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[[WMG: The Booster Course Pass waves will come out every 18 weeks.]]
If they come out regularly like that, the sixth and last one would be out at the end of 2023. The dates are as follows:
Wave 1 - Golden Dash Cup and Lucky Cat Cup - March 18th, 2022 (Baseline)
Wave 2 - Turnip Cup and Propeller Cup - July 22nd, 2022
Wave 3 - Rock Cup and Moon Cup - November 25th, 2022
Wave 4 - Fruit Cup and Boomerang Cup - March 31st, 2023
Wave 5 - Feather Cup and Cherry Cup - August 4th, 2023
Wave 6 - Acorn Cup and Spiny Cup - December 8th, 2023
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Once an urge for a fourth installment of their Smash Battlery! was starting to emerge, The Hands had by then [[{{Mii}} created a race of sentient dolls]] and created a new way to play their usual board game with their Mario toys to the disgruntlement of a silent majority. They were even contracted to set up new Go-Kart Tracks on three separate occasions! But the multitude of magic the hands have worked over the two decades they've been at this would put a strain on the core of this world where Toys come to life.

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Once an urge for a fourth installment of their Smash Battlery! was starting to emerge, The Hands had by then [[{{Mii}} [[UsefulNotes/{{Mii}} created a race of sentient dolls]] and created a new way to play their usual board game with their Mario toys to the disgruntlement of a silent majority. They were even contracted to set up new Go-Kart Tracks on three separate occasions! But the multitude of magic the hands have worked over the two decades they've been at this would put a strain on the core of this world where Toys come to life.



Collecting Toys-to-Life figures like VideoGame/{{Skylanders}}, VideoGame/DisneyInfinity and a soon-to-be-announced VideoGame/LegoDimensions obviously did not help, especially since the latter can tap into their powers themselves. As a last resort, the hands [[HumanityEnsues turned a few pokemon into human beings]] [[LetsPlay/TwitchPlaysPokemon for a unique swarm of Unown to control]] with the goal of shifting the Pokemon they catch in the same way by becoming Pokemon Champions. Although The Nine Vessels and their companions were brave heroes in and of themselves, the cause of their existance ultimately proved to be the last straw. The Core emmitted a Jetlike Swarm which melded itself over the core to create Master Shadow, Master Edges, Master Beast, Master Giant and over a month later in the Wii U version: Master Fortress! Needless to say, the hands were afraid at first, but in time, they worked around this problem and intend to use this swarm to their advantage. [[{{Amiibo}} The Hands have even made peace with the Toys-to-Life genre]] and [[DownloadableContent loosened up the boundaries of their segregation of realms.]]

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Collecting Toys-to-Life figures like VideoGame/{{Skylanders}}, VideoGame/DisneyInfinity and a soon-to-be-announced VideoGame/LegoDimensions obviously did not help, especially since the latter can tap into their powers themselves. As a last resort, the hands [[HumanityEnsues turned a few pokemon into human beings]] [[LetsPlay/TwitchPlaysPokemon for a unique swarm of Unown to control]] with the goal of shifting the Pokemon they catch in the same way by becoming Pokemon Champions. Although The Nine Vessels and their companions were brave heroes in and of themselves, the cause of their existance ultimately proved to be the last straw. The Core emmitted a Jetlike Swarm which melded itself over the core to create Master Shadow, Master Edges, Master Beast, Master Giant and over a month later in the Wii U version: Master Fortress! Needless to say, the hands were afraid at first, but in time, they worked around this problem and intend to use this swarm to their advantage. [[{{Amiibo}} [[Toys/{{Amiibo}} The Hands have even made peace with the Toys-to-Life genre]] and [[DownloadableContent loosened up the boundaries of their segregation of realms.]]



* Can't find the source at the moment, but essentially confirmed in an interview with the game's director. This "crappy" port exists to not only help fill out the Switch's first year of releases, but also to serve as a demonstration of the console's out-of-the-box local multiplayer. It also makes sense for Nintendo to re-release one of the Wii U's KillerApps on a system where more people can play it (since the Wii U didn't do so well in sales and all).

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* Can't find the source at the moment, but essentially confirmed in an interview with the game's director. This "crappy" port exists to not only help fill out the Switch's first year of releases, but also to serve as a demonstration of the console's out-of-the-box local multiplayer. It also makes sense for Nintendo to re-release one of the Wii U's KillerApps {{Killer App}}s on a system where more people can play it (since the Wii U didn't do so well in sales and all).
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[[AC: [[Tropers/SoaPuffball Melecie's]] Predictions]]

This... is gonna be fun. Assuming all "obligatory theme" tracks like [[ShiftingSandLand desert]] and [[SlippySlideyIceWorld snow]] are filled by retro tracks, I think we've got...

*shell cup
**DS Figure-8 Circuit [[note]]Shell Cup 1's track for odd-numbered titles had the latest unused track from Mushroom Cup 1. DS had SNES Mario Circuit 1 and 7 had [=N64=] Luigi Raceway, thus the next Mario Kart would have DS Figure-8 Circuit as GBA Peach Circuit and GCN Luigi Circuit have been used. This also counts as the obligatory non-Mario circuit.[[/note]]
**3DS Cheep Cheep Lagoon [[note]]An introduction to underwater driving. This can't really be interchanged with U Water Park, as even-numbered games have a pattern where their Shell Cup 1 had the Mushroom Cup 2 track 2 games back, which would feature Water Park in the game after this.[[/note]]
**U Thwomp Ruins [[note]]This could be interchanged with U Sweet Sweet Canyon, but I feel like this can double as an introduction to gliding and anti-gravity unlike the latter which only features gliding once.[[/note]]
**Wii Toad's Factory [[note]]A harder track to cap off the Shell Cup and test the player on what they learned.[[/note]]

*banana cup
**SNES Koopa Beach 1 [[note]][[PalmTreePanic Obligatory beach track.]] Seems like we have been running out of beach tracks to use, so I feel like Koopa Beach 1 would return and a new beach track would appear.[[/note]]
**Wii Mario Circuit [[note]]Obligatory Mario Circuit track. I chose Wii's because [=N64's=], GCN's, and GBA's were all used and I do not think we are getting two DS circuits in one game.[[/note]]
**GBA Boo Lake [[note]][[BigBoosHaunt Obligatory ghost-themed track.]] Can probably be interchanged with U Twisted Mansion, any SNES Ghost Valley course or GBA Broken Pier at preference, I just think they're going to save as many SNES courses as they can and avoid using too many Wii U tracks now that we've 8 different games to pick tracks from.[[/note]]
**U Sunshine Airport [[note]]Can probably be interchanged with Toad's Harbor, Shy Guy Falls, or Dolphin Shoals on preference.[[/note]]

*leaf cup
**GBA Sunset Wilds [[note]][[ShiftingSandLand Obligatory desert track,]] can be interchanged with GBA Yoshi Desert or Wii Dry Dry Ruins, but I feel Sunset Wilds is more likely.[[/note]]
**SNES Vanilla Lake 2 [[note]][[SlippySlideyIceWorld Obligatory snow track.]] Can be interchanged by 1.[[/note]]
**N64 Wario Stadium [[note]]The only remaining [=N64=] track, and as Nintendo seemed to have an obsession with [=N64=] tracks in the few previous games I don't think they'll save it for the next game.[[/note]]
**GCN Mushroom City [[note]]GCN is also slowly running out of tracks, with 4 remaining (and Rainbow Road, for obvious reasons, and Wario Colosseum, due to [=N64=] Wario Stadium, unlikely to be in 9, so this and GCN Bowser's Castle left. Also, this serves as the obligatory traffic track.[[/note]]

*lightning cup
**U Cloudtop Cruise [[note]]A challenging cloud course, which is not really mandatory, but I think they're going to add a lot of Wii U tracks, so can be interchanged with Electrodrome.[[/note]]
**DS Bowser's Castle [[note]]Can be interchanged with GCN's. While we never had a Bowser's Castle apart from N64's and GBA's in a retro tracklist, if they do bring in one it's most likely either of them.[[/note]]
**3DS Maka Wuhu [[note]]Lightning Cup 3 has a pattern where the Star Cup 4 track two games back is used. Wii had GCN DK Mountain, 7 DS Airship Fortress, and 8 Wii Grumble Volcano, so continuing the pattern puts [=3DS=] Maka Wuhu here. This also counts as the [[DeathMountain obligatory mountain track.]][[/note]]
**GBA Rainbow Road [[note]]Lightning Cup 4 has the Rainbow Road six games back. 7 had SNES's and 8 had [=N64=]'s, so continuing the pattern puts GBA's here.[[/note]]

...giving us a total of:
*2 tracks from SNES
*1 track from [=N64=]
*3 tracks from GBA
*1 track from GCN
*2 tracks from DS
*2 tracks from Wii
*2 tracks from [=3DS=]
*3 tracks from Wii U
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[[WMG: The origin of Pink Gold Peach is from Wario Land]]
At the end of Super Mario Land 3: Wario Land, the castle Captain Syrup was in blows up to reveal a giant statue of Princess Peach. We don't quite know what colour it actually is, due to the Gameboy only being able to produce whites and greys for colours. It does seemingly sparkle however. So what we see in Mario Kart as Pink Gold Peach is actually a miniature version of the statue at the end of Wario Land. How she came to be a miniature version of said statue I couldn't begin to fathom, but it seems like the perfect explanation for a character who appeared seemingly out of nowhere.
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[[WMG: The next Mario kart game will go the route of Super Smash Bros Ultimate and bring back all the characters. karts/bikes and tracks from all previous games]]

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[[WMG: The next Mario kart game will go the route of Super Smash Bros Ultimate and bring back all the characters. characters, karts/bikes and tracks from all previous games]]
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[[WMG: The next Mario kart game will go the route of Super Smash Bros Ultimate and bring back all the characters. karts/bikes and tracks from all previous games]]
Because lets face it, how else is {{Creator/Nintendo}} going to top Mario kart 8 and get people interested in buying the new mario kart, when the switch already has a different Mario kart on it.
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Collecting Toys-to-Life figures like VideoGame/{{Skylanders}}, VideoGame/DisneyInfinity and a soon-to-be-announced VideoGame/LegoDimensions obviously did not help, especially since the latter can tap into their powers themselves. As a last resort, the hands [[HumanityEnsues turned a few pokemon into human beings]] [[TwitchPlaysPokemon for a unique swarm of Unown to control]] with the goal of shifting the Pokemon they catch in the same way by becoming Pokemon Champions. Although The Nine Vessels and their companions were brave heroes in and of themselves, the cause of their existance ultimately proved to be the last straw. The Core emmitted a Jetlike Swarm which melded itself over the core to create Master Shadow, Master Edges, Master Beast, Master Giant and over a month later in the Wii U version: Master Fortress! Needless to say, the hands were afraid at first, but in time, they worked around this problem and intend to use this swarm to their advantage. [[{{Amiibo}} The Hands have even made peace with the Toys-to-Life genre]] and [[DownloadableContent loosened up the boundaries of their segregation of realms.]]

to:

Collecting Toys-to-Life figures like VideoGame/{{Skylanders}}, VideoGame/DisneyInfinity and a soon-to-be-announced VideoGame/LegoDimensions obviously did not help, especially since the latter can tap into their powers themselves. As a last resort, the hands [[HumanityEnsues turned a few pokemon into human beings]] [[TwitchPlaysPokemon [[LetsPlay/TwitchPlaysPokemon for a unique swarm of Unown to control]] with the goal of shifting the Pokemon they catch in the same way by becoming Pokemon Champions. Although The Nine Vessels and their companions were brave heroes in and of themselves, the cause of their existance ultimately proved to be the last straw. The Core emmitted a Jetlike Swarm which melded itself over the core to create Master Shadow, Master Edges, Master Beast, Master Giant and over a month later in the Wii U version: Master Fortress! Needless to say, the hands were afraid at first, but in time, they worked around this problem and intend to use this swarm to their advantage. [[{{Amiibo}} The Hands have even made peace with the Toys-to-Life genre]] and [[DownloadableContent loosened up the boundaries of their segregation of realms.]]
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[[WMG: Toad created the Mario Kart tournaments.]]

Initially, the item boxes were just ? Blocks. However, with the funds from the first tournament, Toad was able to build Toad Factory, where the new item boxes were made specifically for kart races and introduced the next time around. Seeing how profitable these tournaments were, he decided to make two-person karts and double item-boxes, hoping to increase his profits. However, this turned out to be more expensive than it was worth, hardly turning a profit.

Toad goes back to single-person go-karts, and decides to go a different direction with the addition of motorbikes. He also decides to spend some time making his factory into a track for everyone to tour. However, people going through his factory began to worry Toad, as people crashed into boxes and got squished on the conveyor belts. He decides to shut the track down.

When he hears of Captain Toad's adventures across the universe, he gets an idea: anti-gravity. He begins working immediately, adding it to some old tracks in order to revive interest, and using it in new tracks. While he was hesitant, he eventually invited some other Nintendo characters and brought the double item-boxes back.

Also, Mario Party's Mini-game Island ended with a face-off against him in a ''racing'' mini-game.
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*Actually, there's a theory floating around that the Mario Kart series actually comes after the main Mario series, after the Mushroom Kingdom and the Koopa Kingdom have made a truce for good.
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[[WMG: Retro Tracks for Mario Kart 9/Switch]]
Since Retro Tracks have been a staple in the franchise since ''Mario Kart DS'', it's all but confirmed that we will have another set of 16 retro tracks for the next Mario Kart game. Predictions can be posted here:

[[AC: [[Tropers/TimeLordVictorious Time Lord Victorious']] predictions]]
Firstly, let's see how many tracks from each game will be brought back. To be safe, we'll use a total of 16 tracks, and we'll assume they are bringing back tracks that haven't been remade yet:
* [[VideoGame/SuperMarioKart SNES]] - 1
* [[VideoGame/MarioKart64 N64]] - 1 (considering there's only one track that hasn't been remade yet...)
* [[VideoGame/MarioKartSuperCircuit GBA]] - 2
* [[VideoGame/MarioKartDoubleDash GCN]] - 2
* [[VideoGame/MarioKartDS DS]] - 1
* [[VideoGame/MarioKartWii Wii]] - 3
* [[VideoGame/MarioKart7 3DS]] - 3
* [[VideoGame/MarioKart8 Wii U]] - 3

Now for the arrangement of the tracks and the tracks themselves:
* Shell Cup
** DS Figure-8 Circuit
** GBA Riverside Park
** Wii U Sweet Sweet Canyon
** Wii Toad's Factory
* Banana Cup
** 3DS Cheep Cheep Lagoon
** SNES Ghost Valley 3
** GCN Mushroom City
** Wii U Electrodrome
* Leaf Cup
** 3DS Mario Circuit
** N64 Wario Stadium
** Wii DK Summit
** GCN Bowser's Castle
* Lightning Cup
** Wii U Sunshine Airport
** Wii Dry Dry Ruins
** 3DS Maka Wuhu
** GBA Rainbow Road
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* Can't find the source at the moment, but essentially confirmed in an interview with the game's director. This "crappy" port exists to not only help fill out the Switch's first year of releases, but also to serve as a demonstration of the console's out-of-the-box local multiplayer. It also makes sense for Nintendo to re-release one of the Wii U's KillerApps on a system where more people can play it (since the Wii U didn't do so well in sales and all).
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[[WMG: ''Mario Kart 8 Deluxe'' is merely intended as {{Filler}} while Nintendo works on the actual Mario Kart Switch game.]]
Not even {{Creator/Nintendo}} would be dumb enough to make the only ''Mario Kart'' on their new system a crappy port of a game that everyone's already played years prior, and which spits in the face of anyone who did so. ''Deluxe'' is merely intended as cheap filler, as a cheap time-consumer while Nintendo works on the actual Switch game.
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[[WMG: ''Mario Kart 9'' (or whatever the next game is) will, ''[[ScrappyMechanic hopefully]]'', finally introduce ''VideoGame/SuperSmashBros''-style per-item frequency settings and an online mode that disables items (similar to "For Glory" mode in ''Smash 3DS/[=WiiU=]''.]]

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[[WMG: ''Mario Kart 9'' (or whatever the next game is) will, ''[[ScrappyMechanic hopefully]]'', finally introduce ''VideoGame/SuperSmashBros''-style per-item frequency settings and an online mode that disables items (similar to "For Glory" mode in ''Smash 3DS/[=WiiU=]''.3DS/[=WiiU=]'').]]
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[[WMG: ''Mario Kart 9'' (or whatever the next game is) will, ''[[ScrappyMechanic hopefully]]'', finally introduce ''VideoGame/SuperSmashBros''-style per-item frequency settings and an online mode that disables items.]]

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[[WMG: ''Mario Kart 9'' (or whatever the next game is) will, ''[[ScrappyMechanic hopefully]]'', finally introduce ''VideoGame/SuperSmashBros''-style per-item frequency settings and an online mode that disables items.items (similar to "For Glory" mode in ''Smash 3DS/[=WiiU=]''.]]
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[[WMG: ''Mario Kart 9'' (or whatever the next game is) will, ''[[ScrappyMechanic hopefully]]'', finally introduce ''VideoGame/SuperSmashBros''-style per-item frequency settings and an online mode that disables items.]]
Because let's face it, who actually ''likes'' Spiny Shells and lightning bolts? Or hell, 1st place in general being a consistent source of ParanoiaFuel?
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[[VideoGame/SuperMario64 Koopa The Quick]] clearly likes racing, it simply makes sense with his character. The SuperMarioKart predates his introduction technically, but that's a minor issue.

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[[VideoGame/SuperMario64 Koopa The Quick]] clearly likes racing, it simply makes sense with his character. The SuperMarioKart VideoGame/SuperMarioKart predates his introduction technically, but that's a minor issue.
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[[WMG: Two retro tracks in the ninth Mario Kart will explicitly take place in the [[spoiler:PaperMario universe]]]]

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[[WMG: Two retro tracks in the ninth Mario Kart will explicitly take place in the [[spoiler:PaperMario [[spoiler:VideoGame/PaperMario universe]]]]
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[[WMG: The next ''Mario Kart'' will re-introduce the double drivers mechanic from ''Double Dash''.]]
It will be called "Mario Kart ''Switch''": Not only is it SuperTitle64Advance, but it's also a {{pun}} related to ''Double Dash'''s mechanic of switching the driver. Besides, double item boxes were re-introduced in ''8 Deluxe'', and they wouldn't put that in for no reason, would they?
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[[WMG: Hopefully in the future, there will be ''Franchise/SonicTheHedgehog'' DLC]]
Many of y'all know the ''VideoGame/MarioAndSonicAtTheOlympicGames'' series, which is why it's possible for Sonic the Hedgehog to spread to the Mario Kart series. There would be Sonic the Hedgehog as a playable character and a Sonic-themed course (probably with various famous Sonic stages and time portals).
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Note that the initials of the words "Double Dash" are "DD".



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* Note that the initials of the words "Double Dash" are "DD".
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[[WMG: Double Dash was originally going to be a Mario Kart game for the Nintendo 64DD.]]
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[[WMG: Metal Mario is Bowser's answer to [[SonicCD Metal Sonic]].]]

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[[WMG: Metal Mario is Bowser's answer to [[SonicCD [[VideoGame/SonicCD Metal Sonic]].]]
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* I always assumed it was the Koopa equivalent of mushroom city.
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Let's look at it this way, Master Hand is bored, so he creates toys out of Mario Characters and put them in Toy Go-Karts they find in their cosmic Toy Chest. Master Hand and Crazy Hand go and construct tracks for each racer to race through and fun is had by all, but this still bores the Hands... [[MarioParty So they create a board game]]! But when even that fails to amuse them for too long they go beyond Mario and pick one toy from nine other assorted toy chests while Crazy Hand picking another from the 151 Toys in the Pokemon Chest: Jigglypuff.

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Let's look at it this way, Master Hand is bored, so he creates toys out of Mario Characters and put them in Toy Go-Karts they find in their cosmic Toy Chest. Master Hand and Crazy Hand go and construct tracks for each racer to race through and fun is had by all, but this still bores the Hands... [[MarioParty [[VideoGame/MarioParty So they create a board game]]! But when even that fails to amuse them for too long they go beyond Mario and pick one toy from nine other assorted toy chests while Crazy Hand picking another from the 151 Toys in the Pokemon Chest: Jigglypuff.
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Paper Mario's been struggling [[VideoGame/PaperMarioStickerStar a lot]] with originality/familiarity, and it seems unlikely that something from an earlier Mario RPG would show up.

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Paper Mario's been struggling [[VideoGame/PaperMarioStickerStar a lot]] with originality/familiarity, and it seems unlikely that something from an earlier Mario RPG would show up.up.
----
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* By extension, Metal Mario is an EarlyBirdCameo for his appearance in the next mainline game, as he has never appeared in a Mario game since DrMario 64. It helps he's been depicted in recent spin-offs as Mario's rival.

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* By extension, Metal Mario is an EarlyBirdCameo for his appearance in the next mainline game, as he has never appeared in a Mario game since DrMario 64.''VideoGame/DrMario 64''. It helps he's been depicted in recent spin-offs as Mario's rival.
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** Bowser wants to kidnap Peach in the middle of a race. While Mario's distracted by being the best, Bowser will catch up to Peach's car, use some items to slow her down, wait until they've been passed by everybody else (because nobody will suspect anything; it's normal in the races), then leave with her. And nobody will notice a thing until the end of the Grand Prix, when they're too far away for Mario to do anything about it.
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[[WMG: Knowing what Mario Kart 8 did with Mario Kart 64's Rainbow Road, there's a chance that if Wario Stadium (N64 Version), the only MarioKart64 course so far not to be in a Retro Track, would receive the same "3 Section" treatment]]

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[[WMG: Knowing what Mario Kart 8 did with Mario Kart 64's Rainbow Road, there's a chance that if Wario Stadium (N64 Version), the only MarioKart64 VideoGame/MarioKart64 course so far not to be in a Retro Track, would receive the same "3 Section" treatment]]
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[[WMG: The series takes place in the [[SuperSmashBros World of Trophies]] ]]

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[[WMG: The series takes place in the [[SuperSmashBros [[VideoGame/SuperSmashBros World of Trophies]] ]]

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