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* GoodBadBugs: In town, there's a certain NPC that always starts a little cutscene when you talk to him, instead of just displaying a text box like normal. If Jerry dashes past him, and you press up, you'll pause and stand still mid-dash for the cutscene (with SpeedEchoes still on screen), then resume your dash where it let off when it ends. Guess [[TalkingIsAFreeAction talking really is a free action]].
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* TearJerker: [[spoiler:The ending.]]

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!!Subjective tropes to the series as a whole:

* {{Homage}}: The games' heavy tone of sarcasm aside, it's clear that they were created as a loving tribute to the classic side-scrollers of the creator's youth. Even the overly frustrating segments are something of a reference to the fact that many of those older games had overly frustrating segments of their own, as any gamer of the 90's or older can attest to.
* PlayTheGameSkipTheStory: Some players find the story to not be very well-written, but most agree the actual gameplay elements are very well done.
* TrollingCreator: [=ZephyrBurst=] makes it quite clear in his developer commentary and the names of the various screens in the games that he knows he's being overly difficult in his game design, and doesn't care. There are a few levels that it's clear he included a gimmick just because he knew it would frustrate the players (the tilting screen map titled "You're going to hate me for this room" comes to mind).



* PlayTheGameSkipTheStory: Some players find the story to not be very well-written, but most agree the actual gameplay elements are very well done.
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* PlayTheGameSkipTheStory: The plot is rather cliche and the dialogue is cringe-worthy at best, often revolving around poorly executed sarcasm. But the actual gameplay elements are very well done.

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* PlayTheGameSkipTheStory: The plot is rather cliche and Some players find the dialogue is cringe-worthy at best, often revolving around poorly executed sarcasm. But story to not be very well-written, but most agree the actual gameplay elements are very well done.
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*** Note that this one can be avoided simply by placing down an Earth Shift rock and running against it. As the window tilts left and right according to your movement, even running up against a rock will cause it to change. Window getting too lopsided, just run against a rock for a bit, and you'll sort it out.
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** Metropolis is also pretty great, due to giving you the [[MegaMan X Buster]] and containing almost nothing but MegaMan shout-outs.

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** Metropolis is also pretty great, due to giving you the [[MegaMan [[VideoGame/MegaManX X Buster]] and containing almost nothing but MegaMan Mega Man shout-outs.



* FridgeBrilliance: After completing the four bosses of Metropolis, a gateway to fight 'Mr. X' appears. Since it was Wily's alias in ''VideoGame/MegaMan 6'' games, most people wouldn't think anything of it. Who's the boss? [[spoiler:An X clone]].
* GoddamnedBats: Each area has some kind of them, for example, the Hideout has Aero Scanners. {{Conversed}} with the 'Moles' (falling drills) of the Megaman area.

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* FridgeBrilliance: After completing the four bosses of Metropolis, a gateway to fight 'Mr. X' appears. Since it was Wily's alias in ''VideoGame/MegaMan 6'' ''VideoGame/MegaMan6'' games, most people wouldn't think anything of it. Who's the boss? [[spoiler:An X clone]].
* GoddamnedBats: Each area has some kind of them, for example, the Hideout has Aero Scanners. {{Conversed}} with the 'Moles' (falling drills) of the Megaman Mega Man area.
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* EvenBetterSequel: Claire is far more mobile and maneuverable than Jerry, and the controls are greatly simplified and streamlined (while the previous game had so many buttons that you couldn't map them all to a controller, which is kind of a problem for a NintendoHard action-platformer.)
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These aren\'t YMMV. Moving.


* ArtificialBrilliance: The Sentries. Their AI is actually very simple, but they are designed to cover for each other's weaknesses, meaning that fighting a team of them is going to be very difficult.



* SoundtrackDissonance: [[http://www.youtube.com/watch?v=p-WXECnUVqc Rose At Twilight]], which was created as final boss music, is used as the GiantSpaceFleaFromNowhere filler boss theme. The result is largely unimportant boss fights with hilariously inappropriately epic music.



* VoodooShark: Jerry's excuse for being [[DGrayMan Allen Walker]]: He was cosplaying as him just before the events of the game. Though that doesn't explain how he can use the [[ShapeshifterWeapon Crown Clown.]]
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** Metropolis is also pretty great, due to giving you the [[MegaMan X Buster]] and containing almost nothing but MegaMan shout-outs.
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* ThatOneSidequest: Getting the skill crystals in the [[UnexpectedShmupLevel Unexpected Shmup Levels]] requires you to be ''really'' good at BulletHell games ({{Touhou}} in particular.) If you aren't? Well tough shit.

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* ThatOneSidequest: Getting the skill crystals in the [[UnexpectedShmupLevel Unexpected Shmup Levels]] requires you to be ''really'' good at BulletHell games ({{Touhou}} (VideoGame/{{Touhou}} in particular.) If you aren't? Well tough shit.
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* ThatOneSidequest: Getting the skill crystals in the [[UnexpectedSchmupLevel Unexpected Schmup Levels]] requires you to be ''really'' good at BulletHell games ({{Touhou}} in particular.) If you aren't? Well tough shit.

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* ThatOneSidequest: Getting the skill crystals in the [[UnexpectedSchmupLevel [[UnexpectedShmupLevel Unexpected Schmup Shmup Levels]] requires you to be ''really'' good at BulletHell games ({{Touhou}} in particular.) If you aren't? Well tough shit.
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* ThatOneSidequest: Getting the skill crystals in the [[UnexpectedSchmupLevel Unexpected Schmup Levels]] requires you to be ''really'' good at BulletHell games ({{Touhou}} in particular.) If you aren't? Well tough shit.
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** [[www.youtube.com/watch?v=N4R_OWbbmN4 The Primary Memory]]. Kickass music to go along with the BestLevelEver.

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** [[www.[[http://www.youtube.com/watch?v=N4R_OWbbmN4 The Primary Memory]]. Kickass music to go along with the BestLevelEver.
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** [[www.youtube.com/watch?v=N4R_OWbbmN4 The Primary Memory]]. Kickass music to go along with the BestLevelEver.
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* NightmareFuel: THE VIRUS! Especially in the updated 1.0.3 version.

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* JustHereForGodzilla: The plot is rather cliche and the less that is said about the dialogue, the better. But the actual gameplay elements are very well done.


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* PlayTheGameSkipTheStory: The plot is rather cliche and the dialogue is cringe-worthy at best, often revolving around poorly executed sarcasm. But the actual gameplay elements are very well done.
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* JustHereForGodzilla: The plot is rather cliche and the less that is said about the dialogue, the better. But the actual gameplay elements are very well done.
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** The InterfaceScrew room in Distortion Windows. The caption says that you're going to hate the author for it, and he's absolutely right. The screen rotates left and right as you move, easily reaching a 90-degree angle and beyond, while the game window (you get kicked back to Windowed Mode if you're on full-screen) moves left and right along with it. Add to that a switch hunt (one of which is guaranteed to end up off-screen and unseeable thanks to the screen rotation,) bottomless pits, lots and lots of enemies that can't be hurt by anything but one element, and the whole "guiding a mouse cursor to move windows to use as platforms" gimmick present throughout the level (while the cursor is rock-stupid and will almost always grab the window you don't want it too,) and it's nigh impossible to finish the room without wanting to punch the author in the face. Right after your neck stops hurting.
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** Not to mention the hacker battle between Jeremy and Hexor going on at the same time that keeps messing with the stage and Jerry's stats.
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* VoodooShark: Jerry's excuse for being [[DGrayMan Allen Walker]]: He was cosplaying as him just before the events of the game. Though that doesn't explain how he can use the [[ShapeshifterWeapon Crown Clown.]]
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** The Demon Cursor boss fight. Tough as it is, you're still fighting a possessed Windows mouse cursor flinging windows and assaulting you with text while epic orchestral music plays in the background. And just to make things more ridiculous, Jeremy slaps a picture of an anime girl surrounded by sheep onto the background to mess with Jerry.
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** SoundtrackDissonance: [[http://www.youtube.com/watch?v=p-WXECnUVqc Rose At Twilight]], which was created as final boss music, is used as the GiantSpaceFleaFromNowhere filler boss theme. The result is largely unimportant boss fights with hilariously inappropriately epic music.

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** * SoundtrackDissonance: [[http://www.youtube.com/watch?v=p-WXECnUVqc Rose At Twilight]], which was created as final boss music, is used as the GiantSpaceFleaFromNowhere filler boss theme. The result is largely unimportant boss fights with hilariously inappropriately epic music.
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Added DiffLines:

** SoundtrackDissonance: [[http://www.youtube.com/watch?v=p-WXECnUVqc Rose At Twilight]], which was created as final boss music, is used as the GiantSpaceFleaFromNowhere filler boss theme. The result is largely unimportant boss fights with hilariously inappropriately epic music.
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None


* ArtificialBrilliance: The Sentries.

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* ArtificialBrilliance: The Sentries. Their AI is actually very simple, but they are designed to cover for each other's weaknesses, meaning that fighting a team of them is going to be very difficult.
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** Special mention should go to "[[http://www.newgrounds.com/audio/listen/86969 Earthbones]]", the boss music for the Spire Guardian, the Mecha Guardian, and, most impressively, the Shroud Lord.

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** Special mention should go to "[[http://www.newgrounds.com/audio/listen/86969 Earthbones]]", the boss music for the Spire Guardian, the Mecha Guardian, and, any ClimaxBoss, most impressively, particularly Necrobane and the Shroud Lord.
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** Special mention should go to "[[http://www.newgrounds.com/audio/listen/86969 Earthbones]]", the boss music for the Spire Guardian, the Mecha Guardian, and, most impressively, the Shroud Lord.
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* ContinuityLockOut: Many plot points and references don't make much sense if the player hasn't completed the previous two games in the series.

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* ContinuityLockOut: Many plot points and references don't make much sense if the player hasn't completed the previous two games in the series.series.
* ThatOneLevel: The Water Temple in Gate 2. It is a labyrinthine dungeon full of complex water-shifting puzzles that can take a very long time to fully wrap your head around. Reading the Dev Comment in the skull fish enemy scan reveals that this is exactly what was aimed for.
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Moved Fridge Brilliance and Nightmare Retardant from Main to YMMV.

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* FridgeBrilliance: After completing the four bosses of Metropolis, a gateway to fight 'Mr. X' appears. Since it was Wily's alias in ''VideoGame/MegaMan 6'' games, most people wouldn't think anything of it. Who's the boss? [[spoiler:An X clone]].


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* NightmareRetardant: The goofy enemies prevent the first Distortion from being a full-blown BleakLevel.
** [[spoiler:The Distortion Reckoning would be [[NightmareFuel the stuff of nightmares]] if it weren't for the humorous banter exchanged by Jerry and Hexor for the entire level]].
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* ThatOneLevel: Almost all of the final levels, most definitely.

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* ThatOneLevel: Almost all of the final levels, most definitely.definitely.

!!Subjective tropes in Saved Game:

* ContinuityLockOut: Many plot points and references don't make much sense if the player hasn't completed the previous two games in the series.
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** [[spoiler: Copy X]] also qualifies, with brilliant music and challenging but manageable attacks.

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