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Moving this to Audience Reactions since it was pointed out in [[its TRS thread that it's about the reaction more so than the character


* NotBadassEnoughForFans: Disliking a character for not being badass enough for the work they're in. YMMV because dislike and whether a character is badass enough for the work are both subjective.

Added: 196

Removed: 146

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Renamed trope, and clarifying the descriptor


* NotBadassEnoughForFans: Disliking a character for not being badass enough for the work they're in. YMMV because dislike and whether a character is badass enough for the work are both subjective.



* WhatMeasureIsANonBadass: Disliking a character for not being as cool as other characters. YMMV because dislike and coolness are both subjective.

Added: 146

Removed: 139

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* QuestionableCasting: An actor is cast as a character viewers think is out-of-place. YMMV because not everyone will agree that it's out-of-place.



* WTHCastingAgency: An actor is cast as a character you think is out-of-place. YMMV because not everyone will agree that it's out-of-place.
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* EventObscuringCamera: Problems with the in-game camera obscure in-game events. YMMV because players' experiences differ, as do opinions on how much of a problem this is.

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* EventObscuringCamera: Problems with the in-game camera in video games obscure in-game events. YMMV because players' experiences differ, as do opinions on how much of a problem this is.
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Grammar, and adding a "YMMV because" sentence


* ComeForTheGameStayForTheMods: A video game is more enjoyable {{Game Mod}}s than it is standalone.

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* ComeForTheGameStayForTheMods: A video game is more enjoyable with {{Game Mod}}s than it is standalone.standalone. YMMV because player opinions will differ regarding whether it's more enjoyable this way.
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* ComeForTheGameStayForTheMods: A video game is more enjoyable {{Game Mod}}s than it is standalone.
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* CameraScrew: Bad camera controls in video games. YMMV because bad is subjective.


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* EventObscuringCamera: Problems with the in-game camera obscure in-game events. YMMV because players' experiences differ, as do opinions on how much of a problem this is.
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* GoddamnedBats: Useless, annoying video game sprites. YMMV because not everyone will think they're annoying or useless.

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* GoddamnedBats: Useless, annoying video Video game sprites. enemies that don't pose much threat, but are annoying. YMMV because not everyone will think they're annoying or useless.annoying.
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* GameplayDerailment: A glitch in a game that derails it. YMMV because not all players will find the glitch or think it derails the game.

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* GameplayDerailment: A glitch in a game that derails it. YMMV is played unlike how the developer(s) intended. YMMV, because not all players will find only the glitch or think audience can do this, and some people play it derails the game.intended way.
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Be aware that PlayingWithATrope ''cannot'' apply to these YMMV items. They can't be {{subverted|Trope}} or {{downplayed|Trope}} or {{inverted|Trope}} or {{averted|Trope}}.

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Be aware that PlayingWithATrope ''cannot'' apply to these YMMV items. They can't be {{subverted|Trope}} or {{downplayed|Trope}} or {{inverted|Trope}} or {{averted|Trope}}.
{{subverted|Trope}}, {{downplayed|Trope}}, {{inverted|Trope}}, {{averted|Trope}}, etc.



* CatharsisFactor: This means stuff you do to get rid of emotions. YMMV as not everybody does a particular thing to get rid of emotions.

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* CatharsisFactor: This means stuff you do to get rid Something happens that gives the feeling of emotions. satisfaction that completely releases any anger or hatred and turns it into happiness. YMMV as not everybody does a particular thing to will get rid of emotions.that feeling.



* ClicheStorm: A work that uses a lot of overused tropes. YMMV because not everyone will think a trope is overused.

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* ClicheStorm: A work that uses a lot of overused tropes. YMMV because not everyone will think the work uses a trope is overused.lot of overused tropes.



* CrazyIsCool: A character is beloved for their craziness/weirdness. YMMV because not everyone will find the crazy/weird character to be cool. %%Spun off from Crazy[==]Awesome

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* CrazyIsCool: A character is beloved for their craziness/weirdness. YMMV because not everyone will find belove the crazy/weird character to be cool.for their craziness/weirdness. %%Spun off from Crazy[==]Awesome



* CrossesTheLineTwice: When something is so wrong, it's funny. This is a YMMV, because, not everyone would agree that something is wrong, and if they do, they may not find it funny.
* CryForTheDevil: Something happens that makes people feel sorry for a villain. YMMV because not all people will start pitying the villain.

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* CrossesTheLineTwice: When something is so wrong, it's funny. This is a YMMV, because, some people might not everyone would agree that something is wrong, and if they do, they may not find it funny.
* CryForTheDevil: Something happens that makes people feel sorry for People pity a villain. YMMV because not all people will start pitying pity the villain.



* DesignatedEvil: Something somebody did is said to be evil but might not be. YMMV as some viewers will think that it is indeed evil.

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* DesignatedEvil: Something somebody did is said meant to be evil but might not be.doesn't come off as such. YMMV as some viewers will think that it is indeed evil.



* DifficultySpike: A video game increases in difficulty at a certain point. YMMV because not everyone will have the same experience with the increase in difficulty.
* DiscreditedMeme: A meme that "nobody" finds funny anymore. YMMV because some people can still find the Meme funny.

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* DifficultySpike: A video game increases in difficulty at a certain point. YMMV because not everyone will have the same experience with the increase struggle more in difficulty.
that point.
* DiscreditedMeme: A meme that "nobody" finds funny anymore. YMMV because some people can still find the Meme meme funny.



* EnjoyTheStorySkipTheGame: When a viewer likes the story behind a video game but ignore the actual gameplay. YMMV because it's something only the players can do and not all players do this.

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* EnjoyTheStorySkipTheGame: When a viewer likes the story behind a video game but ignore the actual gameplay. YMMV because it's something only the players can do and not all some players do this.don't ignore the gameplay.



* FauxSymbolism: Imagery that looks symbolic but isn't. While this is not as subjective as other [=YMMVs=], it's still YMMV because sometimes it may be subjective whether or not something looks symbolic.

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* FauxSymbolism: Imagery that looks symbolic but isn't. While this is not as subjective as other [=YMMVs=], it's still YMMV because sometimes it may be subjective whether or not something looks and/or is symbolic.
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* FetishRetardant: A sex scene that goes wrong in a disturbing way. This is YMMV because some people might not be disturbed.

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* FetishRetardant: A sex scene that goes wrong in a disturbing way. Something meant to be sexy doesn't come off as such. This is YMMV because some people might not be disturbed.may think the thing is sexy.
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* {{Glurge}}: A story that is meant to be inspirational but is actually dark. YMMV because not everyone will see the darkness.

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* {{Glurge}}: A story that is meant to be inspirational but is actually dark. doesn't come off as such. YMMV because not everyone will see the darkness.some people may think it comes off as inspirational..



* GoddamnedBoss: A boss that is not powerful, but a pain in the neck. YMMV as not everyone will be annoyed by the same bosses.

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* GoddamnedBoss: A boss that is not powerful, but a pain in the neck. YMMV as not everyone will be annoyed by the same bosses.boss.
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See the page comment.


* SugarWiki/FunnyMoments: A moment in a work the audience finds funny. YMMV because parts of the audience have differing opinions on which part of the work is funny.



* MemeticMutation: What started off as a normal content became funny and audiences may use it in their jokes. YMMV because not everyone finds it funny.



* SugarWiki/MomentsOfAwesome: A moment in a work the audience finds to be awesome. YMMV because parts of the audience have differing opinions on which part of the work is awesome.



* TearJerker: A moment in a work the audience finds saddening. YMMV because parts of the audience have differing opinions on which part of the work makes them cry.
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*SugarWiki/FunnyMoments: A moment in a work the audience finds funny. YMMV because parts of the audience have differing opinions on which part of the work is funny.


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*MemeticMutation: What started off as a normal content became funny and audiences may use it in their jokes. YMMV because not everyone finds it funny.


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*SugarWiki/MomentsOfAwesome: A moment in a work the audience finds to be awesome. YMMV because parts of the audience have differing opinions on which part of the work is awesome.


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*TearJerker: A moment in a work the audience finds saddening. YMMV because parts of the audience have differing opinions on which part of the work makes them cry.
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Values Dissonance is already listed in Audience Reactions; moving Values Resonance there as well for consistency


* ValuesDissonance: A work's morals and ideals become "wronger" over time. YMMV because "wrong" is subjective.
* ValuesResonance: A work's morals and ideals become more relevant over time. YMMV because "relevant" is subjective.
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* ValuesDissonance: A work's morals and ideals get worse over time. YMMV because "worse" is subjective.

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* ValuesDissonance: A work's morals and ideals get worse become "wronger" over time. YMMV because "worse" "wrong" is subjective.
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* ValuesDesonance: A work's morals and ideals get worse over time. YMMV because "worse" is subjective.
* ValuesResonance: A work's morals and ideals get better over time. YMMV because "better" is subjective.

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* ValuesDesonance: ValuesDissonance: A work's morals and ideals get worse over time. YMMV because "worse" is subjective.
* ValuesResonance: A work's morals and ideals get better become more relevant over time. YMMV because "better" "relevant" is subjective.

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Changed: 46

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* ValuesResonance: AnAesop gets better over time. YMMV because "better" is subjective.

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* ValuesDesonance: A work's morals and ideals get worse over time. YMMV because "worse" is subjective.
* ValuesResonance: AnAesop gets A work's morals and ideals get better over time. YMMV because "better" is subjective.

Removed: 174

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* RefrainFromAssuming: A song that is only known by its refrain/chorus. YMMV because everyone has different takes on the song's title and which line they take the title from.
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* RefrainFromAssuming: A song that is only known by its refrain/chorus. YMMV because everyone has different takes on the song's title and which line they take the title from.
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* UnacceptableTargets: A group who should not be mocked. YMMV because some people think that all groups are unacceptable targets, or that you can mock anyone, or you can mock these people but not others.
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* FanartAtFirstSight: Works that are previewed get fanart before the product is officially released.

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* FanartAtFirstSight: Works that are previewed get fanart before the product is officially released. YMMV because it's something that only the potential audience can partake in (and even then, that might be a mere portion), and some people might wait ''until'' a work is released.

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