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Per TRS, this is YMMV

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* DifficultySpike: Son of Sparda difficulty is a big spike from Nephilim since enemies are more aggressive and do a ''lot'' more damage with some bosses killing you in as little as three hits.

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Author’s Saving Throw is now Trivia that needs Word of God to show that it’s intentional.


* AuthorsSavingThrow:
** As shown in the TGS 2010 reveal trailer, the initial version of Dante was a scrawny, bruised, smoker. In order to sate the fans who were TaintedByThePreview, he was later given a well-toned build, while the bruises and smoking were [[WhatCouldHaveBeen scrapped]].
** The game being called an AlternateContinuity is seen as a clear [[https://www.siliconera.com/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ saving throw]] due to the backdraft caused by the initial announcement of it being a reboot. Basically, this means that it's a reboot, but it's still canon to the previous games as it takes place within the same {{multiverse}}, so the classic Dante and lore still "exist". This would be proven true later with the announcement of ''VideoGame/DevilMayCry5'', which continues the story of the original continuity.
** For hardcore ''Devil May Cry'' fans, the ''Vergil's Downfall'' DLC is a short improvement over the [[ItsEasySoItSucks easy main campaign]]. Vergil's unique and focused playstyle is refreshing, the two new enemies are engaging, while the new FinalBoss is more challenging and difficult than the final boss of Dante's story. In other words, the difficulty of ''Vergil's Downfall'' is reminiscent of the classic ''DMC'' games.
** The [[UpdatedReRelease Definitive Edition]] fixes many {{Scrappy Mechanic}}s that made the game derided among veteran ''VideoGame/DevilMayCry'' fans, changes the playstyle and difficulty to be a lot more like the previous games, and adds new game modes and alternate skins for Dante, including his ''[=DMC1=]'' design. Unfortunately, one particular marketing decision created a BrokenBase between the PC and console gamers.
* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=XynTyxleH1Q "Empty"]], the final boss theme. It sounds like TranquilFury in musical form, an excellent backdrop for the duel between Dante and [[spoiler:Vergil]].


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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=XynTyxleH1Q "Empty"]], the final boss theme. It sounds like TranquilFury in musical form, an excellent backdrop for the duel between Dante and [[spoiler:Vergil]].
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** Mission 17 - "Furnace of Souls" is the only level where the platforming is somewhat a challenge and has large walls of flame rises up every few seconds that can harm and kill you when mistiming your jumps. With the flames causing more damage at a faster rate, when on higher difficulty modes. This being late in the game, no other levels have this gimmick nor something of similar platforming challenge.
** Mission 18 - "Demon's Den" is the only level to have one complicated puzzle in the entire game, due to the [[ActionizedSequel actionized]] nature of the reboot.
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* BestLevelEver: Mission 13 - "Devil's Dalliance" is consider the best level in the entire game. The player goes through a dance club in Limbo, that constantly shifts the environment, and really lets the dynamic music shine. With a heavy variety of industrial metal and techno songs. It's even better when playing on Dante Must Die or Gods Must Die Mode, because of the more challenging enemy placement.
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** For the vanilla version, the guys at QLOC did a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC and it can be played at 1080p and at 60 FPS. It's also great that the game is actually playable and doable using a keyboard and mouse, without control issues of any kind (very much not what you would expect of a spectacle fighting game), so it's comfortable to play for PC gamers in contrast to the PC ports of the first four ''Devil May Cry'' games which are [[PortingDisaster criticized for their control schemes]] not having proper mouse support. [[note]]All in-game camera and combat controls are mapped on the keyboard, and the user interface and tutorials display [=PS2=] or Xbox buttons instead with the assumption that you're going to play with a controller[[/note]]

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** For the vanilla version, the guys at QLOC did a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC and it can be played run at 1080p and at 60 FPS.[=1080p/60 FPS=]. It's also great that the game is actually playable and doable using a keyboard and mouse, without control issues of any kind (very much not what you would expect of a spectacle fighting game), so it's comfortable to play for PC gamers in contrast to the PC ports of the first four ''Devil May Cry'' games which are [[PortingDisaster criticized for their control schemes]] not having proper mouse support. [[note]]All [[note]]In those titles, all in-game camera and combat controls are mapped on the keyboard, and the user interface and tutorials display [=PS2=] or Xbox buttons instead with the assumption that you're going to play with a controller[[/note]]
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Trying to salvage some Authors Saving Throw examples that were deleted from the series-wide YMMV.Devil May Cry page, as Authors Saving Throw is now Trivia that requires Word Of God and/or Word Of Saint Paul.


** The [[UpdatedRerelease Definitive Edition]] significantly improved the game and it's really the optimal way to play this entry. Problem is, [[NoPortForYou it was never released on PC]], which means that UsefulNotes/{{Steam}} and Microsoft Store users can only buy the original release. Considering how a lot of fans wanted the balance changes and extra content on top, PC players being left out to dry has rubbed them the wrong way hard, compared to the console players who can have it for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne.

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** The [[UpdatedRerelease Definitive Edition]] significantly improved the game and it's really the optimal way to play this entry. Problem is, [[NoPortForYou it was never released on PC]], which means that UsefulNotes/{{Steam}} and Microsoft Store users can only buy the original release. Considering how a lot of fans wanted the balance changes and extra content on top, PC players being left out to dry has rubbed them the wrong way hard, compared to the console players who can have it for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne. This concern has resurfaced after enough passage of time and the success of ''VideoGame/DevilMayCry5'' felt like a PC port of ''DE'' will most likely not happen.



** For the vanilla version, the guys at QLOC did a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and it's also great that the game is actually playable and doable using a keyboard and mouse, without control issues of any kind (very much not what you would expect of a spectacle fighting game). Not to mention that it can be played at 1080p and at 60 FPS. Though only time will tell if there will be a PC port of the Definitive Edition, which has the 1080p/60fps bonus ''and'' tons of extra content. Given the passage of time and the success of ''Devil May Cry 5'', a PC port of DE will most likely not happen.

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** For the vanilla version, the guys at QLOC did a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, PC and it's it can be played at 1080p and at 60 FPS. It's also great that the game is actually playable and doable using a keyboard and mouse, without control issues of any kind (very much not what you would expect of a spectacle fighting game). Not game), so it's comfortable to mention that it can be played at 1080p and at 60 FPS. Though only time will tell if there will be a play for PC port gamers in contrast to the PC ports of the Definitive Edition, which has the 1080p/60fps bonus ''and'' tons of extra content. Given the passage of time and the success of first four ''Devil May Cry 5'', a PC port of DE will most likely Cry'' games which are [[PortingDisaster criticized for their control schemes]] not happen.having proper mouse support. [[note]]All in-game camera and combat controls are mapped on the keyboard, and the user interface and tutorials display [=PS2=] or Xbox buttons instead with the assumption that you're going to play with a controller[[/note]]
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** QLOC also did the ''Defintive Edition'' on 8th generation console. Carrying the 1080p/60fps with it. In addition, re-balanced gameplay, Turbo mode, Must Style Mode (enemies only take damage and die when at S-SSS), and a new difficulty called Gods Must Die Mode. This version is mostly polished, but still contains some odd glitches bugs. The game can sometimes crash at random too. This is rare, but it seems to happen more so on [=PS4=] than [=XBox=] One.

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** QLOC also did the ''Defintive Edition'' on 8th generation console. Carrying the 1080p/60fps with it. In addition, re-balanced gameplay, Turbo mode, Must Style Mode (enemies only take damage and die when at S-SSS), and a new difficulty called Gods Must Die Mode. This version is mostly polished, but still contains some odd glitches and bugs. The game can sometimes crash at random too. This is rare, but it seems to happen more so on [=PS4=] than [=XBox=] One.
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** Regarding Poison the Succubus, some people don't realize that succubi who are beautiful by ''default'' (just like [[VideoGame/{{Darkstalkers}} Morrigan Aensland]]) are a [[NewerThanTheyThink recent invention]]. In the original myths and medieval demonology texts, they were hideous beings that used {{Glamour}} to appear as beautiful women and seduce men in their sleep. Thus, ''[=DmC=]'' did a mythologically-accurate depiction of a Succubus.

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** Regarding Poison the Succubus, some people don't realize that succubi who are beautiful by ''default'' (just like [[VideoGame/{{Darkstalkers}} Morrigan Aensland]]) are a [[NewerThanTheyThink recent invention]]. In the original myths and medieval demonology texts, they were hideous beings that used {{Glamour}} to appear as beautiful women and seduce men in their sleep. Thus, ''[=DmC=]'' did a "partial" mythologically-accurate depiction of a Succubus.Succubus instead of being completely SadlyMythtaken.
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** Collectibles such as the Lost Souls and Hidden Keys for Secret Missions counts towards your end of level rank. If you want the best and highest possible rank you need to get 100% collectibles. This is worse in the vanilla version, as there two different key types and each one works for its respective door color. This was alleviated in the ''Definitive Edition'', as you only needed one type of key, and it would work on any Secret Mission door. Another problem is that you can't backtrack to most areas, unlike past entries. Once you go past a certain point or enter a new area, you are locked out. The only way to grab the collectibles you missed are either restart, or repeat the stage on a later run. While this is not as bad as ''Devil May Cry 4's'' Red Orb count, it still annoying as not much skill is involved on the player's part, and is just padding for score. It's telling, as any missions or boss only levels automatically gives a SSS for items found, because there are none in those specific stages. The only other positive is once you gotten the collectible(s), you never have to find them again and are permanently saved.

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Example indentation


* PolishedPort: The guys at QLOC did a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and it's also great that the game is actually playable and doable using a keyboard and mouse, without control issues of any kind (very much not what you would expect of a spectacle fighting game). Not to mention that it can be played at 1080p and at 60 FPS. Though only time will tell if there will be a PC port of the Definitive Edition, which has the 1080p/60fps bonus ''and'' tons of extra content. Given the passage of time and the success of ''Devil May Cry 5'', a PC port of DE will most likely not happen.
** QLOC did the ''Defintive Edition'' on 8th generation console. Carrying the 1080p/60fps with it. In addition, re-balanced gameplay, Turbo mode, Must Style Mode (enemies only take damage and die when at S-SSS), and a new difficulty called Gods Must Die Mode. This version is mostly polished, but still contains some odd glitches bugs. The game can sometimes crash at random too. This is rare, but it seems to happen more so on [=PS4=] than [=XBox=] One.

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* PolishedPort: The PolishedPort:
** For the vanilla version, the
guys at QLOC did a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and it's also great that the game is actually playable and doable using a keyboard and mouse, without control issues of any kind (very much not what you would expect of a spectacle fighting game). Not to mention that it can be played at 1080p and at 60 FPS. Though only time will tell if there will be a PC port of the Definitive Edition, which has the 1080p/60fps bonus ''and'' tons of extra content. Given the passage of time and the success of ''Devil May Cry 5'', a PC port of DE will most likely not happen.
** QLOC also did the ''Defintive Edition'' on 8th generation console. Carrying the 1080p/60fps with it. In addition, re-balanced gameplay, Turbo mode, Must Style Mode (enemies only take damage and die when at S-SSS), and a new difficulty called Gods Must Die Mode. This version is mostly polished, but still contains some odd glitches bugs. The game can sometimes crash at random too. This is rare, but it seems to happen more so on [=PS4=] than [=XBox=] One.
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Vergil cant be a BBC AND scrappy


* TheScrappy: While both Dante and Vergil have considerable hatedoms, even people who defend the game dislike Vergil for being a condescending Jerkass and [[RichIdiotWithNoDayJob wealthy snob]] who lacks Dante's tragic childhood or character development. On top of that, fans of the original Vergil despise ''[=DmC=]'' Vergil for being an ''absolutely pathetic weakling''. While Classic Vergil was one of Dante's most ferocious fights every time they clashed, be it as himself in ''[[VideoGame/DevilMayCry3DantesAwakening DMC3]]'' or as Nelo Angelo in ''[[VideoGame/DevilMayCry1 DMC1]]'', ''[=DmC=]'' Vergil has trouble with what amounts to an EliteMook and needs Dante to save him, and by the end of the game, it's clear he's ''vastly'' outclassed by Dante. There's a reason why Classic Vergil fans [[FanNickname refer to]] ''[=DmC=]'' Vergil as "Vergin".

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* PolishedPort: The guys at QLOC did a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and it's also great that the game is actually playable and doable using a keyboard and mouse, without control issues of any kind (very much not what you would expect of a spectacle fighting game). Not to mention that it can be played at 1080p and at 60 FPS. Though only time will tell if there will be a PC port of the Definitive Edition, which has the 1080p/60fps bonus ''and'' tons of extra content.

to:

* PolishedPort: The guys at QLOC did a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and it's also great that the game is actually playable and doable using a keyboard and mouse, without control issues of any kind (very much not what you would expect of a spectacle fighting game). Not to mention that it can be played at 1080p and at 60 FPS. Though only time will tell if there will be a PC port of the Definitive Edition, which has the 1080p/60fps bonus ''and'' tons of extra content. Given the passage of time and the success of ''Devil May Cry 5'', a PC port of DE will most likely not happen.
** QLOC did the ''Defintive Edition'' on 8th generation console. Carrying the 1080p/60fps with it. In addition, re-balanced gameplay, Turbo mode, Must Style Mode (enemies only take damage and die when at S-SSS), and a new difficulty called Gods Must Die Mode. This version is mostly polished, but still contains some odd glitches bugs. The game can sometimes crash at random too. This is rare, but it seems to happen more so on [=PS4=] than [=XBox=] One.
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None

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** Want to do your no damage run without restarting checkpoint (which will automatically count as a death) or restarting the mission? Quitting to main menu and then going to continue does not count as death and you can carry on like nothing happened. An easy way to bypass one of the game's more scrappier mechanics. Works even better in the ''Definitive Edition'' as load times are much faster.
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* FanNickname: [[FanNickname/DevilMayCry See here]].
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Enthralling Siren > Our Sirens Are Different about sirens' depictions in media


** Regarding Poison the Succubus, some people don't realize that succubi who are beautiful by ''default'' (just like [[VideoGame/{{Darkstalkers}} Morrigan Aensland]]) are a [[NewerThanTheyThink recent invention]]. In the original myths and medieval demonology texts, they were hideous beings that used {{Glamour}} to appear as [[EnthrallingSiren beautiful women]] and seduce men in their sleep. Thus, ''[=DmC=]'' did a mythologically-accurate depiction of a Succubus.

to:

** Regarding Poison the Succubus, some people don't realize that succubi who are beautiful by ''default'' (just like [[VideoGame/{{Darkstalkers}} Morrigan Aensland]]) are a [[NewerThanTheyThink recent invention]]. In the original myths and medieval demonology texts, they were hideous beings that used {{Glamour}} to appear as [[EnthrallingSiren beautiful women]] women and seduce men in their sleep. Thus, ''[=DmC=]'' did a mythologically-accurate depiction of a Succubus.
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None


** Sword Illusions for Vergil. On Heaven Or Hell, it equals InstantDeathRadius. If combined with Demon state to pull the impaled enemy towards you, Spiral Swords to shred nearby enemies, and Rapid Slash to reduce the odds of enemies thinking to block it, only the flying enemies will give you any pause for thought. It also works as a great combo score booster in all difficulty modes.

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** Sword Illusions for Vergil. On Heaven Or Hell, it equals InstantDeathRadius.They work as great combo score boosters in all difficulty modes. If combined with Demon state to pull the impaled enemy towards you, Spiral Swords to shred nearby enemies, and Rapid Slash to reduce the odds of enemies thinking to block it, only the flying enemies will give you any pause for thought. It also works as a great combo score booster in all difficulty modes.And just like other ranged weapons, it equates to an InstantDeathRadius on "Heaven Or Hell" mode.
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** Summoned Swords for Vergil. On Heaven Or Hell, it equals InstantDeathRadius. Combine with Rapid Slash to reduce the odds of enemies thinking to block it, and only the flying enemies will give you any pause for thought. It also works as a great combo score booster in all difficulty modes.

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** Summoned Swords Sword Illusions for Vergil. On Heaven Or Hell, it equals InstantDeathRadius. Combine If combined with Demon state to pull the impaled enemy towards you, Spiral Swords to shred nearby enemies, and Rapid Slash to reduce the odds of enemies thinking to block it, and only the flying enemies will give you any pause for thought. It also works as a great combo score booster in all difficulty modes.
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* VindicatedByHistory: ''[=DmC=]'' was controversial for being initially announced as a reboot, so fans of the classic continuity feared that the original lore and characters might be replaced. But after Capcom [[{{Unreboot}} returned to the classic continuity]] with ''[=DMC5=]'', it's now common to view ''[=DmC=]'' as a [[SoOkayItsAverage decent game in its own right]], but just not a good ''Devil May Cry'' game, or that it would've had a better reception if it were a new IP instead of having the ''Devil May Cry'' name attached to it. It also helps that [[https://www.gameinformer.com/gamescom-2018/2018/08/24/capcoms-hideaki-itsuno-on-ninja-theory-nico-and-the-difference-between some]] [[https://www.vg247.com/2018/07/25/devil-may-cry-5-will-expand-combat-philosophies-established-dmc1-4/ interviews]] had Hideaki Itsuno and Matt Walker (the Director and Producer of ''[=DMC5=]'', respectively) [[ApprovalOfGod think highly]] of some concepts in this game. Certain mechanics and features from ''[=DmC=]'' did make their way into the mainline series, [[note]]Particularly Vergil's massively expanded moveset in ''4:SE'' and ''5:SE'', or the HitStop cinematic effect and a voiced Style announcer in ''5''[[/note]] so some veteran ''DMC'' fans are more forgiving of ''[=DmC=]'' in retrospect, at least strictly in terms of specific [[PlayTheGameSkipTheStory aesthetic and gameplay]] elements.

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* VindicatedByHistory: ''[=DmC=]'' was controversial for being initially announced as a reboot, so fans of the classic continuity feared that the original lore and characters might be replaced. But after Capcom [[{{Unreboot}} returned to the classic continuity]] with ''[=DMC5=]'', it's now common to view ''[=DmC=]'' as a [[SoOkayItsAverage decent game in its own right]], but just not a good ''Devil May Cry'' game, or that it would've had a better reception if it were a new IP instead of having the ''Devil May Cry'' name attached to it. It also helps that [[https://www.gameinformer.com/gamescom-2018/2018/08/24/capcoms-hideaki-itsuno-on-ninja-theory-nico-and-the-difference-between some]] [[https://www.vg247.com/2018/07/25/devil-may-cry-5-will-expand-combat-philosophies-established-dmc1-4/ interviews]] had Hideaki Itsuno and Matt Walker (the Director and Producer of ''[=DMC5=]'', respectively) [[ApprovalOfGod think highly]] of some concepts in this game. Certain mechanics and features from ''[=DmC=]'' did make their way into the mainline series, [[note]]Particularly Vergil's massively expanded moveset in ''4:SE'' and ''5:SE'', or the HitStop cinematic effect and a voiced Style announcer in ''5''[[/note]] so some veteran ''DMC'' fans are more forgiving of ''[=DmC=]'' in retrospect, at least strictly in terms of specific [[PlayTheGameSkipTheStory aesthetic and gameplay]] elements. Furthermore, the Definitive Edition adds a new mode to the game that rebalances the combat to be more in line with the classic series, meaning that fans of DMC in any form will have something to enjoy.
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** With the ''Vergil's Downfall'' DLC and the ''Definitive Edition'' re-release, veteran fans liked them more than the main game for being closer to the franchise's roots in terms of difficulty and gameplay, but some critics bashed them for the same reasons. It just goes to show how different the tastes of these two groups are and how polarizing the game is.

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** With Veteran fans liked the ''Vergil's Downfall'' DLC and the ''Definitive Edition'' re-release, veteran fans liked them re-release more than the main base game for being closer to the franchise's roots in terms of difficulty and gameplay, but some critics bashed them for the same reasons. It just goes to show how different the tastes of these two groups are and how polarizing the game is.



** As [[https://www.youtube.com/watch?v=pFLUE2kdemE this video shows]], a glitch allows Dante to clip through the entire stage and freely fly around.

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** As A [[https://www.youtube.com/watch?v=pFLUE2kdemE this video shows]], a glitch glitch]] allows Dante to clip through the entire stage and freely fly around.
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** As [[https://www.youtube.com/watch?v=pFLUE2kdemEis this video shows]], ''[=DmC=]'' is full of these.

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** As [[https://www.youtube.com/watch?v=pFLUE2kdemEis com/watch?v=pFLUE2kdemE this video shows]], ''[=DmC=]'' is full of these.a glitch allows Dante to clip through the entire stage and freely fly around.
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* ComplacentGamingSyndrome: Each Angel/Demon weapon has its own strengths and weaknesses, and some are tailored to crack open specific environmental barricades, but players would mostly use them for certain popular {{combos}}; Osiris is best known for its Prop Shredder combo, Aquila for its Buy In + Tornado combo (which can [[CheeseStrategy cheese]] some crowded fights), while the Arbiter, even if [[NecessaryDrawback it's slow and clunky to use]], is remembered for its high damage potential, especially the Trinity Smash combo.

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* ComplacentGamingSyndrome: Each Players would mostly use each Angel/Demon weapon has its own strengths and weaknesses, and some are tailored to crack open specific environmental barricades, but players would mostly use them for certain popular {{combos}}; Osiris is best known for its Prop Shredder combo, Aquila for its Buy In + Tornado combo (which can [[CheeseStrategy cheese]] some crowded fights), while the Arbiter, even if [[NecessaryDrawback it's slow and clunky to use]], is remembered for its high damage potential, especially the Trinity Smash combo.

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Broken Base requires large factions. The example is a shoe-horn if it's only a "small faction".


** As shown in the TGS 2010 reveal trailer, the initial version of Dante was a scrawny, bruised, smoker. In order to sate the fans who were TaintedByThePreview, he was later given a well-toned build, while the bruises and smoking were [[WhatCouldHaveBeen scrapped]].



** There's a small faction who also wished that the Dante shown in the TGS 2010 trailer, with the scrawnier, bruised look, and the smoking habit, remained on the final product, on the basis that it would've been interesting to see how ''that'' version of Dante would've developed as a character. [[AuthorsSavingThrow Changes were mostly made to sate the old fanbase]], but even that wasn't enough to do so.
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** One detail of ''[=DmC=]'' Vergil's personality that has been noted/criticized is him belittling humans as [[HumansAreMorons stupid]], [[HumansAreBastards murderous]] hypocrites who have to be ruled over. Despite claims that this is a distortion of his character, Vergil being a misanthrope was an aspect of his classic iteration in ''Devil May Cry 3'' -- He shows disdain for human weakness and is [[BerserkButton pissed]] when Arkham calls him an "incomplete being" due to his half-human heritage. In that game, his "{{might|MakesRight}} [[TheSocialDarwinist controls]] [[{{Ubermensch}} everything]]" [[ByronicHero ideology]] hints that he is a [[JadeColoredGlasses young cynic]] who's willing to embrace his demonic heritage to protect something, which is in contrast to Dante who has an [[RousseauWasRight optimistic view of humanity]]. It's like using the old tropes, but in a new context.
** Also some details of this continuity, such as this Dante's dark hair and this version of Vergil using firearms, already occurred in the non-canon ''Devil May Cry 1'' novel. Dante, while using the alias of "Tony Redgrave" at that time, dyed his hair brown to keep his past/heritage hidden. Vergil, posing as Gilver, used a shotgun against Dante in one encounter. Some observers even believed that the game would be an adaptation of that novel, but it was eventually {{Jossed}}.
** Regarding Poison the Succubus, there are people who don't realize that succubi who are beautiful by ''default'' (just like [[VideoGame/{{Darkstalkers}} Morrigan Aensland]]) are a [[NewerThanTheyThink recent invention]]. In the original myths and medieval demonology texts, they were hideous beings that used {{Glamour}} to appear as [[EnthrallingSiren beautiful women]] and seduce men in their sleep. Thus, ''[=DmC=]'' did a mythologically-accurate depiction of a Succubus.
** It was surprising to see Dante's Devil Trigger suspend enemies instead of how it usually works as a straightforward SuperMode in the classic games. A time-stopping ability has been in every game in one form or another: the hidden Bangle of Time in ''1'', the Chrono Heart in ''2'', the Quicksilver Style in ''3'', as a stage-exclusive mechanic in ''4''.
** When ''VideoGame/DevilMayCry5'' was announced, some fans retroactively thought that perhaps the modern-day urban setting of Redgrave City is inspired by ''[=DmC=]'' and Limbo. However, the entire ''Devil May Cry'' franchise had its UrbanFantasy roots way before this game existed, so even if ''[=DmC=]'' used it a lot, this game didn't "invent" the modern-day city shtick for the franchise. There is also the city of Vie de Marli in ''VideoGame/DevilMayCry2'', which had a corporate skyscraper that acts as a catalyst for a demon invasion. Though that city had an odd combination of being vintage and modern.

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** One detail of ''[=DmC=]'' Vergil's personality that has been noted/criticized is him belittling humans as [[HumansAreMorons stupid]], [[HumansAreBastards murderous]] hypocrites who have to be ruled over. Despite claims that this is a [[AdaptationPersonalityChange distortion of his character, character]], Vergil being a misanthrope was an aspect of his classic iteration in ''Devil May Cry 3'' -- He shows disdain for human weakness and is [[BerserkButton pissed]] when Arkham calls him an "incomplete being" due to his half-human heritage. In that game, his "{{might|MakesRight}} [[TheSocialDarwinist controls]] [[{{Ubermensch}} everything]]" [[ByronicHero ideology]] hints that he is a [[JadeColoredGlasses young cynic]] who's willing to embrace his demonic heritage to protect something, which is in contrast to Dante who has an [[RousseauWasRight optimistic view of humanity]]. It's like using the old tropes, but in a new context.
** Also some Some details of this continuity, such as this ''[=DmC=]'' Dante's dark hair and this version of ''[=DmC=]'' Vergil using firearms, already occurred in the non-canon ''Devil May Cry 1'' novel. Dante, while using the alias of "Tony Redgrave" at that time, dyed his hair brown to keep his past/heritage hidden. Vergil, posing as Gilver, used a shotgun against Dante in one encounter. Some observers even believed that the this game would be an adaptation of that novel, but it was eventually {{Jossed}}.
** Regarding Poison the Succubus, there are some people who don't realize that succubi who are beautiful by ''default'' (just like [[VideoGame/{{Darkstalkers}} Morrigan Aensland]]) are a [[NewerThanTheyThink recent invention]]. In the original myths and medieval demonology texts, they were hideous beings that used {{Glamour}} to appear as [[EnthrallingSiren beautiful women]] and seduce men in their sleep. Thus, ''[=DmC=]'' did a mythologically-accurate depiction of a Succubus.
** It was surprising to see Dante's Devil Trigger suspend enemies instead of how it usually works as a straightforward SuperMode in the classic games. A games, but a [[TimeStandsStill time-stopping ability ability]] has been in every game in one form or another: another; the hidden Bangle of Time in ''1'', the Chrono Heart in ''2'', the Quicksilver Style in ''3'', as a stage-exclusive mechanic and the Chrono Slicers in ''4''.
** When ''VideoGame/DevilMayCry5'' was announced, some fans retroactively thought that perhaps the modern-day urban setting of Redgrave Red Grave City is inspired by ''[=DmC=]'' and Limbo. However, the entire ''Devil May Cry'' franchise had its UrbanFantasy roots way before this game existed, so even if ''[=DmC=]'' used it a lot, this game didn't "invent" the modern-day city shtick for the franchise. There is also the city of Vie de Marli in ''VideoGame/DevilMayCry2'', which had a corporate skyscraper that acts as a catalyst for a demon invasion. Though invasion, though that city had an odd combination of being vintage and modern.



* OnlyTheCreatorDoesItRight: Some fans wrote the game off for being a [[ContinuityReboot reboot]] developed by Ninja Theory instead of by an in-house Capcom team -- despite Capcom being the ones who suggested Ninja Theory develop the game.
* PlayerPunch: [[spoiler:At the end of Mission 12, Dante is desperate to help Kat, who is on the verge of being captured by Mundus's SWAT forces and is terrified. With Dante on the other side in Limbo, all he can do is give Kat some instruction on how to seem non-threatening when the SWAT team breaks through the door. But as soon as they do, they shoot her anyway on sight (albeit non-lethally, although they enact some {{police brutality}} for good measure), leaving Dante to curse his inability to do anything in his current state]].

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* OnlyTheCreatorDoesItRight: Some fans wrote the game off for being a [[ContinuityReboot reboot]] developed by Ninja Theory instead of by an in-house Capcom team -- despite Capcom being the ones who suggested Ninja Theory develop the game.
* PlayerPunch: [[spoiler:At the end of Mission 12, Dante is desperate to help Kat, who is on the verge of being captured by Mundus's SWAT forces and is terrified. With Dante on the other side in Limbo, all he can do is give Kat some instruction on how to seem non-threatening act non-hostile when the SWAT team breaks through the door. But as soon as they do, they shoot her anyway on sight (albeit non-lethally, although they enact some {{police brutality}} for good measure), leaving Dante to curse his inability to do anything in his current state]].

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Looking at the trope description for No Such Thing As Bad Publicity again, I just realized that this example doesn't apply to the game.


* MisBlamed: As noted by the ExecutiveMeddling entry on the Trivia page, some of the changes made were at Creator/{{Capcom}}'s insistence to Creator/NinjaTheory that they "go crazy with it."

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* MisBlamed: As ''[=DmC=]'' and its criticized aspects are mostly attributed to Creator/NinjaTheory. But as noted by the ExecutiveMeddling entry on the Trivia page, some of the changes made were at Creator/{{Capcom}}'s insistence to Creator/NinjaTheory Ninja Theory that they "go crazy with it."it".



** Vergil's [[spoiler:attempt at a WhamLine comes off as being painfully obvious and unnecessary. Many found that Dante's response completely undercuts it as well.]]

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** Vergil's [[spoiler:attempt at a WhamLine near the end of the game comes off as being painfully obvious and unnecessary. Many found that Dante's response completely undercuts it as well.]]



* NeverLiveItDown: Vergil's act of [[spoiler:sniping Lilith and her child in Mission 16 is a WhamEpisode that's mostly brought up whenever he is discussed, giving the [[MemeticMutation "Sniper Rifle Abortion"]] fanspeak. It has a strong shock value on its own; for one thing, Vergil didn't go along with Dante's plan, while other points of view treat it either as a proof that Vergil is pragmatic, or a foreshadowing of how he has his own agenda. Nonetheless, this act also infuriated Mundus UpToEleven]].
* NoSuchThingAsBadPublicity: The controversy over ''[=DmC=]'' caused an upsurge in the classic continuity's popularity, hype and online exposure. Unfortunately, It doesn't apply to this single installment as the poor fan reception caused ''[=DmC=]'' to sell poorly, both on its initial release and the later ''[[UpdatedRerelease Definitive Edition]]'' release.

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* NeverLiveItDown: Vergil's act of [[spoiler:sniping Lilith and her child in Mission 16 is a WhamEpisode that's mostly brought up whenever he is discussed, giving the [[MemeticMutation "Sniper Rifle Abortion"]] fanspeak. It has a strong shock value It's already shocking on its own; for one thing, own because Vergil didn't go along with Dante's plan, while other points of view treat and it infuriated Mundus so much. It's also treated as either as a proof that Vergil is pragmatic, or a foreshadowing of how he has his own agenda. Nonetheless, this act also infuriated Mundus UpToEleven]].
* NoSuchThingAsBadPublicity: The controversy over ''[=DmC=]'' caused an upsurge in the classic continuity's popularity, hype and online exposure. Unfortunately, It doesn't apply to this single installment as the poor fan reception caused ''[=DmC=]'' to sell poorly, both on its initial release and the later ''[[UpdatedRerelease Definitive Edition]]'' release.
FaceHeelTurn.]].
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This Hilarious In Hindsight entry needs some update. The Black-haired classic Dante costume reference existed way back DMC4, not DMC5.


** The harpies do heavy damage, are immune to grabs until they attack, and quickly grow back their wings if you shoot the things off.

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** The harpies Harpies do heavy damage, are immune to grabs until they attack, and quickly grow back their wings if you shoot the things off.



** For another exploitable and interesting glitch, the in-game cutscenes (not the full cinematic ones) would usually deactivate the red/white filter and sound effects of Devil Trigger when they play, but there are actually a few moments where you can activate Devil Trigger ''just before'' a scripted cutscene starts, and its visual effects would carry over. Notable instances include [[https://www.technobuffalo.com/wp-content/uploads/2014/12/dmcde_screens_04-470x310@2x.jpg the scene where Dante is about to smash a wall in the ending of Mission 18]], and the scene just after you loosen the Succubus' grip from a rock on Mission 6.
* HamAndCheese: [[https://www.youtube.com/watch?v=TPKHxbOg19s As shown in this clip]], Spanish Dante's voice actor is clearly having the time of his life and treating the game the same way ''DMC'' fans did.

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** For another exploitable and interesting glitch, the in-game cutscenes (not the full cinematic ones) would usually deactivate the red/white filter and sound effects of Devil Trigger when they play, but there are actually a few moments where you can activate Devil Trigger ''just before'' a scripted cutscene starts, and its visual effects would carry over. Notable instances Examples include [[https://www.technobuffalo.com/wp-content/uploads/2014/12/dmcde_screens_04-470x310@2x.jpg the scene where Dante is about to smash a wall in the ending of Mission 18]], and the scene just after you loosen the Succubus' grip from a rock on Mission 6.
* HamAndCheese: [[https://www.youtube.com/watch?v=TPKHxbOg19s As shown in this clip]], Spanish Dante's Spanish voice actor is clearly having the time of his life and treating the game the same way ''DMC'' fans did.



** Dante says "Not in a million years." when a white-haired wig falls on his head in a [[TakeThatAudience jab toward fans]] who disliked this redesigned Dante. Come the announcement of the Deluxe Edition for ''VideoGame/DevilMayCry5'', and one of the [[https://i.redd.it/6js46asp1fn11.jpg alternate costumes included]] is ''Classic'' Dante with dark hair and the Reboot Dante's color scheme.

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** Dante says "Not in a million years." when a white-haired wig falls on his head in a [[TakeThatAudience jab toward fans]] who disliked this redesigned Dante. Come the announcement [[UpdatedReRelease Special Edition]] of ''VideoGame/DevilMayCry4'' and the Deluxe Edition for ''VideoGame/DevilMayCry5'', and one of the [[https://i.redd.it/6js46asp1fn11.jpg alternate costumes included]] is ''Classic'' classic Dante with the dark hair and the Reboot Dante's color scheme. scheme of ''[=DmC=]'' Dante. The quote is also [[MythologyGag mentioned by the classic Dante]] in ''[=DMC5=]'' when [[spoiler:Vergil brings out his Doppelganger clone]] in that game.

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A large paragraph in Scrappy Mechanic can be split as it talks about at least 3 different mechanics. Also continuing some clean-up/trimming.


** Is Vergil merely out for power? Or does he, albeit being cold and arrogant, actually care about others? When he [[spoiler:proposes that he and Dante rule together, he does mention "protecting" humanity - But is that his true intention, or did he just say it to convince Dante?]] He does have a few PetTheDog moments, like saving Kat, and in his DLC story, at least it ''seems'' like he's [[spoiler:running after Kat to save her]]. On the other hand, he has no qualms causing the deaths of many people, including those who trust him. And while he [[spoiler:kills Hollow Kat]], that's only after she attacks him, ''and'' it sounds like he fully expected her to understand his reasoning for doing what he did.
* AntiClimaxBoss: If you play your cards right, [[spoiler:Vergil]] is probably the easiest boss of the lot; only his PuzzleBoss section at the end may throw newbies, but otherwise, he still goes down far too quickly to really pose a challenge, even at the higher difficulties.

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** Is Vergil merely out for power? Or does he, albeit being cold and arrogant, actually care about others? When he [[spoiler:proposes that he and Dante rule together, he does mention "protecting" humanity - But is that his true intention, or did he just say it to convince Dante?]] He does have a few PetTheDog moments, moments like saving Kat, and in his DLC story, at least it ''seems'' like he's [[spoiler:running after Kat to save her]]. On the other hand, he has no qualms causing the deaths of many people, including those who trust him. And while he [[spoiler:kills Hollow Kat]], that's only after she attacks him, ''and'' it sounds like he fully expected her to understand his reasoning for doing what he did.
* AntiClimaxBoss: If you play your cards right, [[spoiler:Vergil]] is probably can be the easiest boss of the lot; fight; only his PuzzleBoss section at the end may throw newbies, but otherwise, he still goes down far too quickly to really pose a challenge, challenge as a FinalBoss, even at the higher difficulties.



** Many fans say that the game being called an AlternateContinuity is clearly [[https://www.siliconera.com/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ this]] due to the backdraft caused by the initial announcement. Basically, this means that it's a reboot, but it's still canon to the previous games as it takes place within the same {{multiverse}}, so the classic Dante and lore still "exist". This would be proven true later with the announcement of ''VideoGame/DevilMayCry5'', which continues the story of the original continuity.

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** Many fans say that the The game being called an AlternateContinuity is clearly seen as a clear [[https://www.siliconera.com/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ this]] saving throw]] due to the backdraft caused by the initial announcement.announcement of it being a reboot. Basically, this means that it's a reboot, but it's still canon to the previous games as it takes place within the same {{multiverse}}, so the classic Dante and lore still "exist". This would be proven true later with the announcement of ''VideoGame/DevilMayCry5'', which continues the story of the original continuity.



** The [[UpdatedReRelease Definitive Edition]] removes a lot of the {{Scrappy Mechanic}}s that made the game derided among veteran ''VideoGame/DevilMayCry'' fans, changes the playstyle and difficulty to be a lot more like the previous games, and adds new game modes and alternate skins for Dante, including his ''[=DMC1=]'' design. Unfortunately, one particular marketing decision created a smaller BrokenBase problem between the PC and console gamers.

to:

** The [[UpdatedReRelease Definitive Edition]] removes a lot of the fixes many {{Scrappy Mechanic}}s that made the game derided among veteran ''VideoGame/DevilMayCry'' fans, changes the playstyle and difficulty to be a lot more like the previous games, and adds new game modes and alternate skins for Dante, including his ''[=DMC1=]'' design. Unfortunately, one particular marketing decision created a smaller BrokenBase problem between the PC and console gamers.



* SugarWiki/AwesomeAnimation: The game is praised for its stage/level design creativity, something that the long-time fans of the series even admit wanting to be implemented more in the mainline titles. The [[EldritchLocation demonic city]] shifting around you in the first few parts, the journey to Bob Barbas' station and his boss fight (which is practically inside a news ticker), and Lilith changing the club into a living Equalizer visual set to the background music, are some of the game's memorable stages.

to:

* SugarWiki/AwesomeAnimation: The game ''[=DmC=]'' is praised for its stage/level design creativity, something that the long-time fans of the veteran series even admit wanting fans wish to be implemented more in the mainline titles.games. The [[EldritchLocation demonic city]] shifting around you in the first few parts, the journey to Bob Barbas' station and his boss fight (which is practically inside a news ticker), and Lilith changing the club into a living Equalizer visual set to the background music, are some of the game's memorable stages.



** This version of Dante is incredibly divisive, and is a major part of what makes or breaks the game. Fans of the original series find him too unlikable, too different, and too edgy to the point of {{Narm}}. Fans of ''[=DmC=]'' feel that the critics dismiss Dante's narrative arc (wherein he becomes a better person later on) and further feel that this version of Dante is more compelling because he undergoes [[CharacterDevelopment character growth]] while the original Dante did not (the latter topic is also largely debated upon and disputed by the classic series' fans and the ''[=DmC=]'' fans). His design is also argued upon; some feel that it's a downgrade to Dante's classic look, some feel that it's a good direction that makes this Dante more distinct, and yet others feel that the design didn't change enough and wasn't as unique as it could have been.

to:

** This version of Dante is incredibly divisive, and is a major part of what makes or breaks the game. Fans of the original series find him too unlikable, too different, and too edgy to the point of {{Narm}}. Fans of ''[=DmC=]'' feel that the critics dismiss Dante's narrative arc (wherein where he becomes a better person later on) on, and further feel that this version of Dante is more compelling because he undergoes [[CharacterDevelopment character growth]] while the original Dante did not (the latter topic is also largely debated upon and disputed by the classic series' fans and the ''[=DmC=]'' fans). upon). His design is also argued upon; divisive; some feel that it's a downgrade to Dante's classic look, some feel that it's a good direction that makes this Dante more distinct, and yet others feel that the design didn't change enough and wasn't as unique as it could have been.



** Mundus's portrayal in ''[=DmC=]'' is a major departure from his original counterpart. To fans, it's a good case of AdaptationExpansion to give him much more characterization and plot-relevance compared to the original Mundus (who was seen as too generic for a [[MaouTheDemonKing Demon King]] archtype and is mostly a background character until the end). Others feel that the corrupt banker re-imagining made ''[=DmC=]'' Mundus less-threatening than the demon overlord version of the original, and that he ended up overshadowed by his more-charismatic/memorable henchmen like Barbas and Drekavac. A big part of it is whether or not you liked the game's themes considering how Mundus is deeply woven into them.
* BestBossEver: Bob Barbas is often cited as one of the more enjoyable bosses fought, not only in this game, but in the entire ''[=DMC=]'' series as well. It's mostly attributed to the fight's context; you're fight him in a news ticker graphic seen in television news networks like [=CNN=], and at one point, you're suddenly warped into a fairground where Bob slanders you as you fight a few demons while there's a hovering news helicopter that serves as your in-game camera's point of view.

to:

** Mundus's portrayal in ''[=DmC=]'' is a major departure from his original counterpart. To fans, it's a good case of AdaptationExpansion to give him much more characterization and plot-relevance compared to the original Mundus (who was seen as too generic for a [[MaouTheDemonKing Demon King]] archtype archetype and is mostly a background character until the end).character). Others feel that the corrupt banker re-imagining made ''[=DmC=]'' Mundus less-threatening than the demon overlord version of the original, and that he ended up overshadowed by his more-charismatic/memorable henchmen like Barbas and Drekavac. A big part of it is whether or not you liked the game's themes considering how Mundus is deeply woven into them.
* BestBossEver: Bob Barbas is often cited considered as one of the more most enjoyable bosses fought, boss fights, not only in this game, but in the entire ''[=DMC=]'' series as well. series. It's mostly attributed to the fight's context; you're how you fight him in a news ticker graphic seen in television news networks like [=CNN=], and at one point, you're suddenly warped into a fairground where Bob slanders you as you fight a few demons while there's a hovering news helicopter that serves as becomes your in-game camera's point of view.



** Fans are either glad to see a reboot for the ''[=DMC=]'' series, or [[TheyChangedItNowItSucks hate every last thing that's been changed]]. Compounded by the fact that a ''lot'' of the reboot's fans openly dislike or even hate the original series and characters, especially when it comes to the original Dante's bombastic persona. This [[CriticalDissonance extends to the critics]]. It's not just that the reboot broke the base, it's that the reboot attracted critics with ''very'' different tastes and sensibilities who otherwise would never bother with the franchise.

to:

** Fans are either glad to see a reboot for the ''[=DMC=]'' series, or [[TheyChangedItNowItSucks hate every last thing that's been changed]]. Compounded changed]], compounded by the fact that a ''lot'' of the reboot's fans openly dislike or even hate the original classic series and its characters, especially when it comes to the original Dante's bombastic persona. This [[CriticalDissonance extends to the critics]]. It's not just that the reboot ''[=DmC=]'' broke the base, it's that the reboot fanbase, it also attracted critics with ''very'' very different tastes and sensibilities who otherwise would never bother with the franchise.



** The [[UpdatedRerelease Definitive Edition]] improved the game significantly and it's really the optimal way to play this entry, hands down. Problem is, [[NoPortForYou it was never released on PC]], which means that UsefulNotes/{{Steam}} and Microsoft Store users can only buy the original release. Considering how a lot of fans wanted the balance changes and extra content on top, PC players being left out to dry has rubbed them the wrong way ''hard'', compared to the console players who can have it for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne.

to:

** The [[UpdatedRerelease Definitive Edition]] significantly improved the game significantly and it's really the optimal way to play this entry, hands down.entry. Problem is, [[NoPortForYou it was never released on PC]], which means that UsefulNotes/{{Steam}} and Microsoft Store users can only buy the original release. Considering how a lot of fans wanted the balance changes and extra content on top, PC players being left out to dry has rubbed them the wrong way ''hard'', hard, compared to the console players who can have it for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne.



** Given Dante's more brutal fighting style, this game encourages you to torture the smaller demons, and taking out a larger one with a well-placed axe swing or aerial combo can be incredibly satisfying, especially if you do it without taking a hit.
** What is the most effective weapon to use against [[spoiler:Bob Barbas]]? [[PowerFist The Eryx]]. Not only is the weapon required to disable certain "weak spots" on the stage, [[spoiler:Bob Barbas' demon form is a giant head, so the game encourages you to literally punch a face]].
* ComplacentGamingSyndrome: Each Angel/Demon weapon has its own strengths and weaknesses, and some are tailored to crack open specific environmental barricades, but players would mostly use them for certain popular {{combos}}; Osiris is best known for its version of the Prop Shredder combo, Aquila for its Buy In + Tornado combo (which can [[CheeseStrategy cheese]] some crowded fights), while the Arbiter, even if [[NecessaryDrawback it's slow and clunky to use]], is remembered for its high damage potential, especially the Trinity Smash combo.

to:

** Given Dante's more brutal fighting style, this game encourages you to torture the smaller demons, and taking demons. Taking out a larger one with a well-placed axe swing or aerial combo can be incredibly satisfying, especially if you do it without taking a hit.
** What [[PowerFist Eryx]] is the most effective weapon to use against [[spoiler:Bob Barbas]]? [[PowerFist The Eryx]]. Barbas]]. Not only is the gauntlet-based weapon required to disable certain "weak spots" on the stage, [[spoiler:Bob Barbas' demon form is a giant head, so the game encourages you to literally punch a face]].
* ComplacentGamingSyndrome: Each Angel/Demon weapon has its own strengths and weaknesses, and some are tailored to crack open specific environmental barricades, but players would mostly use them for certain popular {{combos}}; Osiris is best known for its version of the Prop Shredder combo, Aquila for its Buy In + Tornado combo (which can [[CheeseStrategy cheese]] some crowded fights), while the Arbiter, even if [[NecessaryDrawback it's slow and clunky to use]], is remembered for its high damage potential, especially the Trinity Smash combo.



* ContestedSequel: Fans of the reboot call it a fun, accessible title with great art direction, a protagonist that actually develops and grows rather than remaining static for most of the time (though ''[=DMC1=]'' and ''[=DMC3=]'' does in fact contain character development), and a story that's more than a somewhat-confusing ExcusePlot. Non-fans criticize the gameplay, which is much easier than previous titles and sorely lacks the depth of ''[=DMC3=]'' and ''[=DMC4=]'', a story that's very [[{{Anvilicious}} ham-fisted with its themes]] to the point of being [[{{Narm}} difficult to take seriously]], and that the drastically-altered characterization of the leads (particularly how Dante starts the game as a tool without any of the charisma or likability of the original version barring ''[=DMC2=]'', and takes time to become more heroic) all drain a lot of fun from the experience. In short, some consider it worth playing, while others feel it simply doesn't match up to the legacy of the older games, or it could've been generally well-received if it wasn't attached to the ''Devil May Cry'' IP.

to:

* ContestedSequel: Fans of the reboot call it a fun, accessible title with great art direction, a protagonist that actually develops and grows rather than remaining static for most of the time (though ''[=DMC1=]'' and ''[=DMC3=]'' does in fact also contain character development), and a story that's more than a somewhat-confusing ExcusePlot. Non-fans criticize the gameplay, which is much easier than previous titles and sorely lacks the depth of ''[=DMC3=]'' and ''[=DMC4=]'', a story that's very [[{{Anvilicious}} ham-fisted with its themes]] to the point of being [[{{Narm}} difficult to take seriously]], and that the drastically-altered characterization of the leads (particularly how Dante starts the game as a tool without any of the charisma or likability of the original version barring ''[=DMC2=]'', and takes time to become more heroic) all drain a lot of fun from the experience. In short, some consider it worth playing, while others feel it simply doesn't match up to the legacy of the older games, or it could've been generally well-received if it wasn't attached to the ''Devil May Cry'' IP.



** Critics were generally very positive about ''[=DmC=]'', while some fans of the previous ''Devil May Cry'' games did not like the changes made (particularly the characterization of Dante and Vergil). The [[http://www.metacritic.com/game/xbox-360/dmc-devil-may-cry metacritic score]] says it all.
** The reverse happened with the ''Vergil's Downfall'' DLC and the ''Definitive Edition'' re-release; old-school fans liked them more than the main game for being closer to the franchise's roots in terms of difficulty and gameplay, but some critics bashed them for those same reasons. It just goes to show how different the tastes of these two groups are and how polarizing the game is.
** If the reactions towards ''VideoGame/DevilMayCry5'' is anything to go by, it still persists even up to 2018 and beyond when ''[=DMC5=]'' and this game are compared in retrospect. It's gotten heated enough to charitably be called a FandomRivalry between critics and fans.

to:

** Critics were generally very positive about ''[=DmC=]'', while some fans of the previous ''Devil May Cry'' games did not like the changes made (particularly the characterization of Dante and Vergil). The [[http://www.metacritic.com/game/xbox-360/dmc-devil-may-cry metacritic Metacritic score]] says it all.
** The reverse happened with With the ''Vergil's Downfall'' DLC and the ''Definitive Edition'' re-release; old-school re-release, veteran fans liked them more than the main game for being closer to the franchise's roots in terms of difficulty and gameplay, but some critics bashed them for those the same reasons. It just goes to show how different the tastes of these two groups are and how polarizing the game is.
** If the reactions towards ''VideoGame/DevilMayCry5'' is are anything to go by, it still persists even up to 2018 and beyond when ''[=DMC5=]'' and this game are compared in retrospect. It's gotten heated enough to be charitably be called a FandomRivalry rivalry between critics and fans.



* DesignatedVillain: [[BrokenBase Some]] [[DracoInLeatherPants see Mundus this way]] -- banishing Sparda forever and ripping out Eva's heart before eating it may have been horrible fates to inflict, but they were a blood-brother-turned-traitor and a sworn racial enemy, respectively. And doesn't he have a right to be angry when Dante taunts him over the death of his child? What makes it divisive was that he did all of those acts right in front of Dante while the latter was still a small child.

to:

* DesignatedVillain: [[BrokenBase Some]] [[DracoInLeatherPants see Mundus this way]] -- banishing way]]. Banishing Sparda forever and ripping out Eva's heart before eating it may have been horrible fates to inflict, but they were a blood-brother-turned-traitor and a sworn racial enemy, respectively. And doesn't he have a right to be angry when Dante taunts him over the death of his child? What makes it divisive was that he did all of those acts right in front of Dante while the latter was still a small child.child. And doesn't he have a right to be angry when Dante taunts him over the death of his child?



** Mundus is a major recipient of this. Some genuinely believe that humans are better off with his rule than without, completely ignoring the fact that humans were being burnt alive, locked in eternal thought-prisons, slowly poisoned, and casually massacred by him -- purely because Dante is initially kind of a jerk. Not to mention brutally murdering Dante's mother right in front of him.
** [[spoiler:Vergil]] gets this more than any other reboot character. His end goals are the same as Mundus' (and therefore can be dismissed with the aforementioned "humans would be better off with a ruler" idea); but how much of his kindness was genuine and how much of it was a facade to manipulate others were left ambiguous; and he's also much, much more attractive than Mundus.

to:

** Mundus is a major recipient of this. Some genuinely believe that humans are better off with his rule than without, completely ignoring the fact that humans were being burnt alive, locked in eternal thought-prisons, slowly poisoned, and casually massacred by him -- him, purely because Dante is initially kind of a jerk. Not to mention brutally murdering Dante's mother right in front of him.
** [[spoiler:Vergil]] gets this more than any other reboot character. His end goals are the same as Mundus' (and therefore can be dismissed with the aforementioned "humans would be better off with a ruler" idea); but how much of his kindness was genuine and how much of it was a facade to manipulate others were left ambiguous; and he's also much, much more attractive than Mundus.



** Phineas, for being an example of a kind-hearted demon, which was a major theme of the original series.

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** Phineas, for being an example of a kind-hearted demon, which was a major theme of the original series.continuity.



* EvilIsCool: Mundus has been considered one of the most badass characters in the game, but the character that really takes it home is his bodyguard Drekavac. A mask-wearing badass demon dual-wielding katanas was an instant hit, and the fact that he's [[SilentAntagonist wordless]] only adds to his mysterious awesomeness.
* EvilIsSexy: [[spoiler:Vergil looks a lot like his MrFanservice brother, and that attractiveness bleeds over even when he turns villainous, even if he's [[TheScrappy generally considered pathetic]] because of his actions.]]

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* EvilIsCool: EvilIsCool:
**
Mundus has been considered one of the most badass characters in the game, but the game because he [[AGodAmI reminds you that he's a "god"]] and has reality-bending/city-manipulating powers to back it up.
** The
character that really takes it home is his Mundus' bodyguard Drekavac. A mask-wearing badass demon dual-wielding katanas was an instant hit, and the fact that he's [[SilentAntagonist wordless]] only adds to his mysterious awesomeness.
* EvilIsSexy: [[spoiler:Vergil Vergil looks a lot like his MrFanservice brother, and that attractiveness bleeds over even when he turns [[spoiler:turns villainous, even or if he's [[TheScrappy generally considered pathetic]] because of his actions.]]



** Aquila if it's utilised properly with a {{combo}}. Using "Buy In" can bring a lot of enemies close to you, then following up with the "Tornado" spin attack does wonders for your combo scores and stun locks most enemies at any given moment, reducing any damage that can potentially come your way. You can steer it so you can pick up more, and depending on the environment and the affected enemies, it allows for easy ring outs (a OneHitKill for non-teleporters. Witches and Dreamrunners are resistant to the trick for that reason; it ''can'' work, it's just not very reliable).

to:

** Aquila if it's utilised properly with a {{combo}}. Using "Buy In" can bring a lot of enemies close to you, then following up with the "Tornado" spin attack does wonders for your combo scores and stun locks stunlocks most enemies at any given moment, reducing any damage that can potentially come your way. You can steer it so you can pick up more, more enemies, and depending on the environment and the affected enemies, targets, it allows for easy ring outs (a (A OneHitKill for non-teleporters. Witches and Dreamrunners are resistant to the trick for that reason; it ''can'' work, it's just not very reliable).



** A major criticism of the change in gameplay, especially with how easy it is to achieve SSS rank (points are based on damage, so it's possible to get high ranks just by spamming Arbiter's attacks), [[SuperMode Devil Trigger]] and air combos making most enemies completely helpless (with none of the skill or effort required to achieve this in older entries), and the boss fights requiring less skill and strategy than in the previous entries. It doesn't help that hard difficulty modes aren't nearly that difficult when compared to the previous ''Devil May Cry'' games.
** There's also the implementation of the {{Checkpoint}} system. While the previous titles have ways to continue from a specific point of the mission, ''[=DmC=]'' turns their usefulness UpToEleven. The sheer abundance of automatic checkpoints and the ability to resume from the main menu greatly decrease the challenge posed even by the "Hell and Hell" difficulty as you ''can'' brute-force the mode compared to the previous titles. It becomes less of a problem in the Definitive Edition as dying is penalized and you drop ranks real fast if multiple deaths occur on a mission (i.e. dying drops what would have been SSS rank to a SS, and so on). While this increases the challenge, it can also be rather aggravating to have to restart a mission after a single death to get the SSS.

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** A major criticism of the change in gameplay, especially with how easy it is to achieve SSS rank (points are based on damage, so it's possible to get high ranks just by spamming Arbiter's attacks), [[SuperMode Devil Trigger]] and air combos making most enemies completely helpless (with none of the skill or effort required to achieve this in older entries), and the boss fights requiring less skill and strategy than in the previous entries. It doesn't help that entries.
** The
hard difficulty modes aren't nearly that difficult challenging when compared to the previous ''Devil May Cry'' games.
** There's also the implementation of the {{Checkpoint}} system. While the previous titles have ways to continue
games. Aside from a specific point of the mission, some GameBreaker combos that turn ''[=DmC=]'' turns their usefulness UpToEleven. The sheer abundance of automatic checkpoints and into a cakewalk, the ability game also has a {{Checkpoint}} system that allows you to resume from the main menu greatly decrease the challenge posed menu. Problem is, there are so many automatic checkpoints in a single mission, making it possible to slowly brute force even by the "Hell and Hell" difficulty most difficult modes such as you ''can'' brute-force the mode compared to the previous titles."Dante Must Die". It becomes less of a problem in the Definitive Edition as dying is penalized and you drop ranks real fast if multiple deaths occur on a mission (i.e. dying drops what would have been SSS rank to a SS, and so on). While this increases the challenge, it can also be rather aggravating to have to restart a mission after a single death just to get the SSS.SSS rank.



* PlayTheGameSkipTheStory: For most, the gameplay is generally pretty solid (if somewhat easy for veterans of the previous games. At least, most cite that it's better than the [[TroubledProduction technically-flawed]] ''2'') and is still fun on its own. The level design also receives a lot of praise, mostly because the environment is alive, and the platforming segments can be justified. Unfortunately, a majority also find the story and dialogue cringe-worthy and laughably bad in the game's general attempts to be "edgy".
* PolishedPort: The guys at QLOC did one hell of a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and it's also great that the game is actually playable and doable using a keyboard and mouse, without control issues of any kind (very much not what you would expect of a spectacle fighting game). Not to mention that it can be played at 1080p and at 60 FPS. Though only time will tell if there will be a PC port of the Definitive Edition, which has the 1080p/60fps bonus ''and'' tons of extra contents.

to:

* PlayTheGameSkipTheStory: For most, the gameplay is generally pretty solid (if and still fun on its own, even if it's somewhat easy for veterans of the previous games. At least, most cite that it's considered better than the [[TroubledProduction technically-flawed]] ''2'') and is still fun on its own.''2''. The level design also receives a lot of praise, mostly because the environment is alive, and the platforming segments can be justified. Unfortunately, a majority many also find the story and dialogue cringe-worthy and laughably bad in the game's general attempts to be "edgy".
* PolishedPort: The guys at QLOC did one hell of a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and it's also great that the game is actually playable and doable using a keyboard and mouse, without control issues of any kind (very much not what you would expect of a spectacle fighting game). Not to mention that it can be played at 1080p and at 60 FPS. Though only time will tell if there will be a PC port of the Definitive Edition, which has the 1080p/60fps bonus ''and'' tons of extra contents.content.



* ScrappyMechanic: Plenty. Several of these issues would be fixed in the Definitive Edition, along with a complete rebalance of the game via Hardcore Mode. These were done as an AuthorsSavingThrow to encourage sales of the game among the older fans who [[TakeThatAudience they insulted]] during this game's promotion.
** The reworked Style System is one of the most common complaints as it's [[ItsEasySoItSucks easier]] to reach SSS Rank compared to the previous games. This is also the first ''Devil May Cry'' game to utilize a checkpoint system by ''a large margin'', making some of the notably difficulty levels such as "Hell and Hell" easier than they should be, even if the game actually records the number of times you died in a mission (which negatively affects your overall Style Ranking post-mission). This becomes less of a problem in the Definitive Edition where dying or using items penalizes your score. On the flip side, in either edition, restarting a checkpoint counts as a death. This is also compared to other StylishAction games such as ''VideoGame/MetalGearRisingRevengeance'' where restarting a checkpoint does not count as dying. In ''[=DmC=]'', this is a source of frustration when going for a no death run on the hardest difficulty, more so if playing the updated version.

to:

* ScrappyMechanic: Plenty.Plenty of them on the vanilla version. Several of these issues would be fixed in the Definitive Edition, along with a complete rebalance of the game via Hardcore Mode. These were done as an AuthorsSavingThrow to encourage sales of the game among the older fans who [[TakeThatAudience they insulted]] during this game's promotion.
** The reworked Style System is one of the most common complaints as it's makes it [[ItsEasySoItSucks easier]] to reach SSS Rank in combat just by spamming your highly-damaging attacks, compared to the previous games. This is also the first ''Devil May Cry'' game games where you need some skill and combo variation to utilize reach it.
** The option to resume to
a checkpoint system by ''a large margin'', making some of from the main menu allows the player to slowly brute force the notably difficulty difficult levels such as "Hell the "Must Die" modes, but it and Hell" the abundance of checkpoints are some of the reasons why ''[=DmC=]'' is criticized for being easier than they should be, even if the game actually records the number of times you died in a mission (which negatively affects your overall Style Ranking post-mission). This becomes less of a problem in the Definitive Edition where dying or using items penalizes your score. On the flip side, in either edition, restarting previous ''DMC'' games.
** Restarting
a checkpoint counts as a death. This is death, but it's also a hot topic when the game is compared to other StylishAction games such as ''VideoGame/MetalGearRisingRevengeance'' (another StylishAction game [[DuelingWorks released near]] ''[=DmC=]'') where restarting a checkpoint in that game does not count as dying. In ''[=DmC=]'', this dying negatively affects your overall Style Ranking post-mission. This is a source of frustration when going for a no death run on the hardest difficulty, more so if playing on the updated version."Gods Must Die" and Hardcore Mode of the [[UpdatedReRelease Definitive Edition]].



* UncertainAudience: A big contributor to the game's divisive reception (more so in terms of plot, tone and characterization than gameplay). ''[=DmC=]'' has a notably DarkerAndEdgier tone and attempts to deal with some much heavier topics than the original continuity; while the latter does have some serious and dramatic moments, overall, the games tend to be more campy and whimsical. Ninja Theory were specifically instructed to make a 'different' ''Devil May Cry'' game, but the end result is that ''[=DmC=]'' bears little resemblance to the rest of the franchise and either doesn't use any of the classic characters or radically changes them. Many fans of the original games weren't onboard because it was InNameOnly, while the ''Devil May Cry'' title may have been off-putting to potential players who ''were'' into what ''[=DmC=]'' has to offer, resulting in ''[=DmC=]'' underselling in some markets. After Capcom released ''VideoGame/DevilMayCry5'', it's common to hear players say stuff about ''[=DmC=]'' like "It's not a bad game ''per se'', just not a good ''Devil May Cry'' game".

to:

* UncertainAudience: A big contributor to the game's divisive reception (more so in terms of plot, tone and characterization than gameplay). ''[=DmC=]'' has a notably DarkerAndEdgier tone and attempts to deal with some much heavier topics than the original continuity; while the latter does games do have some serious and dramatic moments, overall, the games they tend to be more campy and whimsical. Ninja Theory were specifically instructed to make a 'different' "different" ''Devil May Cry'' game, but the end result is that ''[=DmC=]'' bears little resemblance to the rest of the franchise and either doesn't use any of the classic characters or radically changes them. Many fans of the original games weren't onboard because it was InNameOnly, while the ''Devil May Cry'' title may have been off-putting to potential players who ''were'' into what ''[=DmC=]'' has to offer, resulting in ''[=DmC=]'' underselling in some markets. After Capcom released ''VideoGame/DevilMayCry5'', it's common to hear players say stuff about ''[=DmC=]'' like "It's not a bad game ''per se'', just not a good ''Devil May Cry'' game".



* VindicatedByHistory: ''[=DmC=]'' was controversial for many things, but one of them stemmed from the game being initially announced as a reboot. Fans of the classic continuity feared that the original story might not continue anymore if it's going to be rebooted, but after Capcom [[{{Unreboot}} returned to the classic continuity]] with ''[=DMC5=]'' several years later, fans generally consider ''[=DmC=]'' to be a [[SoOkayItsAverage decent game in its own right]], but just not a good ''Devil May Cry'' game. It's been argued that the game would've had a much better reception if it were a new IP instead of having the ''Devil May Cry'' name attached to it. It also helps that [[https://www.gameinformer.com/gamescom-2018/2018/08/24/capcoms-hideaki-itsuno-on-ninja-theory-nico-and-the-difference-between some]] [[https://www.vg247.com/2018/07/25/devil-may-cry-5-will-expand-combat-philosophies-established-dmc1-4/ interviews]] had Hideaki Itsuno and Matt Walker (the Director and Producer of ''[=DMC5=]'', respectively) [[ApprovalOfGod think highly]] of some concepts in this game. Certain mechanics and features from this game did make their way into the mainline series [[note]](particularly Vergil's massively expanded moveset in ''4:SE'' and ''5:SE'', or the HitStop cinematic effect and a voiced Style announcer in ''5'')[[/note]], so some veteran ''DMC'' fans are more forgiving of ''[=DmC=]'' in retrospect, at least in terms of specific [[PlayTheGameSkipTheStory aesthetic and gameplay]] elements, strictly speaking.

to:

* VindicatedByHistory: ''[=DmC=]'' was controversial for many things, but one of them stemmed from the game being initially announced as a reboot. Fans reboot, so fans of the classic continuity feared that the original story lore and characters might not continue anymore if it's going to be rebooted, but replaced. But after Capcom [[{{Unreboot}} returned to the classic continuity]] with ''[=DMC5=]'' several years later, fans generally consider ''[=DMC5=]'', it's now common to view ''[=DmC=]'' to be as a [[SoOkayItsAverage decent game in its own right]], but just not a good ''Devil May Cry'' game. It's been argued game, or that the game it would've had a much better reception if it were a new IP instead of having the ''Devil May Cry'' name attached to it. It also helps that [[https://www.gameinformer.com/gamescom-2018/2018/08/24/capcoms-hideaki-itsuno-on-ninja-theory-nico-and-the-difference-between some]] [[https://www.vg247.com/2018/07/25/devil-may-cry-5-will-expand-combat-philosophies-established-dmc1-4/ interviews]] had Hideaki Itsuno and Matt Walker (the Director and Producer of ''[=DMC5=]'', respectively) [[ApprovalOfGod think highly]] of some concepts in this game. Certain mechanics and features from this game ''[=DmC=]'' did make their way into the mainline series [[note]](particularly series, [[note]]Particularly Vergil's massively expanded moveset in ''4:SE'' and ''5:SE'', or the HitStop cinematic effect and a voiced Style announcer in ''5'')[[/note]], ''5''[[/note]] so some veteran ''DMC'' fans are more forgiving of ''[=DmC=]'' in retrospect, at least strictly in terms of specific [[PlayTheGameSkipTheStory aesthetic and gameplay]] elements, strictly speaking.elements.



* WhatMeasureIsANonBadass: Poor Kat seems to get thrown into the [[Manga/YuYuHakusho Keiko]] and [[VideoGame/TheKingOfFighters Yuki]] club by the haters, utterly ignoring the fact that she endured similar torments like Dante but without his supernatural resilience, [[spoiler:successfully holds out under Mundus's torture to protect Dante and Vergil, then goes on to give them a detailed interior plan of the building she was held in after her rescue as well as specifics of how to get around security.]]

to:

* WhatMeasureIsANonBadass: Poor Kat seems to get thrown into the [[Manga/YuYuHakusho Keiko]] and [[VideoGame/TheKingOfFighters Yuki]] club by the haters, utterly ignoring the fact that she endured similar torments like Dante but without his supernatural resilience, [[spoiler:successfully holds out under Mundus's torture to protect Dante and Vergil, then goes on to give them a detailed interior plan of the building she was held in after her rescue as well as specifics of how to get around security.]]

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* DarknessInducedAudienceApathy: What upsets many of the old fans is that few of the characters do much to be initially likable. Though they reveal further depths of character as they go on (especially Dante, whose {{character development}} is essentially the story's primary arc), their first impressions make it harder to get invested in later on.


Added DiffLines:

* TooBleakStoppedCaring: What upsets many of the old fans is that few of the characters do much to be initially likable. Though they reveal further depths of character as they go on (especially Dante, whose {{character development}} is essentially the story's primary arc), their first impressions make it harder to get invested in later on.
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** ''[=DMC5=]'' turned Vergil's regular Devil Trigger into a Doppelganger mechanic, which is retrospectively reminiscent of his ''[=DmC=]'' counterpart's Devil Trigger mode. It makes sense because the classic Vergil never had a DoppelgangerAttack mechanic prior to the reboot, but it's easy to forget that ''[=DmC=]'' Vergil's Doppelganger actually takes cues from Dante's Doppelganger Style; the ability to alter the after-image's input lag already existed in ''[=DMC3=]''.

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** ''[=DMC5=]'' turned Vergil's regular Devil Trigger into a Doppelganger mechanic, which is retrospectively reminiscent of his ''[=DmC=]'' counterpart's Devil Trigger mode. It makes sense because the classic Vergil never had a moveset-mimicking DoppelgangerAttack mechanic prior to the reboot, but it's easy to forget that ''[=DmC=]'' Vergil's Doppelganger actually takes cues from Dante's Doppelganger Style; an after-image being summoned by expending the DT gauge, and the ability to alter the after-image's input lag already existed in ''[=DMC3=]''.
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* FandomRivalry: One brewed with ''VideoGame/DevilMayCry5'' because [[{{Unreboot}} Capcom went back to the original continuity]] rather than continuing the reboot's storyline.

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* FandomRivalry: One Though the debates are mostly focused on the lore and story, one brewed with ''VideoGame/DevilMayCry5'' because [[{{Unreboot}} Capcom went back to the original continuity]] rather than continuing the reboot's storyline.
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** Many fans say that the ''[=DmC=]'' "preboot" being called an AlternateContinuity is clearly [[https://www.siliconera.com/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ this]] due to the backdraft caused by the initial announcement. Basically, this means that it's a reboot, but it's still canon to the previous games as it takes place within the same {{multiverse}}, so the classic Dante and lore still "exist". This would be proven true later with the announcement of ''VideoGame/DevilMayCry5'', which continues the story of the original continuity.

to:

** Many fans say that the ''[=DmC=]'' "preboot" game being called an AlternateContinuity is clearly [[https://www.siliconera.com/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ this]] due to the backdraft caused by the initial announcement. Basically, this means that it's a reboot, but it's still canon to the previous games as it takes place within the same {{multiverse}}, so the classic Dante and lore still "exist". This would be proven true later with the announcement of ''VideoGame/DevilMayCry5'', which continues the story of the original continuity.

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