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Untrue, if you fail three times, its an automatic Game Over.


* SequelDifficultyDrop: This game is ''much'' easier to play and beat than the original ''VideoGame/SuperMarioKart'', even in 150cc mode. This is mainly due to the improved drifting system, more responsive turning, larger tracks, and more exploitable computer-controlled characters, even with the RubberBandAI. It also helps that you can try a Grand Prix track as many times as you want until you finish fourth place or above.

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* SequelDifficultyDrop: This game is ''much'' easier to play and beat than the original ''VideoGame/SuperMarioKart'', even in 150cc mode. This is mainly due to the improved drifting system, more responsive turning, larger tracks, and more exploitable computer-controlled characters, even with the RubberBandAI. It also helps that you can try a Grand Prix track as many times as you want until you finish fourth place or above.
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Moved from the Trivia page.

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* FanNickname: The Spiny Shell makes its debut here, known by fans as the Blue Shell. And then there's Marty the Thwomp...
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** Also, the music that plays when you reach 5-8th place which sounds like something out of a horror movie, [[https://m.youtube.com/watch?v=QV1OOz6cJQU just listen to it]].
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* NightmareFuel: Banshee Boardwalk. It's the game's BigBoosHaunt (and the visuals don't disappoint), it's widely considered the game's biggest ThatOneLevel (see below), and just listen to [[https://www.youtube.com/watch?v=8FrZnmZiu7k its music]].

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* NightmareFuel: Banshee Boardwalk. It's the game's BigBoosHaunt (and the visuals don't disappoint), it's widely considered the game's biggest ThatOneLevel (see below), and just listen to [[https://www.youtube.com/watch?v=8FrZnmZiu7k com/watch?v=u1bkV8d6H9Q its music]].
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** "BUP"[[labelnote:Explanation]]A short, reversed and sped up sample of Toad's "AWOWOWOWOWOWOWO" voice clip, popularized by ''VideoGame/SuperMario64'' speedrunner [=SimpleFlips=] and commonly invoked in reference to Toad's N64 appearances.[[/labelnote]]

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** "BUP"[[labelnote:Explanation]]A short, reversed reversed, and sped up sample of Toad's "AWOWOWOWOWOWOWO" voice clip, popularized by ''VideoGame/SuperMario64'' speedrunner [=SimpleFlips=] and commonly invoked in reference to Toad's N64 appearances.[[/labelnote]]
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** "BUP"[[labelnote:Explanation]]A short, reversed and sped up sample of Toad's "AWOWOWOWOWOWOWO" voice clip, popularized by ''VideoGame/SuperMario64'' speedrunner [=SimpleFlips=] and commonly invoked in reference to Toad's N64 appearances.[[/labelnote]]
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** The theme for [[https://www.youtube.com/watch?v=N4FZgWjBas0 Choco Mountain]] is upbeat and exciting.

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** The theme for [[https://www.youtube.com/watch?v=N4FZgWjBas0 Choco Mountain]] is upbeat and exciting. It's a shame Nintendo didn't put it on Mario Kart 64's Greatest Hits Soundtrack.
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** Yoshi Valley is a huge labyrinth on narrow cliff sides, and no fencing makes it very easy to fall off. Worse, there is a huge egg near the end that can crush you. Finally, there's some InterfaceScrew with just this course, where the positions and rankings of everyone is hidden. The only way you can find out what place you finished in is by crossing the finish line. It's somewhat easier in its return in ''VideoGame/MarioKart8'', which not only evens out the routes, but also adds railings to many of them, and also shows the positions.

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** Yoshi Valley is a huge labyrinth on narrow cliff sides, and no fencing makes it very easy to fall off.off, and if you fall off, unlike the other courses where if you fell you only fell for a few seconds and they Lakitu picked you up, in Yoshi Valley if you fell, you fell for a long time before Lakitu picks you up, this no doubt severely hurts you and puts you back several positions. Worse, there is a huge egg near the end that can crush you. Finally, there's some InterfaceScrew with just this course, where the positions and rankings of everyone is hidden. The only way you can find out what place you finished in is by crossing the finish line. It's somewhat easier in its return in ''VideoGame/MarioKart8'', which not only evens out the routes, but also adds railings to many of them, and also shows the positions.
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* MostWonderfulSound: [[https://www.youtube.com/watch?v=Kk_MPBMzg2M The victory theme]] coupled with your character celebrating its victory.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: [[https://www.youtube.com/watch?v=Kk_MPBMzg2M The victory theme]] coupled with your character celebrating its victory.

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** [[https://www.youtube.com/watch?v=XYwZT3CvpMw&fmt=18 The Staff Roll]], such an amazing, happy and heartwarming song.
** The theme for [[http://youtu.be/K5xdue7GFcc Rainbow Road]] is also pretty catchy.

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** [[https://www.youtube.com/watch?v=XYwZT3CvpMw&fmt=18 com/watch?v=P7tEXLyH6Ug The Staff Roll]], such an amazing, happy and heartwarming song.
** The theme for [[http://youtu.be/K5xdue7GFcc [[https://www.youtube.com/watch?v=shvbqQ-1vww Rainbow Road]] is also pretty catchy.


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** The [[https://www.youtube.com/watch?v=HW9WHjictHc Frappe Snowland / Sherbet Land]] music is extrememy relaxing.


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* MostWonderfulSound: [[https://www.youtube.com/watch?v=Kk_MPBMzg2M The victory theme]] coupled with your character celebrating its victory.
** The whole credits song counts as well.
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** "Luigi is the pope!" [[labelnote:Explanation]]In the Japanese version, Luigi's "Luigi is the top" is [[{{mondegreen}} misheard]] as this.[[/labelnote]]

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** "Luigi is the pope!" [[labelnote:Explanation]]In the Japanese version, Luigi's "Luigi is the top" is [[{{mondegreen}} misheard]] misheard as this.[[/labelnote]]
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* SelfImposedChallenge: A very strange example in which [[SpringtimeForHitler it is ludicrously difficult to get 8th Place as your final placement in the 1-Player Grand Prix]], due to the game not letting you progress unless you get at least 4th place each race. This means you are required to get 1 point every race, and as a result, it is impossible to complete a Grand Prix with less than 4 points. In order to place 8th overall, you need to make sure that all of the computer-controlled racers have at least 5 points at the end of the cup (since tie goes to the player). This means that, out of the four races in the cup, all seven other racers need to either get first or second place at least once, or third place at least twice (they will never get fourth because you will always be occupying that position yourself). Achieving this requires being extremely good at manipulating the A.I. and preventing any racers from hogging all of the points. The [[Website/YouTube YouTuber]] Captain Forest Falcon is [[https://youtube.com/playlist?list=PL02A78FB303E7BAE0 one example of someone who has successfully completed the challenge.]]

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* SelfImposedChallenge: A very strange example in which [[SpringtimeForHitler it is ludicrously difficult to get 8th Place as your final placement in the 1-Player Grand Prix]], due to the game not letting you progress unless you get at least 4th place each race. This means you are required to get 1 point every race, and as a result, it is impossible to complete a Grand Prix with less than 4 points. In order to place 8th overall, you need to make sure that all of the computer-controlled racers have at least 5 points at the end of the cup (since since tie goes to the player). This player. And this means that, out of the four races in the cup, all seven other racers need to either get first or second place (9 or 6 points respectively) at least once, or third place (3 points) at least twice (they will never get fourth because you will always be occupying that position yourself).yourself, and all places below fourth give 0 points). Achieving this requires being extremely good at manipulating the A.I. and preventing any racers from hogging all of the points. The [[Website/YouTube YouTuber]] Captain Forest Falcon is [[https://youtube.com/playlist?list=PL02A78FB303E7BAE0 one example of someone who has successfully completed the challenge.]]
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* SelfImposedChallenge: A very strange example in which [[SpringtimeForHitler it is ludicrously difficult to get 8th Place as your final placement in the 1-Player Grand Prix]], due to the game not letting you progress unless you get at least 4th place each race. This means you are required to get 1 point every race, and as a result, it is impossible to complete a Grand Prix with less than 4 points. In order to place 8th overall, you need to make sure that all of the computer-controlled racers have at least 5 points at the end of the cup (since tie goes to the player). This means that, out of the four races in the cup, all seven other racers need to either get first or second place at least once, or third place at least twice (they will never get fourth because you will always be occupying that position yourself). Achieving this requires being extremely good at manipulating the A.I. and preventing any racers from hogging all of the points. The [[Website/YouTube YouTuber]] Captain Forest Falcon is [[https://youtube.com/playlist?list=PL02A78FB303E7BAE0 one example of someone who has successfully completed the challenge.]]
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--->'''Koopa Troopa''': Yes officer, it was a fat man in purple overalls who stole my cart!

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--->'''Koopa -->'''Koopa Troopa''': Yes officer, it was a fat man in purple overalls who stole my cart!

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** [[https://www.youtube.com/watch?v=0tmFmp7Gw80 Toad's Turnpike]] sounds like an equally catchy preview of the aforementioned Rainbow Road.

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** [[https://www.youtube.com/watch?v=0tmFmp7Gw80 com/watch?v=r1VFMRCY5aE Toad's Turnpike]] sounds like an equally catchy preview of the aforementioned Rainbow Road.Road.
** The theme for [[https://www.youtube.com/watch?v=N4FZgWjBas0 Choco Mountain]] is upbeat and exciting.
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No technical reason for it, just a gimmick.


** Yoshi Valley is a huge labyrinth on narrow cliff sides, and no fencing makes it very easy to fall off. Worse, there is a huge egg near the end that can crush you. Finally, there's some InterfaceScrew with just this course, since the computer doesn't keep track of what position the racers are in, since technology of the time couldn't track it that fast. The only way you can find out what place you finished in is by crossing the finish line. It's somewhat easier in its return in ''VideoGame/MarioKart8'', which not only evens out the routes, but also adds railings to many of them, and also (due to advances in technology) can keep track of the positions.

to:

** Yoshi Valley is a huge labyrinth on narrow cliff sides, and no fencing makes it very easy to fall off. Worse, there is a huge egg near the end that can crush you. Finally, there's some InterfaceScrew with just this course, since where the computer doesn't keep track positions and rankings of what position the racers are in, since technology of the time couldn't track it that fast.everyone is hidden. The only way you can find out what place you finished in is by crossing the finish line. It's somewhat easier in its return in ''VideoGame/MarioKart8'', which not only evens out the routes, but also adds railings to many of them, and also (due to advances in technology) can keep track of shows the positions.
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** Among the Battle stages, Skyscraper is far and away the hardest course to navigate through, no thanks to the narrow pathways and nealy invisible bottomless pits without guard-rails. It's entirely possible for players to completely lose without ever managing to get an item, let alone use it.

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** Among the Battle stages, Skyscraper is far and away the hardest course to navigate through, no thanks to the narrow pathways and nealy almost invisible bottomless pits without guard-rails. It's entirely possible for players to completely lose without ever managing to get an item, let alone use it.
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** Among the Battle stages, Skyscraper is far and away the hardest course to navigate through, due to the insane number of bottomless pits in it. It's entirely possible for players to completely lose without ever managing to get an item, let alone use it.

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** Among the Battle stages, Skyscraper is far and away the hardest course to navigate through, due no thanks to the insane number of narrow pathways and nealy invisible bottomless pits in it.without guard-rails. It's entirely possible for players to completely lose without ever managing to get an item, let alone use it.
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** Among the Battle stages, Skyscraper is far and away the hardest course to navigate through, due to the insane number of bottomless pits in it. It's entirely possible for players to completely lose without ever managing to get an item, let alone use it.
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* GrowingTheBeard: While some EarlyInstallmentWeirdness is afoot in this game, this is where the modern ''Mario Kart'' formula really begins to take shape. This establishes many of the common series tropes like reusable item boxes, 16 tracks per game at four per grand prix, the eight mainstay characters, drift boosting, less sensitive and touchy controls, and the item rebalancing that would soon become the expected item roster at the minimum in each game (minus the five bananas being reduced to three).
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* ContestedSequel: Many people consider it inferior. Others consider it the part where the series began GrowingTheBeard.

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* ContestedSequel: Many people consider it inferior.inferior to the first game. Others consider it the part where the series began GrowingTheBeard.



* SequelDifficultyDrop: This game is ''much'' easier to play and beat than the original ''VideoGame/SuperMarioKart'', even in 150cc mode. This is mainly due to the improved drifting system, more responsive turning, larger tracks, and more exploitable computer-controlled characters, even with the RubberBandAI.

to:

* SequelDifficultyDrop: This game is ''much'' easier to play and beat than the original ''VideoGame/SuperMarioKart'', even in 150cc mode. This is mainly due to the improved drifting system, more responsive turning, larger tracks, and more exploitable computer-controlled characters, even with the RubberBandAI. It also helps that you can try a Grand Prix track as many times as you want until you finish fourth place or above.
Is there an issue? Send a MessageReason:
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** Toad's Turnpike. The course itself is pretty straightforward, but the course also has various-sized cars that share the road with you in traffic, ranging from a small four-door to a huge double-decker bus. If you so much as touch one of the cars, you're wiped out to a dead stop every time, no matter what size the car is. And there can be cars blocking both lanes, requiring you to squeeze through a narrow gap to avoid getting wiped out. On Mirror Cup, not only the turns are reversed, but the traffic is now ''oncoming traffic'', making it much harder to avoid it. Even the high-level [=CPU=] racers have trouble getting out of the way of the cars on Mirror Mode, and it's not uncommon to get hit by two or three cars in a row before being able to keep going. Expect to retry this one a couple of times if you're going through it in Grand Prix.

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** Toad's Turnpike. The course itself is pretty straightforward, but the course also has various-sized cars that share the road with you in traffic, ranging from a small four-door to a huge double-decker bus. If you so much as touch one of the cars, you're wiped out to a dead stop every time, no matter what size the car is. And there can be cars blocking both lanes, requiring you to squeeze through a narrow gap to avoid getting wiped out. On Mirror Cup, not only are the turns are reversed, but the traffic is now ''oncoming traffic'', making it much harder to avoid it. Even the high-level [=CPU=] racers have trouble getting out of the way of the cars on Mirror Mode, and it's not uncommon to get hit by two or three cars in a row before being able to keep going. Expect to retry this one a couple of times if you're going through it in Grand Prix.
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** Found in Banshee Boardwalk. They slow you down and are pretty hard to avoid.
** The cars on Toad's Turnpike. Even more so in mirror mode, where they become ''oncoming'' cars.

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** Found Literal bats in Banshee Boardwalk. They slow you down if they hit you, and are pretty hard to avoid.
avoid. You can't spin out by hitting them, but it's small comfort.
** The cars on Toad's Turnpike. Even more Running into one of these things will bring any racer who so much as clips them to a dead stop, as the cars cause the racers to crash. The cars are even worse in mirror mode, where they become ''oncoming'' cars.



** Banshee Boardwalk is easily the hardest course in the game, lots of very sharp turns and drop offs, with very little room for error.
** Toad's Turnpike on Mirror Cup, where not only the turns are reversed, but the traffic is now ''oncoming traffic''. And getting hit by one of those cars wipes you out to a dead stop, every time. Even the high-level [=CPU=] racers have trouble getting out of the way of the oncoming cars.

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** Banshee Boardwalk is easily the hardest course in the game, lots of very sharp turns and drop offs, with very little room for error.
error. Literal GoddamnedBats really don't help, as they can slow you down by bumping into you.
** Toad's Turnpike on Turnpike. The course itself is pretty straightforward, but the course also has various-sized cars that share the road with you in traffic, ranging from a small four-door to a huge double-decker bus. If you so much as touch one of the cars, you're wiped out to a dead stop every time, no matter what size the car is. And there can be cars blocking both lanes, requiring you to squeeze through a narrow gap to avoid getting wiped out. On Mirror Cup, where not only the turns are reversed, but the traffic is now ''oncoming traffic''. And getting hit by one of those cars wipes you out traffic'', making it much harder to a dead stop, every time. avoid it. Even the high-level [=CPU=] racers have trouble getting out of the way of the oncoming cars.cars on Mirror Mode, and it's not uncommon to get hit by two or three cars in a row before being able to keep going. Expect to retry this one a couple of times if you're going through it in Grand Prix.
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* SequelDifficultyDrop: This game is ''much'' easier to play and beat than the original ''VideoGame/SuperMarioKart'', even in 150cc mode. This is mainly due to the improved drifting system, more responsive turning, larger tracks, and more exploitable AI.

to:

* SequelDifficultyDrop: This game is ''much'' easier to play and beat than the original ''VideoGame/SuperMarioKart'', even in 150cc mode. This is mainly due to the improved drifting system, more responsive turning, larger tracks, and more exploitable AI.computer-controlled characters, even with the RubberBandAI.



** Yoshi Valley is a huge labyrinth on narrow cliff sides, and the computer doesn't keep track of your places. Worse, there is a huge egg near the end that can crush you. It's somewhat easier in its return in ''VideoGame/MarioKart8'', which not only evens out the routes, but also adds railings to many of them and also (due to the advances in technology) can keep track of the positions.

to:

** Yoshi Valley is a huge labyrinth on narrow cliff sides, and the computer doesn't keep track of your places.no fencing makes it very easy to fall off. Worse, there is a huge egg near the end that can crush you. Finally, there's some InterfaceScrew with just this course, since the computer doesn't keep track of what position the racers are in, since technology of the time couldn't track it that fast. The only way you can find out what place you finished in is by crossing the finish line. It's somewhat easier in its return in ''VideoGame/MarioKart8'', which not only evens out the routes, but also adds railings to many of them them, and also (due to the advances in technology) can keep track of the positions.



** Toad's Turnpike on Mirror Cup, where not only the turns are reversed, but the traffic is now ''oncoming traffic''. Even the high-level [=CPU=] racers have trouble getting out of the way in time.

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** Toad's Turnpike on Mirror Cup, where not only the turns are reversed, but the traffic is now ''oncoming traffic''. And getting hit by one of those cars wipes you out to a dead stop, every time. Even the high-level [=CPU=] racers have trouble getting out of the way in time.of the oncoming cars.
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Moved from the main page.

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* SequelDifficultyDrop: This game is ''much'' easier to play and beat than the original ''VideoGame/SuperMarioKart'', even in 150cc mode. This is mainly due to the improved drifting system, more responsive turning, larger tracks, and more exploitable AI.
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** Choco Mountain, and mostly due to the very last part with a set of three hills before the finish line. Using a Mushroom incorrectly or getting hit by something like a Red Shell can spell the difference between first place and fifth place (being in any place below fourth meant you would have to try the track again), especially in the final lap.

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** Choco Mountain, and mostly due to the very last part with a set of three hills before the finish line. Using a Mushroom incorrectly or getting hit by something like a Red Shell can spell the difference between first place and fifth place (being in any place below fourth meant you would have to try the track again), especially in the final lap. The AI also gets an unfair speed boost over the camel humps right before the finish line, allowing them to easily scoot by while you lose speed driving over them.
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* {{Fanon}}: Amused by Wario replacing Koopa Troopa as a playable racer, many fans thought that Wario stole Troopa's kart. Even ''Nintendo Power'' got in on it by publishing some fan art that had Troopa reporting Wario's theft to the police:
--->'''Koopa Troopa''': Yes officer, it was a fat man in purple overalls who stole my cart!

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* ContestedSequel: Many people consider it inferior. Others consider it the part where the series began to GrowTheBeard.

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* ContestedSequel: Many people consider it inferior. Others consider it the part where the series began to GrowTheBeard.GrowingTheBeard.



* EnsembleDarkhorse: Believe it or not, a ''Thwomp'' got this treatment- the green Thwomp locked in Bowser Castle, actually a regular Thwomp with a lighting in the cell that makes him appear green. Fans gave him the AffectionateNickname "Marty" and posted hackneyed ideas about how to unlock him.

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* EnsembleDarkhorse: Believe it or not, a ''Thwomp'' got this treatment- treatment - the green Thwomp locked in Bowser Castle, actually a regular Thwomp with a lighting in the cell that makes him appear green. Fans gave him the AffectionateNickname "Marty" and posted hackneyed ideas about how to unlock him.



** The cars on Toad's Turnpike. Even more so in mirror mode.
* GoodBadBugs: Smack a CPU-racer hard enough on the spiral tower in Bowser's Castle and they'll fly off into the lava, effectively putting them out of commission for the entire race.[[labelnote:Explanation]]Depending on how hard you hit them, they'll re-spawn but their AI will glitch up, making them unable to move from the location you hit them off the course. A Star will usually accomplish this[[/labelnote]]
* MemeticMutation: "Luigi is the pope!" [[labelnote:Explanation]]In the Japanese version, Luigi's "Luigi is the top" is [[{{mondegreen}} misheard]] as that[[/labelnote]]

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** The cars on Toad's Turnpike. Even more so in mirror mode.
mode, where they become ''oncoming'' cars.
* GoodBadBugs: Smack a CPU-racer hard enough on the spiral tower in Bowser's Castle and they'll fly off into the lava, effectively putting them out of commission for the entire race.[[labelnote:Explanation]]Depending race; depending on how hard you hit them, they'll re-spawn but their AI will glitch up, making them unable to move from the location you hit them off the course. A Star will usually accomplish this[[/labelnote]]
this.
* MemeticMutation: MemeticMutation:
**
"Luigi is the pope!" [[labelnote:Explanation]]In the Japanese version, Luigi's "Luigi is the top" is [[{{mondegreen}} misheard]] as that[[/labelnote]]this.[[/labelnote]]
** Most of Toad's English dialogue in this game is known for its [[LargeHam very vocal and enthusiastic delivery]], from his "YAHOO!" and "I'm the best!" to the long shout Toad emits whenever he's hit.


* MostAnnoyingSound: Every racer's lines can potentially be this, especially if it's the RubberbandAI constantly passing you.
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** Yoshi Valley is a huge labyrinth on narrow cliff sides, and the computer doesn't keep track of your places. Oh, and there is a huge egg near the end that can crush you. It's somewhat easier in its return in ''VideoGame/MarioKart8'', which not only evens out the routes, but also adds railings to many of them and also (due to the advances in technology) can keep track of the positions.

to:

** Yoshi Valley is a huge labyrinth on narrow cliff sides, and the computer doesn't keep track of your places. Oh, and Worse, there is a huge egg near the end that can crush you. It's somewhat easier in its return in ''VideoGame/MarioKart8'', which not only evens out the routes, but also adds railings to many of them and also (due to the advances in technology) can keep track of the positions.

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