History YMMV / DeadOrAlive

3rd Nov '16 9:20:22 AM Larkmarn
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** From a [[TournamentPlay competitive]] point of view, the series has has difficulty shedding the stigma of Dead Or Alive 4 for being an overly defensive game that penalized attacking with powerful counters.

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** From a [[TournamentPlay competitive]] point of view, the series has has difficulty shedding the stigma of Dead Or Alive 4 for being an overly defensive game that penalized attacking with powerful counters.
3rd Nov '16 9:18:29 AM otaking3582
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** [[Franchise/{{Metroid}} Samus Aran]] in ''Dimensions''. While Samus herself has had [[VideoGame/SuperSmashBros precedence]] in fighting games, other [[VideoGame/SoulSeries fighting games]] have precedence of using [[Franchise/TheLegendOfZelda Nintendo guest characters]], and Nicole set a precedent of using guest characters in DOA, Samus is [[DemotedToExtra relegated]] to AssistCharacter -status.
14th Oct '16 3:31:42 PM nombretomado
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** People who are critical with Team Ninja usually only mention the ''Xtreme Beach Volleyball'' entries when they talk about the series or the studio, as if the fighting games didn't even exist (famous web shows like ''WebVideo/ExtraCredits'' or ''WebAnimation/ZeroPunctuation'' have been guilty of this). And if they do mention them, they talk about the JigglePhysics as if they were the only noteworthy thing about them. Because, you know, being a pretty awesome fighting series on its own merits [[SarcasmMode means absolutely nothing]] next to the FanService.

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** People who are critical with Team Ninja usually only mention the ''Xtreme Beach Volleyball'' entries when they talk about the series or the studio, as if the fighting games didn't even exist (famous web shows like ''WebVideo/ExtraCredits'' ''WebAnimation/ExtraCredits'' or ''WebAnimation/ZeroPunctuation'' have been guilty of this). And if they do mention them, they talk about the JigglePhysics as if they were the only noteworthy thing about them. Because, you know, being a pretty awesome fighting series on its own merits [[SarcasmMode means absolutely nothing]] next to the FanService.
10th Sep '16 1:20:03 PM cricri3007
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* CrackIsChaper: As mentioned below in InternetBackdraft,buying all the costumes for ''[=DOA=] 5'' will cost you more than a brand new XBoxOne or PS4.

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* CrackIsChaper: CrackIsCheaper: As mentioned below in InternetBackdraft,buying all the costumes for ''[=DOA=] 5'' will cost you more than a brand new XBoxOne or PS4.
6th Sep '16 9:43:37 AM cricri3007
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* CrackIsChaper: As mentioned below in InternetBackdraft,buying all the costumes for ''[=DOA=] 5'' will cost you more than a brand new XBoxOne or PS4.
5th Sep '16 7:10:46 PM willofone
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** A Facebook account associated with Tecmo-Koei, while confirming the company's previous statement that ''Xtreme 3'' [[NoExportForYou would not receive an official Western release]], insinuated that one concern might be [[PoliticalCorrectnessGoneMad that the game's sexualization of the female fighters might not go over well in the West]].[[note]]Exact quote in its entirety: “Do you know many issues happening in video game industry with regard to how to treat female in video game industry? We do not want to talk those things here. But certainly we have gone through in last year or two to come to our decision. Thank you” [all sic][[/note]]. Backlash ensued, not so much at the company itself, but at the supposed "PC Police" who were accused of suppressing the game's release by this quasi-official source. Shortly after this, Play-Asia announced that they would be importing Asian-market English-language versions of ''Xtreme 3'' through their site and made remarks on their Twitter about "#SJW nonsense". As might be expected this caused a bit of a FlameWar, with at least one Tumblr page springing up (since removed) calling for a boycott of Play-Asia. [[http://www.polygon.com/2015/12/1/9827456/koei-tecmo-dead-or-alive-xtreme-3-controversy-team-ninja The fact that Tecmo-Koei has distanced itself from the comment on its Facebook account has not slowed down the controversy.]] The proposed boycott appears to have been a non-starter, considering Play Asia's follower count rose from 9000 to 19000 shortly after these events.

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** A Facebook account associated with Tecmo-Koei, while confirming the company's previous statement that ''Xtreme 3'' [[NoExportForYou would not receive an official Western release]], insinuated that one concern might be [[PoliticalCorrectnessGoneMad that the game's sexualization of the female fighters might not go over well in the West]].[[note]]Exact quote in its entirety: “Do you know many issues happening in video game industry with regard to how to treat female in video game industry? We do not want to talk those things here. But certainly we have gone through in last year or two to come to our decision. Thank you” [all sic][[/note]]. Backlash ensued, not so much at the company itself, but at the supposed "PC Police" who were accused of suppressing the game's release by this quasi-official source. Shortly after this, Play-Asia announced that they would be importing Asian-market English-language versions of ''Xtreme 3'' through their site and made remarks on their Twitter about "#SJW nonsense". As might be expected this caused a bit of a FlameWar, with at least one Tumblr page springing up (since removed) calling for a boycott of Play-Asia. [[http://www.polygon.com/2015/12/1/9827456/koei-tecmo-dead-or-alive-xtreme-3-controversy-team-ninja The fact that Tecmo-Koei has distanced itself from the comment on its Facebook account has not slowed down the controversy.]] [[AttackBackfire The proposed boycott appears to have been a non-starter, considering Play Asia's follower count rose from 9000 to 19000 shortly after these events.events]].
19th Aug '16 6:53:36 PM Miracle@StOlaf
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** Mila gets a lot of love from the fanbase for going completely against the grain for a female DOA fighter. To wit, she's cute and attractive without being hyper-sexualized (at least by the series standards) or playing up any fetishes, has a hot-blooded but still humble personality, shows great sportsmanship, and her MMA-based fighting style is [[SimpleYetAwesome short on flashy and balletic moves, but it looks very damned painful and effective]].

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** Mila gets a lot of love from the fanbase for going completely against the grain for a female DOA fighter. To wit, she's cute and attractive without being hyper-sexualized (at least by the series standards) or playing up any fetishes, has a hot-blooded but still humble personality, [[SpiritedCompetitor shows great sportsmanship, sportsmanship]], and her MMA-based fighting style is [[SimpleYetAwesome short on flashy and balletic moves, but it looks very damned painful and effective]].
15th Aug '16 11:14:13 AM UltimateLazer
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** Going hand-in-hand with the fanservice is the preferential treatment that female fighters get over the male fighters both in-game and out. This being a series that's nigh infamous for its female fanservice, many have a hard time remembering that ''Dead or Alive'' even has males to begin with. Within the fandom, some dislike the male characters [[MenAreGenericWomenAreSpecial just for not being female]] while others wish they were treated better in comparison to their female counterparts. The fact that Team Ninja refuses to make DLC male fighters likely out of fear that no one would buy them has also been a point of contention. Either the focus on the female characters in the series is its biggest strength that separates it from other fighters, or its doing harm to the series by further establishing the stereotypes of the ''DOA'' gamer, depending on who you ask.


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* StuckInTheirShadow: ''Dead or Alive'' has male characters. Common knowledge to fans, but if you told this to a non-fan, it would likely be news to them. In fact, even within the fandom, when someone brings up "who's your favorite male character?", a common joke is to say "...there's male characters?". This naturally is a point of contention to some.
11th Jul '16 9:42:29 PM Zzyzzyxx
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*** Another quote of hers that qualifies is "''Gomen nasai! Tatemasu ka?''". It can be translated as "I'm so sorry! Can you stand up?" as well as "I'm so sorry! Are you having an erection?"
11th Jun '16 8:30:47 PM HighCrate
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*** Detractors, who tend to be [[StopHavingFunGuys elitist competitive players]], believe this system is the real reason why the series never got the same amount of respect as ''StreetFighter'' or ''VideoGame/{{Tekken}}'' (after all, when you get down to it, FanService is very high in practically every single popular FightingGame franchise). They think it kills off any sort of offense in the game since everything can be countered. Worst case scenario, they say it completely breaks the gameplay, and makes it shallow and cheap. Defenders, on the other hand, consider it way deeper than its detractors give it credit for, in a "easy to learn, hard to master" way. Plus, it gives the combat an unique fast pace and sense of unpredictability that no other fighting franchise has. Specially since, in practice, countering everything is next to impossible. You ''really'' need to study your opponent's moves in order to counter more than a couple of them per round, so if you loose due to receiving too many counters, either your rival earned it, or you deserve it for using the same moves again and again.

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*** Detractors, who tend to be [[StopHavingFunGuys elitist competitive players]], believe this system is the real reason why the series never got the same amount of respect as ''StreetFighter'' or ''VideoGame/{{Tekken}}'' (after all, when you get down to it, FanService is very high in practically every single popular FightingGame franchise). They think it kills off any sort of offense in the game since everything can be countered. Worst case scenario, they say it completely breaks the gameplay, and makes it shallow and cheap. Defenders, on the other hand, consider it way deeper than its detractors give it credit for, in a "easy to learn, hard to master" way. Plus, it gives the combat an unique fast pace and sense of unpredictability that no other fighting franchise has. Specially since, in practice, countering everything is next to impossible. You ''really'' need to study your opponent's moves in order to counter more than a couple of them per round, so if you loose lose due to receiving too many counters, either your rival earned it, or you deserve it for using the same moves again and again.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DeadOrAlive