History YMMV / CapcomVSSNK2MarkOfTheMillennium

3rd May '16 2:14:11 AM Shmeckie
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** Ironically, though the Capcom characters rank higher in the tiers, in terms of bosses, God Rugal ''far'' exceeds Shin Akuma, to the point where it seems deliberately so. Likely due to Rugal's status as the ur-example of [[SNKBoss SNK Boss Syndrome]]. While Shin Akuma is just Akuma with stronger attacks and a new super, he also has far less health. God Rugal boasts several new attacks (including a few of Akuma's), and none of the low health to mitigate it. This often leads to God Rugal being considered the true "boss" of the game. Hell, even God Rugal's intro animation has him casually tossing Akuma's corpse to the side.



*** Oddly enough those characters aren't nearly as viable as the top tiers due to their incredibly low health (they die in 1-2 hits or a super), and the sheer number of options and moves in the game. Roll canceling, custom combos, etc., make it so many of their tactics can be easily nullified.
21st Mar '16 7:04:09 PM LucaEarlgrey
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* NightmareFuel: After beating [[TrueFinalBoss Shin Akuma or God/Ultimate Rugal]], you get to see their heartbeat turning into a {{flatline}} as they die.
28th Jan '16 9:04:09 AM HighCrate
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* CultClassic: While ''Marvel vs. Capcom 2'' might very well be the most well-known of all the ''Vs.'' games, there are members of the FGC who argue that ''[=MvC2=]'' is more than a bit overrated ([[HypeBacklash if not outright undeserving of the magnanimous praise it gets]] [[note]]yes, there is something of a FandomRivalry over which of the two is the real MagnumOpus of the ''Vs.'' series, despite the fact that, if anything, they're compliments to one another[[/note]]) while ''[=CvS2=]'' was overlooked as a result. As such, ''[=CvS2=]''-proponents feel it didn't receive the kind of acclaim it should have for a game of such depth and complexity. [[http://iplaywinner.com/news/2012/3/7/running-it-back-why-capcom-vs-snk-2-is-one-of-the-best-games.html This article sums it all up quite nicely.]]

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* CultClassic: While ''Marvel vs. Capcom 2'' might very well be the most well-known of all the ''Vs.'' games, there are members of the FGC who argue that ''[=MvC2=]'' is more than a bit overrated ([[HypeBacklash if not outright undeserving of the magnanimous praise it gets]] [[note]]yes, there is something of a FandomRivalry over which of the two is the real MagnumOpus best of the ''Vs.'' series, despite the fact that, if anything, they're compliments to one another[[/note]]) while ''[=CvS2=]'' was overlooked as a result. As such, ''[=CvS2=]''-proponents feel it didn't receive the kind of acclaim it should have for a game of such depth and complexity. [[http://iplaywinner.com/news/2012/3/7/running-it-back-why-capcom-vs-snk-2-is-one-of-the-best-games.html This article sums it all up quite nicely.]]
18th Oct '15 6:03:00 PM X2X
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* GameBreaker: [[GoodBadBugs Roll canceling]] [[note]]quickly canceling the first three frames of any ground roll into a special or super; on top of this, the inputted move gains the properties of the roll, meaning that the RC'd move is invincible (although it ''can'' be thrown out of if the move isn't airborne or a move that already has invincible properties such as a DP)[[/note]]. In fact, during the 2002 EVO tourney (in which 20 Japanese players attended), most of the Americans didn't learn to employ roll canceling; most of the Japanese players did, leading to Japan dominating the standings (the only top U.S. finishers were 3rd and a two-man tie for 7th), with [[UsefulNotes/FightingGameCommunity Tokido]] blowing up not only the other Japanese finalist (Nuki), but America's top placer (Ken, who ''did'' know how to roll cancel). What mitigates [=RCing=]'s claim as a GameBreaker (even if slightly) is that, aside of the practice necessary to perfect its execution, the skill is available to every character, some of whom can benefit from its effects when faced with a bad match-up. Roll canceling has widely been accepted as a legitimate factor in high-level play since. In fact, their removal in the [=GameCube=] and Xbox versions (''EO'') is one of the reasons those ports weren't received as well as the [=PS2=] and Dreamcast ones.

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* GameBreaker: [[GoodBadBugs Roll canceling]] [[note]]quickly canceling the first three frames of any ground roll into a special or super; on top of this, the inputted move gains the properties of the roll, meaning that the RC'd move is invincible (although it ''can'' be thrown out of if the move isn't airborne or a move that already has invincible properties such as a DP)[[/note]]. In fact, during the 2002 EVO tourney (in which 20 Japanese players attended), most of the Americans didn't learn to employ roll canceling; most of the Japanese players did, leading to Japan dominating the standings (the only top U.S. finishers were 3rd and a two-man tie for 7th), with [[UsefulNotes/FightingGameCommunity [[FightingGameCommunity/FGCAces Tokido]] blowing up not only the other Japanese finalist (Nuki), but America's top placer (Ken, who ''did'' know how to roll cancel). What mitigates [=RCing=]'s claim as a GameBreaker (even if slightly) is that, aside of the practice necessary to perfect its execution, the skill is available to every character, some of whom can benefit from its effects when faced with a bad match-up. Roll canceling has widely been accepted as a legitimate factor in high-level play since. In fact, their removal in the [=GameCube=] and Xbox versions (''EO'') is one of the reasons those ports weren't received as well as the [=PS2=] and Dreamcast ones.



*** Oddly enough those characters aren't nearly as viable as the top tiers due to their incredibly low health (they die in 1-2 hits or a super), and the sheer number of options and moves in the game. Roll canceling, custom combos, etc, make it so many of their tactics can be easily nullified.

to:

*** Oddly enough those characters aren't nearly as viable as the top tiers due to their incredibly low health (they die in 1-2 hits or a super), and the sheer number of options and moves in the game. Roll canceling, custom combos, etc, etc., make it so many of their tactics can be easily nullified.



* ThatOneAttack: [[OriginalGeneration The new version]] of Shin Akuma (fueled by the [[VideoGame/TheKingOfFighters Orochi power]]) possesses what is perhaps the deadliest and most [[InvisibilityFlicker instantaneous]] [[OneHitKill deathmove]] ''ever'': [[DeathFromAbove Misogi]]. The moment you hear the super activation chime, ''pray.''

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* ThatOneAttack: [[OriginalGeneration The new version]] of Shin Akuma (fueled by the [[VideoGame/TheKingOfFighters Orochi power]]) possesses what is perhaps the deadliest and most [[InvisibilityFlicker instantaneous]] [[OneHitKill deathmove]] ''ever'': [[DeathFromAbove Misogi]]. The moment you hear the super activation chime, ''pray.''''pray''.
18th Oct '15 5:49:16 PM X2X
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** God Rugal's move known as "[[NamesToRunAwayFromReallyFast END]]". If he hits you with it, you may as well say goodbye to your character, because it's the most damaging super ''in the game''.

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** God Rugal's move known as "[[NamesToRunAwayFromReallyFast END]]". END]]." If he hits you with it, you may as well say goodbye to your character, because it's the most damaging super ''in the game''.



** In a reversed example, many have come to hate the CvS2 versions of some their favorite characters thanks to them being much weaker than their native game counterparts. The character hit hardest with this is King, who's been demoted to the same tier as '''''[[JokeCharacter Dan]]'''!''

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** In a reversed example, many have come to hate the CvS2 ''[=CvS2=]'' versions of some their favorite characters thanks to them being much weaker than their native game counterparts. The character hit hardest with this is King, who's been demoted to the same tier as '''''[[JokeCharacter Dan]]'''!''
13th Jul '15 3:26:54 AM LucaEarlgrey
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* ComplacentGamingSyndrome: Let's be honest -- Have you ever seen a team of less than three players?
1st Jul '15 3:23:26 AM TwistedGrimm
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** In a reversed example, many have come to hate the CvS2 versions of some their favorite characters thanks to them being much weaker than their native game counterparts. The character hit hardest with this is King, who in this game is ''as weak as '''[[JokeCharacter Dan]]'''!''

to:

** In a reversed example, many have come to hate the CvS2 versions of some their favorite characters thanks to them being much weaker than their native game counterparts. The character hit hardest with this is King, who in this game is ''as weak who's been demoted to the same tier as '''[[JokeCharacter '''''[[JokeCharacter Dan]]'''!''
1st Jul '15 3:22:05 AM TwistedGrimm
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* ScrappyMechanic: S-Groove is hated by many, since it's the weakest groove for a ''lot'' (over 2/3) of the cast. P-Groove is a close second, but there are still plenty of high-level players who make it work in their favor.



** God Rugal's move known as "[[NamesToRunAwayFromReallyFast END]]". If he hits you with it, you may as well say goodbye to your character, because it's the most damaging super ''in the game''.



** Though using advanced attacks with Bison and Sakura took plenty of practice, especially their custom combos known as "Paint The Fence" and "Shosho" because of the motions and sounds of them.

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** Though using advanced attacks with Bison and Sakura took plenty of practice, especially their custom combos known as "Paint The Fence" and "Shosho" because of the motions and sounds of them.them.
** In a reversed example, many have come to hate the CvS2 versions of some their favorite characters thanks to them being much weaker than their native game counterparts. The character hit hardest with this is King, who in this game is ''as weak as '''[[JokeCharacter Dan]]'''!''
28th Jun '14 6:18:05 PM StreamofConsciousness
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* FountainOfMemes: [[https://www.youtube.com/watch?v=klSAOwXxX-E The announcer]] has so many quotable lines, he almost steals the show. Keep rockin', baby! Live and let die! Go for broke! This battle is about to explode! Fight!
31st May '14 10:30:39 PM X2X
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* FunnyMoments: Some of the character endings are pretty silly.
** Mai's ending reveals why Andy didn't appear in the game: [[spoiler: She tried to trick him into signing a marriage registration form by disguising it as the registration form for the tournament.]]
** Blanka's ending. [[spoiler: He boarded the wrong plane after the tournament and ended up in a zoo.]]
** Balrog's ending reveals that he was OnlyInItForTheMoney. [[spoiler: Unfortunately, he accidentally signed all his prize money away to charity, which goes to rebuilding Osaka after the FinalBoss fight destroyed it.]]
* GameBreaker: [[GoodBadBugs Roll canceling]] [[note]]quickly canceling the first three frames of any ground roll into a special or super; on top of this, the inputted move gains the properties of the roll, meaning that the RC'd move is invincible (although it ''can'' be thrown out of if the move isn't airborne or a move that already has invincible properties such as a DP)[[/note]]. In fact, during the 2002 EVO tourney (in which 20 Japanese players attended), most of the Americans didn't learn to employ roll canceling; most of the Japanese players did, leading to Japan dominating the standings (the only top U.S. finishers were 3rd and a two-man tie for 7th), with Tokido blowing up not only the other Japanese finalist (Nuki), but America's top placer (Ken, who ''did'' know how to roll cancel). What mitigates [=RCing=]'s claim as a GameBreaker (even if slightly) is that, aside of the practice necessary to perfect its execution, the skill is available to every character, some of whom can benefit from its effects when faced with a bad match-up. Roll canceling has widely been accepted as a legitimate factor in high-level play since. In fact, their removal in the [=GameCube=] and Xbox versions (''EO'') is one of the reasons those ports weren't received as well as the [=PS2=] and Dreamcast ones.

to:

* FunnyMoments: SugarWiki/FunnyMoments: Some of the character endings are pretty silly.
** Mai's ending reveals why Andy didn't appear in the game: [[spoiler: She [[spoiler:She tried to trick him into signing a marriage registration form by disguising it as the registration form for the tournament.]]
** Blanka's ending. [[spoiler: He [[spoiler:He boarded the wrong plane after the tournament and ended up in a zoo.]]
** Balrog's ending reveals that he was OnlyInItForTheMoney. [[spoiler: Unfortunately, [[spoiler:Unfortunately, he accidentally signed all his prize money away to charity, which goes to rebuilding Osaka after the FinalBoss fight destroyed it.]]
* GameBreaker: [[GoodBadBugs Roll canceling]] [[note]]quickly canceling the first three frames of any ground roll into a special or super; on top of this, the inputted move gains the properties of the roll, meaning that the RC'd move is invincible (although it ''can'' be thrown out of if the move isn't airborne or a move that already has invincible properties such as a DP)[[/note]]. In fact, during the 2002 EVO tourney (in which 20 Japanese players attended), most of the Americans didn't learn to employ roll canceling; most of the Japanese players did, leading to Japan dominating the standings (the only top U.S. finishers were 3rd and a two-man tie for 7th), with Tokido [[UsefulNotes/FightingGameCommunity Tokido]] blowing up not only the other Japanese finalist (Nuki), but America's top placer (Ken, who ''did'' know how to roll cancel). What mitigates [=RCing=]'s claim as a GameBreaker (even if slightly) is that, aside of the practice necessary to perfect its execution, the skill is available to every character, some of whom can benefit from its effects when faced with a bad match-up. Roll canceling has widely been accepted as a legitimate factor in high-level play since. In fact, their removal in the [=GameCube=] and Xbox versions (''EO'') is one of the reasons those ports weren't received as well as the [=PS2=] and Dreamcast ones.
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