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** A lot of people were unimpressed with the final boss of ''FLUX''; it's an {{empty room|psych}}, the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the UsefulNotes/Atari2600 games, and you suddenly remember the original ''VideoGame/{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.

to:

** A lot of people were unimpressed with the final boss of ''FLUX''; it's an {{empty room|psych}}, the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the UsefulNotes/Atari2600 Platform/Atari2600 games, and you suddenly remember the original ''VideoGame/{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.
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Per TRS.


* WhatDoYouMeanItsNotForKids: Runner 2 and 3 both have bright and cartoony artstyles that would make it look like it's meant to appeal to a younger demographic, but the games have their fair share of adult humor, such as Reverse Merman having an [[GagPenis enormous visible junk]] and even use of the F-word (albeit censored).
* WhatDoYouMeanItWasntMadeOnDrugs:
** The "trip" in the game title [[ExactlyWhatItSaysOnTheTin is not lying to you]].
** The [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 last level of the first game]] actually ''was'' made on dentist's drugs.

to:

* WhatDoYouMeanItsNotForKids: Runner 2 and 3 both have bright and cartoony artstyles that would make it look like it's meant to appeal to a younger demographic, but the games have their fair share of adult humor, such as Reverse Merman having an [[GagPenis enormous visible junk]] and even use of the F-word (albeit censored).
* WhatDoYouMeanItWasntMadeOnDrugs:
** The "trip" in the game title [[ExactlyWhatItSaysOnTheTin is not lying to you]].
** The [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 last level of the first game]] actually ''was'' made on dentist's drugs.
censored).
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** The PC version of ''FLUX'' was a disaster. The boss of "Epiphany" relies on the frame rate to calcualte its movement, which is fine if you've got a system locked at 60FPS, but because computers run much faster, it's [[GameBreakingBug literally impossible]] to beat, due to the boss never missing. It was so bad that ''FLUX'' got removed from the Steam store.
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* WhatDoYouMeanItsNotForKids: Runner 2 and 3 both have bright and cartoony artstyles that would make it look like it's meant to appeal to a younger demographic, but the games have their fair share of adult humor, such as Reverse Merman having an [[GagPenis enormous visible junk]] and even use of the F-word (albeit censored). {{Downplayed}} though, as the games are still very much tame as far as indie games go.

to:

* WhatDoYouMeanItsNotForKids: Runner 2 and 3 both have bright and cartoony artstyles that would make it look like it's meant to appeal to a younger demographic, but the games have their fair share of adult humor, such as Reverse Merman having an [[GagPenis enormous visible junk]] and even use of the F-word (albeit censored). {{Downplayed}} though, as the games are still very much tame as far as indie games go.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: [[VideoGame/CaveStory Quote]], [[VideoGame/{{Psychonauts}} Raz]], and [[VideoGame/{{Spelunky}} Spelunky Guy]] all only have one static facial expression that never changes (Raz's eyes can look in different directions, but that's about it), which can be pretty off-putting when coupled with their otherwise expressive animations.
Tabs MOD

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moving from trivia

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* FanNickname: ''[=BIT.TRIP Presents... Runner2: Future Legend Of Rhythm Alien=]'' is usually just shortened to ''BIT.TRIP RUNNER 2''.
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* WhatDoYouMeanItsNotForKids: Runner2 and 3 both have bright and cartoony artstyles that would make it look like it's meant to appeal to a younger demographic, but the games have their fair share of adult humor, such as Reverse Merman having an [[GagPenis enormous visible junk]] and even use of the F-word (albeit censored). {{Downplayed}} though, as the games are still very much tame as far as indie games go.

to:

* WhatDoYouMeanItsNotForKids: Runner2 Runner 2 and 3 both have bright and cartoony artstyles that would make it look like it's meant to appeal to a younger demographic, but the games have their fair share of adult humor, such as Reverse Merman having an [[GagPenis enormous visible junk]] and even use of the F-word (albeit censored). {{Downplayed}} though, as the games are still very much tame as far as indie games go.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatDoYouMeanItsNotForKids: Runner2 and 3 both have bright and cartoony artstyles that would make it look like it's meant to appeal to a younger demographic, but the games have their fair share of adult humor, such as Reverse Merman having an [[GagPenis enormous visible junk]] and even use of the F-word (albeit censored). {{Downplayed}} though, as the games are still very much tame as far as indie games go.
Is there an issue? Send a MessageReason:
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* SugarWiki/MostWonderfulSound: '''[+++[[color:purple:GIGA]]+++]'''

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* SugarWiki/MostWonderfulSound: '''[+++[[color:purple:GIGA]]+++]''''''''+++[[purple:GIGA]]+++'''''
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* TheyChangedItNowItSucks: A few aren't happy with RUNNER2's ArtShift, although this may be negated somewhat with Commander Video's original 2D appearance being unlockable [[spoiler:and the NostalgiaLevel The BIT.TRIP.]]

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* TheyChangedItNowItSucks: A few aren't happy with RUNNER2's [=RUNNER2=]'s ArtShift, although this may be negated somewhat with Commander Video's original 2D appearance being unlockable [[spoiler:and the NostalgiaLevel The BIT.TRIP.]]
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** The [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]] actually ''was'' made on dentist's drugs.

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** The [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]] actually ''was'' made on dentist's drugs.

Changed: 39

Removed: 203

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Weblinks Are Not Examples. There is already a separate page for Awesome Music, and the example listed here lacks context.


* AlternativeCharacterInterpretation: See [[https://www.youtube.com/watch?v=C7fzhtMZNJs this video]].
* SugarWiki/AwesomeMusic: [[AwesomeMusic/BitTrip Lots]], but the menu music for ''FLUX'', [[https://www.youtube.com/watch?v=XcFnIuLO9oA Strange Comfort]], is probably one of the best songs in the series.

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* %%* AlternativeCharacterInterpretation: See [[https://www.youtube.com/watch?v=C7fzhtMZNJs this video]].
* SugarWiki/AwesomeMusic: [[AwesomeMusic/BitTrip Lots]], but the menu music for ''FLUX'', [[https://www.youtube.com/watch?v=XcFnIuLO9oA Strange Comfort]], is probably one of the best songs in the series.
video]].



* TearJerker: [[spoiler:Commander Video dies in the fifth game and spends the entirety of the last one coming to terms with his demise in the afterlife. What really seals the deal is his girlfriend's tears upon realizing he sacrificed himself.]]

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* TearJerker: In the fifth game, [[spoiler:Commander Video dies in the fifth game and spends the entirety of the last one coming to terms with his demise in the afterlife. What really seals the deal is his girlfriend's tears upon realizing he sacrificed himself.]]

Added: 560

Changed: 2

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* SugarWiki/AwesomeMusic: [[AwesomeMusic/BitTrip Lots]], but the menu music for ''FLUX'', [[https://www.youtube.com/watch?v=XcFnIuLO9oA Strange Comfort]], is probably one of the best songs in the series.



* SugarWiki/AwesomeMusic: Lots, but the menu music for ''FLUX'', [[https://www.youtube.com/watch?v=XcFnIuLO9oA Strange Comfort]], is probably one of the best songs in the series.



* TearJerker: [[spoiler:Commander Video dies in the fifth game and spends the entirety of the last one coming to terms with his demise in the afterlife. What really seals the deal is his girlfried's tears upon realizing he sacrificed himself.]]

to:

* TearJerker: [[spoiler:Commander Video dies in the fifth game and spends the entirety of the last one coming to terms with his demise in the afterlife. What really seals the deal is his girlfried's girlfriend's tears upon realizing he sacrificed himself.]]]]
* ThatOneAchievement: "Perfect Perfectionist" in ''[=Runner2=]''. You have to collect all the gold and mode-ups in a level to get a Perfect, then get a bulls-eye on the cannon shot at the end to upgrade it to a Perfect+... and then you have to do this for ''every level'', on ''all three difficulties''. Better have a lot of free time and patience for this.



** Level 1-11 in ''RUNNER'' is disproportionately harder than the majority of the game. No wonder there's a Steam achievment for passing it.

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** Level 1-11 in ''RUNNER'' is disproportionately harder than the majority of the game. No wonder there's a Steam achievment achievement for passing it.

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No Fourth Wall is not YMMV. The narrator not being Mario was obviously done because the character has no connection to this series and it would inevitably lead to copyright issues. Removing Word Cruft


** ''BIT.TRIP VOID'' is considered a Breather ''Game''.
** It even has *{{gasp}}* checkpoints! Getting a high score is still very challenging though.

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** ''BIT.TRIP VOID'' is and ''FLUX'' are considered a Breather ''Game''.
** It
''Games''. The former even has *{{gasp}}* checkpoints! Getting a high score is still very challenging though.



** Breather Game: ''VOID'' and ''FLUX'' are noticeably easier than other games. ''RUNNER'' and ''BEAT'' are about the middle of the road.



* EnsembleDarkhorse: As far as the games go, ''Runner'' is the most popular. It's to the point where it's the only one with a direct, numbered sequel.

to:

* EnsembleDarkhorse: EvenBetterSequel: As far as the games go, ''Runner'' is the most popular. It's to the point where it's the only one with a direct, numbered sequel.



* NoFourthWall: I'm pretty sure that, ever since the viral marketing campaign and ARG for BIT.TRIP BEAT, that Commander Video knows about us. Lets see, twitter, voice, cryptic messages to those playing along, that video... Yeah CV probably broke the fourth wall a couple of times.
** Along with that, have you seen the binary that appears in the backgrounds in the levels of FLUX? We had to DECODE that. And guess what? It was his final cryptic message to us saying that he has arrived HOME.



* ScrappyMechanic: "CHALLENGE"
* TearJerker: [[spoiler:[[DownerEnding The (chronologically) last two games.]]]]

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* ScrappyMechanic: "CHALLENGE"
"CHALLENGE". A PoisonMushroom that makes the game harder to play, be it inverting your controls or making the paddle smaller, but grants you bonus points if you can make it to the end of the sequence without getting a Game Over. What's worse is that the power-up looks identical to others that are mandatory to beat certain segments, forcing players to memorize which beats trigger a challenge in order to avoid it.
* TearJerker: [[spoiler:[[DownerEnding The (chronologically) [[spoiler:Commander Video dies in the fifth game and spends the entirety of the last two games.]]]]one coming to terms with his demise in the afterlife. What really seals the deal is his girlfried's tears upon realizing he sacrificed himself.]]



* TheyWastedAPerfectlyGoodCharacter: Arguably an example with a narrator of all things. Runner 2 is narrated by ''Creator/CharlesMartinet'' as himself. Admit it, it'd be amazing to hear ''[[VideoGame/SuperMarioBros Mario]]'' as the game's narrator.



** You can't get any closer to this if you ''tried'', folks. The "trip" in the game title [[ExactlyWhatItSaysOnTheTin is not lying to you]].
** The only level that ''was'' was [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]], which was made on dentist's drugs.

to:

** You can't get any closer to this if you ''tried'', folks. The "trip" in the game title [[ExactlyWhatItSaysOnTheTin is not lying to you]].
** The only level that ''was'' was [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]], which was game]] actually ''was'' made on dentist's drugs.
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** [[BreatherLevel Breather Game]]: ''VOID'' and ''FLUX'' are noticeably easier than other games. ''RUNNER'' and ''BEAT'' are about the middle of the road.
* CrowningMusicOfAwesome: Lots, but the menu music for ''FLUX'', [[https://www.youtube.com/watch?v=XcFnIuLO9oA Strange Comfort]], is probably one of the best songs in the series.

to:

** [[BreatherLevel Breather Game]]: Game: ''VOID'' and ''FLUX'' are noticeably easier than other games. ''RUNNER'' and ''BEAT'' are about the middle of the road.
* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: Lots, but the menu music for ''FLUX'', [[https://www.youtube.com/watch?v=XcFnIuLO9oA Strange Comfort]], is probably one of the best songs in the series.



** A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[EmptyRoomPsych empty room]], the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the UsefulNotes/{{Atari2600}} games, and you suddenly remember the original ''VideoGame/{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.

to:

** A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[EmptyRoomPsych empty room]], {{empty room|psych}}, the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the UsefulNotes/{{Atari2600}} UsefulNotes/Atari2600 games, and you suddenly remember the original ''VideoGame/{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.



* MostWonderfulSound: '''[+++[[color:purple:GIGA]]+++]'''

to:

* MostWonderfulSound: SugarWiki/MostWonderfulSound: '''[+++[[color:purple:GIGA]]+++]'''
Is there an issue? Send a MessageReason:
None


** A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[EmptyRoomPsych empty room]], the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the UsefulNotes/{{Atari2600}} games, and you suddenly remember the original ''{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.

to:

** A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[EmptyRoomPsych empty room]], the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the UsefulNotes/{{Atari2600}} games, and you suddenly remember the original ''{{Breakout}}'', ''VideoGame/{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyWastedAPerfectlyGoodCharacter: Arguably an example with a narrator of all things. Runner 2 is narrated by ''Creator/CharlesMartinet'' as himself. Admit it, it'd be amazing to hear ''[[VideoGame/SuperMarioBros Mario]]'' as the game's narrator.
Is there an issue? Send a MessageReason:
I'm probably the only one who thought of this.

Added DiffLines:

* NoFourthWall: I'm pretty sure that, ever since the viral marketing campaign and ARG for BIT.TRIP BEAT, that Commander Video knows about us. Lets see, twitter, voice, cryptic messages to those playing along, that video... Yeah CV probably broke the fourth wall a couple of times.
** Along with that, have you seen the binary that appears in the backgrounds in the levels of FLUX? We had to DECODE that. And guess what? It was his final cryptic message to us saying that he has arrived HOME.
Is there an issue? Send a MessageReason:
None


* UncannyValley: [[VideoGame/CaveStory Quote]], [[VideoGame/Psychonauts Raz]], and [[VideoGame/Spelunky Spelunky Guy]] all only have one static facial expression that never changes (Raz's eyes can look in different directions, but that's about it), which can be pretty off-putting when coupled with their otherwise expressive animations.

to:

* UncannyValley: [[VideoGame/CaveStory Quote]], [[VideoGame/Psychonauts [[VideoGame/{{Psychonauts}} Raz]], and [[VideoGame/Spelunky [[VideoGame/{{Spelunky}} Spelunky Guy]] all only have one static facial expression that never changes (Raz's eyes can look in different directions, but that's about it), which can be pretty off-putting when coupled with their otherwise expressive animations.
Is there an issue? Send a MessageReason:
None


* UncannyValley: [[VideoGame/CaveStory Quote]], [[VideoGame/Psychonauts Raz]], and [[VideoGame/Spelunky Spelunky Guy]] all only have one static facial expression that never changes (Raz's eyes can look in different directions, but that's about it), which can be pretty off-putting when coupled with their otherwise expressive animations.



** The only level that ''was'' was [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]], which was made on dentist's drugs.
** No WONDER it was so har--[[NintendoHard wait...]]

to:

** The only level that ''was'' was [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]], which was made on dentist's drugs.
** No WONDER it was so har--[[NintendoHard wait...]]
drugs.
Is there an issue? Send a MessageReason:
0010


* PlayerPunch: The player themselves have to [[spoiler: run into Mingrawn Timbletot. In essence, '''you''' kill the Commander]].
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0010


* TearJerker: [[spoiler:[[DownerEnding The (chronologically last two games.]]]]

to:

* TearJerker: [[spoiler:[[DownerEnding The (chronologically (chronologically) last two games.]]]]
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None


* TearJerker: [[spoiler:[[DownerEnding The last two games.]]]]

to:

* TearJerker: [[spoiler:[[DownerEnding The (chronologically last two games.]]]]
Is there an issue? Send a MessageReason:
0010


* [[spoiler: PlayerPunch: The player themselves has to run into Mingrawn Timbletot. In essence, '''you''' kill the Commander]].

to:

* [[spoiler: PlayerPunch: The player themselves has have to [[spoiler: run into Mingrawn Timbletot. In essence, '''you''' kill the Commander]].



* [[spoiler: TearJerker: The ending of ''FLUX'', as well as [=CommandergirlVideo=]'s crying at the end of ''FATE''. At the end of the former, you get kicked out again to the menu while Strange Comfort plays as the camera pans to the blue planet.]]

to:

* [[spoiler: TearJerker: [[spoiler:[[DownerEnding The ending of ''FLUX'', as well as [=CommandergirlVideo=]'s crying at the end of ''FATE''. At the end of the former, you get kicked out again to the menu while Strange Comfort plays as the camera pans to the blue planet.]]last two games.]]]]
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Minor edit.


* EnsembleDarkhorse: As far as the games go, Runner is the most popular. It's to the point where it's the only one with a direct, numbered sequel.

to:

* EnsembleDarkhorse: As far as the games go, Runner ''Runner'' is the most popular. It's to the point where it's the only one with a direct, numbered sequel.

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