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Troper tales at best. Player actions is not what the trope is about.


* SugarWiki/MomentOfAwesome: Taking down any of the larger and/or tougher bosses, especially the dragons, just feels great, and the narration boasting about and congratulating you on your accomplishments makes it even more satisfying.
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* EightPointEight: The Polygon review giving the game a 6.5 score caused [[ComplainingAboutPeopleNotLikingTheShow quite a bit]] [[InternetBackdraft of debacle]], especially because the reviewer pointed out that she found the much debated FanService "distracting" in some cases and "obvious, one-sided and gross" in others, along with other points of criticism. Made even more controversial by ''Dragon's Crown'' being a [=PlayStation=]-brand exclusive. Polygon has a very bad history of reviewing those lower than their colleagues (their review of ''VideoGame/TheLastOfUs'' comes to mind). Accusations of bribery are rampant.

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* EightPointEight: The Polygon review giving the game a 6.5 score caused [[ComplainingAboutPeopleNotLikingTheShow quite a bit]] bit [[InternetBackdraft of debacle]], especially because the reviewer pointed out that she found the much debated FanService "distracting" in some cases and "obvious, one-sided and gross" in others, along with other points of criticism. Made even more controversial by ''Dragon's Crown'' being a [=PlayStation=]-brand exclusive. Polygon has a very bad history of reviewing those lower than their colleagues (their review of ''VideoGame/TheLastOfUs'' comes to mind). Accusations of bribery are rampant.
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* ItsTheSameNowItSucks: Many fans were disappointed that ''[[UpdatedRerelease Dragon's Crown Pro]]'' added nothing new to the game other than remastered music and a graphical upgrade. It's still [[PolishedPort technically the best version of the game]], but many will say it's only worth it if you don't already have the [[UsefulNotes/PlayStation3 PS3]] release.

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* AwesomeArt: The fanservice's [[InternetBackdraft controversy]] will cause people to completely ignore how incredibly detailed and colorful the game's art is.

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* AwesomeArt: SugarWiki/AwesomeArt: The fanservice's [[InternetBackdraft controversy]] will cause people to completely ignore how incredibly detailed and colorful the game's art is.



* CrowningMomentOfAwesome: Taking down any of the larger and/or tougher bosses, especially the dragons, just feels great, and the narration boasting about and congratulating you on your accomplishments makes it even more satisfying.


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* SugarWiki/MomentOfAwesome: Taking down any of the larger and/or tougher bosses, especially the dragons, just feels great, and the narration boasting about and congratulating you on your accomplishments makes it even more satisfying.

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* ScrappyMechanic: The system of activating runes is somewhat disruptive to the flow of the game, not to mention that you need to have fast reflexes to activate the word before enemies start attacking you. Each room in a level will have at least 2 runes in the same spots every run, but the runes themselves change each run. The runes look pretty similar to each other, and there's 21 spells that are made up of three runes each. Also, every human player needs to buy his/her own set of rune stones to even cast these spells, and they're very expensive by the time they unlock. Not a big issue for players joining online, but for a partner playing as P2, it's disruptive to have to set your character as P1 so that the option of buying runes becomes available to you.



** If the player character is a caster, the Soul Gazing quest is also a rough one, since it involves fighting the [[AntiMagic Gazer]] one-on-one. It can be done... but it's a time-consuming pain in the butt.
* ScrappyMechanic: The system of activating runes is somewhat disruptive to the flow of the game, not to mention that you need to have fast reflexes to activate the word before enemies start attacking you. Also, every human player needs to buy his/her own set of runes. Not a big issue for players joining online, but for a partner playing as P2, it's disruptive to have to set your character as P1 so that the option of buying runes becomes available to you.

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** If the player character is a caster, the Soul Gazing quest is also a rough one, since it involves fighting the [[AntiMagic Gazer]] one-on-one. It can be done... but it's a time-consuming pain in the butt.
* ScrappyMechanic: The system of activating runes is somewhat disruptive to the flow of the game, not to mention that you need to have fast reflexes to activate the word before enemies start attacking you. Also, every human player needs to buy his/her own set of runes. Not a big issue for players joining online, but for a partner playing as P2, it's disruptive to have to set your character as P1 so that the option of buying runes becomes available to you.
butt.
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* EnsembleDarkhorse: Despite only appearing in a piece of collectible treasure art, the Dark Elf appears to be pretty popular in the fandom, if only because she's just as [[ChainmailBikini scantily clad]] as the Amazon. She even appears in the manga as a supporting character.
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* LoveItOrHateIt: The art style is just about the ''sole'' reason this game is so polarizing among [[ValuesDissonance many Western gamers]], even before it was released. Japanese players joke about the art as well, but otherwise don't consider it as notable when compared to the reactions in the U.S. and other Western countries.
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Not YMMV


* FlatCharacter: When you compare ''Dragon's Crown's'' plot and characters to Vanillaware's previous titles like VideoGame/OdinSphere and VideoGame/MuramasaTheDemonBlade, the game falls particularly hard on its face. The entire story is told in exposition by a narrator with little on-screen interaction between the characters. What little interaction does occur is only said by the narrator and never shown as spoken dialogue. The playable cast also receives very little in the characterization department with reveals like [[spoiler:the Amazon's noble heritage or the Wizard's ailing sister]] coming at the very end of the story as a reward rather than actual in-story conflicts. Such issues are more understandable by players who tend to focus more on gameplay and combat rather than story, but others who prefer to have interesting characters with fleshed out backstories are better off playing the aforementioned ''Odin Sphere'' or ''Oboro Muramasa'' rather than ''Dragon's Crown.''
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* FlatCharacter: When you compare ''Dragon's Crown's'' plot and characters to Vanillaware's previous titles like VideoGame/OdinSphere and VideoGame/MuramasaTheDemonBlade, the game falls particularly hard on its face. The entire story is told in exposition by a narrator with little on-screen interaction between the characters. What little interaction does occur is only said by the narrator and never shown as spoken dialogue. The playable cast also receives very little in the characterization department with reveals like [[spoiler:the Amazon's noble heritage or the Wizard's ailing sister]] coming at the very end of the story as a reward rather than actual in-story conflicts. Such issues are more understandable by players who tend to focus more on gameplay and combat rather than story, but others who prefer to have interesting characters with fleshed out backstories are better off playing the aforementioned ''Odin Sphere'' or ''Oboro Muramasa'' rather than ''Dragon's Crown.''
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** If the player character is a caster, the Soul Gazing quest is also a rough one, since it involves fighting the [[AntiMagic Gazer]] one-on-one. It can be done... but it's a time-consuming pain in the butt.

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** If the player character is a caster, the Soul Gazing quest is also a rough one, since it involves fighting the [[AntiMagic Gazer]] one-on-one. It can be done... but it's a time-consuming pain in the butt.butt.
*ScrappyMechanic: The system of activating runes is somewhat disruptive to the flow of the game, not to mention that you need to have fast reflexes to activate the word before enemies start attacking you. Also, every human player needs to buy his/her own set of runes. Not a big issue for players joining online, but for a partner playing as P2, it's disruptive to have to set your character as P1 so that the option of buying runes becomes available to you.

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* {{Padding}}: After collecting the talismans required to [[spoiler:defeat the final boss, the ancient dragon]], you're told that you need to do it again, but on a harder difficulty. Then once more. The only thing that makes up for this is that the difficulty can be changed on any file, preventing you from needing to make a new character each time.

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* {{Padding}}: After collecting the talismans required to [[spoiler:defeat the final boss, the ancient dragon]], you're told that you need to do it again, but on a harder difficulty. Then Then, once more.more at a third difficulty. The only thing that makes up for this is that the difficulty can be changed on any file, preventing you from needing to make a new character each time. There's also an unlockable treasure art of the three goddesses of the setting once you beat the last boss at the third difficulty.



* ThatOneSidequest: Bear Witness. The quest objective? Kill the Red Dragon. Yes, the same one mentioned above. ''Solo''. '''In the treasure room.''' Good luck. Fortunately the actual difficulty you complete the quest on doesn't factor, so if you wait until your character has completed hard mode it's a small task to change the difficulty to normal and complete the quest.

to:

* ThatOneSidequest: Bear Witness. The quest objective? Kill the Red Dragon. Yes, the same one mentioned above. ''Solo''. '''In the treasure room.''' Good luck. Fortunately Fortunately, the actual difficulty you complete the quest on doesn't factor, matter, so if you wait until your character has completed hard mode mode, it's a small task to change the difficulty to normal and complete the quest.
Is there an issue? Send a MessageReason:
None


* EightPointEight: The Polygon review giving the game a 6.5 score caused [[ComplainingAboutPeopleNotLikingTheShow quite a bit]] [[InternetBackdraft of debacle]], especially because the reviewer pointed out that she found the much debated FanService "distracting" in some cases and "obvious, one-sided and gross" in others, along with other points of criticism. Made even more controversial by ''Dragon's Crown'' being a Playstation-brand exclusive. Polygon has a very bad history of reviewing those lower than their colleagues (their review of ''TheLastOfUs'' comes to mind). Accusations of bribery are rampant.

to:

* EightPointEight: The Polygon review giving the game a 6.5 score caused [[ComplainingAboutPeopleNotLikingTheShow quite a bit]] [[InternetBackdraft of debacle]], especially because the reviewer pointed out that she found the much debated FanService "distracting" in some cases and "obvious, one-sided and gross" in others, along with other points of criticism. Made even more controversial by ''Dragon's Crown'' being a Playstation-brand [=PlayStation=]-brand exclusive. Polygon has a very bad history of reviewing those lower than their colleagues (their review of ''TheLastOfUs'' ''VideoGame/TheLastOfUs'' comes to mind). Accusations of bribery are rampant.
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** The goddesses, since a lot of statements about their actions hint at JerkassGods, yet they grant their power to revive the dead and fought protect the world from the Ancient Dragons.

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** The goddesses, since a lot of statements about their actions hint at JerkassGods, yet they grant their power to revive the dead and fought to protect the world from the Ancient Dragons.
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* EightPointEight: The Polygon review giving the game a 6.5 score caused [[ComplainingAboutPeopleNotLikingTheShow quite a bit]] [[InternetBackdraft of debacle]], especially because the reviewer pointed out that she found the much debated FanService "distracting" in some cases and "obvious, one-sided and gross" in others, along with other points of criticism. Made even more controversial by ''Dragon's Crown'' being a Playstation-brand exclusive. Polygon has a very bad history of reviewing those lower than their colleagues(their review of ''TheLastOfUs'' comes to mind). Accusations of bribery are rampant.

to:

* EightPointEight: The Polygon review giving the game a 6.5 score caused [[ComplainingAboutPeopleNotLikingTheShow quite a bit]] [[InternetBackdraft of debacle]], especially because the reviewer pointed out that she found the much debated FanService "distracting" in some cases and "obvious, one-sided and gross" in others, along with other points of criticism. Made even more controversial by ''Dragon's Crown'' being a Playstation-brand exclusive. Polygon has a very bad history of reviewing those lower than their colleagues(their colleagues (their review of ''TheLastOfUs'' comes to mind). Accusations of bribery are rampant.
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** The KillerRabbit isn't much better. It's absurdly tiny, barely any larger than the scorpions and snakes you've fought by this point, and a regular speed demon. It's arguably more difficult to kill than the Red Dragon just because its speed and size make it hard to land hits on the boss. It hits absurdly hard as well; not as hard as the Red Dragon or some other bosses, but it hits like a proper boss regardless. On top of that, its whirlwind attack has a large hit range and makes the Rabbit invincible until the attack ends, and it enjoys spamming the attack. Not to mention the fact that it has an instant-kill attack that it won't hesitate to use.
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** In a lot fan art featuring just the three female characters, the Elf is depicted as being [[BreastEnvy jealous she doesn't have a figure like the Amazon or Sorceress]].

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** In a lot fan art featuring just the three female characters, the Elf is depicted as being [[BreastEnvy [[ACupAngst jealous she doesn't have a figure like the Amazon or Sorceress]].
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** In a lot fan art featuring just the three female characters, the Elf is depicted as being jealous she doesn't have a figure like the Amazon or Sorceress.

to:

** In a lot fan art featuring just the three female characters, the Elf is depicted as being [[BreastEnvy jealous she doesn't have a figure like the Amazon or Sorceress.Sorceress]].



* {{Moe}}: The Elf, [[http://dragons-crown.wikia.com/wiki/File:Tokuten_p22_0510.png shown more effectively]] in [[http://dragons-crown.wikia.com/wiki/File:Tokuten_p2_0510.png the bonus art]]. Princess Vivian as well, particularly later in the game when she's grown more fond of the adventurers and [[WhenSheSmiles smiles more often]].

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* {{Moe}}: The Elf, [[http://dragons-crown.wikia.com/wiki/File:Tokuten_p22_0510.png shown more effectively]] in [[http://dragons-crown.wikia.com/wiki/File:Tokuten_p2_0510.png the bonus art]]. Princess Vivian as well, particularly later in the game when she's grown more fond of the adventurers adventurers, [[spoiler: free from her MindControl]], and [[WhenSheSmiles smiles more often]].

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* EightPointEight: The Polygon review giving the game a 6.5 score caused [[ComplainingAboutPeopleNotLikingTheShow quite a bit]] [[InternetBackdraft of debacle]], especially because the reviewer pointed out that she found the much debated FanService "distracting" in some cases and "obvious, one-sided and gross" in others, along with other points of criticism.
** Made even more controversial by ''Dragon's Crown'' being a Playstation-brand exclusive. Polygon has a very bad history of reviewing those lower than their colleagues(their review of ''TheLastOfUs'' comes to mind). Accusations of bribery are rampant.

to:

* EightPointEight: The Polygon review giving the game a 6.5 score caused [[ComplainingAboutPeopleNotLikingTheShow quite a bit]] [[InternetBackdraft of debacle]], especially because the reviewer pointed out that she found the much debated FanService "distracting" in some cases and "obvious, one-sided and gross" in others, along with other points of criticism.
**
criticism. Made even more controversial by ''Dragon's Crown'' being a Playstation-brand exclusive. Polygon has a very bad history of reviewing those lower than their colleagues(their review of ''TheLastOfUs'' comes to mind). Accusations of bribery are rampant.

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* AlternativeCharacterInterpretation: In a lot fan art featuring just the three female characters, the Elf is depicted as being jealous she doesn't have a figure like the Amazon or Sorceress.

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* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
In a lot fan art featuring just the three female characters, the Elf is depicted as being jealous she doesn't have a figure like the Amazon or Sorceress.


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** Some have interpreted [[WhatTheHellPlayer Tiki's reaction]] to the [[DoesThisRemindYouOfAnything chained spirit's suggestive response]] to the player clicking on the spirit's body ([[PixelHunt instead of the chains]]) [[{{Tsundere}} as]] [[AttentionWhore jealousy]] rather than as admonishment.
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* InternetBackdraft: Creator/{{Vanillaware}}'s character designs have always include some fanservice, but the fact that it's more obvious this time[[note]]due to the player characters, who are at the forefront of the advertisements, exhibiting most of the artist's... [[AuthorAppeal interests]][[/note]] has caused the majority of gamers to argue about several topics regarding sexism and feminism in video games today. Needless to say, the gameplay and overall quality of the game itself isn't even a footnote in these debates, and bringing up the exaggerated male characters as comparison usually causes more backdraft (often due to claims of false equivalency). Some of the [[DearNegativeReader actions]] between the artist and detractors haven't helped alleviate the situation[[note]]See Trivia section for more info, as well as the BaraGenre trope entry on the main page.[[/note]].

to:

* InternetBackdraft: Creator/{{Vanillaware}}'s character designs have always include some fanservice, but the fact that it's more obvious this time[[note]]due to the player characters, who are at the forefront of the advertisements, exhibiting most of the artist's... [[AuthorAppeal interests]][[/note]] has caused the majority of gamers to argue about several topics regarding sexism and feminism in video games today. Needless to say, the gameplay and overall quality of the game itself isn't even a footnote in these debates, and bringing up the exaggerated male characters as comparison usually causes more backdraft (often due to claims of false equivalency). The more modestly-dressed and slim-figured elf is also more or less overlooked. Some of the [[DearNegativeReader actions]] between the artist and detractors haven't helped alleviate the situation[[note]]See Trivia section for more info, as well as the BaraGenre trope entry on the main page.[[/note]].
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** Any quest, particularly those requiring you to kill a boss in a short amount of time, can be made far easier by resurrecting and bringing along a party of computer-controlled partners at a much higher level than required.
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** Unfortunately a recent patch {{Nerf}}ed her a little in that bosses no longer drop arrows when taking damage from the above assault, preventing her from doing nearly as much damage by keeping her quiver full.
* InternetBackdraft: Creator/{{Vanillaware}}'s character designs have always include some fanservice, but the fact that it's more obvious this time[[note]]due to the player characters, who are at the forefront of the advertisements, exhibiting most of the artist's... [[AuthorAppeal interests]][[/note]] has caused the majority of gamers to argue about several topics regarding sexism and feminism in video games today. Needless to say, the gameplay and overall quality of the game itself isn't even a footnote in these debates, and bringing up the exaggerated male characters as comparison usually causes more backdraft (often due to false equivalency). Some of the [[DearNegativeReader actions]] between the artist and detractors haven't helped alleviate the situation[[note]]See Trivia section for more info, as well as the BaraGenre trope entry on the main page.[[/note]].

to:

** Unfortunately a recent patch {{Nerf}}ed her a little in that bosses no longer drop arrows when taking damage from the above assault, preventing her from doing nearly as much damage by keeping her quiver full.
full.
* InternetBackdraft: Creator/{{Vanillaware}}'s character designs have always include some fanservice, but the fact that it's more obvious this time[[note]]due to the player characters, who are at the forefront of the advertisements, exhibiting most of the artist's... [[AuthorAppeal interests]][[/note]] has caused the majority of gamers to argue about several topics regarding sexism and feminism in video games today. Needless to say, the gameplay and overall quality of the game itself isn't even a footnote in these debates, and bringing up the exaggerated male characters as comparison usually causes more backdraft (often due to claims of false equivalency). Some of the [[DearNegativeReader actions]] between the artist and detractors haven't helped alleviate the situation[[note]]See Trivia section for more info, as well as the BaraGenre trope entry on the main page.[[/note]].
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None


* ThatOneSidequest: Bear Witness. The quest objective? Kill the Red Dragon. Yes, the same one mentioned above. ''Solo''. '''In the treasure room.''' Good luck.
** Fortunately the actual difficulty you complete the quest on doesn't factor, so if you wait until your character has completed hard mode it's a small task to change the difficulty to normal and complete the quest.

to:

* ThatOneSidequest: Bear Witness. The quest objective? Kill the Red Dragon. Yes, the same one mentioned above. ''Solo''. '''In the treasure room.''' Good luck.
**
luck. Fortunately the actual difficulty you complete the quest on doesn't factor, so if you wait until your character has completed hard mode it's a small task to change the difficulty to normal and complete the quest.quest.
** If the player character is a caster, the Soul Gazing quest is also a rough one, since it involves fighting the [[AntiMagic Gazer]] one-on-one. It can be done... but it's a time-consuming pain in the butt.
Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: Bear Witness. The quest objective? Kill the Red Dragon. Yes, the same one mentioned above. ''Solo''. '''In the treasure room.''' Good luck.

to:

* ThatOneSidequest: Bear Witness. The quest objective? Kill the Red Dragon. Yes, the same one mentioned above. ''Solo''. '''In the treasure room.''' Good luck.luck.
** Fortunately the actual difficulty you complete the quest on doesn't factor, so if you wait until your character has completed hard mode it's a small task to change the difficulty to normal and complete the quest.
Is there an issue? Send a MessageReason:
None

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* {{Padding}}: After collecting the talismans required to [[spoiler:defeat the final boss, the ancient dragon]], you're told that you need to do it again, but on a harder difficulty. Then once more. The only thing that makes up for this is that the difficulty can be changed on any file, preventing you from needing to make a new character each time.
Is there an issue? Send a MessageReason:


* HateDumb: Among Jason Schreier's notorious remarks against the game's art style is an accusation calling Sorceress' fanservice-y design a "lolicon fantasy." You know, because prepubescent girls are well known for having wide hips and boobs the size of watermelons.
** In general, people who disparage the game and its players by accusing them for being only in it for the {{Fanservice}}[[note]]Similar to how some people [[BestKnownForTheFanservice perceive]] the ''VideoGame/DeadOrAlive'' frachise[[/note]], [[ComplainingAboutShowsYouDontWatch as if the game has absolutely no redeemable features]] or worse: that the redeemable features [[AccentuateTheNegative are irrelevant]] to the {{Fanservice}}. Incidentally, the former attitude has died down since the game's release, but the latter still pops up from time to time.
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** Unfortunately a recent patch {{Nerf}}ed her a little in that bosses no longer drop arrows when taking damage from the above assault, preventing her from doing nearly as much damage by keeping her quiver full.
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* ThatOneBoss: The Red Dragon is quite nasty. It's so large, it almost takes up the whole screen. Plus, the chamber you meet him in is quite crowded, making avoiding its attacks a daunting task. One may choose to take the fight out of its chamber, but doing so puts a time limit on how long you have before the boss becomes unbeatable: one can still advance to the next stage if you survive the ensuing chase, but if you don't beat it quickly enough, you won't get the talisman from killing it. In short, it's harder and more of a pain to fight than the final boss!

to:

* ThatOneBoss: The Red Dragon is quite nasty. It's so large, it almost takes up the whole screen. Plus, the chamber you meet him in is quite crowded, making avoiding its attacks a daunting task. One may choose to take the fight out of its chamber, but doing so puts a time limit on how long you have before the boss becomes unbeatable: one can still advance to the next stage if you survive the ensuing chase, but if you don't beat it quickly enough, you won't get the talisman from killing it. In short, it's harder and more of a pain to fight than the final boss!
Is there an issue? Send a MessageReason:
None


* HateDumb: Among Jason Schreier's notorious remarks against the game's art style is an accusation calling Sorceress' fanservice-y design a "lolicon fantasy." You know, because prepubescent girls are well known for having HartmanHips and boobs the size of watermelons.

to:

* HateDumb: Among Jason Schreier's notorious remarks against the game's art style is an accusation calling Sorceress' fanservice-y design a "lolicon fantasy." You know, because prepubescent girls are well known for having HartmanHips wide hips and boobs the size of watermelons.
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I saw this back when the game was still relatively new, but don\'t know if or how much the attitudes have changed since then.

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* ComplacentGamingSyndrome: During the early phases of online play, there were players would rather have the Amazon, Dwarf, and Elf in their parties over the Wizard and the Sorceress (the Knight was more of a middle ground). These players would usually mention that the Elf could outperform the Wizard without being ''as'' squishy, as well as not having to pause (as in, stop attacking things) to recharge mana. And for a while during these phases, Sorceress players were sometimes outright discriminated against, since Sorceresses didn't put out the damage Wizards could and some people assumed that Sorceress players were just using her for the ThirdPersonSeductress aspect of her character (ignoring that the other characters, such as the Amazon, could be used the same way). Nowadays it seems to have mellowed out as Wizards carved their own niche for being DifficultButAwesome while Sorceresses became valued due to their capability to be TheMedic with Create Food and the ability to bolster the whole party's defenses with Protection (this includes summons as well).

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