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YMMV / Eagle Eye Mysteries

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  • Alternate Character Interpretation: Macavity. Noble Demon or Jerkass?
  • Difficulty Spike: Happens a bit differently between the two games.
    • In EEM Original, the mysteries in Book 1 are extremely easy and require that you pick five clues to solve each one. Then comes Book 2, whose cases are slightly more difficult and require that you pick four clues to solve them. And then comes the Challenge Book, which for at least one of the cases will require you to take out actual pen and paper to keep track of the facts, and all of which require you to pick three clues before you can choose the guilty party.
    • In EEM London, all the cases in Books 1 and 2 require you to choose five clues before choosing the right suspect. The cases in Book 2 are only a little bit more difficult than those in Book 1, with "Case of the Envelope Espionage" being one of the most noteworthy difficult ones.
  • Even Better Sequel: EEM London has a few additional features that were not present in EEM Original, such as the ability to disable the highlighting boxes that surround witnesses and clues, in order to force the player to be more observant in sleuthing.
  • Hilarious in Hindsight: After talking about Henry VIII and his six wives, an Englishman concludes "You think your American soap operas have juicy plots, you should try reading some British history!" Well...
  • Magnificent Bastard: Macavity.
  • Moral Event Horizon: It's actually very surprising to see happen in a children's Edutainment Game, but Dave Grant arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane's backpack in Book 2's version of "Case of the Crazy Compass." What qualifies this as a Moral Event Horizon moment? The fact that the magnet severely messes up Alex's compass while he's out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods—and our perp put the magnet in the backpack knowing that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: because Alex's science project beat Dave's special project on magnetism.
  • Technology Marches On: The TRAVIS is a hand-held device capable of storing written data and photographs, and is small enough to be stored inside a jacket pocket. Sounds almost like our modern palmtop computers and smart-phones, except the TRAVIS doesn't have a phone or Internet function and is somewhat bulkier than those devices.
  • That One Puzzle: Happens quite often in both games. One very notable example is EEM London's "Case of the Envelope Espionage." The trouble is that you have to pick the exact five clues the game wants you to, and sometimes there are a few more that can prove the case just as well, making for a frustrating round of trying all the different combinations.
  • The Woobie: One of Mr. Grimaldi's avatar pictures in EEM Original portrays him this way in both versions of "Case of the Angry Arsonist."

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