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** Sacknana [[labelnote:Explanation]][[https://i.imgur.com/WnJWU6J.png A costume from the PSP game's Fruit Salad Pack.]] Likely because of it's ridiculous appearance, this became popular for shitposts similarly to [[VideoGame/SuperMarioRPG Fat Yoshi]]. [[/labelnote]]

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** Sacknana [[labelnote:Explanation]][[https://i.imgur.com/WnJWU6J.png A costume from the PSP game's Fruit Salad Pack.]] Likely because of it's its ridiculous appearance, this became popular for shitposts similarly to [[VideoGame/SuperMarioRPG Fat Yoshi]]. Yoshi]].[[/labelnote]]



* OvershadowedByControversy: The series has landed itself in quite a rough spot over the years, to the point that discussions over it's downfall tend to override the game itself. Not helped by its recent main entry ''[=LittleBigPlanet 3=]'' being a heavily ContestedSequel, and the frequent hacking purges of its various online servers, which also tend to override casual discussion over this game as well.
* RetroactiveRecognition: The first two games were scored by Music/DanielPemberton, who later one would become famous for scoring WesternAnimation/SpidermanIntoTheSpiderVerse and Film/TheManFromUNCLE2015.

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* OvershadowedByControversy: The series has landed itself in quite a rough spot over the years, to the point that discussions over it's downfall tend to override the game itself. Not helped by its recent the last main entry ''[=LittleBigPlanet 3=]'' being a heavily ContestedSequel, and the frequent hacking purges of its various online servers, which also tend to override casual discussion over this game as well.
* RetroactiveRecognition: The first two games were scored by Music/DanielPemberton, who later one would become famous for scoring WesternAnimation/SpidermanIntoTheSpiderVerse ''WesternAnimation/SpiderManIntoTheSpiderVerse'' and Film/TheManFromUNCLE2015.''Film/TheManFromUNCLE2015''.



** Going through levels in one life can be a fun challenge... however, certain tools and materials are locked behind this. It's possible that thing you want for making your level is locked behind a [[NoDamageRun No Death Run]], which can be less than desirable if you're around more for the creation and sharing than the playing.



** Going through levels in one life can be a fun challenge ... however, certain tools and materials are locked behind this. It's possible that thing you want for making your level is locked behind a [[NoDamageRun No Death Run]], which can be less than desirable if you're around more for the creation and sharing than the playing.



* SongAssociation: "Get It Together" by The Go! Team, as the second licensed song in the first game and the first to be used in a level outside of the Introduction (Skate to Victory), is often heralded as a secondary theme song for the ''[=LittleBigPlanet=]'' series. Even the description for The Go! Team's [[https://www.youtube.com/watch?v=ht0yLJt7K4I official upload]] of the song reads "[[LampshadeHanging Yes you probably came from Little Big Planet]]".

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* SongAssociation: SongAssociation:
**
"Get It Together" by The Go! Team, as the second licensed song in the first game and the first to be used in a level outside of the Introduction (Skate to Victory), is often heralded as a secondary theme song for the ''[=LittleBigPlanet=]'' series. Even the description for The Go! Team's [[https://www.youtube.com/watch?v=ht0yLJt7K4I official upload]] of the song reads "[[LampshadeHanging Yes you probably came from Little Big Planet]]".Planet]]".
** In a cross-game variant, ''VideoGame/MetalGear'' provides four songs from that series in the ''Metal Gear Solid'' pack: "The Hunted" and "The Hunter" from ''VideoGame/MetalGearSolid4GunsOfThePatriots'', "Yell Dead Cell" from ''VideoGame/MetalGearSolid2SonsOfLiberty'', and a new arrangement of "Encounter" from ''VideoGame/MetalGearSolid''. The thing is that those games are rated for mature players, while ''[=LittleBigPlanet=]'' is an all-ages game. As a result, it's not uncommon to find people who were introduced to all of those songs as kids playing ''LBP'' and thus associate them more with this series than they do with ''MGS''.



* TheyCopiedItSoItSucks: People who are too lazy to create levels will just go to the Cool Levels page and look for any copyable levels. This is why the community has been flooded with multiple copies of the same level by different people, and sometimes even the SAME people will take a level and publish it 20 times. Case in point, here's what you get if you search "[[http://lbp.me/search/v?q=The+Best+Mortal+Kombat+Level+Ever&p=1&l=12 The Best Mortal Kombat Level Ever]]" on [=lbp.me=]. The arrows at the bottom of the screen will be there for a while.

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* TheyCopiedItSoItSucks: People who are too lazy to create levels will just go to the Cool Levels page and look for any copyable levels. This is why the community has been flooded with multiple copies of the same level by different people, and sometimes even the SAME people will take a level and publish it 20 times. Case in point, here's what you get if you search "[[http://lbp.me/search/v?q=The+Best+Mortal+Kombat+Level+Ever&p=1&l=12 The Best Mortal Kombat Level Ever]]" on [=lbp.me=]. The arrows at the bottom of the screen will be there for a while.
times.



* OlderThanTheyThink: This is not the first time a ''[=LittleBigPlanet=]'' game didn't have Creator/StephenFry as its narrator -- the ''[=LittleBigPlanet=] 2'' Move Pack DLC had Morwenna Banks narrate over the story in his stead, though the key difference being Fry still introduced the expansion before passing off narration duty to Banks.

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* OlderThanTheyThink: OlderThanTheyThink:
**
This is not the first time a ''[=LittleBigPlanet=]'' game didn't have Creator/StephenFry as its narrator -- the ''[=LittleBigPlanet=] 2'' Move Pack DLC had Morwenna Banks narrate over the story in his stead, though the key difference being was that Fry still introduced the expansion before passing off narration duty to Banks.Banks.
** Some players and viewers were surprised by the usage of licensed music in the game, particularly the usage of "[[Music/BrunoMars Uptown Funk]]" in The Soaring Summit. But ''[=LittleBigPlanet=]'' has had licensed music since the start -- it's just that most of the choices were really obscure, to the point that some (like "Get It Together") were typically believed to have been made ''for'' the series, rather than the more mainstream music that appears in this game.



* TaintedByThePreview: Let's just say that revealing a ''[=LittleBigPlanet=]'' game with no create mode and very minimal outfit customization did not go over well with longtime fans.

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* TaintedByThePreview: Let's just say that revealing a ''[=LittleBigPlanet=]'' game with no create mode and very minimal outfit customization did not go over well with longtime fans.
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General clarification on work content


** Sacknana [[labelnote:Explanation]][[https://i.imgur.com/WnJWU6J.png A costume from the PSP game's Fruit Salad Pack.]] Likely because of its ridiculous appearance, this became popular for shitposts similarly to [[VideoGame/SuperMarioRPG Fat Yoshi]]. [[/labelnote]]

to:

** Sacknana [[labelnote:Explanation]][[https://i.imgur.com/WnJWU6J.png A costume from the PSP game's Fruit Salad Pack.]] Likely because of its it's ridiculous appearance, this became popular for shitposts similarly to [[VideoGame/SuperMarioRPG Fat Yoshi]]. [[/labelnote]]



** Sackboy judging you. [[labelnote:Explanation]] [[https://www.reddit.com/r/MemeTemplatesOfficial/comments/184ehyy/shocked_puppet_guy_turning_around/?rdt=46390 This particular clip]], featuring Sackboy slowly turning towards the viewer while making the "scared" facial expression at max intensity. Usually used as a way to express shock/disgust at someone saying/doing something appalling. [[/labelnote]]

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** Sackboy judging you. [[labelnote:Explanation]] [[https://www.reddit.com/r/MemeTemplatesOfficial/comments/184ehyy/shocked_puppet_guy_turning_around/?rdt=46390 This particular clip]], featuring Sackboy slowly turning towards the viewer while making the "scared" "angry" facial expression at max intensity. Usually used as a way to express shock/disgust at someone saying/doing something appalling. [[/labelnote]]

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Added example(s), General clarification on work content


** "You can also get jiggy, and shake your sack booty" [[labelnote:Explanation]] One of the narrator's lines from the Acting Tutorial of the second game. The scene is usually edited to replace "sack booty" with a different voice from some other random media saying something else, such as Creator/SethRogen [[https://youtu.be/dTG1QOHbUyk?si=nEBe8AdP9AIzcz01 shouting "PUSSY"]].[[/labelnote]]

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** "You can also get jiggy, and shake your sack booty" [[labelnote:Explanation]] One of the narrator's lines from the Acting Tutorial of the second game. The scene is usually edited subject to replace edits in which "sack booty" is replaced with a different voice from some other random media saying something else, such as Creator/SethRogen Creator/AndySamberg [[https://youtu.be/dTG1QOHbUyk?si=nEBe8AdP9AIzcz01 shouting "PUSSY"]].[[/labelnote]]
** Sackboy judging you. [[labelnote:Explanation]] [[https://www.reddit.com/r/MemeTemplatesOfficial/comments/184ehyy/shocked_puppet_guy_turning_around/?rdt=46390 This particular clip]], featuring Sackboy slowly turning towards the viewer while making the "scared" facial expression at max intensity. Usually used as a way to express shock/disgust at someone saying/doing something appalling.
[[/labelnote]]

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Added example(s)


* MemeticMutation: Sacknana [[labelnote:Explanation]][[https://i.imgur.com/WnJWU6J.png A costume from the PSP game's Fruit Salad Pack.]] Likely because of its ridiculous appearance, this became popular for shitposts similarly to [[VideoGame/SuperMarioRPG Fat Yoshi]].[[/labelnote]]

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* MemeticMutation: MemeticMutation:
**
Sacknana [[labelnote:Explanation]][[https://i.imgur.com/WnJWU6J.png A costume from the PSP game's Fruit Salad Pack.]] Likely because of its ridiculous appearance, this became popular for shitposts similarly to [[VideoGame/SuperMarioRPG Fat Yoshi]]. [[/labelnote]]
** "You can also get jiggy, and shake your sack booty" [[labelnote:Explanation]] One of the narrator's lines from the Acting Tutorial of the second game. The scene is usually edited to replace "sack booty" with a different voice from some other random media saying something else, such as Creator/SethRogen [[https://youtu.be/dTG1QOHbUyk?si=nEBe8AdP9AIzcz01 shouting "PUSSY"]].
[[/labelnote]]
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* MisaimedMarketing: For a happy, E-rated game, some of the downloadable costume packs are rather un-kid-friendly. Examples include ''ComicBook/TwoThousandAD'', ''ComicBook/{{Watchmen}}'', ''VideoGame/MetalGear'', and ''[[VideoGame/{{Resistance}} Resistance: Fall of Man]]''. Though there is an explanation for this, as the marketing on this this one is actually pretty specifically aimed. Kids aren't likely to buy DLC, and slightly older kids who might buy some of it probably wouldn't spend their money on something extra if they don't recognize it. The ''game's'' PeripheryDemographic is the ''DLC's'' intended demographic.

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* MisaimedMarketing: MisaimedMerchandising: For a happy, E-rated game, some of the downloadable costume packs are rather un-kid-friendly. Examples include ''ComicBook/TwoThousandAD'', ''ComicBook/{{Watchmen}}'', ''VideoGame/MetalGear'', and ''[[VideoGame/{{Resistance}} Resistance: Fall of Man]]''. Though there is an explanation for this, as the marketing on this this one is actually pretty specifically aimed. Kids aren't likely to buy DLC, and slightly older kids who might buy some of it probably wouldn't spend their money on something extra if they don't recognize it. The ''game's'' PeripheryDemographic is the ''DLC's'' intended demographic.
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YMMV tropes are not justifiable due to their opinionated nature.


* MisaimedMarketing: For a happy, E-rated game, some of the downloadable costume packs are rather un-kid-friendly. Examples include ''ComicBook/TwoThousandAD'', ''ComicBook/{{Watchmen}}'', ''VideoGame/MetalGear'', and ''[[VideoGame/{{Resistance}} Resistance: Fall of Man]]''. Though this is justified, as the marketing on this this one is actually pretty specifically aimed. Kids aren't likely to buy DLC, and slightly older kids who might buy some of it probably wouldn't spend their money on something extra if they don't recognize it. The ''game's'' PeripheryDemographic is the ''DLC's'' intended demographic.

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* MisaimedMarketing: For a happy, E-rated game, some of the downloadable costume packs are rather un-kid-friendly. Examples include ''ComicBook/TwoThousandAD'', ''ComicBook/{{Watchmen}}'', ''VideoGame/MetalGear'', and ''[[VideoGame/{{Resistance}} Resistance: Fall of Man]]''. Though this there is justified, an explanation for this, as the marketing on this this one is actually pretty specifically aimed. Kids aren't likely to buy DLC, and slightly older kids who might buy some of it probably wouldn't spend their money on something extra if they don't recognize it. The ''game's'' PeripheryDemographic is the ''DLC's'' intended demographic.
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Added example(s)

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* OvershadowedByControversy: The series has landed itself in quite a rough spot over the years, to the point that discussions over it's downfall tend to override the game itself. Not helped by its recent main entry ''[=LittleBigPlanet 3=]'' being a heavily ContestedSequel, and the frequent hacking purges of its various online servers, which also tend to override casual discussion over this game as well.
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* MisaimedMarketing: For a happy, E-rated game, some of the downloadable costume packs are rather un-kid-friendly. Examples include ''ComicBook/TwoThousandAD'', ''ComicBook/{{Watchmen}}'', ''Franchise/MetalGear'', and ''[[VideoGame/{{Resistance}} Resistance: Fall of Man]]''. Though this is justified, as the marketing on this this one is actually pretty specifically aimed. Kids aren't likely to buy DLC, and slightly older kids who might buy some of it probably wouldn't spend their money on something extra if they don't recognize it. The ''game's'' PeripheryDemographic is the ''DLC's'' intended demographic.

to:

* MisaimedMarketing: For a happy, E-rated game, some of the downloadable costume packs are rather un-kid-friendly. Examples include ''ComicBook/TwoThousandAD'', ''ComicBook/{{Watchmen}}'', ''Franchise/MetalGear'', ''VideoGame/MetalGear'', and ''[[VideoGame/{{Resistance}} Resistance: Fall of Man]]''. Though this is justified, as the marketing on this this one is actually pretty specifically aimed. Kids aren't likely to buy DLC, and slightly older kids who might buy some of it probably wouldn't spend their money on something extra if they don't recognize it. The ''game's'' PeripheryDemographic is the ''DLC's'' intended demographic.



* MoodDissonance: While most DLC for [=LittleBigPlanet=] such as the Franchise/PiratesOfTheCaribbean and [[Creator/MarvelComics Marvel]] packs mostly fit in their tone, the [[Franchise/MetalGear Metal Gear Solid]] DLC can easily be considered this, for both franchises involved! Even with Metal Gear Solid 4's plot and violence made much more simplistic and kid-friendly, it still has the same visual aesthetic and music as a typical MGS game that contrasts wildly with the colourful and cutesy look of the base LBP game. It could even be considered a BigLippedAlligatorMoment considering that the DLC has little lasting impact on the series outside of materials, stickers and the Paintinator.

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* MoodDissonance: While most DLC for [=LittleBigPlanet=] such as the Franchise/PiratesOfTheCaribbean and [[Creator/MarvelComics Marvel]] packs mostly fit in their tone, the [[Franchise/MetalGear Metal Gear Solid]] VideoGame/MetalGearSolid DLC can easily be considered this, for both franchises involved! Even with Metal Gear Solid 4's plot and violence made much more simplistic and kid-friendly, it still has the same visual aesthetic and music as a typical MGS game that contrasts wildly with the colourful and cutesy look of the base LBP game. It could even be considered a BigLippedAlligatorMoment considering that the DLC has little lasting impact on the series outside of materials, stickers and the Paintinator.
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* RetroactiveRecognition: The first two games were scored by Music/DanielPemberton, who later one would become famous for scoring WesternAnimation/SpidermanIntoTheSpiderVerse and Film/TheManFromUNCLE2015.

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** The Negativitron himself is no slouch either; It's a giant vacuum cleaner with red, reptilian eyes and pink, jelly-like horns.



** The Negativitron himself is no slouch either; It's a giant vacuum cleaner with red, reptilian eyes and pink, jelly-like horns.
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* DifficultySpike:
** The second game's levels are overall easier to beat compared to the first game. Cue the last world, ''The Cosmos'', which is cosindered to be much harder than all other previous worlds, on par with levels from ''The Canyons'' or ''The Wilderness'' from the first game.
** Apart from using double-life checkpoints, the Cross-Controller DLC's difficulty is on the same level as that of LBP 1. The DLC only has 4 levels, however three of them are [[MarathonLevel extremely long, involving level-links and additional areas]] which have to be played on the VITA. So if you messed up while trying to [[NoDamageRun ace the level]] , you may restart from the very beginning. And in case you're wondering if the 4th. level is more manageble: It's a BossOnlyLevel against a giant robot [[MoreDakka who spams out lots of laser bullets]] which will OneHitKill you, no matter where you've been hit. And if you somehow managed to avoid all of this the boss will at one point use [[ThatOneAttack a large laser beam, which occupies almost the entire battefield, moves and lasts for severals seconds]]. And if avoided THAT there's still some tricky parkour involved inside the robot. On the VITA. Needless to say, acing the Cross-Controller-DLC definetely deserves a gold trophy as an achievement.


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*PyrrhicVictory: The ending of the Cross-Controller DLC for BOTH the BigBad and Sackboy's allies, some space spirates. The BigBad is defeated and [[MacGuffin the treasure]] retrieved which both parties were fighting for. Cue the first mate telling the captain that said treasure is onboard a rescue caspula...the same capsula the BigBad was imprisoned in and sent into space by the pirates. Cue a loud scream by the captain. [[RunningGag Cue]] the BigBad realizing that the treasure is inside his tiny caspula. [[OverlyLongGag Cue another loud scream.]]


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** Acing every level, collecting all prize bubbles and achieving the platinum trophy also qualify, though [[DownplayedTrope downplayed]] when compared to the above mentioned in-game achievements.


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* ThatOneBoss: The main story's FinalBoss is often claimed to be this. Probably comes with being the last level of [[DifficultySpike ''The Cosmos'']].


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** For reasons mentioned above at DifficultySpike, all 4 levels of the [[DownloadableContent Cross-Controller DLC]] can almost be consindered [[BrutalBonusLevel Brutal Bonus Levels]] for those who were quickly bored after acing the main story.
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** El Jeff's quotes have also gained a similar prominence within the community, most notably from glitch discoverer and satirist dominatordompix, who has used the storyline voice clips in many of his levels (an example is [[https://www.youtube.com/watch?v=w2WvZX1hTs4 this level]], a mockery of WebOriginal/JeffTheKiller creepypasta survival levels).

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** El Jeff's quotes have also gained a similar prominence within the community, most notably from glitch discoverer and satirist dominatordompix, who has used the storyline voice clips in many of his levels (an example is [[https://www.youtube.com/watch?v=w2WvZX1hTs4 this level]], a mockery of WebOriginal/JeffTheKiller Literature/JeffTheKiller creepypasta survival levels).
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* BrokenBase: While few would say it's a straight-up ''bad looking'' game, the actual artstyle and animation have become points of contention. Some find say that it evolved the series' staple arts-and-craft style to the best it has ever looked with animated cutscenes on the level of big-budget cartoons, while others find it to be overproduced and lacking the homemade feel that the mainline games had.
* ItsEasySoItSucks: ''A Big Adventure'' is far and away the easiest installment in the series, with even the Knitted Knight Trials not being especially challenging to get through.


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* OlderThanTheyThink: This is not the first time a ''[=LittleBigPlanet=]'' game didn't have Creator/StephenFry as its narrator -- the ''[=LittleBigPlanet=] 2'' Move Pack DLC had Morwenna Banks narrate over the story in his stead, though the key difference being Fry still introduced the expansion before passing off narration duty to Banks.
* SoOkayItsAverage: Once it finally released, the general consensus the game received was that it's a perfectly competent albeit bland and slow 3D platformer.


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* TaintedByThePreview: Let's just say that revealing a ''[=LittleBigPlanet=]'' game with no create mode and very minimal outfit customization did not go over well with longtime fans.
* TheyChangedItNowItSucks:
** The fact that the game ditched nearly all of the creation aspects in favor of being a more straight-forward 3D platformer did not sit well with fans, as most felt that removing them stripped the series of the things that made it unique to begin with.
** The total absense of Stephen Fry was also criticized by fans as his narration was a staple element of prior games, with even ''VideoGame/PlayStationAllStarsBattleRoyale'' including him.
** By far the most reviled change, however, was Sumo's decision to characterize Sackboy. While Sackboy had always been a 'character' in the sense that he was the face of the franchise, the actual games never gave him any proper characterization as to allow the player to project themselves onto him (as evidenced by every story character in the games referring to the player character by gender neutral terms such as "Sack'''thing'''"). ''A Big Adventure'' went against this by giving him [[SuddenlyVoiced a voice]], a more defined personality, and now referring to the player as "Sack'''boy'''" with exclusively male pronouns. Even those who enjoyed the game found this to be an offputting decision, as they found that by giving the player character more of a identity the ability to customize the character felt a lot more superfluous.
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** The Bunker is ''obscenely'' difficult, especially the infamous "[[FanNickname Wheel of Death]]" section near the end, where you run around the inside of a giant wheel.

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** The Bunker is ''obscenely'' difficult, especially the infamous "[[FanNickname Wheel of Death]]" Death]]"[[note]]Not to be confused with the glitch that goes by the same name that [[GameBreakingBug caused Sackboy to no longer spawn correctly]] after grabbing on a sponge rotating too fast[[/note]] section near the end, where you run around the inside of a giant wheel.
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** ''[=LittleBigPlanet=]'' has a huge range of them! One of the most spectacular is the '3D' bug, which lets players build with unlimited layers (although it's really tricky to use, but the makes the level amazingly beautiful if used correctly!), and wasn't fixed.[[note]]The original method to create the objects ''was'' fixed in ''[=LittleBigPlanet=] 2'', so another method had to be used in that game and the [=PS Vita=] games to recreate it. Existing glitched objects still worked similarly to the original game.[[/note]]

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** ''[=LittleBigPlanet=]'' has a huge range of them! One of the most spectacular is the '3D' bug, which lets players build with unlimited layers (although it's really tricky to use, but the makes the level amazingly beautiful if used correctly!), and wasn't fixed.[[note]]The original method to create the objects ''was'' fixed in ''[=LittleBigPlanet=] 2'', so another method had to be used in that game and the [=PS Vita=] games to recreate it. Existing glitched objects still worked similarly to the original game. Then, that method was fixed in ''[=LittleBigPlanet=] 3'' so a third method needs to be used.[[/note]]

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Extended the text about the infinite layer glitch.


** [=LittleBigPlanet=] has a huge range of them! One of the most spectacular is the '3D' bug, which lets players build with 50 more layers (although it's really tricky to use, but the makes the level amazingly beautiful if used correctly!) and is still not fixed. Another, which HAS been fixed is the [[https://www.youtube.com/watch?v=azAR4MmldP8 Constipated Sackboy]] where the player chooses the 'reset button' holding it down and then pressing START the START Menu would block the screen so only your friends could see the paused player.

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** [=LittleBigPlanet=] ''[=LittleBigPlanet=]'' has a huge range of them! One of the most spectacular is the '3D' bug, which lets players build with 50 more unlimited layers (although it's really tricky to use, but the makes the level amazingly beautiful if used correctly!) correctly!), and is wasn't fixed.[[note]]The original method to create the objects ''was'' fixed in ''[=LittleBigPlanet=] 2'', so another method had to be used in that game and the [=PS Vita=] games to recreate it. Existing glitched objects still not fixed. worked similarly to the original game.[[/note]]
**
Another, which HAS been fixed is the [[https://www.youtube.com/watch?v=azAR4MmldP8 Constipated Sackboy]] where the player chooses the 'reset button' holding it down and then pressing START the START Menu would block the screen so only your friends could see the paused player.
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Grammar cleaning Vex's MB entry (I'll see to the one on the trope example page too)


* MagnificentBastard: [[VillainousHarlequin Vex]] initially comes off as a generic supervillain until his [[NotSoHarmlessVillain true colors]] are revealed. Planning to use a machine to throw Craftworld into [[ChaosIsEvil chaos]], Vex kidnaps the residents of Loom and has them work on his machine, while purposely letting Sackboy escape. After seemingly dropping his plans in the process and later fighting in an underwhelming manner when encountered, Vex eventually reveals to Sackboy that he dropped them on purpose so that he can get the {{MacGuffin}}s which power his machine for himself, stealing them all from him and engaging him in a much more intense battle. Even after seemingly been defeated, it's revealed that Vex escaped and activated the Topsy-Turver already, planning to replace the Tree of Imagination with it to become a god. [[NearVillainVictory Nearly winning in the end]], Vex proves to be the craftiest foe Sackboy's faced yet.

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* MagnificentBastard: [[VillainousHarlequin Vex]] initially comes off as a generic supervillain until his [[NotSoHarmlessVillain true colors]] are revealed. Planning to use a machine to throw Craftworld into [[ChaosIsEvil chaos]], Vex kidnaps the residents of Loom and has them work on his machine, while purposely letting Sackboy escape. After seemingly dropping his plans in the process and later fighting in an underwhelming manner when encountered, Vex eventually reveals to Sackboy that he dropped them on purpose so that he can get the {{MacGuffin}}s which power his machine for himself, stealing them all from him and engaging him in a much more intense battle. Even after he's seemingly been defeated, it's revealed that Vex had escaped and activated the Topsy-Turver already, planning to replace the Tree of Imagination with it to become a god. [[NearVillainVictory Nearly winning in the end]], Vex proves to be the craftiest foe Sackboy's faced yet.
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* TheyCopiedItSoItSucks: This is where SturgeonsLaw comes into play. People who are too lazy to create levels will just go to the Cool Levels page and look for any copyable levels. This is why the community has been flooded with multiple copies of the same level by different people, and sometimes even the SAME people will take a level and publish it 20 times. Case in point, here's what you get if you search "[[http://lbp.me/search/v?q=The+Best+Mortal+Kombat+Level+Ever&p=1&l=12 The Best Mortal Kombat Level Ever]]" on [=lbp.me=]. The arrows at the bottom of the screen will be there for a while.

to:

* TheyCopiedItSoItSucks: This is where SturgeonsLaw comes into play. People who are too lazy to create levels will just go to the Cool Levels page and look for any copyable levels. This is why the community has been flooded with multiple copies of the same level by different people, and sometimes even the SAME people will take a level and publish it 20 times. Case in point, here's what you get if you search "[[http://lbp.me/search/v?q=The+Best+Mortal+Kombat+Level+Ever&p=1&l=12 The Best Mortal Kombat Level Ever]]" on [=lbp.me=]. The arrows at the bottom of the screen will be there for a while.
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Were Still Relevant Dammit is not a trope anymore


* WereStillRelevantDammit: There are a handful of references to internet meme culture, like level names ("[[https://knowyourmeme.com/memes/squad Squid Goals]]" and "[[https://knowyourmeme.com/memes/the-struggle-is-real The Struggle is Rail]]" come to mind) and an unlockable [[https://knowyourmeme.com/memes/the-dab dab]] as an EmoteAnimation.
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disambiguated


* EightPointEight: Several reviews that give a score such as 7.5/10, 8.8/10, or 4 out of 5 stars are ''immediately'' filled to the brim with Boos. For example, a user gave a Team-Picked level a 7.5 due to difficulty, and later on it had '''''10''' boos and only 2 yays.''
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Victoria von Bathysphere has a rather realistic organic-looking head and face, especially in comparison to the rest of the characters. Combine this with her super-deformed proportions and robotic body, and players might find her appearance little unsettling at first.

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* UncannyValley: UnintentionalUncannyValley: Victoria von Bathysphere has a rather realistic organic-looking head and face, especially in comparison to the rest of the characters. Combine this with her super-deformed proportions and robotic body, and players might find her appearance little unsettling at first.



* UncannyValley: Post-Newton's Airship, many of the characters and creatures fit squarely into this category, including Nana Pud, Irene, and Zom Zom.

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* UncannyValley: Post-Newton's Airship, many of the characters and creatures fit squarely into this category, including Nana Pud, Irene, and Zom Zom.
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* NightmareFuel: The ending of the Introduction level, where the Negativitron begins sucking up the entire level, can invoke this; mainly due to the sheer [[MoodWhiplash Mood Whiplash]] from a happy-go-lucky first level to a major catastrophic event. The tense, panicky music and the fact that you can see random objects from the level that you just played being sucked up really sell just how much of a threat The Negativitron really is, even before he is even properly introduced.

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* NightmareFuel: The ending of the Introduction level, where the Negativitron begins sucking up the entire level, can invoke this; mainly due to the sheer [[MoodWhiplash Mood Whiplash]] from a happy-go-lucky first level to a major catastrophic event. The tense, panicky music and the fact that you can see random objects from the level that you just played being sucked up really sell just how much of a threat The Negativitron really is, even before he is even properly introduced.
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* NightmareFuel: The ending of the Introduction level, where the Negativitron begins sucking up the entire level, can invoke this; mainly due to the sheer [[MoodWhiplash]] from a happy-go-lucky first level to a major catastrophic event. The tense, panicky music and the fact that you can see random objects from the level that you just played being sucked up really sell just how much of a threat The Negativitron really is, even before he is even properly introduced.

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* NightmareFuel: The ending of the Introduction level, where the Negativitron begins sucking up the entire level, can invoke this; mainly due to the sheer [[MoodWhiplash]] [[MoodWhiplash Mood Whiplash]] from a happy-go-lucky first level to a major catastrophic event. The tense, panicky music and the fact that you can see random objects from the level that you just played being sucked up really sell just how much of a threat The Negativitron really is, even before he is even properly introduced.
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* NightmareFuel: The ending of the Introduction level, where the Negativitron begins sucking up the entire level, can invoke this; mainly due to the sheer [[MoodWhiplash]] from a happy-go-lucky first level to a major catastrophic event. The tense, panicky music and the fact that you can see random objects from the level that you just played being sucked up really sell just how much of a threat The Negativitron really is, even before he is even properly introduced.
** The Negativitron himself is no slouch either; It's a giant vacuum cleaner with red, reptilian eyes and pink, jelly-like horns.
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I just got reminded that Molecule exists lol

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* ThatOneAchievement: It's probably for the best that Secret Pins don't show up until you get them, as otherwise you'd always be seeing the most absurd of {{Last Lousy Point}}s.
** "Master of the Internets" is awarded for "run[ning] an awesome [=LBP2=] fansite!"
** To get "MM Picked"/"Team Picked", you need to create a level good enough to be featured in the MM/Team Picks section. If you're not creatively inclined enough, your odds of earning this are slim.
** For "Molecule", you have to be hired at Creator/MediaMolecule. Suffice it to say, most of the playerbase doesn't have this one.
** "Special Friends" requires you to "Be a jolly nice game developer-love from the folks at MM."
** "Touching Royalty" was infamous enough to have at least one player make a short film level series about it; you have to high-five Media Molecule employee Alex Evans - not ingame, in real life.
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* GatewaySeries: ''[=LBP=]'''s DLC packs run the gamut of franchises, from ''Franchise/RatchetAndClank'' and ''VideoGame/JakAndDaxter'', to ''VideoGame/GodOfWar'' and ''VideoGame/{{Ico}}''/''VideoGame/ShadowOfTheColossus'', to ''Franchise/StreetFighter'' and ''Franchise/{{Tekken}}'', to ''VideoGame/FinalFantasyVII'' and ''Franchise/MassEffect''. The DLC frequently branches beyond video game properties, too; ''Franchise/TheMuppets'', ''Franchise/ToyStory'' and Creator/DCComics (among others) have level packs dedicated to them, ''Franchise/BackToTheFuture'' has a creator kit with an exclusive power-up, and series like ''Franchise/StevenUniverse'', ''Series/DoctorWho'', ''Franchise/MenInBlack'', and ''Franchise/{{Ghostbusters}}'' (focused on [[VideoGame/GhostbustersTheVideoGame the 2009 video game]]) have costume packs. All of this is before taking the community into account, which can potentially be a gateway to many other things.

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** Related to the above, the locking of new level design tools behind DLC. This aged rather a bit poorly with the eventual removal of several DLC packs from the store, and there's currently no verdict on whether they'll ever return. Most egregiously, with the delisting of the ''Franchise/PiratesOfTheCaribbean'' level kit, there's no easy or legal way to unlock ''water'' in the first game unless you already purchased it prior to its removal; the same also applies to Attract-O-Gel (''Franchise/TheMuppets'' pack) in the second game, and Floaty Fluid (''WesternAnimation/SpongeBobSquarePants'' pack) in the third game.
** The close-level posts that prevent players from joining you mid-level are this if you're trying to get people to help you complete the multiplayer puzzles; this requires dragging up to three other people through something like Boom Town or The Bunker and hope they cooperate (or survive) long enough to reach the puzzle. It's no wonder the story levels in the second game onward ditched them.



* ThatOneLevel: While there's nothing on the level of The Bunker, there are a few that are infuriating to ace, especially two-part levels. Of note is [[Film/FullMetalJacket Full Metal Rabbit]] in The Cosmos. The first part of the level pits the player against several guard towers with bad guys tossing impact explosives at the player. To proceed, these impact explosives must be tossed back at the towers to destroy them. Later on, there are several platforms over fiery pits; each platform has a bad guy shooting flamethrowers at regular intervals. Mess up the timing on one of them and you're dead, spoiling your Ace run. The second part has the player riding the Robobun, which has unforgiving JumpPhysics, extremely floaty movement, and no attack capabilities except for a power stomp. This entire section is filled with enemies that can OneHitKO you with blasts. Good luck in trying to learn the timing of the final three turrets before the goal...

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* ThatOneLevel: ThatOneLevel:
**
While there's nothing on the level of The Bunker, there are a few that are infuriating to ace, especially two-part levels. Of note is [[Film/FullMetalJacket Full Metal Rabbit]] in The Cosmos. The first part of the level pits the player against several guard towers with bad guys tossing impact explosives at the player. To proceed, these impact explosives must be tossed back at the towers to destroy them. Later on, there are several platforms over fiery pits; each platform has a bad guy shooting flamethrowers at regular intervals. Mess up the timing on one of them and you're dead, spoiling your Ace run. The second part has the player riding the Robobun, which has unforgiving JumpPhysics, extremely floaty movement, and no attack capabilities except for a power stomp. This entire section is filled with enemies that can OneHitKO you with blasts. Good luck in trying to learn the timing of the final three turrets before the goal...goal...
** Where In The World Is Avalon Centrifuge? is no slouch either, with tough grappling hook sections and various formidable enemies that notably do ''not'' die when their creature brain is popped; the winged enemies in particular will chase you relentlessly until the Sackbots you've been herding shoot them down with lasers. The Sackbots tend to waffle a bit when faced with enemies they're supposed to be shooting and it begs the question of whether it would have been easier if the player had the laser helmet instead. It's easy to spoil the ace by getting greedy and stomping the winged enemies in the wrong sequence, only to be unable to run back to safety in time as they corner you.

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* MagnificentBastard:
** [[ItCanThink The Negativitron]] is the ruthless yet cunning EldritchAbomination intent on turning Craftworld into their playground. Having already incapacitated the Alliance and their assets ahead of time, The Negativitron frequently interferes with [[PlayerCharacter The Sackperson]]'s attempts to stop it, usually in the form of surprise ambushes. Performing a particularly destructive one in Alvolonia, resulting in the destruction of the Huge Spaceship, it's then revealed that it had the only one who could fix it, Professor Higginbotham, infected with a virus that incapacitated him ahead of time, proceeding to attempt to burn down the asylum he's in before the Alliance could get there. Managing to destroy the Huge Spaceship again upon it arriving at its base after it captures Alvolon, it corners the Alliance and reveals to them its origin, being made out of each member's vices, before using their HeroicBSOD to incapacitate them and duel Sackperson one-on-one, putting up a long and challenging fight even after the Alliance recovers.
** Creator/DCComics Premium Level Pack [[DownloadableContent DLC]]: ComicBook/LexLuthor is once again the brilliant ArchEnemy of the ComicBook/JusticeLeague, as well as the leader of [[LegionOfDoom the Dark Alliance]]. Plotting to use the heroes to power his mecha suit to TakeOverTheWorld, he invades the Watchtower and abducts each member before they could react, placing them all over the world with his Dark Alliance members watching over them, each one also being guarded by harrowing platforming challenges. Operating many of the traps himself during the final stage, he manages to get his mech to full power before challenging Sackperson to a duel, putting up a good fight before being beaten.

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* MagnificentBastard:
** [[ItCanThink The Negativitron]] is the ruthless yet cunning EldritchAbomination intent on turning Craftworld into their playground. Having already incapacitated the Alliance and their assets ahead of time, The Negativitron frequently interferes with [[PlayerCharacter The Sackperson]]'s attempts to stop it, usually in the form of surprise ambushes. Performing a particularly destructive one in Alvolonia, resulting in the destruction of the Huge Spaceship, it's then revealed that it had the only one who could fix it, Professor Higginbotham, infected with a virus that incapacitated him ahead of time, proceeding to attempt to burn down the asylum he's in before the Alliance could get there. Managing to destroy the Huge Spaceship again upon it arriving at its base after it captures Alvolon, it corners the Alliance and reveals to them its origin, being made out of each member's vices, before using their HeroicBSOD to incapacitate them and duel Sackperson one-on-one, putting up a long and challenging fight even after the Alliance recovers.
**
MagnificentBastard: Creator/DCComics Premium Level Pack [[DownloadableContent DLC]]: ComicBook/LexLuthor is once again the brilliant ArchEnemy of the ComicBook/JusticeLeague, as well as the leader of [[LegionOfDoom the Dark Alliance]]. Plotting to use the heroes to power his mecha suit to TakeOverTheWorld, he invades the Watchtower and abducts each member before they could react, placing them all over the world with his Dark Alliance members watching over them, each one also being guarded by harrowing platforming challenges. Operating many of the traps himself during the final stage, he manages to get his mech to full power before challenging Sackperson to a duel, putting up a good fight before being beaten.

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