History YMMV / MarioAndLuigiDreamTeam

19th Sep '16 1:52:32 PM MegaMarioMan
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** Played with during the giant wiggler boss fight. Popple (who is on your side at the time) will "help out" by annoying the wiggler, causing it to get pissed and making its attacks harder to avoid. Once you get rid of it, he immediately turns on you so he can take the treasure for himself, implying he may have been doing it on purpose.

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** Played with during the giant wiggler Wiggler boss fight. Popple (who is on your side at the time) will "help out" by annoying the wiggler, Wiggler, causing it to get pissed and making its attacks harder to avoid. Once you get rid of it, he immediately turns on you so he can take the treasure for himself, implying he may have been doing it on purpose.



** Justified in that you're fighting powered-up memories of the real Bowser as he was at that time. [[spoiler: The real Bowser ends up averting this by hijacking the endgame.]]

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** Justified in that you're fighting powered-up memories of the real Bowser as he was at that time. [[spoiler: The [[spoiler:The real Bowser ends up averting this by hijacking the endgame.]]



** Antasma, [[spoiler: while he ultimately gets shafted by Bowser]], is still very powerful and cool-looking, and popular with fans.

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** Antasma, [[spoiler: while [[spoiler:while he ultimately gets shafted by Bowser]], is still very powerful and cool-looking, and popular with fans.



* ItWasHisSled: [[spoiler: Dreamy Bowser is the FinalBoss.]]

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* ItWasHisSled: [[spoiler: Dreamy [[spoiler:Dreamy Bowser is the FinalBoss.]]



** [[spoiler: Some people feel Antasma is this after Bowser betrays him.]]

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** [[spoiler: Some %%** [[spoiler:Some people feel Antasma is this after Bowser betrays him.]]



* LoveItOrHateIt: Some fans love ''Dream Team'' for providing some relief from the much-maligned ''VideoGame/PaperMarioStickerStar'', continuing the ''Mario & Luigi'' subseries' tradition of introducing quirky, lovable characters and locations, and providing a PlotTwist that finally gave [[spoiler: the BigBad of the entire ''Mario'' franchise]] the respect that he deserves as a villain in the RPGs. Others hate the game for its huge amount of {{Forced Tutorial}}s and slow pacing; additionally, there are a few fans who dislike [[spoiler:Bowser]] as the main villain.

to:

* LoveItOrHateIt: Some fans love ''Dream Team'' for providing some relief from the much-maligned ''VideoGame/PaperMarioStickerStar'', continuing the ''Mario & Luigi'' subseries' tradition of introducing quirky, lovable characters and locations, and providing a PlotTwist that finally gave [[spoiler: the [[spoiler:the BigBad of the entire ''Mario'' franchise]] the respect that he deserves as a villain in the RPGs. Others hate the game for its huge amount of {{Forced Tutorial}}s and slow pacing; additionally, there are a few fans who dislike [[spoiler:Bowser]] as the main villain.



** Also [[spoiler: the FinalBoss Dreamy Bowser's theme]] [[http://www.youtube.com/watch?v=Elb6A7iT6P0 Adventure's End]] sounds a lot like [[http://www.youtube.com/watch?v=PLJuT8zPmvA Final Destination]] from ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''. This probably doubles as a FridgeBrilliance ShoutOut reference to the fact that [[spoiler: Bowser has also been a boss]] in both games.

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** Also [[spoiler: the [[spoiler:the FinalBoss Dreamy Bowser's theme]] [[http://www.youtube.com/watch?v=Elb6A7iT6P0 Adventure's End]] sounds a lot like [[http://www.youtube.com/watch?v=PLJuT8zPmvA Final Destination]] from ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''. This probably doubles as a FridgeBrilliance ShoutOut reference to the fact that [[spoiler: Bowser [[spoiler:Bowser has also been a boss]] in both games.



** [[spoiler: The Zeekeeper's]] dimensional rift attack. Even when the gyro controls are actually working properly, it's still a pain to avoid the energy balls AND his ramming attack.

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** [[spoiler: The [[spoiler:The Zeekeeper's]] dimensional rift attack. Even when the gyro controls are actually working properly, it's still a pain to avoid the energy balls AND his ramming attack.



** The second and final fight with [[spoiler: Antasma]]. Not only are all of his attacks hard to dodge, but they also have a chance of putting Mario to sleep and send you to his nightmare realm, forcing you to avoid [[spoiler: Antasma's]] fireballs and going into one of five holes to find the exit. Later into the fight, he will pull out Luigi and put him into one of his [[spoiler: Antasmunchies]] and will rotate them to change their formation, and you might JUST accidently glance at the wrong one and probably waste a turn just to free Luigi.
** [[spoiler: Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using bros attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]

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** The second and final fight with [[spoiler: Antasma]]. [[spoiler:Antasma]]. Not only are all of his attacks hard to dodge, but they also have a chance of putting Mario to sleep and send you to his nightmare realm, forcing you to avoid [[spoiler: Antasma's]] [[spoiler:Antasma's]] fireballs and going into one of five holes to find the exit. Later into the fight, he will pull out Luigi and put him into one of his [[spoiler: Antasmunchies]] [[spoiler:Antasmunchies]] and will rotate them to change their formation, and you might JUST accidently accidentally glance at the wrong one and probably waste a turn just to free Luigi.
** [[spoiler: Dreamy [[spoiler:Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using bros attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]



** [[spoiler:Pi'illodium]], which continues the trend of a late boss being a frustratingly difficult killer robot (kind of like [[spoiler: Junker]] from the last game, who is another ThatOneBoss). Now the boss itself is not THAT difficult to get over with, you need to break both of its wings to be able to deal more damage to it, but the attacks it uses are just painful. For example his hammer attack (see ThatOneAttack above), where it not only goes offscreen for a few moments before striking, so you can't really tell when he will strike, but even the strike itself has such a cheap timing, it would be a miracle to properly counter this attack (seriously now, what is it with this game and hammer attacks that bosses use being so frustratingly hard to counter?!). But that's not even the worst part, the worst part is that that hammer attack has the chance to cause dizziness, which means the [[spoiler: Pi'illodium]] will most probably aim for the dizzy brother with another tremendous attack afterwards. And that means you have to waste a turn to revive your dead brother, only to have your other brother probably become dizzy as well. And the less said about his missile chase attack, the better... oh, and there's also its last-resort self-destruct timer. The timer runs in real-time, meaning it doesn't stop, no matter what you do. Better know what you're doing at that part.

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** [[spoiler:Pi'illodium]], which continues the trend of a late boss being a frustratingly difficult killer robot (kind of like [[spoiler: Junker]] [[spoiler:Junker]] from the last game, who is another ThatOneBoss). Now the boss itself is not THAT difficult to get over with, you need to break both of its wings to be able to deal more damage to it, but the attacks it uses are just painful. For example his hammer attack (see ThatOneAttack above), where it not only goes offscreen for a few moments before striking, so you can't really tell when he will strike, but even the strike itself has such a cheap timing, it would be a miracle to properly counter this attack (seriously now, what is it with this game and hammer attacks that bosses use being so frustratingly hard to counter?!). But that's not even the worst part, the worst part is that that hammer attack has the chance to cause dizziness, which means the [[spoiler: Pi'illodium]] [[spoiler:Pi'illodium]] will most probably aim for the dizzy brother with another tremendous attack afterwards. And that means you have to waste a turn to revive your dead brother, only to have your other brother probably become dizzy as well. And the less said about his missile chase attack, the better... oh, and there's also its last-resort self-destruct timer. The timer runs in real-time, meaning it doesn't stop, no matter what you do. Better know what you're doing at that part.



* ThatOneLevel: Dreamy Somnom Woods can easily be this. The maze? Check. Lots of puzzles and confusing rooms? Check. ThatOneBoss? Well, [[spoiler: the Zeekeeper]] is fought at the end (with easily broken motion controls!) and Pi'illodium is fought at the beginning (with hammer attack and self destruct timer), so you end up having one annoying boss before you enter and one annoying one fought to leave. Oh, and you'd better not mess up [[spoiler: the Zeekeeper]] fight on Hard mode, unless you want to see a lengthy cutscene about ten times.

to:

* ThatOneLevel: Dreamy Somnom Woods can easily be this. The maze? Check. Lots of puzzles and confusing rooms? Check. ThatOneBoss? Well, [[spoiler: the [[spoiler:the Zeekeeper]] is fought at the end (with easily broken motion controls!) and Pi'illodium is fought at the beginning (with its hammer attack and self destruct timer), so you end up having one annoying boss before you enter and one annoying one fought to leave. Oh, and you'd better not mess up [[spoiler: the [[spoiler:the Zeekeeper]] fight on Hard mode, unless you want to see a lengthy cutscene about ten times.



* TheWoobie:
** Luigi as in most games fits this pretty well, especially in the earlier parts of the game. The game also has Prince Dreambert, Wiggler, and Sorrow Fist (the last of these to the point where Luigi feels sorry for him).

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* TheWoobie:
**
%%* TheWoobie: Luigi as in most games fits this pretty well, especially in the earlier parts of the game. The game also has Prince Dreambert, Wiggler, and Sorrow Fist (the last of these to the point where Luigi feels sorry for him).
29th Aug '16 1:10:05 PM KOman
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* SugarWiki/AwesomeMusic: See [[AwesomeMusic/MarioAndLuigi the Awesome Music page for the series]]. If there's one thing everyone can agree on with this game, it has what is considered to be ''the'' best Soundtrack in the entire series so far, with the only real vocal complaints being over whether if ''Bowser's Inside Story'' had a better final boss theme or not. (And even then, people agree that regardless, the final boss theme for this game is still utterly amazingm as well.)

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* SugarWiki/AwesomeMusic: See [[AwesomeMusic/MarioAndLuigi the Awesome Music page for the series]]. If there's one thing everyone can agree on with this game, it has what is considered to be ''the'' best Soundtrack in the entire series so far, with the only real vocal complaints being over whether if ''Bowser's Inside Story'' had a better final boss theme or not. (And even then, people agree that regardless, the final boss theme for this game is still utterly amazingm amazing as well.)
28th Jul '16 8:43:50 AM HeyFella
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** [[spoiler:Some people are already giving this game flak for having Bowser be the final boss. Though as mentioned above, the move is being received much more positively than in ''VideoGame/PaperMarioStickerStar'', due to Bowser breaking out of his DumbMuscle BigBadWannabe niche usually seen in the Mario RPGs while still keeping his personality.]]

to:

** [[spoiler:Some people are already giving this game flak for having Bowser be the final boss. Though as mentioned above, the move is being received much more positively than in ''VideoGame/PaperMarioStickerStar'', due to Bowser breaking out of his DumbMuscle BigBadWannabe niche usually seen in the Mario RPGs [=RPGs=] while still keeping his personality.]]
24th Jul '16 2:38:38 AM Anddrix
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* BaseBreaker:

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* BaseBreaker: BaseBreakingCharacter:
6th Jul '16 9:31:04 AM SergeBernhardt
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* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the second-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'' or ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright (especially in comparison to [[VideoGame/PaperMarioStickerStar the previous 3DS Mario RPG]]); the most common points of criticism are the slow pacing and {{Forced Tutorial}}s. It also has slightly worse reviews than previous installments in the series, though it's still quite well-reviewed.

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* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the second-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'' or ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright (especially in comparison to [[VideoGame/PaperMarioStickerStar the previous 3DS Mario RPG]]); the most common points of criticism are the slow pacing and {{Forced Tutorial}}s. It also has slightly worse reviews than previous installments in the series, though it's still quite well-reviewed. See LoveItOrHateit below for more information.


Added DiffLines:

** The {{Forced Tutorial}}s are one of the game's biggest criticisms, but {{Forced Tutorial}}s have always been a problem in the ''Mario & Luigi'' series. It's only that ''Dream Team'' happened to have even more tutorials than usual. Funnily enough, ''Paper Jam'' ditched {{Forced Tutorial}}s for the most part, instead being replaced with short tests for the new moves.
29th Jun '16 12:36:36 PM PrincessGwen
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** There has been some complaints over how Dreamy Luigi was handled. In a game that was suppose to be celebrating Luigi, many have noted that Dreamy Luigi ends up feeling more like an item than a partner in the dream world, thanks to serving as a powerup for Mario and being used mostly for special attacks. Many have stated that, ironically, Mario is the one who ends up feeling like the main focal point of most Dream World battles, thanks to being the only one who fights conventionally and who you end up controlling for the most part. On the other hand, many feel like Luigi still gets a good amount of focus, and his special attacks in the Dream Worlds help him stand out and really give him a chance to shine after being the ButtMonkey for so many years.

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** There has been some complaints over how Dreamy Luigi was handled. In a game that was suppose supposed to be celebrating Luigi, many have noted that Dreamy Luigi ends up feeling more like an item than a partner in the dream world, Dream World, thanks to serving as a powerup for Mario and being used mostly for special attacks. Many have stated that, ironically, Mario is the one who ends up feeling like the main focal point of most Dream World battles, thanks to being the only one who fights conventionally and who you end up controlling for the most part. On the other hand, many feel like Luigi still gets a good amount of focus, and his special attacks in the Dream Worlds help him stand out and really give him a chance to shine after being the ButtMonkey for so many years.



* FranchiseOriginalSin: Antasma is criticised by some for being a FlatCharacter, but he really has no less characterization than most Mario RPG villains (see [[VideoGame/SuperMarioRPG Smithy]], [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[VideoGame/MarioAndLuigiPartnersInTime the Shroob Princesses]], [[VideoGame/PaperMarioTheThousandYearDoor Grodus, the Shadow Queen]], and [[VideoGame/MarioAndLuigiBowsersInsideStory the Dark Star]]). The difference is that those villains either had underlings with more personality to pick up the slack for their flat characterization, or were aliens/[[EldritchAbomination eldritch abominations]] that didn't require much characterization. Antasma doesn't have either of those things to fall back on, so he stands out more as a flat character. It also doesn't help that he's being compared to the more popular RPG villains like [[VideoGame/MarioAndLuigiSuperstarSaga Faw]][[VideoGame/MarioAndLuigiBowsersInsideStory ful]] and [[VideoGame/SuperPaperMario Dimentio]], who did have more characterization to them. Many fans wanted him to be more like those two.

to:

* FranchiseOriginalSin: Antasma is criticised criticized by some for being a FlatCharacter, but he really has no less characterization than most Mario RPG villains (see [[VideoGame/SuperMarioRPG Smithy]], [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[VideoGame/MarioAndLuigiPartnersInTime the Shroob Princesses]], [[VideoGame/PaperMarioTheThousandYearDoor Grodus, the Shadow Queen]], and [[VideoGame/MarioAndLuigiBowsersInsideStory the Dark Star]]). The difference is that those villains either had underlings with more personality to pick up the slack for their flat characterization, or were aliens/[[EldritchAbomination eldritch abominations]] that didn't require much characterization. Antasma doesn't have either of those things to fall back on, so he stands out more as a flat character. It also doesn't help that he's being compared to the more popular RPG villains like [[VideoGame/MarioAndLuigiSuperstarSaga Faw]][[VideoGame/MarioAndLuigiBowsersInsideStory ful]] and [[VideoGame/SuperPaperMario Dimentio]], who did have more characterization to them. Many fans wanted him to be more like those two.



* LoveItOrHateIt: Some fans love ''Dream Team'' for providing some relief from the much-maligned ''VideoGame/PaperMarioStickerStar'', continuing the ''Mario & Luigi'' subseries' tradition of introducing quirky, lovable characters and locations, and providing a PlotTwist that finally gave [[spoiler: the BigBad of the entire ''Mario'' franchise]] the respect that he deserves as a villain in the RPG's. Others hate the game for its huge amount of {{Forced Tutorial}}s and slow pacing; additionally, there are a few fans who dislike [[spoiler:Bowser]] as the main villain.

to:

* LoveItOrHateIt: Some fans love ''Dream Team'' for providing some relief from the much-maligned ''VideoGame/PaperMarioStickerStar'', continuing the ''Mario & Luigi'' subseries' tradition of introducing quirky, lovable characters and locations, and providing a PlotTwist that finally gave [[spoiler: the BigBad of the entire ''Mario'' franchise]] the respect that he deserves as a villain in the RPG's.RPGs. Others hate the game for its huge amount of {{Forced Tutorial}}s and slow pacing; additionally, there are a few fans who dislike [[spoiler:Bowser]] as the main villain.



* ThatOneLevel: Dreamy Somnom Woods can easily be this. The maze? Check. Lots of puzzles and confusing rooms? Check. ThatOneBoss? Well, [[spoiler: the Zeekeeper]] is fought at the end (with easily broken motion controls!) and Pi'illodium is fought at the beginning (with hammer attack and self destruct timer), so you end up having one annoying boss before you enter and one annoying one fought to leave. Oh, and you'd better not mess up [[spoiler: the Zeekeeper]] fight on Hard mode, unless you want to see a lengthy cut scene about ten times.

to:

* ThatOneLevel: Dreamy Somnom Woods can easily be this. The maze? Check. Lots of puzzles and confusing rooms? Check. ThatOneBoss? Well, [[spoiler: the Zeekeeper]] is fought at the end (with easily broken motion controls!) and Pi'illodium is fought at the beginning (with hammer attack and self destruct timer), so you end up having one annoying boss before you enter and one annoying one fought to leave. Oh, and you'd better not mess up [[spoiler: the Zeekeeper]] fight on Hard mode, unless you want to see a lengthy cut scene cutscene about ten times.



** [[spoiler:Some people are already giving this game flak for having Bowser be the final boss. Though as mentioned above, the move is being received much more positively than in ''VideoGame/PaperMarioStickerStar'', due to Bowser breaking out of his DumbMuscle BigBadWannabe niche usually seen in the Mario RPG's while still keeping his personality.]]

to:

** [[spoiler:Some people are already giving this game flak for having Bowser be the final boss. Though as mentioned above, the move is being received much more positively than in ''VideoGame/PaperMarioStickerStar'', due to Bowser breaking out of his DumbMuscle BigBadWannabe niche usually seen in the Mario RPG's RPGs while still keeping his personality.]]
28th Jun '16 3:07:50 PM Luigiofthegods
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* BadassDecay: Bowser X, the BonusBoss for the last game had a lot of HP along with many unavoidable attacks. This game, since Bowser is an early-game boss, Bowser X is easily curbstomped with a Luiginary Attack, assuming you fight him later on in the game.

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* BadassDecay: Bowser X, the BonusBoss for the last game had a lot of HP along with many nearly unavoidable and hard hitting attacks. This game, Here, since Bowser is an early-game boss, this version of Bowser X is easily curbstomped with a Luiginary Attack, assuming you fight him later on in the game.
23rd Jun '16 12:30:49 PM Austin
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* LastLousyPoint
** For the Expert Challenges, Monolift R can be this. They're only found in the area of Pajamaja that leads to the [[PlotCoupon Pajamaja Rock Frame,]] relatively tiny compared to the main area. They also seem to have an uncommon spawn rate compared to Viruses in that zone, so if you accidentally kill it without getting the No Hitter or kill it on purpose thinking you can just find more, you'll have to backtrack there for the sole purpose of getting that challenge cleared.
** Shy Guy and Shy Guy Airtub Rs are only found in just about the very last area of the very last dungeon in the real world, and have a spawn rate as low as or even lower than the normal Airtubs. Plus, the attack they launch when you hit them with a Taunt Ball is extremely difficult to dodge perfectly as it is much faster than the same attack with the normal airtubs, meaning you'll likely have to find at least two of them to get those last 10 points.
22nd Jun '16 7:35:53 AM longWriter
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* AnnoyingVideoGameHelper:
** Played with during the giant wiggler boss fight. Popple (who is on your side at the time) will "help out" by annoying the wiggler, causing it to get pissed and making its attacks harder to avoid. Once you get rid of it, he immediately turns on you so he can take the treasure for himself, implying he may have been doing it on purpose.
** Players think that there are too many tutorials in the game. The player is still being given tutorials in Somnom Woods, the penultimate level of the game. The game (mostly) stops holding your hand in Neo Bowser's Castle.



* StopHelpingMe:
** Played with during the giant wiggler boss fight. Popple (who is on your side at the time) will "help out" by annoying the wiggler, causing it to get pissed and making its attacks harder to avoid. Once you get rid of it, he immediately turns on you so he can take the treasure for himself, implying he may have been doing it on purpose.
** Players think that there are too many tutorials in the game. The player is still being given tutorials in Somnom Woods, the penultimate level of the game. The game (mostly) stops holding your hand in Neo Bowser's Castle.
13th Jun '16 10:52:01 AM Darthrai
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Added DiffLines:

* LoveItOrHateIt: Some fans love ''Dream Team'' for providing some relief from the much-maligned ''VideoGame/PaperMarioStickerStar'', continuing the ''Mario & Luigi'' subseries' tradition of introducing quirky, lovable characters and locations, and providing a PlotTwist that finally gave [[spoiler: the BigBad of the entire ''Mario'' franchise]] the respect that he deserves as a villain in the RPG's. Others hate the game for its huge amount of {{Forced Tutorial}}s and slow pacing; additionally, there are a few fans who dislike [[spoiler:Bowser]] as the main villain.
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