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  • Awesome Music: The Legend has some gems:
    • Under the Shadow of the Oak. This in-game music is so serene and captivating one might stop playing the map it's featured on just to listen to it. And then, after a while, the singing part starts...
    • Also notable are the main theme, Home Lands as heard in the starting area of Greenwort, and perhaps the most epic of them all, Glory Ride.
  • Cliché Storm: The Russian remake plays to every — and we mean each and every — fantasy cliche imaginable. Of course, it's quite intentional, and a part of the developer's signature style, but sometimes the cheesiness may get too over-the-top.
  • Demonic Spiders: Pretty much anything that can poison or burn opponents, both of which deal a nasty amount of damage every turn and also reduce attack and defense, respectively.
    • Dragons. A single dragon can cause you a lot of trouble when faced in battle. On the other hand they become GameBreakers when you can hire them in your army. If you face something like 7 Black Dragons at once, get ready to lose some troops.
    • Necromancers in Legend. They're fairly hard to kill without Priests or Inquisitors, often come in relatively large numbers, and they like to Plague everything on the battlefield at once and Magic Shackle your units so they can't use abilities. Their basic attack deals splash damage to everything next to their target and Curses everything it hits. They're Undead which makes them immune to a lot of things and they can revive any destroyed undead unit on the field, including each other. In order for them to stay down you pretty much have to kill every stack of them at once.
    • Soul Eaters in II. These enemies have the ability to regenerate health when they attack opponents, and also posses a scream attack they can use on any turn they want, applying the Fear effect, which causes affected units to be unable to attack.
  • Difficulty Spike: The Land Of The Dead in Legend. Until this point, you can usually get through most fights with minimal loss, but here you'l face an onslaught of booth heroes and roaming armies much stronger than you, and since almost every creature you can recruit here are undead and if you don't have tolerance, (a big possible if you haven't focused much on the mind skill tree) you will face a huge morality penalty to your other troops by recruiting them, forcing you to trek back to the previous area every time to reinforce (since pretty much everything you'l face are also undead, the Hypnotize+Sacrifice combo won't work). In the the later part of it, you'l also start seeing armies with Black Dragons on a regular basis, who thanks to having the greatest speed and initiative in the game always go first in a fight and can reach you from the other end of the arena, making it pretty much a guarantee that you'l loose troops to them.
  • Game-Breaker:
    • Getting a Call of the Colossus scroll early in Armored Princess, especially if it creates a troll.
    • Hypnotize + Sacrifice in Legend and its sequels. Sacrifice allows you to do massive damage to one unit you control in exchange for permanent reinforcements to another unit, which last outside the battle; it's nearly a gamebreaker on its own, since it lets you sacrifice cheap peasant hitpoints to gain new recruits of unit types that might otherwise be available in limited supply. But guess what you can do when you combine it with Hypnotize? The weird thing is that Sacrifice won't let you sacrifice summoned units, but hypnotizing the enemy and sacrificing them works fine. And they inexplicably made this even more broken in Dark Side, where not only are you now able to sacrifice temporary summoned units in order to get permanent reinforcements, but you get a unit in near-unlimited supply right near the start of the game who can use the Sacrifice ability innately.
    • In The Legend, there's the Armageddon spell, which deals massive damage to everyone on the field (including your side.) Combine it with either the Rage ability that makes one of your units temporarily invulnerable, or the Rage ability that reverse the last attack on one of your units, and you can use it to instantly wipe out almost every encounter with no losses.
  • Goddamn Bats: Whenever you run into a bunch of more than 200 fairies or skeleton archers or any other annoying critter.
  • Good Bad Bugs: The location of the Sceptre or Order is completely randomized in each playthrough, with no limitations at where it might be located. Which means it can also be located exactly at the same spot you start the game in.
  • Good Bad Translation: The Legend's translation while bad still manages to be pretty hilarious in a rambling walls-of-text sort of way.
  • Retroactive Recognition: Lind Erebros, the composer of the rebooted series from The Legend onwards, was primarily known for it before impressing the Tolkien fandom with his "Elven Oratory" album based on The Silmarillion. He then went on to compose for other Russian games, including Allods Online.
  • That One Boss: The Spider Queen. You can't use the Box of Rage and have to fight and kill a huge monster with great attack, 25000 life points and capable of summoning hordes of smaller spiders at will. To cup it all, the monster always counterattack when hit in melee and can switch place in the middle of the battle, forcing you to move around a lot to get her.


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