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moved to YMMV subpage as it's a subjective, Just For Fun wick


* XMeetsY:
** ''Union City'' is the original ''The Last Stand'' meets ''Franchise/ResidentEvil'' meets ''VideoGame/{{Fallout}}'' meets ''VideoGame/Left4Dead''.
** ''Dead Zone'' is all of the above meets the ''Rebuild'' series (another ZombieApocalypse Flash game series) meets ''FarmVille''-style games.
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** There's a skill book that's named [[WheresWaldo Where's Wilmo?]]

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** There's a skill book that's named [[WheresWaldo [[Literature/WheresWaldo Where's Wilmo?]]

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* {{Badass}}: Pretty much any playable survivor in the entire series, as well as the NPC survivors that join them.
** BadassBeard: The LSG grows one in ''The Last Stand 2'' [[spoiler: and keeps it in ''Union City.'']] Also, you can give your character one in ''Union City'' and ''Dead Zone''.

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* {{Badass}}: Pretty much any playable survivor in the entire series, as well as the NPC survivors that join them.
**
BadassBeard: The LSG grows one in ''The Last Stand 2'' [[spoiler: and keeps it in ''Union City.'']] Also, you can give your character one in ''Union City'' and ''Dead Zone''.
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* YourHeadASplode: Zombie heads occasionally explode when shot.
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* ShovelStrike: Shovels are present in ''Union City'' and ''Dead Zone''.

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* ShovelStrike: Shovels are present in ''Union City'' and ''Dead Zone''. In particular, the Shovel in ''Union City'' stands alongside the Police Baton as the best blunt weapons in the game, being able to deal heavy damage and be fairly lightweight at the same time.
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** ''Union City'' is the original ''The Last Stand'' meets Franchise/ResidentEvil meets VideoGame/{{Fallout}} meets VideoGame/Left4Dead.

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** ''Union City'' is the original ''The Last Stand'' meets Franchise/ResidentEvil ''Franchise/ResidentEvil'' meets VideoGame/{{Fallout}} ''VideoGame/{{Fallout}}'' meets VideoGame/Left4Dead.''VideoGame/Left4Dead''.
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** Just getting one in ''Dead Zone'' requires you to likely pay for it, but the customised version can last you for a while, being stronger than most regular melee weapons available for its level if you can make one. It will likely serve well until you get to level 20-30.

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* AnAxeToGrind[=/=]DeusAxMachina: Fire Axes, Hatchets and Battle Axes are available in ''Union City'' and ''Dead Zone'', the last of which is the most powerful melee weapon in both games. The latter game also adds Survival Axes.

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* AnAxeToGrind[=/=]DeusAxMachina: AnAxeToGrind: Fire Axes, Hatchets and Battle Axes are available in ''Union City'' and ''Dead Zone'', the last of which is the most powerful melee weapon in both games. ''Union City''. The latter game also adds Survival Axes.Axes, Ice Axes and the improvised Mezzaluna Axe.



* AntiPoopSocking: Besides the waiting times for missions, if the player decides to take a long break and then return, ''The Dead Zone'' will reward the player by making the next mission give double the experience.

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* AntiPoopSocking: Besides the waiting times for missions, if the player decides to take a long break (at least 8 hours or so) and then return, ''The Dead ''Dead Zone'' will reward the player by making the next mission give granting double the experience.XP until they earn half of their current XP.



* ArmorIsUseless: Averted. It makes the zombie ImmuneToBullets (in the first three games), [[AttackItsWeakPoint at least where it's covered by the armor.]] In ''Union City'', it also reduces all melee damage to 1, again, where it's covered by the armor (and the [[ShieldBearingMook Riot Shield-carrying police zombies]] are one of the most annoying opponents), though the most powerful guns as well as [[StuffBlowingUp explosives]] will punch through the armor. ''Union City'' allows the player to wear armor as well, reducing the amount of damage they take from zombies [[spoiler: and human opponents.]]

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* ArmorIsUseless: Averted. It makes the zombie ImmuneToBullets (in the first three games), [[AttackItsWeakPoint at least where it's covered by the armor.]] In ''Union City'', it also reduces all melee damage to 1, again, where it's covered by the armor (and the [[ShieldBearingMook Riot Shield-carrying police zombies]] are one of the most annoying opponents), though the most powerful guns as well as [[StuffBlowingUp explosives]] will punch through the armor. ''Union City'' allows and ''Dead Zone'' allow the player to wear armor as well, reducing the amount of damage they take from zombies [[spoiler: and human opponents.]]



* BatterUp: Baseball Bats and Nail/Spiked Bats are available in ''Union City'' and ''Dead Zone''. The latter also has Aluminum Bats.
** There's also a skill boosting book ''called'' 'Batter Up!' in ''Union City'', which boosts the Blunt skill.

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* BatterUp: BatterUp:
**
Baseball Bats and Nail/Spiked Bats are available in ''Union City'' and ''Dead Zone''. The latter also has Aluminum Bats.
** There's also a skill boosting book ''called'' called 'Batter Up!' in ''Union City'', which boosts the Blunt skill.



** Thus far, ''Dead Zone'' only has the M249 SAW, but a [[GatlingGood man-portable Minigun]] is in the works.
* {{BFS}}: The Bloodluster in ''Dead Zone'' is a large improvised two handed sword, and is one of the few melee weapons with a range above 1.

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** Thus far, ''Dead Zone'' only has all of the M249 SAW, above but a the RPG, plus [[GatlingGood man-portable Minigun]] is in the works.
two varieties of miniguns]] and a slightly smaller anti-materiel rifle.
* {{BFS}}: The Bloodluster and the simply named Sword in ''Dead Zone'' is a are large improvised two handed sword, and is one of the few melee weapons with a range above 1.swords.



* DropTheHammer: Claw Hammers and Sledge Hammers are some of the melee weapons in ''Union City'' and ''Dead Zone''. An improvised version of the latter is also present in ''Dead Zone''.

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* DropTheHammer: Claw Hammers and Sledge Hammers are some of the melee weapons in ''Union City'' and ''Dead Zone''. An improvised version of the latter called the War Hammer is also present in ''Dead Zone''.



* {{Genre Savvy}}: "[[AbandonedHospital The hospital?]] [[ThisIsGonnaSuck That place is going to be a mess.]]"

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* {{Genre Savvy}}: GatlingGood: ''Dead Zone'' has The 2nd Amendment that can be crafted during Independence Day and the Minigun only available from the Raid on Union Island. The HERC troops in the latter will also be using Miniguns against you.
* GenreSavvy:
"[[AbandonedHospital The hospital?]] [[ThisIsGonnaSuck That place is going to be a mess.]]"



* KnifeNut: Pocket Knives and Kitchen Knives are common in ''Union City'' and ''Dead Zone'', though they're barely more effective than your bare hands. Cleavers are also available, which are much more effective. ''Dead Zone'' also has the Hunting Knife, which somehow has a longer range than a sword, and the Combat Knife, a very fast but relatively weak weapon for the levels it's available in.

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* KnifeNut: Pocket Knives and Kitchen Knives are common in ''Union City'' and ''Dead Zone'', though they're barely more effective than your bare hands. Cleavers are also available, which are much more effective. ''Dead Zone'' also has the premium Hunting Knife, which somehow has a longer range than a sword, the HERC-1 Combat Knife and the Combat Knife, a very fast but relatively weak weapon weapons for the levels it's they're available in.



* LuckilyMyShieldWillProtectMe:
** Riot zombies in ''Union City'' carry bulletproof shields that render them practically invulnerable to anything short of explosives from the front.
** A couple of weapons in ''Dead Zone'' come with shields that boost melee damage resistance.



* MoreDakka: Lots of [=SMGs=] and assault rifles around, though the king has to be the [[{{BFG}} M249 Minimi/SAW.]]

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* MoreDakka: Lots of [=SMGs=] and assault rifles around, though the king has to be kings are the [[{{BFG}} M249 Minimi/SAW.]]various LMGs]] and [[GatlingGood miniguns]].



* PinnedDown: It's possible to suppress human enemies (rival survivors in PvP raiding and HERC troops in the Raid on Union Island) in ''Dead Zone'' with sustained gunfire, preventing them from attacking.



* ProngsOfPoseidon: A Type 2 called Lucifer's Trident is a Halloween weapon in ''Dead Zone''.



** ''Dead Zone'' has the even rarer LMG variant of the [=XM8=] as well as the Desert Eagle as premium weapons. The Tactical Shotgun is basically the SPAS-12 with a box magazine.

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** ''Dead Zone'' has the even rarer LMG variant of the [=XM8=] as well as the Desert Eagle regular version as premium weapons. The Additionally, there are a couple variants of the Desert Eagle and the Tactical Shotgun is basically the SPAS-12 with a box magazine.



** [[Franchise/EvilDead Ash's Right Hand]], a [[ChainsawGood chainsaw]] that replaces a survivor's right hand.
* ShovelStrike: Shovels are present in ''Union City'' and ''Dead Zone'', and they're pretty powerful weapons.

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** [[Franchise/EvilDead Ash's Right Hand]], a special [[ChainsawGood chainsaw]] in ''Dead Zone'' that replaces a survivor's right hand.
hand. The shotgun is also available as Ash's Left Hand.
** The [[BlandNameProduct Stars Wor™]] Plastic Laser Sword, aka toy [[Franchise/StarWars lightsabers]], could be crafted during Halloween in ''Dead Zone''.
** The Sword of Sparta in ''Dead Zone'' is a sword in the style of ''Film/ThreeHundred''.
* ShovelStrike: Shovels are present in ''Union City'' and ''Dead Zone'', Zone''.
* SinisterScythe: The Sacrificial Scythe
and they're pretty powerful weapons.its upgraded Superior version in ''Dead Zone''.



* SniperRifle: Hunting rifles are available in all the games, and ''Union City'' and ''Dead Zone'' also have a military sniper rifle, the M24. The [[{{BFG}} M82 Barrett Anti-materiel Rifle]] is also available in ''The Last Stand'' and in ''Union City''. These guns are also the only non-explosive weapons that can punch through armor in ''Union City''.

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* SniperRifle: Hunting Civilian hunting rifles are available in all the games, and games. Additionally, ''Union City'' has the M24 military sniper rifle, and ''Dead Zone'' also have a military sniper rifle, the M24. adds several more. The [[{{BFG}} M82 Barrett Anti-materiel Rifle]] is also available in ''The Last Stand'' and in ''Union City''.City'', and has a couple variants in ''Dead Zone''. These guns are also the only non-explosive weapons that can punch through armor in ''Union City''.



* TheStraightAndArrowPath: Bows are available in ''The Last Stand 2'', ''Union City'' and ''Dead Zone''. The latter also adds crossbows.



** Averted in Dead Zone: A plot point is that any survivors left in the dead zone are either immune or very resistant to the virus. This is done to avoid PermaDeath in a browser game.

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** Averted in Dead Zone: ''Dead Zone'': A plot point is that any survivors left in the dead zone Dead Zone are either immune or very resistant to the virus. This is done to avoid PermaDeath in a browser game.
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''The Last Stand'' is a series of [[ZombieApocalypse zombie survival]] Flash games, made by [[http://conartistgames.com Con Artist Games]] (who also made [[http://warfare1917.org/ Warfare 1917]] and ''Warfare 1944'') for Armor Games.

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''The Last Stand'' is a series of [[ZombieApocalypse zombie survival]] Flash games, made by [[http://conartistgames.com Con Artist Games]] (who also made [[http://warfare1917.org/ ''[[http://armorgames.com/play/2267/warfare-1917 Warfare 1917]] 1917]]'' and ''Warfare 1944'') ''[[http://armorgames.com/play/4071/warfare-1944 Warfare 1944]]'') for Armor Games.
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''The Last Stand'' is a series of [[ZombieApocalypse zombie survival]] Flash games, made by [[http://conartistgames.com Con Artist Games]] (who also made ''Warfare 1917'' and ''Warfare 1944'') for Armor Games.

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''The Last Stand'' is a series of [[ZombieApocalypse zombie survival]] Flash games, made by [[http://conartistgames.com Con Artist Games]] (who also made ''Warfare 1917'' [[http://warfare1917.org/ Warfare 1917]] and ''Warfare 1944'') for Armor Games.
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** Posters and signboards scattered all over Union City advertise products like [[ModernWarfare Modern]] VideoGame/{{Battlefield}} 4.

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** Posters and signboards scattered all over Union City advertise products like [[ModernWarfare [[VideoGame/ModernWarfare Modern]] VideoGame/{{Battlefield}} 4.
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* TheLastTitle: The name of the game.
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* OneBulletClips: In ''Union City''. ''The Last Stand'',''The Last Stand 2'' and ''Dead Zone'' have [[BottomlessMagazines infinite magazines]], so it isn't an issue.

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* OneBulletClips: In ''Union City''. ''The Last Stand'',''The Stand'', ''The Last Stand 2'' and ''Dead Zone'' have [[BottomlessMagazines infinite magazines]], so it isn't an issue.
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Despoilered a trope name as per Handling Spoilers: \"Do not ever conceal the name of the trope in a list of trope examples, the list on the work\'s page.\"


* [[spoiler: DownerEnding]]:

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* [[spoiler: DownerEnding]]:DownerEnding
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The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in an open beta on {{Facebook}} [[http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431]], Armor Games [[http://armorgames.com/the-last-stand-dead-zone-game/13691]] and Kongregate [[http://www.kongregate.com/games/ConArtists/the-last-stand-dead-zone]].

to:

The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in an open beta on {{Facebook}} [[http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431]], Armor Games com/LastStandDeadZone?sk=app_116237048503431 Facebook]], [[http://armorgames.com/the-last-stand-dead-zone-game/13691]] com/the-last-stand-dead-zone-game/13691 Armor Games]] and Kongregate [[http://www.kongregate.com/games/ConArtists/the-last-stand-dead-zone]].com/games/ConArtists/the-last-stand-dead-zone Kongregate]].
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* AntiPoopSocking: Besides the waiting times for missions, if the player decides to take a long break and then return, ''The Dead Zone'' will reward the player by making the next mission give double the experience.
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** [[spoiler: Your spouse in ''Union City''.]]

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** [[spoiler: Your spouse in ''Union City''.]]]]
** Averted in Dead Zone: A plot point is that any survivors left in the dead zone are either immune or very resistant to the virus. This is done to avoid PermaDeath in a browser game.
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** The way you purchase things from vendors (a man and his wares behind chain-link fence and barbed wire, who tosses the items over to you) is directly lifted from ''DeadRising2''.

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** The way you purchase things from vendors (a man and his wares behind chain-link fence and barbed wire, who tosses the items over to you) is directly lifted from ''DeadRising2''.''VideoGame/DeadRising2''.
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** The achievement named [[Left4Dead Pills Here!]]

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** The achievement named [[Left4Dead [[VideoGame/Left4Dead Pills Here!]]



** ''Union City'' is the original ''The Last Stand'' meets Franchise/ResidentEvil meets VideoGame/{{Fallout 3}}[=/=]VideoGame/FalloutNewVegas meets Left4Dead.

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** ''Union City'' is the original ''The Last Stand'' meets Franchise/ResidentEvil meets VideoGame/{{Fallout 3}}[=/=]VideoGame/FalloutNewVegas VideoGame/{{Fallout}} meets Left4Dead.VideoGame/Left4Dead.

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* {{Genre Savvy}}: "[[AbandonedHospital The hospital?]] [[ThisIsGonnaSuck That place is going to be a mess.]]"



* {{Genre Savvy}}: "[[AbandonedHospital The hospital?]] [[ThisIsGonnaSuck That place is going to be a mess.]]"



** [[spoiler: Your spouse in ''Union City''.]]

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** [[spoiler: Your spouse in ''Union City''.]]
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*{{Genre Savvy}}: "[[AbandonedHospital The hospital?]] [[ThisIsGonnaSuck That place is going to be a mess.]]"
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* FunWithAcronyms: The F.U.E.L. (Fabricated Universal Element Liquid) Generator in ''Dead Zone''.

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''[[http://armorgames.com/play/269/the-last-stand The Last Stand]]'' and ''[[http://armorgames.com/play/1443/the-last-stand-2 The Last Stand 2]]'' follow the same survivor, who has been named [[FanNickname The Last Stand Guy or LSG]] by (some) fans. This [[CrazySurvivalist stalwart survivor]] in his distinctive green hoodie must fight off hordes of zombies from behind a makeshift barricade.

''The Last Stand'' has the LSG trying to survive until he is rescued, besieged by a [[ZombieApocalypse horde of flesh eating zombies]] every night. The player must defend the barricade at night and allocate search parties during the daytime to find more weapons and survivors, as well as repair the barricade from any damage it may have taken last night.

''The Last Stand 2'' has the LSG gather supplies and travel across the country to Union City within 40 days, in order to catch the last evacuation boat. Much like in the last game, players defend their barricades at night and search for survivors and weapons in the daytime, only now supplies need to be gathered and a travel route planned.

The third game in the series, ''[[http://armorgames.com/play/12009/the-last-stand-union-city The Last Stand]]: [[StoppedNumberingSequels Union City]]'' is a prequel/sequel to ''The Last Stand 2'', and will not feature LSG as a player character [[spoiler: although he does make an appearance, going by the name Jack now, and plays an important role near the end.]] ''Union City'' works more like a VideoGame/{{Fallout 3}} style RPG, with XP and an optional system of food and sleep management.

The game begins with [[{{AFGNCAAP}} you]] returning to your apartment in Union City after a long day's work when you run over something and crash. Exiting the car, you find the place overrun by the walking dead. Now, you must scour the city and fight your way through the zombie hordes to find your spouse, and from there, escape Union City.

The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in a semi-open beta on {{Facebook}} [[http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431]], Armor Games [[http://armorgames.com/the-last-stand-dead-zone-game/13691]] and Kongregate [[http://www.kongregate.com/games/ConArtists/the-last-stand-dead-zone]].

to:

''[[http://armorgames.com/play/269/the-last-stand The Last Stand]]'' and ''[[http://armorgames.com/play/1443/the-last-stand-2 The Last Stand 2]]'' follow the same survivor, Jack, who has been named [[FanNickname The Last Stand Guy or LSG]] by (some) some fans. This [[CrazySurvivalist stalwart survivor]] in his distinctive green hoodie must fight off hordes of zombies from behind a makeshift barricade.

''The Last Stand'' has the LSG Jack trying to survive until he is rescued, rescued. His barricade is besieged by a [[ZombieApocalypse horde of flesh eating zombies]] every night. The night, and the player must defend the barricade at night and then allocate search parties during the daytime to find more weapons and survivors, as well as repair the barricade from any damage it may have taken last night.

''The Last Stand 2'' has the LSG Jack gather supplies and travel across the country to Union City within 40 days, in order to catch the last evacuation boat. Much like in the last game, players defend their barricades at night and search for survivors and weapons in the daytime, only now supplies need to be gathered and a travel route planned.

The third game in the series, ''[[http://armorgames.com/play/12009/the-last-stand-union-city The Last Stand]]: [[StoppedNumberingSequels Union City]]'' is a prequel/sequel to ''The Last Stand 2'', and will not feature LSG Jack as a player character [[spoiler: although he does make an appearance, going by the name Jack now, appearance and plays an important role near the end.]] ''Union City'' works more like a VideoGame/{{Fallout 3}} style RPG, with XP and an optional system of food and sleep management.

management. The game begins with [[{{AFGNCAAP}} you]] returning to your apartment in Union City after a long day's work when you run over something and crash. Exiting the car, you find the place overrun by the walking dead. Now, you must scour the city and fight your way through the zombie hordes to find your spouse, and from there, escape Union City.

The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in a semi-open an open beta on {{Facebook}} [[http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431]], Armor Games [[http://armorgames.com/the-last-stand-dead-zone-game/13691]] and Kongregate [[http://www.kongregate.com/games/ConArtists/the-last-stand-dead-zone]].



* AerosolFlamethrower: The Flame Can in ''Union City''.

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* AerosolFlamethrower: The Flame Can in the alpha versions of ''Union City''.



* AllegedlyFreeGame: ''Dead Zone'', in the style of many other browser-based strategy games. You can technically play entirely for free, but build times, upgrade times, crafting times and wait times between missions increase exponentially with each iteration, to the point that you'll eventually be waiting weeks for buildings to upgrade or days for new missions to become available unless you pay real money to purchase premium currency. It's hypothetically possible to scavenge premium currency in-game without paying anything, but the extremely low return rates, combined with the long wait between missions, means this isn't really an option.
* AnAxeToGrind[=/=]DeusAxMachina: Fire Axes, Hatchets and Battle Axes are available in ''Union City'' and ''Dead Zone'', the last of which is the most powerful melee weapon in both games.
* AnnoyingArrows: Averted. The Hunting Bow in ''The Last Stand 2'' and ''Union City'' do a lot of damage, and can often OneHitKill zombies.

to:

* AllegedlyFreeGame: ''Dead Zone'', in the style of many other browser-based strategy games. You can technically ''can'' play entirely for free, but build times, upgrade times, crafting times and wait times between missions increase exponentially with each iteration, quite rapidly as the levels rise, to the point that you'll eventually be waiting several hours for your survivors to return or weeks for buildings to upgrade or days for new missions to become available unless you pay real money spend Fuel to purchase premium currency. speed things up. It's hypothetically possible to scavenge premium currency Fuel in-game without paying anything, but the extremely low return rates, combined with the long wait between missions, means it is quite rare and there is a limit on how much that can be obtained per day. Building and supplying a F.U.E.L. Generator will also provide a small amount over a period of 2 days, but this isn't really an option.
is still far slower than simply paying for it.
* AnAxeToGrind[=/=]DeusAxMachina: Fire Axes, Hatchets and Battle Axes are available in ''Union City'' and ''Dead Zone'', the last of which is the most powerful melee weapon in both games.
games. The latter game also adds Survival Axes.
* AnnoyingArrows: Averted. The Hunting Bow in ''The Last Stand 2'' and ''Union City'' do does a lot of damage, and can often OneHitKill zombies.zombies if they're hit in the right place.



* ArtificialStupidity: The other survivors in your group in ''The Last Stand 2'' don't know how to dodge the attacks of armed zombies, which means they'll die quickly once said zombies reach the barricade. In addition, even if you give them a [[MoreDakka machine gun]], they will only shoot in short bursts.

to:

* ArtificialStupidity: ArtificialStupidity:
**
The other survivors in your group in ''The Last Stand 2'' don't know how to dodge the attacks of armed zombies, which means they'll die quickly once said zombies reach the barricade. In addition, even if you give them a [[MoreDakka machine gun]], they will only shoot in short bursts.



* BagOfSpilling: You finish the first game with an assortment of pistols, [=SMGs=], shotguns etc., but you start the second game with just a pistol. Justified, as the LSG was involved in a helicopter crash in between the games.
* BatterUp: Baseball Bats and Nail/Spiked Bats are available in ''Union City'' and ''Dead Zone''. There's also a skill boosting book ''called'' 'Batter Up!' in ''Union City'', which boosts the Blunt skill.

to:

* BagOfSpilling: You finish the first game with an assortment of pistols, [=SMGs=], shotguns etc., but you start the second game with just a pistol. Justified, as the LSG Jack was involved in a helicopter crash in between the games.
* BatterUp: Baseball Bats and Nail/Spiked Bats are available in ''Union City'' and ''Dead Zone''. The latter also has Aluminum Bats.
**
There's also a skill boosting book ''called'' 'Batter Up!' in ''Union City'', which boosts the Blunt skill.



* {{BFG}}: In ''The Last Stand'', a M82 Barrett anti-materiel rifle.

to:

* {{BFG}}: {{BFG}}:
**
In ''The Last Stand'', a M82 Barrett anti-materiel rifle.



* BladeOnAStick: The Sticker, Claw Rake, and Longarm are all improvised polearms made from mounting increasingly large blades on broom handles, and are among the few melee weapons with a range above 1.

to:

* BladeOnAStick: The Sticker, Claw Rake, and Longarm are all improvised polearms made from mounting increasingly large blades on broom handles, and are among giving them some of the few longest ranges of any melee weapons with a range above 1.weapon.



* BribingYourWayToVictory: ''Dead Zone'' has a premium currency in the form of Fuel. You can get it in very small quantities during your scavenging runs from time to time, or in big amounts by paying {{microtransactions}}. It can be used in a lot of helpful things like speeding up actions, refilling your resources or building things without spending resources. You also have to spend a bit of Fuel to craft stuff in your benches.

to:

* BribingYourWayToVictory: ''Dead Zone'' has a premium currency in the form of Fuel. You can get it in very small quantities during your scavenging runs from time to time, time or from building and supplying the F.U.E.L. Generator, or in big amounts by paying {{microtransactions}}. It can be used in a lot of helpful things like speeding up actions, refilling your resources or building things without spending resources. You also have to spend a bit of Fuel to craft or upgrade stuff in your benches.



* ChainsawGood: It's an EmergencyWeapon in the first two games, and is AwesomeButImpractical in ''Union City''.

to:

* ChainsawGood: It's an ChainsawGood:
** An
EmergencyWeapon in the first two games, and is games.
**
AwesomeButImpractical in ''Union City''.City'', since it's the only melee weapon that requires ammo.
** In ''Dead Zone'', it's simply a very powerful but very slow melee weapon. There's also a Mini version, which does less damage but strikes faster, and [[ShoutOut Ash's Right Hand]], which has the power of the regular version but the speed of the Mini version.



* DeadWeight: Fat zombies show up, {{Kevlard}} style. Later on there are RUNNING fatties.
* {{Determinator}}: The LSG won't abandon his barricade during an attack. Ever. [[InsurmountableWaistHighFence Even if the player tries to get him to.]]
* DiscOneNuke: Sometimes you get lucky and a zombie drops a powerful weapon early on in ''Union City'', like a Fire Axe or Sledgehammer. If you find an assault rifle or SMG though, it's best to give it to a companion since they have unlimited ammo.
** Averted in ''Dead Zone''. While it is possible to raid relatively high level areas, you likely can't use the weapons you just looted since they have level requirements.
* [[spoiler: DownerEnding]]: [[spoiler: In ''The Last Stand 2'', if the LSG doesn't make it to Union City in time, it gets bombed back to the Stone Age. In ''Union City'', you find out your spouse was bitten. You both make it to a boat off the mainland, but it stalls. You hear a familiar growling as it fades to black.]]

to:

* DeadWeight: Fat zombies show up, {{Kevlard}} style. Later on on, there are RUNNING fatties.
* {{Determinator}}: The LSG Jack won't abandon his barricade during an attack. Ever. [[InsurmountableWaistHighFence Even if the player tries to get him to.]]
* DiscOneNuke: DiscOneNuke:
**
Sometimes you get lucky and a zombie drops a powerful weapon early on in ''Union City'', like a Fire Axe or Sledgehammer. If you find an assault rifle or SMG though, it's best to give it to a companion since they have unlimited ammo.
** Averted If you get lucky in ''Dead Zone''. While it is possible to raid relatively high level areas, Zone'', you likely can't use the weapons might obtain a Rare or Unique item early on. These tend to be quite powerful, and will probably last you just looted since they have level requirements.
quite a while.
* [[spoiler: DownerEnding]]: DownerEnding]]:
**
[[spoiler: In ''The Last Stand 2'', if the LSG Jack doesn't make it to Union City in time, it gets bombed back to the Stone Age. Age.]]
** [[spoiler:
In ''Union City'', you find out your spouse was bitten. You both make it to a boat off the mainland, but it stalls. You hear a familiar growling as it fades to black.]]



* EliteZombie: Fat zombies, armored zombies, and zombies with weapons. In ''Union City'', there's also a strange case where pantsless zombies do more damage and are tougher.
* EmergencyWeapon: The [[ChainsawGood Chainsaw]]. It's the only weapon that requires zombies to be near the barricade (and ''damages'' it in the second game), and it has a large "clip" (unlimited in ''The Last Stand'', in ''The Last Stand 2'' it stalls after you use it up, making you "reload" it). It's quite powerful though.
* EveryBulletIsATracer: Sometimes they don't show up, though.
* {{Gorn}}: Zombies can lose limbs and have heads blown off, and the LSG's death animation is one of the scariest ones currently in gaming, as well as being very gory.

to:

* EliteZombie: EliteZombie:
**
Fat zombies, armored zombies, and zombies with weapons. weapons in all the games.
**
In ''Union City'', there's also a strange case where pantsless zombies without pants do more damage and are tougher.
tougher than regular zombies.
** ''Dead Zone'' adds Bruisers, durable zombies that can always knockback survivors they manage to hit, and Rotters, stronger and green versions of regular zombies.
* EmergencyWeapon: The [[ChainsawGood Chainsaw]].Chainsaw]] in the first two games. It's the only weapon that requires zombies to be near the barricade (and ''damages'' it in the second game), and it has a large "clip" (unlimited in ''The Last Stand'', in ''The Last Stand 2'' it stalls after you use it up, making you "reload" it). It's quite powerful though.
* EveryBulletIsATracer: Sometimes they don't show up, though.
EveryBulletIsATracer
* {{Gorn}}: Zombies can lose limbs and have heads blown off, and the LSG's Jack's death animation is one of the scariest ones currently in gaming, as well as being very gory.



* KatanasAreJustBetter: Played straight in ''Union City'', with katanas being one of the best melee weapons available. A Sharpened Katana has the highest damage of all the melee weapons. Averted in ''Dead Zone'', which has much stronger melee weapons available.
* KnifeNut: Pocket Knives and Kitchen Knives are common in ''Union City'' and ''Dead Zone'', though they're barely more effective than your bare hands. Cleavers are also available, which are much more effective.
* LastStand: ExactlyWhatItSaysOnTheTin. Except for your fellow survivors, who'll run away (temporarily) if the barricade is weak enough.

to:

* KatanasAreJustBetter: KatanasAreJustBetter:
**
Played straight in ''Union City'', with katanas being one of the best melee weapons available. A Sharpened Katana has the highest damage of all the melee weapons. weapons.
**
Averted in ''Dead Zone'', which has much stronger melee weapons available.
* KnifeNut: Pocket Knives and Kitchen Knives are common in ''Union City'' and ''Dead Zone'', though they're barely more effective than your bare hands. Cleavers are also available, which are much more effective.
effective. ''Dead Zone'' also has the Hunting Knife, which somehow has a longer range than a sword, and the Combat Knife, a very fast but relatively weak weapon for the levels it's available in.
* LastStand: ExactlyWhatItSaysOnTheTin. LastStand:
** ExactlyWhatItSaysOnTheTin in the first two games.
Except for your fellow survivors, who'll [[ScrewThisImOuttaHere run away (temporarily) (temporarily)]] if the barricade is weak enough.



* LastChanceHitPoint: Not for the LSG, but for your barricade. If its HP reaches zero, zombies start to slowly pass through the barricade. If they touch you - game over, though you can still clear the level if you manage to kill all of them.

to:

* LastChanceHitPoint: Not for the LSG, Jack, but for your barricade.barricade in the first two games. If its HP reaches zero, zombies start to slowly pass through the barricade. If they touch you - game over, though you can still clear the level if you manage to kill all of them.



* OneHitPointWonder: The LSG in the first two games. Thankfully averted in ''Union City'' and ''Dead Zone''.

to:

* OneHitPointWonder: The LSG Jack in the first two games. Thankfully averted in ''Union City'' and ''Dead Zone''.



* PurelyAestheticGender: Other than your spouse's gender and some of the dialogue, there are no changes whatsoever.
* RareGuns: The [=XM8=] assault rifle that can be scavenged if you get lucky or be given to you by [[spoiler:Jack]] right before the end of ''Union City''.
** ''Dead Zone'' has the even rarer LMG variant of the [=XM8=] as well as the Desert Eagle as a Fuel Trading Post weapon. The Tactical Shotgun is basically the SPAS-12 with a box magazine.
* RagtagBunchOfMisfits: The survivors.

to:

* PurelyAestheticGender: PurelyAestheticGender:
** In ''Union City''.
Other than your spouse's gender and some of the dialogue, there are no changes whatsoever.
** The gender of your survivors in ''Dead Zone'' only affects their appearance.
* RareGuns: RareGuns:
**
The [=XM8=] assault rifle that can be scavenged if you get lucky or be given to you by [[spoiler:Jack]] right before the end of ''Union City''.
** ''Dead Zone'' has the even rarer LMG variant of the [=XM8=] as well as the Desert Eagle as a Fuel Trading Post weapon.premium weapons. The Tactical Shotgun is basically the SPAS-12 with a box magazine.
* RagtagBunchOfMisfits: The survivors.survivors in all the games.



* SawnOffShotgun: Present as a weapon in all the games, and also as a weapon condition for shotguns in ''Dead Zone''.

to:

* SawnOffShotgun: Present as a weapon in all the games, and also as a weapon condition for shotguns in ''Dead Zone''.games.



* ShoutOut: The name of the task where you have just found out your spouse is somewhere else? [[{{Mario}} Another Castle.]]
** There's also the achievement [[Left4Dead Pills Here!]]

to:

* ShoutOut: ShoutOut:
**
The name of the task where you have just found out your spouse is somewhere else? [[{{Mario}} Another Castle.]]
** There's also the The achievement named [[Left4Dead Pills Here!]]



** The description for bottle caps wonders if they will ever be used as [[VideoGame/{{Fallout}} currency.]]

to:

** The description for bottle caps in ''Union City'' wonders if they will ever be used as [[VideoGame/{{Fallout}} currency.]]]] In ''Dead Zone'', the description remarks they're [[BrickJoke no good as such after all]].



** The premium Survival Kit provides [[Film/VanHelsing the Hell Slinger, an extinguisher-operated automatic crossbow]].
** ''Dead Zone'' brings in a few more of its own, like the [[VideoGame/FalloutVanBuren Van Buren]] (which is basically the Pipe Rifle from VideoGame/{{Fallout 2}}) and Marion's Trident (from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the [[GearsOfWar Gears of Hoard]] achievement.

to:

** The premium Survival Kit for ''Union City'' provides [[Film/VanHelsing the Hell Slinger, an extinguisher-operated automatic crossbow]].
** ''Dead Zone'' brings in a few more of its own, like the The [[VideoGame/FalloutVanBuren Van Buren]] (which improvised rifle, which is basically the Pipe Rifle from VideoGame/{{Fallout 2}}) and 2}}.
**
Marion's Trident (from Trident, a triple-barreled shotgun from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the ''Undead''.
** The
[[GearsOfWar Gears of Hoard]] achievement.



** [[Franchise/EvilDead Ash's Right Hand]], a [[ChainsawGood chainsaw]] that replaces a survivor's right hand.



* UnusableEnemyEquipment: In ''The Last Stand 2'' and ''Union City'', zombies can carry a variety of melee weapons, but you can't pick them up and use them. In ''Union City'', however, they often drop other things instead (ammo, food, clothes, medkits, and random weapons). However, in ''The Last Stand'', you could get three weapons from zombie corpses (a .357 Magnum Revolver from a cop, a Shotgun from a biker and a [=M4A1=] assault rifle from a soldier). Played straight for the [[spoiler: various hostile HERC characters, which carry unlootable weapons and ammo.]]

to:

* UnusableEnemyEquipment: In ''The Last Stand 2'' and ''Union City'', zombies can carry a variety of melee weapons, but you can't pick them up and use them. In ''Union City'', however, they often drop other things instead (ammo, food, clothes, medkits, and random weapons). However, UnusableEnemyEquipment:
** Averted
in ''The Last Stand'', you could get three weapons from zombie corpses (a .357 Magnum Revolver from a cop, a Shotgun from a biker and a [=M4A1=] assault rifle from a soldier). soldier).
**
Played straight in ''The Last Stand 2'' and ''Union City'', zombies can carry a variety of melee weapons, but you can't pick them up and use any of them. Also played straight for the [[spoiler: various hostile HERC characters, characters]] in ''Union City'', which carry unlootable weapons and ammo.]]



* XMeetsY: ''Union City'' is the original ''The Last Stand'' meets Franchise/ResidentEvil meets VideoGame/{{Fallout 3}}[=/=]VideoGame/FalloutNewVegas meets Left4Dead.

to:

* XMeetsY: XMeetsY:
**
''Union City'' is the original ''The Last Stand'' meets Franchise/ResidentEvil meets VideoGame/{{Fallout 3}}[=/=]VideoGame/FalloutNewVegas meets Left4Dead.



* ZergRush: You ''are'' facing zombies. In the first two games, zombies will always attack this way.

to:

* ZergRush: You ''are'' facing zombies. zombies.
**
In the first two games, zombies will always attack this way.



* ZombieInfectee: It turns out that [[spoiler: a survivor in your group in ''The Last Stand'' is one, which starts off the events of ''The Last Stand 2'' when he turns while in the rescue helicopter, causing it to crash.]] Also, [[spoiler: your spouse in ''Union City'' is one.]]

to:

* ZombieInfectee: ZombieInfectee:
**
It turns out that [[spoiler: a survivor in your group group]] in ''The Last Stand'' is one, which starts off the events of ''The Last Stand 2'' when he turns while in the rescue helicopter, causing it to crash.]] Also, crash.
**
[[spoiler: your Your spouse in ''Union City'' is one.City''.]]
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* AllegedlyFreeGame: ''Dead Zone'', in the style of many other browser-based strategy games. You can technically play entirely for free, but build times, upgrade times, crafting times and wait times between missions increase exponentially with each iteration, to the point that you'll eventually be waiting weeks for buildings to upgrade or days for new missions to become available unless you pay real money to purchase premium currency. It's hypothetically possible to scavenge premium currency in-game without paying anything, but the extremely low return rates, combined with the long wait between missions, means this isn't really an option.
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* BribingYourWayToVictory: ''Dead Zone'' has a premium currency in the form of Fuel. You can get very small quantities during your scavenging runs from time to time, or get big amounts by paying {{microtransactions}}. It can be used in a lot of helpful things like speeding up actions, refilling your resources or building things without spending resources. You also have to spend a bit of Fuel to craft stuff in your benches.

to:

* BribingYourWayToVictory: ''Dead Zone'' has a premium currency in the form of Fuel. You can get it in very small quantities during your scavenging runs from time to time, or get in big amounts by paying {{microtransactions}}. It can be used in a lot of helpful things like speeding up actions, refilling your resources or building things without spending resources. You also have to spend a bit of Fuel to craft stuff in your benches.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BribingYourWayToVictory: ''Dead Zone'' has a premium currency in the form of Fuel. You can get very small quantities during your scavenging runs from time to time, or get big amounts by paying {{microtransactions}}. It can be used in a lot of helpful things like speeding up actions, refilling your resources or building things without spending resources. You also have to spend a bit of Fuel to craft stuff in your benches.
Is there an issue? Send a MessageReason:
None


The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in a semi-open beta on {{Facebook}} [[http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431]] and Armor Games [[http://armorgames.com/the-last-stand-dead-zone-game/13691]].

to:

The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in a semi-open beta on {{Facebook}} [[http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431]] and com/LastStandDeadZone?sk=app_116237048503431]], Armor Games [[http://armorgames.com/the-last-stand-dead-zone-game/13691]].com/the-last-stand-dead-zone-game/13691]] and Kongregate [[http://www.kongregate.com/games/ConArtists/the-last-stand-dead-zone]].
Is there an issue? Send a MessageReason:
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** The premium Survival Kit provides [[VanHelsing the Hell Slinger, an extinguisher-operated automatic crossbow]].

to:

** The premium Survival Kit provides [[VanHelsing [[Film/VanHelsing the Hell Slinger, an extinguisher-operated automatic crossbow]].
Is there an issue? Send a MessageReason:
Added a link to the Arnold Schwarzenegger film of the same name


''If you were looking for the trope, look under LastStand.''

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''If you were looking for the trope, look under LastStand. If you are looking for the 2013 film starring Arnold Schwarzenegger, look [[Film/TheLastStand here]].''
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''If you were looking for the trope, look under LastStand.''

''The Last Stand'' is a series of [[ZombieApocalypse zombie survival]] Flash games, made by [[http://conartistgames.com Con Artist Games]] (who also made ''Warfare 1917'' and ''Warfare 1944'') for Armor Games.

''[[http://armorgames.com/play/269/the-last-stand The Last Stand]]'' and ''[[http://armorgames.com/play/1443/the-last-stand-2 The Last Stand 2]]'' follow the same survivor, who has been named [[FanNickname The Last Stand Guy or LSG]] by (some) fans. This [[CrazySurvivalist stalwart survivor]] in his distinctive green hoodie must fight off hordes of zombies from behind a makeshift barricade.

''The Last Stand'' has the LSG trying to survive until he is rescued, besieged by a [[ZombieApocalypse horde of flesh eating zombies]] every night. The player must defend the barricade at night and allocate search parties during the daytime to find more weapons and survivors, as well as repair the barricade from any damage it may have taken last night.

''The Last Stand 2'' has the LSG gather supplies and travel across the country to Union City within 40 days, in order to catch the last evacuation boat. Much like in the last game, players defend their barricades at night and search for survivors and weapons in the daytime, only now supplies need to be gathered and a travel route planned.

The third game in the series, ''[[http://armorgames.com/play/12009/the-last-stand-union-city The Last Stand]]: [[StoppedNumberingSequels Union City]]'' is a prequel/sequel to ''The Last Stand 2'', and will not feature LSG as a player character [[spoiler: although he does make an appearance, going by the name Jack now, and plays an important role near the end.]] ''Union City'' works more like a VideoGame/{{Fallout 3}} style RPG, with XP and an optional system of food and sleep management.

The game begins with [[{{AFGNCAAP}} you]] returning to your apartment in Union City after a long day's work when you run over something and crash. Exiting the car, you find the place overrun by the walking dead. Now, you must scour the city and fight your way through the zombie hordes to find your spouse, and from there, escape Union City.

The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in a semi-open beta on {{Facebook}} [[http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431]] and Armor Games [[http://armorgames.com/the-last-stand-dead-zone-game/13691]].
----
!! This Flash game series provides examples of:
* AerosolFlamethrower: The Flame Can in ''Union City''.
* ActionSurvivor: Depending on the background you take, your character in ''Union City'' can be this.
* AKA47: Quite a few weapons get fake names in ''Union City'', and ''Dead Zone'' brings it UpToEleven. Some weapons do get to keep their real names including, ironically enough, the AK-47.
* AnAxeToGrind[=/=]DeusAxMachina: Fire Axes, Hatchets and Battle Axes are available in ''Union City'' and ''Dead Zone'', the last of which is the most powerful melee weapon in both games.
* AnnoyingArrows: Averted. The Hunting Bow in ''The Last Stand 2'' and ''Union City'' do a lot of damage, and can often OneHitKill zombies.
* ApocalypseHow: Regional/Societal Disruption at least. While there were evacuation planes and ships going ''somewhere'' in ''The Last Stand 2'', they have been stopped by the events of ''Union City''. It's also unknown how extensive or how severe the outbreak is.
** We learn from the timeline in ''Dead Zone'' that planes were flying over the city, likely HERC recon planes, for several weeks after the city was overrun. Later, attack planes bombed both zombies and [[KickTheDog survivors]]. After about 200 days, they stopped appearing, but automated defense turrets were found encircling the city, keeping both the zombies and the survivors trapped within.
* ArmorIsUseless: Averted. It makes the zombie ImmuneToBullets (in the first three games), [[AttackItsWeakPoint at least where it's covered by the armor.]] In ''Union City'', it also reduces all melee damage to 1, again, where it's covered by the armor (and the [[ShieldBearingMook Riot Shield-carrying police zombies]] are one of the most annoying opponents), though the most powerful guns as well as [[StuffBlowingUp explosives]] will punch through the armor. ''Union City'' allows the player to wear armor as well, reducing the amount of damage they take from zombies [[spoiler: and human opponents.]]
* ArtEvolution: Noticeable between ''The Last Stand'' and the sequels.
* ArtifactTitle: No {{Last Stand}}s for you in ''Union City'' or ''Dead Zone'', unless something goes horribly wrong.
* ArtificialStupidity: The other survivors in your group in ''The Last Stand 2'' don't know how to dodge the attacks of armed zombies, which means they'll die quickly once said zombies reach the barricade. In addition, even if you give them a [[MoreDakka machine gun]], they will only shoot in short bursts.
** Your companions in ''Union City'' won't reload their gun if they don't have to, even if there is only OneBulletLeft. They also tend to not be very good with melee weapons, and have trouble fending off dogs and crawlers once they're close up.
** While you can't accuse zombies of being very smart, not responding at all to someone bashing your face in while in broad daylight is rather stupid even for them.
* {{Backstab}}: In ''Dead Zone'', any attack on an unaware zombie from behind is an automatic CriticalHit.
* {{Badass}}: Pretty much any playable survivor in the entire series, as well as the NPC survivors that join them.
** BadassBeard: The LSG grows one in ''The Last Stand 2'' [[spoiler: and keeps it in ''Union City.'']] Also, you can give your character one in ''Union City'' and ''Dead Zone''.
* BagOfSpilling: You finish the first game with an assortment of pistols, [=SMGs=], shotguns etc., but you start the second game with just a pistol. Justified, as the LSG was involved in a helicopter crash in between the games.
* BatterUp: Baseball Bats and Nail/Spiked Bats are available in ''Union City'' and ''Dead Zone''. There's also a skill boosting book ''called'' 'Batter Up!' in ''Union City'', which boosts the Blunt skill.
* BearTrap: One of three kinds of possible traps in ''The Last Stand 2''.
* {{BFG}}: In ''The Last Stand'', a M82 Barrett anti-materiel rifle.
** In ''The Last Stand 2'', a [[MoreDakka M249 Minimi, also known as the SAW,]] and a [[StuffBlowingUp RPG]], both obtained from an overrun military base.
** ''Union City'' has all of the above.
** Thus far, ''Dead Zone'' only has the M249 SAW, but a [[GatlingGood man-portable Minigun]] is in the works.
* {{BFS}}: The Bloodluster in ''Dead Zone'' is a large improvised two handed sword, and is one of the few melee weapons with a range above 1.
* BladeOnAStick: The Sticker, Claw Rake, and Longarm are all improvised polearms made from mounting increasingly large blades on broom handles, and are among the few melee weapons with a range above 1.
* BodyArmorAsHitpoints: Played straight in ''Dead Zone'', averted in all the previous games.
* BottomlessMagazines: Mostly averted in ''Union City'', but your companion has an unlimited supply of ammunition, so it's a good idea to give them guns with hard to find ammo. They still have to reload though. Played straight in every other games, though again, you still need to reload.
* BulletproofVest: In the first two games, only certain types of zombies had them. In ''Union City'' and ''Dead Zone'', the player's survivor(s) can equip them too.
* ChainsawGood: It's an EmergencyWeapon in the first two games, and is AwesomeButImpractical in ''Union City''.
* CriticalHit: In ''Union City'', and tends to cause quite a bit of {{Gorn}} if it's a kill-shot. Also present in ''Dead Zone'', but minus the {{Gorn}}.
* CrowbarCombatant: Present in ''Union City'' and ''Dead Zone'', though they're rather average at best.
* DeadWeight: Fat zombies show up, {{Kevlard}} style. Later on there are RUNNING fatties.
* {{Determinator}}: The LSG won't abandon his barricade during an attack. Ever. [[InsurmountableWaistHighFence Even if the player tries to get him to.]]
* DiscOneNuke: Sometimes you get lucky and a zombie drops a powerful weapon early on in ''Union City'', like a Fire Axe or Sledgehammer. If you find an assault rifle or SMG though, it's best to give it to a companion since they have unlimited ammo.
** Averted in ''Dead Zone''. While it is possible to raid relatively high level areas, you likely can't use the weapons you just looted since they have level requirements.
* [[spoiler: DownerEnding]]: [[spoiler: In ''The Last Stand 2'', if the LSG doesn't make it to Union City in time, it gets bombed back to the Stone Age. In ''Union City'', you find out your spouse was bitten. You both make it to a boat off the mainland, but it stalls. You hear a familiar growling as it fades to black.]]
* DrivenToSuicide: Implied in one of the notes in ''Union City''.
* DropTheHammer: Claw Hammers and Sledge Hammers are some of the melee weapons in ''Union City'' and ''Dead Zone''. An improvised version of the latter is also present in ''Dead Zone''.
* EleventhHourSuperpower: In ''The Last Stand'', you find the [[{{BFG}} M82 Barrett]] after you have found everything else possible. Also, the first soldier zombie you run into in ''The Last Stand'' comes with a [=M4A1=] assault rifle in case you haven't found it yet.
* EliteZombie: Fat zombies, armored zombies, and zombies with weapons. In ''Union City'', there's also a strange case where pantsless zombies do more damage and are tougher.
* EmergencyWeapon: The [[ChainsawGood Chainsaw]]. It's the only weapon that requires zombies to be near the barricade (and ''damages'' it in the second game), and it has a large "clip" (unlimited in ''The Last Stand'', in ''The Last Stand 2'' it stalls after you use it up, making you "reload" it). It's quite powerful though.
* EveryBulletIsATracer: Sometimes they don't show up, though.
* {{Gorn}}: Zombies can lose limbs and have heads blown off, and the LSG's death animation is one of the scariest ones currently in gaming, as well as being very gory.
* GolfClubbing: A below average weapon in ''Union City''.
* GrenadeLauncher: The M79 Thumper, to be precise. ''Union City'' only, and has an interesting feature where the grenade won't detonate until it's past a certain distance.
* HaveANiceDeath: "After surviving X days, YOU ARE DEAD. (Well kind of, you're a zombie now.)" as you're being eaten alive.
* HeavilyArmoredMook: SWAT and soldier zombies in all the games. They wear kevlar body armor and helmets, forcing you to aim carefully for the face, or waste more ammo and shoot at their legs. HERC zombies join them in ''Dead Zone'', which also reworks them into simply having more health than other zombies.
* HideYourChildren: There are no children in the series, aside from a few mentioned in ''Union City'' in the notes.
* HyperspaceArsenal: While you can only equip 2 weapons at any one time and there is a weight limit, ''Union City'' allows you to carry a large assortment of weapons.
* ImprovisedWeapon: Quite a few. Taken UpToEleven in ''Dead Zone''.
* InfiniteFlashlight: In ''Union City''.
* InterfaceSpoiler: The first game has a WallOfWeapons with silhouettes of all the weapons you can get, [[SubvertedTrope except the secret M82 Barrett]].
* ItsQuietTooQuiet: The ''player'' will probably be saying this, as rooms tend to be clear of zombies before a horde attack in ''Union City''.
* KatanasAreJustBetter: Played straight in ''Union City'', with katanas being one of the best melee weapons available. A Sharpened Katana has the highest damage of all the melee weapons. Averted in ''Dead Zone'', which has much stronger melee weapons available.
* KnifeNut: Pocket Knives and Kitchen Knives are common in ''Union City'' and ''Dead Zone'', though they're barely more effective than your bare hands. Cleavers are also available, which are much more effective.
* LastStand: ExactlyWhatItSaysOnTheTin. Except for your fellow survivors, who'll run away (temporarily) if the barricade is weak enough.
** [[spoiler: It is implied that Jack and his group of survivors makes one to cover your escape from Union City.]]
* LastChanceHitPoint: Not for the LSG, but for your barricade. If its HP reaches zero, zombies start to slowly pass through the barricade. If they touch you - game over, though you can still clear the level if you manage to kill all of them.
* MacheteMayhem: You can wield Machetes in ''Union City'' and ''Dead Zone'', and they're excellent at slaughtering zombies.
* MoreDakka: Lots of [=SMGs=] and assault rifles around, though the king has to be the [[{{BFG}} M249 Minimi/SAW.]]
* NoPlotNoProblem: Besides the diary, which is not very informative, you get no clue about the details of the ZombieApocalypse. This is averted in ''Union City''.
* OneBulletClips: In ''Union City''. ''The Last Stand'',''The Last Stand 2'' and ''Dead Zone'' have [[BottomlessMagazines infinite magazines]], so it isn't an issue.
* OneHitPointWonder: The LSG in the first two games. Thankfully averted in ''Union City'' and ''Dead Zone''.
* OneHitPolykill: Quite easy to pull off, especially with the M82 Barrett in ''The Last Stand''. Still doable in ''The Last Stand 2'' and ''Union City''.
* OurZombiesAreDifferent: Some lurch, some sprint, some crawl, some wear armor, some use weapons, some sprint and use weapons, some sprint and wear armor, [[OverlyLongGag some sprint, wear armor and use weapons,]] and some are dogs.
* PipePain: A basic melee weapon in both ''Union City'' and ''Dead Zone''.
* PistolWhipping: In ''Union City'' with any weapon, though [[CherryTapping it only does 1 damage]]. However, it's guaranteed to knock the zombies back, which could give you enough time to reload your gun. Zombies also don't know how to use firearms, so if they carry one, this is the only way they will use it.
* PlayerAndProtagonistIntegration: Controller flavour in ''The Last Stand''. Lampshaded: a "Somebody is controlling me!" note is written next to the controls, which leads us to:
* PlayingThePlayer
* PrettyLittleHeadshots: Normally played straight in ''Union City'', but averted when you score a critical headshot kill.
* PurelyAestheticGender: Other than your spouse's gender and some of the dialogue, there are no changes whatsoever.
* RareGuns: The [=XM8=] assault rifle that can be scavenged if you get lucky or be given to you by [[spoiler:Jack]] right before the end of ''Union City''.
** ''Dead Zone'' has the even rarer LMG variant of the [=XM8=] as well as the Desert Eagle as a Fuel Trading Post weapon. The Tactical Shotgun is basically the SPAS-12 with a box magazine.
* RagtagBunchOfMisfits: The survivors.
* RemovingTheHeadOrDestroyingTheBrain: Averted. It's the fastest way to kill unarmored zombies, but shots at the chest or legs work as well. Zombies with helmets are resistant to headshots, unless you hit it directly in the unprotected face. Leg shots are the only reliable way to bring down fully armored zombies. There is a game mode included in the premium Survival Kit for ''Union City'' that only allows headshots, though.
* RevolversAreJustBetter: Averted. They're more powerful, but carry less bullets and reload more slowly than regular semi-auto pistols.
* SawnOffShotgun: Present as a weapon in all the games, and also as a weapon condition for shotguns in ''Dead Zone''.
* ShieldBearingMook: One of the most annoying kind of zombies in ''Union City''. They carry riot shields and wear armored vests and bulletproof helmets, so you have to aim for the legs to do more than ScratchDamage unless you're using [[StuffBlowingUp explosives]]. Thankfully, they walk slowly, never carry weapons, lower their shield to attack, and never run. They are a minimal threat unless you are in an enclosed room with many zombies.
* ShotgunsAreJustBetter: Averted. They pack a lot of punch, but reload slowly, since each shell has to be loaded one at a time, have relatively few shots and are inaccurate (first three games only). The Thor automatic shotgun in ''Union City'' is magazine loaded, but it's weak. It does, however, have the advantage of far more knockback.
* ShoutOut: The name of the task where you have just found out your spouse is somewhere else? [[{{Mario}} Another Castle.]]
** There's also the achievement [[Left4Dead Pills Here!]]
** Posters and signboards scattered all over Union City advertise products like [[ModernWarfare Modern]] VideoGame/{{Battlefield}} 4.
** The description for bottle caps wonders if they will ever be used as [[VideoGame/{{Fallout}} currency.]]
** In addition, one of the achievements is called [[VideoGame/{{Fallout}} Bloody Mess]].
** There's a skill book that's named [[WheresWaldo Where's Wilmo?]]
** The way you purchase things from vendors (a man and his wares behind chain-link fence and barbed wire, who tosses the items over to you) is directly lifted from ''DeadRising2''.
** One of the notes is from a [[Franchise/ResidentEvil person named Jill for someone named Albert,]] [[VideoGame/ResidentEvil5 telling him to meet her in Africa.]]
** The premium Survival Kit provides [[VanHelsing the Hell Slinger, an extinguisher-operated automatic crossbow]].
** ''Dead Zone'' brings in a few more of its own, like the [[VideoGame/FalloutVanBuren Van Buren]] (which is basically the Pipe Rifle from VideoGame/{{Fallout 2}}) and Marion's Trident (from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the [[GearsOfWar Gears of Hoard]] achievement.
** The Storage boxes in safe houses have a [[VideoGame/TheLegendOfZelda familiar shape]] [[http://images2.wikia.nocookie.net/__cb20110702033644/tlaststand/images/8/86/Storage.jpg on the lower left side.]]
* ShovelStrike: Shovels are present in ''Union City'' and ''Dead Zone'', and they're pretty powerful weapons.
* SlidingScaleOfUndeadRegeneration: Type I or II - there are rotten-looking zombies, but due to the fact we never learn anything about them they may be revived corpses as well, not just turned infectees.
* SniperRifle: Hunting rifles are available in all the games, and ''Union City'' and ''Dead Zone'' also have a military sniper rifle, the M24. The [[{{BFG}} M82 Barrett Anti-materiel Rifle]] is also available in ''The Last Stand'' and in ''Union City''. These guns are also the only non-explosive weapons that can punch through armor in ''Union City''.
* SpreadShot: Shotgun class weapons have this effect in the first three games. Not present in ''Dead Zone''.
* StandardFPSGuns
* TitleDrop: In the first diary entry of ''The Last Stand''.
* TookAShortcut: In ''Union City'', all the [=NPCs=] that change location do this, [[spoiler: including Jack in the ending]].
* TraumaInn: In ''Union City'', sleeping in any bed will heal you depending how many hours you spend on sleeping, in a similar way to the newest VideoGame/{{Fallout}} games.
* UndeathlyPallor
* UnusableEnemyEquipment: In ''The Last Stand 2'' and ''Union City'', zombies can carry a variety of melee weapons, but you can't pick them up and use them. In ''Union City'', however, they often drop other things instead (ammo, food, clothes, medkits, and random weapons). However, in ''The Last Stand'', you could get three weapons from zombie corpses (a .357 Magnum Revolver from a cop, a Shotgun from a biker and a [=M4A1=] assault rifle from a soldier). Played straight for the [[spoiler: various hostile HERC characters, which carry unlootable weapons and ammo.]]
* WalkItOff: Half the damage you take in ''Union City'' will regenerate if you don't take any damage for a while.
* WallOfWeapons: In ''The Last Stand''. Subverted in that there's a secret weapon (the M82 Barrett) that doesn't fit on the wall, and instead sits on the desk below it.
* XMeetsY: ''Union City'' is the original ''The Last Stand'' meets Franchise/ResidentEvil meets VideoGame/{{Fallout 3}}[=/=]VideoGame/FalloutNewVegas meets Left4Dead.
** ''Dead Zone'' is all of the above meets the ''Rebuild'' series (another ZombieApocalypse Flash game series) meets ''FarmVille''-style games.
* ZergRush: You ''are'' facing zombies. In the first two games, zombies will always attack this way.
** In ''Union City'', after a period of time a zombie horde attacks. Outdoors, they just come in from the map edge. Indoors, [[DynamicEntry they come in through the ceiling.]] [[spoiler: They make an absolutely massive one at the end of ''Union City''. It's literally limitless, so you'll have to make a run for it.]]
** In ''Dead Zone'', zombies will only do this if your survivors make enough noise or if they're attacking your compound. If your survivors are being quiet though, the zombies will just wander around.
* ZombieApocalypse: Possibly, but information on the extent and severity of the outbreak isn't given out.
* ZombieGait: Zig-zagged. Some zombies lurch, while others sprint at hellishly fast speeds.
* ZombieInfectee: It turns out that [[spoiler: a survivor in your group in ''The Last Stand'' is one, which starts off the events of ''The Last Stand 2'' when he turns while in the rescue helicopter, causing it to crash.]] Also, [[spoiler: your spouse in ''Union City'' is one.]]

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