History YMMV / GoldenSun

22nd Feb '17 10:43:25 PM skywerewolf
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** The story and gameplay itself suffers from this. There are plenty of people who enjoyed it when it first came out, and a lot who remember it fondly, however a lot of people who go back to play it will often find three problems with replaying it.
*** As far as battles goes, due to spells not increasing in usefulness, the best strategy is just to keep hitting attack on all your enemies and save your PP for healing. The game has some really nice looking attacks, but the best way to fight is just ignore those.
*** The story was fun and the world was very interesting, but going back a lot of people hit a brick wall where, basically put, all these deep characterizations and personalities people remember will fail to appear. Put simply, characters are really more collections of traits and don't really show any consistent personality beyond a dislike of innocent people suffering, and if there is doubt look at all the character interpretations on this very page, that all stems from the actual story never really putting forth a set motivation on the characters for their actions throughout most of it. See "MisaimedFandom" for a good example of this in action.
*** Outside of combat, the game also suffers from its age. Inventory in particular is a clutter due to using the "everything, even key items, take an inventory slot", however unlike other games that used it, namely EarthBound, there are a ''large'' number of key items you must carry with you, from psyenergy enabling items to items you need to hold for the quest, and you are never able to store anything outside of the inventory, meaning as you progress in the game you will simply lose inventory space due to the number of items you need to carry around to continue on with the plot or unique items you don't want to drop. There are other signs of its age, but that's most likely the biggest and most obtrusive of the ones that will show up on a replay.
2nd Jan '17 10:44:26 AM MayIncon
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* ComplacentGamingSyndrome: Expect to see half of your team as [[{{Ninja}} Masters]] and Ronin in the late game due to their versatility, high stats all around and relatively useful spells save for healing ones.
29th Dec '16 2:56:36 PM Darth_Marth
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*** Is he a MagnificentBastard [[TheChessmaster Chessmaster]] and the ultimate BigBad of the series, or just a SmugSnake BigBadWannabe who isn't nearly as clever as he thinks he is? On the one hand, he flawlessly manipulates both the heroes and the other villains into getting him unimaginable power. The only reason this fails is because of what is almost literal divine intervention from the Wise One, and even then, ''Dark Dawn'' shows he still came out ahead in the end anyway. But on the other, these factors were mostly outside his control. All he ''really'' did was take advantage of an ancient prophecy the heroes didn't know about and the Proxians either didn't know about or just didn't care to stop, and the one character with both knowledge and will to stop him thwarted his plans with trivial ease. His status as BigBad is also contested, as he is the series' sole recurring villain and he seems to be getting more and more powerful with every game, but he has never been the main antagonist or even a direct threat to the heroes at any point in the story.
8th Dec '16 8:38:32 AM ImperialMajestyXO
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* AlternateCharacterInterpretation:

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation:
7th Dec '16 9:47:09 AM Chabal2
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** The 4-Koma makes quite a few characters less than heroic: Isaac is a [[http://golden-sun-the-lost-comics.tumblr.com/post/111086906137/now-i-aint-sayin-he-a-gold-digger-but-he-aint greedy bastard]] willing to [[http://golden-sun-the-lost-comics.tumblr.com/post/111639495962/friends-dont-let-friends-sell-creatures-with sell a djinni]] for some quick gold and [[http://golden-sun-the-lost-comics.tumblr.com/post/112273394862/i-didnt-do-it-nobody-saw-me-cant-prove uses his Psynergy to get]] a PantyShot from Mia, Layana's reason for not using the military to bring back Hammet involves [[http://golden-sun-the-lost-comics.tumblr.com/post/112275302277/the-only-thing-better-than-footnotes-is-cited adultery]]...
23rd Oct '16 12:30:30 PM dlchen145
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*** Judgment the {{badass}} angelic knight who [[KillSat fires destructive beams]] from his [[ArmCannon lion-shaped cannon]] is easily the most popular of all the summons. Even when outclassed by stronger summons and many enemies resisted Venus in the games he remains a fan favorite.

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*** Judgment the {{badass}} badass angelic knight who [[KillSat fires destructive beams]] from his [[ArmCannon lion-shaped cannon]] is easily the most popular of all the summons. Even when outclassed by stronger summons and many enemies resisted Venus in the games he remains a fan favorite.
21st Oct '16 11:17:19 PM Hyze
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* MisaimedFandom: The second game reveals that [[spoiler: Saturos and Menardi were actually doing what was right for the world and their hometown]], which had prompted some fans to believe that Isaac and co beating the tar out of Saturos and Menardi in the first game to be a KickTheDog moment or make the crew look LawfulStupid. Except that, when seen from ''their'' perspective, they had very good reason to assume they were evil and had ulterior motives. In the first game, Saturos and Menardi beat up two kids who had no way of fighting back, talked down to everyone who wasn't aligned with them, threatened people, beat up people who got in their way, never ''once'' thought to explain ''why'' they were trying to light the beacons, kidnapped people, held them for ransom, held them for hostage, and attempted to kill Isaac & Co at least two times. Even taking their [[spoiler: True intentions]] into account, it's hard to ''really'' fault Isaac&Co (As well as the players!) for thinking them as evil. Of course, everyone was right with Alex.

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* MisaimedFandom: The second game reveals that [[spoiler: Saturos and Menardi were actually doing what was right for the world and their hometown]], which had prompted some fans to believe that Isaac and co beating the tar out of Saturos and Menardi in the first game to be a KickTheDog moment or make the crew look LawfulStupid. Except that, when seen from ''their'' perspective, they had very good reason to assume they were evil and had ulterior motives. In the first game, Saturos and Menardi beat up two kids who had no way of fighting back, talked down to everyone who wasn't aligned with them, threatened people, beat up people who got in their way, never ''once'' thought to explain ''why'' they were trying to light the beacons, kidnapped people, held them for ransom, held them for hostage, and attempted to kill Isaac & Co at least two times. Even taking their [[spoiler: True intentions]] into account, it's hard to ''really'' fault Isaac&Co (As well as the players!) for thinking them as evil. Even the Proxians are understanding of Isaac's situation when they're told he killed them. Of course, everyone was right with Alex.
2nd Sep '16 4:56:56 PM MayIncon
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** As mentioned above, weapon unleashes are as broken if not more than the summons. The end-game ones outright multiply damage to a certain amount, especially Sol Blade's unleash Megiddo which ''triples'' the damage output. All this without ''any'' negative drawbacks such as PP limit or temporary stat reduction for Psynergy and summons respectively. The only hindrance is that unleash rates are random, but those are not a problem when unleash-rate-boosting items (and materials for some of them) can be easily farmed in this game with a specific RNG method.

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** As mentioned above, weapon unleashes are as broken if not more than the summons. The end-game ones outright multiply damage to a certain amount, especially Sol Blade's unleash Megiddo which ''triples'' the damage output.output so much that elemental resistances barely matter because the damage dealt is that big. All this without ''any'' negative drawbacks such as PP limit or temporary stat reduction for Psynergy and summons respectively. The only hindrance is that unleash rates are random, but those are not a problem when unleash-rate-boosting items (and materials for some of them) can be easily farmed in this game with a specific RNG method.
30th Aug '16 9:58:46 AM GunarmDyne
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* ScrappyMechanic: For both games, the fact that when in combat and an enemy that is targeted by a party member is killed by another party member before the first has had their turn, the former will automatically defend when their turn comes up. This means that said party member wastes their turn allowing the other enemies on the battlefield to survive to attack thus requiring the player to carefully manage which party members attack which enemies to avoid this which is difficult to do because enemies have no visible HP bars. What makes this particularly annoying is the fact that with most other turned based RPGs simply switching to attacking another target in the same situation instead is a common thing and thus expected here.

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* ScrappyMechanic: For both games, the fact that when in combat and an enemy that is targeted by a party member is killed by another party member before the first has had their turn, the former will automatically defend when their turn comes up. This means that said party member wastes their turn allowing the other enemies on the battlefield to survive to attack thus requiring the player to carefully manage which party members attack which enemies to avoid this which is difficult to do because enemies have no visible HP bars. What makes this particularly annoying is the fact that with most other turned based RPGs [=RPGs=] simply switching to attacking another target in the same situation instead is a common thing and thus expected here.
15th Aug '16 9:11:01 AM longWriter
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-->'''Quovak''': [[NotMakingThisUpDisclaimer This is an actual line that Kraden says]], and it almost single-handedly cements Kraden's role as not just [[StopHelpingMe an annoyance]] but [[TheLoad an absolutely suicidal liability]]. Why on earth would you say this? [[BullyingADragon Why would you possibly encourage a bloodthirsty psychopath hellbent on revenge that you might be worth killing?]] [[FridgeLogic What would be the best case scenario from bringing up this possibility?]]

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-->'''Quovak''': [[NotMakingThisUpDisclaimer This is an actual line that Kraden says]], and it almost single-handedly cements Kraden's role as not just [[StopHelpingMe [[AnnoyingVideoGameHelper an annoyance]] but [[TheLoad an absolutely suicidal liability]]. Why on earth would you say this? [[BullyingADragon Why would you possibly encourage a bloodthirsty psychopath hellbent on revenge that you might be worth killing?]] [[FridgeLogic What would be the best case scenario from bringing up this possibility?]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.GoldenSun