History YMMV / MarioAndLuigiDreamTeam

24th May '16 12:37:32 PM Ferot_Dreadnaught
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* WakeUpCallBoss: [[spoiler: Bowser and Antasma in Dream's Deep]] considering that they will mop the floor with you if you don't know about timed hits and dodging enemy attacks.
24th May '16 12:23:14 PM MegaMarioMan
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** Boost Wear/Energy Wear. Seems useless at first, but filling your badge meter every time you get hit is a pretty damn powerful effect. Especially against the Elite Trio or Antasma, who have attacks that can hit about 10 times per turn. See how useful those badges mentioned above are? Well it's even easier when you can fill the meter every time the enemies hit YOU as well as the other way around!

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** Boost Wear/Energy Wear. Seems useless at first, but filling your badge meter every time you get hit is a pretty damn powerful effect. Especially against the Elite Trio or Antasma, who have attacks that can hit about 10 times per turn. See how useful those badges mentioned above are? Well it's Well, they're even easier more broken when you can fill the meter every time the enemies hit YOU as well as the other way around!
24th May '16 12:02:29 PM MegaMarioMan
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** There are some who ship Antasma/Bowser, since they do get along. [[spoiler:'''At first.''']]

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** There are some who ship Antasma/Bowser, since they do get along. [[spoiler:'''At [[spoiler:At first.''']]]]
17th May '16 9:09:10 AM Darthrai
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* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the second-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'', although nobody really dislikes ''Dream Team'' outright (especially in comparison to [[VideoGame/PaperMarioStickerStar the previous 3DS Mario RPG]]). It also has slightly worse reviews than the other installments in the series, though it's still quite well-reviewed.

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* ContestedSequel: Fans generally either view this game as the best ''Mario & Luigi'' game or the second-worst next to ''VideoGame/MarioAndLuigiPartnersInTime'', ''VideoGame/MarioAndLuigiPartnersInTime'' or ''VideoGame/MarioAndLuigiPaperJam'', although nobody really dislikes ''Dream Team'' outright (especially in comparison to [[VideoGame/PaperMarioStickerStar the previous 3DS Mario RPG]]). It also has slightly worse reviews than the other previous installments in the series, though it's still quite well-reviewed.
3rd May '16 11:57:57 PM Ninplanet123
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** Among Japanese fans there's Bedsmith/Broque Monsieur, a CrackPairing of extremes that manages to be ridiculously popular.
25th Apr '16 10:44:01 AM Ninplanet123
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* SugarWiki/AwesomeMusic: See [[AwesomeMusic/MarioAndLuigi the Awesome Music page for the series]]. If there's one thing everyone can agree on with this game, it has what is considered to be ''the'' best Soundtrack in the entire series so far, with the only real vocal complaints being over whether if ''Bowser's Inside Story'' had a better final boss theme or not. (And even then, people agree that regardless, the final boss theme for this game is still utterly amazing as well.)

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* SugarWiki/AwesomeMusic: See [[AwesomeMusic/MarioAndLuigi the Awesome Music page for the series]]. If there's one thing everyone can agree on with this game, it has what is considered to be ''the'' best Soundtrack in the entire series so far, with the only real vocal complaints being over whether if ''Bowser's Inside Story'' had a better final boss theme or not. (And even then, people agree that regardless, the final boss theme for this game is still utterly amazing amazingm as well.)



* EnsembleDarkhorse: So far, the Massif Bros (with their random beef references and muscle obsession) seem to be the most popular new characters in the game, and one of the things even some of the more harsh critic reviews call hilarious. In addition, Kylie Koopa's (originally from ''Partners in Time'') popularity alone earned her a spot in this game.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
So far, the Massif Bros (with their random beef references and muscle obsession) seem to be the most popular new characters in the game, and one of the things even some of the more harsh critic reviews call hilarious. In addition, hilarious.
**
Kylie Koopa's (originally from ''Partners ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time'') Time]]'') popularity alone earned her a spot in this game.game. Her optional quest in this game is also regarded as pretty fun in general.
22nd Apr '16 9:45:38 AM Ninplanet123
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* MemeticMutation: Dreamy Brickle dressed as a carrot and everything he says and does in it.

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* MemeticMutation: Dreamy Brickle dressed as in a carrot suit and everything he says and does in it.
22nd Apr '16 9:45:23 AM Ninplanet123
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* MemeticMutation: Dreamy Brickle dressed as a carrot and everything he says and does in it.
3rd Mar '16 4:08:40 PM N8han11
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* WakeUpCallBoss: [[spoiler Bowser and Antasma in Dream's Deep]] considering that they will mop the floor with you if you don't know about timed hits and dodging enemy attacks.

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* WakeUpCallBoss: [[spoiler [[spoiler: Bowser and Antasma in Dream's Deep]] considering that they will mop the floor with you if you don't know about timed hits and dodging enemy attacks.
14th Feb '16 4:45:01 PM GastonRabbit
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* SugarWiki/AwesomeMusic: If there's one thing everyone can agree on with this game, it has what is considered to be ''the'' best Soundtrack in the entire series so far, with the only real vocal complaints being over whether if ''Bowser's Inside Story'' had a better final boss theme or not. (And even then, people agree that regardless, the final boss theme for this game is still utterly amazing as well.)

to:

* SugarWiki/AwesomeMusic: See [[AwesomeMusic/MarioAndLuigi the Awesome Music page for the series]]. If there's one thing everyone can agree on with this game, it has what is considered to be ''the'' best Soundtrack in the entire series so far, with the only real vocal complaints being over whether if ''Bowser's Inside Story'' had a better final boss theme or not. (And even then, people agree that regardless, the final boss theme for this game is still utterly amazing as well.)



** [[spoiler: The whole Bowser vs. Antasma debacle, specifically Bowser's role as the BigBad and Antasma's relatively plain personality and status as Bowser's UnwittingPawn. There are Bowser fans who love the game's PlotTwist and were glad to see Mario's classic nemesis become a {{Badass}}, menacing villain and FinalBoss in a series where he started out as the ButtMonkey. Then there are Antasma fans who were looking forward to Antasma being a memorable, fleshed-out RPG villain just like Fawful and [[VideoGame/SuperPaperMario Dimentio]], rather than just a FlatCharacter RedHerring for Bowser. And ''then'' there are fans who [[TakeAThirdOption just enjoy both villains and don't really care either way.]]]]

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** [[spoiler: The [[spoiler:The whole Bowser vs. Antasma debacle, specifically Bowser's role as the BigBad and Antasma's relatively plain personality and status as Bowser's UnwittingPawn. There are Bowser fans who love the game's PlotTwist and were glad to see Mario's classic nemesis become a {{Badass}}, menacing villain and FinalBoss in a series where he started out as the ButtMonkey. Then there are Antasma fans who were looking forward to Antasma being a memorable, fleshed-out RPG villain just like Fawful and [[VideoGame/SuperPaperMario Dimentio]], rather than just a FlatCharacter RedHerring for Bowser. And ''then'' there are fans who [[TakeAThirdOption just enjoy both villains and don't really care either way.]]]]



* CrowningMusicOfAwesome: [[AwesomeMusic/MarioAndLuigi Well, it is a Mario and Luigi game.]]
** [[http://www.youtube.com/watch?v=bpn1x_OILHE Never Let Up!]]
** [[http://www.youtube.com/watch?v=Jmy506jvI3k Dreamy Somnom Labyrinth]]
** [[http://www.youtube.com/watch?v=jCULfPd9ALw Size Up Your Enemy]]
** [[http://www.youtube.com/watch?v=B43bXrRVPFE Victory in the Dream World]]
** [[http://www.youtube.com/watch?v=ihouKiRVD44 The Final Antasma Battle]]. [[NonIndicativeName Which is also used in the very first fight of the game.]]
** The absolutely epic FinalBoss theme - [[http://www.youtube.com/watch?v=Elb6A7iT6P0 Adventure's End]], [[spoiler: possibly Bowser's most emotional and haunting boss theme in the entire franchise]].



* EarWorm:
** [[http://www.youtube.com/watch?v=Y3x8PjIuTxU The theme music to the game is very upbeat.]]
** Actually most of the soundtrack would qualify for this. See CrowningMusicOfAwesome above for just some of the examples.
* EnsembleDarkhorse:
** So far, the Massif Bros (with their random beef references and muscle obsession) seem to be the most popular new characters in the game, and one of the things even some of the more harsh critic reviews call hilarious.
** Also Kylie Koopa, whose popularity alone earned her a spot in this game.

to:

* EarWorm:
**
EarWorm: [[http://www.youtube.com/watch?v=Y3x8PjIuTxU The theme music to the game is very upbeat.]]
** Actually most of the soundtrack would qualify for this. See CrowningMusicOfAwesome above for just some of the examples.
* EnsembleDarkhorse:
**
EnsembleDarkhorse: So far, the Massif Bros (with their random beef references and muscle obsession) seem to be the most popular new characters in the game, and one of the things even some of the more harsh critic reviews call hilarious.
** Also
hilarious. In addition, Kylie Koopa, whose Koopa's (originally from ''Partners in Time'') popularity alone earned her a spot in this game.



** Or Starlow with Dreambert.

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** Or Starlow with Dreambert.



* HilariousInHindsight: Before ''VideoGame/PaperMarioStickerStar'' was released, people were making jokes about how Mario would be the final boss. In ''Dream Team'', Mario ''is'' a boss - one of the first boss fights in the game.

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* HilariousInHindsight: Before ''VideoGame/PaperMarioStickerStar'' was released, people were making jokes about how Mario would be the final boss. In ''Dream Team'', Mario ''is'' a boss - -- one of the first boss fights in the game.



** Also Popple, for being a complete {{jerkass}} that initiates an annoying boss fight with Wiggler and becomes TheLoad during the fight, and then turns on you after you defeat Wiggler. Not to mention that his status as a recurring boss and his unique boss music is gone, so all of his likeable traits aren't around.
** The Mole Hunt Proprietor. See that entry for {{Padding}} above? Now consider the fact that you are ''only'' doing that minigame because this idiot wants to make a quick buck off you by withholding access to the next part of the game until you pay him. (Granted, 10 coins is a pittance by the point in the game where it comes up, but still...) It's as if [[VideoGame/SpyroTheDragon Moneybags]] reincarnated into the Mario universe.

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** Also Popple, for being a complete {{jerkass}} that initiates an annoying boss fight with Wiggler and becomes TheLoad during the fight, and then turns on you after you defeat Wiggler. Not to mention that his status as a recurring boss and his unique boss music is gone, so all of his likeable traits aren't around.
** The Mole Hunt Proprietor. See that entry for {{Padding}} above? {{Padding}}? Now consider the fact that you are ''only'' doing that minigame because this idiot wants to make a quick buck off you by withholding access to the next part of the game until you pay him. (Granted, 10 coins is a pittance by the point in the game where it comes up, but still...) It's as if [[VideoGame/SpyroTheDragon Moneybags]] reincarnated into the Mario universe.



** Ring puzzles in Somnom Woods. Major GuideDangIt, made worse by the lack of guides and ridiculously complex solutions needed.
*** Made slightly easier if you wait before starting one, study the layout, figure out the path beforehand and take note of the shadows of the rings on the ground to better gauge their position.
** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be. Also, since you control both bros, Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom)
*** Also the fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.

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** Ring puzzles in Somnom Woods. Major GuideDangIt, made worse by the lack of guides and ridiculously complex solutions needed.
***
needed. Made slightly easier if you wait before starting one, study the layout, figure out the path beforehand and take note of the shadows of the rings on the ground to better gauge their position.
** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be. Also, since you control both bros, Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom)
*** Also the
doom). The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.



** Other notable examples include Antasma's bat attack in his final battle (it's not so bad, but it's the potential secondary effect that makes it this: Antasma pulls Mario into a DreamWithinADream and begins to chase him down while spitting dark flames, and Mario has to find the correct exit to wake up, the others contain spikes that can combo you AND won't pull you out of the dream), Pi'illodium's hammer transformation attack (hmm, every boss that becomes a hammer tends to become ThatOneBoss), Bowser's chase attack in his first battle and a few others. Pi'illodium also has another one in the form of his self destruct move, which operates ''on a real-time timer in a turn-based game''.

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** Other notable examples include Antasma's bat attack in his final battle (it's not so bad, but it's the potential secondary effect that makes it this: Antasma pulls Mario into a DreamWithinADream and begins to chase him down while spitting dark flames, and Mario has to find the correct exit to wake up, the others contain spikes that can combo you AND won't pull you out of the dream), Pi'illodium's hammer transformation attack (hmm, every boss that becomes a hammer tends to become ThatOneBoss), Bowser's chase attack in his first battle and a few others. Pi'illodium also has another one in the form of his self destruct move, which operates ''on a real-time timer in a turn-based game''.



** The Mechakoopas' fireball march. In theory it sounds simple: bait them by moving into their path, then move back once they're done shooting. In practice, it's all but undodgeable, as there's no way to move out of their way and back quickly enough without getting hit by another Mechakoopa's fireballs. No, you can't just jump over the fireballs, as they constantly fire if you're in their path. There's a good chance they'll use this attack before you can even move, up to five times in a row.
*** A way to dodge is to wait at one end of the battlefield until you see the exclamation mark indicating that the Mechakoopa saw Mario, then move to the other end of the battlefield and hop over the 1 or 2 fireballs the last Mechakoopa shoots at Mario, before jumping over the Mechakoopa itself.

to:

** The Mechakoopas' fireball march. In theory it sounds simple: bait them by moving into their path, then move back once they're done shooting. In practice, it's all but undodgeable, as there's no way to move out of their way and back quickly enough without getting hit by another Mechakoopa's fireballs. No, you can't just jump over the fireballs, as they constantly fire if you're in their path. There's a good chance they'll use this attack before you can even move, up to five times in a row.
***
row. A way to dodge is to wait at one end of the battlefield until you see the exclamation mark indicating that the Mechakoopa saw Mario, then move to the other end of the battlefield and hop over the 1 or 2 fireballs the last Mechakoopa shoots at Mario, before jumping over the Mechakoopa itself.



** [[spoiler:The Zeekeeper.]] Due to how giant boss fights work in the game and since this boss is constantly fleeing from you, said act of fleeing and its attempts to shake you off are technically his turns, meaning you have to wait a ''while'' before getting to do anything of your own accord. To make matters worse, he's the only giant boss in the game that attacks before you get a chance to.
*** [[FromBadToWorse It only gets worse]] when it begins to travel dimensions, instructing you to move with the gyro controls. Due to a fairly common GameBreakingBug, the gyro controls can often fail to register, making this fight impossible to win unless by sheer luck you can dodge its attacks by ''not being targeted''.
*** A lot of players likely haven't noticed this, but in order to actually catch up with [[spoiler: the Zeekeeper]], you have to dodge/counter his attacks ''perfectly'' just to get a chance to successfully attack him, and if you get hit even once you actually fall back a few steps and [[spoiler: the Zeekeeper]] will just move on to his next move, one after another. What this means is that this battle can potentially take ''forever'' to get done with if you aren't perfect at dodging and/or countering.

to:

** [[spoiler:The Zeekeeper.]] Due to how giant boss fights work in the game and since this boss is constantly fleeing from you, said act of fleeing and its attempts to shake you off are technically his turns, meaning you have to wait a ''while'' before getting to do anything of your own accord. To make matters worse, he's the only giant boss in the game that attacks before you get a chance to.
*** [[FromBadToWorse
to. It only gets worse]] worse when it begins to travel dimensions, instructing you to move with the gyro controls. Due to a fairly common GameBreakingBug, the gyro controls can often fail to register, making this fight impossible to win unless by sheer luck you can dodge its attacks by ''not being targeted''.
***
targeted''. A lot of players likely haven't noticed this, but in order to actually catch up with [[spoiler: the [[spoiler:the Zeekeeper]], you have to dodge/counter his attacks ''perfectly'' just to get a chance to successfully attack him, and if you get hit even once you actually fall back a few steps and [[spoiler: the [[spoiler:the Zeekeeper]] will just move on to his next move, one after another. What this means is that this battle can potentially take ''forever'' to get done with if you aren't perfect at dodging and/or countering.



** [[spoiler: Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using bros attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is EXTREMELY difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself AND his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]

to:

** [[spoiler: Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using bros attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is EXTREMELY '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself AND '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]



** [[spoiler: Pi'illodium]], which continues the trend of a late boss being a frustratingly difficult killer robot (kind of like [[spoiler: Junker]] from the last game, who is another ThatOneBoss). Now the boss itself is not THAT difficult to get over with, you need to break both of its wings to be able to deal more damage to it, but the attacks it uses are just painful. For example his hammer attack (see ThatOneAttack above), where it not only goes offscreen for a few moments before striking, so you can't really tell when he will strike, but even the strike itself has such a cheap timing, it would be a miracle to properly counter this attack (seriously now, what is it with this game and hammer attacks that bosses use being so frustratingly hard to counter?!). But that's not even the worst part, the worst part is that that hammer attack has the chance to cause dizziness, which means the [[spoiler: Pi'illodium]] will most probably aim for the dizzy brother with another tremendous attack afterwards. And that means you have to waste a turn to revive your dead brother, only to have your other brother probably become dizzy as well. And the less said about his missile chase attack, the better... oh, and there's also its last-resort self-destruct timer. The timer runs in real-time, meaning it doesn't stop, no matter what you do. Better know what you're doing at that part.

to:

** [[spoiler: Pi'illodium]], [[spoiler:Pi'illodium]], which continues the trend of a late boss being a frustratingly difficult killer robot (kind of like [[spoiler: Junker]] from the last game, who is another ThatOneBoss). Now the boss itself is not THAT difficult to get over with, you need to break both of its wings to be able to deal more damage to it, but the attacks it uses are just painful. For example his hammer attack (see ThatOneAttack above), where it not only goes offscreen for a few moments before striking, so you can't really tell when he will strike, but even the strike itself has such a cheap timing, it would be a miracle to properly counter this attack (seriously now, what is it with this game and hammer attacks that bosses use being so frustratingly hard to counter?!). But that's not even the worst part, the worst part is that that hammer attack has the chance to cause dizziness, which means the [[spoiler: Pi'illodium]] will most probably aim for the dizzy brother with another tremendous attack afterwards. And that means you have to waste a turn to revive your dead brother, only to have your other brother probably become dizzy as well. And the less said about his missile chase attack, the better... oh, and there's also its last-resort self-destruct timer. The timer runs in real-time, meaning it doesn't stop, no matter what you do. Better know what you're doing at that part.



* WakeUpCallBoss: [[spoiler: Bowser and Antasma in Dream's Deep]] considering that they will mop the floor with you if you don't know about timed hits and dodging enemy attacks.

to:

* WakeUpCallBoss: [[spoiler: [[spoiler Bowser and Antasma in Dream's Deep]] considering that they will mop the floor with you if you don't know about timed hits and dodging enemy attacks.



** Luigi as in most games fits this pretty well, especially in the earlier parts of the game.
** Also Prince Dreambert.
** Wiggler also counts.
** And Sorrow Fist, to the point where Luigi feels sorry for him.

to:

** Luigi as in most games fits this pretty well, especially in the earlier parts of the game.
** Also
game. The game also has Prince Dreambert.
** Wiggler also counts.
** And
Dreambert, Wiggler, and Sorrow Fist, Fist (the last of these to the point where Luigi feels sorry for him.him).
This list shows the last 10 events of 301. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MarioAndLuigiDreamTeam