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** The Mech Dragon at the end of the first Wily level is no slouch either. After a brief FixedScrollingLevel with it chasing you, you must fight it on a set of three tiny platforms, where the KnockBack from any of its fire breath attacks is likely to be fatal. As if that's not enough, CollisionDamage from the dragon itself is a OneHitKill.
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** Pipis. Birds that drop eggs filled with about a dozen tiny birds that ZergRush you. The ones in the ladder portion of Crashman's level are especially annoying, because they're impossible to avoid without the Leaf Shield or Metal Blade.
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* SequelDifficultyDrop: Due to the addition of more utility items, [[EmergencyEnergyTank Energy Tanks]], and a password save system; plus an actual Easy Mode in the North American version.

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* SequelDifficultyDrop: Due to the addition of more utility items, [[EmergencyEnergyTank Energy Tanks]], and a password save system; plus an actual Easy Mode in the North American version.version (there called "Normal", but the "Difficult" mode is actually the original difficulty).
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* SequelDifficultyDrop: Due to the addition of more utility items, [[EmergencyEnergyTank Energy Tanks]], and a password save system.

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* SequelDifficultyDrop: Due to the addition of more utility items, [[EmergencyEnergyTank Energy Tanks]], and a password save system.system; plus an actual Easy Mode in the North American version.
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* SequelDifficultyDrop: Due to the addition of more utility items, [[EmergencyEnergyTank Energy Tanks]], and a password save system.
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* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats.

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* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row.
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* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it has ludicrously high ammo capacity, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats.

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* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it has uses a ludicrously high small amount of ammo capacity, per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats.
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* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it has ludicrously low ammo capacity, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats.

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* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it has ludicrously low high ammo capacity, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats.
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* MagnumOpus: For Keiji Inafune, to the [[VideoGame/MegaMan Classic]] series and the MegaMan franchise as a whole.

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* MagnumOpus: For Keiji Inafune, to the [[VideoGame/MegaMan Classic]] series and the MegaMan franchise as a whole.

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Changed: 614

Removed: 133

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Renamed a trope and added two tropes.


* GoddamnedBats: Let's count:
** The Sniper Joe mecha-walkers. Giant monstrosities that replace the [[BossInMookClothing Giant Eyes]] from the first game. You're better off running into them to avoid fighting them.
** The Tellys. They're small tube-like bots that infinitely respawn. Again, avoiding them unless you need resources is the best solution.



* ScrappyLevel: Quick Man's stage is notoriously irritating without the Time Stopper, and Heat Man's stage becomes this during the Dissapearing Blocks segment, unless you happen to have Item 2 on hand.
** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms.

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* ScrappyLevel: Quick Man's stage is notoriously irritating without SoCoolItsAwesome: It built on the Time Stopper, foundation of the first Mega Man game and Heat Man's stage becomes this during improved its flaws every which way. The awesome music, the Dissapearing Blocks segment, unless you happen to have Item 2 on hand.
** Among
fact it averted the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors "second in the series is the OddballInTheFamily" trend that [[SuperMarioBros Super Mario Bros. 2]] (not counting the Japanese/real SMB2, as [[NoExportForYou wasn't released in the United States until]] 1993), ZeldaIITheAdventureOfLink and line-guided platforms.FinalFantasyII "started" and the fact it has a password option for players to continue playing. Which was something the first game sorely lacked.



** [[MemeticMutation Air Man]].

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** [[MemeticMutation [[MemeticBadass Air Man]].



** Not to mention the only way to refill Crash Bomb energy if you run out, would be to shoot hundreds of impossibly placed Tellys and a bunch of Sniper Joes in narrow hallways, in the hope of getting those desperately needed energy capsules... yeah, you're better off [[DrivenToSuicide killing yourself to restart the stage]].

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** Not to mention the only way to refill Crash Bomb energy if you run out, would be to shoot hundreds of impossibly placed Tellys and a bunch of Sniper Joes in narrow hallways, in the hope of getting those desperately needed energy capsules... yeah, you're better off [[DrivenToSuicide killing yourself to restart the stage]].stage]].
* ThatOneLevel: Quick Man's stage is notoriously irritating without the Time Stopper, and Heat Man's stage becomes this during the Dissapearing Blocks segment, unless you happen to have Item 2 on hand.
** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms.
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* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[{{Irony}} especially Metal Man himself]], and the second-to-last boss, not to mention it has ludicrously low ammo capacity, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats.

to:

* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[{{Irony}} especially Metal Man himself]], and the second-to-last boss, not to mention it has ludicrously low ammo capacity, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, and [[{{Irony}} especially Metal Man himself]]. Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats.

to:

* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, and [[{{Irony}} especially Metal Man himself]]. himself]], and the second-to-last boss, not to mention it has ludicrously low ammo capacity, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats.
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* CrowningMusicOfAwesome: Many of the tracks, but especially Dr. Wily Stage 1 (a.k.a. Okkusenman)

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* CrowningMusicOfAwesome: Many Virtually ALL of the tracks, but especially Dr. Wily Stage 1 (a.k.a. Okkusenman)Okkusenman). This game has more remixed music tracks than any other game in the franchise!
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** The Buebeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, but the boss can only be defeated by Crash Bombs, which you only get so many. If you run out, [[{{Unwinnable}} you're screwed]].

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** The Buebeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, but the boss can only be defeated by Crash Bombs, which you only get so many. If you run out, [[{{Unwinnable}} you're screwed]].screwed]].
** Not to mention the only way to refill Crash Bomb energy if you run out, would be to shoot hundreds of impossibly placed Tellys and a bunch of Sniper Joes in narrow hallways, in the hope of getting those desperately needed energy capsules... yeah, you're better off [[DrivenToSuicide killing yourself to restart the stage]].
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** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms.

to:

** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms.platforms.
* ThatOneBoss:
** [[MemeticMutation Air Man]].
** The Buebeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, but the boss can only be defeated by Crash Bombs, which you only get so many. If you run out, [[{{Unwinnable}} you're screwed]].
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* MagnumOpus: For Kenji Inafune to the [[VideoGame/MegaMan Classic]] series and the MegaMan franchise as a whole.

to:

* MagnumOpus: For Kenji Inafune Keiji Inafune, to the [[VideoGame/MegaMan Classic]] series and the MegaMan franchise as a whole.
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* AntiClimaxBoss: The Wily Alien is considerably easier than the Wily Machine fought beforehand.
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** Also, "Okkusenman", to the point that some fans [[IAmNotShazam think it's the name of the song]] (Wily stage 1) it's based on.
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* CrowningMusicOfAwesome: Many of the tracks, but especially Dr. Wily Stage i

to:

* CrowningMusicOfAwesome: Many of the tracks, but especially Dr. Wily Stage i1 (a.k.a. Okkusenman)
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* CrowningMusicOfAwesome

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* CrowningMusicOfAwesomeCrowningMusicOfAwesome: Many of the tracks, but especially Dr. Wily Stage i
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* HilariousInHindsight: The real final boss, an Alien, is [[{{Signs}} killed by a water-based weapon.]]
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** Among the Wily Castle stages, stage 4 easily qualifies due to its entirely monotonous design and annoying boss (which you must save ''all'' of the Crash Bomber's energy for).

to:

** Among the Wily Castle stages, stage 4 easily qualifies due to its entirely monotonous design tedious string of fall-through floors and annoying boss (which you must save ''all'' of the Crash Bomber's energy for).line-guided platforms.
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* ScrappyLevel: Quick Man's stage is notoriously irritating without the Time Stopper, and Heat Man's stage becomes this during the Dissapearing Blocks segment, unless you happen to have Item 2 on hand.

to:

* ScrappyLevel: Quick Man's stage is notoriously irritating without the Time Stopper, and Heat Man's stage becomes this during the Dissapearing Blocks segment, unless you happen to have Item 2 on hand.hand.
** Among the Wily Castle stages, stage 4 easily qualifies due to its entirely monotonous design and annoying boss (which you must save ''all'' of the Crash Bomber's energy for).
Is there an issue? Send a MessageReason:
None


* MagnumOpus: For Kenji Inafune to the [[VideoGame/MegaMan Classic]] series and the MegaMan franchise as a whole.

to:

* MagnumOpus: For Kenji Inafune to the [[VideoGame/MegaMan Classic]] series and the MegaMan franchise as a whole.whole.
* MemeticMutation: The "Why can't I beat Air Man" song.
* ScrappyLevel: Quick Man's stage is notoriously irritating without the Time Stopper, and Heat Man's stage becomes this during the Dissapearing Blocks segment, unless you happen to have Item 2 on hand.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, and [[{{Irony}} especially Metal Man himself]]. Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GodammedBats.

to:

* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, and [[{{Irony}} especially Metal Man himself]]. Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GodammedBats.GoddamnedBats.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, and [[{{Irony}} especially Metal Man himself]]. Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddammedBats.

to:

* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, and [[{{Irony}} especially Metal Man himself]]. Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddammedBats.GodammedBats.
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None


* GameBreaker: The Metal Blade.

to:

* GameBreaker: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, and [[{{Irony}} especially Metal Man himself]]. Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddammedBats.
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Just adding to this.

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* EvenBetterSequel
* CrowningMusicOfAwesome
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* MagnumOpus

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* MagnumOpusMagnumOpus: For Kenji Inafune to the [[VideoGame/MegaMan Classic]] series and the MegaMan franchise as a whole.
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* GameBreaker: The Metal Blade.
* MagnumOpus

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