History YMMV / MegaMan2

1st Sep '16 6:33:45 PM WickedIcon
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* UnwinnableByInsanity: The Boobeam Trap if you enter with a full supply of Crash Bombers and either waste one and/or run out of health.

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* UnwinnableByInsanity: UnwinnableByDesign: The Boobeam Trap if you enter with a full supply of Crash Bombers and either waste one and/or run out of health.
14th Aug '16 2:49:40 PM ThatBitterTase
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* SoCoolItsAwesome: This game built on the foundation of the first and improved its flaws every which way. The awesome music, the aversion of the "second in the series is the OddballInTheSeries" trend "started" by ''VideoGame/SuperMarioBros2'' (not counting the Japanese/real ''Mario Bros. 2'', as it [[NoExportForYou wasn't released in the United States until]] 1993) and ''VideoGame/ZeldaIITheAdventureOfLink'', and the introduction of a password option (something the first game sorely lacked) helped make this one of the best games in the franchise.
30th Jul '16 2:21:41 AM LucaEarlgrey
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** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByDesign you're]] [[{{Unwinnable}} fucked]].

to:

** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByDesign you're]] [[{{Unwinnable}} fucked]].[[UnwinnableByMistake you're screwed]].
30th Jul '16 2:20:29 AM LucaEarlgrey
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** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByInsanity you're]] [[{{Unwinnable}} fucked]].

to:

** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByInsanity [[UnwinnableByDesign you're]] [[{{Unwinnable}} fucked]].
13th Jul '16 8:55:27 PM gewunomox
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* MemeticMolester: [[FoeYay Crash Man]], thanks to {{Hyadain}}'s song.

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* MemeticMolester: [[FoeYay Crash Man]], thanks to {{Hyadain}}'s Music/{{Hyadain}}'s song.
13th Jul '16 8:52:24 PM gewunomox
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* GrowingTheBeard: The [[VideoGame/MegaMan1 first game]] was good, with some very obvious flaws and parts that are [[FakeDifficulty unreasonably hard]]. ''Mega Man 2'' takes the solid gameplay foundation, smoothes out most of the rough edges and cuts much more slack on the difficulty while still staying challenging, beefs up the weapons, adds 2 more bosses to the stage roster, and improves just about everything else.

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* GrowingTheBeard: The [[VideoGame/MegaMan1 first game]] was good, with some very obvious flaws and parts that are [[FakeDifficulty unreasonably hard]]. ''Mega Man 2'' takes the solid gameplay foundation, smoothes smooths out most of the rough edges and cuts much more slack on the difficulty while still staying challenging, beefs up the weapons, adds 2 more bosses to the stage roster, and improves just about everything else.



* ItWasHisSled: No, Wily isn't actually an alien. The alien form in general counts, though: back when the game came out it was a huge surprise for obvious reasons, but now it's one of the most famous moments in the franchise's history.

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* ItWasHisSled: No, Wily isn't actually an alien. The alien form in general counts, though: back Back when the game came out it was a huge surprise for obvious reasons, but now it's one of the most famous moments in the franchise's history.



* MemeticLoser: Metal Man dies in one hit ''[[EpicFail from his own weapon]]''. Bubble Man also gets picked on quite a lot, especially in the [[ComicBook/MegaMan Archie adaptation of the game]], where he is destroyed with the Leaf Shield - a weapon that [[AdaptationalWimp doesn't even faze him in the game itself]]!

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* MemeticLoser: Metal Man dies in one hit ''[[EpicFail from his own weapon]]''. Bubble Man also gets picked on quite a lot, especially in the [[ComicBook/MegaMan Archie adaptation of the game]], where he is destroyed with the Leaf Shield - -- a weapon that [[AdaptationalWimp doesn't even faze him in the game itself]]!



** [[http://www.youtube.com/watch?v=cswTMX4oSEg Ne, Rokkuman? YARANAIKA?]]

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** [[http://www.[[https://www.youtube.com/watch?v=cswTMX4oSEg Ne, Rokkuman? YARANAIKA?]]



* SignatureScene: The opening is this, to the point where ''anything'' that pays homage to the 8-bit era has a high chance of beginning with an ascending shot of a building with the hero at the top. Even the promotional video for the ''[[VideoGame/MightyNo9 Mighty No 9]]'' Kickstarter alludes to it.
* SoCoolItsAwesome: This game built on the foundation of the first and improved its flaws every which way. The awesome music, the aversion of the "second in the series is the OddballInTheSeries" trend "started" by''VideoGame/SuperMarioBros2'' (not counting the Japanese/real ''Mario Bros. 2'', as it [[NoExportForYou wasn't released in the United States until]] 1993) and ''VideoGame/ZeldaIITheAdventureOfLink'', and the introduction of a password option (something the first game sorely lacked) helped make this one of the best games in the franchise.
* SurpriseDifficulty: Averted. While some portions are very hard, especially for beginners, the game in general is quite easier than the rest of the franchise, due to the introduction of [[EmergencyEnergyTank E-Tanks]], simple level design, bosses with simple strategies, an abundance of areas to use [[OutsideTheBoxTactic Not-So-Outside-The-Box-Tactics]], and the general usefullness of the weapons, ESPECIALLY the Metal Blade.
* ThatOneBoss:

to:

* SignatureScene: The opening is this, to the point where ''anything'' that pays homage to the 8-bit era has a high chance of beginning with an ascending shot of a building with the hero at the top. Even the promotional video for the ''[[VideoGame/MightyNo9 Mighty No 9]]'' ''VideoGame/MightyNo9'' Kickstarter alludes to it.
* SoCoolItsAwesome: This game built on the foundation of the first and improved its flaws every which way. The awesome music, the aversion of the "second in the series is the OddballInTheSeries" trend "started" by''VideoGame/SuperMarioBros2'' by ''VideoGame/SuperMarioBros2'' (not counting the Japanese/real ''Mario Bros. 2'', as it [[NoExportForYou wasn't released in the United States until]] 1993) and ''VideoGame/ZeldaIITheAdventureOfLink'', and the introduction of a password option (something the first game sorely lacked) helped make this one of the best games in the franchise.
* SurpriseDifficulty: Averted. While some portions are very hard, especially for beginners, the game in general is quite easier than the rest of the franchise, due to the introduction of [[EmergencyEnergyTank E-Tanks]], simple level design, bosses with simple strategies, an abundance of areas to use [[OutsideTheBoxTactic Not-So-Outside-The-Box-Tactics]], and the general usefullness usefulness of the weapons, ESPECIALLY the Metal Blade.
* ThatOneBoss: ThatOneBoss:



** Quick Man. Does he sound intimidating? He lives up to it, leaping from one end of the room and back in about a second, tossing out spreads of homing boomerangs along the way. He's bad enough if you're playing normally -- most players just load up on E-Tanks and whittle him down in a battle of attrition -- but he's ''infamous'' among those who try for a NoDamageRun, as demonstrated [[http://www.youtube.com/watch?v=dDNEzzLPxIQ here]].[[labelnote:Why's that?]]Quick Man's collision detection is bugged if he touches a wall (which will happen after about three seconds) which changes his pattern from "three fast jumps to either side of the player" to "a random number of jumps to right on top of the player".[[/labelnote]]
* ThatOneLevel:

to:

** Quick Man. Does he sound intimidating? He lives up to it, leaping from one end of the room and back in about a second, tossing out spreads of homing boomerangs along the way. He's bad enough if you're playing normally -- most players just load up on E-Tanks and whittle him down in a battle of attrition -- but he's ''infamous'' among those who try for a NoDamageRun, as demonstrated [[http://www.[[https://www.youtube.com/watch?v=dDNEzzLPxIQ here]].[[labelnote:Why's that?]]Quick [[labelnote: Why's that?]] Quick Man's collision detection is bugged if he touches a wall (which will happen after about three seconds) which changes his pattern from "three fast jumps to either side of the player" to "a random number of jumps to right on top of the player".player". [[/labelnote]]
* ThatOneLevel: ThatOneLevel:
13th Jul '16 9:00:22 AM gewunomox
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* AntiClimaxBoss

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* AntiClimaxBossAntiClimaxBoss:



* AndYouThoughtItWouldFail: The poor sales of [[VideoGame/MegaMan1 the first game]] in the US and the SleeperHit sales of the game in Japan gave Capcom [[ItWillNeverCatchOn little faith that the series would catch on]], so ''Mega Man 2'' was only greenlit as a minor side-project inbetween working on its other major titles. The small dev team proceeded to knock the project out of the park with it, and it not only resulted in one of Capcoms best selling and most critically acclaimed titles, but also established the Mega Man franchise as Capcom's [[CashCowFranchise headlining breadwinner]].

to:

* AndYouThoughtItWouldFail: The poor sales of [[VideoGame/MegaMan1 the first game]] in the US and the SleeperHit sales of the game in Japan gave Capcom [[ItWillNeverCatchOn little faith that the series would catch on]], so ''Mega Man 2'' was only greenlit as a minor side-project inbetween working on its other major titles. The small dev team proceeded to knock the project out of the park with it, and it not only resulted in one of Capcoms Capcom's best selling and most critically acclaimed titles, but also established the Mega Man franchise as Capcom's [[CashCowFranchise headlining breadwinner]].



* DemonicSpiders: The Sniper Armors are giant monstrosities that replace the [[BossInMookClothing Big Eyes]] from the first game. You're better off running into them to avoid fighting them - unless you have the Leaf Shield, which wipes out (just) the Walker in two hits (the Air Shooter can even do it in ''one'').
* DisappointingLastLevel: After clearing the Wily Castle's exciting and challenging first few stages, the fourth stage is where things start to falter. You have to get through a puzzle stage outfitted with illusion floors and line-guided platforms; once you figure it all out, the stage becomes very tedious. To top it all off, you must fight the Boobeam Trap, which requires the Crash Bomber's entire weapon energy to defeat (a fact made worse as the only nearby enemies to item-farm from are Tellys and Sniper Armors). It doesn't help that instead of hearing the amazing Dr. Wily Stage 1 theme throughout this stage, you hear a more melancholy tune instead, dampening your spirits even more. After that comes the series' very first Boss Rush teleport room in the next stage, which doesn't even have a segment giving you the chance to restock your weapon energy beforehand. You have to fight a battle of attrition with Dr. Wily once the Robot Masters are dealt with. [[spoiler:Luckily, the last stage and its boss are far less brutal]].

to:

* DemonicSpiders: The Sniper Armors are giant monstrosities that replace the [[BossInMookClothing Big Eyes]] from the first game. You're better off running into them to avoid fighting them - -- unless you have the Leaf Shield, which wipes out (just) the Walker in two hits (the Air Shooter can even do it in ''one'').
* DisappointingLastLevel: After clearing the Wily Castle's exciting and challenging first few stages, the fourth stage is where things start to falter. You have to get through a puzzle stage outfitted with illusion floors and line-guided platforms; once you figure it all out, the stage becomes very tedious. To top it all off, you must fight the Boobeam Trap, which requires the Crash Bomber's entire weapon energy to defeat (a fact made worse as the only nearby enemies to item-farm from are Tellys and Sniper Armors). It doesn't help that instead of hearing the amazing Dr. Wily Stage 1 theme throughout this stage, you hear a more melancholy tune instead, dampening your spirits even more. After that comes the series' very first Boss Rush teleport room in the next stage, which doesn't even have a segment giving you the chance to restock your weapon energy beforehand. You have to fight a battle of attrition with Dr. Wily once the Robot Masters are dealt with. [[spoiler:Luckily, [[spoiler: Luckily, the last stage and its boss are far less brutal]].



** Tellys - small tube-like bots that infinitely respawn from holes/pipes. Avoiding them unless you need resources is the best solution.

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** Tellys - -- small tube-like bots that infinitely respawn from holes/pipes.holes / pipes. Avoiding them unless you need resources is the best solution.



** One peculiar glitch can be triggered during the Air Man boss battle: if you use Item 1 near the door inside Air Man's room, it takes you to a glitchy (but playable) version of the second Wily Castle stage, but with the tileset and palette of Air Man's level. Unfortunately, it can't be beaten, because the [=PicoPico=]-kun doesn't show up at the end, forcing you to reset the game if you reach it. See it in action [[http://www.youtube.com/watch?v=8Qn5wtboO64 here]].

to:

** One peculiar glitch can be triggered during the Air Man boss battle: if If you use Item 1 near the door inside Air Man's room, it takes you to a glitchy (but playable) version of the second Wily Castle stage, but with the tileset and palette of Air Man's level. Unfortunately, it can't be beaten, because the [=PicoPico=]-kun doesn't show up at the end, forcing you to reset the game if you reach it. See it in action [[http://www.[[https://www.youtube.com/watch?v=8Qn5wtboO64 here]].
30th May '16 7:53:57 PM hamza678
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** The Alien boss has [[GiantSpaceFleaFromNowhere the element of surprise]], a gruesome appearance, and [[SceneryPorn an awesome background]] to it's advantage. But it's just ''way'' too easy for a pivotal boss fight (and a much easier fight than the [[DiscOneFinalBoss Wily Machine 2]] fight that precedes it). It has an insultingly simple attack pattern (fly in a figure-8 pattern and slowly shoot a weak, easily dodgeable pellet for each turn), and its only weakness is ''Bubble Lead'' (the weakest weapon in the entire game), which easily makes short work of it.

to:

** The Alien boss has [[GiantSpaceFleaFromNowhere the element of surprise]], a gruesome appearance, and [[SceneryPorn an awesome background]] to it's its advantage. But it's just ''way'' too easy for a pivotal boss fight (and a much easier fight than the [[DiscOneFinalBoss Wily Machine 2]] fight that precedes it). It has an insultingly simple attack pattern (fly in a figure-8 pattern and slowly shoot a weak, easily dodgeable pellet for each turn), and its only weakness is ''Bubble Lead'' (the weakest weapon in the entire game), which easily makes short work of it.
21st May '16 8:49:24 AM DoctorCooper
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** Wood Man has a fairly basic pattern even before you account for his having more weapon weaknesses than any other boss in the series. He makes up for this somewhat by having said pattern be quite difficult to dodge, but still.
** Air Man can count if you have the Leaf Shield: wait for him to jump across to your side of the screen, then stand behind him and activate the Shield.



* HypeBacklash: An increasing portion of the fanbase are deriding this game's quality and popularity; see ThatOneLevel, DisappointingLastLevel, and ThatOneBoss for the major reasons why.

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* HypeBacklash: An increasing portion of the fanbase are deriding this game's quality and popularity; see ThatOneLevel, DisappointingLastLevel, and ThatOneBoss for the major reasons why.popularity.
14th Apr '16 8:06:12 PM KoopaKid17
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** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[{{Unwinnable}} you're fucked]].

to:

** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByInsanity you're]] [[{{Unwinnable}} you're fucked]].


Added DiffLines:

* UnwinnableByInsanity: The Boobeam Trap if you enter with a full supply of Crash Bombers and either waste one and/or run out of health.
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