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* TheyWastedAPerfectlyGoodCharacter: Smash Daisaku in ''Super Heroes''. As before, he appears in Green's stage to throw enemies at you and is seen pointing a gun at Yellow when she's captured, but [[ScrewThisImOuttaHere he runs off when Grey is overthrown]] and [[WhatHappenedToTheMouse isn't seen again]]. He does appear as an optional boss in Black's stage, but some people were disappointed at how diminished his role was compared to the first game.

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* TheyWastedAPerfectlyGoodCharacter: Smash Daisaku in ''Super Heroes''. As before, he appears in Green's stage to throw enemies at you and is seen pointing a gun at Yellow when she's captured, captured in the fifth stage, but [[ScrewThisImOuttaHere he runs off when Grey is overthrown]] off]] and [[WhatHappenedToTheMouse isn't seen again]]. He does appear as an optional boss in Black's stage, but some people were disappointed at how diminished his role was compared to the first game.
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* ContestedSequel: ''Super Heroes''. Some fans who were excited to see the original game get a sequel found themselves disappointed when they realized the game was more or less [[ItsTheSameSoItSucks a rehash of the original game]], and felt that many of the changes made weren't necessarily for the better. Fans of the game enjoyed the added variety in its gameplay, feel it's still a fantastic game in its own right and consider it one of the best action games the GBA has to offer.

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* ContestedSequel: ''Super Heroes''. Some fans who were excited to see the original game get a sequel found themselves disappointed when they realized the game was more or less [[ItsTheSameSoItSucks a rehash of the original game]], and felt that many of the changes made weren't necessarily for the better. Fans of the game believe it's an underrated gem that was compared unfairly to its predecessor, enjoyed the its added variety in its gameplay, and feel that it's still a fantastic game in its own right and consider it one of the best action games titles for the GBA has to offer.GBA.

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* SugarWiki/AwesomeMusic: Seven Force's theme in [[https://www.youtube.com/watch?v=-0sddG3eS3Y both]] [[https://www.youtube.com/watch?v=StbpQaZPK0A games.]]

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
Seven Force's theme in [[https://www.youtube.com/watch?v=-0sddG3eS3Y both]] [[https://www.youtube.com/watch?v=StbpQaZPK0A games.]]



* BreatherLevel: Level five of Gunstar Super Heroes. A ride down a shaft, a run across a flat level plain (with possibly dangerous gas vents that are harmless as long as you bother to shoot them before going past), a none too difficult miniboss, a space shoot 'em up with two more easy minibosses, and a quick section shooting bad guys while standing on the top of your ship. Even on Hard you've got no one to blame but yourself if you dip below 50 health....

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* BreatherLevel: Level five of Gunstar ''Gunstar Super Heroes.Heroes''. A ride down a shaft, a run across a flat level plain (with possibly dangerous gas vents that are harmless as long as you bother to shoot them before going past), a none too difficult miniboss, a space shoot 'em up with two more easy minibosses, and a quick section shooting bad guys while standing on the top of your ship. Even on Hard you've got no one to blame but yourself if you dip below 50 health....
* ContestedSequel: ''Super Heroes''. Some fans who were excited to see the original game get a sequel found themselves disappointed when they realized the game was more or less [[ItsTheSameSoItSucks a rehash of the original game]], and felt that many of the changes made weren't necessarily for the better. Fans of the game enjoyed the added variety in its gameplay, feel it's still a fantastic game in its own right and consider it one of the best action games the GBA has to offer.



* ThatOneLevel: Moon 2 in ''Super Heroes''. Your helicopter takes 1/8 of the screen and flinches in place when hit by a bullet, with no MercyInvincibility. Doesn't sound too bad, but [[BulletHell try that level on Hard]] and see what happens.

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* ThatOneLevel: ThatOneLevel:
**
Moon 2 in ''Super Heroes''. Your helicopter takes 1/8 of the screen and flinches in place when hit by a bullet, with no MercyInvincibility. Doesn't sound too bad, but [[BulletHell try that level on Hard]] and see what happens.


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* TheyWastedAPerfectlyGoodCharacter: Smash Daisaku in ''Super Heroes''. As before, he appears in Green's stage to throw enemies at you and is seen pointing a gun at Yellow when she's captured, but [[ScrewThisImOuttaHere he runs off when Grey is overthrown]] and [[WhatHappenedToTheMouse isn't seen again]]. He does appear as an optional boss in Black's stage, but some people were disappointed at how diminished his role was compared to the first game.
* ToughActToFollow: As a sequel, it was inevitable that ''Super Heroes'' would suffer from this, as most of the criticisms toward the game stemmed from how it fared against the game that put Treasure on the map and is still seen as one of the best games for the Genesis/Mega Drive.
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* BestBossEver: The fight with Seven Force is widely regarded as one of the most memorable moments of both games.

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* BestBossEver: The fight with Seven Force is widely regarded as one of the most memorable moments of both games. The rematch against Green on both games is also a high point of the game.
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* ThatOneBoss: Green in both games. On the easier difficulties he isn't much of a problem since he dies rather quick and may not use a form you have a hard time fighting. On Expert (''Heroes'') and Hard (''Super Heroes'')? He's a nightmare. Green will use '''''every single of his seven forms''''' essentially turning the fight against him into one long gauntlet and there's no checkpoints or health refills, all while dealing with the handicaps the higher difficulties hammer on you (lower starting health, lower damage input, beefier boss health). If you lose get ready to restart the entire thing all over, the only way to win is to learn the pattern of each individual form and tough it out.

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* ThatOneBoss: Green in both games. On the easier difficulties he isn't much of a problem since he dies rather quick and may not use a form you have a hard time fighting. On Expert (''Heroes'') and Hard (''Super Heroes'')? He's a nightmare. Green will use '''''every single of his seven forms''''' essentially turning the fight against him into one long gauntlet and there's no checkpoints or health refills, all while dealing gauntlet, you'll also have to deal with the handicaps the higher difficulties hammer on you (lower starting health, lower damage input, beefier boss health). If To make matters worse there are no checkpoints or health refills, and if you lose get ready to restart ''restart the entire thing fight all over, over'', the only way to win beat Green is to learn the pattern of each individual form and tough it out.
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* ThatOneBoss: Green in both games. On the easier difficulties he isn't much of a problem since he dies rather quick and may not use a form you have a hard time fighting. On Expert (''Heroes'') and Hard (''Super Heroes'')? He's a nightmare. Green will use '''''every single of his seven forms''''' essentially turning the fight against him into one long gauntlet and there's no checkpoints or health refills, if you lose get ready to restart the entire thing all over. The only way to win is to learn the pattern of each form and tough it out.

to:

* ThatOneBoss: Green in both games. On the easier difficulties he isn't much of a problem since he dies rather quick and may not use a form you have a hard time fighting. On Expert (''Heroes'') and Hard (''Super Heroes'')? He's a nightmare. Green will use '''''every single of his seven forms''''' essentially turning the fight against him into one long gauntlet and there's no checkpoints or health refills, if all while dealing with the handicaps the higher difficulties hammer on you (lower starting health, lower damage input, beefier boss health). If you lose get ready to restart the entire thing all over. The over, the only way to win is to learn the pattern of each individual form and tough it out.
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Added DiffLines:

* ThatOneBoss: Green in both games. On the easier difficulties he isn't much of a problem since he dies rather quick and may not use a form you have a hard time fighting. On Expert (''Heroes'') and Hard (''Super Heroes'')? He's a nightmare. Green will use '''''every single of his seven forms''''' essentially turning the fight against him into one long gauntlet and there's no checkpoints or health refills, if you lose get ready to restart the entire thing all over. The only way to win is to learn the pattern of each form and tough it out.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: Seven Force's theme in [[https://www.youtube.com/watch?v=-0sddG3eS3Y both]] [[https://www.youtube.com/watch?v=StbpQaZPK0A games.]]

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* AwesomeMusic: SugarWiki/AwesomeMusic: Seven Force's theme in [[https://www.youtube.com/watch?v=-0sddG3eS3Y both]] [[https://www.youtube.com/watch?v=StbpQaZPK0A games.]]



* VisualEffectsOfAwesome: While dated by today's standards, the 3D polygon-like effects on some of the bosses was advanced for the time (especially since it arguably looked better than ''Videogame/StarFox'' on a system that's weaker than the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]).

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: While dated by today's standards, the 3D polygon-like effects on some of the bosses was advanced for the time (especially since it arguably looked better than ''Videogame/StarFox'' on a system that's weaker than the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]).
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* ViewerGenderConfusion: Again, Red in ''Super Heroes'', with Pink's throwaway taunt calling Red a "silly girl" becoming an unintentional WhamLine. Amusingly, some English fans looked to the Japanese version as proof that Red's gender was [[ShesAManInJapan invented by the game's localizer(s)]], while some Japanese fans looked to the English version because they didn't have ''anything'' else to go off of.
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* VisualEffectsOfAwesome: While dated by today's standards, the 3D polygon-like effects on some of the bosses was advanced for the time (especially since it arguably looked better than Star Fox on a system that's weaker than the SNES).

to:

* VisualEffectsOfAwesome: While dated by today's standards, the 3D polygon-like effects on some of the bosses was advanced for the time (especially since it arguably looked better than Star Fox ''Videogame/StarFox'' on a system that's weaker than the SNES).[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]).
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* UncannyValley: A few of the bosses can invoke this effect, a couple examples include Melonbread: a vaguely clown-like face with an overly animated mouth that stares at the player character. And Curry & Rice: a humanoid-like rock creature with stiff awkward animations.

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* HoYay: Depending on what you think Red's gender is, Blue declaring his love for Red in one storyline of Super Heroes.
* ScrappyLevel: Moon 2 in ''Super Heroes''. Your helicopter takes 1/8 of the screen and flinches in place when hit by a bullet, with no MercyInvincibility. Doesn't sound too bad, but [[BulletHell try that level on Hard]] and see what happens.

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* HoYay: Depending on what you think Red's gender is, Blue declaring his love for Red in one storyline of Super Heroes.
''Super Heroes''.
* ScrappyLevel: ThatOneLevel: Moon 2 in ''Super Heroes''. Your helicopter takes 1/8 of the screen and flinches in place when hit by a bullet, with no MercyInvincibility. Doesn't sound too bad, but [[BulletHell try that level on Hard]] and see what happens.


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*** The board game was even ''worse'' in the original ''Gunstar Heroes'', where the player can only move up to ''[[RuleOfThree three]]'' spaces at a time. It's also brimmed with [[ThatOneBoss some of toughest bosses in the game]] and the second-to-last space shoves you right back to the beginning, ''[[FromBadToWorse forcing you do the board all over again]]''.
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Plian false, in the main page you have a japanese source indicating Red is Female in JP Super


* HoYay: Depending on what you think Red's gender is (since she's [[ShesAManInJapan androgynous in the Japanese version]],) Blue declaring his love for Red in one storyline of Super Heroes.

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* HoYay: Depending on what you think Red's gender is (since she's [[ShesAManInJapan androgynous in the Japanese version]],) is, Blue declaring his love for Red in one storyline of Super Heroes.
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** All the sprite rotation and scaling may not seem like much until you remember the Genesis lacked Mode 7.

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** All the sprite rotation and scaling may not seem like much until you remember the Genesis lacked the Super Nintendo's Mode 7.
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* AnticlimaxBoss: In the sequel, the final boss fight is decidedly less then epic.

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* AnticlimaxBoss: In the sequel, the final boss fight is decidedly less then than epic.
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** Moon 4. It has plenty of difficult challenges that ''must'' be completed in order to advance, and exploration is determined by ''[[LuckBasedMission a game of dice]]'' - complete with face number four being replaced by "[[{{Whammy}} back]]" after the first roll. To add insult to injury, some places send you to another room if you happen to fall down a chasm.
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* VisualEffectsOfAwesome: While dated by today's standards, the 3D polygon-like effects on some of the bosses was advanced for the time (especially since it arguably looked better than Star Fox on a system that's weaker than the SNES).

to:

* VisualEffectsOfAwesome: While dated by today's standards, the 3D polygon-like effects on some of the bosses was advanced for the time (especially since it arguably looked better than Star Fox on a system that's weaker than the SNES).SNES).
** All the sprite rotation and scaling may not seem like much until you remember the Genesis lacked Mode 7.
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** [[http://www.youtube.com/watch?v=C14Q65evkc8 Defeat Them All]]
** [[http://www.youtube.com/watch?v=xVI63gTCwfg Smash Daisaku's theme]]



* VisualEffectsOfAwesome: While dated by today's standards, the 3D polygon-like effects on some of the bosses was advanced for the time (especially since it arguably looked better than Star Fox on a system that's weaker than the SNES).

to:

* VisualEffectsOfAwesome: While dated by today's standards, the 3D polygon-like effects on some of the bosses was advanced for the time (especially since it arguably looked better than Star Fox on a system that's weaker than the SNES).
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None


* AwesomeMusic: Seven Force's theme in [[http://www.youtube.com/watch?v=-0sddG3eS3Y both]] [[http://www.youtube.com/watch?v=StbpQaZPK0A music.]]

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* AwesomeMusic: Seven Force's theme in [[http://www.youtube.com/watch?v=-0sddG3eS3Y both]] [[http://www.youtube.com/watch?v=StbpQaZPK0A music.games.]]
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Added DiffLines:

* AwesomeMusic: Seven Force's theme in [[http://www.youtube.com/watch?v=-0sddG3eS3Y both]] [[http://www.youtube.com/watch?v=StbpQaZPK0A music.]]
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Added DiffLines:

* VisualEffectsOfAwesome: While dated by today's standards, the 3D polygon-like effects on some of the bosses was advanced for the time (especially since it arguably looked better than Star Fox on a system that's weaker than the SNES).
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* GameBreaker: Chaser + Lightning, which will allow you to zap mooks without having to aim...[[{{Nerf}} unless you're playing on Hard or Expert, where the damage output renders it useless, especially against bosses]].

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* GameBreaker: Chaser + Lightning, which will allow you to zap mooks and bosses without having to aim...[[{{Nerf}} unless you're playing on Hard or Expert, where the damage output renders it useless, especially against bosses]].
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Added DiffLines:

* GameBreaker: Chaser + Lightning, which will allow you to zap mooks without having to aim...[[{{Nerf}} unless you're playing on Hard or Expert, where the damage output renders it useless, especially against bosses]].
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None

Added DiffLines:

* HoYay: Depending on what you think Red's gender is (since she's [[ShesAManInJapan androgynous in the Japanese version]],) Blue declaring his love for Red in one storyline of Super Heroes.
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None


* ScrappyLevel: Moon 2 in ''Super Heroes''. Your helicopter takes 1/8 of the screen and flinches in place when hit by a bullet, with no MercyInvincibility. Doesn't sound to bad, but try that level on Hard and see what happens.

to:

* ScrappyLevel: Moon 2 in ''Super Heroes''. Your helicopter takes 1/8 of the screen and flinches in place when hit by a bullet, with no MercyInvincibility. Doesn't sound to too bad, but [[BulletHell try that level on Hard Hard]] and see what happens.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyLevel: Moon 2 in ''Super Heroes''. Your helicopter takes 1/8 of the screen and flinches in place when hit by a bullet, with no MercyInvincibility. Doesn't sound to bad, but try that level on Hard and see what happens.
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None

Added DiffLines:

* AnticlimaxBoss: In the sequel, the final boss fight is decidedly less then epic.
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* BestBossEver: Seven Force is widely regarded as one of the most memorable moments of both games.

to:

* BestBossEver: The fight with Seven Force is widely regarded as one of the most memorable moments of both games.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* BestBossEver: Seven Force is widely regarded as one of the most memorable moments of both games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: Level five of Gunstar Super Heroes. A ride down a shaft, a run across a flat level plain (with possibly dangerous gas vents that are harmless as long as you bother to shoot them before going past), a none too difficult miniboss, a space shoot 'em up with two more easy minibosses, and a quick section shooting bad guys while standing on the top of your ship. Even on Hard you've got no one to blame but yourself if you dip below 50 health....

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