History YMMV / MarioAndLuigiDreamTeam

14th Oct '17 4:05:57 AM HeyFella
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** You can use Bros. Boots as a substitute for the Angel Bangle. They recharge your BP whenever you use a Jump attack, based on how much damage you do. Sounds okay at first, but what's really broken about it is that the effect ''stacks'' with Bros/Luiginary attacks that use the boots, and given that those attacks do way more damage than jump attacks do, you'll often recover more BP with the boots than you used to perform the attack in the first place (especially if you have the aforementioned Casual Bros. bonus). Enjoy never having to use regular attacks again!

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** You can use Bros. Boots as a substitute for the Angel Bangle. They recharge your BP whenever you use a Jump attack, based on how much damage you do. Sounds okay at first, but what's really broken about it is that the effect ''stacks'' with Bros/Luiginary Bros./Luiginary attacks that use the boots, and given that those attacks do way more damage than jump attacks do, you'll often recover more BP with the boots than you used to perform the attack in the first place (especially if you have the aforementioned Casual Bros. bonus). Enjoy never having to use regular attacks again!



** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be, and the lack of a second character to revive the first will guarantee at least a few retried battles. Also, since you control both bros, Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom). The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.

to:

** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be, and the lack of a second character to revive the first will guarantee at least a few retried battles. Also, since you control both bros, Bros., Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom). The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.
14th Oct '17 4:04:08 AM HeyFella
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** So far, the Massif Bros (with their random beef references and muscle obsession) seem to be the most popular new characters in the game, and one of the things even some of the more harsh critic reviews call hilarious.

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** So far, the Massif Bros Bros. (with their random beef references and muscle obsession) seem to be the most popular new characters in the game, and one of the things even some of the more harsh critic reviews call hilarious.



** The Wellington/Farmer's Boots. What does this pair of boots give you? Why, the ability to occasionally get [[StatGrinding Beans]] instead of coins. Combine this with Dream World enemies and Luiginary Ball (and maybe the gloves that give you more coins from doing that), and you won't need to care about stats in the nearest future, as well as customizing the bros exactly how you want them.

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** The Wellington/Farmer's Boots. What does this pair of boots give you? Why, the ability to occasionally get [[StatGrinding Beans]] instead of coins. Combine this with Dream World enemies and Luiginary Ball (and maybe the gloves that give you more coins from doing that), and you won't need to care about stats in the nearest future, as well as customizing the bros Bros. exactly how you want them.



** The Angel Bangle mixed with the Casual Bros Rank Up effect. The Angel Bangle restores 20 HP and 10 BP a turn. Casual Bros cuts the price of special attacks in half. None of the special attacks exceed 20 BP, so none of the moves with Casual Bros will exceed 10 BP. And since you heal 10 BP a turn, this means ''infinite Bros moves, with absolutely no restrictions outside of the BonusBoss.'' In fact, the Angel Bangle in general is overpowered; even without Casual Bros., only 6 of the 16 special attacks use more than 10 BP, so one can still spam any of the other 10 every turn, or even one of the more expensive ones followed by a cheap one (say, Zee Egg followed by 3D Red Shell, Star Rocket followed by Dropchopper, or Luiginary Wall followed by Luiginary Ball) so that the combined BP cost still adds up to 20 or less. And then you get 20 HP worth of healing in the bargain.
** You can use Bros. Boots as a substitute for the Angel Bangle. They recharge your BP whenever you use a Jump attack, based on how much damage you do. Sounds okay at first, but what's really broken about it is that the effect ''stacks'' with Bros/Luiginary attacks that use the boots, and given that those attacks do way more damage than jump attacks do, you'll often recover more BP with the boots than you used to perform the attack in the first place (especially if you have the aforementioned Casual Bros bonus). Enjoy never having to use regular attacks again!

to:

** The Angel Bangle mixed with the Casual Bros Bros. Rank Up effect. The Angel Bangle restores 20 HP and 10 BP a turn. Casual Bros Bros. cuts the price of special attacks in half. None of the special attacks exceed 20 BP, so none of the moves with Casual Bros Bros. will exceed 10 BP. And since you heal 10 BP a turn, this means ''infinite Bros Bros. moves, with absolutely no restrictions outside of the BonusBoss.'' In fact, the Angel Bangle in general is overpowered; even without Casual Bros., only 6 of the 16 special attacks use more than 10 BP, so one can still spam any of the other 10 every turn, or even one of the more expensive ones followed by a cheap one (say, Zee Egg followed by 3D Red Shell, Star Rocket followed by Dropchopper, or Luiginary Wall followed by Luiginary Ball) so that the combined BP cost still adds up to 20 or less. And then you get 20 HP worth of healing in the bargain.
** You can use Bros. Boots as a substitute for the Angel Bangle. They recharge your BP whenever you use a Jump attack, based on how much damage you do. Sounds okay at first, but what's really broken about it is that the effect ''stacks'' with Bros/Luiginary attacks that use the boots, and given that those attacks do way more damage than jump attacks do, you'll often recover more BP with the boots than you used to perform the attack in the first place (especially if you have the aforementioned Casual Bros Bros. bonus). Enjoy never having to use regular attacks again!



** Silver + Miracle Combo. What does this do? Resets status to the last turn. But it doesn't reset how much you've beaten up the enemy, so they stay brutally mauled, you end up in a good condition again. This cures status effects and heals damage to the point you were at before, so it can act like a free combo of a Max Candy and a Refreshing Herb. For both characters. It's also very 'cheap', in that the bar for it is filled in just 14 hits (compared to more than 20 for most other powerful badges). And against Bowser Jr? It BRINGS BACK the Bros Attacks he steals! So you can go Star Rocket, Zee Egg, reset, more Star Rocket and Zee Egg! It can completely destroy the difficulty of the Battle Ring...

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** Silver + Miracle Combo. What does this do? Resets status to the last turn. But it doesn't reset how much you've beaten up the enemy, so they stay brutally mauled, you end up in a good condition again. This cures status effects and heals damage to the point you were at before, so it can act like a free combo of a Max Candy and a Refreshing Herb. For both characters. It's also very 'cheap', in that the bar for it is filled in just 14 hits (compared to more than 20 for most other powerful badges). And against Bowser Jr? It BRINGS BACK the Bros Bros. Attacks he steals! So you can go Star Rocket, Zee Egg, reset, more Star Rocket and Zee Egg! It can completely destroy the difficulty of the Battle Ring...



** The "Bomb Derby" bros attack. It's easy to get an "OK", but getting an "Excellent" is near impossible, due to the precise timing needed to hit all the bombs, and the fact that you need to focus on shooting them rapidly and hoping for the best, otherwise your EXTREMELY limited time will run out. Want the Duplex Crown? Too bad, you have to get an excellent in the Bomb Derby attack, which is even tougher than dodging Earthwake's hammer attack, the Zeekeeper's dimensional rift, and finishing off Giant Bowser.

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** The "Bomb Derby" bros Bros. attack. It's easy to get an "OK", but getting an "Excellent" is near impossible, due to the precise timing needed to hit all the bombs, and the fact that you need to focus on shooting them rapidly and hoping for the best, otherwise your EXTREMELY limited time will run out. Want the Duplex Crown? Too bad, you have to get an excellent in the Bomb Derby attack, which is even tougher than dodging Earthwake's hammer attack, the Zeekeeper's dimensional rift, and finishing off Giant Bowser.



** Mammoshka's giant rock. It hits both Bros for massive damage and you have to hit it 3-5 times to get rid of it. Both Bros have to hit it at the exact same time; if one is slightly off, then the rock will crash into the other Bro for massive damage. That alone would be challenging, but the worst part is that it goes off-screen the 4th or 5th time it is hit. Unlike Pi'illodium's hammer, which comes down on a timer, there is no tell for when it's coming back down aside from memorizing the timing.

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** Mammoshka's giant rock. It hits both Bros Bros. for massive damage and you have to hit it 3-5 times to get rid of it. Both Bros Bros. have to hit it at the exact same time; if one is slightly off, then the rock will crash into the other Bro for massive damage. That alone would be challenging, but the worst part is that it goes off-screen the 4th or 5th time it is hit. Unlike Pi'illodium's hammer, which comes down on a timer, there is no tell for when it's coming back down aside from memorizing the timing.



** Chasing attacks in general. Bosses will occasionally force the Mario Bros through a long running sequence that requires constant evasion. Even those that end after a single attack connects tend to inflict heavy damage.

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** Chasing attacks in general. Bosses will occasionally force the Mario Bros Bros. through a long running sequence that requires constant evasion. Even those that end after a single attack connects tend to inflict heavy damage.



** [[spoiler:Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using bros attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]

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** [[spoiler:Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using bros Bros. attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]
11th Oct '17 1:24:53 AM mariofan12ify
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Added DiffLines:

* LongSongShortScene: A cover of Peach's Castle is played at the beginning of the game and is never heard in the game again, unless you start a new file, of course.
6th Sep '17 7:21:20 PM PrincessGwen
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** There has been some complaints over how Dreamy Luigi was handled. In a game that was supposed to be celebrating Luigi, many have noted that Dreamy Luigi ends up feeling more like an item than a partner in the Dream World, thanks to serving as a powerup for Mario and being used mostly for special attacks. Many have stated that, ironically, Mario is the one who ends up feeling like the main focal point of most Dream World battles, thanks to being the only one who fights conventionally and who you end up controlling for the most part. On the other hand, many feel like Luigi still gets a good amount of focus, and his special attacks in the Dream Worlds help him stand out and really give him a chance to shine after being the ButtMonkey for so many years.

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** There has have been some complaints over how Dreamy Luigi was handled. In a game that was supposed to be celebrating Luigi, many have noted that Dreamy Luigi ends up feeling more like an item than a partner in the Dream World, thanks to serving as a powerup for Mario and being used mostly for special attacks. Many have stated that, ironically, Mario is the one who ends up feeling like the main focal point of most Dream World battles, thanks to being the only one who fights conventionally and who you end up controlling for the most part. On the other hand, many feel like Luigi still gets a good amount of focus, and his special attacks in the Dream Worlds help him stand out and really give him a chance to shine after being the ButtMonkey for so many years.
19th Aug '17 4:57:12 PM MinisterOfSinister
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%%** [[spoiler:Some people feel Antasma is this after Bowser betrays him.]]
16th Aug '17 11:19:51 AM 8BrickMario
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** Cocoknights (and their R equivalents), Mechakoopas and Beehosses. They've all got at least one attack that's infuriating to counter, fairly decent stats and come in large groups in the endgame. Have fun.

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** Cocoknights (and their R equivalents), Mechakoopas and Beehosses. They've all got at least one have a particularly devious attack that's infuriating where they surround you in a whirling circle. This requires you to counter, fairly decent stats and come in large groups stay in the endgame. Have fun.center while they move around, and you have to jump over them when they stop. Their spear-tossing attacks are also fast and it's difficult to spot where the thrower is on the field.
** Beehosses control swarms of bees to do their attacks, and this is all well and good but for one thing. ''Counterattacking the bees will cause them to swoop down on you in an attack that cannot be dodged.'' It's an enemy you have to dodge with zero countering, which is harder than it sounds.



** Mechakoopas. Sure, they have some very annoying attacks, but the kicker is that attacking them can cause them to ''malfunction, which reverses their attack pattern''. Yeah, this is not an enemy you want to first-strike, and when there are normal and malfunctioning Mechakoopas in the group during their rush attack, it can get very confusing to counter them all.



** The Elite Trio (Sergeant Guy, Corporal Paraplonk, and Private Goomp) can be rather annoying. None of them are terribly difficult to dodge or terribly difficult to defeat individually, but you can't beat them unless you take them all out in a single attack. Not in a row, on the same turn; any of them that aren't [=KOed=] will revive any that are, and they will happily combine this with a Mushroom or two to heal. Thankfully BP can be restored with badges and you can exploit Sergeant Guys cannon to damage them all at once.

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** The Elite Trio (Sergeant Guy, Corporal Paraplonk, and Private Goomp) can be rather annoying. None of them are terribly difficult to dodge or terribly difficult to defeat individually, but you can't beat them unless you take them all out in a single attack. Not in a row, on the same turn; any of them that aren't [=KOed=] will revive any that are, and they will happily combine this with a Mushroom or two to heal. Thankfully BP can be restored with badges and you can exploit Sergeant Guys Guy's cannon to damage them all at once.



** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be. Also, since you control both bros, Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom). The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.

to:

** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be.be, and the lack of a second character to revive the first will guarantee at least a few retried battles. Also, since you control both bros, Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom). The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.
8th Aug '17 3:17:29 PM Ferot_Dreadnaught
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* LoveItOrHateIt: Some fans love ''Dream Team'' for providing some relief from the much-maligned ''VideoGame/PaperMarioStickerStar'', continuing the ''Mario & Luigi'' subseries' tradition of introducing quirky, lovable characters and locations, and providing a PlotTwist that finally gave [[spoiler:the BigBad of the entire ''Mario'' franchise]] the respect that he deserves as a villain in the RPGs. Others hate the game for its huge amount of {{Forced Tutorial}}s and slow pacing; additionally, there are a few fans who dislike [[spoiler:Bowser]] as the main villain.
30th Jul '17 9:16:34 AM 8BrickMario
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* MostAnnoyingSound: Mario saying "Here we go!" can get extremely annoying in a Giant Battle very quickly, despite it being likely to be heard only a few times on normal occasions. It is a reminder, though, that Rhythm Mushroom/Drill Stomp can be used.

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* MostAnnoyingSound: MostAnnoyingSound:
**
Mario saying "Here we go!" can get extremely annoying in a Giant Battle very quickly, despite it being likely to be heard only a few times on normal occasions. It is a reminder, though, that Rhythm Mushroom/Drill Stomp can be used.
** Luigi has only one sneeze sound effect, which will become annoying quickly when using the Sneeze Wind Luiginary Work.
30th Jul '17 9:06:00 AM 8BrickMario
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** The Dark Blocks have the "hit the block" attack. They will show a counter (usually 3 to 7) and then start moving back and forth above Mario's head, and every time he jumps under the block and hits it, the counter will decrease by 1. If you get it to 0, then you have successfully countered the attack. If you don't, then the block will slam down on Mario's head for a good chunk of damage as well as the chance to inflict dizziness. And hitting the block at the right time is a lot harder than it looks.

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** The Dark Blocks have the "hit the block" attack. They will show a counter (usually 3 to 7) and then start moving back and forth above Mario's head, and every time he jumps under the block and hits it, the counter will decrease by 1. If you get it to 0, then you have successfully countered the attack. If you don't, then the block will slam down on Mario's head for a good chunk of damage as well as the chance to inflict dizziness. And hitting the block at the right time is a lot harder than it looks.looks, because it's an attack where you have to move forward and back in 3D space, and the block moves so quickly that it's not really a fair test of skill to hit it in time.
24th Jun '17 2:51:25 PM WolfThunder
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Added DiffLines:

* UnexpectedCharacter: [[spoiler:Bowser Jr.]] is an interesting case. He usually wouldn't be unexpected, but he doesn't show up at all until [[spoiler:he's revealed to be the Bonus Boss, showing up with no foreshadowing whatsoever]].
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