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Missed that. Natter in any case, and "see elsewhere" is bad troping in general


* ThatOneLevel: Four Horsemen, which requires you to coordinate with your wingmates to take out four radar stations at exactly the same time. You have to fly at just the right speed to be in position for your strike, and you have to account for the time it takes your missiles to travel as well. Also, for the last radar station, Chopper's radar malfunctions and you have to break off and line up the attack again, which will probably mess up your timing. And if you get any of this wrong, you have to start the whole mission over again.
** Even worse is that this mission is COMPLETELY AVOIDABLE. Take a look at StopHelpingMe above and see how [[spoiler:[[GuideDangIt irrelevant questions can be game-breakingly horrible]]]].

to:

* ThatOneLevel: Four Horsemen, which requires you to coordinate with your wingmates to take out four radar stations at exactly the same time. You have to fly at just the right speed to be in position for your strike, and you have to account for the time it takes your missiles to travel as well. Also, for the last radar station, Chopper's radar malfunctions and you have to break off and line up the attack again, which will probably mess up your timing. And if you get any of this wrong, you have to start the whole mission over again.
**
again. Even worse is that this mission is COMPLETELY AVOIDABLE. Take a look at StopHelpingMe above and see how [[spoiler:[[GuideDangIt irrelevant questions can be game-breakingly horrible]]]].AVOIDABLE.

Added: 847

Removed: 837

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Changed per this TRS thread.


* AnnoyingVideoGameHelper: Some of the allies in the game can get like this, when they have an annoying habit of asking you trivial questions at the absolute worst times, ''especially'' Chopper. This comes to a head in Mission 7, where Edge will ask you a question, then Chopper, ''then'' Archer, on top of another question or two if you don't have them set to the orders the game thinks you should have them at, all the while the player is desperately trying (and likely failing) to ''concentrate on flying and fighting''. Worse yet, in Mission 10, [[spoiler:answering Chopper's seemingly irrelevant "Face of the Coin" question [[GuideDangIt chooses your next two missions without stating as much or giving any clue as to which two missions those are]]. One path gets you the alright ones, the other gets you the [[ThatOneLevel Four Horsemen]]]].



* StopHelpingMe: Some of the allies in the game can get like this, when they have an annoying habit of asking you trivial questions at the absolute worst times, ''especially'' Chopper. This comes to a head in Mission 7, where Edge will ask you a question, then Chopper, ''then'' Archer, on top of another question or two if you don't have them set to the orders the game thinks you should have them at, all the while the player is desperately trying (and likely failing) to ''concentrate on flying and fighting''. Worse yet, in Mission 10, [[spoiler:answering Chopper's seemingly irrelevant "Face of the Coin" question [[GuideDangIt chooses your next two missions without stating as much or giving any clue as to which two missions those are]]. One path gets you the alright ones, the other gets you the [[ThatOneLevel Four Horsemen]]]].

Changed: 23

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* SugarWiki/AwesomeMusic: One of, if not THE best soundtrack of the series. [[AwesomeMusic/AceCombat Which is saying quite a lot!]] Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team. This entry is also significant for being the game in which Keiki Kobayashi became the main composer of the series, a position that until that point had Tetsukazu Nakanishi (although he still played a major role). Other composers were Junichi Nakatsuru (the main composer of the ''VideoGame/{{Soul|Series}}'' series), Hiroshi Okubo, and even new assets like Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team''. All of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:

to:

* SugarWiki/AwesomeMusic: One of, if not THE best soundtrack of the series. [[AwesomeMusic/AceCombat Which is saying quite a lot!]] Favors ''[=AC5=]'' favors a more Western-inspired orchestral score over the Rock/Electronic rock/electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team. This entry is also significant for being the game in which Keiki Kobayashi became the main composer of the series, a position that until that point had Tetsukazu Nakanishi (although he still played a major role). Other composers were Junichi Nakatsuru (the main composer of the ''VideoGame/{{Soul|Series}}'' series), Hiroshi Okubo, and even new assets like Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team''. All of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:



** [[https://www.youtube.com/watch?v=0tdQ_cttZ8g "Open War]] (not to be confused with [[http://www.youtube.com/watch?v=n3g6YxS6LSA Open The War]])

to:

** [[https://www.youtube.com/watch?v=0tdQ_cttZ8g "Open War]] (not to be confused with [[http://www.[[https://www.youtube.com/watch?v=n3g6YxS6LSA Open The War]])"Open the War"]])

Added: 398

Changed: 97

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* CrowningMusicOfAwesome: One of, if not THE best soundtrack of the series. [[AwesomeMusic/AceCombat Which is saying quite a lot!]] Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team. This entry is also significant for being the game in which Keiki Kobayashi became the main composer of the series, a position that until that point had Tetsukazu Nakanishi (although he still played a major role). Other composers were Junichi Nakatsuru (the main composer of the VideoGame/SoulSeries), Hiroshi Okubo, and even new assets like Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team''. All of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:
** [[http://youtu.be/cgNGtGI-XbM First Flight]]
** [[http://youtu.be/0tdQ_cttZ8g Open War]] (not to be confused with [[http://www.youtube.com/watch?v=n3g6YxS6LSA Open The War]])
** [[http://www.youtube.com/watch?v=o1Qkzj5bStU The Unsung War]]
** [[http://www.youtube.com/watch?v=SrQrkZtg-mo The Journey Home]].
** It was about [[http://www.youtube.com/watch?v=iWRdMX1VaZA#t=140 this]] point in the trailer, mixed with the awesome visuals, that made fans decide this was the best game yet, maybe in all the series.

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: One of, if not THE best soundtrack of the series. [[AwesomeMusic/AceCombat Which is saying quite a lot!]] Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team. This entry is also significant for being the game in which Keiki Kobayashi became the main composer of the series, a position that until that point had Tetsukazu Nakanishi (although he still played a major role). Other composers were Junichi Nakatsuru (the main composer of the VideoGame/SoulSeries), ''VideoGame/{{Soul|Series}}'' series), Hiroshi Okubo, and even new assets like Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team''. All of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:
** [[http://youtu.be/cgNGtGI-XbM First Flight]]
[[https://www.youtube.com/watch?v=cgNGtGI-XbM "First Flight"]]
** [[http://youtu.be/0tdQ_cttZ8g Open [[https://www.youtube.com/watch?v=0tdQ_cttZ8g "Open War]] (not to be confused with [[http://www.youtube.com/watch?v=n3g6YxS6LSA Open The War]])
** [[http://www.[[https://www.youtube.com/watch?v=o1Qkzj5bStU The "The Unsung War]]
War"]]
** [[http://www.[[https://www.youtube.com/watch?v=SrQrkZtg-mo The "The Journey Home]].
Home"]]
** It was about [[http://www.[[https://www.youtube.com/watch?v=iWRdMX1VaZA#t=140 this]] point in the trailer, mixed with the awesome visuals, that made fans decide this was the best game yet, maybe in all the series.



* StopHelpingMe: Some of the allies in the game can get like this, when they have an annoying habit of asking you trivial questions at the absolute worst times, ''especially'' Chopper. This comes to a head in Mission 7, where Edge will ask you a question, then Chopper, ''then'' Archer, on top of another question or two if you don't have them set to the orders the game thinks you should have them at, all the while the player is desperately trying (and likely failing) to ''concentrate on flying and fighting''. Worse yet, in Mission 10 [[spoiler:answering Chopper's seemingly irrelevant "Face of the Coin" question [[GuideDangIt chooses your next two missions without stating as much or giving any clue as to which two missions those are]]. One path gets you the alright ones, the other gets you the [[ThatOneLevel Four Horsemen]]]].)

to:

* StopHelpingMe: Some of the allies in the game can get like this, when they have an annoying habit of asking you trivial questions at the absolute worst times, ''especially'' Chopper. This comes to a head in Mission 7, where Edge will ask you a question, then Chopper, ''then'' Archer, on top of another question or two if you don't have them set to the orders the game thinks you should have them at, all the while the player is desperately trying (and likely failing) to ''concentrate on flying and fighting''. Worse yet, in Mission 10 10, [[spoiler:answering Chopper's seemingly irrelevant "Face of the Coin" question [[GuideDangIt chooses your next two missions without stating as much or giving any clue as to which two missions those are]]. One path gets you the alright ones, the other gets you the [[ThatOneLevel Four Horsemen]]]].)



** Even worse is that this mission is COMPLETELY AVOIDABLE. Take a look at StopHelpingMeAbove and see how [[spoiler: [[GuideDangIt irrelevant questions can be game breakingly horrible.]]]]

to:

** Even worse is that this mission is COMPLETELY AVOIDABLE. Take a look at StopHelpingMeAbove StopHelpingMe above and see how [[spoiler: [[GuideDangIt [[spoiler:[[GuideDangIt irrelevant questions can be game breakingly horrible.]]]]game-breakingly horrible]]]].
* {{Wangst}}: Your wingmen's constant anti-war belaboring can fall under this. While [[WarIsHell they're not wrong]] and the characters are likable regardless, the fact of the matter is that they're repeatedly whining about being fighter pilots, a job they ''chose'' to sign up for, and do so long before [[spoiler:they learn they're being had in a conflict orchestrated by an unseen third party]].
Is there an issue? Send a MessageReason:
None


** Even worse is that this mission is COMPLETELY AVOIDABLE. Take a look at StopHelpingMeAbove and see how [[spoiler: [[GuideDangIt irrelevant questions can be game breakingly horrible.]]

to:

** Even worse is that this mission is COMPLETELY AVOIDABLE. Take a look at StopHelpingMeAbove and see how [[spoiler: [[GuideDangIt irrelevant questions can be game breakingly horrible.]]]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even worse is that this mission is COMPLETELY AVOIDABLE. Take a look at StopHelpingMeAbove and see how [[spoiler: [[GuideDangIt irrelevant questions can be game breakingly horrible.]]
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: One of, if not THE best soundtrack of the series. [[AwesomeMusic/AceCombat Which is saying quite a lot!]] Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team. This entry is also significant for being the game in which Keiki Kobayashi became the main composer of the series, a position that until that point had Tetsukazu Nakanishi (although he still played a major role). Other composers were Junichi Nakatsuru (the main composer of the SoulSeries), Hiroshi Okubo, and even new assets like Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team''. All of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:

to:

* CrowningMusicOfAwesome: One of, if not THE best soundtrack of the series. [[AwesomeMusic/AceCombat Which is saying quite a lot!]] Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team. This entry is also significant for being the game in which Keiki Kobayashi became the main composer of the series, a position that until that point had Tetsukazu Nakanishi (although he still played a major role). Other composers were Junichi Nakatsuru (the main composer of the SoulSeries), VideoGame/SoulSeries), Hiroshi Okubo, and even new assets like Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team''. All of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:

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Not YMMV.


* LargeHam: [[spoiler:Allen Hamilton, Ashley Bernitz, and Michael Heimeroth in the last missions.]]
* StopHelpingMe: Some of the allies in the game can get like this, when they have an annoying habit of asking you trivial questions at the absolute worst times, ''especially'' Chopper. (Worse yet, in Mission 10 [[spoiler:answering his seemingly irrelevant "Face of the Coin" question [[GuideDangIt chooses your next two missions without stating as much or giving any clue as to which two missions those are]]. One path gets you the alright ones, the other gets you the [[ThatOneLevel Four Horsemen]]]].)

to:

* LargeHam: [[spoiler:Allen Hamilton, Ashley Bernitz, and Michael Heimeroth in the last missions.]]
* StopHelpingMe: Some of the allies in the game can get like this, when they have an annoying habit of asking you trivial questions at the absolute worst times, ''especially'' Chopper. (Worse This comes to a head in Mission 7, where Edge will ask you a question, then Chopper, ''then'' Archer, on top of another question or two if you don't have them set to the orders the game thinks you should have them at, all the while the player is desperately trying (and likely failing) to ''concentrate on flying and fighting''. Worse yet, in Mission 10 [[spoiler:answering his Chopper's seemingly irrelevant "Face of the Coin" question [[GuideDangIt chooses your next two missions without stating as much or giving any clue as to which two missions those are]]. One path gets you the alright ones, the other gets you the [[ThatOneLevel Four Horsemen]]]].)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: Four Horsemen, which requires you to coordinate with your wingmates to take out four radar stations at exactly the same time. You have to fly at just the right speed to be in position for your strike, and you have to account for the time it takes your missiles to travel as well. Also, for the last radar station, Chopper's radar malfunctions and you have to break off and line up the attack again, which will probably mess up your timing. And if you get any of this wrong, you have to start the whole mission over again.

Added: 316

Removed: 326

Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: To ''04'', being about twice as long as any other game thus far, and also adding the new squadron control mechanics and a more character-driven narrative, this game often ends up as many fans' favorite. On the flip side, the same two attributes mentioned above are why some other fans dislike it.



* SurprisinglyImprovedSequel: To ''04'', being about twice as long as any other game thus far, and also adding the new squadron control mechanics and a more character-driven narrative, this game often ends up as many fans' favorite. On the flip side, the same two attributes mentioned above are why some other fans dislike it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It was about [[http://www.youtube.com/watch?v=iWRdMX1VaZA#t=140 this]] point in the trailer, mixed with the awesome visuals, that made fans decide this was the best game yet, maybe in all the series.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team, including Tetsukazu Nakanishi, Keiki Kobayashi and Hiroshi Okubo, while also introducing new assets, such as Junichi Nakatsuru, Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team'', all of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:

to:

* CrowningMusicOfAwesome: One of, if not THE best soundtrack of the series. [[AwesomeMusic/AceCombat Which is saying quite a lot!]] Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team, including Tetsukazu Nakanishi, Team. This entry is also significant for being the game in which Keiki Kobayashi and became the main composer of the series, a position that until that point had Tetsukazu Nakanishi (although he still played a major role). Other composers were Junichi Nakatsuru (the main composer of the SoulSeries), Hiroshi Okubo, while also introducing and even new assets, such as Junichi Nakatsuru, assets like Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team'', all Team''. All of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:
Is there an issue? Send a MessageReason:
None


** Oddly enough the UGB, and only for the last mission on the assault on SOLG specifically. A single direct hit on SOLG can take out half or more of the designated targets and makes what should be a challenging mission a breeze.

to:

** Oddly enough the UGB, and only for the last mission on the assault on SOLG specifically. A single direct hit on SOLG can take out half or more of the designated targets and makes what should be a challenging mission a breeze. The developers of the game likely didn't anticipate this because the UGB is an air-to-ground weapon only and the SOLG can only be locked on with air-to-air weapons (though being an unguided weapon, that doesn't exactly stop the UGB from being able to hit it).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Oddly enough the UGB, and only for the last mission on the assault on SOLG specifically. A single direct hit on SOLG can take out half or more of the designated targets and makes what should be a challenging mission a breeze.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team, including Tetsukazu Nakanishi, Keiki Kobayashi and Hiroshi Okubo, while also introducing new assets, such as Junichi Nakatsuru, Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team'', all of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Elizabeth Ladizinsky to boot, and you get pure distilled ''awesome''. Some highlights:

to:

* CrowningMusicOfAwesome: Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team, including Tetsukazu Nakanishi, Keiki Kobayashi and Hiroshi Okubo, while also introducing new assets, such as Junichi Nakatsuru, Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team'', all of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Elizabeth Ladizinsky Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:



* GameBreaker: The Raptor or any fighter with [=QAAMs=] in the final mission becomes a literal example where the first fight can be finished in about ten seconds. It's supposed to last much longer, but get it right and the in game speech cannot keep up with you winning so easily.

to:

* GameBreaker: The Raptor or any fighter with [=QAAMs=] [=XMAAs=] or [=XLAAs=] in the final mission becomes a literal example where the first fight can be finished in about ten seconds. It's supposed to last much longer, but get it right and the in game speech cannot keep up with you winning so easily.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LargeHam: [[spoiler:Allen Hamilton, Ashley Bernitz, and Michael Heimeroth in the last missions.]]
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Raptor or any fighter with QAMMs in the final mission becomes a literal example where the first fight can be finished in about ten seconds. It's supposed to last much longer, but get it right and the in game speech cannot keep up with you winning so easily.

to:

* GameBreaker: The Raptor or any fighter with QAMMs [=QAAMs=] in the final mission becomes a literal example where the first fight can be finished in about ten seconds. It's supposed to last much longer, but get it right and the in game speech cannot keep up with you winning so easily.
Is there an issue? Send a MessageReason:
None


* WhatDoYouMeanItsNotPolitical: The anti-war stance the game takes has some think it is a commentary on UsefulNotes/GeorgeWBush and TheWarOnTerror. While there may be a grain of truth in there, if anything it is closer to the ColdWar.

to:

* WhatDoYouMeanItsNotPolitical: The anti-war stance the game takes has some think it is a commentary on UsefulNotes/GeorgeWBush and TheWarOnTerror. While there may be a grain of truth in there, if anything it is closer to the ColdWar.UsefulNotes/ColdWar.

Added: 4

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* WhatDoYouMeanItsNotPolitical: The anti war stance the game takes has some think it is a commentary on GeorgeBush and TheWarOnTerror. While there may be a grain of truth in there if anything it is closer to the ColdWar.

to:

* WhatDoYouMeanItsNotPolitical: The anti war anti-war stance the game takes has some think it is a commentary on GeorgeBush UsefulNotes/GeorgeWBush and TheWarOnTerror. While there may be a grain of truth in there there, if anything it is closer to the ColdWar.ColdWar.
----
Is there an issue? Send a MessageReason:


* StopHelpingMe: Some of the allies in the game can get like this, when they have an annoying habit of asking you trivial questions at the absolute worst times, ''especially'' Chopper. (Worse yet, in Mission 10 [[spoiler:answering his seemingly irrelevant "Face of the Coin" question [[GuideDangIt chooses your next two missions without stating as much or giving any clue as to which two missions those are]]. One path gets you the alright ones, the other gets you the [[ScrappyLevel Four Horsemen]]]].)

to:

* StopHelpingMe: Some of the allies in the game can get like this, when they have an annoying habit of asking you trivial questions at the absolute worst times, ''especially'' Chopper. (Worse yet, in Mission 10 [[spoiler:answering his seemingly irrelevant "Face of the Coin" question [[GuideDangIt chooses your next two missions without stating as much or giving any clue as to which two missions those are]]. One path gets you the alright ones, the other gets you the [[ScrappyLevel [[ThatOneLevel Four Horsemen]]]].)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even better if you take the FALKEN and its TLS to the final mission - one sweep of it through the enemy aces, a few minutes of uninterrupted monologue, and then ''cutting the goddamned SOLG in half'' with another sweep.
* StopHelpingMe: Some of the allies in the game can get like this, when they have an annoying habit of asking you trivial questions at the absolute worst times, ''especially'' Chopper. (Worse yet, in Mission 10 [[spoiler:answering his seemingly irrelevant "Face of the Coin" question [[GuideDangIt chooses your next two missions without stating as much or giving any clue as to which two missions those are]]. One path gets you the alright ones, the other gets you the [[ScrappyLevel Four Horsemen]]]].)
Is there an issue? Send a MessageReason:
This isn\'t actually YMMV. Moving.


* SpotlightStealingSquad: The Sea Goblin helicopter crew [[EnsembleDarkHorse that appears once or twice]] has gotten a small fandom in some corners of the web.

Added: 159

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...After I put it in the correct spot, of course.


* SpotlightStealingSquad: The Sea Goblin helicopter crew [[EnsembleDarkHorse that appears once or twice]] has gotten a small fandom in some corners of the web.


Added DiffLines:

* SpotlightStealingSquad: The Sea Goblin helicopter crew [[EnsembleDarkHorse that appears once or twice]] has gotten a small fandom in some corners of the web.
Is there an issue? Send a MessageReason:
Restoring example. Leave an edit reason if you think it doesn\'t belong.

Added DiffLines:

* SpotlightStealingSquad: The Sea Goblin helicopter crew [[EnsembleDarkHorse that appears once or twice]] has gotten a small fandom in some corners of the web.
Is there an issue? Send a MessageReason:
None


* SpotlightStealingSquad: The Sea Goblin helicopter crew [[EnsembleDarkHorse that appears once or twice]] has gotten a small fandom in some corners of the web.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The Raptor or any fighter with QAMMs in the final mission becomes a literal example where the first fight can be finished in about ten seconds. It's supposed to last much longer, but get it right and the in game speech cannot keep up with you winning so easily.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatDoYouMeanItsNotPolitical: The anti war stance the game takes has some think it is a commentary on GeorgeBush and TheWarOnTerror. While there may be a grain of truth in there if anything it is closer to the ColdWar.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team, including Tetsukazu Nakanishi, Keiki Kobayashi and Hiroshi Okubo, while also introducing new assets, such as Junichi Nakatsuru, Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team'', all of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OmniousLatinChanting, and an OscarBait theme song performed by Elizabeth Ladizinsky to boot, and you get pure distilled ''awesome''. Some highlights:

to:

* CrowningMusicOfAwesome: Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team, including Tetsukazu Nakanishi, Keiki Kobayashi and Hiroshi Okubo, while also introducing new assets, such as Junichi Nakatsuru, Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team'', all of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OmniousLatinChanting, OminousLatinChanting, and an OscarBait theme song performed by Elizabeth Ladizinsky to boot, and you get pure distilled ''awesome''. Some highlights:

Added: 485

Removed: 485

Is there an issue? Send a MessageReason:
None


* SpotlightStealingSquad: The Sea Goblin helicopter crew [[EnsembleDarkHorse that appears once or twice]] has gotten a small fandom in some corners of the web.
* SurprisinglyImprovedSequel: To ''04'', being about twice as long as any other game thus far, and also adding the new squadron control mechanics and a more character-driven narrative, this game often ends up as many fans' favorite. On the flip side, the same two attributes mentioned above are why some other fans dislike it.



** [[http://www.youtube.com/watch?v=SrQrkZtg-mo The Journey Home]].

to:

** [[http://www.youtube.com/watch?v=SrQrkZtg-mo The Journey Home]].Home]].
* SpotlightStealingSquad: The Sea Goblin helicopter crew [[EnsembleDarkHorse that appears once or twice]] has gotten a small fandom in some corners of the web.
* SurprisinglyImprovedSequel: To ''04'', being about twice as long as any other game thus far, and also adding the new squadron control mechanics and a more character-driven narrative, this game often ends up as many fans' favorite. On the flip side, the same two attributes mentioned above are why some other fans dislike it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpotlightStealingSquad: The Sea Goblin helicopter crew [[EnsembleDarkHorse that appears once or twice]] has gotten a small fandom in some corners of the web.
* SurprisinglyImprovedSequel: To ''04'', being about twice as long as any other game thus far, and also adding the new squadron control mechanics and a more character-driven narrative, this game often ends up as many fans' favorite. On the flip side, the same two attributes mentioned above are why some other fans dislike it.
* CrowningMusicOfAwesome: Favors a more Western-inspired orchestral score over the Rock/Electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team, including Tetsukazu Nakanishi, Keiki Kobayashi and Hiroshi Okubo, while also introducing new assets, such as Junichi Nakatsuru, Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team'', all of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OmniousLatinChanting, and an OscarBait theme song performed by Elizabeth Ladizinsky to boot, and you get pure distilled ''awesome''. Some highlights:
** [[http://youtu.be/cgNGtGI-XbM First Flight]]
** [[http://youtu.be/0tdQ_cttZ8g Open War]] (not to be confused with [[http://www.youtube.com/watch?v=n3g6YxS6LSA Open The War]])
** [[http://www.youtube.com/watch?v=o1Qkzj5bStU The Unsung War]]
** [[http://www.youtube.com/watch?v=SrQrkZtg-mo The Journey Home]].

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