History YMMV / MegaMan2

14th Apr '16 8:06:12 PM KoopaKid17
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** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[{{Unwinnable}} you're fucked]].

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** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByInsanity you're]] [[{{Unwinnable}} you're fucked]].


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* UnwinnableByInsanity: The Boobeam Trap if you enter with a full supply of Crash Bombers and either waste one and/or run out of health.
10th Apr '16 3:41:26 PM MarsJenkar
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Added DiffLines:

* GameBreakingBug: Downplayed with Quick Man. While the bug doesn't make him undefeatable, it makes him [[ConfusionFu far more unpredictable than he should be]]. The bug in question? [[https://www.youtube.com/watch?v=RBYhn781J3M He moves so fast that sometimes he clips into the wall]], which cuts short his jumps and disrupts his attack pattern, and there's no real way to keep it from happening.
27th Feb '16 7:02:43 PM SpinAttaxx
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** One peculiar glitch can be triggered during the Air Man boss battle: if you use Item 1 near the door inside Air Man's room, it takes you to a glitchy (but playable) version of the second Wily Castle stage, but with the tileset and palette of Air Man's level. Unfortunately, it can't be beaten, because the PicoPico-kun doesn't show up at the end, forcing you to reset the game if you reach it. See it in action [[http://www.youtube.com/watch?v=8Qn5wtboO64 here]].

to:

** One peculiar glitch can be triggered during the Air Man boss battle: if you use Item 1 near the door inside Air Man's room, it takes you to a glitchy (but playable) version of the second Wily Castle stage, but with the tileset and palette of Air Man's level. Unfortunately, it can't be beaten, because the PicoPico-kun [=PicoPico=]-kun doesn't show up at the end, forcing you to reset the game if you reach it. See it in action [[http://www.youtube.com/watch?v=8Qn5wtboO64 here]].
27th Feb '16 6:49:57 PM SpinAttaxx
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** The Wily Alien boss had [[GiantSpaceFleaFromNowhere the element of surprise]], a gruesome appearance, and [[SceneryPorn an awesome background]] to it's advantage. But it's just ''way'' too easy for a pivotal boss fight (and a much easier fight than the [[DiscOneFinalBoss Wily Machine]] that precedes it). It has an insultingly simple attack pattern (fly in a figure-8 pattern and slowly shoot a weak, easily dodgeable pellet for each turn), and its only weakness is ''Bubble Lead'' (the weakest weapon in the entire game), which easily makes short work of it.

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** The Wily Alien boss had has [[GiantSpaceFleaFromNowhere the element of surprise]], a gruesome appearance, and [[SceneryPorn an awesome background]] to it's advantage. But it's just ''way'' too easy for a pivotal boss fight (and a much easier fight than the [[DiscOneFinalBoss Wily Machine]] Machine 2]] fight that precedes it). It has an insultingly simple attack pattern (fly in a figure-8 pattern and slowly shoot a weak, easily dodgeable pellet for each turn), and its only weakness is ''Bubble Lead'' (the weakest weapon in the entire game), which easily makes short work of it.



* AndYouThoughtItWouldFail: The poor sales of [[VideoGame/MegaMan1 the first game]] in the US and the SleeperHit sales of the game in Japan gave Capcom [[ItWillNeverCatchOn little faith that the series would catch on]], so Mega Man 2 was only greenlit as a minor side-project inbetween working on its other major titles. The small dev team proceeded to knock the project out of the park with it, and it not only resulted in one of Capcoms best selling and most critically acclaimed titles, but also established the Mega Man franchise as Capcom's [[CashCowFranchise headlining breadwinner.]]
* ComplacentGamingSyndrome: Most of the weapons are very good, and the game is generally considered to have one of the better weapon sets. Of course, none of that matters considering the Metal Blade is ''insanely'' broken, being an omnidirectional weapon with high damage, a large bullet, and so many shots it might as well be unlimited. Many players prefer to go after Metal Man first because they want the Metal Blade.
* CrowningMusicOfAwesome: Virtually ALL of the tracks, but especially Dr. Wily Stage 1 (a.k.a. Okkusenman). This game has more remixed music tracks than any other game in the franchise!
* DemonicSpiders: The Sniper Joe mecha-walkers are giant monstrosities that replace the [[BossInMookClothing Giant Eyes]] from the first game. You're better off running into them to avoid fighting them -- unless you have the Leaf Shield, which wipes out (just) the Walker in two hits.
* DisappointingLastLevel: After clearing the Wily Castle's exciting and challenging first few stages, the fourth stage is where things start to falter. You have to get through a puzzle stage outfitted with illusion floors and line-guided platforms; once you figure it all out, the stage becomes very tedious. To top it all off, you must fight the Boobeam Trap, which requires the Crash Bomber's entire weapon energy to defeat (a fact made worse as the only nearby enemies to item-farm from are Tellies and Sniper Armors). It doesn't help that instead of hearing the amazing Dr. Wily Stage 1 theme throughout this stage, you hear a more melancholy tune instead, dampening your spirits even more. After that comes the series' very first Boss Rush teleport room in the next stage, which doesn't even have a segment giving you the chance to restock your weapon energy beforehand. You have to fight a battle of attrition with Dr. Wily once the Robot Masters are dealt with. [[spoiler:Luckily, the last stage and its boss are far less brutal]].
* EnsembleDarkHorse: I can't defeat [[MemeticBadass Air Man]]!
** Crash Man, Metal Man and Quick Man are also fairly popular.
* EvenBetterSequel: One of the benchmark examples, to where at the ''least'', the game is considered an improvement over the original in every way.
* FoeYay / HoYay / RoboShip: Thanks to {{Hyadain}}, we now have [[MemeticMolester Crash Man]] x Mega Man, Quick Man x Mega Man, Flash Man x Mega Man ...
* FunnyMoments: Metal Man [[OneHitKill dies in one hit]] (or two on Difficult) [[HoistByHisOwnPetard to his own weapon]], the Metal Blades.
** Even after [[spoiler: you defeat the final boss, Wily still continues to control the hologram, until it makes a comical whistling noise indicating it's about to give up the ghost and then stops working]].
* GameBreaker: The Metal Blade. It's a weakness of Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row. Oh, and it has a huge shot, making it easy to hit with, especially against enemies that are so small that your normal weapon goes over them. Their biggest downside? They ''don't'' work against [[ThatOneBoss Quick Man or the Boobeam Trap]].

to:

* AndYouThoughtItWouldFail: The poor sales of [[VideoGame/MegaMan1 the first game]] in the US and the SleeperHit sales of the game in Japan gave Capcom [[ItWillNeverCatchOn little faith that the series would catch on]], so Mega ''Mega Man 2 2'' was only greenlit as a minor side-project inbetween working on its other major titles. The small dev team proceeded to knock the project out of the park with it, and it not only resulted in one of Capcoms best selling and most critically acclaimed titles, but also established the Mega Man franchise as Capcom's [[CashCowFranchise headlining breadwinner.]]
breadwinner]].
* SugarWiki/AwesomeMusic: Virtually ALL of the tracks, but especially the now-iconic track that plays in the first two Wily Castle stages. This game has more remixed music tracks than any other game in the franchise!
* ComplacentGamingSyndrome: Most of the weapons are very good, and the game is generally considered to have one of the better weapon sets. Of course, none of that matters considering the Metal Blade is ''insanely'' broken, being an omnidirectional weapon with high damage, a large bullet, and so many shots it might as well be unlimited. Many players prefer to go after Metal Man first simply because they want the Metal Blade.
* CrowningMusicOfAwesome: Virtually ALL of the tracks, but especially Dr. Wily Stage 1 (a.k.a. Okkusenman). This game has more remixed music tracks than any other game in the franchise!
*
DemonicSpiders: The Sniper Joe mecha-walkers Armors are giant monstrosities that replace the [[BossInMookClothing Giant Big Eyes]] from the first game. You're better off running into them to avoid fighting them -- - unless you have the Leaf Shield, which wipes out (just) the Walker in two hits.
hits (the Air Shooter can even do it in ''one'').
* DisappointingLastLevel: After clearing the Wily Castle's exciting and challenging first few stages, the fourth stage is where things start to falter. You have to get through a puzzle stage outfitted with illusion floors and line-guided platforms; once you figure it all out, the stage becomes very tedious. To top it all off, you must fight the Boobeam Trap, which requires the Crash Bomber's entire weapon energy to defeat (a fact made worse as the only nearby enemies to item-farm from are Tellies Tellys and Sniper Armors). It doesn't help that instead of hearing the amazing Dr. Wily Stage 1 theme throughout this stage, you hear a more melancholy tune instead, dampening your spirits even more. After that comes the series' very first Boss Rush teleport room in the next stage, which doesn't even have a segment giving you the chance to restock your weapon energy beforehand. You have to fight a battle of attrition with Dr. Wily once the Robot Masters are dealt with. [[spoiler:Luckily, the last stage and its boss are far less brutal]].
* EnsembleDarkHorse: I can't defeat [[MemeticBadass Air Man]]!
**
EnsembleDarkhorse: Most of this game's Robot Masters are very popular, in particular Crash Man, Metal Man and Man, Quick Man are also fairly popular.
and the [[MemeticBadass undefeatable]] Air Man.
* EvenBetterSequel: One of the benchmark examples, to where at the ''least'', very ''least'' the game is considered an improvement over the original in every way.
* FoeYay / HoYay / RoboShip: Thanks to {{Hyadain}}, we now have [[MemeticMolester Crash Man]] x Mega Man, Quick Man x Mega Man, Flash Man x Mega Man ...
* FunnyMoments:
FunnyMoments:
**
Metal Man [[OneHitKill dies in one hit]] (or two on Difficult) [[HoistByHisOwnPetard to his own weapon]], the Metal Blades.
** Even after [[spoiler: you defeat the final boss, Wily still continues to control the hologram, until it makes a comical whistling noise indicating it's about to give up the ghost and then stops working]].
working.
* GameBreaker: The Metal Blade. It's a weakness of Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row. Oh, row, and it has a huge shot, size, making it easy to hit with, especially against enemies that are so small that your normal weapon the Mega Buster goes over them. Their biggest downside? They ''don't'' work against [[ThatOneBoss Quick Man or the Boobeam Trap]].



** The Tellys. They're small tube-like bots that infinitely respawn. Avoiding them unless you need resources is the best solution.
** Pipis. These robot birds drop eggs filled with about a dozen tiny birds which will ZergRush you. The ones in the ladder portion of Crash Man's level are especially annoying, because they're impossible to avoid without the Leaf Shield, Metal Blade, or (as demonstrated by LetsPlay/RoahmMythril in his Perfect Run series) the pause-fall glitch listed under GoodBadBugs.
* GoodBadBugs

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** The Tellys. They're Tellys - small tube-like bots that infinitely respawn.respawn from holes/pipes. Avoiding them unless you need resources is the best solution.
** Pipis. These robot birds drop eggs filled with about a dozen tiny birds Chibi Pipis which will ZergRush you. The ones in the ladder ladder-intensive portion of Crash Man's level are especially annoying, because they're impossible nigh-impossible to avoid without the Leaf Shield, Metal Blade, or (as demonstrated by LetsPlay/RoahmMythril in his Perfect Run series) the pause-fall glitch listed under GoodBadBugs.
* GoodBadBugsGoodBadBugs:



** When pausing and unpausing, Mega Man will be in the "teleport" animation for a split second. During this time, Mega Man is invulnerable to all weapons. This glitch is the "Time Barrage" mentioned in the "I can't beat Air Man" song.
** If the game is paused while Mega Man is equipped with a weapon that uses less than one bar of weapon energy per shot, unpausing the game will "reset" the bar he's currently on, thus giving potentially infinite weapon energy for those types. (In essence, this makes the Metal Blade ''even more'' of a GameBreaker.)
** One peculiar glitch can be triggered during the Air Man boss battle: if you use Item 1 near the door inside Air Man's room, it takes you to a glitchy (but playable) combo of Air Man's stages sprites and the level layout of Skull Castle level 2, but you have to die in it to play the stage, as Air Man's preprogrammed air attacks won't subside without the stage resetting on your death. Unfortunately, it can't be beaten, because the stage boss doesn't show up at the end, forcing you to reset the game, and you can't play the stage without a GameGenie giving you item 1, which is needed to beat Wily Stage 2 and can only be gotten by beating Air Man (and beating him makes it impossible to access the glitch if you replay his stage again, because you automatically teleport out of the beated bosses room upon entry). See it in action [[http://www.youtube.com/watch?v=8Qn5wtboO64 here.]]

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** When pausing and unpausing, Mega Man will be in the "teleport" animation for a split second. During this time, Mega Man is invulnerable to all weapons. This glitch is the "Time Barrage" mentioned in the "I can't beat Air Man" song.
weapons.
** If the game is paused while Mega Man is equipped with a weapon that uses less than one bar of weapon energy per shot, unpausing the game will "reset" the bar he's currently on, thus giving potentially infinite weapon energy for those types. (In In essence, this makes the Metal Blade ''even more'' of a GameBreaker.)
GameBreaker.
** One peculiar glitch can be triggered during the Air Man boss battle: if you use Item 1 near the door inside Air Man's room, it takes you to a glitchy (but playable) combo version of the second Wily Castle stage, but with the tileset and palette of Air Man's stages sprites and the level layout of Skull Castle level 2, but you have to die in it to play the stage, as Air Man's preprogrammed air attacks won't subside without the stage resetting on your death. level. Unfortunately, it can't be beaten, because the stage boss PicoPico-kun doesn't show up at the end, forcing you to reset the game, and you can't play the stage without a GameGenie giving you item 1, which is needed to beat Wily Stage 2 and can only be gotten by beating Air Man (and beating him makes it impossible to access the glitch game if you replay his stage again, because you automatically teleport out of the beated bosses room upon entry).reach it. See it in action [[http://www.youtube.com/watch?v=8Qn5wtboO64 here.]]here]].
*** One can pull off this trick in other levels to access similar glitched up Wily Castle levels. However, the boss data doesn't load up in any of these cases, meaning getting up to that point will trap you.



** Pausing the game while Wood Man is jumping will cause him to jump again. [[AIBreaker This can only end so well.]]
* GrowingTheBeard: The [[VideoGame/MegaMan1 first Mega Man]] was a good game with some very obvious flaws and parts that are [[FakeDifficulty unreasonably hard.]] ''2'' takes the solid gameplay foundation, smoothes out most of the rough edges and cuts much more slack on the difficulty while still staying challenging, beefs up your weapons, adds 2 more bosses to the stage roster, and improves just about everything else.
* HilariousInHindsight: The final boss, an Alien, is [[Film/{{Signs}} killed by a water-based weapon.]]

to:

** Pausing the game while Wood Man is jumping will cause him to jump again. [[AIBreaker This can only end so well.]]
well]].
* GrowingTheBeard: The [[VideoGame/MegaMan1 first Mega Man]] game]] was a good game good, with some very obvious flaws and parts that are [[FakeDifficulty unreasonably hard.]] ''2'' hard]]. ''Mega Man 2'' takes the solid gameplay foundation, smoothes out most of the rough edges and cuts much more slack on the difficulty while still staying challenging, beefs up your the weapons, adds 2 more bosses to the stage roster, and improves just about everything else.
* HilariousInHindsight: HilariousInHindsight:
**
The final boss, an Alien, is [[Film/{{Signs}} killed by a water-based weapon.]]weapon]].



* ItWasHisSled: [[spoiler:No, Wily isn't actually an alien. The alien form in general counts, though: back when the game came out it was a huge surprise for obvious reasons, but now it's one of the most famous moments in the franchise's history.]]

to:

* ItWasHisSled: [[spoiler:No, No, Wily isn't actually an alien. The alien form in general counts, though: back when the game came out it was a huge surprise for obvious reasons, but now it's one of the most famous moments in the franchise's history.]]



* MemeticLoser: Metal Man dies in one hit ''[[EpicFail from his own weapon]]''. The Bubble Lead also gets this for being one of the most useless weapons in ''Mega Man'' history. [[spoiler: Aside from being the only weapon that can defeat the final boss.]]

to:

* MemeticLoser: Metal Man dies in one hit ''[[EpicFail from his own weapon]]''. The Bubble Lead Man also gets this for being one picked on quite a lot, especially in the [[ComicBook/MegaMan Archie adaptation of the most useless weapons in ''Mega Man'' history. [[spoiler: Aside from being game]], where he is destroyed with the only Leaf Shield - a weapon that can defeat [[AdaptationalWimp doesn't even faze him in the final boss.]]game itself]]!



* MemeticMutation: The "Can't Beat Air Man" song.
** Also, "Okkusenman", to the point that some fans [[IAmNotShazam think it's the name of the song]] (Wily stage 1) it's based on.

to:

* MemeticMutation: The "Can't Beat MemeticMutation:
** Thanks to the song of the same name, you can't defeat
Air Man" song.
Man.
** Also, "Okkusenman", to the point that some fans [[IAmNotShazam think it's the name of the song]] (Wily stage 1) it's based on.



* ScrappyWeapon: When Time Stopper is active, it drains its energy like no tomorrow and it stops only when its energy has drained completely. Not to mention that Mega Man can't use his Mega Buster while Time Stopper is active.
* SignatureScene: The opening is this for ''Mega Man 2'', to the point where ''anything'' that pays homage to the 8-bit era has a high chance of beginning with an ascending shot of a building with the hero at the top. Even the promotional video for the ''[[VideoGame/MightyNo9 Mighty No 9]]'' Kickstarter alludes to it.

to:

* ScrappyWeapon: ScrappyWeapon:
**
When the Time Stopper is active, it drains its energy like no tomorrow and it stops only when its energy has drained completely. Not to mention that Mega Man can't use his the Mega Buster (and any other weapon) can't be used while the Time Stopper is active.
** The Atomic Fire is a neat weapon in theory, being able to be charged up for more powerful shots. In practice, however, the charged Atomic Fire shots use up so much energy (with a full bar of energy, only two fully charged shots can be fired) you probably won't bother with the thing outside of Wood Man and the first phase of Wily Machine 2.
** The Crash Bomber, like the Atomic Fire, is a glutton with weapon energy, and takes a while to explode when pinned into a wall. While it's obstensively Flash Man's weakness, the [[GameBreaker Metal Blade]] ends up doing a better job at destroying him as it does the same amount of damage, can be fired more rapidly, and doesn't require strategic placement to defeat him with the fewest amount of shots possible. Oh yeah, and it's needed against [[ThatOneBoss the Boobeam Trap]].
* SeinfeldIsUnfunny: While the game is well liked even to this day, the refinements it made have been taken for granted amongst other games, it's suffered from HypeBacklash, and many of the game's own faults (such as bosses that necessitate use of a specific weapon or else you can't beat them, E-Tanks being limited to four, all of which are lost upon getting a GameOver, and an unbalanced weapon roster that's divided into "[[ScrappyWeapon never used outside of boss fights]]" and "[[GameBreaker the Metal Blade]]" categories) have been addressed in later games.
* SignatureScene: The opening is this for ''Mega Man 2'', this, to the point where ''anything'' that pays homage to the 8-bit era has a high chance of beginning with an ascending shot of a building with the hero at the top. Even the promotional video for the ''[[VideoGame/MightyNo9 Mighty No 9]]'' Kickstarter alludes to it.



*** The only way to refill Crash Bomb energy if you run out is shooting hundreds of impossibly-placed Tellys and a bunch of Sniper Joes in narrow hallways in the hopes of getting the necessary energy capsules. You're pretty much better off [[DrivenToSuicide killing yourself to restart the stage]].
** The Mecha Dragon at the end of Wily Stage 1 is no slouch, either. After a brief AutoScrollingLevel with the Dragon chasing you, you must fight it on a set of three tiny platforms (where the KnockBack from any of its fire breath attacks is likely to be fatal). The Dragon can also [[OneHitKill kill you in one shot]] with CollisionDamage. If you die, you don't start right before the boss as usual -- you respawn [[CheckPointStarvation at the midpoint of the level]].

to:

*** The only way to refill Crash Bomb Bomber energy if you run out is shooting hundreds of impossibly-placed Tellys and a bunch of Sniper Joes in narrow hallways in the hopes of getting the necessary energy capsules. You're pretty much better off [[DrivenToSuicide killing yourself to restart the stage]].
** The Mecha Dragon at the end of Wily Stage Castle 1 is no slouch, either. After a brief AutoScrollingLevel with the Dragon chasing you, you must fight it on a set of three tiny platforms (where the KnockBack from any of its fire breath attacks is likely to be fatal). The Dragon can also [[OneHitKill kill you in one shot]] with CollisionDamage. If you die, you don't start right before the boss as usual -- you respawn [[CheckPointStarvation at the midpoint of the level]].



** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms, constantly respawning enemies from all directions, and [[ThatOneBoss the Boobeam Trap]] at the end.

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** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms, constantly respawning enemies from all directions, and [[ThatOneBoss the Boobeam Trap]] at the end.end.
----
6th Feb '16 12:01:28 PM Freshmeat
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* MagnumOpus: For Keiji Inafune, to the Classic series and the franchise as a whole.
25th Jan '16 2:21:04 PM MarsJenkar
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* GameBreaker: The Metal Blade. It's a weakness of Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row. Oh, and it has a huge shot, making it easy to hit with, especially against enemies that are so small that your normal weapon goes over them.

to:

* GameBreaker: The Metal Blade. It's a weakness of Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row. Oh, and it has a huge shot, making it easy to hit with, especially against enemies that are so small that your normal weapon goes over them. Their biggest downside? They ''don't'' work against [[ThatOneBoss Quick Man or the Boobeam Trap]].



** Pipis. These robot birds drop eggs filled with about a dozen tiny birds which will ZergRush you. The ones in the ladder portion of Crash Man's level are especially annoying, because they're impossible to avoid without the Leaf Shield or Metal Blade.

to:

** Pipis. These robot birds drop eggs filled with about a dozen tiny birds which will ZergRush you. The ones in the ladder portion of Crash Man's level are especially annoying, because they're impossible to avoid without the Leaf Shield or Shield, Metal Blade.Blade, or (as demonstrated by LetsPlay/RoahmMythril in his Perfect Run series) the pause-fall glitch listed under GoodBadBugs.
21st Dec '15 9:58:27 PM Rbade
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* ThatOneBoss:

to:

* ThatOneBoss:SurpriseDifficulty: Averted. While some portions are very hard, especially for beginners, the game in general is quite easier than the rest of the franchise, due to the introduction of [[EmergencyEnergyTank E-Tanks]], simple level design, bosses with simple strategies, an abundance of areas to use [[OutsideTheBoxTactic Not-So-Outside-The-Box-Tactics]], and the general usefullness of the weapons, ESPECIALLY the Metal Blade.
* ThatOneBoss:
23rd Nov '15 4:33:04 AM EthanLac
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Added DiffLines:

**Pausing the game while Wood Man is jumping will cause him to jump again. [[AIBreaker This can only end so well.]]
31st Oct '15 9:50:41 AM flamemario12
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* ScrappyMechanic: The Bubble Lead counts due to how useless it is. [[spoiler:Except for taking down the final boss, of course.]] Also: the disappearing blocks from Heat Man's stage.

to:

* ScrappyMechanic: The Bubble Lead counts due ScrappyWeapon: When Time Stopper is active, it drains its energy like no tomorrow and it stops only when its energy has drained completely. Not to how useless it is. [[spoiler:Except for taking down the final boss, of course.]] Also: the disappearing blocks from Heat Man's stage.mention that Mega Man can't use his Mega Buster while Time Stopper is active.
24th Oct '15 2:08:26 AM Prinzenick
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** Crash Man, Metal Man and Quick Man are also fairly popular.



** Crash Man, Metal Man and Quick Man are also fairly popular.


Added DiffLines:

* GrowingTheBeard: The [[VideoGame/MegaMan1 first Mega Man]] was a good game with some very obvious flaws and parts that are [[FakeDifficulty unreasonably hard.]] ''2'' takes the solid gameplay foundation, smoothes out most of the rough edges and cuts much more slack on the difficulty while still staying challenging, beefs up your weapons, adds 2 more bosses to the stage roster, and improves just about everything else.
This list shows the last 10 events of 116. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegaMan2