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Trope cut per TRS.
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* FaceOfTheBand: Astrid and Regina for their respective bands in ''EEM London''.
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Up To Eleven is a defunct trope
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** In ''EEM Original'', the mysteries in Book 1 are extremely easy and require that you pick five clues to solve each one. Then comes Book 2, whose cases are slightly more difficult and require that you pick ''four'' clues to solve them. And then comes the [[UpToEleven Challenge Book]], which for at least one of the cases will require you to take out actual pen and paper to keep track of the facts, and all of which require you to pick '''three''' clues before you can choose the guilty party.
to:
** In ''EEM Original'', the mysteries in Book 1 are extremely easy and require that you pick five clues to solve each one. Then comes Book 2, whose cases are slightly more difficult and require that you pick ''four'' clues to solve them. And then comes the [[UpToEleven Challenge Book]], Book, which for at least one of the cases will require you to take out actual pen and paper to keep track of the facts, and all of which require you to pick '''three''' clues before you can choose the guilty party.
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None
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* DifficultySpike: Happens a bit differently between the two games.
** In ''EEM Original'', the mysteries in Book 1 are extremely easy and require that you pick five clues to solve each one. Then comes Book 2, whose cases are slightly more difficult and require that you pick ''four'' clues to solve them. And then comes the [[UpToEleven Challenge Book]], which for at least one of the cases will require you to take out actual pen and paper to keep track of the facts, and all of which require you to pick '''three''' clues before you can choose the guilty party.
** In ''EEM London,'' all the cases in Books 1 and 2 require you to choose five clues before choosing the right suspect. The cases in Book 2 are only a little bit more difficult than those in Book 1, with "Case of the Envelope Espionage" being one of the most noteworthy difficult ones.
** In ''EEM Original'', the mysteries in Book 1 are extremely easy and require that you pick five clues to solve each one. Then comes Book 2, whose cases are slightly more difficult and require that you pick ''four'' clues to solve them. And then comes the [[UpToEleven Challenge Book]], which for at least one of the cases will require you to take out actual pen and paper to keep track of the facts, and all of which require you to pick '''three''' clues before you can choose the guilty party.
** In ''EEM London,'' all the cases in Books 1 and 2 require you to choose five clues before choosing the right suspect. The cases in Book 2 are only a little bit more difficult than those in Book 1, with "Case of the Envelope Espionage" being one of the most noteworthy difficult ones.
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* TheWoobie: One of Mr. Grimaldi's avatar pictures in ''EEM Original'' portrays him this way in both versions of "Case of the Angry Arsonist."
to:
* TheWoobie: One of Mr. Grimaldi's avatar pictures in ''EEM Original'' portrays him this way in both versions of "Case of the Angry Arsonist.""
----
----
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Some Anvils Need To Be Dropped is getting cut, although I'll see if these can fit as An Aesop examples.
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* SomeAnvilsNeedToBeDropped: Happens every so often. One of the most recurring topics centering on this trope revolves around smoking, which Jake and Jennifer (in no uncertain terms) declare is gross and can make people sick.
** In ''EEM London's'' "Case of the Blitz Beryls," Lady Edna Saltcoats tells the kids about how her friend Roscoe Fishwick has forgotten where he hid the titular gems during World War II. When asked if he was punished for losing the beryls, Lady Edna says no; she explains that Fishwick's family knew he was just trying to help, and that in modern times they just joke about it. She then makes this comment:
--> '''Lady Edna:''' Worse things happen in war than just losing some money.
** In "Case of the Phony Prevaricator" from the same game, Angus Mc Pherson, president of the All-Britain Prevaricator's Club (a club devoted to telling the best "tall tales") informs the detectives that all of the Club's members only compete to tell the most outlandish lies on Liar's Day, but at all other times they are required to be truthful, because the point of the Club is to outline that lying is wrong.
--> '''Angus Mc Pherson:''' Every day we rely on people to let us know what is really true and what they really feel. If they lie these things, they let us down! It's easy to lie. Sometimes it seems like the easiest thing in the world! What's hard is to repair the damage that even a little lie can do.
** In ''EEM London's'' "Case of the Blitz Beryls," Lady Edna Saltcoats tells the kids about how her friend Roscoe Fishwick has forgotten where he hid the titular gems during World War II. When asked if he was punished for losing the beryls, Lady Edna says no; she explains that Fishwick's family knew he was just trying to help, and that in modern times they just joke about it. She then makes this comment:
--> '''Lady Edna:''' Worse things happen in war than just losing some money.
** In "Case of the Phony Prevaricator" from the same game, Angus Mc Pherson, president of the All-Britain Prevaricator's Club (a club devoted to telling the best "tall tales") informs the detectives that all of the Club's members only compete to tell the most outlandish lies on Liar's Day, but at all other times they are required to be truthful, because the point of the Club is to outline that lying is wrong.
--> '''Angus Mc Pherson:''' Every day we rely on people to let us know what is really true and what they really feel. If they lie these things, they let us down! It's easy to lie. Sometimes it seems like the easiest thing in the world! What's hard is to repair the damage that even a little lie can do.
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None
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* EarWorm: Several musical pieces from both games will linger in your brain after a while...
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None
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* HilariousInHindsight: After talking about Henry VIII and his six wives, an Englishman concludes "You think your American soap operas have juicy plots, you should try reading some British history!" [[TheTudors Well...]]
to:
* HilariousInHindsight: After talking about Henry VIII and his six wives, an Englishman concludes "You think your American soap operas have juicy plots, you should try reading some British history!" [[TheTudors [[Series/TheTudors Well...]]
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* TheWoobie: One of Mr. Grimaldi's avatar pictures in ''EEM Original'' portrays him this way in both versions of "Case of the Angry Arsonist."
to:
* TheWoobie: One of Mr. Grimaldi's avatar pictures in ''EEM Original'' portrays him this way in both versions of "Case of the Angry Arsonist."
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* TechnologyMarchesOn: The TRAVIS is a hand-held device capable of storing written data and photographs, and is small enough to be stored inside a jacket pocket. Sounds almost like our modern palmtop computers and smart-phones, except the TRAVIS doesn't have a phone or Internet function and is somewhat bulkier than those devices.
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* ThatOnePuzzle: Happens quite often in both games. One very notable example is ''EEM London's'' "Case of the Envelope Espionage."
to:
* ThatOnePuzzle: Happens quite often in both games. One very notable example is ''EEM London's'' "Case of the Envelope Espionage."" The trouble is that you have to pick the exact five clues the game wants you to, and sometimes there are a few more that can prove the case just as well, making for a frustrating round of trying all the different combinations.
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This isn\'t YMMV. Moving.
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* FanBoy: Jeremy, a bike messenger and minor character who you first meet in ''EEM London's'' "Case of the Lyric Larceny," is a rabid fan of Astrid Blake's band, Stiff Upper Lip. While you're trying to find Astrid's missing songbook, which is the main aim of the case, when you run into him he offers to pay you ''fifty pounds'' for the book, which he desperately wants to add to his Stiff Upper Lip collection. Seriously, his devotion is [[NightmareFuel not a little creepy.]]
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* HilariousInHindsight: After talking about Henry VIII and his six wives, an Englishman concludes "You think your American soap operas have juicy plots, you should try reading some British history!" [[TheTudors Well...]]
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There is a banner for that
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[[YourMileageMayVary Debatable moments]] in the ''Eagle Eye Mysteries'' game series:
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removing sinkholes to Understatement per TRS
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* FanBoy: Jeremy, a bike messenger and minor character who you first meet in ''EEM London's'' "Case of the Lyric Larceny," is a [[{{Understatement}} rabid fan]] of Astrid Blake's band, Stiff Upper Lip. While you're trying to find Astrid's missing songbook, which is the main aim of the case, when you run into him he offers to pay you ''fifty pounds'' for the book, which he desperately wants to add to his Stiff Upper Lip collection. Seriously, his devotion is [[NightmareFuel not a little creepy.]]
to:
* FanBoy: Jeremy, a bike messenger and minor character who you first meet in ''EEM London's'' "Case of the Lyric Larceny," is a [[{{Understatement}} rabid fan]] fan of Astrid Blake's band, Stiff Upper Lip. While you're trying to find Astrid's missing songbook, which is the main aim of the case, when you run into him he offers to pay you ''fifty pounds'' for the book, which he desperately wants to add to his Stiff Upper Lip collection. Seriously, his devotion is [[NightmareFuel not a little creepy.]]
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* FaceOfTheBand: Astrid and Regina for their respective bands in ''EEM London''.
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* CardCarryingVillain: Mr. Edwards, the owner of Brass Monkey Antiques in ''EEM Original,'' has an unfriendly-looking avatar picture, but otherwise seems to be a fairly reasonable and practical man in Book 1's version of "Case of the Angry Arsonist." But later on, it's hard to look at him as anything but a villainous douche after [[spoiler:he burns down Grime's Novelties and Gags because the owner wouldn't sell the property to him in Book 2's version of the same mystery.]]
--> '''Jake:''' That was cold, the way Mr. Edwards [[spoiler:burned Grime's Novelties so he could take over the store.]]
--> '''Jennifer:''' Thanks to (player's name), he'll get just what he deserves!
--> '''Jake:''' That was cold, the way Mr. Edwards [[spoiler:burned Grime's Novelties so he could take over the store.]]
--> '''Jennifer:''' Thanks to (player's name), he'll get just what he deserves!
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None
* CardCarryingVillain: Mr. Edwards, the owner of Brass Monkey Antiques in ''EEM Original,'' has an unfriendly-looking avatar picture, but otherwise seems to be a fairly reasonable and practical man in Book 1's version of "Case of the Angry Arsonist." But later on, it's hard to look at him as anything but a villainous douche after [[spoiler:he burns down Grime's Novelties and Gags because the owner wouldn't sell the property to him in Book 2's version of the same mystery.]]
--> '''Jake:''' That was cold, the way Mr. Edwards [[spoiler:burned Grime's Novelties so he could take over the store.]]
--> '''Jennifer:''' Thanks to (player's name), he'll get just what he deserves!
--> '''Jake:''' That was cold, the way Mr. Edwards [[spoiler:burned Grime's Novelties so he could take over the store.]]
--> '''Jennifer:''' Thanks to (player's name), he'll get just what he deserves!
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* MoralEventHorizon: Mr. Edwards, the owner of Brass Monkey Antiques in ''EEM Original,'' has an unfriendly-looking avatar picture, but otherwise seems to be a fairly reasonable and practical man in Book 1's version of "Case of the Angry Arsonist." But later on, it's hard to look at him as anything but a heartless wretch after [[spoiler:he burns down Grime's Novelties and Gags because the owner wouldn't sell the property to him in Book 2's version of the same mystery.]]
--> '''Jake:''' That was cold, the way Mr. Edwards [[spoiler:burned Grime's Novelties so he could take over the store.]]
--> '''Jennifer:''' Thanks to (player's name), he'll get just what he deserves!
** [[spoiler:Dave Grant]] arguably crosses the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." What qualifies this as a MoralEventHorizon moment? The fact that the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
--> '''Jake:''' That was cold, the way Mr. Edwards [[spoiler:burned Grime's Novelties so he could take over the store.]]
--> '''Jennifer:''' Thanks to (player's name), he'll get just what he deserves!
** [[spoiler:Dave Grant]] arguably crosses the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." What qualifies this as a MoralEventHorizon moment? The fact that the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
to:
* MoralEventHorizon: Mr. Edwards, the owner of Brass Monkey Antiques It's actually very surprising to see happen in ''EEM Original,'' has an unfriendly-looking avatar picture, a children's EdutainmentGame, but otherwise seems to be a fairly reasonable and practical man in Book 1's version of "Case of the Angry Arsonist." But later on, it's hard to look at him as anything but a heartless wretch after [[spoiler:he burns down Grime's Novelties and Gags because the owner wouldn't sell the property to him in Book 2's version of the same mystery.]]
--> '''Jake:''' That was cold, the way Mr. Edwards [[spoiler:burned Grime's Novelties so he could take over the store.]]
--> '''Jennifer:''' Thanks to (player's name), he'll get just what he deserves!
**[[spoiler:Dave Grant]] arguably crosses manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." What qualifies this as a MoralEventHorizon moment? The fact that the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
--> '''Jake:''' That was cold, the way Mr. Edwards [[spoiler:burned Grime's Novelties so he could take over the store.]]
--> '''Jennifer:''' Thanks to (player's name), he'll get just what he deserves!
**
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* MoralEventHorizon: Mr. Edwards, the owner of Brass Monkey Antiques in ''EEM Original,'' has an unfriendly-looking avatar picture, but otherwise seems to be a fairly reasonable and practical man in Book 1's version of "Case of the Angry Arsonist." But later on, it's hard to look at him as anything but a heartless bastard after [[spoiler:he burns down Grime's Novelties and Gags because the owner wouldn't sell the property to him in Book 2's version of the same mystery.]]
to:
* MoralEventHorizon: Mr. Edwards, the owner of Brass Monkey Antiques in ''EEM Original,'' has an unfriendly-looking avatar picture, but otherwise seems to be a fairly reasonable and practical man in Book 1's version of "Case of the Angry Arsonist." But later on, it's hard to look at him as anything but a heartless bastard wretch after [[spoiler:he burns down Grime's Novelties and Gags because the owner wouldn't sell the property to him in Book 2's version of the same mystery.]]
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None
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* ThatOnePuzzle: Happens quite often in both games. One very notable example is ''EEM London's'' "Case of the Envelope Espionage."
to:
* ThatOnePuzzle: Happens quite often in both games. One very notable example is ''EEM London's'' "Case of the Envelope Espionage."
* TheWoobie: One of Mr. Grimaldi's avatar pictures in ''EEM Original'' portrays him this way in both versions of "Case of the Angry Arsonist."
* TheWoobie: One of Mr. Grimaldi's avatar pictures in ''EEM Original'' portrays him this way in both versions of "Case of the Angry Arsonist."
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None
Changed line(s) 9 (click to see context) from:
** [[spoiler:Dave Grant]] arguably crosses the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." Why is this a MoralEventHorizon moment? Because the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
to:
** [[spoiler:Dave Grant]] arguably crosses the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." Why is What qualifies this as a MoralEventHorizon moment? Because The fact that the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
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None
Changed line(s) 9 (click to see context) from:
** [[spoiler:Dave Grant]] crosses the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." Why is this a MoralEventHorizon moment? Because the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
to:
** [[spoiler:Dave Grant]] arguably crosses the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." Why is this a MoralEventHorizon moment? Because the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
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None
Changed line(s) 9 (click to see context) from:
** [[spoiler:Dave Grant]] crosses the line to becoming a malicious monster by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." Why is this a MoralEventHorizon moment? Because the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
to:
** [[spoiler:Dave Grant]] crosses the line to becoming a malicious monster cold-hearted bastard by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." Why is this a MoralEventHorizon moment? Because the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
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None
Changed line(s) 9 (click to see context) from:
** [[spoiler:Dave Grant]] crosses the line to becoming a malicious monster by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." Why is this a MoralEventHorizon moment? Because the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and [[spoiler:Dave]] put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
to:
** [[spoiler:Dave Grant]] crosses the line to becoming a malicious monster by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." Why is this a MoralEventHorizon moment? Because the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and [[spoiler:Dave]] our perp put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
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None
Changed line(s) 9 (click to see context) from:
* [[spoiler:Dave Grant]] crosses the line to becoming a malicious monster by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." Why is this a MoralEventHorizon moment? Because the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and [[spoiler:Dave]] put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
to:
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* [[spoiler:Dave Grant]] crosses the line to becoming a malicious monster by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." Why is this a MoralEventHorizon moment? Because the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and [[spoiler:Dave]] put the magnet in the backpack ''knowing'' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex's science project beat Dave's special project on magnetism]].]]
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Changed line(s) 13 (click to see context) from:
--> '''Angus Mc Pherson:''' Every day we rely on people to let us know what is really true and what they really feel. If they lie these things, they let us down! It's easy to lie. Sometimes it seems like the easiest thing in the world! What's hard is to repair the damage that even a little lie can do.
to:
--> '''Angus Mc Pherson:''' Every day we rely on people to let us know what is really true and what they really feel. If they lie these things, they let us down! It's easy to lie. Sometimes it seems like the easiest thing in the world! What's hard is to repair the damage that even a little lie can do.do.
* ThatOnePuzzle: Happens quite often in both games. One very notable example is ''EEM London's'' "Case of the Envelope Espionage."
* ThatOnePuzzle: Happens quite often in both games. One very notable example is ''EEM London's'' "Case of the Envelope Espionage."
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[[YourMileageMayVary Debatable moments]] in the ''Eagle Eye Mysteries'' game series:
* AlternateCharacterInterpretation: Macavity. NobleDemon or JerkAss?
* AlternateCharacterInterpretation: Macavity. NobleDemon or JerkAss?
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Changed line(s) 6 (click to see context) from:
--> '''Jennifer:''' Thanks to (player's name), he'll get just what he deserves!
to:
--> '''Jennifer:''' Thanks to (player's name), he'll get just what he deserves!deserves!
* SomeAnvilsNeedToBeDropped: Happens every so often. One of the most recurring topics centering on this trope revolves around smoking, which Jake and Jennifer (in no uncertain terms) declare is gross and can make people sick.
** In ''EEM London's'' "Case of the Blitz Beryls," Lady Edna Saltcoats tells the kids about how her friend Roscoe Fishwick has forgotten where he hid the titular gems during World War II. When asked if he was punished for losing the beryls, Lady Edna says no; she explains that Fishwick's family knew he was just trying to help, and that in modern times they just joke about it. She then makes this comment:
--> '''Lady Edna:''' Worse things happen in war than just losing some money.
** In "Case of the Phony Prevaricator" from the same game, Angus Mc Pherson, president of the All-Britain Prevaricator's Club (a club devoted to telling the best "tall tales") informs the detectives that all of the Club's members only compete to tell the most outlandish lies on Liar's Day, but at all other times they are required to be truthful, because the point of the Club is to outline that lying is wrong.
--> '''Angus Mc Pherson:''' Every day we rely on people to let us know what is really true and what they really feel. If they lie these things, they let us down! It's easy to lie. Sometimes it seems like the easiest thing in the world! What's hard is to repair the damage that even a little lie can do.
* SomeAnvilsNeedToBeDropped: Happens every so often. One of the most recurring topics centering on this trope revolves around smoking, which Jake and Jennifer (in no uncertain terms) declare is gross and can make people sick.
** In ''EEM London's'' "Case of the Blitz Beryls," Lady Edna Saltcoats tells the kids about how her friend Roscoe Fishwick has forgotten where he hid the titular gems during World War II. When asked if he was punished for losing the beryls, Lady Edna says no; she explains that Fishwick's family knew he was just trying to help, and that in modern times they just joke about it. She then makes this comment:
--> '''Lady Edna:''' Worse things happen in war than just losing some money.
** In "Case of the Phony Prevaricator" from the same game, Angus Mc Pherson, president of the All-Britain Prevaricator's Club (a club devoted to telling the best "tall tales") informs the detectives that all of the Club's members only compete to tell the most outlandish lies on Liar's Day, but at all other times they are required to be truthful, because the point of the Club is to outline that lying is wrong.
--> '''Angus Mc Pherson:''' Every day we rely on people to let us know what is really true and what they really feel. If they lie these things, they let us down! It's easy to lie. Sometimes it seems like the easiest thing in the world! What's hard is to repair the damage that even a little lie can do.
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* FanBoy: Jeremy, a bike messenger and minor character who you first meet in ''EEM London's'' "Case of the Lyric Larceny," is a [[{{Understatement}} rabid fan]] of Astrid Blake's band, Stiff Upper Lip. While you're trying to find Astrid's missing songbook, which is the main aim of the case, when you run into him he offers to pay you ''fifty pounds'' for the book, which he desperately wants to add to his Stiff Upper Lip collection. Seriously, his devotion is [[NightmareFuel not a little creepy.]]
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* EvenBetterSequel: ''EEM London'' has a few additional features that were not present in ''EEM Original,'' such as the ability to disable the highlighting boxes that surround witnesses and clues, in order to force the player to be more observant in sleuthing.
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* EarWorm: Several musical pieces from both games will linger in your brain after a while...