French-default mounting message ''[[SignatureLine ad infinitum]]''.



** [=MH4U=] has the Infinite Earth Crystals glitch. It involves making a (Ruby) Basarios trip and then stunning it while it's tripped. Somehow this creates a glitched invisible mining spot that can be gathered from indefinitely (read: until you reach the carrying {{cap}} or you run out of pickaxes). This is especially helpful because upgrading Rusted and Worn weapons costs ''a lot'' of Earth Crystals. Grinding for them has never been easier. Patched out in ''Generations Ultimate''.

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** [=MH4U=] ''4U'' has the Infinite Earth Crystals glitch. It involves making a (Ruby) Basarios trip and then stunning it while it's tripped. Somehow this creates a glitched invisible mining spot that can be gathered from indefinitely (read: until you reach the carrying {{cap}} or you run out of pickaxes). This is especially helpful because upgrading Rusted and Worn weapons costs ''a lot'' of Earth Crystals. Grinding for them has never been easier. Patched out in ''Generations Ultimate''.



** A concept for an undead, two-headed Elder Dragon called the Crypt Hydra was initially planned to be in the first game, but the idea became scrapped after receiving poor reception from Japanese fans, who felt that a supernatural monster had no place in a semi-realistic game. However, many of these fans have retracted their previous beliefs about the monster after the second generation introduced fan-favourite Elder Dragons such as Kushula Daora who fit said bill, and continue to lament its removal to this day. Nakarkos seems to be a rework of the concept, though some fans still would like the original undead creature to be included in a later title.

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** A concept for an undead, two-headed Elder Dragon called the Crypt Hydra was initially planned to be in the first game, but the idea became scrapped after receiving poor reception from Japanese fans, who felt that a supernatural monster had no place in a semi-realistic game. However, many of these fans have retracted their previous beliefs about the monster after the second generation introduced fan-favourite fan-favorite Elder Dragons such as Kushula Daora who fit said bill, and continue to lament its removal to this day. Nakarkos seems to be a rework of the concept, though some fans still would like the original undead creature to be included in a later title.



** ''Generations'' to an extent. A VocalMinority of fans lamented that Generations didn't have enough content due to the number of monsters dropped(4U had 81 large monsters, Gen had 73) and no G rank, but once ''World'' came out with an even ''smaller'' list (only 31 large monsters), another faction grew and started to appreciate Generations for not only having more monsters, but for the sheer ''variety'' of monsters within it. Many of ''World'''s monsters are, aside from series staples, mostly wyverns and dinosaurs, whereas Generations and 4U featured mammalian monsters and arthropod monsters, and even some such as the Ludroth and Nibelsnarf that were very distinctive. Some feel that ''World'' is a step back, but others point out that it has various room for improvement and that it is essentially a SoftReboot due to featuring a new engine.

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** ''Generations'' to an extent. A VocalMinority of fans lamented that Generations ''Generations'' didn't have enough content due to the number of monsters dropped(4U dropped (''4U'' had 81 large monsters, Gen had 73) and no G rank, Rank, but once ''World'' came out with an even ''smaller'' list (only 31 large monsters), another faction grew and started to appreciate Generations for not only having more monsters, but for the sheer ''variety'' of monsters within it. Many of ''World'''s monsters are, aside from series staples, mostly wyverns and dinosaurs, whereas Generations and 4U ''4U'' featured mammalian monsters and arthropod monsters, and even some such as the Ludroth and Nibelsnarf that were very distinctive. Some feel that ''World'' is a step back, but others point out that it has various room for improvement and that it is essentially a SoftReboot due to featuring a new engine.
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** Rajang. He's ''[[Memes/DragonBall over NINE THOUSAAAAAANNNDDDD!!]]''

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** Rajang. He's ''[[Memes/DragonBall over NINE THOUSAAAAAANNNDDDD!!]]''THOUSAAAAAANNNDDDD!]]''



** wen i fite aktor? [[labelnote:Explanation]]From MHF2's Gamefaqs board, someone asked (with their lackluster grasp of English) when they can fight an Akantor. Since then it's been posted there as a troll topic/shitpost in virtually every game-specific MH board.[[/labelnote]]

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** wen i fite aktor? [[labelnote:Explanation]]From MHF2's [=MHF2=]'s Gamefaqs board, someone asked (with their lackluster grasp of English) when they can fight an Akantor. Since then it's been posted there as a troll topic/shitpost in virtually every game-specific MH board.[[/labelnote]]

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