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Trope was cut/disambiguated due to cleanup


* EvilIsSexy: Demonesses aka Succubi. They are one of the few units in the game with the ''Beauty'' attribute, which gives them a chance to dodge against male humanoids, which they can also seduce.
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Moving from soon-to-be-cut short page.

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* SugarWiki/AwesomeMusic: ''The Legend'' has some gems:
** [[https://www.youtube.com/watch?v=_jyDFm_FTws Under the Shadow of the Oak]]. This in-game music is so serene and captivating one might stop playing the map it's featured on just to listen to it. And then, after a while, the singing part starts...
** Also notable are the [[https://www.youtube.com/watch?v=iKGrzdwyW-M main theme]], [[https://www.youtube.com/watch?v=7Lex8FuJPoA Home Lands]] as heard in the starting area of Greenwort, and perhaps the most epic of them all, [[https://www.youtube.com/watch?v=cT5rCzyBLc0 Glory Ride]].
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** Soul Eaters in ''II''. These enemies have the ability to regenerate health when they attack opponents, and also posses a scream attack they can use on any turn they want, applying the Fear effect, which causes affected units to be unable to attack.

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wrong game.


* DifficultySpike: Likely to compensate for fewer achievements than other holiday-themed events, most of the ones for the 2011 Halloween update specifically required players to play Bedlam (an extremely dark and cramped map) on Hard mode or above to unlock them.
** AntiFrustrationFeatures: In contrast, weapon-specific achievements for paid-for DLC weapons can be unlocked with either them or a non-paid-for counterpart.
** The Objective mode added with the 2013 Summer event expects you to fight off Fleshpounds starting from the ''second or third wave'' - which would be bad enough if you could handle them the normal way, but [[ViolationOfCommonSense now you have to stand in place while fighting them or ignore them while moving at a snail's pace]]. It's far from a majority by any metric, but there have been people asking Tripwire to remove level-completion achievements for Objective maps, simply because it's so much more difficult in a way people are having trouble adapting to.

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* DifficultySpike: Likely to compensate for fewer achievements The Land Of The Dead in ''Legend''. Until this point, you can usually get through most fights with minimal loss, but here you'l face an onslaught of booth heroes and roaming armies much stronger than you, and since almost every creature you can recruit here are undead and if you don't have tolerance, (a big possible if you haven't focused much on the mind skill tree) you will face a huge morality penalty to your other holiday-themed events, most of the ones for the 2011 Halloween update specifically required players to play Bedlam (an extremely dark and cramped map) on Hard mode or above to unlock them.
** AntiFrustrationFeatures: In contrast, weapon-specific achievements for paid-for DLC weapons can be unlocked with either them or a non-paid-for counterpart.
** The Objective mode added with the 2013 Summer event expects
troops by recruiting them, forcing you to trek back to the previous area every time to reinforce (since pretty much everything you'l face are also undead, the [[DiscOneNuke Hypnotize+Sacrifice combo won't work]]). In the the later part of it, you'l also start seeing armies with [[DemonicSpider Black Dragons]] on a regular basis, who thanks to having the greatest speed and initiative in the game always go first in a fight off Fleshpounds starting and can reach you from the ''second or third wave'' - which would be bad enough if you could handle them other end of the normal way, but [[ViolationOfCommonSense now you have to stand in place while fighting them or ignore them while moving at a snail's pace]]. It's far from a majority by any metric, but there have been people asking Tripwire to remove level-completion achievements for Objective maps, simply because it's so arena, making it pretty much more difficult in a way people are having trouble adapting to.guarantee that you'l loose troops to them.
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* DifficultySpike: Likely to compensate for fewer achievements than other holiday-themed events, most of the ones for the 2011 Halloween update specifically required players to play Bedlam (an extremely dark and cramped map) on Hard mode or above to unlock them.
** AntiFrustrationFeatures: In contrast, weapon-specific achievements for paid-for DLC weapons can be unlocked with either them or a non-paid-for counterpart.
** The Objective mode added with the 2013 Summer event expects you to fight off Fleshpounds starting from the ''second or third wave'' - which would be bad enough if you could handle them the normal way, but [[ViolationOfCommonSense now you have to stand in place while fighting them or ignore them while moving at a snail's pace]]. It's far from a majority by any metric, but there have been people asking Tripwire to remove level-completion achievements for Objective maps, simply because it's so much more difficult in a way people are having trouble adapting to.
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no longer YMMV; moving to main page


* UnintentionallyUnwinnable: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.

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* UnintentionallyUnwinnable: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.
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Trope deprecated per TRS


* UnwinnableByInsanity: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.

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* UnwinnableByInsanity: UnintentionallyUnwinnable: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.
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* GoodBadBugs: The location of the Sceptre or Order is completely randomized in each playthrough, with no limitations at where it might be located. Which means it can also be located exactly at the same spot you start the game in.
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* EarWorm: The traveling theme from the original. It does not leave your head!

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* GoodBadTranslation: ''The Legend'''s translation while bad still manages to be pretty hilarious in a rambling walls-of-text sort of way.
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* UnwinnableByInsanity: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.

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* UnwinnableByInsanity: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.forever.
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** In ''The Legend'', there's the Armageddon spell, which deals massive damage to everyone on the field (including your side.) Combine it with either the Rage ability that makes one of your units temporarily invulnerable, or the Rage ability that reverse the last attack on one of your units, and you can use it to instantly wipe out almost every encounter with no losses.
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** Hypnotize + Sacrifice in ''Legend'' and its sequels. Sacrifice allows you to do massive damage to one unit you control in exchange for ''permanent'' reinforcements to another unit, which last outside the battle; it's nearly a gamebreaker on its own, since it lets you sacrifice cheap peasant hitpoints to gain new recruits of unit types that might otherwise be available in limited supply. But guess what you can do when you combine it with Hypnotize? The weird thing is that Sacrifice won't let you sacrifice summoned units, but hypnotizing the enemy and sacrificing them works fine. And they inexplicably made this even more broken in ''Dark Side'', where not only are you now able to sacrifice summoned units, but you get a unit in near-unlimited supply right near the start of the game who can use the Sacrifice ability innately.

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** Hypnotize + Sacrifice in ''Legend'' and its sequels. Sacrifice allows you to do massive damage to one unit you control in exchange for ''permanent'' reinforcements to another unit, which last outside the battle; it's nearly a gamebreaker on its own, since it lets you sacrifice cheap peasant hitpoints to gain new recruits of unit types that might otherwise be available in limited supply. But guess what you can do when you combine it with Hypnotize? The weird thing is that Sacrifice won't let you sacrifice summoned units, but hypnotizing the enemy and sacrificing them works fine. And they inexplicably made this even more broken in ''Dark Side'', where not only are you now able to sacrifice temporary summoned units, units in order to get permanent reinforcements, but you get a unit in near-unlimited supply right near the start of the game who can use the Sacrifice ability innately.
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** Hypnotize + Sacrifice in ''Legend'' and its sequels. Sacrifice allows you to do massive damage to one unit you control in exchange for ''permanent'' reinforcements to another unit, which last outside the battle; it's nearly a gamebreaker on its own, since it lets you sacrifice cheap peasant hitpoints to gain new recruits of unit types that might otherwise be available in limited supply. But guess what you can do when you combine it with Hypnotize? The weird thing is that Sacrifice won't let you sacrifice summoned units, but hypnotizing the enemy and sacrificing them works fine.

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** Hypnotize + Sacrifice in ''Legend'' and its sequels. Sacrifice allows you to do massive damage to one unit you control in exchange for ''permanent'' reinforcements to another unit, which last outside the battle; it's nearly a gamebreaker on its own, since it lets you sacrifice cheap peasant hitpoints to gain new recruits of unit types that might otherwise be available in limited supply. But guess what you can do when you combine it with Hypnotize? The weird thing is that Sacrifice won't let you sacrifice summoned units, but hypnotizing the enemy and sacrificing them works fine. And they inexplicably made this even more broken in ''Dark Side'', where not only are you now able to sacrifice summoned units, but you get a unit in near-unlimited supply right near the start of the game who can use the Sacrifice ability innately.



* UnwinnableByInsanity: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.

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* UnwinnableByInsanity: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.
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* RetroactiveRecognition: Lind Erebros, the composer of the rebooted series from ''The Legend'' onwards, was primarily known for it before impressing the [[Creator/JRRTolkien Tolkien]] fandom with his "Elven Oratory" album based on ''Literature/TheSilmarillion''. He then went on to compose for other Russian games, including ''VideoGame/AllodsOnline''.
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** Hypnotize + Sacrifice. Sacrifice allows you to do massive damage to one unit you control in exchange for ''permanent'' reinforcements to another unit, which last outside the battle; it's nearly a gamebreaker on its own, since it lets you sacrifice cheap peasant hitpoints to gain new recruits of unit types that might otherwise be available in limited supply. But guess what you can do when you combine it with Hypnotize? The weird thing is that Sacrifice won't let you sacrifice summoned units, but hypnotizing the enemy and sacrificing them works fine.

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** Hypnotize + Sacrifice.Sacrifice in ''Legend'' and its sequels. Sacrifice allows you to do massive damage to one unit you control in exchange for ''permanent'' reinforcements to another unit, which last outside the battle; it's nearly a gamebreaker on its own, since it lets you sacrifice cheap peasant hitpoints to gain new recruits of unit types that might otherwise be available in limited supply. But guess what you can do when you combine it with Hypnotize? The weird thing is that Sacrifice won't let you sacrifice summoned units, but hypnotizing the enemy and sacrificing them works fine.
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The game was made by a Russian game company.


* GermansLoveDavidHasselhoff: The series is pretty popular in Russia.

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* GameBreaker: Getting a Call of the Colossus scroll early in ''Armored Princess'', especially if it creates a troll.

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* GameBreaker: GameBreaker:
**
Getting a Call of the Colossus scroll early in ''Armored Princess'', especially if it creates a troll.troll.
** Hypnotize + Sacrifice. Sacrifice allows you to do massive damage to one unit you control in exchange for ''permanent'' reinforcements to another unit, which last outside the battle; it's nearly a gamebreaker on its own, since it lets you sacrifice cheap peasant hitpoints to gain new recruits of unit types that might otherwise be available in limited supply. But guess what you can do when you combine it with Hypnotize? The weird thing is that Sacrifice won't let you sacrifice summoned units, but hypnotizing the enemy and sacrificing them works fine.
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* GoddamnBats: Whenever you run into a bunch of more than 200 fairies or skeleton archers or any other annoying critter.


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* GoddamnBats: Whenever you run into a bunch of more than 200 fairies or skeleton archers or any other annoying critter.
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* ThatOneBoss: The Spider Queen. You can't use the Box of Rage and have to fight and kill a huge monster with great attack, 25000 life points and capable of summoning hordes of smaller spiders at will. To cup it all, the monster always counterattack when hit in melee and can switch place in the middle of the battle, forcing you to move around a lot to get her.

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* ThatOneBoss: The Spider Queen. You can't use the Box of Rage and have to fight and kill a huge monster with great attack, 25000 life points and capable of summoning hordes of smaller spiders at will. To cup it all, the monster always counterattack when hit in melee and can switch place in the middle of the battle, forcing you to move around a lot to get her.her.
* UnwinnableByInsanity: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.
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None

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* EarWorm: The traveling theme from the original. It does not leave your head!
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** Necromancers in ''Legend.'' They're fairly hard to kill without Priests or Inquisitors, often come in relatively large numbers, and they like to Plague everything on the battlefield at once and Magic Shackle your units so they can't use abilities. Their basic attack deals splash damage to everything next to their target and Curses everything it hits. They're Undead which makes them immune to a lot of things and they can revive any destroyed undead unit on the field, including each other. In order for them to stay down you pretty much have to kill every stack of them at once.

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** Dragons. A single dragon can cause you a lot of trouble when faced in battle.

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** Dragons. A single dragon can cause you a lot of trouble when faced in battle. On the other hand they become {{GameBreaker}}s when you can hire them in your army. If you face something like 7 Black Dragons at once, get ready to lose some troops.
* GoddamnBats: Whenever you run into a bunch of more than 200 fairies or skeleton archers or any other annoying critter.



* GermansLoveDavidHasselhoff: The series is pretty popular in Russia.

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* GermansLoveDavidHasselhoff: The series is pretty popular in Russia.Russia.
* ThatOneBoss: The Spider Queen. You can't use the Box of Rage and have to fight and kill a huge monster with great attack, 25000 life points and capable of summoning hordes of smaller spiders at will. To cup it all, the monster always counterattack when hit in melee and can switch place in the middle of the battle, forcing you to move around a lot to get her.
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None

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** Dragons. A single dragon can cause you a lot of trouble when faced in battle.

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