History YMMV / MarioAndLuigiDreamTeam

24th Jun '17 2:51:25 PM WolfThunder
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* UnexpectedCharacter: [[spoiler:Bowser Jr.]] is an interesting case. He usually wouldn't be unexpected, but he doesn't show up at all until [[spoiler:he's revealed to be the Bonus Boss, showing up with no foreshadowing whatsoever]].
5th May '17 6:42:11 AM MegaMarioMan
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* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the third-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'' and ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright; the most common points of criticism are the slow pacing and {{Forced Tutorial}}s. It also has slightly worse reviews than previous installments in the series, though it's still quite well-reviewed. See LoveItOrHateit below for more information.

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* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the third-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'' and ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright; the most common points of criticism are the slow pacing and {{Forced Tutorial}}s. It also has slightly worse reviews than previous installments in the series, though it's still quite well-reviewed. See LoveItOrHateit below for more information.



** The Challenge Equipment which becomes stronger the more challenges you complete, and eventually becomes some of the strongest, if not the strongest equipment in the entire game if you do [[ThatOneAchievement all of the challenges in the game.]] This is further broken by the fact that finishing the list completely gets you the Duplex Crown mentioned below.
** The Golden Equipment which has stats that are based on your overall coin amount, meaning the more money you save, the stronger it is. This eventually can become so strong that at max power it's only second to the Challenge Equipment seen above. This becomes extremely easy when you realize that you don't have to shop for items and weapons as much as you think considering that a lot of good ones will probably be dropped from enemies along the way, allowing you to save up money easily, especially with the Coin Gloves DX equipped.

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** The Challenge Equipment which becomes stronger the more challenges you complete, and eventually becomes some of the strongest, if not the strongest equipment in the entire game if you do [[ThatOneAchievement all of the challenges in the game.]] This is further broken by the fact that finishing the list completely gets you the Duplex Crown mentioned below.
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** The Golden Equipment which has stats that are based on your overall coin amount, meaning the more money you save, the stronger it is. This eventually can become so strong that at max power it's only second to the aforementioned Challenge Equipment seen above.Equipment. This becomes extremely easy when you realize that you don't have to shop for items and weapons as much as you think considering that a lot of good ones will probably be dropped from enemies along the way, allowing you to save up money easily, especially with the Coin Gloves DX equipped.



** You can use Bros. Boots as a substitute for the Angel Bangle. They recharge your BP whenever you use a Jump attack, based on how much damage you do. Sounds okay at first, but what's really broken about it is that the effect ''stacks'' with Bros/Luiginary attacks that use the boots, and given that those attacks do way more damage than jump attacks do, you'll often recover more BP with the boots than you used to perform the attack in the first place (especially if you have Casual Bros on like with the above example). Enjoy never having to use regular attacks again!

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** You can use Bros. Boots as a substitute for the Angel Bangle. They recharge your BP whenever you use a Jump attack, based on how much damage you do. Sounds okay at first, but what's really broken about it is that the effect ''stacks'' with Bros/Luiginary attacks that use the boots, and given that those attacks do way more damage than jump attacks do, you'll often recover more BP with the boots than you used to perform the attack in the first place (especially if you have the aforementioned Casual Bros on like with the above example).bonus). Enjoy never having to use regular attacks again!



** Boost Wear/Energy Wear. Seems useless at first, but filling your badge meter every time you get hit is a pretty damn powerful effect. Especially against the Elite Trio or Antasma, who have attacks that can hit about 10 times per turn. See how useful those badges mentioned above are? Well, they're even more broken when you can fill the meter every time the enemies hit YOU as well as the other way around!

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** Boost Wear/Energy Wear. Seems useless at first, but filling your badge meter every time you get hit is a pretty damn powerful effect. Especially against the Elite Trio or Antasma, who have attacks that can hit about 10 times per turn. See how Remember all those useful those badges mentioned above are? badge combos? Well, they're even more broken when you can fill the meter every time the enemies hit YOU as well as the other way around!



** The Master Gloves. If you can get an Excellent on a Bros. Attack or Luiginary Attack, your BP is refunded. With this, you can spam the most powerful moves in the game with no cost, if you're good enough. Yes, that means you can spam Luiginary Flame/Hammer, Zee Egg, and Star Rocket to your heart's content. Combine with the already broken Gold + Miracle badge combo, and just see how fast everything '''dies.'''
** The Duplex Crown, your reward for completing all the Expert Challenges. Equipping it on a bro lets him have two consecutive turns in battle. With that and all the other game breakers above, you're suddenly overpowered twice over. In fact, you'd probably be a little bit '''too''' hard on the game by then. ''Even in hard mode''. In fact, it becomes almost trivial to beat the Battle Medley in the minimum 9 turns (1 for each battle).

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** The Master Gloves. If you can get an Excellent on a Bros. Attack or Luiginary Attack, your BP is refunded. With this, you can spam the most powerful moves in the game with no cost, if you're good enough. Yes, that means you can spam Luiginary Flame/Hammer, Zee Egg, and Star Rocket to your heart's content. Combine with the already broken Gold + Miracle badge combo, and just see how fast everything '''dies.'''
'''dies'''.
** The Duplex Crown, your reward for completing all the Expert Challenges. Equipping it on a bro lets him have two consecutive turns in battle. With that and all the other game breakers above, listed here, you're suddenly overpowered twice over. In fact, you'd probably be a little bit '''too''' hard on the game by then. ''Even in hard mode''. In fact, it becomes almost trivial to beat the Battle Medley in the minimum 9 turns (1 for each battle).



** The Mole Hunt Proprietor. See that entry for {{Padding}}? Now consider the fact that you are ''only'' doing that minigame because this idiot wants to make a quick buck off you by withholding access to the next part of the game until you pay him. (Granted, 10 coins is a pittance by the point in the game where it comes up, but still...) It's as if [[VideoGame/SpyroTheDragon Moneybags]] reincarnated into the Mario universe.

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** The Mole Hunt Proprietor. See Proprietor, who runs the Mole Hunt minigame, a minigame that entry for {{Padding}}? Now consider the fact that you are you're ''only'' doing that minigame playing because this idiot wants to make a quick buck off you by withholding access to the next part of the game until you pay him. (Granted, 10 coins is a pittance by the point in the game where it comes up, but still...) It's as if [[VideoGame/SpyroTheDragon Moneybags]] reincarnated into the Mario universe.



** Speaking of the giant battles...the Drill Stomp, aka the "sure wish I were ambidextrous" attack. Drawing circles on the touchscreen may ''seem'' simple enough, but you have to draw ''a lot'' of them (there is very little leniency), you have to do it three times in a row, the direction of the circle is randomized for each of the three rounds each time, and depending on whether you are left-handed or right-handed, one direction will almost invariably be much harder to do than the other.

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** Speaking of the giant battles...the Drill Stomp, aka the "sure "I sure do wish I were was ambidextrous" attack. Drawing circles on the touchscreen may ''seem'' simple enough, but you have to draw ''a lot'' of them (there is very little leniency), you have to do it three times in a row, the direction of the circle is randomized for each of the three rounds each time, and depending on whether you are left-handed or right-handed, one direction will almost invariably be much harder to do than the other.



** [[http://www.youtube.com/watch?v=MN78i0nfqE8 Try, Try Again]] and [[http://www.youtube.com/watch?v=B43bXrRVPFE Victory in the Dream World]] seem to share a musical phrase with [[http://www.youtube.com/watch?v=YdnYHzMbZnk Swanky's Sideshow]] from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''. (It also shares that same musical phrase with "Fight Against Monsters" from Super Mario RPG, whose score was also composed by Yoko Shimomura).

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** [[http://www.youtube.com/watch?v=MN78i0nfqE8 Try, Try Again]] and [[http://www.youtube.com/watch?v=B43bXrRVPFE Victory in the Dream World]] seem to share a musical phrase with [[http://www.youtube.com/watch?v=YdnYHzMbZnk Swanky's Sideshow]] from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''. (It also shares that same musical phrase with "Fight Against Monsters" from Super Mario RPG, ''VideoGame/SuperMarioRPG'', whose score was also composed by Yoko Shimomura).



** Earthwake's hammer attack for starters, since it's very easy to fail to block, does a ton of damage... and so far, seemingly not one person on Youtube has managed to completely avoid it. Oh, and he swings about 10-15 times in a row on hard mode... [[spoiler:Hint: Swing when you hear a chime.]]

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** Earthwake's hammer attack for starters, since it's very easy to fail to block, does a ton of damage... and so far, seemingly not one person nobody on Youtube has managed to completely avoid it. Oh, and he swings about 10-15 times in a row on hard mode... [[spoiler:Hint: Swing when you hear a chime.]]



** The [[DemonicSpiders Beehoss']] bee swarm counterattack. When attacked, it fires a hard-to-dodge swarm of bees. Jump ''on'' the bees instead of jumping ''over'' them? They counter your counter with an ''unavoidable'' counterattack. This mechanic applies to their standard attacks, which are no easier to dodge.

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** The [[DemonicSpiders Beehoss']] Beehoss]]' bee swarm counterattack. When attacked, it fires a hard-to-dodge swarm of bees. Jump ''on'' the bees instead of jumping ''over'' them? They counter your counter with an ''unavoidable'' counterattack. This mechanic applies to their standard attacks, which are no easier to dodge.



** The Dark Blocks have the attack mentioned under Demonic Spiders above. They will show a counter (usually 3 to 7) and then start moving back and forth above Mario's head, and every time he jumps under the block and hits it, the counter will decrease by 1. If you get it to 0, then you have successfully countered the attack. If you don't, then the block will slam down on Mario's head for a good chunk of damage as well as the chance to inflict dizziness. And hitting the block at the right time is a lot harder than it looks.

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** The Dark Blocks have the attack mentioned under Demonic Spiders above."hit the block" attack. They will show a counter (usually 3 to 7) and then start moving back and forth above Mario's head, and every time he jumps under the block and hits it, the counter will decrease by 1. If you get it to 0, then you have successfully countered the attack. If you don't, then the block will slam down on Mario's head for a good chunk of damage as well as the chance to inflict dizziness. And hitting the block at the right time is a lot harder than it looks.



** [[spoiler:Giant Bowser, because he's by far the most complex giant boss in the game and introduces a ton of new mechanics you need to learn/attacks you need to dodge or counter. Its gyro phase is arguably even harder due to a common GameBreakingBug mentioned above. Bonus points for the second gyro phase involving precise timing to get around a sequence of fireballs, because if you don't do this ''perfectly'', you will fail and Bowser will get to keep attacking. ''And this is the only way to attack him at this point in the battle''.]]

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** [[spoiler:Giant Bowser, because he's by far the most complex giant boss in the game and introduces a ton of new mechanics you need to learn/attacks you need to dodge or counter. Its gyro phase is arguably even harder due to a common GameBreakingBug mentioned above.GameBreakingBug. Bonus points for the second gyro phase involving precise timing to get around a sequence of fireballs, because if you don't do this ''perfectly'', you will fail and Bowser will get to keep attacking. ''And this is the only way to attack him at this point in the battle''.]]



** [[spoiler:Pi'illodium]], which continues the trend of a late boss being a frustratingly difficult killer robot (kind of like [[spoiler:Junker]] from the last game, who is another ThatOneBoss). Now the boss itself is not THAT difficult to get over with, you need to break both of its wings to be able to deal more damage to it, but the attacks it uses are just painful. For example his hammer attack (see ThatOneAttack above), where it not only goes offscreen for a few moments before striking, so you can't really tell when he will strike, but even the strike itself has such a cheap timing, it would be a miracle to properly counter this attack (seriously now, what is it with this game and hammer attacks that bosses use being so frustratingly hard to counter?!). But that's not even the worst part, the worst part is that that hammer attack has the chance to cause dizziness, which means the [[spoiler:Pi'illodium]] will most probably aim for the dizzy brother with another tremendous attack afterwards. And that means you have to waste a turn to revive your dead brother, only to have your other brother probably become dizzy as well. And the less said about his missile chase attack, the better... oh, and there's also its last-resort self-destruct timer. The timer runs in real-time, meaning it doesn't stop, no matter what you do. Better know what you're doing at that part.

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** [[spoiler:Pi'illodium]], Pi'illodium, which continues the trend of a late boss being a frustratingly difficult killer robot (kind of like [[spoiler:Junker]] Junker from the last game, who is another ThatOneBoss). Now the boss itself is not THAT difficult to get over with, you need to break defeat, and breaking both of its wings to be able to will let you deal more damage to it, but the attacks it uses are just painful. For example his example, the hammer attack (see ThatOneAttack above), where it attack, which not only goes offscreen for a few moments before striking, so you can't really making it tough to tell when he will strike, but even the timing of the strike itself has such a cheap timing, is so cheap, it would be a miracle to properly counter this attack (seriously now, what (what is it with this game and obscenely tough to counter hammer attacks that bosses use being so frustratingly hard to counter?!). attacks?). But that's not even the worst part, part; the worst part is that that the hammer attack has the a chance to cause dizziness, which means the [[spoiler:Pi'illodium]] that Pi'illodium will most probably aim for the dizzy brother with another tremendous attack afterwards. And that means you have to waste a turn to revive your dead brother, only to have your other brother probably become dizzy as well. And the less said about his its missile chase attack, the better... oh, and there's also its last-resort self-destruct timer. The timer runs in real-time, meaning it doesn't stop, no matter what you do. Better know what you're doing at that part.



** [[spoiler:Some people are already giving this game flak for having Bowser be the final boss. Though as mentioned above, the move is being received much more positively than in ''VideoGame/PaperMarioStickerStar'', due to Bowser breaking out of his DumbMuscle BigBadWannabe niche usually seen in the Mario [=RPGs=] while still keeping his personality.]]

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** [[spoiler:Some people are already giving this game flak for having Bowser be the final boss. Though as mentioned above, boss, although the move is being received much more positively than in ''VideoGame/PaperMarioStickerStar'', due to Bowser breaking out of his DumbMuscle BigBadWannabe niche usually seen in the Mario [=RPGs=] while still keeping his personality.]]
29th Apr '17 5:07:50 AM youwantit
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* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the second-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'' or ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright; the most common points of criticism are the slow pacing and {{Forced Tutorial}}s. It also has slightly worse reviews than previous installments in the series, though it's still quite well-reviewed. See LoveItOrHateit below for more information.

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* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the second-worst third-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'' or and ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright; the most common points of criticism are the slow pacing and {{Forced Tutorial}}s. It also has slightly worse reviews than previous installments in the series, though it's still quite well-reviewed. See LoveItOrHateit below for more information.
15th Apr '17 7:39:14 AM Jarkes
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* BigLippedAlligatorMoment: During the battle with the Smoldergeist, Starlow randomly casts a gust of wind to blow out his fire. The Mario Bros. are stunned for a few moments, then the battle resumes as normal and neither that moment nor Starlow's ability is ever brought up again.

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* BigLippedAlligatorMoment: During the battle with the Smoldergeist, Starlow randomly casts a gust of wind to blow out his fire. The Mario Bros. are stunned for a few moments, then the battle resumes as normal and neither that moment nor Starlow's ability is ever brought up again. This was because of something lost in translation: Starlow was originally making a bad pun that led to the gust of wind and StunnedSilence from the Bros. (gusts of wind are the Japanese equivalent of chirping crickets in response to a bad joke)
7th Apr '17 11:54:05 PM Sammettik
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** Believe it or not, this game got some flak ''for using 3D graphics instead of 2D sprites.'' Upon closer inspection, however, it appears to [[SpritePolygonMix actually use a combination of both.]]

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** Believe it or not, this game got some flak ''for using 3D graphics instead of 2D sprites.'' Upon closer inspection, however, However, it appears later turned out to [[SpritePolygonMix actually use a combination of both.]]


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** A game about Mario going through a Dream World, and not one reference to [[VideoGame/SuperMarioBros2 Subcon]]? ''For shame''!
9th Mar '17 1:42:52 PM Bartzv
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* FranchiseOriginalSin: Antasma is criticized by some for being a FlatCharacter, but he really has no less characterization than most Mario RPG villains (see [[VideoGame/SuperMarioRPG Smithy]], [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[VideoGame/MarioAndLuigiPartnersInTime the Shroob Princesses]], [[VideoGame/PaperMarioTheThousandYearDoor Grodus, the Shadow Queen]], and [[VideoGame/MarioAndLuigiBowsersInsideStory the Dark Star]]). The difference is that those villains either had quirky underlings to pick up the slack for their flat characterization, or were aliens/[[EldritchAbomination eldritch abominations]] that didn't require much characterization. Antasma doesn't have either to fall back on, so he stands out more as a flat character. It also doesn't help that he's being compared to the more popular RPG villains like [[VideoGame/MarioAndLuigiSuperstarSaga Faw]][[VideoGame/MarioAndLuigiBowsersInsideStory ful]] and [[VideoGame/SuperPaperMario Dimentio]], who did have more characterization to them. Many fans wanted him to be more like those two when those two were actually outliers. [[note]]Those two have better characterization because they were introduced as quirky underlings and either stepped into the BigBad role later (Fawful) or were later revealed to have been [[TheManInFrontOfTheMan the real Big Bad]] all along (Dimentio).[[/note]]

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* FranchiseOriginalSin: Antasma is criticized by some for being a FlatCharacter, but he really has no less characterization than most Mario RPG villains (see [[VideoGame/SuperMarioRPG Smithy]], [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[VideoGame/MarioAndLuigiPartnersInTime the Shroob Princesses]], [[VideoGame/PaperMarioTheThousandYearDoor Grodus, the Shadow Queen]], and [[VideoGame/MarioAndLuigiBowsersInsideStory the Dark Star]]). The difference is that those villains either had quirky underlings to pick up the slack for their flat characterization, or were aliens/[[EldritchAbomination eldritch abominations]] that didn't require much characterization. Antasma doesn't have either to fall back on, so he stands out more as a flat character. It also doesn't help that he's being compared to the more popular RPG villains like [[VideoGame/MarioAndLuigiSuperstarSaga Faw]][[VideoGame/MarioAndLuigiBowsersInsideStory ful]] and [[VideoGame/SuperPaperMario Dimentio]], who did have more characterization to them.better characterization. Many fans wanted him to be more like those two when those two were actually outliers. [[note]]Those two have had better characterization because they were introduced as quirky underlings and either stepped into the BigBad role later (Fawful) or were later revealed to have been [[TheManInFrontOfTheMan the real Big Bad]] all along (Dimentio).[[/note]]
7th Mar '17 3:58:49 PM Bartzv
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* FranchiseOriginalSin: Antasma is criticized by some for being a FlatCharacter, but he really has no less characterization than most Mario RPG villains (see [[VideoGame/SuperMarioRPG Smithy]], [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[VideoGame/MarioAndLuigiPartnersInTime the Shroob Princesses]], [[VideoGame/PaperMarioTheThousandYearDoor Grodus, the Shadow Queen]], and [[VideoGame/MarioAndLuigiBowsersInsideStory the Dark Star]]). The difference is that those villains either had underlings with more personality to pick up the slack for their flat characterization, or were aliens/[[EldritchAbomination eldritch abominations]] that didn't require much characterization. Antasma doesn't have either of those things to fall back on, so he stands out more as a flat character. It also doesn't help that he's being compared to the more popular RPG villains like [[VideoGame/MarioAndLuigiSuperstarSaga Faw]][[VideoGame/MarioAndLuigiBowsersInsideStory ful]] and [[VideoGame/SuperPaperMario Dimentio]], who did have more characterization to them. Many fans wanted him to be more like those two.

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* FranchiseOriginalSin: Antasma is criticized by some for being a FlatCharacter, but he really has no less characterization than most Mario RPG villains (see [[VideoGame/SuperMarioRPG Smithy]], [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[VideoGame/MarioAndLuigiPartnersInTime the Shroob Princesses]], [[VideoGame/PaperMarioTheThousandYearDoor Grodus, the Shadow Queen]], and [[VideoGame/MarioAndLuigiBowsersInsideStory the Dark Star]]). The difference is that those villains either had quirky underlings with more personality to pick up the slack for their flat characterization, or were aliens/[[EldritchAbomination eldritch abominations]] that didn't require much characterization. Antasma doesn't have either of those things to fall back on, so he stands out more as a flat character. It also doesn't help that he's being compared to the more popular RPG villains like [[VideoGame/MarioAndLuigiSuperstarSaga Faw]][[VideoGame/MarioAndLuigiBowsersInsideStory ful]] and [[VideoGame/SuperPaperMario Dimentio]], who did have more characterization to them. Many fans wanted him to be more like those two.two when those two were actually outliers. [[note]]Those two have better characterization because they were introduced as quirky underlings and either stepped into the BigBad role later (Fawful) or were later revealed to have been [[TheManInFrontOfTheMan the real Big Bad]] all along (Dimentio).[[/note]]
26th Jan '17 7:27:32 AM Gosicrystal
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** 1-Up Gloves. If either Bro gets knocked out, he gets auto revived immediately as long as you have a 1-Up Mushroom handy. This is so powerful that this item can be LostForever if Mammoshka doesn't drop it at the end of his battle, [[ScrappyMechanic which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100 percent of the time]], and possibly making you have to fight him again if you want another chance at getting them.

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** 1-Up Gloves. If either Bro gets knocked out, he gets auto revived immediately as long as you have a 1-Up Mushroom handy. This is so powerful that this item can be LostForever [[PermanentlyMissableContent permanently missed]] if Mammoshka doesn't drop it at the end of his battle, [[ScrappyMechanic which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100 percent of the time]], and possibly making you have to fight him again if you want another chance at getting them.



** The fact that Mammoshka doesn't always drop his rare item the 1up-Gloves at the end of his battle which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100 percent of the time. If you're unlucky and he doesn't give you his item after his defeat, you'll either have to fight him again and hope for the best, or his item becomes LostForever.

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** The fact that Mammoshka doesn't always drop his rare item the 1up-Gloves at the end of his battle which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100 percent of the time. If you're unlucky and he doesn't give you his item after his defeat, you'll either have to fight him again and hope for the best, or his item becomes LostForever.[[PermanentlyMissableContent lost forever]].
12th Jan '17 1:09:34 PM MegaMarioMan
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** The Elite Trio (Private Goomp, Corporal Paraplonk, and Sergeant Guy). Some are not happy they returned, but others were. Then there's going into [[GoddamnedBoss whether or not you enjoyed their boss fight]].

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** The Elite Trio (Private Goomp, Corporal Paraplonk, and Sergeant Guy). Some are not happy they returned, but others were. Then there's going into [[AwesomeBosses/VideoGames whether]] [[GoddamnedBoss whether or not not]] you enjoyed their boss fight]].fight.



* BestBossEver: For regular battles, Wiggler and Popple, [[spoiler:Bowser Jr, and Dreamy Bowser.]] For Dream World battles, the Elite Trio, Kamek and Antasma. For the giant battles... Well, if you don't hate them, it's agreed that they grew the beard with Earthwake, with him and the later ones contested for being the best.
* BestLevelEver: Mount Pajamaja, a climb up a huge HailfirePeaks-themed mountain topped off with a challenging but fun boss battle and gorgeous music for the snowy portion. Additionally, many of the game's SugarWiki/FunnyMoments are here thanks to the Massif Bros., the Muscle Lord statues, and the Mega Pi'illos.

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* BestBossEver: [[AwesomeBosses/VideoGames Best Boss Ever]]: For regular battles, Wiggler and Popple, [[spoiler:Bowser Jr, and Dreamy Bowser.]] For Dream World battles, the Elite Trio, Kamek and Antasma. For the giant battles... Well, if you don't hate them, it's agreed that they grew the beard with Earthwake, with him and the later ones contested for being the best.
* BestLevelEver: [[Awesome/VideoGameLevels Best Level Ever]]: Mount Pajamaja, a climb up a huge HailfirePeaks-themed mountain topped off with a challenging but fun boss battle and gorgeous music for the snowy portion. Additionally, many of the game's SugarWiki/FunnyMoments are here thanks to the Massif Bros., the Muscle Lord statues, and the Mega Pi'illos.



* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the second-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'' or ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright (especially in comparison to [[VideoGame/PaperMarioStickerStar the previous 3DS Mario RPG]]); the most common points of criticism are the slow pacing and {{Forced Tutorial}}s. It also has slightly worse reviews than previous installments in the series, though it's still quite well-reviewed. See LoveItOrHateit below for more information.

to:

* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the second-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'' or ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright (especially in comparison to [[VideoGame/PaperMarioStickerStar the previous 3DS Mario RPG]]); outright; the most common points of criticism are the slow pacing and {{Forced Tutorial}}s. It also has slightly worse reviews than previous installments in the series, though it's still quite well-reviewed. See LoveItOrHateit below for more information.



** [[spoiler:Dreamy Bowser]] has two of these. First is a hammer attack where he hits one of the brothers (signalled by a coin flip) at a very fast speed. If you counter he will then hit the other one and it does huge damage to both brothers. The second has him summon dreamy versions of enemies though these are not the main problem as while they come in numbers rarely seen outside the dreamworld they are easy to beat. The problem is [[spoiler:Dreamy Bowser goes into the background and heals while they are on the field.]]

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** [[spoiler:Dreamy Bowser]] has two of these. First is a hammer attack where he hits one of the brothers (signalled (signaled by a coin flip) at a very fast speed. If you counter he will then hit the other one and it does huge damage to both brothers. The second has him summon dreamy versions of enemies though these are not the main problem as while they come in numbers rarely seen outside the dreamworld they are easy to beat. The problem is [[spoiler:Dreamy Bowser goes into the background and heals while they are on the field.]]



* WinBackTheCrowd: This game, along with ''VideoGame/LuigisMansionDarkMoon'' and ''VideoGame/SuperMario3DWorld'', was able to convince fans (albeit not completely) that the ''Mario'' franchise still had some ideas left in it, after a [[VideoGame/NewSuperMarioBros2 long]] [[VideoGame/PaperMarioStickerStar line]] [[VideoGame/NewSuperMarioBrosU of]] [[VideoGame/NewSuperLuigiU controversial]] ''Mario'' games. In particular, fans agree that the announcement and release of ''Dream Team'' were timed very well, as it came only a few months after ''VideoGame/PaperMarioStickerStar'', the previous highly polarizing ''Mario'' RPG.

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* WinBackTheCrowd: This game, along with ''VideoGame/LuigisMansionDarkMoon'' and ''VideoGame/SuperMario3DWorld'', was able to convince fans (albeit not completely) that the ''Mario'' franchise still had some ideas left in it, after a [[VideoGame/NewSuperMarioBros2 long]] [[VideoGame/PaperMarioStickerStar line]] [[VideoGame/NewSuperMarioBrosU of]] [[VideoGame/NewSuperLuigiU controversial]] ''Mario'' games. In particular, fans agree that the announcement and release of ''Dream Team'' were timed very well, as it came only a few months after ''VideoGame/PaperMarioStickerStar'', ''Sticker Star'', the previous highly polarizing ''Mario'' RPG.
23rd Oct '16 11:31:35 AM DustSnitch
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** Bowser also has this status. Some fans are happy to see him as a powerful and somewhat intelligent, {{Badass}}, menacing villain once again. Others criticize him for [[spoiler:betraying potential new fan-favorite villain Antasma and hijacking the plot from him]], and believe that such portrayals of Bowser should be confined to the main series games rather than the [=RPGs=]. There's also the fact that Bowser has lost his humorous IneffectualSympatheticVillain portrayal from his other RPG appearances in exchange for straightforward villainy.

to:

** Bowser also has this status. Some fans are happy to see him as a powerful and somewhat intelligent, {{Badass}}, menacing villain once again. Others criticize him for [[spoiler:betraying potential new fan-favorite villain Antasma and hijacking the plot from him]], and believe that such portrayals of Bowser should be confined to the main series games rather than the [=RPGs=]. There's also the fact that Bowser has lost his humorous IneffectualSympatheticVillain portrayal from his other RPG appearances in exchange for straightforward villainy.



** [[spoiler:The whole Bowser vs. Antasma debacle, specifically Bowser's role as the BigBad and Antasma's relatively plain personality and status as Bowser's UnwittingPawn. There are Bowser fans who love the game's PlotTwist and were glad to see Mario's classic nemesis become a {{Badass}}, menacing villain and FinalBoss in a series where he started out as the ButtMonkey. Then there are Antasma fans who were looking forward to Antasma being a memorable, fleshed-out RPG villain just like Fawful and [[VideoGame/SuperPaperMario Dimentio]], rather than just a FlatCharacter RedHerring for Bowser. And ''then'' there are fans who [[TakeAThirdOption just enjoy both villains and don't really care either way.]]]]

to:

** [[spoiler:The whole Bowser vs. Antasma debacle, specifically Bowser's role as the BigBad and Antasma's relatively plain personality and status as Bowser's UnwittingPawn. There are Bowser fans who love the game's PlotTwist and were glad to see Mario's classic nemesis become a {{Badass}}, menacing villain and FinalBoss in a series where he started out as the ButtMonkey. Then there are Antasma fans who were looking forward to Antasma being a memorable, fleshed-out RPG villain just like Fawful and [[VideoGame/SuperPaperMario Dimentio]], rather than just a FlatCharacter RedHerring for Bowser. And ''then'' there are fans who [[TakeAThirdOption just enjoy both villains and don't really care either way.]]]]
This list shows the last 10 events of 323. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MarioAndLuigiDreamTeam