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The character has to actually be in the game first before they can be "wasted".


** What about King Boo? [[spoiler: Luigi's archemeny not appearing in any shape or form in Dream's Deep, which explicitly is home to Luigi's deepest, most subconscious thoughts and fears wasn't exactly a great move by the developers.]]
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** Popple loses all of his likable traits from the first game and becomes a complete {{jerkass}} that initiates an annoying boss fight with Wiggler and becomes TheLoad during the fight, and then turns on you after you defeat Wiggler. Not to mention that his status as a recurring boss and his unique boss music that made him memorable are gone.
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%%* TheWoobie: Luigi as in most games fits this pretty well, especially in the earlier parts of the game. The game also has Prince Dreambert, Wiggler, and Sorrow Fist (the last of these to the point where Luigi feels sorry for him).

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%%* * TheWoobie: Luigi as in most games fits this pretty well, especially in the earlier parts of the game. The game also has Prince Dreambert, Wiggler, and Sorrow Fist (the last of these to the point where Luigi feels sorry for him).


* MostAnnoyingSound:
** Mario saying "Here we go!" can get extremely annoying in a Giant Battle very quickly, despite it being likely to be heard only a few times on normal occasions. It is a reminder, though, that Rhythm Mushroom/Drill Stomp can be used.
** Luigi has only one sneeze sound effect, which will become annoying quickly when using the Sneeze Wind Luiginary Work.
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* DracoInLeatherPants: Antasma, as per the norm with any other Mario antagonist.
* EarWorm: [[https://www.youtube.com/watch?v=Y3x8PjIuTxU The theme music to the game is very upbeat.]]

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* %%* DracoInLeatherPants: Antasma, as per the norm with any other Mario antagonist.
* EarWorm: [[https://www.youtube.com/watch?v=Y3x8PjIuTxU The theme music to the game is very upbeat.]]
antagonist.
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* ItsHardSoItSucks: As mentioned under SurpriseDifficulty, the game has noticeably more difficult enemies and bosses than the previous games, resulting in a significantly more unforgiving gameplay experience that some have found frustrating. It doesn't help that since your stats don't matter for the giant battles, LevelGrinding won't make them any easier.

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* ItsHardSoItSucks: As mentioned under SurpriseDifficulty, the The game has noticeably more difficult enemies and bosses than the previous games, resulting in a significantly more unforgiving gameplay experience that some have found frustrating. It doesn't help that since your stats don't matter for the giant battles, LevelGrinding won't make them any easier.
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** Pi'illodium's hammer attack isn't much better. He slowly rises offscreen with a counter dropping down. It continues even when you can't see him, so you better know when it hits "0", and even then, be prepared for the speed at which Pi'illodium slams down on his target. Mess up the timing, take massive damage (and possibly dizziness).
** Antasma's bat attack in his final battle (it's not so bad, but it's the potential secondary effect that makes it this: Antasma pulls Mario into a DreamWithinADream and begins to chase him down while spitting dark flames, and Mario has to find the correct exit to wake up, the others contain spikes that can combo you AND won't pull you out of the dream), Pi'illodium's hammer transformation attack (hmm, every boss that becomes a hammer tends to become ThatOneBoss), Bowser's chase attack in his first battle and a few others. Pi'illodium also has another one in the form of his self destruct move, which operates ''on a real-time timer in a turn-based game''.

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** Pi'illodium's hammer attack isn't much better. He slowly rises offscreen with a counter dropping down. It continues even when you can't see him, so you better know when it hits "0", and even then, be prepared for the speed at which Pi'illodium slams down on his target. Mess up the timing, take massive damage (and possibly dizziness).
dizziness). He also has another one in the form of his self destruct move, which operates ''on a real-time timer in a turn-based game''.
** Antasma's bat attack in his final battle (it's battle. It's not so bad, but it's the potential secondary effect that makes it this: Antasma pulls Mario into a DreamWithinADream and begins to chase him down while spitting dark flames, and Mario has to find the correct exit to wake up, the others contain spikes that can combo you AND won't pull you out of the dream), Pi'illodium's hammer transformation attack (hmm, every boss that becomes a hammer tends to become ThatOneBoss), Bowser's chase attack in his first battle and a few others. Pi'illodium also has another one in the form of his self destruct move, which operates ''on a real-time timer in a turn-based game''.dream.



** [[spoiler:Dreamy Bowser]] has two of these. First is a hammer attack where he hits one of the brothers (signaled by a coin flip) at a very fast speed. If you counter he will then hit the other one and it does huge damage to both brothers. The second has him summon dreamy versions of enemies though these are not the main problem as while they come in numbers rarely seen outside the dreamworld they are easy to beat. The problem is [[spoiler:Dreamy Bowser goes into the background and heals while they are on the field.]]

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** [[spoiler:Dreamy Bowser]] has two of these. First is a [[RuleOfThree hammer attack attack]] where he hits one of the brothers (signaled by a coin flip) at a very fast speed. If you counter he will then hit the other one and it does huge damage to both brothers. The second has him summon dreamy versions of enemies though these are not the main problem as while they come in numbers rarely seen outside the dreamworld they are easy to beat. The problem is [[spoiler:Dreamy Bowser goes into the background and heals while they are on the field.]]
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* ItsHardSoItSucks: As mentioned under SurpriseDifficulty, the game has noticeably more difficult enemies and bosses than the previous games, resulting in a significantly more unforgiving gameplay experience that some have found frustrating. It doesn't help that since your stats don't matter for the giant battles, LevelGrinding won't make them any easier.
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Not YMMV


* LongSongShortScene: A cover of Peach's Castle is played at the beginning of the game and is never heard in the game again, unless you start a new file, of course.
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Woobie now requires forum approval.


* JerkassWoobie: An interesting deconstruction are the Walker Guy enemies. They're tiny Shy Guys walking a huge Chain Chomp which basically is an example of a {{Jerkass}} Chain Chomp and a [[TheWoobie Woobie]] Shy Guy. In battle, it's less Shy Guy "walking" the Chain Chomp than "hanging onto the chain for dear life as the Chomp throws him around".

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* ItsHardSoItSucks: To some.
* JerkassWoobie:
** An interesting deconstruction are the Walker Guy enemies. They're tiny Shy Guys walking a huge Chain Chomp which basically is an example of a {{Jerkass}} Chain Chomp and a [[TheWoobie Woobie]] Shy Guy. In battle, it's less Shy Guy "walking" the Chain Chomp than "hanging onto the chain for dear life as the Chomp throws him around".
** Wiggler treads between this and TheWoobie.
** Also the [[TheRenfield Elite]] [[GoldfishPoopGang Trio.]]

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* ItsHardSoItSucks: To some.
* JerkassWoobie:
**
JerkassWoobie: An interesting deconstruction are the Walker Guy enemies. They're tiny Shy Guys walking a huge Chain Chomp which basically is an example of a {{Jerkass}} Chain Chomp and a [[TheWoobie Woobie]] Shy Guy. In battle, it's less Shy Guy "walking" the Chain Chomp than "hanging onto the chain for dear life as the Chomp throws him around".
** Wiggler treads between this and TheWoobie.
** Also the [[TheRenfield Elite]] [[GoldfishPoopGang Trio.]]
around".
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* ItWasHisSled: [[spoiler:Dreamy Bowser is the FinalBoss.]]

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* ItWasHisSled: The identity of the FinalBoss soon became one of the most talked about aspects of this game, thanks to it breaking a tradition that was present in almost every previous Mario [=RPG=]. It's [[spoiler:Dreamy Bowser is Bowser, who for once does not end up being betrayed by a more powerful antagonist, but instead backstabs Antasma and firmly takes his place as the FinalBoss.]]true mastermind behind the game's plot]].
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Hilarious In Hindsight is when a FUTURE event makes situations or dialogue within this game more amusing or funnier than it originally was. It's not about funny events that preceded it.


* HilariousInHindsight: Before ''VideoGame/PaperMarioStickerStar'' was released, people were making jokes about how Mario would be the final boss. In ''Dream Team'', Mario ''is'' a boss -- one of the first boss fights in the game.
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* GoodBadBugs: It's possible to split up Mario from Luigi by making Mario into Mini Mario and doing a clip involving a bridge in the eastern room with Viruses in Mushrise Park. By entering a Mini Mario section from out of bounds, then having Mario walk through the exit, Mario can leave Luigi inside and experience a world of softlocks and areas he can't traverse without his brother. Jumping on an enemy to first strike them restores Mario to his normal height, and Luigi can be rescued and returned to Mario's side by using the clip again to enter the loading zone the rainbow-colored spring hill launches the Bros to.
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** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be, and the lack of a second character to revive the first will guarantee at least a few retried battles. Also, since you control both Bros., Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom). The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.

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** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be, and the lack of a second character to revive the first will guarantee at least a few retried battles. Also, since you control both Bros., Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom). Thankfully, Dreamy Luigi's ability to jump into Luiginary Works also acts as a nifty recall button. The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.
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** Silver + Miracle Combo. What does this do? Resets status to the last turn. But it doesn't reset how much you've beaten up the enemy, so they stay brutally mauled, you end up in a good condition again. This cures status effects and heals damage to the point you were at before, so it can act like a free combo of a Max Candy and a Refreshing Herb. For both characters. It's also very 'cheap', in that the bar for it is filled in just 14 hits (compared to more than 20 for most other powerful badges). And against Bowser Jr? It BRINGS BACK the Bros. Attacks he steals! So you can go Star Rocket, Zee Egg, reset, more Star Rocket and Zee Egg! It can completely destroy the difficulty of the Battle Ring...

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** Silver + Miracle Combo. What does this do? It says Resets status to the last turn. But turn, but it actually resets the status of both Bros to how it was '''at the start of the battle'''. In addition, it doesn't reset how much you've beaten up the enemy, so they stay brutally mauled, and you end up in a good condition again. This cures status effects and heals damage to the point you were at before, so it can act like a free combo of a Max Candy and a Refreshing Herb. For both characters. It's also very 'cheap', in that the bar for it is filled in just 14 hits (compared to more than 20 for most other powerful badges). And against Bowser Jr? It BRINGS BACK the Bros. Attacks he steals! So you can go Star Rocket, Zee Egg, reset, more Star Rocket and Zee Egg! It can completely destroy the difficulty of the Battle Ring...
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** You'd be surprised at the amount of people who ship Antasma with [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]] or [[VideoGame/MarioAndLuigiPartnersInTime Princess Shroob]].



** There are some who ship Antasma/Bowser, since they do get along. [[spoiler:At first.]]
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** Starlow with Dreambert.

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** Starlow with Dreambert.Dreambert, as they have great chemistry together.

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No final bosses for That One Boss


** [[spoiler:Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using Bros. attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]
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* ContinuityLockout: In regards to the story, no. In regards to specific characters, yes. The game reintroduces a number of characters that appeared in previous entries like Starlow (''Bowser's Inside Story''), Kylie Koopa (''Parters in Time''), and Popple (''Superstar Saga'') and seems to expect the player to already know who they are.

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* ContinuityLockout: In regards to the story, no. In regards to specific characters, yes. The game reintroduces a number of characters that appeared in previous entries entries, like Starlow (''Bowser's Inside Story''), [[VideoGame/MarioAndLuigiBowsersInsideStory Starlow, Broque Monsieur, Broggy]], [[VideoGame/MarioAndLuigiPartnersInTime Kylie Koopa (''Parters in Time''), Koopa]], and Popple (''Superstar Saga'') [[VideoGame/MarioAndLuigiSuperstarSaga Popple]], and seems to expect the player to already know who they are.
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Mb cleanup


* MagnificentBastard: The main villain. [[spoiler:Bowser finally gets his act together and plays the heroes ''and even Antasma'' to his benefit.]]
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* VisualEffectsOfAwesome: Much like ''Franchise/{{Pokemon}}''[='s=] transition from the DS to the 3DS, ''Dream Team'' faithfully translates and enhances ''Mario & Luigi''[='s=] quirky graphical style into a gorgeous 3D SpritePolygonMix.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Much like ''Franchise/{{Pokemon}}''[='s=] transition from the DS to the 3DS, ''Dream Team'' faithfully translates and enhances ''Mario & Luigi''[='s=] quirky graphical style into a gorgeous 3D SpritePolygonMix.
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** What about King Boo? [[spoiler: Luigi's archemeny not appearing in any shape or form in Dream's Deep, which explicitly is home to Luigi's deepest, most subconscious thoughts and fears wasn't exactly a great move by the developers.]]
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** Popple, for being a complete {{jerkass}} that initiates an annoying boss fight with Wiggler and becomes TheLoad during the fight, and then turns on you after you defeat Wiggler. Not to mention that his status as a recurring boss and his unique boss music is gone, so all of his likeable traits aren't around.

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** Popple, for being Popple loses all of his likable traits from the first game and becomes a complete {{jerkass}} that initiates an annoying boss fight with Wiggler and becomes TheLoad during the fight, and then turns on you after you defeat Wiggler. Not to mention that his status as a recurring boss and his unique boss music is gone, so all of his likeable traits aren't around.that made him memorable are gone.
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Added a tip to make this easier and removed information that just seemed incorrect? I know it's an opinion but what?


** The "Bomb Derby" Bros. attack. It's easy to get an "OK", but getting an "Excellent" is near impossible, due to the precise timing needed to hit all the bombs, and the fact that you need to focus on shooting them rapidly and hoping for the best, otherwise your EXTREMELY limited time will run out. Want the Duplex Crown? Too bad, you have to get an excellent in the Bomb Derby attack, which is even tougher than dodging Earthwake's hammer attack, the Zeekeeper's dimensional rift, and finishing off Giant Bowser.

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** The "Bomb Derby" Bros. attack. It's easy to get an "OK", but getting an "Excellent" is near impossible, due to the precise timing needed to hit all the bombs, and the fact that you need to focus on shooting them rapidly and hoping for the best, otherwise your EXTREMELY limited time will run out. Want the Duplex Crown? Too bad, you have to get an excellent in the Bomb Derby attack, which is even tougher than dodging Earthwake's hammer attack, attack. [[note]]If you time your bomb throws at the Zeekeeper's dimensional rift, and finishing off Giant Bowser.same time you hit them, you can hit all of them in the limited time.[[/note]]
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** Of Big Massif's four disciples, [[{{Kevlard}} Beef]] [[HealingFactor Cloud]] is the biggest offender. He has quite a bit of HP for a disciple, only being beaten by [[GlacierWaif Sorrow Fist]], and his DEF is quite high for the point in the game at which he's fought. [[StoneWall However, he is unable to attack]], meaning that you technically cannot lose this fight. He also has a HealingFactor that heals him in real-time rather than in turns, which means that if you're lacking in POW or BP, the fight can potentially drag on for hours if you can't wake him up for at least one turn.
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* ContinuityLockout: In regards to the story, no. In regards to specific characters, yes. The game reintroduces a number of characters that appeared in previous entries like Starlow (''Bowser's Inside Story''), Kylie Koopa (''Parters in Time''), and Popple (''Superstar Saga'') and seems to expect the player to already know who they are.
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** Players think that there are too many tutorials in the game. The player is still being given tutorials in Somnom Woods, the penultimate level of the game. The game (mostly) stops holding your hand in Neo Bowser's Castle.

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** Players think that there are too many tutorials in the game. The player is still being given tutorials in Somnom Woods, the penultimate level of the game. The game (mostly) stops holding your hand in [[TheVeryDefinitelyFinalDungeon Neo Bowser's Castle.Bowser Castle]].
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** You can use Bros. Boots as a substitute for the Angel Bangle. They recharge your BP whenever you use a Jump attack, based on how much damage you do. Sounds okay at first, but what's really broken about it is that the effect ''stacks'' with Bros/Luiginary attacks that use the boots, and given that those attacks do way more damage than jump attacks do, you'll often recover more BP with the boots than you used to perform the attack in the first place (especially if you have the aforementioned Casual Bros. bonus). Enjoy never having to use regular attacks again!

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** You can use Bros. Boots as a substitute for the Angel Bangle. They recharge your BP whenever you use a Jump attack, based on how much damage you do. Sounds okay at first, but what's really broken about it is that the effect ''stacks'' with Bros/Luiginary Bros./Luiginary attacks that use the boots, and given that those attacks do way more damage than jump attacks do, you'll often recover more BP with the boots than you used to perform the attack in the first place (especially if you have the aforementioned Casual Bros. bonus). Enjoy never having to use regular attacks again!



** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be, and the lack of a second character to revive the first will guarantee at least a few retried battles. Also, since you control both bros, Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom). The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.

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** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be, and the lack of a second character to revive the first will guarantee at least a few retried battles. Also, since you control both bros, Bros., Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom). The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.
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** So far, the Massif Bros (with their random beef references and muscle obsession) seem to be the most popular new characters in the game, and one of the things even some of the more harsh critic reviews call hilarious.

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** So far, the Massif Bros Bros. (with their random beef references and muscle obsession) seem to be the most popular new characters in the game, and one of the things even some of the more harsh critic reviews call hilarious.



** The Wellington/Farmer's Boots. What does this pair of boots give you? Why, the ability to occasionally get [[StatGrinding Beans]] instead of coins. Combine this with Dream World enemies and Luiginary Ball (and maybe the gloves that give you more coins from doing that), and you won't need to care about stats in the nearest future, as well as customizing the bros exactly how you want them.

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** The Wellington/Farmer's Boots. What does this pair of boots give you? Why, the ability to occasionally get [[StatGrinding Beans]] instead of coins. Combine this with Dream World enemies and Luiginary Ball (and maybe the gloves that give you more coins from doing that), and you won't need to care about stats in the nearest future, as well as customizing the bros Bros. exactly how you want them.



** The Angel Bangle mixed with the Casual Bros Rank Up effect. The Angel Bangle restores 20 HP and 10 BP a turn. Casual Bros cuts the price of special attacks in half. None of the special attacks exceed 20 BP, so none of the moves with Casual Bros will exceed 10 BP. And since you heal 10 BP a turn, this means ''infinite Bros moves, with absolutely no restrictions outside of the BonusBoss.'' In fact, the Angel Bangle in general is overpowered; even without Casual Bros., only 6 of the 16 special attacks use more than 10 BP, so one can still spam any of the other 10 every turn, or even one of the more expensive ones followed by a cheap one (say, Zee Egg followed by 3D Red Shell, Star Rocket followed by Dropchopper, or Luiginary Wall followed by Luiginary Ball) so that the combined BP cost still adds up to 20 or less. And then you get 20 HP worth of healing in the bargain.
** You can use Bros. Boots as a substitute for the Angel Bangle. They recharge your BP whenever you use a Jump attack, based on how much damage you do. Sounds okay at first, but what's really broken about it is that the effect ''stacks'' with Bros/Luiginary attacks that use the boots, and given that those attacks do way more damage than jump attacks do, you'll often recover more BP with the boots than you used to perform the attack in the first place (especially if you have the aforementioned Casual Bros bonus). Enjoy never having to use regular attacks again!

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** The Angel Bangle mixed with the Casual Bros Bros. Rank Up effect. The Angel Bangle restores 20 HP and 10 BP a turn. Casual Bros Bros. cuts the price of special attacks in half. None of the special attacks exceed 20 BP, so none of the moves with Casual Bros Bros. will exceed 10 BP. And since you heal 10 BP a turn, this means ''infinite Bros Bros. moves, with absolutely no restrictions outside of the BonusBoss.'' In fact, the Angel Bangle in general is overpowered; even without Casual Bros., only 6 of the 16 special attacks use more than 10 BP, so one can still spam any of the other 10 every turn, or even one of the more expensive ones followed by a cheap one (say, Zee Egg followed by 3D Red Shell, Star Rocket followed by Dropchopper, or Luiginary Wall followed by Luiginary Ball) so that the combined BP cost still adds up to 20 or less. And then you get 20 HP worth of healing in the bargain.
** You can use Bros. Boots as a substitute for the Angel Bangle. They recharge your BP whenever you use a Jump attack, based on how much damage you do. Sounds okay at first, but what's really broken about it is that the effect ''stacks'' with Bros/Luiginary attacks that use the boots, and given that those attacks do way more damage than jump attacks do, you'll often recover more BP with the boots than you used to perform the attack in the first place (especially if you have the aforementioned Casual Bros Bros. bonus). Enjoy never having to use regular attacks again!



** Silver + Miracle Combo. What does this do? Resets status to the last turn. But it doesn't reset how much you've beaten up the enemy, so they stay brutally mauled, you end up in a good condition again. This cures status effects and heals damage to the point you were at before, so it can act like a free combo of a Max Candy and a Refreshing Herb. For both characters. It's also very 'cheap', in that the bar for it is filled in just 14 hits (compared to more than 20 for most other powerful badges). And against Bowser Jr? It BRINGS BACK the Bros Attacks he steals! So you can go Star Rocket, Zee Egg, reset, more Star Rocket and Zee Egg! It can completely destroy the difficulty of the Battle Ring...

to:

** Silver + Miracle Combo. What does this do? Resets status to the last turn. But it doesn't reset how much you've beaten up the enemy, so they stay brutally mauled, you end up in a good condition again. This cures status effects and heals damage to the point you were at before, so it can act like a free combo of a Max Candy and a Refreshing Herb. For both characters. It's also very 'cheap', in that the bar for it is filled in just 14 hits (compared to more than 20 for most other powerful badges). And against Bowser Jr? It BRINGS BACK the Bros Bros. Attacks he steals! So you can go Star Rocket, Zee Egg, reset, more Star Rocket and Zee Egg! It can completely destroy the difficulty of the Battle Ring...



** The "Bomb Derby" bros attack. It's easy to get an "OK", but getting an "Excellent" is near impossible, due to the precise timing needed to hit all the bombs, and the fact that you need to focus on shooting them rapidly and hoping for the best, otherwise your EXTREMELY limited time will run out. Want the Duplex Crown? Too bad, you have to get an excellent in the Bomb Derby attack, which is even tougher than dodging Earthwake's hammer attack, the Zeekeeper's dimensional rift, and finishing off Giant Bowser.

to:

** The "Bomb Derby" bros Bros. attack. It's easy to get an "OK", but getting an "Excellent" is near impossible, due to the precise timing needed to hit all the bombs, and the fact that you need to focus on shooting them rapidly and hoping for the best, otherwise your EXTREMELY limited time will run out. Want the Duplex Crown? Too bad, you have to get an excellent in the Bomb Derby attack, which is even tougher than dodging Earthwake's hammer attack, the Zeekeeper's dimensional rift, and finishing off Giant Bowser.



** Mammoshka's giant rock. It hits both Bros for massive damage and you have to hit it 3-5 times to get rid of it. Both Bros have to hit it at the exact same time; if one is slightly off, then the rock will crash into the other Bro for massive damage. That alone would be challenging, but the worst part is that it goes off-screen the 4th or 5th time it is hit. Unlike Pi'illodium's hammer, which comes down on a timer, there is no tell for when it's coming back down aside from memorizing the timing.

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** Mammoshka's giant rock. It hits both Bros Bros. for massive damage and you have to hit it 3-5 times to get rid of it. Both Bros Bros. have to hit it at the exact same time; if one is slightly off, then the rock will crash into the other Bro for massive damage. That alone would be challenging, but the worst part is that it goes off-screen the 4th or 5th time it is hit. Unlike Pi'illodium's hammer, which comes down on a timer, there is no tell for when it's coming back down aside from memorizing the timing.



** Chasing attacks in general. Bosses will occasionally force the Mario Bros through a long running sequence that requires constant evasion. Even those that end after a single attack connects tend to inflict heavy damage.

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** Chasing attacks in general. Bosses will occasionally force the Mario Bros Bros. through a long running sequence that requires constant evasion. Even those that end after a single attack connects tend to inflict heavy damage.



** [[spoiler:Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using bros attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]

to:

** [[spoiler:Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using bros Bros. attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]

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