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Diverse reception is not a Broken Base.


* BrokenBase: While many enjoyed the game as a nostalgic throwback to the NES games, some believed the game had some...[[FakeDifficulty questionable]] design decisions.
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* WhatAnIdiot: Exactly why would any of Light's robots trust Wily enough to ''ever'' let him give them upgrades anyhow, given Wily's reputation and infamy? Were they desperate? Probably the only justification then.
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* ContestedSequel: Whereas at first it got a fairly unanimously positive reaction, to the point where it was for years considered an act of FandomHeresy to suggest that the classic series ever use anything other than 8-bit-style graphics and sound again, reactions to the game have become a lot more mixed over the years. To some, it embodies everything good about the series. To others, it suffers from being too hard for the sake of it and relying too much on the traditional formula. And then in the middle you have fans who do quite like the game overall, but feel that ''VideoGame/MegaMan10'' was an overall more polished and more accessible entry.
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** Some people thought that the game tried too hard to be like ''Mega Man 2'', from using the same music in numerous places, to Mega Man losing his charge shot and slide.

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** Some people thought that the game tried too hard to be like ''Mega Man 2'', from using the same similar music in numerous places, some places[[note]]The stage start theme comes to mind; ''Mega Man 9'' is the only game in the main series that reuses note-for-note a previous stage start theme[[/note]], to Mega Man losing his charge shot and slide.
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** Some people thought that the game tried too hard to be like ''Mega Man 2'', from using the same music in numerous places, to Mega Man losing his charge shot and slide.
** Although many players enjoy this game's status as an NES throwback, others see it as just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that MegaMan8 was generally held to have spectacular art, and the art of this game is a willful step backwards.

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** Some **Some people thought that the game tried too hard to be like ''Mega Man 2'', from using the same music in numerous places, to Mega Man losing his charge shot and slide.
** Although many players enjoy this game's status as an NES throwback, others see it as just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that MegaMan8 was VideoGame/MegaMan7 & VideoGame/MegaMan8 were generally held to have spectacular art, and the art of this game is a willful step backwards.backwards by comparison.

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* ItsTheSameNowItSucks: Some people thought that the game tried too hard to be like ''Mega Man 2'', from using the same music in numerous places, to Mega Man losing his charge shot and slide.

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* ItsTheSameNowItSucks: Some On two fronts.
**Some
people thought that the game tried too hard to be like ''Mega Man 2'', from using the same music in numerous places, to Mega Man losing his charge shot and slide.slide.
** Although many players enjoy this game's status as an NES throwback, others see it as just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that MegaMan8 was generally held to have spectacular art, and the art of this game is a willful step backwards.
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* ItsHardSoItSucks: Some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly didn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]]. Another problem was the removal of the slide and the charged shot, which was seen as unnecessary.

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* ItsHardSoItSucks: Some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly didn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]]. Another problem was the removal of the slide and the charged shot, which was seen as unnecessary.
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Requires both sides, not just ones complaints.


** Some also feel that this game's status as an NES throwback is just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that MegaMan8 was generally held to have spectacular art, and the art of this game is a willful step backwards.
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** Some also feel that this game's status as an NES throwback is just another form of CapcomSequelStagnation - a Capcom franchise refusing to evolve even in sound or visuals from its heyday. It doesn't help that MegaMan8 was generally held to have spectacular art, and the art of this game is a willful step backwards.
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None


* ItsHardSoItSucks: Some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly didn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]]. See also the 2 examples below.

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* ItsHardSoItSucks: Some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly didn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]]. See also Another problem was the 2 examples below.removal of the slide and the charged shot, which was seen as unnecessary.
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* MemeticMutation: The Internet didn't wait to smear RuleThirtyFour all over Splash Woman when she was announced.

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* MemeticMutation: The Internet didn't wait to smear RuleThirtyFour all over Splash Woman when she was announced. [[spoiler: The ending doesn't help any either...]]
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* ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly didn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].

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* ItsHardSoItSucks: Combined with the two above examples, some Some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly didn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]]. See also the 2 examples below.
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* FandomRivalry: With fans of ''VideoGame/MegaMan7'', though fans of this game [[UnknownRival don't take them very seriously]].
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* ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].

to:

* ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate ''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't didn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
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* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some...[[FakeDifficulty questionable]] design decisions.

to:

* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some...[[FakeDifficulty questionable]] design decisions.
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* EnsembleDarkhorse: '''Splash Woman'''. Mainly due to her being the only female Robot Master.

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* EnsembleDarkhorse: '''Splash Woman'''. Mainly due to her being the only female Robot Master.Master (aside from Roll).
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** Among the scrapped Robot Masters, Honey Woman is the most popular because of WhatCouldHaveBeen, before she was integrated into the Archie Comic as Vesper Woman.

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* CaptainObviousReveal: Don't act like you were surprised when it turns out Wily was behind everything. Especially if you read the achievements list.
* EnsembleDarkhorse: '''Splash Woman.''' Mainly due to her being the only female Robot Master.

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* CaptainObviousReveal: Don't act like you were surprised when it turns out Wily was behind everything. Especially if you read the achievements list.
* EnsembleDarkhorse: '''Splash Woman.''' Woman'''. Mainly due to her being the only female Robot Master.



* ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
* ItsTheSameNowItSucks: Some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide.
* MemeticMutation: The internet didn't wait with smearing RuleThirtyFour all over Splash Woman when she was announced.

to:

* ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]].''VideoGame/MegaMan2''. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
* ItsTheSameNowItSucks: Some people thought that the game tried too hard to be like Mega ''Mega Man 2, 2'', from using the same music in numerous places, to Mega Man losing his charge shot and slide.
* MemeticMutation: The internet Internet didn't wait with smearing to smear RuleThirtyFour all over Splash Woman when she was announced.
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* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion, while it got integrated into later versions of ''[[VideoGame/MegaManRockForce Rock Force]]'' after fan feedback.

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* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion, while it got integrated [[{{Retcon}} integrated]] into later versions of ''[[VideoGame/MegaManRockForce Rock Force]]'' after fan feedback.
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* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion, while ''VideoGame/MegaManRockForce'' [[{{Retcon}} integrated it in later versions]] after fan feedback.

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* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion, while ''VideoGame/MegaManRockForce'' [[{{Retcon}} it got integrated it in into later versions]] versions of ''[[VideoGame/MegaManRockForce Rock Force]]'' after fan feedback.
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* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion, while ''[[VideoGame/MegaManRockForce]]'' [[{{Retcon}} integrated it in later versions]] after fan feedback.

to:

* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion, while ''[[VideoGame/MegaManRockForce]]'' ''VideoGame/MegaManRockForce'' [[{{Retcon}} integrated it in later versions]] after fan feedback.
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* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion.

to:

* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion.rebellion, while ''[[VideoGame/MegaManRockForce]]'' [[{{Retcon}} integrated it in later versions]] after fan feedback.
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None


* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The [[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]] expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion.

to:

* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The [[VideoGame/MegaMan8BitDeathmatch ''[[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]] Deathmatch]]'' expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion.
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None

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* FanficFuel: The Expiration Date law, which is sometimes used in fangames to justify the plot, or [[ArcWelding tied into]] retellings of the games; The [[VideoGame/MegaMan8BitDeathmatch 8-Bit Deathmatch]] expansion based on ''VideoGame/MegaManAndBass'' uses it as the jumping off point for King's rebellion.
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* ItsTheSameSoItSucks: Some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide.

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* ItsTheSameSoItSucks: ItsTheSameNowItSucks: Some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide.
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Deleted two rants from an angry fan that don't belong anywhere but the discussion board.


**The problem was that it was no longer 1986. It was Two Thousand Fucking Eight, around two whole decades after the 'glory days' of the early NES games. What might have flyed around twenty years prior didn't go over so well in an age where gamers expect their games to be, well, fair. And the early Megaman games, as good as they were for back then, were most certainly not that. Not always anyway.



** Again, it was 2008. The series had progressed and moved on, giving Mega Man new abilities, sprucing up the graphics and audio quality, and offering more fair game design in general. And to so dial things back as if the series had never had any installments past Mega Man 2 only served to pander to the old-school fans who grew up on the early games and [[BrokenBase polarize the fanbase.]] If there's any real reason why we only had one more sequel after 9, this might have been it.
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* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.

to:

* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.
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* StrawmanHasAPoint: Dr. Wily brings up a good point about robots having arbitrary scrap dates, yet he's still treated like nothing good and that point is never discussed again.
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* StrawmanHasAPoint: Dr. Wily brings up a good point about robots having arbitrary scrap dates, yet he's still treated like nothing good and that point is never discussed again.
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* Again, it was 2008. The series had progressed and moved on, giving Mega Man new abilities, sprucing up the graphics and audio quality, and offering more fair game design in general. And to so dial things back as if the series had never had any installments past Mega Man 2 only served to pander to the old-school fans who grew up on the early games and [[BrokenBase polarize the fanbase.]] If there's any real reason why we only had one more sequel after 9, this might have been it.

to:

* ** Again, it was 2008. The series had progressed and moved on, giving Mega Man new abilities, sprucing up the graphics and audio quality, and offering more fair game design in general. And to so dial things back as if the series had never had any installments past Mega Man 2 only served to pander to the old-school fans who grew up on the early games and [[BrokenBase polarize the fanbase.]] If there's any real reason why we only had one more sequel after 9, this might have been it.

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