History YMMV / MarioAndLuigiDreamTeam

15th Apr '17 7:39:14 AM Jarkes
Is there an issue? Send a Message


* BigLippedAlligatorMoment: During the battle with the Smoldergeist, Starlow randomly casts a gust of wind to blow out his fire. The Mario Bros. are stunned for a few moments, then the battle resumes as normal and neither that moment nor Starlow's ability is ever brought up again.

to:

* BigLippedAlligatorMoment: During the battle with the Smoldergeist, Starlow randomly casts a gust of wind to blow out his fire. The Mario Bros. are stunned for a few moments, then the battle resumes as normal and neither that moment nor Starlow's ability is ever brought up again. This was because of something lost in translation: Starlow was originally making a bad pun that led to the gust of wind and StunnedSilence from the Bros. (gusts of wind are the Japanese equivalent of chirping crickets in response to a bad joke)
7th Apr '17 11:54:05 PM Sammettik
Is there an issue? Send a Message


** Believe it or not, this game got some flak ''for using 3D graphics instead of 2D sprites.'' Upon closer inspection, however, it appears to [[SpritePolygonMix actually use a combination of both.]]

to:

** Believe it or not, this game got some flak ''for using 3D graphics instead of 2D sprites.'' Upon closer inspection, however, However, it appears later turned out to [[SpritePolygonMix actually use a combination of both.]]


Added DiffLines:

** A game about Mario going through a Dream World, and not one reference to [[VideoGame/SuperMarioBros2 Subcon]]? ''For shame''!
9th Mar '17 1:42:52 PM Bartzv
Is there an issue? Send a Message


* FranchiseOriginalSin: Antasma is criticized by some for being a FlatCharacter, but he really has no less characterization than most Mario RPG villains (see [[VideoGame/SuperMarioRPG Smithy]], [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[VideoGame/MarioAndLuigiPartnersInTime the Shroob Princesses]], [[VideoGame/PaperMarioTheThousandYearDoor Grodus, the Shadow Queen]], and [[VideoGame/MarioAndLuigiBowsersInsideStory the Dark Star]]). The difference is that those villains either had quirky underlings to pick up the slack for their flat characterization, or were aliens/[[EldritchAbomination eldritch abominations]] that didn't require much characterization. Antasma doesn't have either to fall back on, so he stands out more as a flat character. It also doesn't help that he's being compared to the more popular RPG villains like [[VideoGame/MarioAndLuigiSuperstarSaga Faw]][[VideoGame/MarioAndLuigiBowsersInsideStory ful]] and [[VideoGame/SuperPaperMario Dimentio]], who did have more characterization to them. Many fans wanted him to be more like those two when those two were actually outliers. [[note]]Those two have better characterization because they were introduced as quirky underlings and either stepped into the BigBad role later (Fawful) or were later revealed to have been [[TheManInFrontOfTheMan the real Big Bad]] all along (Dimentio).[[/note]]

to:

* FranchiseOriginalSin: Antasma is criticized by some for being a FlatCharacter, but he really has no less characterization than most Mario RPG villains (see [[VideoGame/SuperMarioRPG Smithy]], [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[VideoGame/MarioAndLuigiPartnersInTime the Shroob Princesses]], [[VideoGame/PaperMarioTheThousandYearDoor Grodus, the Shadow Queen]], and [[VideoGame/MarioAndLuigiBowsersInsideStory the Dark Star]]). The difference is that those villains either had quirky underlings to pick up the slack for their flat characterization, or were aliens/[[EldritchAbomination eldritch abominations]] that didn't require much characterization. Antasma doesn't have either to fall back on, so he stands out more as a flat character. It also doesn't help that he's being compared to the more popular RPG villains like [[VideoGame/MarioAndLuigiSuperstarSaga Faw]][[VideoGame/MarioAndLuigiBowsersInsideStory ful]] and [[VideoGame/SuperPaperMario Dimentio]], who did have more characterization to them.better characterization. Many fans wanted him to be more like those two when those two were actually outliers. [[note]]Those two have had better characterization because they were introduced as quirky underlings and either stepped into the BigBad role later (Fawful) or were later revealed to have been [[TheManInFrontOfTheMan the real Big Bad]] all along (Dimentio).[[/note]]
7th Mar '17 3:58:49 PM Bartzv
Is there an issue? Send a Message


* FranchiseOriginalSin: Antasma is criticized by some for being a FlatCharacter, but he really has no less characterization than most Mario RPG villains (see [[VideoGame/SuperMarioRPG Smithy]], [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[VideoGame/MarioAndLuigiPartnersInTime the Shroob Princesses]], [[VideoGame/PaperMarioTheThousandYearDoor Grodus, the Shadow Queen]], and [[VideoGame/MarioAndLuigiBowsersInsideStory the Dark Star]]). The difference is that those villains either had underlings with more personality to pick up the slack for their flat characterization, or were aliens/[[EldritchAbomination eldritch abominations]] that didn't require much characterization. Antasma doesn't have either of those things to fall back on, so he stands out more as a flat character. It also doesn't help that he's being compared to the more popular RPG villains like [[VideoGame/MarioAndLuigiSuperstarSaga Faw]][[VideoGame/MarioAndLuigiBowsersInsideStory ful]] and [[VideoGame/SuperPaperMario Dimentio]], who did have more characterization to them. Many fans wanted him to be more like those two.

to:

* FranchiseOriginalSin: Antasma is criticized by some for being a FlatCharacter, but he really has no less characterization than most Mario RPG villains (see [[VideoGame/SuperMarioRPG Smithy]], [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[VideoGame/MarioAndLuigiPartnersInTime the Shroob Princesses]], [[VideoGame/PaperMarioTheThousandYearDoor Grodus, the Shadow Queen]], and [[VideoGame/MarioAndLuigiBowsersInsideStory the Dark Star]]). The difference is that those villains either had quirky underlings with more personality to pick up the slack for their flat characterization, or were aliens/[[EldritchAbomination eldritch abominations]] that didn't require much characterization. Antasma doesn't have either of those things to fall back on, so he stands out more as a flat character. It also doesn't help that he's being compared to the more popular RPG villains like [[VideoGame/MarioAndLuigiSuperstarSaga Faw]][[VideoGame/MarioAndLuigiBowsersInsideStory ful]] and [[VideoGame/SuperPaperMario Dimentio]], who did have more characterization to them. Many fans wanted him to be more like those two.two when those two were actually outliers. [[note]]Those two have better characterization because they were introduced as quirky underlings and either stepped into the BigBad role later (Fawful) or were later revealed to have been [[TheManInFrontOfTheMan the real Big Bad]] all along (Dimentio).[[/note]]
26th Jan '17 7:27:32 AM Gosicrystal
Is there an issue? Send a Message


** 1-Up Gloves. If either Bro gets knocked out, he gets auto revived immediately as long as you have a 1-Up Mushroom handy. This is so powerful that this item can be LostForever if Mammoshka doesn't drop it at the end of his battle, [[ScrappyMechanic which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100 percent of the time]], and possibly making you have to fight him again if you want another chance at getting them.

to:

** 1-Up Gloves. If either Bro gets knocked out, he gets auto revived immediately as long as you have a 1-Up Mushroom handy. This is so powerful that this item can be LostForever [[PermanentlyMissableContent permanently missed]] if Mammoshka doesn't drop it at the end of his battle, [[ScrappyMechanic which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100 percent of the time]], and possibly making you have to fight him again if you want another chance at getting them.



** The fact that Mammoshka doesn't always drop his rare item the 1up-Gloves at the end of his battle which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100 percent of the time. If you're unlucky and he doesn't give you his item after his defeat, you'll either have to fight him again and hope for the best, or his item becomes LostForever.

to:

** The fact that Mammoshka doesn't always drop his rare item the 1up-Gloves at the end of his battle which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100 percent of the time. If you're unlucky and he doesn't give you his item after his defeat, you'll either have to fight him again and hope for the best, or his item becomes LostForever.[[PermanentlyMissableContent lost forever]].
12th Jan '17 1:09:34 PM MegaMarioMan
Is there an issue? Send a Message


** The Elite Trio (Private Goomp, Corporal Paraplonk, and Sergeant Guy). Some are not happy they returned, but others were. Then there's going into [[GoddamnedBoss whether or not you enjoyed their boss fight]].

to:

** The Elite Trio (Private Goomp, Corporal Paraplonk, and Sergeant Guy). Some are not happy they returned, but others were. Then there's going into [[AwesomeBosses/VideoGames whether]] [[GoddamnedBoss whether or not not]] you enjoyed their boss fight]].fight.



* BestBossEver: For regular battles, Wiggler and Popple, [[spoiler:Bowser Jr, and Dreamy Bowser.]] For Dream World battles, the Elite Trio, Kamek and Antasma. For the giant battles... Well, if you don't hate them, it's agreed that they grew the beard with Earthwake, with him and the later ones contested for being the best.
* BestLevelEver: Mount Pajamaja, a climb up a huge HailfirePeaks-themed mountain topped off with a challenging but fun boss battle and gorgeous music for the snowy portion. Additionally, many of the game's SugarWiki/FunnyMoments are here thanks to the Massif Bros., the Muscle Lord statues, and the Mega Pi'illos.

to:

* BestBossEver: [[AwesomeBosses/VideoGames Best Boss Ever]]: For regular battles, Wiggler and Popple, [[spoiler:Bowser Jr, and Dreamy Bowser.]] For Dream World battles, the Elite Trio, Kamek and Antasma. For the giant battles... Well, if you don't hate them, it's agreed that they grew the beard with Earthwake, with him and the later ones contested for being the best.
* BestLevelEver: [[Awesome/VideoGameLevels Best Level Ever]]: Mount Pajamaja, a climb up a huge HailfirePeaks-themed mountain topped off with a challenging but fun boss battle and gorgeous music for the snowy portion. Additionally, many of the game's SugarWiki/FunnyMoments are here thanks to the Massif Bros., the Muscle Lord statues, and the Mega Pi'illos.



* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the second-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'' or ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright (especially in comparison to [[VideoGame/PaperMarioStickerStar the previous 3DS Mario RPG]]); the most common points of criticism are the slow pacing and {{Forced Tutorial}}s. It also has slightly worse reviews than previous installments in the series, though it's still quite well-reviewed. See LoveItOrHateit below for more information.

to:

* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the second-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'' or ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright (especially in comparison to [[VideoGame/PaperMarioStickerStar the previous 3DS Mario RPG]]); outright; the most common points of criticism are the slow pacing and {{Forced Tutorial}}s. It also has slightly worse reviews than previous installments in the series, though it's still quite well-reviewed. See LoveItOrHateit below for more information.



** [[spoiler:Dreamy Bowser]] has two of these. First is a hammer attack where he hits one of the brothers (signalled by a coin flip) at a very fast speed. If you counter he will then hit the other one and it does huge damage to both brothers. The second has him summon dreamy versions of enemies though these are not the main problem as while they come in numbers rarely seen outside the dreamworld they are easy to beat. The problem is [[spoiler:Dreamy Bowser goes into the background and heals while they are on the field.]]

to:

** [[spoiler:Dreamy Bowser]] has two of these. First is a hammer attack where he hits one of the brothers (signalled (signaled by a coin flip) at a very fast speed. If you counter he will then hit the other one and it does huge damage to both brothers. The second has him summon dreamy versions of enemies though these are not the main problem as while they come in numbers rarely seen outside the dreamworld they are easy to beat. The problem is [[spoiler:Dreamy Bowser goes into the background and heals while they are on the field.]]



* WinBackTheCrowd: This game, along with ''VideoGame/LuigisMansionDarkMoon'' and ''VideoGame/SuperMario3DWorld'', was able to convince fans (albeit not completely) that the ''Mario'' franchise still had some ideas left in it, after a [[VideoGame/NewSuperMarioBros2 long]] [[VideoGame/PaperMarioStickerStar line]] [[VideoGame/NewSuperMarioBrosU of]] [[VideoGame/NewSuperLuigiU controversial]] ''Mario'' games. In particular, fans agree that the announcement and release of ''Dream Team'' were timed very well, as it came only a few months after ''VideoGame/PaperMarioStickerStar'', the previous highly polarizing ''Mario'' RPG.

to:

* WinBackTheCrowd: This game, along with ''VideoGame/LuigisMansionDarkMoon'' and ''VideoGame/SuperMario3DWorld'', was able to convince fans (albeit not completely) that the ''Mario'' franchise still had some ideas left in it, after a [[VideoGame/NewSuperMarioBros2 long]] [[VideoGame/PaperMarioStickerStar line]] [[VideoGame/NewSuperMarioBrosU of]] [[VideoGame/NewSuperLuigiU controversial]] ''Mario'' games. In particular, fans agree that the announcement and release of ''Dream Team'' were timed very well, as it came only a few months after ''VideoGame/PaperMarioStickerStar'', ''Sticker Star'', the previous highly polarizing ''Mario'' RPG.
23rd Oct '16 11:31:35 AM DustSnitch
Is there an issue? Send a Message


** Bowser also has this status. Some fans are happy to see him as a powerful and somewhat intelligent, {{Badass}}, menacing villain once again. Others criticize him for [[spoiler:betraying potential new fan-favorite villain Antasma and hijacking the plot from him]], and believe that such portrayals of Bowser should be confined to the main series games rather than the [=RPGs=]. There's also the fact that Bowser has lost his humorous IneffectualSympatheticVillain portrayal from his other RPG appearances in exchange for straightforward villainy.

to:

** Bowser also has this status. Some fans are happy to see him as a powerful and somewhat intelligent, {{Badass}}, menacing villain once again. Others criticize him for [[spoiler:betraying potential new fan-favorite villain Antasma and hijacking the plot from him]], and believe that such portrayals of Bowser should be confined to the main series games rather than the [=RPGs=]. There's also the fact that Bowser has lost his humorous IneffectualSympatheticVillain portrayal from his other RPG appearances in exchange for straightforward villainy.



** [[spoiler:The whole Bowser vs. Antasma debacle, specifically Bowser's role as the BigBad and Antasma's relatively plain personality and status as Bowser's UnwittingPawn. There are Bowser fans who love the game's PlotTwist and were glad to see Mario's classic nemesis become a {{Badass}}, menacing villain and FinalBoss in a series where he started out as the ButtMonkey. Then there are Antasma fans who were looking forward to Antasma being a memorable, fleshed-out RPG villain just like Fawful and [[VideoGame/SuperPaperMario Dimentio]], rather than just a FlatCharacter RedHerring for Bowser. And ''then'' there are fans who [[TakeAThirdOption just enjoy both villains and don't really care either way.]]]]

to:

** [[spoiler:The whole Bowser vs. Antasma debacle, specifically Bowser's role as the BigBad and Antasma's relatively plain personality and status as Bowser's UnwittingPawn. There are Bowser fans who love the game's PlotTwist and were glad to see Mario's classic nemesis become a {{Badass}}, menacing villain and FinalBoss in a series where he started out as the ButtMonkey. Then there are Antasma fans who were looking forward to Antasma being a memorable, fleshed-out RPG villain just like Fawful and [[VideoGame/SuperPaperMario Dimentio]], rather than just a FlatCharacter RedHerring for Bowser. And ''then'' there are fans who [[TakeAThirdOption just enjoy both villains and don't really care either way.]]]]
3rd Oct '16 6:19:53 PM Fwahm
Is there an issue? Send a Message


* GameBreaker: There are eighteen so far:

to:

* GameBreaker: There are eighteen so far:GameBreaker:



** The POW Up+ rank bonus, which gives one extra POW point per level. While this may not seem like much, since damage and power do not have a linear relationship (try fighting some of the first enemies fought while at a high level), soon bosses will be defeated within a few turns.



** Coin Gloves DX and Gift Gloves DX. Using one of these on each of your brothers respectively means that both your chances of getting items (including rare ones) and your coin amount from enemies at the end of battle are significantly increased. The Coin Gloves DX are found by beating Madame Brioche's Luiginary Ball event which isn't too tough (at least compared to the other events in her arena) and the Gift Gloves DX are the rare drop from [[FragileSpeedster Bandits]] which are easy to beat, and come in groups, which make finding them pretty easy.



** Badge effect duplication badges. Don't be fooled by its description, the Expert and Miracle Badge combo has a completely different effect than what it says. It randomly copies a currently stored badge effect and stores it for later use. If there's only one badge effect stored, then that effect is automatically copied. It also charges faster than most of the other Gold or Expert Badge combinations. Now combine that with the time freezing badges, and you'll be able to quickly stockpile this effect, making the grind to get it much, much easier.



** The Casual Bros. Bonus power which halves your Bro Point (this game's version of Magic Points) consumption. There's an accessory called the Bros. Ring which does the same thing, and can ''stack on top of this effect'' as well which makes it so that one brother can literally use his Bros/Luiginary attacks for ''a quarter'' of the normal amount.
19th Sep '16 1:52:32 PM MegaMarioMan
Is there an issue? Send a Message


** Played with during the giant wiggler boss fight. Popple (who is on your side at the time) will "help out" by annoying the wiggler, causing it to get pissed and making its attacks harder to avoid. Once you get rid of it, he immediately turns on you so he can take the treasure for himself, implying he may have been doing it on purpose.

to:

** Played with during the giant wiggler Wiggler boss fight. Popple (who is on your side at the time) will "help out" by annoying the wiggler, Wiggler, causing it to get pissed and making its attacks harder to avoid. Once you get rid of it, he immediately turns on you so he can take the treasure for himself, implying he may have been doing it on purpose.



** Justified in that you're fighting powered-up memories of the real Bowser as he was at that time. [[spoiler: The real Bowser ends up averting this by hijacking the endgame.]]

to:

** Justified in that you're fighting powered-up memories of the real Bowser as he was at that time. [[spoiler: The [[spoiler:The real Bowser ends up averting this by hijacking the endgame.]]



** Antasma, [[spoiler: while he ultimately gets shafted by Bowser]], is still very powerful and cool-looking, and popular with fans.

to:

** Antasma, [[spoiler: while [[spoiler:while he ultimately gets shafted by Bowser]], is still very powerful and cool-looking, and popular with fans.



* ItWasHisSled: [[spoiler: Dreamy Bowser is the FinalBoss.]]

to:

* ItWasHisSled: [[spoiler: Dreamy [[spoiler:Dreamy Bowser is the FinalBoss.]]



** [[spoiler: Some people feel Antasma is this after Bowser betrays him.]]

to:

** [[spoiler: Some %%** [[spoiler:Some people feel Antasma is this after Bowser betrays him.]]



* LoveItOrHateIt: Some fans love ''Dream Team'' for providing some relief from the much-maligned ''VideoGame/PaperMarioStickerStar'', continuing the ''Mario & Luigi'' subseries' tradition of introducing quirky, lovable characters and locations, and providing a PlotTwist that finally gave [[spoiler: the BigBad of the entire ''Mario'' franchise]] the respect that he deserves as a villain in the RPGs. Others hate the game for its huge amount of {{Forced Tutorial}}s and slow pacing; additionally, there are a few fans who dislike [[spoiler:Bowser]] as the main villain.

to:

* LoveItOrHateIt: Some fans love ''Dream Team'' for providing some relief from the much-maligned ''VideoGame/PaperMarioStickerStar'', continuing the ''Mario & Luigi'' subseries' tradition of introducing quirky, lovable characters and locations, and providing a PlotTwist that finally gave [[spoiler: the [[spoiler:the BigBad of the entire ''Mario'' franchise]] the respect that he deserves as a villain in the RPGs. Others hate the game for its huge amount of {{Forced Tutorial}}s and slow pacing; additionally, there are a few fans who dislike [[spoiler:Bowser]] as the main villain.



** Also [[spoiler: the FinalBoss Dreamy Bowser's theme]] [[http://www.youtube.com/watch?v=Elb6A7iT6P0 Adventure's End]] sounds a lot like [[http://www.youtube.com/watch?v=PLJuT8zPmvA Final Destination]] from ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''. This probably doubles as a FridgeBrilliance ShoutOut reference to the fact that [[spoiler: Bowser has also been a boss]] in both games.

to:

** Also [[spoiler: the [[spoiler:the FinalBoss Dreamy Bowser's theme]] [[http://www.youtube.com/watch?v=Elb6A7iT6P0 Adventure's End]] sounds a lot like [[http://www.youtube.com/watch?v=PLJuT8zPmvA Final Destination]] from ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''. This probably doubles as a FridgeBrilliance ShoutOut reference to the fact that [[spoiler: Bowser [[spoiler:Bowser has also been a boss]] in both games.



** [[spoiler: The Zeekeeper's]] dimensional rift attack. Even when the gyro controls are actually working properly, it's still a pain to avoid the energy balls AND his ramming attack.

to:

** [[spoiler: The [[spoiler:The Zeekeeper's]] dimensional rift attack. Even when the gyro controls are actually working properly, it's still a pain to avoid the energy balls AND his ramming attack.



** The second and final fight with [[spoiler: Antasma]]. Not only are all of his attacks hard to dodge, but they also have a chance of putting Mario to sleep and send you to his nightmare realm, forcing you to avoid [[spoiler: Antasma's]] fireballs and going into one of five holes to find the exit. Later into the fight, he will pull out Luigi and put him into one of his [[spoiler: Antasmunchies]] and will rotate them to change their formation, and you might JUST accidently glance at the wrong one and probably waste a turn just to free Luigi.
** [[spoiler: Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using bros attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]

to:

** The second and final fight with [[spoiler: Antasma]]. [[spoiler:Antasma]]. Not only are all of his attacks hard to dodge, but they also have a chance of putting Mario to sleep and send you to his nightmare realm, forcing you to avoid [[spoiler: Antasma's]] [[spoiler:Antasma's]] fireballs and going into one of five holes to find the exit. Later into the fight, he will pull out Luigi and put him into one of his [[spoiler: Antasmunchies]] [[spoiler:Antasmunchies]] and will rotate them to change their formation, and you might JUST accidently accidentally glance at the wrong one and probably waste a turn just to free Luigi.
** [[spoiler: Dreamy [[spoiler:Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using bros attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]



** [[spoiler:Pi'illodium]], which continues the trend of a late boss being a frustratingly difficult killer robot (kind of like [[spoiler: Junker]] from the last game, who is another ThatOneBoss). Now the boss itself is not THAT difficult to get over with, you need to break both of its wings to be able to deal more damage to it, but the attacks it uses are just painful. For example his hammer attack (see ThatOneAttack above), where it not only goes offscreen for a few moments before striking, so you can't really tell when he will strike, but even the strike itself has such a cheap timing, it would be a miracle to properly counter this attack (seriously now, what is it with this game and hammer attacks that bosses use being so frustratingly hard to counter?!). But that's not even the worst part, the worst part is that that hammer attack has the chance to cause dizziness, which means the [[spoiler: Pi'illodium]] will most probably aim for the dizzy brother with another tremendous attack afterwards. And that means you have to waste a turn to revive your dead brother, only to have your other brother probably become dizzy as well. And the less said about his missile chase attack, the better... oh, and there's also its last-resort self-destruct timer. The timer runs in real-time, meaning it doesn't stop, no matter what you do. Better know what you're doing at that part.

to:

** [[spoiler:Pi'illodium]], which continues the trend of a late boss being a frustratingly difficult killer robot (kind of like [[spoiler: Junker]] [[spoiler:Junker]] from the last game, who is another ThatOneBoss). Now the boss itself is not THAT difficult to get over with, you need to break both of its wings to be able to deal more damage to it, but the attacks it uses are just painful. For example his hammer attack (see ThatOneAttack above), where it not only goes offscreen for a few moments before striking, so you can't really tell when he will strike, but even the strike itself has such a cheap timing, it would be a miracle to properly counter this attack (seriously now, what is it with this game and hammer attacks that bosses use being so frustratingly hard to counter?!). But that's not even the worst part, the worst part is that that hammer attack has the chance to cause dizziness, which means the [[spoiler: Pi'illodium]] [[spoiler:Pi'illodium]] will most probably aim for the dizzy brother with another tremendous attack afterwards. And that means you have to waste a turn to revive your dead brother, only to have your other brother probably become dizzy as well. And the less said about his missile chase attack, the better... oh, and there's also its last-resort self-destruct timer. The timer runs in real-time, meaning it doesn't stop, no matter what you do. Better know what you're doing at that part.



* ThatOneLevel: Dreamy Somnom Woods can easily be this. The maze? Check. Lots of puzzles and confusing rooms? Check. ThatOneBoss? Well, [[spoiler: the Zeekeeper]] is fought at the end (with easily broken motion controls!) and Pi'illodium is fought at the beginning (with hammer attack and self destruct timer), so you end up having one annoying boss before you enter and one annoying one fought to leave. Oh, and you'd better not mess up [[spoiler: the Zeekeeper]] fight on Hard mode, unless you want to see a lengthy cutscene about ten times.

to:

* ThatOneLevel: Dreamy Somnom Woods can easily be this. The maze? Check. Lots of puzzles and confusing rooms? Check. ThatOneBoss? Well, [[spoiler: the [[spoiler:the Zeekeeper]] is fought at the end (with easily broken motion controls!) and Pi'illodium is fought at the beginning (with its hammer attack and self destruct timer), so you end up having one annoying boss before you enter and one annoying one fought to leave. Oh, and you'd better not mess up [[spoiler: the [[spoiler:the Zeekeeper]] fight on Hard mode, unless you want to see a lengthy cutscene about ten times.



* TheWoobie:
** Luigi as in most games fits this pretty well, especially in the earlier parts of the game. The game also has Prince Dreambert, Wiggler, and Sorrow Fist (the last of these to the point where Luigi feels sorry for him).

to:

* TheWoobie:
**
%%* TheWoobie: Luigi as in most games fits this pretty well, especially in the earlier parts of the game. The game also has Prince Dreambert, Wiggler, and Sorrow Fist (the last of these to the point where Luigi feels sorry for him).
29th Aug '16 1:10:05 PM KOman
Is there an issue? Send a Message


* SugarWiki/AwesomeMusic: See [[AwesomeMusic/MarioAndLuigi the Awesome Music page for the series]]. If there's one thing everyone can agree on with this game, it has what is considered to be ''the'' best Soundtrack in the entire series so far, with the only real vocal complaints being over whether if ''Bowser's Inside Story'' had a better final boss theme or not. (And even then, people agree that regardless, the final boss theme for this game is still utterly amazingm as well.)

to:

* SugarWiki/AwesomeMusic: See [[AwesomeMusic/MarioAndLuigi the Awesome Music page for the series]]. If there's one thing everyone can agree on with this game, it has what is considered to be ''the'' best Soundtrack in the entire series so far, with the only real vocal complaints being over whether if ''Bowser's Inside Story'' had a better final boss theme or not. (And even then, people agree that regardless, the final boss theme for this game is still utterly amazingm amazing as well.)
This list shows the last 10 events of 320. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MarioAndLuigiDreamTeam