History YMMV / BitTrip

22nd Aug '15 2:53:51 PM BeeKirbysNewComputer
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* UncannyValley: [[VideoGame/CaveStory Quote]], [[VideoGame/Psychonauts Raz]], and [[VideoGame/Spelunky Spelunky Guy]] all only have one static facial expression that never changes (Raz's eyes can look in different directions, but that's about it), which can be pretty off-putting when coupled with their otherwise expressive animations.
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* UncannyValley: [[VideoGame/CaveStory Quote]], [[VideoGame/Psychonauts [[VideoGame/{{Psychonauts}} Raz]], and [[VideoGame/Spelunky [[VideoGame/{{Spelunky}} Spelunky Guy]] all only have one static facial expression that never changes (Raz's eyes can look in different directions, but that's about it), which can be pretty off-putting when coupled with their otherwise expressive animations.
22nd Aug '15 2:52:38 PM BeeKirbysNewComputer
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* UncannyValley: [[VideoGame/CaveStory Quote]], [[VideoGame/Psychonauts Raz]], and [[VideoGame/Spelunky Spelunky Guy]] all only have one static facial expression that never changes (Raz's eyes can look in different directions, but that's about it), which can be pretty off-putting when coupled with their otherwise expressive animations.

** The only level that ''was'' was [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]], which was made on dentist's drugs. ** No WONDER it was so har--[[NintendoHard wait...]]
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** The only level that ''was'' was [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]], which was made on dentist's drugs. ** No WONDER it was so har--[[NintendoHard wait...]]drugs.
24th Mar '15 2:07:17 AM Ispotaflaw
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0010
* PlayerPunch: The player themselves have to [[spoiler: run into Mingrawn Timbletot. In essence, '''you''' kill the Commander]].
24th Mar '15 1:55:47 AM Ispotaflaw
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* TearJerker: [[spoiler:[[DownerEnding The (chronologically last two games.]]]]
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* TearJerker: [[spoiler:[[DownerEnding The (chronologically (chronologically) last two games.]]]]
24th Mar '15 1:55:29 AM Ispotaflaw
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* TearJerker: [[spoiler:[[DownerEnding The last two games.]]]]
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* TearJerker: [[spoiler:[[DownerEnding The (chronologically last two games.]]]]
24th Mar '15 1:54:51 AM Ispotaflaw
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* [[spoiler: PlayerPunch: The player themselves has to run into Mingrawn Timbletot. In essence, '''you''' kill the Commander]].
to:
* [[spoiler: PlayerPunch: The player themselves has have to [[spoiler: run into Mingrawn Timbletot. In essence, '''you''' kill the Commander]].

* [[spoiler: TearJerker: The ending of ''FLUX'', as well as [=CommandergirlVideo=]'s crying at the end of ''FATE''. At the end of the former, you get kicked out again to the menu while Strange Comfort plays as the camera pans to the blue planet.]]
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* [[spoiler: TearJerker: [[spoiler:[[DownerEnding The ending of ''FLUX'', as well as [=CommandergirlVideo=]'s crying at the end of ''FATE''. At the end of the former, you get kicked out again to the menu while Strange Comfort plays as the camera pans to the blue planet.]]last two games.]]]]
16th Nov '14 2:07:19 PM RisefromYourGrave
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Minor edit.
* EnsembleDarkhorse: As far as the games go, Runner is the most popular. It's to the point where it's the only one with a direct, numbered sequel.
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* EnsembleDarkhorse: As far as the games go, Runner ''Runner'' is the most popular. It's to the point where it's the only one with a direct, numbered sequel.
9th Oct '14 9:08:49 AM rexpensive
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** A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[EmptyRoomPsych empty room]], the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the {{Atari2600}} games, and you suddenly remember the original ''{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.
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** A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[EmptyRoomPsych empty room]], the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the {{Atari2600}} UsefulNotes/{{Atari2600}} games, and you suddenly remember the original ''{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.
4th May '14 2:33:58 AM BiggerJ
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** Furthermore, Neuse said that in ''Runner'', they added the ability for [=CommanderVideo=] to kick down walls because they were so annoyed at the walls in ''VideoGame/{{Pitfall}}''. Similarly, in ''FLUX'', you ''can'' bust out of the empty Breakout room and into the beyond... because, after all, [=CommanderVideo=] cannot be stopped.
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** Furthermore, Neuse said that in ''Runner'', they added the ability for [=CommanderVideo=] to kick down walls because they were so annoyed at the walls in ''VideoGame/{{Pitfall}}''. Similarly, in ''FLUX'', you ''can'' bust out of the empty Breakout room and into the beyond... because, after all, [=CommanderVideo=] cannot be stopped. Not even by the very boundaries of that which he's been in as long as he can remember. Not even... by life.
7th Apr '14 4:51:56 AM Eab1990
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* [[spoiler: TearJerker: Admit it, you cried at the end of ''FLUX'']] ** [[spoiler: More like constantly through it]]. *** [[spoiler: All it takes is that tiny bit of Transition and this troper starts sobbing uncontrollably.]] *** [[spoiler: And after the emotional ending and break down, you get kicked out again to the menu, where Strange Comfort plays while the camera pans to the blue planet. If you held it in before, avoiding breaking down here is next to impossible]]. ** [[spoiler: Likewise the bits of Impetus in [=CommandergirlVideo=]'s crying at the end of ''FATE'' are enough to bring tears to anyone's eyes]]
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* [[spoiler: TearJerker: Admit it, you cried at the end of ''FLUX'']] ** [[spoiler: More like constantly through it]]. *** [[spoiler: All it takes is that tiny bit of Transition and this troper starts sobbing uncontrollably.]] *** [[spoiler: And after the emotional The ending and break down, you get kicked out again to the menu, where Strange Comfort plays while the camera pans to the blue planet. If you held it in before, avoiding breaking down here is next to impossible]]. ** [[spoiler: Likewise the bits of Impetus in ''FLUX'', as well as [=CommandergirlVideo=]'s crying at the end of ''FATE'' are enough ''FATE''. At the end of the former, you get kicked out again to bring tears the menu while Strange Comfort plays as the camera pans to anyone's eyes]]the blue planet.]]
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