History YMMV / GoldenSun

30th Jan '16 10:36:19 PM MayIncon
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* ScrappyMechanic: For both games, the fact that when in combat and an enemy that is targeted by a party member is killed by another party member before the first has had their turn, the former will automatically defend when their turn comes up. This means that said party member wastes their turn allowing the other enemies on the battlefield to survive to attack thus requiring the player to carefully manage which party members attack which enemies to avoid this. What makes this particularly annoying is the fact that with most other turned based RPGs simply switching to attacking another target in the same situation instead is a common thing and thus expected here.
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* ScrappyMechanic: For both games, the fact that when in combat and an enemy that is targeted by a party member is killed by another party member before the first has had their turn, the former will automatically defend when their turn comes up. This means that said party member wastes their turn allowing the other enemies on the battlefield to survive to attack thus requiring the player to carefully manage which party members attack which enemies to avoid this.this which is difficult to do because enemies have no visible HP bars. What makes this particularly annoying is the fact that with most other turned based RPGs simply switching to attacking another target in the same situation instead is a common thing and thus expected here.
26th Jan '16 6:07:56 AM immortalfrieza
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* ScrappyMechanic: For both games, the fact that when in combat and an enemy that is targeted by a party member is killed by another party member before the first has had their turn, the former will automatically defend when their turn comes up. This means that said party member wastes their turn allowing the other enemies on the battlefield to survive to attack thus requiring the player to carefully manage which party members attack which enemies to avoid this. What makes this particularly annoying is the fact that with most other turned based RPGs simply switching to attacking another target in the same situation instead is a common thing and thus expected here.
30th Jun '15 2:48:08 AM Mireia
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* HoYay: Iodem's fervent UndyingLoyalty towards Lord Babi pretty consistently raises eyebrows among the fanbase. May also qualify as NoYay considering Babi's age and overall sketchiness.
7th Jun '15 10:56:42 PM GoldenSeals
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cruft
** [[NiceGirl Mia]] having a hidden [[BitchInSheepsClothing malevolent personality]], due to the fact that she can equip of all things-a ''[[EvilWeapon Wicked Mace]]''. Nonetheless a lot of fans ''[[NightmareFetishist love]]'' this idea, no matter how out-of-character it is. This shows in the [[WebVideo/GoldenSunTheAbridgedSeries abridged series]] and the official four-panel comics, where [[TookALevelInJerkass psychotic, arrogant and bitchy]] Mia is very well-received within the fandom.
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** [[NiceGirl Mia]] having a hidden [[BitchInSheepsClothing malevolent personality]], due to the fact that personality]]; she can equip equip, of all things-a things, a ''[[EvilWeapon Wicked Mace]]''. Nonetheless a lot of fans ''[[NightmareFetishist love]]'' this idea, no matter how out-of-character it is. This shows in the [[WebVideo/GoldenSunTheAbridgedSeries abridged series]] and the official four-panel comics, where [[TookALevelInJerkass psychotic, arrogant and bitchy]] Mia is very well-received within the fandom.

** Saturos from the first game (when you face him for the first time) can be quite a menace to players that are unprepared, mainly due to the fact that he has spells that are more powerful than what the players are used to at the point. His second (and final) battle with him is arguably much worse though, as he brought Menardi to assist him.
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** Saturos from the first game (when you face him for the first time) can be quite a menace to players that are unprepared, mainly due to the fact that because he has spells that are more powerful than what the players are used to at the point. His second (and final) battle with him is arguably much worse though, as he brought Menardi to assist him.
1st Jun '15 5:28:54 PM videogmer314
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** The Wonder Birds, which are capable of moving three times per turn (!), have devastating Mars psynergy, and can revive fallen enemies. However, they are sought by players [[PinataEnemy due to the immense amount of XP you can get off them]].
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** The Wonder Birds, which are capable of moving three times per turn (!), (which is more than most bosses), have devastating Mars psynergy, and can revive fallen enemies. However, they are sought by players [[PinataEnemy due to the immense amount of XP you can get off them]].
21st May '15 5:44:28 AM MayIncon
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** [[DracoInLeatherPants Alex isn't evil, he's just misunderstood!!]] *** Alex's status as a villain actually ''is'' somewhat contentious, as it isn't until after the second game ends that it is revealed that he had an ulterior motive for wanting the lighthouses lit. Which is something that Saturos and Menardi--and Felix--''were already trying to do when they met him.''
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** [[DracoInLeatherPants Alex isn't evil, he's just misunderstood!!]] *** Alex's status as a villain actually ''is'' is somewhat contentious, as it isn't until after the second game ends that it is revealed that he had an ulterior motive for wanting the lighthouses lit. Which is something that Saturos and Menardi--and Felix--''were already trying to do when they met him.''

* DracoInLeatherPants: Averted with Karst - besides the obvious fact of being an AntiVillain, it seems that nobody actually ''wanted'' her to [[spoiler: take her revenge on Isaac anyway.]] The events of the plot are probably also a factor.
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* DracoInLeatherPants: DracoInLeatherPants: ** Alex isn't evil, he's just misunderstood!! ** Averted with Karst - besides the obvious fact of being an AntiVillain, it seems that nobody actually ''wanted'' her to [[spoiler: take her revenge on Isaac anyway.]] The events of the plot are probably also a factor.

* SpecialEffectsFailure: While the graphics are excellent for a [=GBA=] game, some of the pre-rendered sprites look obviously resized back and forth and as a result looks really overpixeled such as the Tiamat summon, the Serpent, both final bosses and the Mad Demons.
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* SpecialEffectsFailure: While the graphics are excellent for a [=GBA=] game, some of the pre-rendered sprites look obviously resized back and forth and as a result looks really overpixeled such as the Tiamat summon, the Serpent, both final bosses and the Mad Demons.
18th May '15 7:07:29 AM MayIncon
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*** ''The Lost Age'' introduced the colossal orange dragon Eclipse and the demonic dragon-launching knight Catastrophe; both who [[KillSat attack similarly]] to Judgment and also have a massive fanbase.
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*** ''The Lost Age'' introduced the colossal orange dragon Eclipse and the demonic dragon-launching knight Catastrophe; both who [[KillSat attack similarly]] to Judgment Judgment, [[VisualEffectsOfAwesome having two of the best attack sequences]] in the series and also have a massive fanbase.
16th May '15 2:52:25 AM SeptimusHeap
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* CrowningMusicOfAwesome: MotoiSakuraba [[AwesomeMusic/GoldenSun outdid himself here.]] One of the reasons this game still stands out a bit (other than its timing) was that it actually sounded ''way'' different than most Game Boy Advance music, and the Game Boy Advance didn't have very good sound-capabilities at all. In fact, the gamerip soundtrack even sounds better than some ''Nintendo DS'' hardware.
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* CrowningMusicOfAwesome: MotoiSakuraba Creator/MotoiSakuraba [[AwesomeMusic/GoldenSun outdid himself here.]] One of the reasons this game still stands out a bit (other than its timing) was that it actually sounded ''way'' different than most Game Boy Advance music, and the Game Boy Advance didn't have very good sound-capabilities at all. In fact, the gamerip soundtrack even sounds better than some ''Nintendo DS'' hardware.
4th May '15 8:47:57 PM MayIncon
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* ToughActToFollow: Saturos and Menardi remain the most popular of the antagonistic duo of the entire series due to giving an [[CurbStompBattle overwhelming impression]] in the prequel, giving players their first taste of challenging boss fights in the series as well as [[XanatosGambit being successful in their plans]] even when they're beaten by the protagonists ([[WellIntentionedExtremists plot twists aside]]).
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* ToughActToFollow: Saturos and Menardi remain the most popular of the antagonistic duo of the entire series due to giving an [[CurbStompBattle overwhelming impression]] in the prequel, giving players their first taste of challenging boss fights in the series as well as [[XanatosGambit being successful in their plans]] even when they're beaten by the protagonists ([[WellIntentionedExtremists ( plot twists aside]]).aside).
4th May '15 8:46:23 PM MayIncon
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** In TLA, Isaac's party can be this if they join overleveled.

** For those who actually used those two, Piers gets some of this due to his class options clash horribly with his stats. He is supposed to be warrior-based, but being a Mercury Adept, most of his class options are mage-based causing his attack stat (which he mostly uses) rendered much lower if placed in most classes he had access to. The uneven djinn distribution can make him worse than he already is.
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** For those who actually used those two, Piers gets some of this due to his class options clash horribly with his stats. He is supposed to be warrior-based, but being a Mercury Adept, most of his class options are mage-based causing his attack stat (which he mostly uses) rendered much lower if placed in most classes he had access to. The uneven djinn distribution (due to the FakeBalance of the classes) can make him worse than he already is.

** [[BadassNormal Briggs]] counts as an [[EarlyGameHell early game example]], as, due to Osenia's layout, he can be fought before encountering a number of dungeons and collecting their Djinni, summons, and items. What makes him more difficult than Saturos is that you only have three party members by the time you reach him while Mia already joins Isaac's group before Saturos' boss fight. Briggs can also summon his crew [[WeHaveReserves over and over again]] to assist him, as opposed to Saturos who fights alone. to Needless to say, he's going to mop the floor with you.
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** [[BadassNormal Briggs]] from the second game also counts as an [[EarlyGameHell early game example]], as, due to Osenia's layout, he can be fought before encountering a number of dungeons and collecting their Djinni, summons, and items. What makes him more difficult than Saturos is that you only have three party members by the time you reach him while Mia already joins Isaac's group before Saturos' boss fight. Briggs can also summon his crew [[WeHaveReserves over and over again]] to assist him, as opposed to Saturos who fights alone. to Needless to say, he's going to mop the floor with you.

* ThatOneLevel: [[PunnyName Air's Rock]]. The only saving grace this level has is a very low random encounter rate. ** You're going to respect Master Maha after that one. How the hell did he ever finish that thing alone? ** To elaborate: The exterior mountain climb of Air's Rock is about as long as any given dungeon up to that point in the second game. Then, the interior exploration of Air's Rock is, in itself, [[MarathonLevel noticeably longer than any other dungeon in either game]], barring the Lighthouses and the other elemental rocks. It also relies extensively on a (relatively expensive, compared to other utility spells) Psynergy that requires [[FragileSpeedster one of the characters]] to be in her default class, which means repeatedly shutting down and turning on her Djinn for any player who places her in a more balanced class. This dungeon is early enough in the game that the player only has the first three characters, although it is possible to wait until you have the fourth party member to attempt it. If you want that fourth party member, however, you'll instead have to fight the WakeUpCallBoss massively underleveled, since he was intended to be fought after Air's Rock.
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* ThatOneLevel: [[PunnyName Air's Rock]]. The only saving grace this level has is a very low random encounter rate. ** You're going to respect Master Maha after that one. How the hell did he ever finish that thing alone? ** rate. To elaborate: The exterior mountain climb of Air's Rock is about as long as any given dungeon up to that point in the second game. Then, the interior exploration of Air's Rock is, in itself, [[MarathonLevel noticeably longer than any other dungeon in either game]], barring the Lighthouses and the other elemental rocks. It also relies extensively on a (relatively expensive, compared to other utility spells) Psynergy that requires [[FragileSpeedster one of the characters]] to be in her default class, which means repeatedly shutting down and turning on her Djinn for any player who places her in a more balanced class. This dungeon is early enough in the game that the player only has the first three characters, although it is possible to wait until you have the fourth party member to attempt it. If you want that fourth party member, however, you'll instead have to fight the WakeUpCallBoss massively underleveled, since he was intended to be fought after Air's Rock. That being said, one really needs to respect Master Maha after that one. How the hell did he ever finish that thing alone? * ToughActToFollow: Saturos and Menardi remain the most popular of the antagonistic duo of the entire series due to giving an [[CurbStompBattle overwhelming impression]] in the prequel, giving players their first taste of challenging boss fights in the series as well as [[XanatosGambit being successful in their plans]] even when they're beaten by the protagonists ([[WellIntentionedExtremists plot twists aside]]).
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