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** To a lesser degree, the [=PS3=] ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vita versions, fans generally like the [=PS3=] ports enough to recommend them to someone who never played the games.[[note]]Although the UsefulNotes/PlayStation4 ports have put that into contention, as while they are ports of the PS2 versions, they only feature minor visual issues and are even more accessible than the PS3 ports simply through age[[/note]]

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** To a lesser degree, the [=PS3=] ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vita versions, fans generally like the [=PS3=] ports enough to recommend them to someone who never played the games.[[note]]Although the UsefulNotes/PlayStation4 ports have put that into contention, as while they are ports of the PS2 versions, they only feature minor visual issues and are even more accessible than the PS3 [=PS3=] ports simply through age[[/note]]
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** To a lesser degree, the [=PS3=] ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vita versions, fans generally like the [=PS3=] ports enough to recommend them to someone who never played the games.[[note]]Although the PS4 ports have put that into contention, as while they are ports of the PS2 versions, they only feature minor visual issues and are even more accessible than the PS3 ports simply through age[[/note]]

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** To a lesser degree, the [=PS3=] ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vita versions, fans generally like the [=PS3=] ports enough to recommend them to someone who never played the games.[[note]]Although the PS4 UsefulNotes/PlayStation4 ports have put that into contention, as while they are ports of the PS2 versions, they only feature minor visual issues and are even more accessible than the PS3 ports simply through age[[/note]]
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Not a subjective trope.


* TheWorldIsJustAwesome: In the Precursor Legacy, the horizon is invariably dotted with interesting landmarks that usually turn out to be explorable locations later. There are sufficiently high vantage points in the latter half of the game where the ''entire'' game world can be seen, to this effect.

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** To a lesser degree, the [=PS3=] ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vita versions, fans generally like the [=PS3=] ports enough to recommend them to someone who never played the games.

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** To a lesser degree, the [=PS3=] ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vita versions, fans generally like the [=PS3=] ports enough to recommend them to someone who never played the games.[[note]]Although the PS4 ports have put that into contention, as while they are ports of the PS2 versions, they only feature minor visual issues and are even more accessible than the PS3 ports simply through age[[/note]]



* ScrappyMechanic: Rail-grinding in ''Jak 3''; it's fine when you're grinding a straight rail, but try to grind any rail with turns or bumps, and more often than not you'll end up going backwards on the rail for no reason or getting thrown off, and it's seemingly random as to when it happens, so there appears to be no consistent way to stay on (though jumping sometimes works), you just have to get really lucky most of the time. This is especially painful if you're trying to get all the orbs in Spargus Village: there are several orbs that are only accessible by grinding a long rail that spirals upwards and then jumping off to a building that you can't reach otherwise (unless you use Light Flight) and 95% of the time when you try and grind that rail, you'll end up falling off at some point no matter which way you move the analog stick. Some people just resort to using the Light Flight infinite jump glitch to the orb at the very top of the rail.

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* ScrappyMechanic: Rail-grinding in ''Jak 3''; 3'', due to how unexplained it is. Generally, it's fine when you're grinding a straight rail, but try to grind any rail with turns or bumps, and more often than not you'll end up going backwards on the rail for no reason or getting thrown off, and it's seemingly random as to when it happens, so there appears to be no consistent way to stay on (though jumping sometimes works), you just have to get really lucky most of the time. This is especially painful if you're trying to get all the orbs in Spargus Village: there are several orbs that are only accessible by grinding a long rail that spirals upwards and then jumping off to a building that you can't reach otherwise (unless you use Light Flight) and 95% of the time when you try and grind that rail, you'll end up falling off at some point no matter which way you move the analog stick. Some people just resort to using the Light Flight infinite jump glitch to the orb at the very top of the rail. The solution is that you're not supposed to balance Jak, as pushing left or right will lean him off; you're instead meant to hold the stick ''forwards'' to push him along the rail no matter the direction.


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** The first fight against Praxis in ''II'', as it's not very apparent where you can hide from Praxis' cannon fire, and the tornadoes in the third stage are next to impossible to avoid.
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** To a lesser degree, the [=PS3=] ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vita versions, fans generally like the [=PS3=] ports enough to reccomend them to someone who never played the games.

to:

** To a lesser degree, the [=PS3=] ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vita versions, fans generally like the [=PS3=] ports enough to reccomend recommend them to someone who never played the games.
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* FanonDiscontinuity: Fans tend to ignore the characters' canon ages, largely becuse everyone looks way older than what they've meant to be, and this also avoids some UnfortunateImplications such as Keira's sexualization (She's ''14'' in the first game, and only turns 18 in Jak X) and the ShipTease that 22-year old Ashelin had with 17-year old Jak in ''Renegade''. Jak is usually considered to be 18 in ''TPL'', and 24 in ''Jak X'' and Keira, like in canon, is 1 year younger than him.
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* ItsEasySoItSucks: Some people complained that ''TPL'' fit this trope, but ''[[NintendoHard Jak II]]'' certainly shut them up.

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* ItsEasySoItSucks: Some people complained that ''TPL'' fit this trope, but ''[[NintendoHard Jak II]]'' certainly shut them up. Speaking of which...
* ItsHardSoItSucks: Jak II has gotten this thrown its way. The third game strikes a balance between the two and isn't hit with either of those complaints.
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* BaseBreakingCharacter: Erol, people either despise him due to his cocky, sadistic and arrogant personality in the second game and his return in the third game with his sudden character change of wanting to destroy the world feeling that either Praxis or Gol and Maia would've been better choices to bring back, or people love him because they kinda like his personality and believe that he's a character that just wasn't fleshed out very well and deserved a better portrayal then how he was in Jak 2 and Jak 3.

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* BaseBreakingCharacter: Erol, people either despise him due to his cocky, sadistic and arrogant personality in the second game and his return in the third game with his sudden character change of wanting to destroy the world feeling that either Praxis or Gol and Maia would've been better choices to bring back, or people love him because they kinda like his personality and believe that he's a character that just wasn't fleshed out very well and deserved a better portrayal then how he was in Jak 2 and Jak 3. This especially applies to the latter due to the whole theory that he was possibly brainwashed by the Dark Makers.
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* BaseBreakingCharacter: Erol, people either despise him due to his cocky, sadistic and arrogant personality in the second game and his return in the third game feeling that either Praxis or Gol and Maia would've been better choices

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* BaseBreakingCharacter: Erol, people either despise him due to his cocky, sadistic and arrogant personality in the second game and his return in the third game with his sudden character change of wanting to destroy the world feeling that either Praxis or Gol and Maia would've been better choiceschoices to bring back, or people love him because they kinda like his personality and believe that he's a character that just wasn't fleshed out very well and deserved a better portrayal then how he was in Jak 2 and Jak 3.
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* BaseBreakingCharacter: Erol, people either despise him due to his cocky, sadistic and arrogant personality in the second game and his return in the third game feeling that either Praxis or Gol and Maia would've been better choices

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Moving to the specific works page.


* MagnificentBitch: Rayn is the daughter of Krew and far more charming and clever than he ever was. Enacting her deceased father’s plan to flush out rival gangster Mizo and take his assets by winning a racing bet, Rayn poisons Jak and friends, faking her own poisoning to gain their trust. Only by winning the racing tournament will they be given the antidote. Playing the part of the innocent daughter, Rayn never breaks character, even as Ashelin--the only person to doubt Rayn--threatens her. Carefully stringing along the heroes by exposing parts of Krew’s plan while acting surprised, Rayn even decides to race and put herself in harm’s way to ensure nothing is left to chance. After Mizo is defeated, she fulfils her part of the bargain, providing the antidote to the poison. She also leaves behind a message from Krew to come clean to everyone and as a new crime boss orders that Jak and the others--[[VillainRespect whom she now considers friends]]--are not to be harmed. Winning and [[KarmaHoudini getting away with everything]], Rayn is one of the series’ most affable and cunning scoundrels.
* MisBlamed: Many fans hate High Impact because of ''TLF'', even though the game's writers work for '''Naughty Dog''' and the scriptwriter is the same one that did the rest of the series. That said, this doesn't defend them from criticisms of the core gameplay, which, while based on ideas Naughty Dog had, was nonetheless their doing due to using their own take on said ideas.
** [[spoiler:Dark Daxter]] ''was'' High Impact's idea though, so......

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* MagnificentBitch: Rayn is the daughter of Krew and far more charming and clever than he ever was. Enacting her deceased father’s plan to flush out rival gangster Mizo and take his assets by winning a racing bet, Rayn poisons Jak and friends, faking her own poisoning to gain their trust. Only by winning the racing tournament will they be given the antidote. Playing the part of the innocent daughter, Rayn never breaks character, even as Ashelin--the only person to doubt Rayn--threatens her. Carefully stringing along the heroes by exposing parts of Krew’s plan while acting surprised, Rayn even decides to race and put herself in harm’s way to ensure nothing is left to chance. After Mizo is defeated, she fulfils her part of the bargain, providing the antidote to the poison. She also leaves behind a message from Krew to come clean to everyone and as a new crime boss orders that Jak and the others--[[VillainRespect whom she now considers friends]]--are not to be harmed. Winning and [[KarmaHoudini getting away with everything]], Rayn is one of the series’ most affable and cunning scoundrels.
* MisBlamed: Many fans hate High Impact because of ''TLF'', even though the game's writers work for '''Naughty Dog''' and the scriptwriter is the same one that did the rest of the series. That said, this doesn't defend them from criticisms of the core gameplay, which, while based on ideas Naughty Dog had, was nonetheless their doing due to using their own take on said ideas. \n** [[spoiler:Dark Daxter]] ''was'' High Impact's idea though, so......so...
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* SoOkayItsAverage: Seems to be the case with ''Daxter'' on the [[UsefulNotes/PlayStationPortable PSP]] (mostly stpry-wise, the core platforming and level design are quite solid); it's neither as well-loved as the original trilogy, nor as hated as ''[[VideoGame/JakAndDaxterTheLostFrontier The Lost Frontier]]''. It does fill some {{Plot Hole}}s in the original trilogy, but it's nothing special beyond that.

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* SoOkayItsAverage: Seems to be the case with ''Daxter'' on the [[UsefulNotes/PlayStationPortable PSP]] (mostly stpry-wise, story-wise, the core platforming and level design are quite solid); it's neither as well-loved as the original trilogy, nor as hated as ''[[VideoGame/JakAndDaxterTheLostFrontier The Lost Frontier]]''. It does fill some {{Plot Hole}}s in the original trilogy, but it's nothing special beyond that.
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Just adding facts.


* SoOkayItsAverage: Seems to be the case with ''Daxter'' on the [[UsefulNotes/PlayStationPortable PSP]]; it's neither as well-loved as the original trilogy, nor as hated as ''[[VideoGame/JakAndDaxterTheLostFrontier The Lost Frontier]]''. It does fill some {{Plot Hole}}s in the original trilogy, but it's nothing special beyond that.

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* SoOkayItsAverage: Seems to be the case with ''Daxter'' on the [[UsefulNotes/PlayStationPortable PSP]]; PSP]] (mostly stpry-wise, the core platforming and level design are quite solid); it's neither as well-loved as the original trilogy, nor as hated as ''[[VideoGame/JakAndDaxterTheLostFrontier The Lost Frontier]]''. It does fill some {{Plot Hole}}s in the original trilogy, but it's nothing special beyond that.
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**[[spoiler:Dark Daxter]] ''was'' High Impact's idea though, so......
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* BrokenBase: To this day, it's not uncommon to see debates over whether the series was better when it was a pure platformer like the first game, or more Action-Oriented like the two sequels.

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* BrokenBase: To this day, it's not uncommon to see debates over whether the series was better when it was a pure platformer like the first game, or more Action-Oriented like the two sequels. The Lost Frontier gets this ''way'' more.
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** The boulder chase in the Tomb of Mar in the second game that at first seems to be a ShoutOut to ''Franchise/CrashBandicoot''. What really takes the scare factor UpToEleven is when [[spoiler:a giant spider comes out of the bolder.]]

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** The boulder chase in the Tomb of Mar in the second game that at first seems to be a ShoutOut to ''Franchise/CrashBandicoot''.''VideoGame/CrashBandicoot''. What really takes the scare factor UpToEleven is when [[spoiler:a giant spider comes out of the bolder.]]
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* MostWonderfulSound: The roar of your Dark Eco maxing out in ''Jak X''. Hell yeah. Also the charging noise of the Wave Concussor. Not necessarily "wonderful" as such, but the huge explosions triggered by the dark bomb and the supernova sound both awesome and immensely satisfying.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The roar of your Dark Eco maxing out in ''Jak X''. Hell yeah. Also the charging noise of the Wave Concussor. Not necessarily "wonderful" as such, but the huge explosions triggered by the dark bomb and the supernova sound both awesome and immensely satisfying.



* RescuedFromTheScrappyHeap: The [[IncrediblyLamePun Hellcrap]] Cruiser went from being useless in ''Jak II'' to being instrumental in [[CrowningMomentOfAwesome a certain mission]] in ''Jak 3''.

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* RescuedFromTheScrappyHeap: The [[IncrediblyLamePun Hellcrap]] Cruiser went from being useless in ''Jak II'' to being instrumental in [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome a certain mission]] in ''Jak 3''.
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** ''Jak II'' and ''3'' both have a bug where the hoverboard can gain infinite height.
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** The abandoned research rig from TLF with it's very unsettling soundtrack, spooky atmosphere, and rather disturbing realizations. And
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Approved by the thread.

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* MagnificentBitch: Rayn is the daughter of Krew and far more charming and clever than he ever was. Enacting her deceased father’s plan to flush out rival gangster Mizo and take his assets by winning a racing bet, Rayn poisons Jak and friends, faking her own poisoning to gain their trust. Only by winning the racing tournament will they be given the antidote. Playing the part of the innocent daughter, Rayn never breaks character, even as Ashelin--the only person to doubt Rayn--threatens her. Carefully stringing along the heroes by exposing parts of Krew’s plan while acting surprised, Rayn even decides to race and put herself in harm’s way to ensure nothing is left to chance. After Mizo is defeated, she fulfils her part of the bargain, providing the antidote to the poison. She also leaves behind a message from Krew to come clean to everyone and as a new crime boss orders that Jak and the others--[[VillainRespect whom she now considers friends]]--are not to be harmed. Winning and [[KarmaHoudini getting away with everything]], Rayn is one of the series’ most affable and cunning scoundrels.
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* FollowTheLeader: It is by no mere coincidence that ''Jak II'' was made considerably [[DarkerAndEdgier darker]] than its predecessor and was released around the time people would just be finishing up ''[[VideoGame/GrandTheftAuto Vice City]]'' and needing something to placate their sandboxing fix. The first game is also a blatant ''VideoGame/SuperMario64'' clone, but it's more forgivable than most due to the game's absolutely exquisite presentation. The transfer from "traditional collectathon platformer" to "action game with some platforming elements" is generally considered justified, as open world steal-car games went from strength to strength in the early 2000s, while character platformers nearly disappeared entirely for the next decade ([[GrandfatherClause unless they starred Mario]]).
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* WhatDoYouMeanItsNotPolitical: Jak II was [[EpilepticTrees claimed]] by some to be a thinly veiled protest against the 2003 invasion of Iraq and the Bush administration ([[FauxSymbolism as supposedly represented by the MetalHead War and Baron Praxis respectively]]), particularly accusations that that they are wars that were fought solely for political and/or economic gain by governments that had illegitimately gained power.[[note]]With Baron Praxis's usurpation of power supposedly paralleling the Presidential election of 2000[[/note]] There is no proof of that NaughtyDog had any sort of political agenda when they made the game and for that matter had been in development well before the controversies regarding the Iraq War began.

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* WhatDoYouMeanItsNotPolitical: Jak II was [[EpilepticTrees claimed]] by some to be a thinly veiled protest against the 2003 invasion of Iraq and the Bush administration ([[FauxSymbolism as supposedly represented by the MetalHead War and Baron Praxis respectively]]), particularly accusations that that they are wars that were fought solely for political and/or economic gain by governments that had illegitimately gained power.[[note]]With Baron Praxis's usurpation of power supposedly paralleling the Presidential election of 2000[[/note]] There is no proof of that NaughtyDog Creator/NaughtyDog had any sort of political agenda when they made the game and for that matter had been in development well before the controversies regarding the Iraq War began.
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* FanPreferredCouple: Initially it was Jak/Ashelin for those who want to see TheHero get with the FemmeFatale. NaughtyDog seemed to have caught on to that [[spoiler:because in ''Jak 3'', Ashelin becomes Jak's LoveInterest while Jak's previous LoveInterest Keira is DemotedToExtra, while Torn, who was implied to be with Ashelin by ''Jak II's'' end, doesn't react at all]]. Of course [[spoiler:massive backlash ensued. Eventually in ''Jak X'', [[AuthorsSavingThrow Keira and Jak were back together, as were Ashelin and Torn]], and the Jak/Ashelin romance was never mentioned again]].

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* FanPreferredCouple: Initially it was Jak/Ashelin for those who want to see TheHero get with the FemmeFatale. NaughtyDog Creator/NaughtyDog seemed to have caught on to that [[spoiler:because in ''Jak 3'', Ashelin becomes Jak's LoveInterest while Jak's previous LoveInterest Keira is DemotedToExtra, while Torn, who was implied to be with Ashelin by ''Jak II's'' end, doesn't react at all]]. Of course [[spoiler:massive backlash ensued. Eventually in ''Jak X'', [[AuthorsSavingThrow Keira and Jak were back together, as were Ashelin and Torn]], and the Jak/Ashelin romance was never mentioned again]].
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* SoOkayItsAverage: Seems to be the case with ''Daxter'' on the [[UsefulNotes/PlayStationPortable PSP]]; it's neither as well-loved as the original trilogy, nor as hated as ''[[VideoGame/JakAndDaxterTheLostFrontier The Lost Frontier]]''. It does fill some {{Plot Hole}}s in the origibal trilogy, but it's nothing special beyond that.

to:

* SoOkayItsAverage: Seems to be the case with ''Daxter'' on the [[UsefulNotes/PlayStationPortable PSP]]; it's neither as well-loved as the original trilogy, nor as hated as ''[[VideoGame/JakAndDaxterTheLostFrontier The Lost Frontier]]''. It does fill some {{Plot Hole}}s in the origibal original trilogy, but it's nothing special beyond that.
Is there an issue? Send a MessageReason:
None


* SoOkayItsAverage: Seems to be the case with the ''Daxter'' game release on [[UsefulNotes/PlayStationPortable PSP]]; it's neither as well-loved as the original trilogy nor as hated as [[VideoGame/JakAndDaxterTheLostFrontier The Lost Frontier]].

to:

* SoOkayItsAverage: Seems to be the case with the ''Daxter'' game release on the [[UsefulNotes/PlayStationPortable PSP]]; it's neither as well-loved as the original trilogy trilogy, nor as hated as [[VideoGame/JakAndDaxterTheLostFrontier ''[[VideoGame/JakAndDaxterTheLostFrontier The Lost Frontier]].Frontier]]''. It does fill some {{Plot Hole}}s in the origibal trilogy, but it's nothing special beyond that.
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* MisBlamed: Many fans hate High Impact because of ''TLF'', even though the game's writers work for '''Naughty Dog''' and the scriptwriter is the same one that did the rest of the series.

to:

* MisBlamed: Many fans hate High Impact because of ''TLF'', even though the game's writers work for '''Naughty Dog''' and the scriptwriter is the same one that did the rest of the series. That said, this doesn't defend them from criticisms of the core gameplay, which, while based on ideas Naughty Dog had, was nonetheless their doing due to using their own take on said ideas.
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** In ''TPL'', during their fateful trip to Misty Island, Daxter goes on a short tirade about how the Precursors were probably losers. Almost immediately, he's knocked into the Dark Eco [[spoiler:and is turned into one himself]]

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** In ''TPL'', during their fateful trip to Misty Island, Daxter goes on a short tirade about how the Precursors were probably losers. Almost immediately, he's knocked into the Dark Eco [[spoiler:and is turned into one himself]]himself]].
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** In ''TPL'', during their fateful trip to Misty Island, Daxter goes on a short tirade about how the Precursors were probably losers. Almost immediately, he's knocked into the Dark Eco [[spoiler:and is turned into one himself]]
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* TheyWastedAPerfectlyGoodPlot: ''Daxter'' takes place during the 2 years Jak was captured... except it really doesn't. Even the game itself states "Almost 2 years later" near the beginning and the game seems to take place during the last few days Jak is imprisoned. While the PSP limitations are obviosly an issue, what Daxter was doing during the 2 years before the game takes place is an interesting premise.
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** To a lesser degree, the [=PS3=] ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vuta versions, fans like the [=PS3=] ports enough to reccomend them to someone who never played the games.

to:

** To a lesser degree, the [=PS3=] ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vuta Vita versions, fans generally like the [=PS3=] ports enough to reccomend them to someone who never played the games.

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