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* FanartAtFirstSight: Splash Woman's reveal really got artists going as, save for Roll, the OG series never had another female robot, let alone a female robot master before.
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Flame Bait, and these aren't even valid examples anyways. The first and last ones gives perfectly valid explanations for the apparent idiocy, while the second one is blind to how bank accounts actually work.


* WhatAnIdiot:
** Exactly why would any of Light's robots trust Wily enough to ''ever'' let him give them upgrades, given Wily's reputation and infamy? Desperation is the only real justification.
** Wily himself is '''extremely lucky''' that, considering he shared his bank account number '''internationally''', that nobody ended up stealing from him.
** The ending of the game shows incredibly poor judgment from Mega Man and Proto Man. Mega Man falls for a blatant trap on the grounds that he doesn't want to take any chances, while Proto Man--despite warping into the room to warn Mega Man about the trap--doesn't bother to apprehend Wily before he gets away.
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Misuse. The "In Hindsight" tropes are about LATER events that change the way how fans react to THIS work. It's not about interesting stuff that preceded it (and may in fact have inspired some of its elements).


* HilariousInHindsight: The Flash game ''Mega Man Next'' had a Robot Master named Tornado Man.

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* GameBreaker: The Jewel Satellite is one of the best shield weapons in the series. It stays up until dismissed or collides into a strong enemy. And it ''reflects shots back'', making Sniper Joes (who have MoreDakka now) a joke.

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* GameBreaker: GameBreaker:
**
The Jewel Satellite [[GemstoneAssault Jewel]] [[OrbitingParticleShield Satellite]] is widely seen as the best weapon in the game, the best shield weapon in the ''Classic'' series, and one of the best shield weapons in the series. It stays up until dismissed or collides into a strong enemy. And it ''reflects entire franchise overall. The shield you deploy is capable of ''reflecting shots back'', making Sniper Joes (who have enemies that rely on MoreDakka now) such as Sniper Jokes a joke.complete joke. It also stays up until dismissed or until it collides into a strong enough enemy — while it does deal a paltry two points of damage, any enemy with two HP or lower is destroyed while the shield simply stays up. It even plays a nice role in ItemFarming, if used against certain enemies that shoot projectiles that leave pickups when destroyed. As with most shield weapons, its most notable weakness is its high cost (four units per usage, for a total of seven uses), but even that is a small price to pay.
** The [[LaserCutter Laser Trident]], while not to the level of the Jewel Satellite, is still a very powerful weapon in its own right. The bullets you shoot travel very fast, deal two points of damage and pierce through enemies unaffected. Essentially, it works similarly to the Charge Shot from the original games but without the need to charge and the ability to fire it twice instead of waiting, making it spammable and a significant upgrade to the nerfed Mega Buster. The icing on the cake? It consumes one unit per two shots, giving it reasonably high ammo.
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* HilariousInHindsight: The Flash game ''Mega Man Next'' had a Robot Master named Tornado Man.
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** [[DirtyCop Fake Man]]'s weakness is chuckle-worthy. [[spoiler:It's the [[GemstoneAssault Jewel Satellite]]. [[DontExplainTheJoke You're]] [[FridgeBrilliance bribing him to stop.]]]]

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** [[DirtyCop Fake Man]]'s weakness is chuckle-worthy. [[spoiler:It's the [[GemstoneAssault Jewel Satellite]]. [[DontExplainTheJoke You're]] [[FridgeBrilliance bribing him to stop.]]]]stop]].]]



** Fans and critics thought that the game tried too hard to be like ''Mega Man 2'', from using similar music in some places[[note]]The stage start theme comes to mind; ''Mega Man 9'' is the only game in the main series that reuses note-for-note a previous stage start theme[[/note]], to Mega Man losing his charge shot and slide. That said, it does feature a ton of elements from future games as well.
** Although many players enjoy this game's status as an NES throwback, others see it as just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that ''[[VideoGame/MegaMan7 7]]'', ''[[VideoGame/MegaMan8 8]]'' and ''[[VideoGame/MegaManAndBass "& Bass"]]'' were generally held to have spectacular art, and the art of this game is a willful step backwards by comparison.

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** Fans and critics thought that the game tried too hard to be like ''Mega Man 2'', ''2'', from using similar music in some places[[note]]The stage start theme comes to mind; ''Mega Man 9'' ''9'' is the only game in the main series that reuses note-for-note a previous stage start theme[[/note]], to Mega Man losing his charge shot and slide. That said, it does feature a ton of elements from future games as well.
** Although many players enjoy this game's status as an NES throwback, others see it as just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that ''[[VideoGame/MegaMan7 7]]'', ''[[VideoGame/MegaMan8 8]]'' and ''[[VideoGame/MegaManAndBass "& Bass"]]'' & Bass]]'' were generally held to have spectacular art, and the art of this game is a willful step backwards by comparison.



** Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was, while Proto Man isn't quite the right substitute because he takes double damage and knockback from everything.
** Removing the quick weapon swap introduced in ''VideoGame/MegaMan7'' was reviled by fans, due to the removal of a function that allowed the players to search weapons without having to stop by going to a menu. Another reversion from ''7'' and ''8'' was checkpointing for the Wily Fortress, meaning that you'll have to restart it all over if you need to restock at the store partway through (and ''9'''s fortress is ''very'' thin on E-Tanks).

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** Mega Man's loss of his the Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was, while Proto Man isn't quite the right substitute because he takes double damage and knockback from everything.
** Removing the quick weapon swap introduced in ''VideoGame/MegaMan7'' was reviled by fans, due to the removal of a function that allowed the players to search weapons without having to stop by going to a menu.fans. Another reversion from ''7'' and ''8'' was checkpointing for the Wily Fortress, meaning that you'll have to restart it all over if you need to restock at the store partway through (and ''9'''s fortress is ''very'' thin on E-Tanks).

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* SugarWiki/FunnyMoments: Upon defeating the final boss, Wily pleads for mercy as usual. Mega Man's response is to summon Rush and present a slideshow of every time Wily lost in the previous games.

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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
Upon defeating the final boss, Wily pleads for mercy as usual. Mega Man's response is to summon Rush and present a slideshow of every time Wily lost in the previous games.
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* SurprisinglyImprovedSequel: While ''8'' is still seen as one of the weaker titles and knocked the ''Classic'' series out of commission for a long time, ''9'' resurrected its popularity and is still often held as one of the franchise's strongest entries.
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** Fans and critics thought that the game tried too hard to be like ''Mega Man 2'', from using similar music in some places[[note]]The stage start theme comes to mind; ''Mega Man 9'' is the only game in the main series that reuses note-for-note a previous stage start theme[[/note]], to Mega Man losing his charge shot and slide.

to:

** Fans and critics thought that the game tried too hard to be like ''Mega Man 2'', from using similar music in some places[[note]]The stage start theme comes to mind; ''Mega Man 9'' is the only game in the main series that reuses note-for-note a previous stage start theme[[/note]], to Mega Man losing his charge shot and slide. That said, it does feature a ton of elements from future games as well.

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i mean, it's consistently one of the first weapons picked for speedruns, it kills minibosses in about three hits, it has multiple utility functions... if anything, i'd say it's one of the most useful weapons, not the least.


* ScrappyWeapon: The Concrete Shot doesn't stand out much in ''9'''s stellar lineup of boss weapons. It has an awkward forward-down trajectory than makes it hard to hit anything on the same level as you without jumping or getting close, and it complicates its ability to create blocks for platforming. Combat-wise, it's only strong against Galaxy Man (who is easy enough to buster-duel) and the Wily Machine. It doesn't help that it's required for some annoying parts of the Wily Fortress (the magma beams in the first stage and the hall lasers in the final stage), where it's easy to use up its low ammo.

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It's implied that the Robot Masters were brainwashed by Wily, so they aren't revolting voluntarily, and the game portrays them sympathetically.


** Jewel Man, Galaxy Man and Tornado Man are surprisingly popular. The former two mostly due to their incredibly useful weapons; and the latter for his cool design.

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** Jewel Man, Galaxy Man and Tornado Man are surprisingly popular. The former two mostly due to their incredibly useful weapons; weapons, and the latter for his cool design.



* SugarWiki/FunnyMoments: Upon defeating the final boss, Wily pleads for mercy as usual. [=MegaMan=]'s response is to summon Rush and present a slideshow of every time Wily lost in the previous games.

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* SugarWiki/FunnyMoments: Upon defeating the final boss, Wily pleads for mercy as usual. [=MegaMan=]'s Mega Man's response is to summon Rush and present a slideshow of every time Wily lost in the previous games.



** [[DirtyCop Fake Man]]'s weakness is chuckle-worthy, [[spoiler:it's the [[GemstoneAssault Jewel Satellite]].]] [[spoiler:[[DontExplainTheJoke You're]] [[FridgeBrilliance bribing him to stop.]]]]

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** [[DirtyCop Fake Man]]'s weakness is chuckle-worthy, [[spoiler:it's chuckle-worthy. [[spoiler:It's the [[GemstoneAssault Jewel Satellite]].]] [[spoiler:[[DontExplainTheJoke Satellite]]. [[DontExplainTheJoke You're]] [[FridgeBrilliance bribing him to stop.]]]]



* ItsHardSoItSucks: The game's difficulty can be too much for its own good, from the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, to ridiculously precise platforming. The fact that the game lacks a difficulty select option certainly doesn't help.

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* ItsHardSoItSucks: The game's difficulty can be too much for its own good, from the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, to ridiculously precise platforming. The fact that the game lacks a difficulty select option an easy mode (the DLC instead added two even harder difficulties) certainly doesn't help. help.



* ScrappyWeapon: The Concrete Shot doesn't stand out much in ''9'''s stellar lineup of boss weapons. It has an awkward forward-down trajectory than makes it hard to hit anything on the same level as you without jumping or getting close, and it complicates its ability to create blocks for platforming. Combat-wise, it's only strong against Galaxy Man (who is easy enough to buster-duel) and the Wily Machine. It doesn't help that it's required for some annoying parts of the Wily Fortress (the magma beams in the first stage and the hall lasers in the final stage), where it's easy to use up its low ammo.



** Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
** Removing the quick weapon swap introduced in ''VideoGame/MegaMan7'' was reviled by fans, due to the removal of a function that allowed the players to search weapons without having to stop by going to a menu.
* UnintentionallySympathetic: The Robot Masters for this game go berserk and attack everything but when you find the reason why, they have right to be upset and angry. Their lives are about to end due to an expiration date mandated by the law meaning they'll be turned into scrap metal. And its shown that the Robots in the franchise are sentient.
* UnintentionallyUnsympathetic: The Light Robots, even Mega Man himself question why the Robot Masters are revolting and protesting the expiration law, seemingly uncaring that this means that'll they essentially die. Noticeable how Mega Man and Roll don't have expiration dates
* WhatAnIdiot: Exactly why would any of Light's robots trust Wily enough to ''ever'' let him give them upgrades anyhow, given Wily's reputation and infamy? Were they desperate? Probably the only justification then.
** Wily himself is '''extremely lucky''' that, considering he shared his Bank Account Number '''INTERNATIONALLY''', that nobody ended up stealing from him.

to:

** Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
was, while Proto Man isn't quite the right substitute because he takes double damage and knockback from everything.
** Removing the quick weapon swap introduced in ''VideoGame/MegaMan7'' was reviled by fans, due to the removal of a function that allowed the players to search weapons without having to stop by going to a menu.
* UnintentionallySympathetic: The Robot Masters
menu. Another reversion from ''7'' and ''8'' was checkpointing for this game go berserk and attack everything but when you find the reason why, they have right to be upset and angry. Their lives are about to end due to an expiration date mandated by the law Wily Fortress, meaning they'll be turned into scrap metal. And its shown that the Robots in the franchise are sentient.
* UnintentionallyUnsympathetic: The Light Robots, even Mega Man himself question why the Robot Masters are revolting and protesting the expiration law, seemingly uncaring that this means that'll they essentially die. Noticeable how Mega Man and Roll don't
you'll have expiration dates
to restart it all over if you need to restock at the store partway through (and ''9'''s fortress is ''very'' thin on E-Tanks).
* WhatAnIdiot: WhatAnIdiot:
**
Exactly why would any of Light's robots trust Wily enough to ''ever'' let him give them upgrades anyhow, upgrades, given Wily's reputation and infamy? Were they desperate? Probably Desperation is the only justification then.real justification.
** Wily himself is '''extremely lucky''' that, considering he shared his Bank Account Number '''INTERNATIONALLY''', bank account number '''internationally''', that nobody ended up stealing from him.him.
** The ending of the game shows incredibly poor judgment from Mega Man and Proto Man. Mega Man falls for a blatant trap on the grounds that he doesn't want to take any chances, while Proto Man--despite warping into the room to warn Mega Man about the trap--doesn't bother to apprehend Wily before he gets away.
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Wonky grammar


* SeinfeldIsUnfunny: In 2008, the idea of [[{{Retraux}} modern video games deliberately made to look and feel like much older games]] was very rare (outside of fan works) and difficult 2D platformers had largely fallen out of fashion in favor of newcomer-friendly 3D games (the closest mainstream [=2D=] platformer you'd get was ''VideoGame/NewSuperMarioBros1''), so Capcom doing both at once was a very bold move. Today, retro throwback games (be they platformers or just games that use pixelart) are a dime a dozen, especially in the indie sphere, making ''Mega Man 9'' and ''[[VideoGame/MegaMan10 10]]'' harder to appreciate (the fact that ''VideoGame/MegaMan11'' finally made the jump to 3D didn't help either).

to:

* SeinfeldIsUnfunny: In 2008, the idea of [[{{Retraux}} modern video games deliberately made to look and feel like much older games]] was very rare (outside of fan works) and difficult 2D platformers had largely fallen out of fashion in favor of newcomer-friendly 3D games (the closest you'd get to a mainstream [=2D=] platformer you'd get was ''VideoGame/NewSuperMarioBros1''), so Capcom doing both at once was a very bold move. Today, retro throwback games (be they platformers or just games that use pixelart) are a dime a dozen, especially in the indie sphere, making ''Mega Man 9'' and ''[[VideoGame/MegaMan10 10]]'' harder to appreciate (the fact that ''VideoGame/MegaMan11'' finally made the jump to 3D didn't help either).

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that wasn't "contested", that was "i hate this game, but i must grudgingly admit that it received glowing reviews and pretty much singlehandedly revived interest in the classic series."


** To some, ''9'' embodies everything good about the series. To others, it suffers from being too hard for the sake of it, relying too much on the traditional formula, and even regressing well-liked features like the charge shot and slide to play on nostalgia. And then in the middle you have fans who do quite like the game overall, but feel that ''VideoGame/MegaMan10'' was an overall more polished and more accessible entry.

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** To some, ''9'' embodies everything good about the series.series, with high difficulty, memorable boss battles, an excellent arsenal of weapons, and doing a near-perfect job of capturing the NES games in their feel and style. To others, it suffers from being too hard for the sake of it, relying too much on the traditional formula, and even regressing well-liked features like the charge shot and slide to play on nostalgia. And then in the middle you have fans who do quite like the game overall, but feel that ''VideoGame/MegaMan10'' was an overall more polished and more accessible entry.
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* UnintentionallySympathetic: The Robot Masters for this game go berserk and attack everything but when you find the reason why, they have right to be upset and angry. Their lives are about to end due to an expiration date mandated by the law meaning they'll be turned into scrap metal. And its shown that the Robots in the franchise are sentient.
* UnintentionallyUnsympathetic: The Light Robots, even Mega Man himself question why the Robot Masters are revolting and protesting the expiration law, seemingly uncaring that this means that'll they essentially die. Noticeable how Mega Man and Roll don't have expiration dates
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None


** Although many players enjoy this game's status as an NES throwback, others see it as just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that ''[[VideoGame/MegaMan7]]'', ''[[VideoGame/MegaMan8]]'' and ''[[VideoGame/MegaManAndBass]]'' were generally held to have spectacular art, and the art of this game is a willful step backwards by comparison.

to:

** Although many players enjoy this game's status as an NES throwback, others see it as just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that ''[[VideoGame/MegaMan7]]'', ''[[VideoGame/MegaMan8]]'' ''[[VideoGame/MegaMan7 7]]'', ''[[VideoGame/MegaMan8 8]]'' and ''[[VideoGame/MegaManAndBass]]'' ''[[VideoGame/MegaManAndBass "& Bass"]]'' were generally held to have spectacular art, and the art of this game is a willful step backwards by comparison.



** Removing the quick weapon swap introduced in ''[[VideoGame/MegaMan7]]'' was reviled by fans, due to the removal of a function that allowed the players to search weapons without having to stop by going to a menu.

to:

** Removing the quick weapon swap introduced in ''[[VideoGame/MegaMan7]]'' ''VideoGame/MegaMan7'' was reviled by fans, due to the removal of a function that allowed the players to search weapons without having to stop by going to a menu.

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** Although many players enjoy this game's status as an NES throwback, others see it as just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that VideoGame/MegaMan7 & VideoGame/MegaMan8 were generally held to have spectacular art, and the art of this game is a willful step backwards by comparison.

to:

** Although many players enjoy this game's status as an NES throwback, others see it as just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that VideoGame/MegaMan7 & VideoGame/MegaMan8 ''[[VideoGame/MegaMan7]]'', ''[[VideoGame/MegaMan8]]'' and ''[[VideoGame/MegaManAndBass]]'' were generally held to have spectacular art, and the art of this game is a willful step backwards by comparison.



* TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.

to:

* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.was.
** Removing the quick weapon swap introduced in ''[[VideoGame/MegaMan7]]'' was reviled by fans, due to the removal of a function that allowed the players to search weapons without having to stop by going to a menu.
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None


** [[DirtyCop Fake Man]]'s weakness is chuckle-worthy, [[spoiler:it's the Jewel Satellite.]] [[spoiler:[[DontExplainTheJoke You're]] [[FridgeBrilliance bribing him to stop.]]]]

to:

** [[DirtyCop Fake Man]]'s weakness is chuckle-worthy, [[spoiler:it's the [[GemstoneAssault Jewel Satellite.Satellite]].]] [[spoiler:[[DontExplainTheJoke You're]] [[FridgeBrilliance bribing him to stop.]]]]
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**[[DirtyCop Fake Man]]'s weakness is chuckle-worthy, [[spoiler:it's the Jewel Satellite.]] [[spoiler:[[DontExplainTheJoke You're]] [[FridgeBrilliance bribing him to stop.]]]]

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Scrapped concepts are Trivia and shouldn't be listed here. Hilarious In Hindsight does not work retroactively.


** Jewel Man, Galaxy Man and Tornado Man are also surprisingly popular.
** Among the scrapped Robot Masters, Honey Woman is the most popular because of WhatCouldHaveBeen.

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** Jewel Man, Galaxy Man and Tornado Man are also surprisingly popular.
** Among
popular. The former two mostly due to their incredibly useful weapons; and the scrapped Robot Masters, Honey Woman is the most popular because of WhatCouldHaveBeen.latter for his cool design.



* SugarWiki/FunnyMoments:

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* SugarWiki/FunnyMoments:SugarWiki/FunnyMoments: Upon defeating the final boss, Wily pleads for mercy as usual. [=MegaMan=]'s response is to summon Rush and present a slideshow of every time Wily lost in the previous games.



* GameBreaker: The Jewel Satellite, possibly the best shield weapon in the series. To explain, it stays up until dismissed or collides into a strong enemy. And it ''reflects shots back'', making Sniper Joes (who have MoreDakka now) a joke.

to:

* GameBreaker: The Jewel Satellite, possibly Satellite is one of the best shield weapon weapons in the series. To explain, it It stays up until dismissed or collides into a strong enemy. And it ''reflects shots back'', making Sniper Joes (who have MoreDakka now) a joke.



* HilariousInHindsight: [[https://web.archive.org/web/20180721005207/https://www.aggamare.com/g/mmn/index.htm Mega Man Next]] had its own Tornado Man first.
* ItsHardSoItSucks: Some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly didn't help. Another problem was the removal of the slide and the charged shot, which was seen as unnecessary.
* ItsTheSameNowItSucks: On two fronts.
** Some people thought that the game tried too hard to be like ''Mega Man 2'', from using similar music in some places[[note]]The stage start theme comes to mind; ''Mega Man 9'' is the only game in the main series that reuses note-for-note a previous stage start theme[[/note]], to Mega Man losing his charge shot and slide.

to:

* HilariousInHindsight: [[https://web.archive.org/web/20180721005207/https://www.aggamare.com/g/mmn/index.htm Mega Man Next]] had its own Tornado Man first.
* ItsHardSoItSucks: Some believe that the The game's levels are difficulty can be too difficult much for their its own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From from the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. to ridiculously precise platforming. The fact that the game lacks a difficulty select option certainly didn't help. Another problem was the removal of the slide doesn't help.
* ItsTheSameNowItSucks:
** Fans
and the charged shot, which was seen as unnecessary.
* ItsTheSameNowItSucks: On two fronts.
** Some people
critics thought that the game tried too hard to be like ''Mega Man 2'', from using similar music in some places[[note]]The stage start theme comes to mind; ''Mega Man 9'' is the only game in the main series that reuses note-for-note a previous stage start theme[[/note]], to Mega Man losing his charge shot and slide.

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* ContestedSequel: Whereas at first it got a fairly unanimously positive reaction, to the point where it was for years considered an act of FandomHeresy to suggest that the classic series ever use anything other than 8-bit-style graphics and sound again, reactions to the game have become a lot more mixed over the years. To some, it embodies everything good about the series. To others, it suffers from being too hard for the sake of it and relying too much on the traditional formula. And then in the middle you have fans who do quite like the game overall, but feel that ''VideoGame/MegaMan10'' was an overall more polished and more accessible entry. The story is also contentious, particularly the expiration date law, which some feel sheds a dark light on the entire series while others feel it makes sense given how many robots Wily has stolen or reprogrammed over the years as well as planned obsolescence in real life.

to:

* ContestedSequel: Whereas at first it got a fairly unanimously positive reaction, to the point where it was for years considered an act of FandomHeresy to suggest that the classic series ever use anything other than 8-bit-style graphics and sound again, reactions to the game have become a lot more mixed over the years. years.
**
To some, it ''9'' embodies everything good about the series. To others, it suffers from being too hard for the sake of it and it, relying too much on the traditional formula. formula, and even regressing well-liked features like the charge shot and slide to play on nostalgia. And then in the middle you have fans who do quite like the game overall, but feel that ''VideoGame/MegaMan10'' was an overall more polished and more accessible entry. entry.
**
The story is also contentious, particularly the expiration date law, which some law. Some feel sheds a that the dark light it shines on the entire rest of the series is unnecessarily [[DarkerAndEdgier edgy]] for the lighthearted ''Classic'' games, while others feel it makes sense given how many robots Wily has stolen or reprogrammed over the years as well as planned obsolescence in real life.



* MemeticMutation: The Internet didn't wait to smear RuleThirtyFour all over Splash Woman when she was announced. [[spoiler: The ending doesn't help any either...]]
* SeinfeldIsUnfunny: In 2008, the idea of [[{{Retraux}} modern video games deliberately made to look and feel like much older games]] was very rare (outside of fan works) and difficult 2D platformers had largely fallen out of fashion in favor of newcomer-friendly 3D games (the closest you'd get was ''VideoGame/NewSuperMarioBros1''), so Capcom doing both at once was a very bold move. Today, retro throwback games (be they platformers or just games that use pixelart) are a dime a dozen, making ''Mega Man 9'' and ''[[VideoGame/MegaMan10 10]]'' harder to appreciate (the fact that ''VideoGame/MegaMan11'' finally made the jump to 3D didn't help either).

to:

* MemeticMutation: The Internet didn't wait to smear RuleThirtyFour all over Splash Woman when she was announced. [[spoiler: The ending scene -- where Auto is taking photos of her posing at the beach -- doesn't help any either...]]
* SeinfeldIsUnfunny: In 2008, the idea of [[{{Retraux}} modern video games deliberately made to look and feel like much older games]] was very rare (outside of fan works) and difficult 2D platformers had largely fallen out of fashion in favor of newcomer-friendly 3D games (the closest mainstream [=2D=] platformer you'd get was ''VideoGame/NewSuperMarioBros1''), so Capcom doing both at once was a very bold move. Today, retro throwback games (be they platformers or just games that use pixelart) are a dime a dozen, especially in the indie sphere, making ''Mega Man 9'' and ''[[VideoGame/MegaMan10 10]]'' harder to appreciate (the fact that ''VideoGame/MegaMan11'' finally made the jump to 3D didn't help either).
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: In 2008, the idea of [[Retraux modern video games deliberately made to look and feel like much older games]] was very rare (outside of fan works) and difficult 2D platformers had largely fallen out of fashion in favor of newcomer-friendly 3D games (the closest you'd get was ''VideoGame/NewSuperMarioBros1''), so Capcom doing both at once was a very bold move. Today, retro throwback games (be they platformers or just games that use pixelart) are a dime a dozen, making ''Mega Man 9'' and ''[[VideoGame/MegaMan10 10]]'' harder to appreciate (the fact that ''VideoGame/MegaMan11'' finally made the jump to 3D didn't help either).

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* SeinfeldIsUnfunny: In 2008, the idea of [[Retraux [[{{Retraux}} modern video games deliberately made to look and feel like much older games]] was very rare (outside of fan works) and difficult 2D platformers had largely fallen out of fashion in favor of newcomer-friendly 3D games (the closest you'd get was ''VideoGame/NewSuperMarioBros1''), so Capcom doing both at once was a very bold move. Today, retro throwback games (be they platformers or just games that use pixelart) are a dime a dozen, making ''Mega Man 9'' and ''[[VideoGame/MegaMan10 10]]'' harder to appreciate (the fact that ''VideoGame/MegaMan11'' finally made the jump to 3D didn't help either).
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* SeinfeldIsUnfunny: In 2008, the idea of [[Retraux modern video games deliberately made to look and feel like much older games]] was very rare (outside of fan works) and difficult 2D platformers had largely fallen out of fashion in favor of newcomer-friendly 3D games (the closest you'd get was ''VideoGame/NewSuperMarioBros1''), so Capcom doing both at once was a very bold move. Today, retro throwback games (be they platformers or just games that use pixelart) are a dime a dozen, making ''Mega Man 9'' and ''[[VideoGame/MegaMan10 10]]'' harder to appreciate (the fact that ''VideoGame/MegaMan11'' finally made the jump to 3D didn't help either).
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* GoddamnedBoss: The first form of Wily Machine No. 9. It spits out large, bouncing rocks very quickly, and can only be damaged by shooting them until they explode (and the blast hits its mouth). Sounds simple, right? The problem is how easy it is for the rocks to explode somewhere else, such as at the machine's feet, or right in ''your'' face instead. And if you mess up one rock, there's a very good chance he'll immediately spit out another one and damage you. Mind you, this is the first of ''three'' back-to-back Wily fights, so if you mess up too many times, you have to do the robot master re-fights again, too.
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I don't know how this has gone unnoticed all these years

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** Wily himself is '''extremely lucky''' that, considering he shared his Bank Account Number '''INTERNATIONALLY''', that nobody ended up stealing from him.

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Replaced with archive link.


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* HilariousInHindsight: [[https://www.aggamare.com/g/mmn/index.htm Mega Man Next]] had its own Tornado Man first.

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* HilariousInHindsight: [[https://www.[[https://web.archive.org/web/20180721005207/https://www.aggamare.com/g/mmn/index.htm Mega Man Next]] had its own Tornado Man first.
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* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games. The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion, while it got [[{{Retcon}} integrated]] into later versions of ''[[VideoGame/MegaManRockForce Rock Force]]'' after fan feedback. Other fans have the law be canceled after this game's events.

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* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games. The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion, while it got [[{{Retcon}} integrated]] into later versions of ''[[VideoGame/MegaManRockForce Rock Force]]'' after fan feedback. Other fans have the law be canceled repealed after this game's events.
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* HilariousInHindsight: [[www.aggamare.com/g/mmn/index.htm Mega Man Next]] had its own Tornado Man first.

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* HilariousInHindsight: [[www.[[https://www.aggamare.com/g/mmn/index.htm Mega Man Next]] had its own Tornado Man first.

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how. how are they not designed with his abilities in mind. it was designed from the ground up with that concept.


* ItsHardSoItSucks: Some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly didn't help. Another problem was the removal of the slide and the charged shot, which was seen as unnecessary.

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* ItsHardSoItSucks: Some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly didn't help. Another problem was the removal of the slide and the charged shot, which was seen as unnecessary.
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* HilariousInHindsight: [[www.aggamare.com/g/mmn/index.htm Mega Man Next]] had its own Tornado Man first.

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* ContestedSequel: Whereas at first it got a fairly unanimously positive reaction, to the point where it was for years considered an act of FandomHeresy to suggest that the classic series ever use anything other than 8-bit-style graphics and sound again, reactions to the game have become a lot more mixed over the years. To some, it embodies everything good about the series. To others, it suffers from being too hard for the sake of it and relying too much on the traditional formula. And then in the middle you have fans who do quite like the game overall, but feel that ''VideoGame/MegaMan10'' was an overall more polished and more accessible entry.
* EnsembleDarkhorse: '''Splash Woman'''. Mainly due to her being the only female Robot Master (aside from Roll).

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* ContestedSequel: Whereas at first it got a fairly unanimously positive reaction, to the point where it was for years considered an act of FandomHeresy to suggest that the classic series ever use anything other than 8-bit-style graphics and sound again, reactions to the game have become a lot more mixed over the years. To some, it embodies everything good about the series. To others, it suffers from being too hard for the sake of it and relying too much on the traditional formula. And then in the middle you have fans who do quite like the game overall, but feel that ''VideoGame/MegaMan10'' was an overall more polished and more accessible entry.
entry. The story is also contentious, particularly the expiration date law, which some feel sheds a dark light on the entire series while others feel it makes sense given how many robots Wily has stolen or reprogrammed over the years as well as planned obsolescence in real life.
* EnsembleDarkhorse: '''Splash Woman'''. Mainly EnsembleDarkhorse:
** Splash Woman, mainly
due to her being the only female Robot Master (aside aside from Roll).Roll.



** Among the scrapped Robot Masters, Honey Woman is the most popular because of WhatCouldHaveBeen, before she was integrated into the Archie Comic as Vesper Woman.
* FandomRivalry: With fans of ''VideoGame/MegaMan7'', though fans of this game [[UnknownRival don't take them very seriously]].
* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion, while it got [[{{Retcon}} integrated]] into later versions of ''[[VideoGame/MegaManRockForce Rock Force]]'' after fan feedback.

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** Among the scrapped Robot Masters, Honey Woman is the most popular because of WhatCouldHaveBeen, before she was integrated into the Archie Comic as Vesper Woman.
* FandomRivalry: With fans of ''VideoGame/MegaMan7'', though fans of this game [[UnknownRival don't take them very seriously]].
WhatCouldHaveBeen.
* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; games. The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion, while it got [[{{Retcon}} integrated]] into later versions of ''[[VideoGame/MegaManRockForce Rock Force]]'' after fan feedback.feedback. Other fans have the law be canceled after this game's events.

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