History YMMV / MegaMan2

10th Feb '18 5:04:21 AM Hawaii_Knut
Is there an issue? Send a Message


** The Alien boss has [[GiantSpaceFleaFromNowhere the element of surprise]], a gruesome appearance, and [[SceneryPorn an awesome background]] to its advantage. But it's just ''way'' too easy for a pivotal boss fight (and a much easier fight than the [[DiscOneFinalBoss Wily Machine 2]] fight that precedes it). It has an insultingly simple attack pattern (fly in a figure-8 pattern and slowly shoot a weak, easily dodgeable pellet for each turn), and its only weakness is ''Bubble Lead'' (the weakest weapon in the entire game), which easily makes short work of it.

to:

** The Alien boss has [[GiantSpaceFleaFromNowhere the element of surprise]], a gruesome appearance, and [[SceneryPorn an awesome background]] to its advantage. But it's just ''way'' too easy for a pivotal boss fight (and a much easier fight than the [[DiscOneFinalBoss Wily Machine 2]] fight that precedes it). It has an insultingly simple attack pattern (fly in a figure-8 pattern and slowly shoot a weak, easily dodgeable pellet for each turn), and its only weakness is ''Bubble Lead'' (the weakest weapon in the entire game), which easily makes short work of it.
10th Feb '18 5:01:17 AM Hawaii_Knut
Is there an issue? Send a Message


* EnsembleDarkhorse: Most of this game's Robot Masters are very popular, in particular Crash Man, Metal Man, Quick Man and the [[MemeticBadass undefeatable]] Air Man.

to:

* EnsembleDarkhorse: Most of this game's Robot Masters are very popular, in particular Crash Man, Man (for his MemeticMolester reputation), Metal Man, Man (for his GameBreaker weapon), Quick Man (for being ThatOneBoss) and the [[MemeticBadass undefeatable]] Air Man.
29th Jan '18 4:02:02 PM LlamaAdventure
Is there an issue? Send a Message


** Crash Man's stage is filled to the brim with enemies attacking you from above or below, usually while you're either on small mobile platforms or on ladders. Fortunately, if you have Leaf Shield it renders the majority of these threats rather trivial.

to:

** Crash Man's stage is about near constant upward movement and is filled to the brim with enemies attacking you from above or below, usually while you're either on small mobile platforms or on ladders.ladders, meaning guaranteed lost progress whenever you get hit. Fortunately, if you have Leaf Shield it renders the majority of these threats rather trivial.
29th Jan '18 4:01:03 PM LlamaAdventure
Is there an issue? Send a Message

Added DiffLines:

** Crash Man's stage is filled to the brim with enemies attacking you from above or below, usually while you're either on small mobile platforms or on ladders. Fortunately, if you have Leaf Shield it renders the majority of these threats rather trivial.
16th Jan '18 10:07:18 AM LlamaAdventure
Is there an issue? Send a Message


** Subverted with [[MemeticBadass Air Man]]. Despite what [[https://www.youtube.com/watch?v=opADNvgeZYY the song]] claims[[labelnote]]Techically the song is about the vicious cycle of needing Leaf Shield to beat Air Man, but needing to beat Wood Man to get the Leaf Shield, needing Atomic Fire to beat Wood Man (another ThatOneBoss due to his hard-to-dodge falling leaf attack and his constant advancing on the player) needing Item-2 to easily cross the infamous "disappearing blocks over lava" segment in Heat Man's stage to get Atomic Fire, and needing to beat Air Man to get Item-2[[/labelnote]], he's fairly easily taken care of by making at least a modicum of effort to avoid his tornadoes (some of which are unavoidable, however, most likely being the reason for his reputation), and rapidly firing your arm cannon. He's reduced to an utter joke if you happen to have the [[WeaksauceWeakness Leaf Shield]].

to:

** Subverted with [[MemeticBadass Air Man]]. Despite what [[https://www.youtube.com/watch?v=opADNvgeZYY the song]] claims[[labelnote]]Techically claims[[labelnote:*]]Techically the song is about the vicious cycle of needing Leaf Shield to beat Air Man, but needing to beat Wood Man to get the Leaf Shield, needing Atomic Fire to beat Wood Man (another ThatOneBoss due to his hard-to-dodge falling leaf attack and his constant advancing on the player) needing Item-2 to easily cross the infamous "disappearing blocks over lava" segment in Heat Man's stage to get Atomic Fire, and needing to beat Air Man to get Item-2[[/labelnote]], he's fairly easily taken care of by making at least a modicum of effort to avoid his tornadoes (some of which are unavoidable, however, most likely being the reason for his reputation), and rapidly firing your arm cannon. He's reduced to an utter joke if you happen to have the [[WeaksauceWeakness Leaf Shield]].
16th Jan '18 10:06:52 AM LlamaAdventure
Is there an issue? Send a Message


** Subverted with [[MemeticBadass Air Man]]. Despite what [[https://www.youtube.com/watch?v=opADNvgeZYY the song]] claims, he's fairly easily taken care of by making at least a modicum of effort to avoid his tornadoes (some of which are unavoidable, however, most likely being the reason for his reputation), and rapidly firing your arm cannon. He's reduced to an utter joke if you happen to have the [[WeaksauceWeakness Leaf Shield]].

to:

** Subverted with [[MemeticBadass Air Man]]. Despite what [[https://www.youtube.com/watch?v=opADNvgeZYY the song]] claims, claims[[labelnote]]Techically the song is about the vicious cycle of needing Leaf Shield to beat Air Man, but needing to beat Wood Man to get the Leaf Shield, needing Atomic Fire to beat Wood Man (another ThatOneBoss due to his hard-to-dodge falling leaf attack and his constant advancing on the player) needing Item-2 to easily cross the infamous "disappearing blocks over lava" segment in Heat Man's stage to get Atomic Fire, and needing to beat Air Man to get Item-2[[/labelnote]], he's fairly easily taken care of by making at least a modicum of effort to avoid his tornadoes (some of which are unavoidable, however, most likely being the reason for his reputation), and rapidly firing your arm cannon. He's reduced to an utter joke if you happen to have the [[WeaksauceWeakness Leaf Shield]].
16th Jan '18 9:50:56 AM LlamaAdventure
Is there an issue? Send a Message


** Quick Man. Does he sound intimidating? He lives up to it, leaping from one end of the room and back in about a second, tossing out spreads of homing boomerangs along the way. He's bad enough if you're playing normally -- most players just load up on E-Tanks and whittle him down in a battle of attrition -- but he's ''infamous'' among those who try for a NoDamageRun, as demonstrated [[https://www.youtube.com/watch?v=dDNEzzLPxIQ here]]. [[labelnote: Why's that?]] Quick Man's collision detection is bugged if he touches one of the outer walls of the room (and there's no real way to stop that from happening, especially in the rematch room), which changes his pattern from "three fast jumps of varying height and length, then run at the player" to "''zero'' to three jumps of varying height and length, then run at the player". As programmed, the only random factor is supposed to be the height and length of the jump (either a long and high jump over the player, or a mid-size jump directly onto the player, or a short hop in front of the player), and the Quick Boomerangs are only supposed to be thrown at the peak of the second jump, but the collision detection issue throws the normal pattern for a loop.[[/labelnote]]

to:

** Quick Man. Does he sound intimidating? He lives up to it, leaping from one end of the room and back in about a second, tossing out spreads of homing boomerangs along the way. He's bad enough if you're playing normally -- most players just load up on E-Tanks and whittle him down in a battle of attrition -- but he's ''infamous'' among those who try for a NoDamageRun, as demonstrated [[https://www.youtube.com/watch?v=dDNEzzLPxIQ here]]. [[labelnote: Why's that?]] Quick Man's collision detection is bugged if he touches one of the outer walls of the room (and there's no real way to stop that from happening, especially in the rematch room), which changes his pattern from "three fast jumps of varying height and length, then run at the player" to "''zero'' to three jumps of varying height and length, then run at the player". As programmed, the only random factor is supposed to be the height and length of the jump (either a long and high jump over the player, or a mid-size jump directly onto the player, or a short hop in front of the player), and the Quick Boomerangs are only supposed to be thrown at the peak of the second jump, but the collision detection issue throws the normal pattern for a loop.[[/labelnote]][[/labelnote]] It's also worth noting that Quick Man is one of the few bosses who's straight up ''immune'' to the [[GameBreaker Metal Blade]].
14th Jan '18 1:16:05 PM Cavery210
Is there an issue? Send a Message


** A certain [[SoBadItsGood poorly-done]] [[https://www.youtube.com/watch?v=SFlOvW2xtpM MIDI of Wood Man's stage music]], called [=mm2wood.mid=], has made that particular song memetic, particularly when paired with an MS Paint drawing of Wood Man.

to:

** A certain [[SoBadItsGood poorly-done]] [[https://www.youtube.com/watch?v=SFlOvW2xtpM MIDI of Wood Man's stage music]], called [=mm2wood.mid=], has made that particular song memetic, memetic thanks to Music/SiivaGunner, particularly when paired with an MS Paint drawing of Wood Man.
7th Nov '17 12:44:52 PM bt8257
Is there an issue? Send a Message

Added DiffLines:

----
21st Aug '17 7:37:07 PM WaxingName
Is there an issue? Send a Message

Added DiffLines:

** A certain [[SoBadItsGood poorly-done]] [[https://www.youtube.com/watch?v=SFlOvW2xtpM MIDI of Wood Man's stage music]], called [=mm2wood.mid=], has made that particular song memetic, particularly when paired with an MS Paint drawing of Wood Man.
This list shows the last 10 events of 145. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegaMan2