See also:
* [[AwesomeMusic/CapcomVsWhatever Awesome Music - Capcom vs. Whatever]]
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* CharacterTiers: In a case which can be likened to that of ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]'', the top tiers consist almost exclusively of Capcom characters, with SNK characters such as [[VideoGame/TheLastBlade Hibiki]], [[VideoGame/FatalFury Geese]], and [[VideoGame/FatalFury Rock]] edging their way into upper/high-mid and the middle and lower/low-mid tiers mostly featuring SNK characters. Unlike ''[=MvC2=]'', the high and mid tiers are still quite good in the right hands, many of them even seeing their fair share of TournamentPlay. The viability of several characters is actually independent of picks/counterpicks. On top of that, the Groove System adds another layer of depth (the strategies and nuisances of characters are bound to change due to the wide range of gameplay mechanics offered between each Groove), and while certain Grooves are better than others, "weaker" Grooves such as P-Groove and S-Groove can still be deadly up against users of the other four Grooves if utilized properly. It's not ''quite'' as unbalanced as some would have you believe.
* ComplacentGamingSyndrome: Have you ever seen a team of less than three characters?
* CultClassic: While ''Marvel vs. Capcom 2'' might very well be the most well-known of all the ''Vs.'' games, there are members of the [[UsefulNotes/FightingGameCommunity FGC]] who argue that ''[=MvC2=]'' is more than a bit overrated, [[HypeBacklash if not outright undeserving of the magnanimous praise it gets]]. As a result, ''[=CvS2=]'' was overlooked. [[http://iplaywinner.com/news/2012/3/7/running-it-back-why-capcom-vs-snk-2-is-one-of-the-best-games.html This article sums it all up quite nicely.]]
* EarWorm: ''[[https://www.youtube.com/watch?v=2-_unC-g_rY This is true love we're makin', all the tiiiime...]]''
* FountainOfMemes: [[https://www.youtube.com/watch?v=klSAOwXxX-E The announcer]] has so many quotable lines, he almost steals the show. Keep rockin', baby! Live and let die! Go for broke! This battle is about to explode! Fight!
* GameBreaker:
** [[GoodBadBugs Roll cancelling]].[[note]]Quickly cancelling the first three frames of any ground roll into a special or super; on top of this, the inputted move gains the properties of the roll, meaning that the RC'd move is invincible. However, it ''can'' be thrown out of if the move isn't airborne or a move that already has invincible properties such as a DP.[[/note]] In fact, during EVO 2002, in which 20 Japanese players attended, most of the American players didn't learn how to employ this; most of the Japanese players ''did'', which led to Japan dominating the standings (the only top U.S. finishers were 3rd and a two-man tie for 7th), with [[UsefulNotes/FGCAces Tokido]] blowing up not only the other Japanese finalist (Nuki), but America's top placer (Ken, who ''did'' know how to roll cancel). What mitigates [=RCing=]'s claim as a GameBreaker (even if slightly) is that, aside of the practice necessary to perfect its execution, the skill is available to every character, some of whom can benefit from its effects when faced with a bad match-up. Roll cancelling has widely been accepted as a legitimate factor in high-level play since. In fact, their removal in the [=GameCube=] and Xbox versions (''EO'') is one of the reasons those ports weren't received as well as the Dreamcast and [=PS2=] versions.
** It goes without saying that the "boss-tier" characters (Evil Ryu, Orochi Iori, Shin Akuma, and God Rugal) are banned from tournaments.
* GameplayDerailment: Again, roll cancels.
* NightmareFuel: After beating [[TrueFinalBoss Shin Akuma or God/Ultimate Rugal]], you get to see their heartbeat turning into a {{flatline}} as they die.
* PortingDisaster: The [=GameCube=] version of ''EO''. While the Xbox version is also guilty of removing [[GameBreaker Roll Cancelling]], the GC version has it worse by not supporting online multiplayer ''and'' having a controller that's not conducive for most fighting games.[[note]]Due to the button-layout, [[DamnYouMuscleMemory it's nearly impossible to intuitively press the WP, WK, MP, and/or MK buttons]].[[/note]] The developers [[AuthorsSavingThrow tried to mitigate this]] by adding the option to map special moves to the C-Stick, but that just [[FromBadToWorse made the problem somewhat worse]] by completely removing the intensities of punches and kicks and making it hard to remember which direction on the C-Stick corresponds to which special, especially since the directions don't flip depending on which way your character is facing.
* ScrappyMechanic: S-Groove is hated by many since it's the weakest Groove for a ''lot'' (over 2/3) of the cast. Good S-Groove users are rare to come across, [[http://combovid.com/?p=2724 but those who do favor it are incredibly solid when it comes to defensive play.]] One of the standout cases is Dr. B, [[https://www.youtube.com/watch?v=-fC2I52MQIc who made Daigo work for his win in their EVO 2003 match.]] P-Groove is a close second, but there are still plenty of high-level players who make it work in their favor.
* ThatOneAttack:
** [[OriginalGeneration This incarnation]] of Shin Akuma, fueled by the [[VideoGame/TheKingOfFighters Orochi power]], possesses what is perhaps the deadliest and most [[InvisibilityFlicker instantaneous]] [[OneHitKill death move]] ''ever'': [[DeathFromAbove Misogi]].
** God Rugal's move known as "[[NamesToRunAwayFromReallyFast END]]." If he hits you with it, you may as well say goodbye to your character, because it's the most damaging super ''in the game''.
* TierInducedScrappy:
** Watching high-level matches with most matches consisting of Sakura/Bison/Blanka can get annoying to some people after a while.
** In a reversed example, many have come to hate the ''[=CvS2=]'' versions of some their favorite characters thanks to them being much weaker than their native game counterparts. The character hit hardest with this is King, who's been demoted to the same tier as ''[[JokeCharacter Dan]]''.
* UnexpectedCharacter:
** While a few character choices are no-brainers (Rock, Haohmaru, Athena), others are more of the "Wait, ''what''?!" variety (Chang, Eagle, Hibiki, Kyosuke, Maki).
** Ryuhaku Todoh, a character whose mostly been [[DemotedToExtra a background cameo]] as a RunningGag after his first playable appearance, way back in the original ''Art of Fighting''. ''Capcom vs. SNK 2'' marks the ''second'' game in which he's playable.