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** Gogg, the most well-known example of this game's GlassCannon, Hits like a truck but dies really quick. There are many deadlier variant, such as Armegoggon. Then Shadow Gogg came with his random chance to inflict Celebrity ( He can act for another turn). Be thankful that Shadow Gogg only hits with Light and Dark.

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** Gogg, the most well-known example of this game's GlassCannon, Hits as it hits like a truck but dies really quick.quickly. There are many deadlier variant, such as Armegoggon. Then Shadow Gogg came with his random chance to inflict Celebrity ( He can (allowing it to act for another turn). Be thankful that Shadow Gogg only hits with Light and Dark.Dark, unlike the regular Gogg, which will use Ice-, Water-, and Energy-element attacks.
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Syntax and such. Capitalize SP, as it\'s an abbreviation. Uncapitalize nouns that aren\'t proper. Small numbers are written out.


** Elemental Shifters, especially Wind Shifter and Fire Shifter. For short, these guys are basically monsters that attack with 2 opposite elements (use one for normal attack, another for their sp attack, with are stated in their names). Dark Shifter is a normal JackOfAllStats , Energy Shifter's attacks can drain MP, Wind Shifter is a tank with really high Melee/Ranged/Magic defense and Fire Shifter is a deadly GlassCannon. Fighting them is easier now thanks to glowing-sp-bar-when-ready-to-use-skill update, not when you fight 2 of them, though because one will throw its Sp attack while the other one use its normal attack, and their Sp regenates twice as fast! Did I forgot to mention that they are available in both monster pools of their elements? So yeah, next time you train in a Darkness Monster Pool, just bring Shadow-fighting gear.

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** Elemental Shifters, especially Wind Shifter Windshifter and Fire Shifter. Fireshifter. For short, these guys are basically monsters that attack with 2 two opposite elements (use one for normal attack, another for their sp SP attack, with are stated in their names). Dark Shifter Darkshifter is a normal JackOfAllStats , Energy Shifter's JackOfAllStats, Energyshifter's attacks can drain MP, Wind Shifter Windshifter is a tank with really high Melee/Ranged/Magic defense defense, and Fire Shifter Fireshifter is a deadly GlassCannon. Fighting them is easier now thanks to glowing-sp-bar-when-ready-to-use-skill glowing-SP-bar-when-ready-to-use-skill update, not but this only works when you fight 2 facing one enemy. When fighting groups of them, though because Shifters, one will throw its Sp SP attack while the other one use its normal attack, and their Sp regenates combined SP regenerates twice as fast! Did I forgot to mention that they are available in both monster pools of their elements? So yeah, next time you train in a Darkness Monster Pool, just bring Shadow-fighting gear.fast!



** The Boss of Third Frostval 2015 quest, Ancient Fruitcake Zard. He can paralyze you over and over again with his bite attack. Your only hope? Your water resistance is low enough so you have a turn to drink your potion or your pet, guest deal enough damage to him.

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** The Boss boss of Third third Frostval 2015 quest, Ancient Fruitcake Zard. He can paralyze you over and over again with his bite attack. Your only hope? Your water resistance is low enough so you have a turn to drink your potion or your pet, guest deal enough damage to him.
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**** And All of this was before the patch 39. Imagine fighting the original Shadow Storm right now....
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** The Boss of Third Frostval 2015 quest, Ancient Fruitcake Zard. He can paralyze you over and over again with his bite attack. Your only hope? Your water resistance is low enough so you have a turn to drink your potion or your pet, guest deal enough damage to him.

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** Elemental Shifters, especially Wind Shifter and Fire Shifter. For short, these guys are basically monsters that attack with 2 opposite elements (use one for normal attack, another for their sp attack, with are stated in their names). Dark Shifter is a normal JackOfAllTrades , Energy Shifter's attacks can drain MP, Wind Shifter is a tank with really high Melee/Ranged/Magic defense and Fire Shifter is a deadly GlassCannon. Fighting them is easier now thanks to glowing-sp-bar-when-ready-to-use-skill update, not when you fight 2 of them, though because one will throw its Sp attack while the other one use its normal attack, and their Sp regenates twice as fast! Did I forgot to mention that they are available in both monster pools of their elements? So yeah, next time you train in a Darkness Monster Pool, just bring Shadow-fighting gear.

to:

**Gogg, the most well-known example of this game's GlassCannon, Hits like a truck but dies really quick. There are many deadlier variant, such as Armegoggon. Then Shadow Gogg came with his random chance to inflict Celebrity ( He can act for another turn). Be thankful that Shadow Gogg only hits with Light and Dark.
** Elemental Shifters, especially Wind Shifter and Fire Shifter. For short, these guys are basically monsters that attack with 2 opposite elements (use one for normal attack, another for their sp attack, with are stated in their names). Dark Shifter is a normal JackOfAllTrades JackOfAllStats , Energy Shifter's attacks can drain MP, Wind Shifter is a tank with really high Melee/Ranged/Magic defense and Fire Shifter is a deadly GlassCannon. Fighting them is easier now thanks to glowing-sp-bar-when-ready-to-use-skill update, not when you fight 2 of them, though because one will throw its Sp attack while the other one use its normal attack, and their Sp regenates twice as fast! Did I forgot to mention that they are available in both monster pools of their elements? So yeah, next time you train in a Darkness Monster Pool, just bring Shadow-fighting gear.
Is there an issue? Send a MessageReason:
None


** Elemental Shifters, especially Wind Shifter and Fire Shifter. For short, these guys are basically monsters that attack with 2 opposite elements (use one for normal attack, another for their sp attack, with are stated in their names). Dark Shifter is a normal JackOfAllStars , Energy Shifter's attacks can drain MP, Wind Shifter is a tank with really high Melee/Ranged/Magic defense and Fire Shifter is a deadly GlassCannon. Fighting them is easier now thanks to glowing-sp-bar-when-ready-to-use-skill update, not when you fight 2 of them, though because one will throw its Sp attack while the other one use its normal attack, and their Sp regenates twice as fast! Did I forgot to mention that they are available in both monster pools of their elements? So yeah, next time you train in a Darkness Monster Pool, just bring Shadow-fighting gear.

to:

** Elemental Shifters, especially Wind Shifter and Fire Shifter. For short, these guys are basically monsters that attack with 2 opposite elements (use one for normal attack, another for their sp attack, with are stated in their names). Dark Shifter is a normal JackOfAllStars JackOfAllTrades , Energy Shifter's attacks can drain MP, Wind Shifter is a tank with really high Melee/Ranged/Magic defense and Fire Shifter is a deadly GlassCannon. Fighting them is easier now thanks to glowing-sp-bar-when-ready-to-use-skill update, not when you fight 2 of them, though because one will throw its Sp attack while the other one use its normal attack, and their Sp regenates twice as fast! Did I forgot to mention that they are available in both monster pools of their elements? So yeah, next time you train in a Darkness Monster Pool, just bring Shadow-fighting gear.
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None

Added DiffLines:

**Elemental Shifters, especially Wind Shifter and Fire Shifter. For short, these guys are basically monsters that attack with 2 opposite elements (use one for normal attack, another for their sp attack, with are stated in their names). Dark Shifter is a normal JackOfAllStars , Energy Shifter's attacks can drain MP, Wind Shifter is a tank with really high Melee/Ranged/Magic defense and Fire Shifter is a deadly GlassCannon. Fighting them is easier now thanks to glowing-sp-bar-when-ready-to-use-skill update, not when you fight 2 of them, though because one will throw its Sp attack while the other one use its normal attack, and their Sp regenates twice as fast! Did I forgot to mention that they are available in both monster pools of their elements? So yeah, next time you train in a Darkness Monster Pool, just bring Shadow-fighting gear.
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None


** Sneaks (A type of snake) are probably the most common, but they're getting edged out of their position as "King of all monsters that make players tear their hair out." The most obnoxious thing about them is that they're very, very difficult to hit with anything except a ranged attack unless your character has high dexterity. However, some more-recently-introduced monsters are just as hard to hit or worse, and they don't have the ranged weapon weakness. And since status effects were introduced fairly late, monsters that use them are really, really obnoxious.

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** Sneaks (A type of snake) are probably the most common, but they're getting edged out of their position as "King of all monsters that make players tear their hair out." The most obnoxious thing about them is that they're very, very difficult to hit with anything except a ranged attack unless your character has high dexterity. However, some more-recently-introduced monsters are just as hard to hit or worse, and they don't have the ranged weapon weakness. And since status effects were introduced fairly late, monsters that use them are really, really obnoxious. And then, we have the Ancient Sneak from "Play the Harpie" quest...
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** Ryn the Undying is one for most players due to his complex system of attacks. His default attack is randomly chosen between Fire and Dark elements, making resistance against both hard. He also uses special attacks depending on if he has MP and SP and if he had inflicted a StandardStatusCondition on the player character, so the player needs to watch every piece of information on the screen to make sure what attack he'll use next. Then there's the fact his special attack has a chance of downright killing any player character that isn't a pure human, but the game never tells the player ''why'' he can OHKO the player character. Unlike most other bosses of this difficulty, defeating him is required to unlock more Celestial Haven quests. Overall, he's GuideDangIt in boss form.

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** Ryn the Undying is one for most players due to his complex system of attacks. His default attack is randomly chosen between Fire and Dark elements, making resistance against both hard. He also uses special attacks depending on if he has MP and SP and if he had inflicted a StandardStatusCondition {{Standard Status Effect|s}} on the player character, so the player needs to watch every piece of information on the screen to make sure what attack he'll use next. Then there's the fact his special attack has a chance of downright killing any player character that isn't a pure human, but the game never tells the player ''why'' he can OHKO the player character. Unlike most other bosses of this difficulty, defeating him is required to unlock more Celestial Haven quests. Overall, he's GuideDangIt in boss form.
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* JunkRare: Due to game engine updates, many old rare items become

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* JunkRare: Due to game engine updates, updates and that many old items are only suitable for a range of levels, many old rare items become this.



** Ryn the Undying is one for most players due to its complex system of attacks. His default attack is randomly chosen between Fire and Dark elements, making resistance against both hard. He also uses special attacks depending on if he has MP and SP and if he had inflicted a StatusCondition on the player character, so the player needs to watch every piece of information on the screen to make sure what attack he'll use next. Then there's the fact his special attack has a chance of downright killing any player character that isn't a pure human, but the game never tells the player ''why'' he can OHKO the player character. Unlike most other bosses of this difficulty, defeating him is required to unlock more Celestial Haven quests. Overall, he's GuideDangIt in boss form.

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** Ryn the Undying is one for most players due to its his complex system of attacks. His default attack is randomly chosen between Fire and Dark elements, making resistance against both hard. He also uses special attacks depending on if he has MP and SP and if he had inflicted a StatusCondition StandardStatusCondition on the player character, so the player needs to watch every piece of information on the screen to make sure what attack he'll use next. Then there's the fact his special attack has a chance of downright killing any player character that isn't a pure human, but the game never tells the player ''why'' he can OHKO the player character. Unlike most other bosses of this difficulty, defeating him is required to unlock more Celestial Haven quests. Overall, he's GuideDangIt in boss form.
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** Ryn the Undying is one for most players due to its complex system of attacks. His default attack is randomly chosen between Fire and Dark elements, making resistance against both hard. He also uses special attacks depending on if he has MP and SP and if he had inflicted a StatusCondition on the player character, so the player needs to watch every piece of information on the screen to make sure what attack he'll use next. Then there's the fact his special attack has a chance of downright killing any player character that isn't a pure human, but the game never tells the player ''why'' he can OHKO the player character. Unlike most other bosses of this difficulty, defeating him is required to unlock more Celestial Haven quests. Overall, he's GuideDangIt in boss form.

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* JunkRare: Due to game engine updates, many old rare items become



* PlayerPunch: [[spoiler: Galrick and Vampire Slayer E.]]

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* PlayerPunch: [[spoiler: Galrick and Vampire Slayer E.]]SequelDisplacement: Due to the original game being unrefined at best, other ArtixEntertainment games have eclipsed the original ''[=AdventureQuest=]'' in popularity. However, many of the characters prevalent in the other games stem from the original game.



** Shadow Storm is one, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has five times its starting HP if your offensive power is unable to compete with its massive HP regeneration.

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** Shadow Storm is one, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has five three times its starting HP if your offensive power is unable to compete with its massive HP regeneration.

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Moved.


* BaseBreaker: Shadow Storm is a really good example.
** The Necromancer Vs. Paladin war was one of the greatest BaseBreakers in recent years. To the point of it having made the writer of the event swear off writing multisided wars at the end. That is until he wrote up a four sided faction war that has just about as strong opinions for each side...
** Engine 39 also was a rather big one, due to heavy changes in the Metagame, ending in the staff member behind most of numerical changes fired and another who worked on making it work to resign a short time later.

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* BaseBreaker: BaseBreaker:
** Due to it originally being bugged to deal twice as much damage and requiring two other tough bosses to be defeated in the same game session, players tended to be frustrated by the long trek needed for each attempt to battle
Shadow Storm is a really good example.
Storm.
** The Necromancer Vs. Paladin war was one of the greatest BaseBreakers {{Base Breaker}}s in recent years. To the point of it having made the writer of the event swear off writing multisided wars at the end. That is until he wrote up a four sided faction war that has just about as strong opinions for each side...
** Engine 39 also was a rather big one, due to heavy changes in the Metagame, {{Metagame}}, ending in the staff member behind most of numerical changes fired and another who worked on making it work to resign a short time later.



* DemonicSpiders: Sneaks (A type of snake) are probably the most common, but they're getting edged out of their position as "King of all monsters that make players tear their hair out." The most obnoxious thing about them is that they're very, very difficult to hit with anything except a ranged attack unless your character has high dexterity. However, some more-recently-introduced monsters are just as hard to hit or worse, and they don't have the ranged weapon weakness. And since status effects were introduced fairly late, monsters that use them are really, really obnoxious.
** Mighty Shadow Hydra have the ability to stack bleeding status effect which inflicts harm based damage whenever it hits you with its attack, and all of its resistances are lower than 100%. Bring it down to half health, and it summons its second head, increasing its damage output and bleeding, to the point that it can deal somewhere around 500 damage per turn. Put sinply, you need to handle it quickly before its damage output snowballed out of control.

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* DemonicSpiders: DemonicSpiders:
**
Sneaks (A type of snake) are probably the most common, but they're getting edged out of their position as "King of all monsters that make players tear their hair out." The most obnoxious thing about them is that they're very, very difficult to hit with anything except a ranged attack unless your character has high dexterity. However, some more-recently-introduced monsters are just as hard to hit or worse, and they don't have the ranged weapon weakness. And since status effects were introduced fairly late, monsters that use them are really, really obnoxious.
** Mighty Shadow Hydra have the ability to stack bleeding status effect which inflicts harm based damage whenever it hits you with its attack, and all of its resistances are lower than 100%. Bring it down to half health, and it summons its second head, increasing its damage output and bleeding, to the point that it can deal somewhere around 500 damage per turn. Put sinply, simply, you need to handle it quickly before its damage output snowballed out of control.control.
* EnjoyTheStorySkipTheGame: It's commonly accepted that while the gameplay of the game can be considered unexceptional, the lore can stand on its own quite well.



* MagnificentBastard: Drakath (now a dragon)

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%% ZCE: * MagnificentBastard: Drakath (now a dragon)



** The most recent example is the Shadow Storm, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful 2 hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has five times its starting HP if your offensive power is unable to compete with its massive HP regeneration.
*** Shadow Storm was even worse In its original version, because of a programming mistake which caused its damage output to be doubled, enough to outright one shot a fragile character if they are caught in the wrong armor set up. This bug has been fixed, and the Shadow Storm has been re-adjusted since the damage fix.

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** The most recent example is the Shadow Storm, Storm is one, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful 2 hit two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has five times its starting HP if your offensive power is unable to compete with its massive HP regeneration.
*** Shadow Storm was even worse worse. In its original version, because of a programming mistake which caused its damage output to be doubled, enough to outright one shot a fragile character if they are caught in the wrong armor set up. This bug has been fixed, and the Shadow Storm has been re-adjusted since the damage fix.



* {{Vaporware}}: "The Sweep" - sort of. It's an ongoing rebalance operation which is supposed to be applied to older items as well as new ones. Whilst all new items are at the new standards, most older equipment has yet to be fixed.

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* {{Vaporware}}: {{Vaporware}}:
**
"The Sweep" - sort of. It's Sweep", an ongoing rebalance operation which is supposed to be applied to older items as well as new ones. Whilst all new items are at the new standards, most older equipment has yet to be fixed. However, as standards end up changing at infrequent intervals, even 'swept' equipment can become outdated.
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** Engine 39 also was a rather big one, due to heavy changes in the Metagame, ending in the staff member behind most of numerical changes to Fired and another who worked on making it work to resign a short time later.

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** Engine 39 also was a rather big one, due to heavy changes in the Metagame, ending in the staff member behind most of numerical changes to Fired fired and another who worked on making it work to resign a short time later.



** Everything that Lord Barrius was working on after he was fired falls in here now, as almost all of it is going to have to be reworked and putting it off even longer(The Paladin and Necromancer Class sweeps, the Knight Class storyline) or just neglecting it outright(Virtually any Shadow related storyline or ones that directly involved any of LB's Character).

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** Everything that Lord Barrius was working on after he was fired falls in here now, as almost all of it is going to have to be reworked and putting it off even longer(The longer (the Paladin and Necromancer Class sweeps, the Knight Class storyline) or just neglecting it outright(Virtually outright (virtually any Shadow related Shadow-related storyline or ones that directly involved any of LB's Character).
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** Engine 39 also was a rather big one, due to heavy changes in the Metagame, ending in the staff member behind most of numerical changes to Fired and another who worked on making it work to resign a short time later.


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**Everything that Lord Barrius was working on after he was fired falls in here now, as almost all of it is going to have to be reworked and putting it off even longer(The Paladin and Necromancer Class sweeps, the Knight Class storyline) or just neglecting it outright(Virtually any Shadow related storyline or ones that directly involved any of LB's Character).
Is there an issue? Send a MessageReason:
None


** The most recent example is the Shadow Storm, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful 2 hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it have a much higher maximum HP which means it can regenerate itself until it have five times its starting HP if your offensive power is unable to compete with its massive HP regeneration.

to:

** The most recent example is the Shadow Storm, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful 2 hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it have has a much higher maximum HP which means it can regenerate itself until it have has five times its starting HP if your offensive power is unable to compete with its massive HP regeneration.

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Deren is out.


** The most recent example is the Shadow Storm, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful 2 hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it have a much higher maximum HP which means it can regenerate itself until it have five times its starting HP if your offensive power are unable to compete with its massive hp regeneration.
*** Shadow Storm was even worse In its original version, because of a programming mistake which caused its damage output to be doubled, enough to outright one shot a fragile character if they are caught in the wrong armor set up. This bug have been fixed, and the Shadow Storm has been re-adjusted since the damage fix.

to:

** The most recent example is the Shadow Storm, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful 2 hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it have a much higher maximum HP which means it can regenerate itself until it have five times its starting HP if your offensive power are is unable to compete with its massive hp HP regeneration.
*** Shadow Storm was even worse In its original version, because of a programming mistake which caused its damage output to be doubled, enough to outright one shot a fragile character if they are caught in the wrong armor set up. This bug have has been fixed, and the Shadow Storm has been re-adjusted since the damage fix.



* {{Vaporware}}:
** The City of Deren
** "The Sweep" - sort of. It's an ongoing rebalance operation which is supposed to be applied to older items as well as new ones. Whilst all new items are at the new standards, most older equipment has yet to be fixed.

to:

* {{Vaporware}}:
** The City of Deren
**
{{Vaporware}}: "The Sweep" - sort of. It's an ongoing rebalance operation which is supposed to be applied to older items as well as new ones. Whilst all new items are at the new standards, most older equipment has yet to be fixed.
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**The Necromancer Vs. Paladin war was one of the greatest BaseBreakers in recent years. To the point of it having made the writer of the event swear off writing multisided wars at the end. That is until he wrote up a four sided faction war that has just about as strong opinions for each side...
Is there an issue? Send a MessageReason:
None


* WordOfGod: Mostly, Falerin. With Lord Barrius and Eukara coming a close second. Of course, none of the other writers (and the team)'s comments are considered any less informative/important despite this.

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* WordOfGod: Mostly, Falerin. (In this case, literally. Falerin, the head writer, is also the NPC Caelestian God of Evil.) With Lord Barrius and Eukara coming a close second. Of course, none of the other writers (and the team)'s comments are considered any less informative/important despite this.
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None


* ParanoiaFuel: Somethings. During Halloween 2011, 500,000 of them were released into the game. They appear small and harmless enough, but [[FaceStealer they EAT other animals or people and take on their characteristics.]] They could be anyone. They could be everyone.

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* ParanoiaFuel: Somethings. During Halloween 2011, 500,000 of them were released into the game. They appear small and harmless enough, but [[FaceStealer they EAT other animals or people and take on their characteristics.]] They could be anyone. They could be everyone.everyone.
* {{Vaporware}}:
** The City of Deren
** "The Sweep" - sort of. It's an ongoing rebalance operation which is supposed to be applied to older items as well as new ones. Whilst all new items are at the new standards, most older equipment has yet to be fixed.
* WordOfGod: Mostly, Falerin. With Lord Barrius and Eukara coming a close second. Of course, none of the other writers (and the team)'s comments are considered any less informative/important despite this.
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* BaseBreaker: Shadow Storm is a really good example.


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** Mighty Shadow Hydra have the ability to stack bleeding status effect which inflicts harm based damage whenever it hits you with its attack, and all of its resistances are lower than 100%. Bring it down to half health, and it summons its second head, increasing its damage output and bleeding, to the point that it can deal somewhere around 500 damage per turn. Put sinply, you need to handle it quickly before its damage output snowballed out of control.


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* ThatOneBoss: The "Unbeatable" and Void monsters are mostly designed as these.
** The most recent example is the Shadow Storm, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful 2 hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it have a much higher maximum HP which means it can regenerate itself until it have five times its starting HP if your offensive power are unable to compete with its massive hp regeneration.
*** Shadow Storm was even worse In its original version, because of a programming mistake which caused its damage output to be doubled, enough to outright one shot a fragile character if they are caught in the wrong armor set up. This bug have been fixed, and the Shadow Storm has been re-adjusted since the damage fix.
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None


* GoodBadBug: During the "{{Divide by Zero}}" war, the monster pool was abnormally strong, leading to waves of monsters that were 30 levels above the character's level. This also meant farming was made easier, but slowed war progress.

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* GoodBadBug: During the "{{Divide "Divide by Zero}}" Zero" war, the monster pool was abnormally strong, leading to waves of monsters that were 30 levels above the character's level. This also meant farming was made easier, but slowed war progress.

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* ContinuityLockout: Since AQ is the [[EarlyInstallmentWeirdness first game]] in a long list of ''other'' [[Creator/ArtixEntertainment AE games]], new players uncertain about how ''VideoGame/DragonFable''[='=]s shared [[AnotherSideAnotherStory timeline]] (or even how [[VideoGame/AdventureQuestWorlds AQWorlds]]) had fitted into the whole ''timeline'' of events, require some [[ViewersAreGeniuses thought]] about the whole storyline... This can be [[MindScrew very confusing]] for people.

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* ContinuityLockout: Since AQ is the [[EarlyInstallmentWeirdness first game]] in a long list of ''other'' [[Creator/ArtixEntertainment AE games]], new players uncertain about how ''VideoGame/DragonFable''[='=]s shared [[AnotherSideAnotherStory timeline]] (or even how [[VideoGame/AdventureQuestWorlds AQWorlds]]) had fitted into the whole ''timeline'' of events, require some [[ViewersAreGeniuses thought]] about the whole storyline... This can be [[MindScrew very confusing]] for people.
** The fact that quite a bit of the back story can only be found at [[AllThereInTheManual the forums]] certainly doesn't help.
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Correct date, I hope.


* PlayerPunch: [[spoiler:Waaahh... Galrick...]] and [[spoiler:Vampire Slayer E]]

to:

* PlayerPunch: [[spoiler:Waaahh... Galrick...]] [[spoiler: Galrick and [[spoiler:Vampire Vampire Slayer E]]E.]]



* ParanoiaFuel: Somethings. This Halloween, 500,000 of them were released into the game. They appear small and harmless enough, but [[FaceStealer they EAT other animals or people and take on their characteristics.]] They could be anyone. They could be everyone.

to:

* ParanoiaFuel: Somethings. This Halloween, During Halloween 2011, 500,000 of them were released into the game. They appear small and harmless enough, but [[FaceStealer they EAT other animals or people and take on their characteristics.]] They could be anyone. They could be everyone.
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* AndTheFandomRejoiced: The reactions to the two new sets of no-drop equipment and the updated old no-drops (they now level scale to be decent for your level but not the best, except adventurers who have it scale to your level-20).
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Dropping completely undetailed entry as per the NF/HONF rules


* NightmareFuel: Some of the monsters including ''The Ribber''
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None


* ContinuityLockout: Since AQ is the [[EarlyInstallmentWeirdness first game]] in a long list of ''other'' [[ArtixEntertainment AE games]], new players uncertain about how ''VideoGame/DragonFable''[='=]s shared [[AnotherSideAnotherStory timeline]] (or even how [[VideoGame/AdventureQuestWorlds AQWorlds]]) had fitted into the whole ''timeline'' of events, require some [[ViewersAreGeniuses thought]] about the whole storyline... This can be [[MindScrew very confusing]] for people.

to:

* ContinuityLockout: Since AQ is the [[EarlyInstallmentWeirdness first game]] in a long list of ''other'' [[ArtixEntertainment [[Creator/ArtixEntertainment AE games]], new players uncertain about how ''VideoGame/DragonFable''[='=]s shared [[AnotherSideAnotherStory timeline]] (or even how [[VideoGame/AdventureQuestWorlds AQWorlds]]) had fitted into the whole ''timeline'' of events, require some [[ViewersAreGeniuses thought]] about the whole storyline... This can be [[MindScrew very confusing]] for people.

Added: 62

Changed: 14

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None


* MagnificentBastard: Drakath

to:

* MagnificentBastard: Drakath (now a dragon)
* NightmareFuel: Some of the monsters including ''The Ribber''
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None


* AndTheFandomRejoiced: the reactions to the two new sets of no drop equipment and the updated old no drops (they now level scale to be decent for your level but not the best, except adventurers who have it scale to your level-20).

to:

* AndTheFandomRejoiced: the The reactions to the two new sets of no drop no-drop equipment and the updated old no drops no-drops (they now level scale to be decent for your level but not the best, except adventurers who have it scale to your level-20).
Is there an issue? Send a MessageReason:
None


* ViewersAreGeniuses: The [[YourHeadAsplode Devourer Saga]] is enough to induce a few headaches, as well as the constant [[ShoutOut references]] to other TV-shows and the HurricaneOfPuns help slightly.

to:

* ViewersAreGeniuses: The [[YourHeadAsplode Devourer Saga]] is enough to induce a few headaches, as well as the constant [[ShoutOut references]] to other TV-shows and the HurricaneOfPuns help slightly.slightly.
* ParanoiaFuel: Somethings. This Halloween, 500,000 of them were released into the game. They appear small and harmless enough, but [[FaceStealer they EAT other animals or people and take on their characteristics.]] They could be anyone. They could be everyone.

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