History YMMV / FTLFasterThanLight

17th Sep '16 2:44:26 PM BillyMT
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** Mind Controlled crewmembers are treated as AI-controlled members of the opposing crew. A controlled enemy is treated as one of your own crew, and as such you can use a Teleporter to "return" them to your ship... where they are easy pickings for your crew once the Mind Control wears off.

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** *** Mind Controlled crewmembers are treated as AI-controlled members of the opposing crew. A controlled enemy is treated as one of your own crew, and as such you can use a Teleporter to "return" them to your ship... where they are easy pickings for your crew once the Mind Control wears off.
8th Sep '16 1:07:24 AM LucaEarlgrey
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** The success of the ''FTL'' soundtracks led Ben Prunty to create a SpiritualSuccessor album, ''[[https://benprunty.bandcamp.com/album/deep-space-deluxe-ep Deep Space EP]]'', a mini-album of three tracks each with the same Battle/Explore format of the ''FTL'' tracks.
2nd Jun '16 6:25:46 PM Montegoraon
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*** Both Slug cruisers, but especially the Type B. It's not quite as bad for the Type A since Slugs can telepathically track the enemy boarders, and the Type A helps its two-Slug starting crew by being pre-equipped with blast doors. The Type B though has no starting medbay, and it depends on its Healing Bursts to keep its three-Slug crew alive, so if weapon systems go offline or you run out of missiles, you have no way to heal your crew.

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*** Both The first two Slug cruisers, but especially the Type B. It's not quite as bad for the Type A since Slugs can telepathically track the enemy boarders, and the Type A helps its two-Slug starting crew by being pre-equipped with blast doors. The Type B though has no starting medbay, and it depends on its Healing Bursts to keep its three-Slug crew alive, so if weapon systems go offline or you run out of missiles, you have no way to heal your crew.
2nd Jun '16 6:24:55 PM Montegoraon
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*** Both Engi cruisers (Type A has two Engis and a Human, Type B has just a single Engi), seeing as Engis do half-damage in combat. The Type A, however, has a Medbot Dispersal augment to help its crew in combat, and the Type B can be run almost completely depressurized (outside of the cockpit) once you get blast doors, and until you get extra crew, as its "crew" of internal drones don't need oxygen.
*** Both Zoltan cruisers. The Zoltans are the most fragile race and moving them around results in ship systems losing or redistributing power, resulting in weapons getting canceled, cloaks getting deactivated, etc. Their Zoltan Shield augment can prevent enemy ships from using their teleporters or launching boarding drones while it's active, but the ''Advanced Edition'' introduces a special augment that allows enemies (and the player) to get past it, and several random events involve its use.
*** Both Slug cruisers. It's not quite as bad for them since they can telepathically track the enemy boarders, and the Type A helps its two-Slug starting crew by being pre-equipped with blast doors. The Type B though has no starting medbay, and it depends on its Healing Bursts to keep its three-Slug crew alive, so if weapon systems go offline or you run out of missiles, you have no way to heal your crew.

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*** Both The first two Engi cruisers (Type A has two Engis and a Human, Type B has just a single Engi), seeing as Engis do half-damage in combat. The Type A, however, has a Medbot Dispersal augment to help its crew in combat, and the Type B can be run almost completely depressurized (outside of the cockpit) once you get blast doors, and until you get extra crew, as its "crew" of internal drones don't need oxygen.
oxygen. Type C at least has a Lanius and a clone bay.
*** Both All three Zoltan cruisers. The Zoltans are the most fragile race and moving them around results in ship systems losing or redistributing power, resulting in weapons getting canceled, cloaks getting deactivated, shields dropping, etc. Their Zoltan Shield augment can prevent enemy ships from using their teleporters or launching boarding drones while it's active, but the ''Advanced Edition'' introduces a special augment that allows enemies (and the player) to get past it, and several random events involve its use.
use. On the other hand, it also gave Zoltans the special ability to explode when they die for a little crew damage, giving at least a little hope to the Zoltan Type C with its clone bay.
*** Both Slug cruisers. cruisers, but especially the Type B. It's not quite as bad for them the Type A since they Slugs can telepathically track the enemy boarders, and the Type A helps its two-Slug starting crew by being pre-equipped with blast doors. The Type B though has no starting medbay, and it depends on its Healing Bursts to keep its three-Slug crew alive, so if weapon systems go offline or you run out of missiles, you have no way to heal your crew.
21st Mar '16 9:33:43 PM LucaEarlgrey
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** Applies for [[http://benprunty.bandcamp.com/track/bonus-federation Federation.]] Apparently it was cut because it did this too well

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** Applies for [[http://benprunty.bandcamp.com/track/bonus-federation Federation.]] Apparently it Federation]]. It was cut because it did this too welldue to not sounding climatic enough for the [[FinalBoss Last Stand]], but it's still a great track in its own right.
4th Mar '16 10:48:02 AM LucaEarlgrey
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** For Zoltan-Shielded ships, all flavors of anti-ship drones will quickly tear through all five points of Zoltan Shields, negating whatever advantage could be gained from it.
30th Jan '16 4:58:49 AM arseyman
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** The cashier till sound that plays when you buy something from a store, particularly fuel or repairs.
17th Dec '15 3:43:51 PM LucaEarlgrey
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** As far as crew examples go, humans. They trigger no blue events, [[MasterOfNone have no special abilities]], and are only effective in combat when against Zoltans or Engi. Slugs have the same stats as humans, but also have telepathy (which was further improved in Advanced Edition) and can trigger blue events. The Advanced Edition mercifully gave them [[HumansAdvanceSwiftly slightly faster skill progression]] and a new blue option.

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** As far as crew examples go, humans.[[PunyEarthlings humans]]. They trigger no blue events, [[MasterOfNone have no special abilities]], and are only effective in combat when against Zoltans or Engi. Slugs have the same stats as humans, but also have telepathy (which was further improved in Advanced Edition) and can trigger blue events. The Advanced Edition mercifully gave them [[HumansAdvanceSwiftly slightly faster skill progression]] and a new blue option.
30th Nov '15 10:38:44 AM HighCrate
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** BoardingDrone will cause a breach in whatever room they land in and wreak havoc until you take them out (or the drone control system). Considering they are immune to asphyxiation, has a [[MightyGlacier Rockman's health and Mantis' damage]], this is easier said than done. And of, if you manage to take them out, the enemy most likely will send ''another one''. Considering that the Rebel Flagship has both missiles and Boarding Drone, getting a Defense Drone is almost mandatory to complete the game. Previously, the enemy can send the drone without cooldown (although limited by the number of drone parts), almost ensuring that at least one will get through. ''Advanced Edition'' added a cooldown on their launching, making them slightly easier to take care of.

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** BoardingDrone will cause a breach in whatever room they land in and wreak havoc until you take them out (or the drone control system). Considering they are immune to asphyxiation, has a [[MightyGlacier Rockman's health and Mantis' damage]], damage, this is easier said than done. And of, if you manage to take them out, the enemy most likely will send ''another one''. Considering that the Rebel Flagship has both missiles and Boarding Drone, getting a Defense Drone is almost mandatory to complete the game. Previously, the enemy can send the drone without cooldown (although limited by the number of drone parts), almost ensuring that at least one will get through. ''Advanced Edition'' added a cooldown on their launching, making them slightly easier to take care of.
23rd Sep '15 7:27:24 PM LucaEarlgrey
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** We couldn't think of a good explanation for how [[TheComputerIsACheatingBastard the boarders managed to get past your Zoltan Energy Shield]]! ''Advanced Edition'' finally gives an explaination: they use Zoltan Shield Bypass to... well, [[ExactlyWhatItSaysOnTheTin bypass the Zoltan Shield.]] You can get said augmentation for your own use as well, so that's at least an equalizer.

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** We The game couldn't think of a good explanation for how [[TheComputerIsACheatingBastard the boarders managed to get past your Zoltan Energy Shield]]! ''Advanced Edition'' finally gives an explaination: they use Zoltan Shield Bypass to... well, [[ExactlyWhatItSaysOnTheTin bypass the Zoltan Shield.]] Bypass. You can get said augmentation for your own use as well, so that's at least an equalizer.it's no longer a case of computer cheating.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FTLFasterThanLight