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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Bethany's Handmaidens, who were her own creation. If you look up close they have porcelain masks like victorian dolls. Behind it there is a grotesque mockery of a face. They were her demented version of servants. Must have missed all the hired help around the mansion.

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* SugarWiki/FunnyMoments: When Patrick slaps Lizbeth's severed, ranting head.

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* SugarWiki/FunnyMoments: When Patrick slaps SugarWiki/FunnyMoments:
** For a horror game, ''Clive Barker's Undying'' has quite a few Easter Eggs.
*** At the very beginning of the game (before you talk to Jeremiah for the first time), there is a hidden chamber where you can play ten-level minigame, shooting incoming "butterflies" (actually bats) before they leave the room via roof.
*** One of the paintings in Covenant manor reveals a small scene behind it, where you can see a little servant bickering with a tiny maid, both in ridiculously high-pitched voices. Eventually, he gets fed up with her and kills her with magic bolt, laughing evilly.
*** On an island with monastery on it, there is a small abandoned farm. If you jump up and down a few times off the wooden plank on the second floor of a building... a giant sheep will walk out from behind the shed nearby.
*** In Oneiros, there is a portal that leads to a small disco, where various characters from the game are dancing... until they are all killed, one by one, in various gruesome ways.
** In a cutscene shortly after boss battle versus Lizbeth, her severed head is still alive and keeps ranting against Patrick, even trying to bite him. Patrick's response? He just bitch-slaps her and proceeds to carry her head up the stairs, ignoring
Lizbeth's severed, ranting head.insults and empty threats with ''hilarious'' ironic smile plastered to his face. Eventually, he sets her on fire and drops down the cliff, finally shutting her up.
---> '''Patrick:''' Yeh were saying?

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* DemonicSpiders: $@#&% skeletons...
** Not so bad when you realise that you can Dispell them to stop them getting back up (yeah that power actually has a good use).

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* DemonicSpiders: $@#&% skeletons...
Those gosh darn living skeletons a.k.a. Decayed Saints. They are surprisingly durable for their -- ''nomen omen'' -- skeletal physique, often attack in groups and worst of all, they have a chance of coming back to life each and every time you slay them with conventional attacks.
** Not However, they're not so bad when you realise that you can Dispell Dispel them to stop them getting back up (yeah (yeah, that power actually has a good use).use).
** Or, even better, just use Invoke, which not only kills them ''instantly'', but prevents them from resurrecting. Once you've upgraded that spell (thus reducing its mana consumption), Decayed Saints become more of a nuisance than a real adversary.
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* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice. Naturally, [[NarmCharm some like the game exactly because of this]].

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* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, found, the game is so rife with suffers from some [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, acting]] and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice.GoodBadBugs. Naturally, [[NarmCharm some like the game exactly because of this]].
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* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, non-stop action after the initial segment and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice, it's hard to take seriously. Naturally, [[NarmCharm some fans like the game exactly because of this]].

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* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, non-stop action after the initial segment and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice, it's hard to take seriously. CrossesTheLineTwice. Naturally, [[NarmCharm some fans like the game exactly because of this]].
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Approved by the thread.

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* CompleteMonster: [[EvilSorcerer Count Otto Keisinger]] is a powerful warlock and [[PlayerCharacter Patrick Galloway]]'s ArchEnemy. He [[FrameUp frames]] Patrick for the murder of his girlfriend, banishing him from Ireland. Becoming an occultist, he's hired by Bethany Covenant to help cure her family of the Undying Curse. Only caring about studying the curse and watching the family suffer, Otto takes the time to study the Island of Standing Stones, where he discovers a portal to Oneiros, a place where one can obtain absolute power. Teaching Bethany magic, he later murders her, despite her love for him. Residing in Oneiros, he rules it with an iron fist, enslaving its inhabitants and making them his soldiers. Desiring Patrick's Gel'Ziabar stone to increase his power, he sends his soldiers out to Ireland, where they kill everyone in their path, later deciding to kill Patrick himself.
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I'd hardly consider the game to qualify as "bile".


* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, non-stop action after the initial segment and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice, it's hard to take seriously. Naturally, [[NarmCharm some fans like the game exactly]] [[BileFascination because of this]].

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* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, non-stop action after the initial segment and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice, it's hard to take seriously. Naturally, [[NarmCharm some fans like the game exactly]] [[BileFascination exactly because of this]].
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* JerkassWoobie: The Covenants as a whole (excluding their parents) may fall into this category, but [[spoiler: Aaron]] is probably the most unambiguous example: [[spoiler: by all accounts he divided his time between doing nothing more sinister than painting pictures of Eternal Autumn and selling them to make a living and trying to keep Bethany away from the standing stones, and who was promptly horrifically tortured to death for his trouble, and who as a result had his spirit separated from his [[AndIMustScream still-living-and-eternally-dying body]] to act out the Undying King's wishes. He's]] certainly not pleasant to deal with in-game, but most signs point to [[spoiler: his]] being mostly innocent. [[spoiler: Jeremiah may or may not count as well.]]

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* JerkassWoobie: The Covenants as a whole (excluding their parents) may fall into this category, but [[spoiler: Aaron]] is probably the most unambiguous example: [[spoiler: by all accounts he divided his time between doing nothing more sinister than painting pictures of Eternal Autumn and selling them to make a living living, engaging in a [[MrViceGuy variety of vices]] and trying to keep Bethany away from the standing stones, and who was promptly horrifically tortured to death for his trouble, and who as a result had his spirit separated from his [[AndIMustScream still-living-and-eternally-dying body]] to act out the Undying King's wishes. He's]] certainly not pleasant to deal with in-game, but most signs point to [[spoiler: his]] being mostly innocent. [[spoiler: Jeremiah may or may not count as well.]]
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* UnfortunateImplications: Malaysian magazine [[https://en.wikipedia.org/wiki/Gempak_Starz Gempak Starz]] accused the game of being anti-muslim due to the protagonist looks like Jesus, fights a cult who dress up like Arabs and their building have Arabic writings.
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* UnfortunateImplications: Malaysian magazine [[https://en.wikipedia.org/wiki/Gempak_Starz Gempak Starz]] accused the game of being anti-muslim due to the protagonist looks like Jesus, fights a cult who dress up like Arabs and their building have Arabic writings.
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* AlternateCharacterInterpretation: Due to the fairly confusing ending and inconsistencies with [[spoiler: the game's manual]], there is some dispute over the motivation of [[spoiler: Jeremiah.]] TheReveal involves [[spoiler: Jeremiah stating that he has been DeadAllAlong and EvilAllAlong and that he used Patrick to kill off his siblings so that he could use the power of the Undying King for himself.]] However, the [[spoiler: journal entries written by him in the manual after his "death" in UsefulNotes/WorldWarOne are written as though his "cover story" was true]] meaning that there are two general explanations: [[spoiler: Jeremiah was telling the truth in TheReveal and the journal entries were misinformation- which leads to some FridgeLogic-]] or [[spoiler: Jeremiah chose to lie to some degree during TheReveal and was trying to goad Patrick into killing him for an unknown reason.]]

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* AlternateCharacterInterpretation: Due to the fairly confusing ending and inconsistencies with [[spoiler: the game's manual]], there is some dispute over the motivation of [[spoiler: Jeremiah.]] TheReveal involves [[spoiler: Jeremiah stating that he has been DeadAllAlong and EvilAllAlong and that he used Patrick to kill off his siblings so that he could use the power of the Undying King for himself.]] However, the [[spoiler: journal entries written by him in the manual after his "death" in UsefulNotes/WorldWarOne UsefulNotes/WorldWarI are written as though his "cover story" was true]] meaning that there are two general explanations: [[spoiler: Jeremiah was telling the truth in TheReveal and the journal entries were misinformation- which leads to some FridgeLogic-]] or [[spoiler: Jeremiah chose to lie to some degree during TheReveal and was trying to goad Patrick into killing him for an unknown reason.]]
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Unfortunate Implications require citations from secondary sources.


* UnfortunateImplications: Malaysia's [[http://en.wikipedia.org/wiki/Gempak Gempak Magazine]] review of the game accused it of being Anti-Islamic due to the fact some of the bad guys look like Arab warriors and certain buildings in the game have messages they look like Scriptures from the Qur'an (not helping things is the fact Patrick looks like Jesus). Promptly ignoring the fact that the aforementioned Trsanti are [[CriticalResearchFailure VERY explicitly not Islamic and indeed multinational]] (while a LOT of them do appear to be Arabic or at least dress like them, even more don't [[spoiler: particularly Ambrose, who is implied to be their commander on the estate)]] and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.

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* UnfortunateImplications: Malaysia's [[http://en.wikipedia.org/wiki/Gempak Gempak Magazine]] review of the game accused it of being Anti-Islamic due to the fact some of the bad guys look like Arab warriors and certain buildings in the game have messages they look like Scriptures from the Qur'an (not helping things is the fact Patrick looks like Jesus). Promptly ignoring the fact that the aforementioned Trsanti are [[CriticalResearchFailure VERY explicitly not Islamic and indeed multinational]] (while a LOT of them do appear to be Arabic or at least dress like them, even more don't [[spoiler: particularly Ambrose, who is implied to be their commander on the estate)]] and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.----
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* AlternateCharacterInterpretation: Due to the fairly confusing ending and inconsistencies with [[spoiler: the game's manual]], there is some dispute over the motivation of [[spoiler: Jeremiah.]] TheReveal involves [[spoiler: Jeremiah stating that he has been DeadAllAlong and EvilAllAlong and that he used Patrick to kill off his siblings so that he could use the power of the Undying King for himself.]] However, the [[spoiler: journal entries written by him in the manual after his "death" in WorldWarOne are written as though his "cover story" was true]] meaning that there are two general explanations: [[spoiler: Jeremiah was telling the truth in TheReveal and the journal entries were misinformation- which leads to some FridgeLogic-]] or [[spoiler: Jeremiah chose to lie to some degree during TheReveal and was trying to goad Patrick into killing him for an unknown reason.]]

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* AlternateCharacterInterpretation: Due to the fairly confusing ending and inconsistencies with [[spoiler: the game's manual]], there is some dispute over the motivation of [[spoiler: Jeremiah.]] TheReveal involves [[spoiler: Jeremiah stating that he has been DeadAllAlong and EvilAllAlong and that he used Patrick to kill off his siblings so that he could use the power of the Undying King for himself.]] However, the [[spoiler: journal entries written by him in the manual after his "death" in WorldWarOne UsefulNotes/WorldWarOne are written as though his "cover story" was true]] meaning that there are two general explanations: [[spoiler: Jeremiah was telling the truth in TheReveal and the journal entries were misinformation- which leads to some FridgeLogic-]] or [[spoiler: Jeremiah chose to lie to some degree during TheReveal and was trying to goad Patrick into killing him for an unknown reason.]]

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* DisappointingLastLevel: Eternal Autumn is easily the most bland part of the game, and feels very rushed. No scrying secret horrors, no hidden journals except one at the beginning, the new weapons you pick up don't get journal entries like the others do, the enemies change from {{Eldritch Abomination}}s to ''cavemen'' and it basically flip flops the game from a cinematic horror game to a by-the-numbers FPS. It then ends with an extremely frustrating boss, followed by a meh final boss, and then a [[AWinnerIsYou very short, unsatisfying ending.]]

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* DisappointingLastLevel: The game has a fast pace and well-plotted story for most of the game. But then it reaches "Eternal Autumn", a level that's actually a mystical DreamLand with the hero trying to fight his way back to consciousness. And it keeps going. And going. And going. Eternal Autumn is easily the most bland part of the game, and feels very rushed. No scrying secret horrors, no hidden journals except one at the beginning, the new weapons you pick up don't get journal entries like the others do, the enemies change from {{Eldritch Abomination}}s to ''cavemen'' and it basically flip flops the game from a cinematic horror game to a by-the-numbers FPS. And if you're looking forward to getting back to exploring the Covenant estate afterward, your hopes will be dashed... though you weren't warned in advance, Eternal Autumn is both TheVeryDefinitelyFinalDungeon and the PointOfNoReturn, and from there it's straight on to the last boss. It then ends with an extremely frustrating boss, followed by a meh final boss, and then a [[AWinnerIsYou very short, unsatisfying ending.]]



* NightmareFuel: Scrying will reveal one horror lurking under reality after another. Not to mention swimming through rivers of blood, poltergeist ghosts, and dead corpses singing lullabies... and the few things that aren't [=HONF=] will still likely make you regret playing with the lights off and headphones on.
** The little voice that whispers 'See...' when you're near something you can use Scrye on is terrifying the first time you hear it. Later, it's terrifying because whatever it wants you to look at (or listen to) is going to be bad, no matter what it is.

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* NightmareFuel: Scrying will reveal one horror lurking under reality after another. Not to mention swimming through rivers of blood, poltergeist ghosts, and dead corpses singing lullabies... and the few things that aren't [=HONF=] will still likely make you regret playing with the lights off and headphones on.
** The little voice that whispers 'See...' when you're near something you can use Scrye on is terrifying the first time you hear it. Later, it's terrifying because whatever it wants you to look at (or listen to) is going to be bad, no matter what it is.
It has [[NightmareFuel/CliveBarkersUndying its own page]].



* UnfortunateImplications: Malaysia's [[http://en.wikipedia.org/wiki/Gempak Gempak Magazine]] review of the game accused it of being Anti-Islamic due to the fact some of the bad guys look like Arab warriors and certain buildings in the game have messages they look like Scriptures from the Qur'an. Not helping things is the fact Patrick looks like Jesus.
** Promptly ignoring the fact that the aforementioned Trsanti are [[CriticalResearchFailure VERY explicitly not Islamic and indeed multinational]] (while a LOT of them do appear to be Arabic or at least dress like them, even more don't [[spoiler: particularly Ambrose, who is implied to be their commander on the estate)]] and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.

to:

* UnfortunateImplications: Malaysia's [[http://en.wikipedia.org/wiki/Gempak Gempak Magazine]] review of the game accused it of being Anti-Islamic due to the fact some of the bad guys look like Arab warriors and certain buildings in the game have messages they look like Scriptures from the Qur'an. Not Qur'an (not helping things is the fact Patrick looks like Jesus.
**
Jesus). Promptly ignoring the fact that the aforementioned Trsanti are [[CriticalResearchFailure VERY explicitly not Islamic and indeed multinational]] (while a LOT of them do appear to be Arabic or at least dress like them, even more don't [[spoiler: particularly Ambrose, who is implied to be their commander on the estate)]] and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.
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* JerkassWoobie: The Covenants as a whole (excluding their parents) may fall into this category, but [[spoiler: Aaron]] is probably the most unambiguous example: [[spoiler: by all accounts he divided his time between doing nothing more sinister than painting pictures of Eternal Autumn and selling them to make a living and trying to keep [[CompleteMonster Bethany]] away from the standing stones, and who was promptly horrifically tortured to death for his trouble, and who as a result had his spirit separated from his [[AndIMustScream still-living-and-eternally-dying body]] to act out the Undying King's wishes. He's]] certainly not pleasant to deal with in-game, but most signs point to [[spoiler: his]] being mostly innocent. [[spoiler: Jeremiah may or may not count as well.]]

to:

* JerkassWoobie: The Covenants as a whole (excluding their parents) may fall into this category, but [[spoiler: Aaron]] is probably the most unambiguous example: [[spoiler: by all accounts he divided his time between doing nothing more sinister than painting pictures of Eternal Autumn and selling them to make a living and trying to keep [[CompleteMonster Bethany]] Bethany away from the standing stones, and who was promptly horrifically tortured to death for his trouble, and who as a result had his spirit separated from his [[AndIMustScream still-living-and-eternally-dying body]] to act out the Undying King's wishes. He's]] certainly not pleasant to deal with in-game, but most signs point to [[spoiler: his]] being mostly innocent. [[spoiler: Jeremiah may or may not count as well.]]
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Anyone disagrees, come here and make the case to keep this character


* CompleteMonster: While all of the Covenant siblings you take out [[spoiler: which is all of them]] have been involved in less than pleasant things, Bethany and Ambrose deserve particular mention for their over-the-top appalling behavior, even taking into account their FreudianExcuse. Keisinger, however, doesn't even have THAT much deniability.
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* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, non-stop action after the initial segment and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice. Naturally, [[NarmCharm some fans like the game exactly]] [[BileFascination because of this]].

to:

* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, non-stop action after the initial segment and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice.CrossesTheLineTwice, it's hard to take seriously. Naturally, [[NarmCharm some fans like the game exactly]] [[BileFascination because of this]].
Is there an issue? Send a MessageReason:
None

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* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, non-stop action after the initial segment and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice. Naturally, [[NarmCharm some fans like the game exactly]] [[BileFascination because of this]].
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This isn\'t YMMV. Moving.


* AwesomeButImpractical: The Phoenix near the end: you can control the shot and use it to explore the level around, but it's too fast and difficult to send against a foe and it deals mediocre damage to the enemies. The [[ShockAndAwe Spear Gun]] you find before is much more practical to use by comparison.
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* UncannyValley: Bethany's Handmaidens, who were her own creation. If you look up close they have porcelain masks like victorian dolls. Behind it there is a grotesque mockery of a face. They were her demented version of servants. Must have missed all the hired help around the mansion.

Added: 565

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Updated to meet new Nightmare Fuel criteria.


* HighOctaneNightmareFuel: Scrying will reveal one horror lurking under reality after another. Not to mention swimming through rivers of blood, poltergeist ghosts, and dead corpses singing lullabies... and the few things that aren't [=HONF=] will still likely make you regret playing with the lights off and headphones on.
** The little voice that whispers 'See...' when you're near something you can use Scrye on is terrifying the first time you hear it. Later, it's terrifying because whatever it wants you to look at (or listen to) is going to be bad, no matter what it is.


Added DiffLines:

* NightmareFuel: Scrying will reveal one horror lurking under reality after another. Not to mention swimming through rivers of blood, poltergeist ghosts, and dead corpses singing lullabies... and the few things that aren't [=HONF=] will still likely make you regret playing with the lights off and headphones on.
** The little voice that whispers 'See...' when you're near something you can use Scrye on is terrifying the first time you hear it. Later, it's terrifying because whatever it wants you to look at (or listen to) is going to be bad, no matter what it is.
Is there an issue? Send a MessageReason:
None

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* GoodBadBugs: Many of the grunts were coded to say a quote as they entered the room where they attacked you but the game had apparently no provision for dealing with a situation where the player killed him before he could speak. This can lead to a situation where you slice off the head of one of the nomadic grunts and his severed head at your feet, looking at you, says "I'll see you in hell!"
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* ScrappyWeapon: The Phoenix. Is the last weapon found in the game, at about 30 minutes before the final boss. Not only it's quite weak compared to your arsenal (which by now include the [[SinisterScythe Celtic Scythe]], [[AnIcePerson the Tibetan War Cannon]] and the [[ShockAndAwe Spear Thrower]]), but each shot must be guided in first person. Except that it's too fast to be properly controlled.
* ThatOneBoss: There's the penultimate boss, Bethany. She's widely considered to be much, much harder than the actual final boss, and has marked the point where many players have quit the game in frustration. Why? Well, for the one thing, she flies, meaning that in order to get up close to her and perform the one melee attack that can kill her, you have to manage the awkward flying controls and fighting controls at the same time. But that's not the worst thing. Oh no. She also summons enemies to fight for her while she flies around overhead. Enemies that can kill you in more or less one hit each. Enemies that respawn endlessly until you kill Bethany herself. And the plural term "enemies" doesn't just refer to the fact she'll summon them repeatedly: it's that she summons multiple one-hit kill enemies ''at a time'', who'll pile onto you while you're trying to get to her to put a mercifully quick end to the battle. And since she's positioned right before the final boss, if you lose to it and quit the game, you will have to deal with her again.
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* BreatherLevel: The Monastery. Non-threatening human enemies MUCH less dangerous than the fast, monstrous Howlers AND tons of health and ammo? Ahhhhh....
** By the way... What's the reason for ammo for [[BlatantItemPlacement modern weapons in a medieval monastery]]?

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* DisappointingLastLevel: Eternal Autumn is easily the most bland part of the game, and feels very rushed. No scrying secret horrors, no hidden journals except one at the beginning, the new weapons you pick up don't get journal entries like the others do, the enemies change from {{Eldritch Abomination}}s to ''cavemen'' and it basically flip flops the game from a cinematic horror game to a by-the-numbers FPS. It then ends with an extremely frustrating boss, followed by a meh final boss, and then a [[AWinnerIsYou very short, unsatisfying ending.]]



** Promptly ignoring the fact that the aforementioned Trsanti are [[CriticalResearchFailure VERY explicitly not Islamic and indeed multinational]] (while a LOT of them do appear to be Arabic or at least dress like them, even more don't [[spoiler: particularly Ambrose, who is implied to be their commander on the estate)]] and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.
* XenSyndrome: Eternal Autumn is easily the most bland part of the game, and feels very rushed. No scrying secret horrors, no hidden journals except one at the beginning, the new weapons you pick up don't get journal entries like the others do, the enemies change from {{Eldritch Abomination}}s to ''cavemen'' and it basically flip flops the game from a cinematic horror game to a by-the-numbers FPS. It then ends with an extremely frustrating boss, followed by a meh final boss, and then a [[AWinnerIsYou very short, unsatisfying ending.]]

to:

** Promptly ignoring the fact that the aforementioned Trsanti are [[CriticalResearchFailure VERY explicitly not Islamic and indeed multinational]] (while a LOT of them do appear to be Arabic or at least dress like them, even more don't [[spoiler: particularly Ambrose, who is implied to be their commander on the estate)]] and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.
* XenSyndrome: Eternal Autumn is easily the most bland part of the game, and feels very rushed. No scrying secret horrors, no hidden journals except one at the beginning, the new weapons you pick up don't get journal entries like the others do, the enemies change from {{Eldritch Abomination}}s to ''cavemen'' and it basically flip flops the game from a cinematic horror game to a by-the-numbers FPS. It then ends with an extremely frustrating boss, followed by a meh final boss, and then a [[AWinnerIsYou very short, unsatisfying ending.]]
Monks.

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