History YMMV / FTLFasterThanLight

8th Feb '17 6:15:57 AM case
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** One particularly crazy one involves using absolutely no oxygen on your ship at all. You'd think everyone would quickly die from asphyxiation, but apparently a level 2 Medbay completely nullifies the damage taken from asphyxiation. It's still ridiculously difficult, since the Medbay is only so big, and you need someone at the helm to jump the ship from point to point. [[http://www.youtube.com/watch?v=GNHfxwbETaM It's been done]], however crazy it sounds.

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** One particularly crazy one involves using absolutely no oxygen on your ship at all.all (without having any Lanius crew). You'd think everyone would quickly die from asphyxiation, but apparently a level 2 Medbay completely nullifies the damage taken from asphyxiation. It's still ridiculously difficult, since the Medbay is only so big, and you need someone at the helm to jump the ship from point to point. [[http://www.youtube.com/watch?v=GNHfxwbETaM It's been done]], however crazy it sounds.
3rd Feb '17 5:55:26 PM CrippleNinja
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** Try beating the game without pausing.
3rd Feb '17 5:53:00 PM CrippleNinja
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** [[https://www.youtube.com/watch?v=fdPxS2rrW9Q Slug Battle]] has a nice war-drums feel with shouting vocals.
** [[https://www.youtube.com/watch?v=l1J-2nIovYw Cosmos Battle]] has a low synth riff with a very similar tempo to Guns N' Roses Locomotive.
2nd Feb '17 11:24:02 AM dvorak
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* {{Fannon}}: Nobody but the devs depict the FTL engine as a jump drive (essentially, the ship teleports), but either a warp drive or a hyperdrive, so as to get some downtime that doesn't involve sitting around nav beacon 180,000,000 doing nothing.

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* {{Fannon}}: {{Fanon}}: Nobody but the devs depict the FTL engine as a jump drive (essentially, the ship teleports), but either a warp drive or a hyperdrive, so as to get some downtime that doesn't involve sitting around nav beacon 180,000,000 doing nothing.
1st Feb '17 2:51:33 AM dvorak
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* {{Fannon}}: Nobody but the devs depict the FTL engine as a jump drive (essentially, the ship teleports), but either a warp drive or a hyperdrive, so as to get some downtime that doesn't involve sitting around nav beacon 180,000,000 doing nothing.
19th Jan '17 11:40:14 PM LucaEarlgrey
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* PolishedPort: The iPad port runs smooth as silk and has a number of interface tweaks to accomodate the use of a touchscreen, allowing you to enjoy the same game on a device about the size of a sheet of paper.
17th Sep '16 2:44:26 PM BillyMT
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** Mind Controlled crewmembers are treated as AI-controlled members of the opposing crew. A controlled enemy is treated as one of your own crew, and as such you can use a Teleporter to "return" them to your ship... where they are easy pickings for your crew once the Mind Control wears off.

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** *** Mind Controlled crewmembers are treated as AI-controlled members of the opposing crew. A controlled enemy is treated as one of your own crew, and as such you can use a Teleporter to "return" them to your ship... where they are easy pickings for your crew once the Mind Control wears off.
8th Sep '16 1:07:24 AM LucaEarlgrey
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** The success of the ''FTL'' soundtracks led Ben Prunty to create a SpiritualSuccessor album, ''[[https://benprunty.bandcamp.com/album/deep-space-deluxe-ep Deep Space EP]]'', a mini-album of three tracks each with the same Battle/Explore format of the ''FTL'' tracks.
2nd Jun '16 6:25:46 PM Montegoraon
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*** Both Slug cruisers, but especially the Type B. It's not quite as bad for the Type A since Slugs can telepathically track the enemy boarders, and the Type A helps its two-Slug starting crew by being pre-equipped with blast doors. The Type B though has no starting medbay, and it depends on its Healing Bursts to keep its three-Slug crew alive, so if weapon systems go offline or you run out of missiles, you have no way to heal your crew.

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*** Both The first two Slug cruisers, but especially the Type B. It's not quite as bad for the Type A since Slugs can telepathically track the enemy boarders, and the Type A helps its two-Slug starting crew by being pre-equipped with blast doors. The Type B though has no starting medbay, and it depends on its Healing Bursts to keep its three-Slug crew alive, so if weapon systems go offline or you run out of missiles, you have no way to heal your crew.
2nd Jun '16 6:24:55 PM Montegoraon
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*** Both Engi cruisers (Type A has two Engis and a Human, Type B has just a single Engi), seeing as Engis do half-damage in combat. The Type A, however, has a Medbot Dispersal augment to help its crew in combat, and the Type B can be run almost completely depressurized (outside of the cockpit) once you get blast doors, and until you get extra crew, as its "crew" of internal drones don't need oxygen.
*** Both Zoltan cruisers. The Zoltans are the most fragile race and moving them around results in ship systems losing or redistributing power, resulting in weapons getting canceled, cloaks getting deactivated, etc. Their Zoltan Shield augment can prevent enemy ships from using their teleporters or launching boarding drones while it's active, but the ''Advanced Edition'' introduces a special augment that allows enemies (and the player) to get past it, and several random events involve its use.
*** Both Slug cruisers. It's not quite as bad for them since they can telepathically track the enemy boarders, and the Type A helps its two-Slug starting crew by being pre-equipped with blast doors. The Type B though has no starting medbay, and it depends on its Healing Bursts to keep its three-Slug crew alive, so if weapon systems go offline or you run out of missiles, you have no way to heal your crew.

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*** Both The first two Engi cruisers (Type A has two Engis and a Human, Type B has just a single Engi), seeing as Engis do half-damage in combat. The Type A, however, has a Medbot Dispersal augment to help its crew in combat, and the Type B can be run almost completely depressurized (outside of the cockpit) once you get blast doors, and until you get extra crew, as its "crew" of internal drones don't need oxygen.
oxygen. Type C at least has a Lanius and a clone bay.
*** Both All three Zoltan cruisers. The Zoltans are the most fragile race and moving them around results in ship systems losing or redistributing power, resulting in weapons getting canceled, cloaks getting deactivated, shields dropping, etc. Their Zoltan Shield augment can prevent enemy ships from using their teleporters or launching boarding drones while it's active, but the ''Advanced Edition'' introduces a special augment that allows enemies (and the player) to get past it, and several random events involve its use.
use. On the other hand, it also gave Zoltans the special ability to explode when they die for a little crew damage, giving at least a little hope to the Zoltan Type C with its clone bay.
*** Both Slug cruisers. cruisers, but especially the Type B. It's not quite as bad for them the Type A since they Slugs can telepathically track the enemy boarders, and the Type A helps its two-Slug starting crew by being pre-equipped with blast doors. The Type B though has no starting medbay, and it depends on its Healing Bursts to keep its three-Slug crew alive, so if weapon systems go offline or you run out of missiles, you have no way to heal your crew.
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