History YMMV / CliveBarkersUndying

21st Dec '14 3:58:05 AM Morgenthaler
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Unfortunate Implications require citations from secondary sources.
* UnfortunateImplications: Malaysia's [[http://en.wikipedia.org/wiki/Gempak Gempak Magazine]] review of the game accused it of being Anti-Islamic due to the fact some of the bad guys look like Arab warriors and certain buildings in the game have messages they look like Scriptures from the Qur'an (not helping things is the fact Patrick looks like Jesus). Promptly ignoring the fact that the aforementioned Trsanti are [[CriticalResearchFailure VERY explicitly not Islamic and indeed multinational]] (while a LOT of them do appear to be Arabic or at least dress like them, even more don't [[spoiler: particularly Ambrose, who is implied to be their commander on the estate)]] and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.
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* UnfortunateImplications: Malaysia's [[http://en.wikipedia.org/wiki/Gempak Gempak Magazine]] review of the game accused it of being Anti-Islamic due to the fact some of the bad guys look like Arab warriors and certain buildings in the game have messages they look like Scriptures from the Qur'an (not helping things is the fact Patrick looks like Jesus). Promptly ignoring the fact that the aforementioned Trsanti are [[CriticalResearchFailure VERY explicitly not Islamic and indeed multinational]] (while a LOT of them do appear to be Arabic or at least dress like them, even more don't [[spoiler: particularly Ambrose, who is implied to be their commander on the estate)]] and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.----
18th Apr '14 3:27:15 AM LongLiveHumour
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* AlternateCharacterInterpretation: Due to the fairly confusing ending and inconsistencies with [[spoiler: the game's manual]], there is some dispute over the motivation of [[spoiler: Jeremiah.]] TheReveal involves [[spoiler: Jeremiah stating that he has been DeadAllAlong and EvilAllAlong and that he used Patrick to kill off his siblings so that he could use the power of the Undying King for himself.]] However, the [[spoiler: journal entries written by him in the manual after his "death" in WorldWarOne are written as though his "cover story" was true]] meaning that there are two general explanations: [[spoiler: Jeremiah was telling the truth in TheReveal and the journal entries were misinformation- which leads to some FridgeLogic-]] or [[spoiler: Jeremiah chose to lie to some degree during TheReveal and was trying to goad Patrick into killing him for an unknown reason.]]
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* AlternateCharacterInterpretation: Due to the fairly confusing ending and inconsistencies with [[spoiler: the game's manual]], there is some dispute over the motivation of [[spoiler: Jeremiah.]] TheReveal involves [[spoiler: Jeremiah stating that he has been DeadAllAlong and EvilAllAlong and that he used Patrick to kill off his siblings so that he could use the power of the Undying King for himself.]] However, the [[spoiler: journal entries written by him in the manual after his "death" in WorldWarOne UsefulNotes/WorldWarOne are written as though his "cover story" was true]] meaning that there are two general explanations: [[spoiler: Jeremiah was telling the truth in TheReveal and the journal entries were misinformation- which leads to some FridgeLogic-]] or [[spoiler: Jeremiah chose to lie to some degree during TheReveal and was trying to goad Patrick into killing him for an unknown reason.]]
5th Apr '14 6:08:59 AM morenohijazo
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* DisappointingLastLevel: Eternal Autumn is easily the most bland part of the game, and feels very rushed. No scrying secret horrors, no hidden journals except one at the beginning, the new weapons you pick up don't get journal entries like the others do, the enemies change from {{Eldritch Abomination}}s to ''cavemen'' and it basically flip flops the game from a cinematic horror game to a by-the-numbers FPS. It then ends with an extremely frustrating boss, followed by a meh final boss, and then a [[AWinnerIsYou very short, unsatisfying ending.]]
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* DisappointingLastLevel: The game has a fast pace and well-plotted story for most of the game. But then it reaches "Eternal Autumn", a level that's actually a mystical DreamLand with the hero trying to fight his way back to consciousness. And it keeps going. And going. And going. Eternal Autumn is easily the most bland part of the game, and feels very rushed. No scrying secret horrors, no hidden journals except one at the beginning, the new weapons you pick up don't get journal entries like the others do, the enemies change from {{Eldritch Abomination}}s to ''cavemen'' and it basically flip flops the game from a cinematic horror game to a by-the-numbers FPS. And if you're looking forward to getting back to exploring the Covenant estate afterward, your hopes will be dashed... though you weren't warned in advance, Eternal Autumn is both TheVeryDefinitelyFinalDungeon and the PointOfNoReturn, and from there it's straight on to the last boss. It then ends with an extremely frustrating boss, followed by a meh final boss, and then a [[AWinnerIsYou very short, unsatisfying ending.]]

* NightmareFuel: Scrying will reveal one horror lurking under reality after another. Not to mention swimming through rivers of blood, poltergeist ghosts, and dead corpses singing lullabies... and the few things that aren't [=HONF=] will still likely make you regret playing with the lights off and headphones on. ** The little voice that whispers 'See...' when you're near something you can use Scrye on is terrifying the first time you hear it. Later, it's terrifying because whatever it wants you to look at (or listen to) is going to be bad, no matter what it is.
to:
* NightmareFuel: Scrying will reveal one horror lurking under reality after another. Not to mention swimming through rivers of blood, poltergeist ghosts, and dead corpses singing lullabies... and the few things that aren't [=HONF=] will still likely make you regret playing with the lights off and headphones on. ** The little voice that whispers 'See...' when you're near something you can use Scrye on is terrifying the first time you hear it. Later, it's terrifying because whatever it wants you to look at (or listen to) is going to be bad, no matter what it is.It has [[NightmareFuel/CliveBarkersUndying its own page]].

* UnfortunateImplications: Malaysia's [[http://en.wikipedia.org/wiki/Gempak Gempak Magazine]] review of the game accused it of being Anti-Islamic due to the fact some of the bad guys look like Arab warriors and certain buildings in the game have messages they look like Scriptures from the Qur'an. Not helping things is the fact Patrick looks like Jesus. ** Promptly ignoring the fact that the aforementioned Trsanti are [[CriticalResearchFailure VERY explicitly not Islamic and indeed multinational]] (while a LOT of them do appear to be Arabic or at least dress like them, even more don't [[spoiler: particularly Ambrose, who is implied to be their commander on the estate)]] and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.
to:
* UnfortunateImplications: Malaysia's [[http://en.wikipedia.org/wiki/Gempak Gempak Magazine]] review of the game accused it of being Anti-Islamic due to the fact some of the bad guys look like Arab warriors and certain buildings in the game have messages they look like Scriptures from the Qur'an. Not Qur'an (not helping things is the fact Patrick looks like Jesus. ** Jesus). Promptly ignoring the fact that the aforementioned Trsanti are [[CriticalResearchFailure VERY explicitly not Islamic and indeed multinational]] (while a LOT of them do appear to be Arabic or at least dress like them, even more don't [[spoiler: particularly Ambrose, who is implied to be their commander on the estate)]] and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.
1st Dec '13 7:06:05 PM TVRulezAgain
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* JerkassWoobie: The Covenants as a whole (excluding their parents) may fall into this category, but [[spoiler: Aaron]] is probably the most unambiguous example: [[spoiler: by all accounts he divided his time between doing nothing more sinister than painting pictures of Eternal Autumn and selling them to make a living and trying to keep [[CompleteMonster Bethany]] away from the standing stones, and who was promptly horrifically tortured to death for his trouble, and who as a result had his spirit separated from his [[AndIMustScream still-living-and-eternally-dying body]] to act out the Undying King's wishes. He's]] certainly not pleasant to deal with in-game, but most signs point to [[spoiler: his]] being mostly innocent. [[spoiler: Jeremiah may or may not count as well.]]
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* JerkassWoobie: The Covenants as a whole (excluding their parents) may fall into this category, but [[spoiler: Aaron]] is probably the most unambiguous example: [[spoiler: by all accounts he divided his time between doing nothing more sinister than painting pictures of Eternal Autumn and selling them to make a living and trying to keep [[CompleteMonster Bethany]] Bethany away from the standing stones, and who was promptly horrifically tortured to death for his trouble, and who as a result had his spirit separated from his [[AndIMustScream still-living-and-eternally-dying body]] to act out the Undying King's wishes. He's]] certainly not pleasant to deal with in-game, but most signs point to [[spoiler: his]] being mostly innocent. [[spoiler: Jeremiah may or may not count as well.]]
30th Nov '13 11:26:56 AM Lightysnake
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Anyone disagrees, come here and make the case to keep this character
* CompleteMonster: While all of the Covenant siblings you take out [[spoiler: which is all of them]] have been involved in less than pleasant things, Bethany and Ambrose deserve particular mention for their over-the-top appalling behavior, even taking into account their FreudianExcuse. Keisinger, however, doesn't even have THAT much deniability.
10th Jul '13 4:51:56 AM REV6Pilot
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* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, non-stop action after the initial segment and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice. Naturally, [[NarmCharm some fans like the game exactly]] [[BileFascination because of this]].
to:
* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, non-stop action after the initial segment and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice.CrossesTheLineTwice, it's hard to take seriously. Naturally, [[NarmCharm some fans like the game exactly]] [[BileFascination because of this]].
9th Jul '13 6:48:19 AM REV6Pilot
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Added DiffLines:
* {{Narm}}: While there is plenty of NightmareFuel to be found if looked at closely, the game is so rife with [[OohMeAccentsSlipping bad voice acting]], poor scripting, GoodBadBugs, non-stop action after the initial segment and [[{{Gorn}} so much gratuitous violence and gore]] it CrossesTheLineTwice. Naturally, [[NarmCharm some fans like the game exactly]] [[BileFascination because of this]].
18th Apr '13 6:56:59 AM Austin
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This isn't YMMV. Moving.
* AwesomeButImpractical: The Phoenix near the end: you can control the shot and use it to explore the level around, but it's too fast and difficult to send against a foe and it deals mediocre damage to the enemies. The [[ShockAndAwe Spear Gun]] you find before is much more practical to use by comparison.
15th Sep '12 8:37:55 AM morenohijazo
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Added DiffLines:
* UncannyValley: Bethany's Handmaidens, who were her own creation. If you look up close they have porcelain masks like victorian dolls. Behind it there is a grotesque mockery of a face. They were her demented version of servants. Must have missed all the hired help around the mansion.
19th Aug '12 10:28:34 PM Doryna
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Updated to meet new Nightmare Fuel criteria.
* HighOctaneNightmareFuel: Scrying will reveal one horror lurking under reality after another. Not to mention swimming through rivers of blood, poltergeist ghosts, and dead corpses singing lullabies... and the few things that aren't [=HONF=] will still likely make you regret playing with the lights off and headphones on. ** The little voice that whispers 'See...' when you're near something you can use Scrye on is terrifying the first time you hear it. Later, it's terrifying because whatever it wants you to look at (or listen to) is going to be bad, no matter what it is.

Added DiffLines:
* HighOctaneNightmareFuel: NightmareFuel: Scrying will reveal one horror lurking under reality after another. Not to mention swimming through rivers of blood, poltergeist ghosts, and dead corpses singing lullabies... and the few things that aren't [=HONF=] will still likely make you regret playing with the lights off and headphones on. ** The little voice that whispers 'See...' when you're near something you can use Scrye on is terrifying the first time you hear it. Later, it's terrifying because whatever it wants you to look at (or listen to) is going to be bad, no matter what it is.
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