History YMMV / FTLFasterThanLight

22nd Jun '18 12:12:47 AM dvorak
Is there an issue? Send a Message


** One of the Flagship's pod gunners is considered a double-agent due to the strategy of leaving them alive to prevent the AI from taking over.

to:

** One of the The Flagship's pod gunners beam gunner (since beams can't harm you unless the shield is down) is considered a double-agent due to the strategy of leaving them alive to prevent the AI from taking over. over.
22nd Jun '18 12:10:54 AM dvorak
Is there an issue? Send a Message

Added DiffLines:

** One of the Flagship's pod gunners is considered a double-agent due to the strategy of leaving them alive to prevent the AI from taking over.
21st Jun '18 11:48:56 PM dvorak
Is there an issue? Send a Message

Added DiffLines:

** Quite a few people have the Flagship's AI as the Rebellion's Commander-In-Cheif.
25th Feb '18 2:45:32 AM LucaEarlgrey
Is there an issue? Send a Message


** [[https://www.youtube.com/watch?v=fdPxS2rrW9Q Slug Battle]] has a nice war-drums feel with shouting vocals.
** [[https://www.youtube.com/watch?v=l1J-2nIovYw Cosmos Battle]] has a low synth riff with a very similar tempo to Guns N' Roses Locomotive.

to:

** [[https://www.youtube.com/watch?v=fdPxS2rrW9Q [[https://benprunty.bandcamp.com/track/slug-battle Slug Battle]] has a nice war-drums feel with shouting vocals.
** [[https://www.youtube.com/watch?v=l1J-2nIovYw [[https://benprunty.bandcamp.com/track/cosmos-battle Cosmos Battle]] has a low synth riff with a very similar tempo to Guns N' Roses Locomotive.
26th Jan '18 2:38:17 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

** The low-pitched ''ding!'' that plays when one of your crew has upgraded one of their skills.
8th Jan '18 1:37:29 PM N.Harmonik
Is there an issue? Send a Message


** Also from ''Advanced Edition'', the [[GatlingGood Vulcan Cannon]]. It's extremely rare, starts by firing one shot every 11 seconds, and takes 4 power, but it is the ''only'' weapon you will ever need to destroy anything. The time between its shots drops by two seconds with each firing, so eventually it fires 1 shot per ''second''; the fastest enemy shields will recharge is 1.5 seconds. Battles are reduced to setting the Vulcan to autofire on the shields and breaking it apart, then destroying enemy systems at your leisure and occasionally reminding the enemy crew the futility of repairing the shield with another shot. Not even several misses in a row can stop the onslaught for more than a brief moment.

to:

** Also from ''Advanced Edition'', the [[GatlingGood Vulcan Cannon]].Chain Vulcan]]. It's extremely rare, starts by firing one shot every 11 seconds, and takes 4 power, but it is the ''only'' weapon you will ever need to destroy anything. The time between its shots drops by two seconds with each firing, so eventually it fires 1 shot per ''second''; the fastest enemy shields will recharge is 1.5 seconds. Battles are reduced to setting the Vulcan to autofire on the shields and breaking it apart, then destroying enemy systems at your leisure and occasionally reminding the enemy crew the futility of repairing the shield with another shot. Not even several misses in a row can stop the onslaught for more than a brief moment.
15th Dec '17 9:33:10 PM Twentington
Is there an issue? Send a Message


** The Stealth B ship, DA-SR12. Like the Stealth A ship, it starts with a cloaking device and the shield system must be purchased separately for 150 scrap. Its main differences are that it has only level 2 engines instead of level 4, has level 2 cloaking, and its only weapon is the [[AwesomeButImpractical Glaive Beam]], a beam that does 3 damage per room, but takes ''25 seconds'' to charge (about 23 if you have a zero-level gunner) and uses 4 bars of energy. Even the Federation Cruisers' Artillery Beam fires faster when maxed out. If your weapons and/or your cloaking get hit in the early game, your best choice is simply to restart.

to:

** The Stealth B ship, DA-SR12.DA-[=SR12=]. Like the Stealth A ship, it starts with a cloaking device and the shield system must be purchased separately for 150 scrap. Its main differences are that it has only level 2 engines instead of level 4, has level 2 cloaking, and its only weapon is the [[AwesomeButImpractical Glaive Beam]], a beam that does 3 damage per room, but takes ''25 seconds'' to charge (about 23 if you have a zero-level gunner) and uses 4 bars of energy. Even the Federation Cruisers' Artillery Beam fires faster when maxed out. If your weapons and/or your cloaking get hit in the early game, your best choice is simply to restart.
15th Nov '17 1:56:18 PM Wordpainter
Is there an issue? Send a Message


** The Repair Arm augment. Any moderately savvy player knows to ''never'' buy this piece of garbage, since it steals 15% of your scrap to do something that is both cheaper at a store and which should at best be occasionally necessary if you know what you're doing. What makes it fit this trope is that you can be [[PowerupLetdown "awarded"]] the augment as part of a random event, forcing you to rush to a store to dump the thing. Depending on how far along you are, this can either be a small scrap gain, or a small to moderate scrap loss.

to:

** The Repair Arm augment. Any moderately savvy player knows to ''never'' buy this piece of garbage, since it steals 15% of your scrap to do something that is both cheaper at a store and which should at best be occasionally necessary if you know what you're doing. What makes it fit this trope is that you can be [[PowerupLetdown "awarded"]] the augment as part of a random event, forcing you to rush to a store to dump the thing. Depending on how far along you are, this can either be a small scrap gain, or a small to moderate scrap loss. [[RescuedFromTheScrappyHeap Slightly improved]] in the Advanced Edition, which buffed them by directly connecting the repairs to the scrap earned--so you can be healed more than once at time if you get a double-reward beacon and the scrap reduction stops when you're already at full health.
15th Nov '17 1:48:41 PM Wordpainter
Is there an issue? Send a Message


** As far as crew examples go, [[PunyEarthlings humans]]. They trigger no blue events, [[MasterOfNone have no special abilities]], and are only effective in combat when against Zoltans or Engi. Slugs have the same stats as humans, but also have telepathy (which was further improved in Advanced Edition) and can trigger blue events. The Advanced Edition mercifully gave them [[HumansAdvanceSwiftly slightly faster skill progression]] and a new blue option.

to:

** As far as crew examples go, [[PunyEarthlings humans]]. They In the original version, they trigger no blue events, [[MasterOfNone have no special abilities]], and are only effective in combat when against Zoltans or Engi. Slugs have the same stats as humans, but also have telepathy (which was further improved in Advanced Edition) and can trigger blue events. The Advanced Edition mercifully gave them [[HumansAdvanceSwiftly slightly faster skill progression]] and a new blue option.
9th Sep '17 8:30:28 AM LucaEarlgrey
Is there an issue? Send a Message


* ItWasHisSled: The Crystal race is supposed to be a WalkingSpoiler, but the [[LuckBasedMission heavily luck-based requirements]] to unlock their sector and ship are [[ThatOneSidequest so notorious]] that it's anything but a secret now.

to:

* ItWasHisSled: ItWasHisSled:
**
The Crystal race is supposed to be a WalkingSpoiler, but the [[LuckBasedMission heavily luck-based requirements]] to unlock their sector and ship are [[ThatOneSidequest so notorious]] that it's anything but a secret now.now.
** Similarly you're not supposed to know anything about the [[FinalBoss Rebel Flagship]], but nobody cares about the spoiler factor of it.
This list shows the last 10 events of 266. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FTLFasterThanLight