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History YMMV / DistortedTravesty

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* SequelDifficultySpike: Far fewer mistakes are allowed than in the previous games. Couple this with the fact that Jerry and Claire have smaller arsenals than their previous appearances, and Distorted Travesty 3 might just be the toughest game in the trilogy. The game also doesn't hand out healing stations at the start of every room.
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Up To Eleven is a defunct trope


** The map titled "Think and act fast" in the Secured Data Segment. It takes CorridorCubbyholeRun UpToEleven, and if you die, you have to start the entire thing ''all over again''. "You have to be quick" a while ago was bad enough, but this... Additionally, odds are you are short on healing items due to the [[TheWarSequence plenty]] of [[EliteMooks tough enemies]] before. Have fun warping out and doing the last few already hard rooms again.

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** The map titled "Think and act fast" in the Secured Data Segment. It takes CorridorCubbyholeRun UpToEleven, up to eleven, and if you die, you have to start the entire thing ''all over again''. "You have to be quick" a while ago was bad enough, but this... Additionally, odds are you are short on healing items due to the [[TheWarSequence plenty]] of [[EliteMooks tough enemies]] before. Have fun warping out and doing the last few already hard rooms again.
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* HilariousInHindsight: The Medusa Heads in Gate 3 say "Senpai noticed me!" when hitting the player, which is eerily prescient of Dusa from ''VideoGame/{{Hades}}''.

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