History YMMV / BitTrip

12th Feb '16 2:36:45 PM ReleaseBIT
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Added DiffLines:

* NoFourthWall: I'm pretty sure that, ever since the viral marketing campaign and ARG for BIT.TRIP BEAT, that Commander Video knows about us. Lets see, twitter, voice, cryptic messages to those playing along, that video... Yeah CV probably broke the fourth wall a couple of times.
** Along with that, have you seen the binary that appears in the backgrounds in the levels of FLUX? We had to DECODE that. And guess what? It was his final cryptic message to us saying that he has arrived HOME.
22nd Aug '15 2:53:51 PM BeeKirbysNewComputer
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* UncannyValley: [[VideoGame/CaveStory Quote]], [[VideoGame/Psychonauts Raz]], and [[VideoGame/Spelunky Spelunky Guy]] all only have one static facial expression that never changes (Raz's eyes can look in different directions, but that's about it), which can be pretty off-putting when coupled with their otherwise expressive animations.

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* UncannyValley: [[VideoGame/CaveStory Quote]], [[VideoGame/Psychonauts [[VideoGame/{{Psychonauts}} Raz]], and [[VideoGame/Spelunky [[VideoGame/{{Spelunky}} Spelunky Guy]] all only have one static facial expression that never changes (Raz's eyes can look in different directions, but that's about it), which can be pretty off-putting when coupled with their otherwise expressive animations.
22nd Aug '15 2:52:38 PM BeeKirbysNewComputer
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* UncannyValley: [[VideoGame/CaveStory Quote]], [[VideoGame/Psychonauts Raz]], and [[VideoGame/Spelunky Spelunky Guy]] all only have one static facial expression that never changes (Raz's eyes can look in different directions, but that's about it), which can be pretty off-putting when coupled with their otherwise expressive animations.



** The only level that ''was'' was [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]], which was made on dentist's drugs.
** No WONDER it was so har--[[NintendoHard wait...]]

to:

** The only level that ''was'' was [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]], which was made on dentist's drugs.
** No WONDER it was so har--[[NintendoHard wait...]]
drugs.
24th Mar '15 2:07:17 AM Ispotaflaw
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* PlayerPunch: The player themselves have to [[spoiler: run into Mingrawn Timbletot. In essence, '''you''' kill the Commander]].
24th Mar '15 1:55:47 AM Ispotaflaw
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* TearJerker: [[spoiler:[[DownerEnding The (chronologically last two games.]]]]

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* TearJerker: [[spoiler:[[DownerEnding The (chronologically (chronologically) last two games.]]]]
24th Mar '15 1:55:29 AM Ispotaflaw
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* TearJerker: [[spoiler:[[DownerEnding The last two games.]]]]

to:

* TearJerker: [[spoiler:[[DownerEnding The (chronologically last two games.]]]]
24th Mar '15 1:54:51 AM Ispotaflaw
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* [[spoiler: PlayerPunch: The player themselves has to run into Mingrawn Timbletot. In essence, '''you''' kill the Commander]].

to:

* [[spoiler: PlayerPunch: The player themselves has have to [[spoiler: run into Mingrawn Timbletot. In essence, '''you''' kill the Commander]].



* [[spoiler: TearJerker: The ending of ''FLUX'', as well as [=CommandergirlVideo=]'s crying at the end of ''FATE''. At the end of the former, you get kicked out again to the menu while Strange Comfort plays as the camera pans to the blue planet.]]

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* [[spoiler: TearJerker: [[spoiler:[[DownerEnding The ending of ''FLUX'', as well as [=CommandergirlVideo=]'s crying at the end of ''FATE''. At the end of the former, you get kicked out again to the menu while Strange Comfort plays as the camera pans to the blue planet.]]last two games.]]]]
16th Nov '14 2:07:19 PM RisefromYourGrave
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* EnsembleDarkhorse: As far as the games go, Runner is the most popular. It's to the point where it's the only one with a direct, numbered sequel.

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* EnsembleDarkhorse: As far as the games go, Runner ''Runner'' is the most popular. It's to the point where it's the only one with a direct, numbered sequel.
9th Oct '14 9:08:49 AM rexpensive
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** A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[EmptyRoomPsych empty room]], the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the {{Atari2600}} games, and you suddenly remember the original ''{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.

to:

** A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[EmptyRoomPsych empty room]], the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the {{Atari2600}} UsefulNotes/{{Atari2600}} games, and you suddenly remember the original ''{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.
4th May '14 2:33:58 AM BiggerJ
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** Furthermore, Neuse said that in ''Runner'', they added the ability for [=CommanderVideo=] to kick down walls because they were so annoyed at the walls in ''VideoGame/{{Pitfall}}''. Similarly, in ''FLUX'', you ''can'' bust out of the empty Breakout room and into the beyond... because, after all, [=CommanderVideo=] cannot be stopped.

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** Furthermore, Neuse said that in ''Runner'', they added the ability for [=CommanderVideo=] to kick down walls because they were so annoyed at the walls in ''VideoGame/{{Pitfall}}''. Similarly, in ''FLUX'', you ''can'' bust out of the empty Breakout room and into the beyond... because, after all, [=CommanderVideo=] cannot be stopped. Not even by the very boundaries of that which he's been in as long as he can remember. Not even... by life.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.BitTrip